all repos — mgba @ ceac601e60d28d6524f23fb6494624ffb7b16bec

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GDBController.h"
  24#include "GDBWindow.h"
  25#include "GIFView.h"
  26#include "IOViewer.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "ROMInfo.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShaderSelector.h"
  37#include "ShortcutController.h"
  38#include "VideoView.h"
  39
  40extern "C" {
  41#ifdef M_CORE_GB
  42#include "gb/gb.h"
  43#endif
  44#include "platform/commandline.h"
  45#include "util/nointro.h"
  46#include "util/vfs.h"
  47}
  48
  49using namespace QGBA;
  50
  51Window::Window(ConfigController* config, int playerId, QWidget* parent)
  52	: QMainWindow(parent)
  53	, m_log(0)
  54	, m_logView(new LogView(&m_log))
  55	, m_stateWindow(nullptr)
  56	, m_screenWidget(new WindowBackground())
  57	, m_logo(":/res/mgba-1024.png")
  58	, m_config(config)
  59	, m_inputController(playerId, this)
  60#ifdef USE_FFMPEG
  61	, m_videoView(nullptr)
  62#endif
  63#ifdef USE_MAGICK
  64	, m_gifView(nullptr)
  65#endif
  66#ifdef USE_GDB_STUB
  67	, m_gdbController(nullptr)
  68#endif
  69	, m_mruMenu(nullptr)
  70	, m_shortcutController(new ShortcutController(this))
  71	, m_playerId(playerId)
  72	, m_fullscreenOnStart(false)
  73	, m_autoresume(false)
  74{
  75	setFocusPolicy(Qt::StrongFocus);
  76	setAcceptDrops(true);
  77	setAttribute(Qt::WA_DeleteOnClose);
  78	m_controller = new GameController(this);
  79	m_controller->setInputController(&m_inputController);
  80	updateTitle();
  81
  82	m_display = Display::create(this);
  83	m_shaderView = new ShaderSelector(m_display, m_config);
  84
  85	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  86	m_logo = m_logo; // Free memory left over in old pixmap
  87
  88	m_screenWidget->setMinimumSize(m_display->minimumSize());
  89	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  90	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  91	m_screenWidget->setPixmap(m_logo);
  92	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  93	setCentralWidget(m_screenWidget);
  94
  95	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
  96	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
  97	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
  98	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
  99	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 100	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 101	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 103		unsigned width, height;
 104		context->core->desiredVideoDimensions(context->core, &width, &height);
 105		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 106		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 107		QPixmap pixmap;
 108		pixmap.convertFromImage(currentImage);
 109		m_screenWidget->setPixmap(pixmap);
 110		m_screenWidget->setLockAspectRatio(width, height);
 111	});
 112	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 113#ifndef Q_OS_MAC
 114	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 115	connect(m_controller, &GameController::gameUnpaused, [this]() {
 116		if(isFullScreen()) {
 117			menuBar()->hide();
 118		}
 119	});
 120#endif
 121	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 122	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 123	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 124	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 125	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 126	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 127	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 128	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 129	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 130	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 131	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 132	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 133	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 134	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 135	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 136	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 137	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 138	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 139	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 140	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 141	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 142	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 143	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 144	connect(m_display, &Display::hideCursor, [this]() {
 145		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 146			m_screenWidget->setCursor(Qt::BlankCursor);
 147		}
 148	});
 149	connect(m_display, &Display::showCursor, [this]() {
 150		m_screenWidget->unsetCursor();
 151	});
 152	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 153
 154	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 155	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 156	m_focusCheck.setInterval(200);
 157
 158	m_shortcutController->setConfigController(m_config);
 159	setupMenu(menuBar());
 160}
 161
 162Window::~Window() {
 163	delete m_logView;
 164
 165#ifdef USE_FFMPEG
 166	delete m_videoView;
 167#endif
 168
 169#ifdef USE_MAGICK
 170	delete m_gifView;
 171#endif
 172}
 173
 174void Window::argumentsPassed(mArguments* args) {
 175	loadConfig();
 176
 177	if (args->patch) {
 178		m_controller->loadPatch(args->patch);
 179	}
 180
 181	if (args->fname) {
 182		m_controller->loadGame(args->fname);
 183	}
 184}
 185
 186void Window::resizeFrame(const QSize& size) {
 187	QSize newSize(size);
 188	m_screenWidget->setSizeHint(newSize);
 189	newSize -= m_screenWidget->size();
 190	newSize += this->size();
 191	resize(newSize);
 192}
 193
 194void Window::setConfig(ConfigController* config) {
 195	m_config = config;
 196}
 197
 198void Window::loadConfig() {
 199	const mCoreOptions* opts = m_config->options();
 200	reloadConfig();
 201
 202	// TODO: Move these to ConfigController
 203	if (opts->fpsTarget) {
 204		emit fpsTargetChanged(opts->fpsTarget);
 205	}
 206
 207	if (opts->audioBuffers) {
 208		emit audioBufferSamplesChanged(opts->audioBuffers);
 209	}
 210
 211	if (opts->sampleRate) {
 212		emit sampleRateChanged(opts->sampleRate);
 213	}
 214
 215	if (opts->width && opts->height) {
 216		resizeFrame(QSize(opts->width, opts->height));
 217	}
 218
 219	if (opts->fullscreen) {
 220		enterFullScreen();
 221	}
 222
 223	if (opts->shader) {
 224		struct VDir* shader = VDirOpen(opts->shader);
 225		if (shader) {
 226			m_display->setShaders(shader);
 227			m_shaderView->refreshShaders();
 228			shader->close(shader);
 229		}
 230	}
 231
 232	m_mruFiles = m_config->getMRU();
 233	updateMRU();
 234
 235	m_inputController.setConfiguration(m_config);
 236}
 237
 238void Window::reloadConfig() {
 239	const mCoreOptions* opts = m_config->options();
 240
 241	m_log.setLevels(opts->logLevel);
 242
 243	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 244	bool ok;
 245	int flags = saveStateExtdata.toInt(&ok);
 246	if (ok) {
 247		m_controller->setSaveStateExtdata(flags);
 248	}
 249
 250	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 251	flags = loadStateExtdata.toInt(&ok);
 252	if (ok) {
 253		m_controller->setLoadStateExtdata(flags);
 254	}
 255
 256	m_controller->setConfig(m_config->config());
 257	m_display->lockAspectRatio(opts->lockAspectRatio);
 258	m_display->filter(opts->resampleVideo);
 259
 260	if (opts->bios) {
 261		m_controller->loadBIOS(opts->bios);
 262	}
 263
 264	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 265}
 266
 267void Window::saveConfig() {
 268	m_inputController.saveConfiguration();
 269	m_config->write();
 270}
 271
 272void Window::selectROM() {
 273	QStringList formats{
 274		"*.gba",
 275		"*.gb",
 276		"*.gbc",
 277#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 278		"*.zip",
 279#endif
 280#ifdef USE_LZMA
 281		"*.7z",
 282#endif
 283		"*.agb",
 284		"*.mb",
 285		"*.rom",
 286		"*.bin"};
 287	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 288	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 289	if (!filename.isEmpty()) {
 290		m_controller->loadGame(filename);
 291	}
 292}
 293
 294void Window::replaceROM() {
 295	QStringList formats{
 296		"*.gba",
 297		"*.gb",
 298		"*.gbc",
 299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 300		"*.zip",
 301#endif
 302#ifdef USE_LZMA
 303		"*.7z",
 304#endif
 305		"*.rom",
 306		"*.bin"};
 307	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 308	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 309	if (!filename.isEmpty()) {
 310		m_controller->replaceGame(filename);
 311	}
 312}
 313
 314void Window::multiplayerChanged() {
 315	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 316	int attached = 1;
 317	MultiplayerController* multiplayer = m_controller->multiplayerController();
 318	if (multiplayer) {
 319		attached = multiplayer->attached();
 320		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 321		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 322		m_playerId = multiplayer->playerId(m_controller);
 323	}
 324	if (m_controller->isLoaded()) {
 325		for (QAction* action : m_nonMpActions) {
 326			action->setDisabled(attached > 1);
 327		}
 328	}
 329}
 330
 331void Window::selectBIOS() {
 332	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 333	if (!filename.isEmpty()) {
 334		m_config->setOption("bios", filename);
 335		m_config->updateOption("bios");
 336		m_config->setOption("useBios", true);
 337		m_config->updateOption("useBios");
 338		m_controller->loadBIOS(filename);
 339	}
 340}
 341
 342void Window::selectPatch() {
 343	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 344	if (!filename.isEmpty()) {
 345		m_controller->loadPatch(filename);
 346	}
 347}
 348
 349void Window::openView(QWidget* widget) {
 350	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 351	widget->setAttribute(Qt::WA_DeleteOnClose);
 352	widget->show();
 353}
 354
 355void Window::importSharkport() {
 356	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 357	if (!filename.isEmpty()) {
 358		m_controller->importSharkport(filename);
 359	}
 360}
 361
 362void Window::exportSharkport() {
 363	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 364	if (!filename.isEmpty()) {
 365		m_controller->exportSharkport(filename);
 366	}
 367}
 368
 369void Window::openSettingsWindow() {
 370	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 371	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 372	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 373	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 374	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 375	openView(settingsWindow);
 376}
 377
 378void Window::openOverrideWindow() {
 379	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 380	openView(overrideWindow);
 381}
 382
 383void Window::openSensorWindow() {
 384	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 385	openView(sensorWindow);
 386}
 387
 388void Window::openCheatsWindow() {
 389	CheatsView* cheatsWindow = new CheatsView(m_controller);
 390	openView(cheatsWindow);
 391}
 392
 393void Window::openPaletteWindow() {
 394	PaletteView* paletteWindow = new PaletteView(m_controller);
 395	openView(paletteWindow);
 396}
 397
 398void Window::openMemoryWindow() {
 399	MemoryView* memoryWindow = new MemoryView(m_controller);
 400	openView(memoryWindow);
 401}
 402
 403void Window::openIOViewer() {
 404	IOViewer* ioViewer = new IOViewer(m_controller);
 405	openView(ioViewer);
 406}
 407
 408void Window::openAboutScreen() {
 409	AboutScreen* about = new AboutScreen();
 410	openView(about);
 411}
 412
 413void Window::openROMInfo() {
 414	ROMInfo* romInfo = new ROMInfo(m_controller);
 415	openView(romInfo);
 416}
 417
 418#ifdef USE_FFMPEG
 419void Window::openVideoWindow() {
 420	if (!m_videoView) {
 421		m_videoView = new VideoView();
 422		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 423		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 424		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 425		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 426		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 427	}
 428	m_videoView->show();
 429}
 430#endif
 431
 432#ifdef USE_MAGICK
 433void Window::openGIFWindow() {
 434	if (!m_gifView) {
 435		m_gifView = new GIFView();
 436		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 437		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 438		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 439		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 440		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 441	}
 442	m_gifView->show();
 443}
 444#endif
 445
 446#ifdef USE_GDB_STUB
 447void Window::gdbOpen() {
 448	if (!m_gdbController) {
 449		m_gdbController = new GDBController(m_controller, this);
 450	}
 451	GDBWindow* window = new GDBWindow(m_gdbController);
 452	openView(window);
 453}
 454#endif
 455
 456void Window::keyPressEvent(QKeyEvent* event) {
 457	if (event->isAutoRepeat()) {
 458		QWidget::keyPressEvent(event);
 459		return;
 460	}
 461	GBAKey key = m_inputController.mapKeyboard(event->key());
 462	if (key == GBA_KEY_NONE) {
 463		QWidget::keyPressEvent(event);
 464		return;
 465	}
 466	m_controller->keyPressed(key);
 467	event->accept();
 468}
 469
 470void Window::keyReleaseEvent(QKeyEvent* event) {
 471	if (event->isAutoRepeat()) {
 472		QWidget::keyReleaseEvent(event);
 473		return;
 474	}
 475	GBAKey key = m_inputController.mapKeyboard(event->key());
 476	if (key == GBA_KEY_NONE) {
 477		QWidget::keyPressEvent(event);
 478		return;
 479	}
 480	m_controller->keyReleased(key);
 481	event->accept();
 482}
 483
 484void Window::resizeEvent(QResizeEvent* event) {
 485	if (!isFullScreen()) {
 486		m_config->setOption("height", m_screenWidget->height());
 487		m_config->setOption("width", m_screenWidget->width());
 488	}
 489
 490	int factor = 0;
 491	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 492	if (m_controller->isLoaded()) {
 493		size = m_controller->screenDimensions();
 494	}
 495	if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
 496	    event->size().width() / size.width() == event->size().height() / size.height()) {
 497		factor = event->size().width() / size.width();
 498	}
 499	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 500		bool enableSignals = iter.value()->blockSignals(true);
 501		if (iter.key() == factor) {
 502			iter.value()->setChecked(true);
 503		} else {
 504			iter.value()->setChecked(false);
 505		}
 506		iter.value()->blockSignals(enableSignals);
 507	}
 508
 509	m_config->setOption("fullscreen", isFullScreen());
 510}
 511
 512void Window::showEvent(QShowEvent* event) {
 513	resizeFrame(m_screenWidget->sizeHint());
 514	QVariant windowPos = m_config->getQtOption("windowPos");
 515	if (!windowPos.isNull()) {
 516		move(windowPos.toPoint());
 517	} else {
 518		QRect rect = frameGeometry();
 519		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 520		move(rect.topLeft());
 521	}
 522	if (m_fullscreenOnStart) {
 523		enterFullScreen();
 524		m_fullscreenOnStart = false;
 525	}
 526}
 527
 528void Window::closeEvent(QCloseEvent* event) {
 529	emit shutdown();
 530	m_config->setQtOption("windowPos", pos());
 531	saveConfig();
 532	QMainWindow::closeEvent(event);
 533}
 534
 535void Window::focusInEvent(QFocusEvent*) {
 536	m_display->forceDraw();
 537}
 538
 539void Window::focusOutEvent(QFocusEvent*) {
 540	m_controller->setTurbo(false, false);
 541	m_controller->stopRewinding();
 542	m_controller->clearKeys();
 543}
 544
 545void Window::dragEnterEvent(QDragEnterEvent* event) {
 546	if (event->mimeData()->hasFormat("text/uri-list")) {
 547		event->acceptProposedAction();
 548	}
 549}
 550
 551void Window::dropEvent(QDropEvent* event) {
 552	QString uris = event->mimeData()->data("text/uri-list");
 553	uris = uris.trimmed();
 554	if (uris.contains("\n")) {
 555		// Only one file please
 556		return;
 557	}
 558	QUrl url(uris);
 559	if (!url.isLocalFile()) {
 560		// No remote loading
 561		return;
 562	}
 563	event->accept();
 564	m_controller->loadGame(url.toLocalFile());
 565}
 566
 567void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 568	if (event->button() != Qt::LeftButton) {
 569		return;
 570	}
 571	toggleFullScreen();
 572}
 573
 574void Window::enterFullScreen() {
 575	if (!isVisible()) {
 576		m_fullscreenOnStart = true;
 577		return;
 578	}
 579	if (isFullScreen()) {
 580		return;
 581	}
 582	showFullScreen();
 583#ifndef Q_OS_MAC
 584	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 585		menuBar()->hide();
 586	}
 587#endif
 588}
 589
 590void Window::exitFullScreen() {
 591	if (!isFullScreen()) {
 592		return;
 593	}
 594	m_screenWidget->unsetCursor();
 595	menuBar()->show();
 596	showNormal();
 597}
 598
 599void Window::toggleFullScreen() {
 600	if (isFullScreen()) {
 601		exitFullScreen();
 602	} else {
 603		enterFullScreen();
 604	}
 605}
 606
 607void Window::gameStarted(mCoreThread* context, const QString& fname) {
 608	MutexLock(&context->stateMutex);
 609	if (context->state < THREAD_EXITING) {
 610		emit startDrawing(context);
 611	} else {
 612		MutexUnlock(&context->stateMutex);
 613		return;
 614	}
 615	MutexUnlock(&context->stateMutex);
 616	foreach (QAction* action, m_gameActions) {
 617		action->setDisabled(false);
 618	}
 619	foreach (QAction* action, m_gbaActions) {
 620		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 621	}
 622	multiplayerChanged();
 623	if (!fname.isEmpty()) {
 624		setWindowFilePath(fname);
 625		appendMRU(fname);
 626	}
 627	updateTitle();
 628	unsigned width, height;
 629	context->core->desiredVideoDimensions(context->core, &width, &height);
 630	m_display->setMinimumSize(width, height);
 631	attachWidget(m_display);
 632
 633#ifndef Q_OS_MAC
 634	if (isFullScreen()) {
 635		menuBar()->hide();
 636	}
 637#endif
 638
 639	m_hitUnimplementedBiosCall = false;
 640	m_fpsTimer.start();
 641	m_focusCheck.start();
 642}
 643
 644void Window::gameStopped() {
 645	foreach (QAction* action, m_gbaActions) {
 646		action->setDisabled(false);
 647	}
 648	foreach (QAction* action, m_gameActions) {
 649		action->setDisabled(true);
 650	}
 651	setWindowFilePath(QString());
 652	updateTitle();
 653	detachWidget(m_display);
 654	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 655	m_screenWidget->setPixmap(m_logo);
 656	m_screenWidget->unsetCursor();
 657
 658	m_fpsTimer.stop();
 659	m_focusCheck.stop();
 660}
 661
 662void Window::gameCrashed(const QString& errorMessage) {
 663	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 664	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 665	                                     QMessageBox::Ok, this, Qt::Sheet);
 666	crash->setAttribute(Qt::WA_DeleteOnClose);
 667	crash->show();
 668}
 669
 670void Window::gameFailed() {
 671	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 672	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 673	                                    QMessageBox::Ok, this, Qt::Sheet);
 674	fail->setAttribute(Qt::WA_DeleteOnClose);
 675	fail->show();
 676}
 677
 678void Window::unimplementedBiosCall(int call) {
 679	if (m_hitUnimplementedBiosCall) {
 680		return;
 681	}
 682	m_hitUnimplementedBiosCall = true;
 683
 684	QMessageBox* fail = new QMessageBox(
 685	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 686	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 687	    QMessageBox::Ok, this, Qt::Sheet);
 688	fail->setAttribute(Qt::WA_DeleteOnClose);
 689	fail->show();
 690}
 691
 692void Window::tryMakePortable() {
 693	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 694	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 695	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 696	confirm->setAttribute(Qt::WA_DeleteOnClose);
 697	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 698	confirm->show();
 699}
 700
 701void Window::mustRestart() {
 702	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 703	                                      tr("Some changes will not take effect until the emulator is restarted."),
 704	                                      QMessageBox::Ok, this, Qt::Sheet);
 705	dialog->setAttribute(Qt::WA_DeleteOnClose);
 706	dialog->show();
 707}
 708
 709void Window::recordFrame() {
 710	m_frameList.append(QDateTime::currentDateTime());
 711	while (m_frameList.count() > FRAME_LIST_SIZE) {
 712		m_frameList.removeFirst();
 713	}
 714}
 715
 716void Window::showFPS() {
 717	if (m_frameList.isEmpty()) {
 718		updateTitle();
 719		return;
 720	}
 721	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 722	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 723	fps = round(fps) / 10.f;
 724	updateTitle(fps);
 725}
 726
 727void Window::updateTitle(float fps) {
 728	QString title;
 729
 730	m_controller->threadInterrupt();
 731	if (m_controller->isLoaded()) {
 732		const NoIntroDB* db = GBAApp::app()->gameDB();
 733		NoIntroGame game{};
 734		uint32_t crc32 = 0;
 735
 736		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 737	#ifdef M_CORE_GBA
 738		case PLATFORM_GBA: {
 739			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 740			crc32 = gba->romCrc32;
 741			break;
 742		}
 743	#endif
 744	#ifdef M_CORE_GB
 745		case PLATFORM_GB: {
 746			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 747			crc32 = gb->romCrc32;
 748			break;
 749		}
 750	#endif
 751		default:
 752			break;
 753		}
 754
 755		if (db && crc32) {
 756			NoIntroDBLookupGameByCRC(db, crc32, &game);
 757			title = QLatin1String(game.name);
 758		} else {
 759			char gameTitle[17] = { '\0' };
 760			mCore* core = m_controller->thread()->core;
 761			core->getGameTitle(core, gameTitle);
 762			title = gameTitle;
 763		}
 764	}
 765	MultiplayerController* multiplayer = m_controller->multiplayerController();
 766	if (multiplayer && multiplayer->attached() > 1) {
 767		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 768	}
 769	m_controller->threadContinue();
 770	if (title.isNull()) {
 771		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 772	} else if (fps < 0) {
 773		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 774	} else {
 775		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 776	}
 777}
 778
 779void Window::openStateWindow(LoadSave ls) {
 780	if (m_stateWindow) {
 781		return;
 782	}
 783	MultiplayerController* multiplayer = m_controller->multiplayerController();
 784	if (multiplayer && multiplayer->attached() > 1) {
 785		return;
 786	}
 787	bool wasPaused = m_controller->isPaused();
 788	m_stateWindow = new LoadSaveState(m_controller);
 789	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 790	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 791	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 792		detachWidget(m_stateWindow);
 793		m_stateWindow = nullptr;
 794		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 795	});
 796	if (!wasPaused) {
 797		m_controller->setPaused(true);
 798		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 799	}
 800	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 801	m_stateWindow->setMode(ls);
 802	attachWidget(m_stateWindow);
 803}
 804
 805void Window::setupMenu(QMenuBar* menubar) {
 806	menubar->clear();
 807	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 808	m_shortcutController->addMenu(fileMenu);
 809	installEventFilter(m_shortcutController);
 810	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 811	                    "loadROM");
 812	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 813	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 814	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 815
 816	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 817
 818	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 819	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 820	m_gameActions.append(romInfo);
 821	addControlledAction(fileMenu, romInfo, "romInfo");
 822
 823	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 824
 825	fileMenu->addSeparator();
 826
 827	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 828
 829	fileMenu->addSeparator();
 830
 831	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 832	loadState->setShortcut(tr("F10"));
 833	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 834	m_gameActions.append(loadState);
 835	m_nonMpActions.append(loadState);
 836	m_gbaActions.append(loadState);
 837	addControlledAction(fileMenu, loadState, "loadState");
 838
 839	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 840	saveState->setShortcut(tr("Shift+F10"));
 841	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 842	m_gameActions.append(saveState);
 843	m_nonMpActions.append(saveState);
 844	m_gbaActions.append(saveState);
 845	addControlledAction(fileMenu, saveState, "saveState");
 846
 847	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 848	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 849	m_shortcutController->addMenu(quickLoadMenu);
 850	m_shortcutController->addMenu(quickSaveMenu);
 851
 852	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 853	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 854	m_gameActions.append(quickLoad);
 855	m_nonMpActions.append(quickLoad);
 856	m_gbaActions.append(quickLoad);
 857	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 858
 859	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 860	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 861	m_gameActions.append(quickSave);
 862	m_nonMpActions.append(quickSave);
 863	m_gbaActions.append(quickSave);
 864	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 865
 866	quickLoadMenu->addSeparator();
 867	quickSaveMenu->addSeparator();
 868
 869	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 870	undoLoadState->setShortcut(tr("F11"));
 871	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 872	m_gameActions.append(undoLoadState);
 873	m_nonMpActions.append(undoLoadState);
 874	m_gbaActions.append(undoLoadState);
 875	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 876
 877	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 878	undoSaveState->setShortcut(tr("Shift+F11"));
 879	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 880	m_gameActions.append(undoSaveState);
 881	m_nonMpActions.append(undoSaveState);
 882	m_gbaActions.append(undoSaveState);
 883	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 884
 885	quickLoadMenu->addSeparator();
 886	quickSaveMenu->addSeparator();
 887
 888	int i;
 889	for (i = 1; i < 10; ++i) {
 890		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 891		quickLoad->setShortcut(tr("F%1").arg(i));
 892		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 893		m_gameActions.append(quickLoad);
 894		m_nonMpActions.append(quickLoad);
 895		m_gbaActions.append(quickLoad);
 896		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 897
 898		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 899		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 900		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 901		m_gameActions.append(quickSave);
 902		m_nonMpActions.append(quickSave);
 903		m_gbaActions.append(quickSave);
 904		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 905	}
 906
 907	fileMenu->addSeparator();
 908	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 909	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 910	m_gameActions.append(importShark);
 911	m_gbaActions.append(importShark);
 912	addControlledAction(fileMenu, importShark, "importShark");
 913
 914	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 915	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 916	m_gameActions.append(exportShark);
 917	m_gbaActions.append(exportShark);
 918	addControlledAction(fileMenu, exportShark, "exportShark");
 919
 920	fileMenu->addSeparator();
 921	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 922	connect(multiWindow, &QAction::triggered, [this]() {
 923		GBAApp::app()->newWindow();
 924	});
 925	addControlledAction(fileMenu, multiWindow, "multiWindow");
 926
 927#ifndef Q_OS_MAC
 928	fileMenu->addSeparator();
 929#endif
 930
 931	QAction* about = new QAction(tr("About"), fileMenu);
 932	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 933	fileMenu->addAction(about);
 934
 935#ifndef Q_OS_MAC
 936	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 937#endif
 938
 939	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 940	m_shortcutController->addMenu(emulationMenu);
 941	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 942	reset->setShortcut(tr("Ctrl+R"));
 943	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 944	m_gameActions.append(reset);
 945	addControlledAction(emulationMenu, reset, "reset");
 946
 947	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 948	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 949	m_gameActions.append(shutdown);
 950	addControlledAction(emulationMenu, shutdown, "shutdown");
 951
 952	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 953	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 954	m_gameActions.append(yank);
 955	m_gbaActions.append(yank);
 956	addControlledAction(emulationMenu, yank, "yank");
 957	emulationMenu->addSeparator();
 958
 959	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 960	pause->setChecked(false);
 961	pause->setCheckable(true);
 962	pause->setShortcut(tr("Ctrl+P"));
 963	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 964	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 965		pause->setChecked(true);
 966	});
 967	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 968	m_gameActions.append(pause);
 969	addControlledAction(emulationMenu, pause, "pause");
 970
 971	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 972	frameAdvance->setShortcut(tr("Ctrl+N"));
 973	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 974	m_gameActions.append(frameAdvance);
 975	m_nonMpActions.append(frameAdvance);
 976	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 977
 978	emulationMenu->addSeparator();
 979
 980	m_shortcutController->addFunctions(emulationMenu, [this]() {
 981		m_controller->setTurbo(true, false);
 982	}, [this]() {
 983		m_controller->setTurbo(false, false);
 984	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 985
 986	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 987	turbo->setCheckable(true);
 988	turbo->setChecked(false);
 989	turbo->setShortcut(tr("Shift+Tab"));
 990	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 991	addControlledAction(emulationMenu, turbo, "fastForward");
 992
 993	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 994	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 995	ffspeed->connect([this](const QVariant& value) {
 996		m_controller->setTurboSpeed(value.toFloat());
 997	}, this);
 998	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 999	ffspeed->setValue(QVariant(-1.0f));
1000	ffspeedMenu->addSeparator();
1001	for (i = 2; i < 11; ++i) {
1002		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1003	}
1004	m_config->updateOption("fastForwardRatio");
1005
1006	m_shortcutController->addFunctions(emulationMenu, [this]() {
1007		m_controller->startRewinding();
1008	}, [this]() {
1009		m_controller->stopRewinding();
1010	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1011
1012	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1013	rewind->setShortcut(tr("`"));
1014	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1015	m_gameActions.append(rewind);
1016	m_nonMpActions.append(rewind);
1017	addControlledAction(emulationMenu, rewind, "rewind");
1018
1019	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1020	frameRewind->setShortcut(tr("Ctrl+B"));
1021	connect(frameRewind, &QAction::triggered, [this] () {
1022		m_controller->rewind(1);
1023	});
1024	m_gameActions.append(frameRewind);
1025	m_nonMpActions.append(frameRewind);
1026	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1027
1028	ConfigOption* videoSync = m_config->addOption("videoSync");
1029	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1030	videoSync->connect([this](const QVariant& value) {
1031		reloadConfig();
1032	}, this);
1033	m_config->updateOption("videoSync");
1034
1035	ConfigOption* audioSync = m_config->addOption("audioSync");
1036	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1037	audioSync->connect([this](const QVariant& value) {
1038		reloadConfig();
1039	}, this);
1040	m_config->updateOption("audioSync");
1041
1042	emulationMenu->addSeparator();
1043
1044	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1045	m_shortcutController->addMenu(solarMenu);
1046	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1047	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1048	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1049
1050	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1051	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1052	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1053
1054	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1055	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1056	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1057
1058	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1059	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1060	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1061
1062	solarMenu->addSeparator();
1063	for (int i = 0; i <= 10; ++i) {
1064		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1065		connect(setSolar, &QAction::triggered, [this, i]() {
1066			m_controller->setLuminanceLevel(i);
1067		});
1068		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1069	}
1070
1071	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1072	m_shortcutController->addMenu(avMenu);
1073	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1074	m_shortcutController->addMenu(frameMenu, avMenu);
1075	for (int i = 1; i <= 6; ++i) {
1076		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1077		setSize->setCheckable(true);
1078		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1079			showNormal();
1080			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1081			if (m_controller->isLoaded()) {
1082				size = m_controller->screenDimensions();
1083			}
1084			size *= i;
1085			resizeFrame(size);
1086			bool enableSignals = setSize->blockSignals(true);
1087			setSize->setChecked(true);
1088			setSize->blockSignals(enableSignals);
1089		});
1090		m_frameSizes[i] = setSize;
1091		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1092	}
1093	QKeySequence fullscreenKeys;
1094#ifdef Q_OS_WIN
1095	fullscreenKeys = QKeySequence("Alt+Return");
1096#else
1097	fullscreenKeys = QKeySequence("Ctrl+F");
1098#endif
1099	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1100
1101	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1102	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1103	lockAspectRatio->connect([this](const QVariant& value) {
1104		m_display->lockAspectRatio(value.toBool());
1105	}, this);
1106	m_config->updateOption("lockAspectRatio");
1107
1108	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1109	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1110	resampleVideo->connect([this](const QVariant& value) {
1111		m_display->filter(value.toBool());
1112	}, this);
1113	m_config->updateOption("resampleVideo");
1114
1115	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1116	ConfigOption* skip = m_config->addOption("frameskip");
1117	skip->connect([this](const QVariant& value) {
1118		reloadConfig();
1119	}, this);
1120	for (int i = 0; i <= 10; ++i) {
1121		skip->addValue(QString::number(i), i, skipMenu);
1122	}
1123	m_config->updateOption("frameskip");
1124
1125	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1126	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1127	if (!m_display->supportsShaders()) {
1128		shaderView->setEnabled(false);
1129	}
1130	addControlledAction(avMenu, shaderView, "shaderSelector");
1131
1132	avMenu->addSeparator();
1133
1134	ConfigOption* mute = m_config->addOption("mute");
1135	mute->addBoolean(tr("Mute"), avMenu);
1136	mute->connect([this](const QVariant& value) {
1137		reloadConfig();
1138	}, this);
1139	m_config->updateOption("mute");
1140
1141	QMenu* target = avMenu->addMenu(tr("FPS target"));
1142	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1143	fpsTargetOption->connect([this](const QVariant& value) {
1144		emit fpsTargetChanged(value.toFloat());
1145	}, this);
1146	fpsTargetOption->addValue(tr("15"), 15, target);
1147	fpsTargetOption->addValue(tr("30"), 30, target);
1148	fpsTargetOption->addValue(tr("45"), 45, target);
1149	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1150	fpsTargetOption->addValue(tr("60"), 60, target);
1151	fpsTargetOption->addValue(tr("90"), 90, target);
1152	fpsTargetOption->addValue(tr("120"), 120, target);
1153	fpsTargetOption->addValue(tr("240"), 240, target);
1154	m_config->updateOption("fpsTarget");
1155
1156#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1157	avMenu->addSeparator();
1158#endif
1159
1160#ifdef USE_PNG
1161	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1162	screenshot->setShortcut(tr("F12"));
1163	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1164	m_gameActions.append(screenshot);
1165	addControlledAction(avMenu, screenshot, "screenshot");
1166#endif
1167
1168#ifdef USE_FFMPEG
1169	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1170	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1171	addControlledAction(avMenu, recordOutput, "recordOutput");
1172#endif
1173
1174#ifdef USE_MAGICK
1175	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1176	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1177	addControlledAction(avMenu, recordGIF, "recordGIF");
1178#endif
1179
1180	avMenu->addSeparator();
1181	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1182
1183	for (int i = 0; i < 4; ++i) {
1184		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1185		enableBg->setCheckable(true);
1186		enableBg->setChecked(true);
1187		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1188		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1189	}
1190
1191	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1192	enableObj->setCheckable(true);
1193	enableObj->setChecked(true);
1194	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1195	addControlledAction(videoLayers, enableObj, "enableOBJ");
1196
1197	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1198
1199	for (int i = 0; i < 4; ++i) {
1200		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1201		enableCh->setCheckable(true);
1202		enableCh->setChecked(true);
1203		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1204		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1205	}
1206
1207	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1208	enableChA->setCheckable(true);
1209	enableChA->setChecked(true);
1210	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1211	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1212
1213	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1214	enableChB->setCheckable(true);
1215	enableChB->setChecked(true);
1216	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1217	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1218
1219	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1220	m_shortcutController->addMenu(toolsMenu);
1221	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1222	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1223	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1224
1225	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1226	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1227	m_gbaActions.append(overrides);
1228	addControlledAction(toolsMenu, overrides, "overrideWindow");
1229
1230	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1231	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1232	addControlledAction(toolsMenu, sensors, "sensorWindow");
1233
1234	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1235	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1236	m_gbaActions.append(cheats);
1237	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1238
1239#ifdef USE_GDB_STUB
1240	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1241	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1242	m_gbaActions.append(gdbWindow);
1243	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1244#endif
1245
1246	toolsMenu->addSeparator();
1247	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1248	                    "settings");
1249
1250	toolsMenu->addSeparator();
1251
1252	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1253	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1254	m_gameActions.append(paletteView);
1255	m_gbaActions.append(paletteView);
1256	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1257
1258	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1259	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1260	m_gameActions.append(memoryView);
1261	m_gbaActions.append(memoryView);
1262	addControlledAction(toolsMenu, memoryView, "memoryView");
1263
1264	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1265	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1266	m_gameActions.append(ioViewer);
1267	m_gbaActions.append(ioViewer);
1268	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1269
1270	ConfigOption* skipBios = m_config->addOption("skipBios");
1271	skipBios->connect([this](const QVariant& value) {
1272		reloadConfig();
1273	}, this);
1274
1275	ConfigOption* useBios = m_config->addOption("useBios");
1276	useBios->connect([this](const QVariant& value) {
1277		reloadConfig();
1278	}, this);
1279
1280	ConfigOption* buffers = m_config->addOption("audioBuffers");
1281	buffers->connect([this](const QVariant& value) {
1282		emit audioBufferSamplesChanged(value.toInt());
1283	}, this);
1284
1285	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1286	sampleRate->connect([this](const QVariant& value) {
1287		emit sampleRateChanged(value.toUInt());
1288	}, this);
1289
1290	ConfigOption* volume = m_config->addOption("volume");
1291	volume->connect([this](const QVariant& value) {
1292		reloadConfig();
1293	}, this);
1294
1295	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1296	rewindEnable->connect([this](const QVariant& value) {
1297		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1298	}, this);
1299
1300	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1301	rewindBufferCapacity->connect([this](const QVariant& value) {
1302		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1303	}, this);
1304
1305	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1306	rewindBufferInterval->connect([this](const QVariant& value) {
1307		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1308	}, this);
1309
1310	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1311	allowOpposingDirections->connect([this](const QVariant& value) {
1312		m_inputController.setAllowOpposing(value.toBool());
1313	}, this);
1314
1315	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1316	saveStateExtdata->connect([this](const QVariant& value) {
1317		m_controller->setSaveStateExtdata(value.toInt());
1318	}, this);
1319
1320	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1321	loadStateExtdata->connect([this](const QVariant& value) {
1322		m_controller->setLoadStateExtdata(value.toInt());
1323	}, this);
1324
1325	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1326	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1327	exitFullScreen->setShortcut(QKeySequence("Esc"));
1328	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1329
1330	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1331	m_shortcutController->addMenu(autofireMenu);
1332
1333	m_shortcutController->addFunctions(autofireMenu, [this]() {
1334		m_controller->setAutofire(GBA_KEY_A, true);
1335	}, [this]() {
1336		m_controller->setAutofire(GBA_KEY_A, false);
1337	}, QKeySequence("W"), tr("Autofire A"), "autofireA");
1338
1339	m_shortcutController->addFunctions(autofireMenu, [this]() {
1340		m_controller->setAutofire(GBA_KEY_B, true);
1341	}, [this]() {
1342		m_controller->setAutofire(GBA_KEY_B, false);
1343	}, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1344
1345	m_shortcutController->addFunctions(autofireMenu, [this]() {
1346		m_controller->setAutofire(GBA_KEY_L, true);
1347	}, [this]() {
1348		m_controller->setAutofire(GBA_KEY_L, false);
1349	}, QKeySequence(), tr("Autofire L"), "autofireL");
1350
1351	m_shortcutController->addFunctions(autofireMenu, [this]() {
1352		m_controller->setAutofire(GBA_KEY_R, true);
1353	}, [this]() {
1354		m_controller->setAutofire(GBA_KEY_R, false);
1355	}, QKeySequence(), tr("Autofire R"), "autofireR");
1356
1357	m_shortcutController->addFunctions(autofireMenu, [this]() {
1358		m_controller->setAutofire(GBA_KEY_START, true);
1359	}, [this]() {
1360		m_controller->setAutofire(GBA_KEY_START, false);
1361	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1362
1363	m_shortcutController->addFunctions(autofireMenu, [this]() {
1364		m_controller->setAutofire(GBA_KEY_SELECT, true);
1365	}, [this]() {
1366		m_controller->setAutofire(GBA_KEY_SELECT, false);
1367	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1368
1369	m_shortcutController->addFunctions(autofireMenu, [this]() {
1370		m_controller->setAutofire(GBA_KEY_UP, true);
1371	}, [this]() {
1372		m_controller->setAutofire(GBA_KEY_UP, false);
1373	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1374
1375	m_shortcutController->addFunctions(autofireMenu, [this]() {
1376		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1377	}, [this]() {
1378		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1379	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1380
1381	m_shortcutController->addFunctions(autofireMenu, [this]() {
1382		m_controller->setAutofire(GBA_KEY_DOWN, true);
1383	}, [this]() {
1384		m_controller->setAutofire(GBA_KEY_DOWN, false);
1385	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1386
1387	m_shortcutController->addFunctions(autofireMenu, [this]() {
1388		m_controller->setAutofire(GBA_KEY_LEFT, true);
1389	}, [this]() {
1390		m_controller->setAutofire(GBA_KEY_LEFT, false);
1391	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1392
1393	foreach (QAction* action, m_gameActions) {
1394		action->setDisabled(true);
1395	}
1396}
1397
1398void Window::attachWidget(QWidget* widget) {
1399	m_screenWidget->layout()->addWidget(widget);
1400	m_screenWidget->unsetCursor();
1401	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1402}
1403
1404void Window::detachWidget(QWidget* widget) {
1405	m_screenWidget->layout()->removeWidget(widget);
1406}
1407
1408void Window::appendMRU(const QString& fname) {
1409	int index = m_mruFiles.indexOf(fname);
1410	if (index >= 0) {
1411		m_mruFiles.removeAt(index);
1412	}
1413	m_mruFiles.prepend(fname);
1414	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1415		m_mruFiles.removeLast();
1416	}
1417	updateMRU();
1418}
1419
1420void Window::updateMRU() {
1421	if (!m_mruMenu) {
1422		return;
1423	}
1424	m_mruMenu->clear();
1425	int i = 0;
1426	for (const QString& file : m_mruFiles) {
1427		QAction* item = new QAction(file, m_mruMenu);
1428		item->setShortcut(QString("Ctrl+%1").arg(i));
1429		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1430		m_mruMenu->addAction(item);
1431		++i;
1432	}
1433	m_config->setMRU(m_mruFiles);
1434	m_config->write();
1435	m_mruMenu->setEnabled(i > 0);
1436}
1437
1438QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1439	addHiddenAction(menu, action, name);
1440	menu->addAction(action);
1441	return action;
1442}
1443
1444QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1445	m_shortcutController->addAction(menu, action, name);
1446	action->setShortcutContext(Qt::WidgetShortcut);
1447	addAction(action);
1448	return action;
1449}
1450
1451void Window::focusCheck() {
1452	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1453		return;
1454	}
1455	if (QGuiApplication::focusWindow() && m_autoresume) {
1456		m_controller->setPaused(false);
1457	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1458		m_autoresume = true;
1459		m_controller->setPaused(true);
1460	}
1461}
1462
1463WindowBackground::WindowBackground(QWidget* parent)
1464	: QLabel(parent)
1465{
1466	setLayout(new QStackedLayout());
1467	layout()->setContentsMargins(0, 0, 0, 0);
1468	setAlignment(Qt::AlignCenter);
1469}
1470
1471void WindowBackground::setSizeHint(const QSize& hint) {
1472	m_sizeHint = hint;
1473}
1474
1475QSize WindowBackground::sizeHint() const {
1476	return m_sizeHint;
1477}
1478
1479void WindowBackground::setLockAspectRatio(int width, int height) {
1480	m_aspectWidth = width;
1481	m_aspectHeight = height;
1482}
1483
1484void WindowBackground::paintEvent(QPaintEvent*) {
1485	const QPixmap* logo = pixmap();
1486	if (!logo) {
1487		return;
1488	}
1489	QPainter painter(this);
1490	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1491	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1492	QSize s = size();
1493	QSize ds = s;
1494	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1495		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1496	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1497		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1498	}
1499	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1500	QRect full(origin, ds);
1501	painter.drawPixmap(full, *logo);
1502}