src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 m_screenWidget->setLockIntegerScaling(false);
162 setCentralWidget(m_screenWidget);
163
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
165 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
168 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
169 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
171 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
172 unsigned width, height;
173 context->core->desiredVideoDimensions(context->core, &width, &height);
174 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
175 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
176 QPixmap pixmap;
177 pixmap.convertFromImage(currentImage);
178 m_screenWidget->setPixmap(pixmap);
179 m_screenWidget->setLockAspectRatio(width, height);
180 });
181 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
182#ifndef Q_OS_MAC
183 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
184 connect(m_controller, &GameController::gameUnpaused, [this]() {
185 if(isFullScreen()) {
186 menuBar()->hide();
187 }
188 });
189#endif
190 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
192 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
193 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
195 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
196 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
197 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
198 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
199 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
200 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
202 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
203 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
204 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
205 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
206 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
207 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
208 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
209 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
210 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
211 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
212 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
213 connect(m_display, &Display::hideCursor, [this]() {
214 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
215 m_screenWidget->setCursor(Qt::BlankCursor);
216 }
217 });
218 connect(m_display, &Display::showCursor, [this]() {
219 m_screenWidget->unsetCursor();
220 });
221
222 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
223 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
224 m_focusCheck.setInterval(200);
225
226 m_inputModel->setConfigController(m_config);
227 setupMenu(menuBar());
228
229#ifdef M_CORE_GBA
230 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
231#endif
232#ifdef M_CORE_GB
233 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
234#endif
235#ifdef M_CORE_DS
236 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
237#endif
238 m_inputController.setupCallback(m_controller);
239}
240
241Window::~Window() {
242 delete m_logView;
243
244#ifdef USE_FFMPEG
245 delete m_videoView;
246#endif
247
248#ifdef USE_MAGICK
249 delete m_gifView;
250#endif
251
252#ifdef USE_SQLITE3
253 delete m_libraryView;
254#endif
255}
256
257void Window::argumentsPassed(mArguments* args) {
258 loadConfig();
259
260 if (args->patch) {
261 m_controller->loadPatch(args->patch);
262 }
263
264 if (args->fname) {
265 m_controller->loadGame(args->fname);
266 }
267
268#ifdef USE_GDB_STUB
269 if (args->debuggerType == DEBUGGER_GDB) {
270 if (!m_gdbController) {
271 m_gdbController = new GDBController(m_controller, this);
272 m_gdbController->listen();
273 }
274 }
275#endif
276}
277
278void Window::resizeFrame(const QSize& size) {
279 QSize newSize(size);
280#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
281 newSize /= m_screenWidget->devicePixelRatioF();
282#endif
283 m_screenWidget->setSizeHint(newSize);
284 newSize -= m_screenWidget->size();
285 newSize += this->size();
286 resize(newSize);
287}
288
289void Window::setConfig(ConfigController* config) {
290 m_config = config;
291}
292
293void Window::loadConfig() {
294 const mCoreOptions* opts = m_config->options();
295 reloadConfig();
296
297 // TODO: Move these to ConfigController
298 if (opts->fpsTarget) {
299 emit fpsTargetChanged(opts->fpsTarget);
300 }
301
302 if (opts->audioBuffers) {
303 emit audioBufferSamplesChanged(opts->audioBuffers);
304 }
305
306 if (opts->sampleRate) {
307 emit sampleRateChanged(opts->sampleRate);
308 }
309
310 if (opts->width && opts->height) {
311 resizeFrame(QSize(opts->width, opts->height));
312 }
313
314 if (opts->fullscreen) {
315 enterFullScreen();
316 }
317
318 if (opts->shader) {
319 struct VDir* shader = VDirOpen(opts->shader);
320 if (shader) {
321 m_display->setShaders(shader);
322 m_shaderView->refreshShaders();
323 shader->close(shader);
324 }
325 }
326
327 m_mruFiles = m_config->getMRU();
328 updateMRU();
329
330 m_inputController.setConfiguration(m_config);
331 m_controller->setUseBIOS(opts->useBios);
332}
333
334void Window::reloadConfig() {
335 const mCoreOptions* opts = m_config->options();
336
337 m_log.setLevels(opts->logLevel);
338
339 m_controller->setConfig(m_config->config());
340 m_display->lockAspectRatio(opts->lockAspectRatio);
341 m_display->filter(opts->resampleVideo);
342
343 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
344}
345
346void Window::saveConfig() {
347 m_inputController.saveConfiguration();
348 m_config->write();
349}
350
351QString Window::getFilters() const {
352 QStringList filters;
353 QStringList formats;
354
355#ifdef M_CORE_GBA
356 QStringList gbaFormats{
357 "*.gba",
358#if defined(USE_LIBZIP) || defined(USE_ZLIB)
359 "*.zip",
360#endif
361#ifdef USE_LZMA
362 "*.7z",
363#endif
364 "*.agb",
365 "*.mb",
366 "*.rom",
367 "*.bin"};
368 formats.append(gbaFormats);
369 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
370#endif
371
372#ifdef M_CORE_DS
373 QStringList dsFormats{
374 "*.nds",
375 "*.srl",
376#if defined(USE_LIBZIP) || defined(USE_ZLIB)
377 "*.zip",
378#endif
379#ifdef USE_LZMA
380 "*.7z",
381#endif
382 "*.rom",
383 "*.bin"};
384 formats.append(dsFormats);
385 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
386#endif
387
388#ifdef M_CORE_GB
389 QStringList gbFormats{
390 "*.gb",
391 "*.gbc",
392#if defined(USE_LIBZIP) || defined(USE_ZLIB)
393 "*.zip",
394#endif
395#ifdef USE_LZMA
396 "*.7z",
397#endif
398 "*.rom",
399 "*.bin"};
400 formats.append(gbFormats);
401 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
402#endif
403
404 formats.removeDuplicates();
405 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
406 return filters.join(";;");
407}
408
409QString Window::getFiltersArchive() const {
410 QStringList filters;
411
412 QStringList formats{
413#if defined(USE_LIBZIP) || defined(USE_ZLIB)
414 "*.zip",
415#endif
416#ifdef USE_LZMA
417 "*.7z",
418#endif
419 };
420 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
421 return filters.join(";;");
422}
423
424void Window::selectROM() {
425 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
426 if (!filename.isEmpty()) {
427 m_controller->loadGame(filename);
428 }
429}
430
431#ifdef USE_SQLITE3
432void Window::selectROMInArchive() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
434 if (filename.isEmpty()) {
435 return;
436 }
437 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
438 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
439 VFile* output = archiveInspector->selectedVFile();
440 QPair<QString, QString> path = archiveInspector->selectedPath();
441 if (output) {
442 m_controller->loadGame(output, path.second, path.first);
443 }
444 archiveInspector->close();
445 });
446 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
447 archiveInspector->show();
448}
449
450void Window::addDirToLibrary() {
451 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
452 if (filename.isEmpty()) {
453 return;
454 }
455 m_libraryView->addDirectory(filename);
456}
457#endif
458
459void Window::replaceROM() {
460 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
461 if (!filename.isEmpty()) {
462 m_controller->replaceGame(filename);
463 }
464}
465
466void Window::selectSave(bool temporary) {
467 QStringList formats{"*.sav"};
468 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
469 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
470 if (!filename.isEmpty()) {
471 m_controller->loadSave(filename, temporary);
472 }
473}
474
475void Window::multiplayerChanged() {
476 int attached = 1;
477 MultiplayerController* multiplayer = m_controller->multiplayerController();
478 if (multiplayer) {
479 attached = multiplayer->attached();
480 }
481 if (m_controller->isLoaded()) {
482 for (QAction* action : m_nonMpActions) {
483 action->setDisabled(attached > 1);
484 }
485 }
486}
487
488void Window::selectPatch() {
489 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
490 if (!filename.isEmpty()) {
491 m_controller->loadPatch(filename);
492 }
493}
494
495void Window::openView(QWidget* widget) {
496 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
497 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close()));
498 widget->setAttribute(Qt::WA_DeleteOnClose);
499 widget->show();
500}
501
502void Window::importSharkport() {
503 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
504 if (!filename.isEmpty()) {
505 m_controller->importSharkport(filename);
506 }
507}
508
509void Window::exportSharkport() {
510 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
511 if (!filename.isEmpty()) {
512 m_controller->exportSharkport(filename);
513 }
514}
515
516void Window::openSettingsWindow() {
517 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
518 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
519 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
520 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
521 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
522 openView(settingsWindow);
523}
524
525void Window::openAboutScreen() {
526 AboutScreen* about = new AboutScreen();
527 openView(about);
528}
529
530template <typename T, typename A>
531std::function<void()> Window::openTView(A arg) {
532 return [=]() {
533 T* view = new T(m_controller, arg);
534 openView(view);
535 };
536}
537
538template <typename T>
539std::function<void()> Window::openTView() {
540 return [=]() {
541 T* view = new T(m_controller);
542 openView(view);
543 };
544}
545
546#ifdef USE_FFMPEG
547void Window::openVideoWindow() {
548 if (!m_videoView) {
549 m_videoView = new VideoView();
550 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)), Qt::DirectConnection);
551 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
552 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
553 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
554 connect(m_controller, &GameController::gameStarted, [this]() {
555 m_videoView->setNativeResolution(m_controller->screenDimensions());
556 m_videoView->setNativeFrameRate(m_controller->frameRate());
557 });
558 if (m_controller->isLoaded()) {
559 m_videoView->setNativeResolution(m_controller->screenDimensions());
560 m_videoView->setNativeFrameRate(m_controller->frameRate());
561 }
562 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
563 }
564 m_videoView->show();
565}
566#endif
567
568#ifdef USE_MAGICK
569void Window::openGIFWindow() {
570 if (!m_gifView) {
571 m_gifView = new GIFView();
572 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
573 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
574 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
575 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
576 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
577 }
578 m_gifView->show();
579}
580#endif
581
582#ifdef USE_GDB_STUB
583void Window::gdbOpen() {
584 if (!m_gdbController) {
585 m_gdbController = new GDBController(m_controller, this);
586 }
587 GDBWindow* window = new GDBWindow(m_gdbController);
588 openView(window);
589}
590#endif
591
592#ifdef USE_DEBUGGERS
593void Window::consoleOpen() {
594 if (!m_console) {
595 m_console = new DebuggerConsoleController(m_controller, this);
596 }
597 DebuggerConsole* window = new DebuggerConsole(m_console);
598 openView(window);
599}
600#endif
601
602void Window::resizeEvent(QResizeEvent* event) {
603 if (!isFullScreen()) {
604 m_config->setOption("height", m_screenWidget->height());
605 m_config->setOption("width", m_screenWidget->width());
606 }
607
608 int factor = 0;
609 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
610 if (m_controller->isLoaded()) {
611 size = m_controller->screenDimensions();
612 }
613 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
614 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
615 factor = m_screenWidget->width() / size.width();
616 } else {
617 m_savedScale = 0;
618 }
619 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
620 bool enableSignals = iter.value()->blockSignals(true);
621 iter.value()->setChecked(iter.key() == factor);
622 iter.value()->blockSignals(enableSignals);
623 }
624
625 m_config->setOption("fullscreen", isFullScreen());
626}
627
628void Window::showEvent(QShowEvent* event) {
629 if (m_wasOpened) {
630 return;
631 }
632 m_wasOpened = true;
633 resizeFrame(m_screenWidget->sizeHint());
634 QVariant windowPos = m_config->getQtOption("windowPos");
635 if (!windowPos.isNull()) {
636 move(windowPos.toPoint());
637 } else {
638 QRect rect = frameGeometry();
639 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
640 move(rect.topLeft());
641 }
642 if (m_fullscreenOnStart) {
643 enterFullScreen();
644 m_fullscreenOnStart = false;
645 }
646}
647
648void Window::closeEvent(QCloseEvent* event) {
649 emit shutdown();
650 m_config->setQtOption("windowPos", pos());
651
652 if (m_savedScale > 0) {
653 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
654 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
655 }
656 saveConfig();
657 QMainWindow::closeEvent(event);
658}
659
660void Window::focusInEvent(QFocusEvent*) {
661 m_display->forceDraw();
662}
663
664void Window::focusOutEvent(QFocusEvent*) {
665 m_controller->setTurbo(false, false);
666 m_controller->stopRewinding();
667 m_controller->clearKeys();
668}
669
670void Window::dragEnterEvent(QDragEnterEvent* event) {
671 if (event->mimeData()->hasFormat("text/uri-list")) {
672 event->acceptProposedAction();
673 }
674}
675
676void Window::dropEvent(QDropEvent* event) {
677 QString uris = event->mimeData()->data("text/uri-list");
678 uris = uris.trimmed();
679 if (uris.contains("\n")) {
680 // Only one file please
681 return;
682 }
683 QUrl url(uris);
684 if (!url.isLocalFile()) {
685 // No remote loading
686 return;
687 }
688 event->accept();
689 m_controller->loadGame(url.toLocalFile());
690}
691
692void Window::mouseMoveEvent(QMouseEvent* event) {
693 if (!m_controller->isLoaded()) {
694 return;
695 }
696 QPoint pos = event->pos();
697 pos = m_screenWidget->mapFrom(this, pos);
698 QSize dimensions = m_controller->screenDimensions();
699 QSize viewportDimensions = m_display->viewportSize();
700 QSize screenDimensions = m_screenWidget->size();
701 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
702 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
703 m_controller->cursorLocation(x, y);
704 event->accept();
705}
706
707void Window::mousePressEvent(QMouseEvent* event) {
708 if (event->button() != Qt::LeftButton) {
709 return;
710 }
711 if (!m_controller->isLoaded()) {
712 return;
713 }
714 mouseMoveEvent(event);
715 m_controller->cursorDown(true);
716}
717
718void Window::mouseReleaseEvent(QMouseEvent* event) {
719 if (event->button() != Qt::LeftButton) {
720 return;
721 }
722 if (!m_controller->isLoaded()) {
723 return;
724 }
725 mouseMoveEvent(event);
726 m_controller->cursorDown(false);
727}
728
729void Window::enterFullScreen() {
730 if (!isVisible()) {
731 m_fullscreenOnStart = true;
732 return;
733 }
734 if (isFullScreen()) {
735 return;
736 }
737 showFullScreen();
738#ifndef Q_OS_MAC
739 if (m_controller->isLoaded() && !m_controller->isPaused()) {
740 menuBar()->hide();
741 }
742#endif
743}
744
745void Window::exitFullScreen() {
746 if (!isFullScreen()) {
747 return;
748 }
749 m_screenWidget->unsetCursor();
750 menuBar()->show();
751 showNormal();
752}
753
754void Window::toggleFullScreen() {
755 if (isFullScreen()) {
756 exitFullScreen();
757 } else {
758 enterFullScreen();
759 }
760}
761
762void Window::gameStarted(mCoreThread* context, const QString& fname) {
763 MutexLock(&context->stateMutex);
764 if (context->state < THREAD_EXITING) {
765 emit startDrawing(context);
766 } else {
767 MutexUnlock(&context->stateMutex);
768 return;
769 }
770 MutexUnlock(&context->stateMutex);
771 int platform = 1 << context->core->platform(context->core);
772#ifdef M_CORE_DS
773 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
774 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
775 tr("DS support requires dumps of the BIOS and firmware."),
776 QMessageBox::Ok, this, Qt::Sheet);
777 fail->setAttribute(Qt::WA_DeleteOnClose);
778 fail->show();
779 m_controller->closeGame();
780 return;
781 }
782#endif
783 foreach (QAction* action, m_gameActions) {
784 action->setDisabled(false);
785 }
786 for (QPair<QAction*, int> action : m_platformActions) {
787 action.first->setEnabled(action.second & platform);
788 }
789 multiplayerChanged();
790 if (!fname.isEmpty()) {
791 setWindowFilePath(fname);
792 appendMRU(fname);
793 }
794 updateTitle();
795 unsigned width, height;
796 context->core->desiredVideoDimensions(context->core, &width, &height);
797 m_display->setMinimumSize(width, height);
798 m_screenWidget->setMinimumSize(m_display->minimumSize());
799 m_config->updateOption("lockIntegerScaling");
800 if (m_savedScale > 0) {
801 resizeFrame(QSize(width, height) * m_savedScale);
802 }
803 attachWidget(m_display);
804 setMouseTracking(true);
805
806#ifndef Q_OS_MAC
807 if (isFullScreen()) {
808 menuBar()->hide();
809 }
810#endif
811
812 m_inputController.setPlatform(m_controller->platform());
813
814 m_hitUnimplementedBiosCall = false;
815 m_fpsTimer.start();
816 m_focusCheck.start();
817
818 m_controller->threadInterrupt();
819 if (m_controller->isLoaded()) {
820 mCore* core = m_controller->thread()->core;
821 const mCoreChannelInfo* videoLayers;
822 const mCoreChannelInfo* audioChannels;
823 size_t nVideo = core->listVideoLayers(core, &videoLayers);
824 size_t nAudio = core->listAudioChannels(core, &audioChannels);
825
826 if (nVideo) {
827 for (size_t i = 0; i < nVideo; ++i) {
828 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
829 action->setCheckable(true);
830 action->setChecked(true);
831 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
832 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
833 });
834 m_videoLayers->addAction(action);
835 }
836 }
837 if (nAudio) {
838 for (size_t i = 0; i < nAudio; ++i) {
839 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
840 action->setCheckable(true);
841 action->setChecked(true);
842 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
843 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
844 });
845 m_audioChannels->addAction(action);
846 }
847 }
848 }
849 m_controller->threadContinue();
850}
851
852void Window::gameStopped() {
853 for (QPair<QAction*, int> action : m_platformActions) {
854 action.first->setDisabled(false);
855 }
856 foreach (QAction* action, m_gameActions) {
857 action->setDisabled(true);
858 }
859 setWindowFilePath(QString());
860 updateTitle();
861 detachWidget(m_display);
862 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
863 m_screenWidget->setLockIntegerScaling(false);
864 m_screenWidget->setPixmap(m_logo);
865 m_screenWidget->unsetCursor();
866#ifdef M_CORE_GB
867 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
868#elif defined(M_CORE_GBA)
869 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
870#endif
871 m_screenWidget->setMinimumSize(m_display->minimumSize());
872
873 setMouseTracking(false);
874 m_videoLayers->clear();
875 m_audioChannels->clear();
876
877 m_fpsTimer.stop();
878 m_focusCheck.stop();
879}
880
881void Window::gameCrashed(const QString& errorMessage) {
882 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
883 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
884 QMessageBox::Ok, this, Qt::Sheet);
885 crash->setAttribute(Qt::WA_DeleteOnClose);
886 crash->show();
887}
888
889void Window::gameFailed() {
890 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
891 tr("Could not load game. Are you sure it's in the correct format?"),
892 QMessageBox::Ok, this, Qt::Sheet);
893 fail->setAttribute(Qt::WA_DeleteOnClose);
894 fail->show();
895}
896
897void Window::unimplementedBiosCall(int call) {
898 if (m_hitUnimplementedBiosCall) {
899 return;
900 }
901 m_hitUnimplementedBiosCall = true;
902
903 QMessageBox* fail = new QMessageBox(
904 QMessageBox::Warning, tr("Unimplemented BIOS call"),
905 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
906 QMessageBox::Ok, this, Qt::Sheet);
907 fail->setAttribute(Qt::WA_DeleteOnClose);
908 fail->show();
909}
910
911void Window::tryMakePortable() {
912 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
913 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
914 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
915 confirm->setAttribute(Qt::WA_DeleteOnClose);
916 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
917 confirm->show();
918}
919
920void Window::mustRestart() {
921 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
922 tr("Some changes will not take effect until the emulator is restarted."),
923 QMessageBox::Ok, this, Qt::Sheet);
924 dialog->setAttribute(Qt::WA_DeleteOnClose);
925 dialog->show();
926}
927
928void Window::recordFrame() {
929 m_frameList.append(QDateTime::currentDateTime());
930 while (m_frameList.count() > FRAME_LIST_SIZE) {
931 m_frameList.removeFirst();
932 }
933}
934
935void Window::showFPS() {
936 if (m_frameList.isEmpty()) {
937 updateTitle();
938 return;
939 }
940 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
941 float fps = (m_frameList.count() - 1) * 10000.f / interval;
942 fps = round(fps) / 10.f;
943 updateTitle(fps);
944}
945
946void Window::updateTitle(float fps) {
947 QString title;
948
949 m_controller->threadInterrupt();
950 if (m_controller->isLoaded()) {
951 const NoIntroDB* db = GBAApp::app()->gameDB();
952 NoIntroGame game{};
953 uint32_t crc32 = 0;
954 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
955
956 char gameTitle[17] = { '\0' };
957 mCore* core = m_controller->thread()->core;
958 core->getGameTitle(core, gameTitle);
959 title = gameTitle;
960
961#ifdef USE_SQLITE3
962 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
963 title = QLatin1String(game.name);
964 }
965#endif
966 }
967 MultiplayerController* multiplayer = m_controller->multiplayerController();
968 if (multiplayer && multiplayer->attached() > 1) {
969 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
970 for (QAction* action : m_nonMpActions) {
971 action->setDisabled(true);
972 }
973 } else if (m_controller->isLoaded()) {
974 for (QAction* action : m_nonMpActions) {
975 action->setDisabled(false);
976 }
977 }
978 m_controller->threadContinue();
979 if (title.isNull()) {
980 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
981 } else if (fps < 0) {
982 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
983 } else {
984 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
985 }
986}
987
988void Window::openStateWindow(LoadSave ls) {
989 if (m_stateWindow) {
990 return;
991 }
992 MultiplayerController* multiplayer = m_controller->multiplayerController();
993 if (multiplayer && multiplayer->attached() > 1) {
994 return;
995 }
996 bool wasPaused = m_controller->isPaused();
997 m_stateWindow = new LoadSaveState(m_controller);
998 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
999 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
1000 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1001 detachWidget(m_stateWindow);
1002 m_stateWindow = nullptr;
1003 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1004 });
1005 if (!wasPaused) {
1006 m_controller->setPaused(true);
1007 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
1008 }
1009 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1010 m_stateWindow->setMode(ls);
1011 attachWidget(m_stateWindow);
1012}
1013
1014void Window::setupMenu(QMenuBar* menubar) {
1015 menubar->clear();
1016 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1017 m_inputModel->addMenu(fileMenu);
1018 installEventFilter(&m_inputController);
1019 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1020 "loadROM");
1021#ifdef USE_SQLITE3
1022 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1023 "loadROMInArchive");
1024 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1025 "addDirToLibrary");
1026#endif
1027
1028 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1029 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1030 m_gameActions.append(loadTemporarySave);
1031 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1032
1033 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1034
1035 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1036 connect(bootBIOS, &QAction::triggered, [this]() {
1037 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1038 m_controller->bootBIOS();
1039 });
1040 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1041
1042 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1043
1044 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1045 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1046 m_gameActions.append(romInfo);
1047 addControlledAction(fileMenu, romInfo, "romInfo");
1048
1049 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1050
1051 fileMenu->addSeparator();
1052
1053 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1054
1055 fileMenu->addSeparator();
1056
1057 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1058 loadState->setShortcut(tr("F10"));
1059 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1060 m_gameActions.append(loadState);
1061 m_nonMpActions.append(loadState);
1062 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1063 addControlledAction(fileMenu, loadState, "loadState");
1064
1065 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1066 saveState->setShortcut(tr("Shift+F10"));
1067 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1068 m_gameActions.append(saveState);
1069 m_nonMpActions.append(saveState);
1070 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1071 addControlledAction(fileMenu, saveState, "saveState");
1072
1073 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1074 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1075 m_inputModel->addMenu(quickLoadMenu);
1076 m_inputModel->addMenu(quickSaveMenu);
1077
1078 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1079 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1080 m_gameActions.append(quickLoad);
1081 m_nonMpActions.append(quickLoad);
1082 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1083 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1084
1085 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1086 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1087 m_gameActions.append(quickSave);
1088 m_nonMpActions.append(quickSave);
1089 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1090 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1091
1092 quickLoadMenu->addSeparator();
1093 quickSaveMenu->addSeparator();
1094
1095 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1096 undoLoadState->setShortcut(tr("F11"));
1097 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1098 m_gameActions.append(undoLoadState);
1099 m_nonMpActions.append(undoLoadState);
1100 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1101 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1102
1103 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1104 undoSaveState->setShortcut(tr("Shift+F11"));
1105 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1106 m_gameActions.append(undoSaveState);
1107 m_nonMpActions.append(undoSaveState);
1108 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1109 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1110
1111 quickLoadMenu->addSeparator();
1112 quickSaveMenu->addSeparator();
1113
1114 int i;
1115 for (i = 1; i < 10; ++i) {
1116 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1117 quickLoad->setShortcut(tr("F%1").arg(i));
1118 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1119 m_gameActions.append(quickLoad);
1120 m_nonMpActions.append(quickLoad);
1121 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1122 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1123
1124 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1125 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1126 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1127 m_gameActions.append(quickSave);
1128 m_nonMpActions.append(quickSave);
1129 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1130 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1131 }
1132
1133#ifdef M_CORE_GBA
1134 fileMenu->addSeparator();
1135 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1136 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1137 m_gameActions.append(importShark);
1138 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1139 addControlledAction(fileMenu, importShark, "importShark");
1140
1141 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1142 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1143 m_gameActions.append(exportShark);
1144 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1145 addControlledAction(fileMenu, exportShark, "exportShark");
1146#endif
1147
1148 fileMenu->addSeparator();
1149 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1150 connect(multiWindow, &QAction::triggered, [this]() {
1151 GBAApp::app()->newWindow();
1152 });
1153 addControlledAction(fileMenu, multiWindow, "multiWindow");
1154
1155#ifndef Q_OS_MAC
1156 fileMenu->addSeparator();
1157#endif
1158
1159 QAction* about = new QAction(tr("About"), fileMenu);
1160 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1161 fileMenu->addAction(about);
1162
1163#ifndef Q_OS_MAC
1164 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1165#endif
1166
1167 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1168 m_inputModel->addMenu(emulationMenu);
1169 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1170 reset->setShortcut(tr("Ctrl+R"));
1171 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1172 m_gameActions.append(reset);
1173 addControlledAction(emulationMenu, reset, "reset");
1174
1175 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1176 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1177 m_gameActions.append(shutdown);
1178 addControlledAction(emulationMenu, shutdown, "shutdown");
1179
1180#ifdef M_CORE_GBA
1181 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1182 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1183 m_gameActions.append(yank);
1184 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1185 addControlledAction(emulationMenu, yank, "yank");
1186#endif
1187 emulationMenu->addSeparator();
1188
1189 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1190 pause->setChecked(false);
1191 pause->setCheckable(true);
1192 pause->setShortcut(tr("Ctrl+P"));
1193 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1194 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1195 pause->setChecked(true);
1196 });
1197 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1198 m_gameActions.append(pause);
1199 addControlledAction(emulationMenu, pause, "pause");
1200
1201 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1202 frameAdvance->setShortcut(tr("Ctrl+N"));
1203 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1204 m_gameActions.append(frameAdvance);
1205 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1206
1207 emulationMenu->addSeparator();
1208
1209 m_inputModel->addFunctions(emulationMenu, [this]() {
1210 m_controller->setTurbo(true, false);
1211 }, [this]() {
1212 m_controller->setTurbo(false, false);
1213 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1214
1215 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1216 turbo->setCheckable(true);
1217 turbo->setChecked(false);
1218 turbo->setShortcut(tr("Shift+Tab"));
1219 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1220 addControlledAction(emulationMenu, turbo, "fastForward");
1221
1222 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1223 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1224 ffspeed->connect([this](const QVariant& value) {
1225 m_controller->setTurboSpeed(value.toFloat());
1226 }, this);
1227 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1228 ffspeed->setValue(QVariant(-1.0f));
1229 ffspeedMenu->addSeparator();
1230 for (i = 2; i < 11; ++i) {
1231 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1232 }
1233 m_config->updateOption("fastForwardRatio");
1234
1235 m_inputModel->addFunctions(emulationMenu, [this]() {
1236 m_controller->startRewinding();
1237 }, [this]() {
1238 m_controller->stopRewinding();
1239 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1240
1241 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1242 rewind->setShortcut(tr("~"));
1243 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1244 m_gameActions.append(rewind);
1245 m_nonMpActions.append(rewind);
1246 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1247 addControlledAction(emulationMenu, rewind, "rewind");
1248
1249 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1250 frameRewind->setShortcut(tr("Ctrl+B"));
1251 connect(frameRewind, &QAction::triggered, [this] () {
1252 m_controller->rewind(1);
1253 });
1254 m_gameActions.append(frameRewind);
1255 m_nonMpActions.append(frameRewind);
1256 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1257 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1258
1259 ConfigOption* videoSync = m_config->addOption("videoSync");
1260 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1261 videoSync->connect([this](const QVariant& value) {
1262 m_controller->setVideoSync(value.toBool());
1263 }, this);
1264 m_config->updateOption("videoSync");
1265
1266 ConfigOption* audioSync = m_config->addOption("audioSync");
1267 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1268 audioSync->connect([this](const QVariant& value) {
1269 m_controller->setAudioSync(value.toBool());
1270 }, this);
1271 m_config->updateOption("audioSync");
1272
1273 emulationMenu->addSeparator();
1274
1275 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1276 m_inputModel->addMenu(solarMenu);
1277 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1278 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1279 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1280
1281 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1282 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1283 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1284
1285 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1286 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1287 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1288
1289 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1290 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1291 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1292
1293 solarMenu->addSeparator();
1294 for (int i = 0; i <= 10; ++i) {
1295 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1296 connect(setSolar, &QAction::triggered, [this, i]() {
1297 m_controller->setLuminanceLevel(i);
1298 });
1299 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1300 }
1301
1302 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1303 m_inputModel->addMenu(avMenu);
1304 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1305 m_inputModel->addMenu(frameMenu, avMenu);
1306 for (int i = 1; i <= 6; ++i) {
1307 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1308 setSize->setCheckable(true);
1309 if (m_savedScale == i) {
1310 setSize->setChecked(true);
1311 }
1312 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1313 showNormal();
1314 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1315 if (m_controller->isLoaded()) {
1316 size = m_controller->screenDimensions();
1317 }
1318 size *= i;
1319 m_savedScale = i;
1320 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1321 resizeFrame(size);
1322 bool enableSignals = setSize->blockSignals(true);
1323 setSize->setChecked(true);
1324 setSize->blockSignals(enableSignals);
1325 });
1326 m_frameSizes[i] = setSize;
1327 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1328 }
1329 QKeySequence fullscreenKeys;
1330#ifdef Q_OS_WIN
1331 fullscreenKeys = QKeySequence("Alt+Return");
1332#else
1333 fullscreenKeys = QKeySequence("Ctrl+F");
1334#endif
1335 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1336
1337 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1338 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1339 lockAspectRatio->connect([this](const QVariant& value) {
1340 m_display->lockAspectRatio(value.toBool());
1341 }, this);
1342 m_config->updateOption("lockAspectRatio");
1343
1344 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1345 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1346 lockIntegerScaling->connect([this](const QVariant& value) {
1347 m_display->lockIntegerScaling(value.toBool());
1348 if (m_controller->isLoaded()) {
1349 m_screenWidget->setLockIntegerScaling(value.toBool());
1350 }
1351 }, this);
1352 m_config->updateOption("lockIntegerScaling");
1353
1354 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1355 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1356 resampleVideo->connect([this](const QVariant& value) {
1357 m_display->filter(value.toBool());
1358 }, this);
1359 m_config->updateOption("resampleVideo");
1360
1361 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1362 ConfigOption* skip = m_config->addOption("frameskip");
1363 skip->connect([this](const QVariant& value) {
1364 reloadConfig();
1365 }, this);
1366 for (int i = 0; i <= 10; ++i) {
1367 skip->addValue(QString::number(i), i, skipMenu);
1368 }
1369 m_config->updateOption("frameskip");
1370
1371 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1372 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1373 if (!m_display->supportsShaders()) {
1374 shaderView->setEnabled(false);
1375 }
1376 addControlledAction(avMenu, shaderView, "shaderSelector");
1377
1378 avMenu->addSeparator();
1379
1380 ConfigOption* mute = m_config->addOption("mute");
1381 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1382 mute->connect([this](const QVariant& value) {
1383 reloadConfig();
1384 }, this);
1385 m_config->updateOption("mute");
1386 addControlledAction(avMenu, muteAction, "mute");
1387
1388 QMenu* target = avMenu->addMenu(tr("FPS target"));
1389 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1390 fpsTargetOption->connect([this](const QVariant& value) {
1391 emit fpsTargetChanged(value.toFloat());
1392 }, this);
1393 fpsTargetOption->addValue(tr("15"), 15, target);
1394 fpsTargetOption->addValue(tr("30"), 30, target);
1395 fpsTargetOption->addValue(tr("45"), 45, target);
1396 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1397 fpsTargetOption->addValue(tr("60"), 60, target);
1398 fpsTargetOption->addValue(tr("90"), 90, target);
1399 fpsTargetOption->addValue(tr("120"), 120, target);
1400 fpsTargetOption->addValue(tr("240"), 240, target);
1401 m_config->updateOption("fpsTarget");
1402
1403#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1404 avMenu->addSeparator();
1405#endif
1406
1407#ifdef USE_PNG
1408 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1409 screenshot->setShortcut(tr("F12"));
1410 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1411 m_gameActions.append(screenshot);
1412 addControlledAction(avMenu, screenshot, "screenshot");
1413#endif
1414
1415#ifdef USE_FFMPEG
1416 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1417 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1418 addControlledAction(avMenu, recordOutput, "recordOutput");
1419 m_gameActions.append(recordOutput);
1420#endif
1421
1422#ifdef USE_MAGICK
1423 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1424 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1425 addControlledAction(avMenu, recordGIF, "recordGIF");
1426#endif
1427
1428 avMenu->addSeparator();
1429
1430 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1431 m_inputModel->addMenu(m_videoLayers, avMenu);
1432
1433 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1434 m_inputModel->addMenu(m_audioChannels, avMenu);
1435
1436 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1437 m_inputModel->addMenu(toolsMenu);
1438 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1439 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1440 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1441
1442 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1443 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1444 addControlledAction(toolsMenu, overrides, "overrideWindow");
1445
1446 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1447 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1448 addControlledAction(toolsMenu, sensors, "sensorWindow");
1449
1450 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1451 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1452 m_gameActions.append(cheats);
1453 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1454 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1455
1456 toolsMenu->addSeparator();
1457 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1458 "settings");
1459
1460 toolsMenu->addSeparator();
1461
1462#ifdef USE_DEBUGGERS
1463 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1464 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1465 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1466#endif
1467
1468#ifdef USE_GDB_STUB
1469 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1470 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1471 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1472 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1473#endif
1474 toolsMenu->addSeparator();
1475
1476 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1477 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1478 m_gameActions.append(paletteView);
1479 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1480 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1481
1482 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1483 connect(objView, &QAction::triggered, openTView<ObjView>());
1484 m_gameActions.append(objView);
1485 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1486 addControlledAction(toolsMenu, objView, "spriteWindow");
1487
1488 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1489 connect(tileView, &QAction::triggered, openTView<TileView>());
1490 m_gameActions.append(tileView);
1491 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1492 addControlledAction(toolsMenu, tileView, "tileWindow");
1493
1494 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1495 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1496 m_gameActions.append(memoryView);
1497 addControlledAction(toolsMenu, memoryView, "memoryView");
1498
1499#ifdef M_CORE_GBA
1500 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1501 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1502 m_gameActions.append(ioViewer);
1503 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1504 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1505#endif
1506
1507 ConfigOption* skipBios = m_config->addOption("skipBios");
1508 skipBios->connect([this](const QVariant& value) {
1509 reloadConfig();
1510 }, this);
1511
1512 ConfigOption* useBios = m_config->addOption("useBios");
1513 useBios->connect([this](const QVariant& value) {
1514 m_controller->setUseBIOS(value.toBool());
1515 }, this);
1516
1517 ConfigOption* buffers = m_config->addOption("audioBuffers");
1518 buffers->connect([this](const QVariant& value) {
1519 emit audioBufferSamplesChanged(value.toInt());
1520 }, this);
1521
1522 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1523 sampleRate->connect([this](const QVariant& value) {
1524 emit sampleRateChanged(value.toUInt());
1525 }, this);
1526
1527 ConfigOption* volume = m_config->addOption("volume");
1528 volume->connect([this](const QVariant& value) {
1529 reloadConfig();
1530 }, this);
1531
1532 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1533 rewindEnable->connect([this](const QVariant& value) {
1534 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1535 }, this);
1536
1537 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1538 rewindBufferCapacity->connect([this](const QVariant& value) {
1539 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1540 }, this);
1541
1542 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1543 rewindBufferCapacity->connect([this](const QVariant& value) {
1544 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1545 }, this);
1546
1547 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1548 allowOpposingDirections->connect([this](const QVariant& value) {
1549 m_inputController.setAllowOpposing(value.toBool());
1550 }, this);
1551
1552 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1553 saveStateExtdata->connect([this](const QVariant& value) {
1554 m_controller->setSaveStateExtdata(value.toInt());
1555 }, this);
1556 m_config->updateOption("saveStateExtdata");
1557
1558 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1559 loadStateExtdata->connect([this](const QVariant& value) {
1560 m_controller->setLoadStateExtdata(value.toInt());
1561 }, this);
1562 m_config->updateOption("loadStateExtdata");
1563
1564 ConfigOption* preload = m_config->addOption("preload");
1565 preload->connect([this](const QVariant& value) {
1566 m_controller->setPreload(value.toBool());
1567 }, this);
1568 m_config->updateOption("preload");
1569
1570 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1571 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1572 exitFullScreen->setShortcut(QKeySequence("Esc"));
1573 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1574
1575 foreach (QAction* action, m_gameActions) {
1576 action->setDisabled(true);
1577 }
1578}
1579
1580void Window::attachWidget(QWidget* widget) {
1581 m_screenWidget->layout()->addWidget(widget);
1582 m_screenWidget->unsetCursor();
1583 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1584}
1585
1586void Window::detachWidget(QWidget* widget) {
1587 m_screenWidget->layout()->removeWidget(widget);
1588}
1589
1590void Window::appendMRU(const QString& fname) {
1591 int index = m_mruFiles.indexOf(fname);
1592 if (index >= 0) {
1593 m_mruFiles.removeAt(index);
1594 }
1595 m_mruFiles.prepend(fname);
1596 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1597 m_mruFiles.removeLast();
1598 }
1599 updateMRU();
1600}
1601
1602void Window::updateMRU() {
1603 if (!m_mruMenu) {
1604 return;
1605 }
1606 for (QAction* action : m_mruMenu->actions()) {
1607 delete action;
1608 }
1609 m_mruMenu->clear();
1610 int i = 0;
1611 for (const QString& file : m_mruFiles) {
1612 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1613 item->setShortcut(QString("Ctrl+%1").arg(i));
1614 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1615 m_mruMenu->addAction(item);
1616 ++i;
1617 }
1618 m_config->setMRU(m_mruFiles);
1619 m_config->write();
1620 m_mruMenu->setEnabled(i > 0);
1621}
1622
1623QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1624 addHiddenAction(menu, action, name);
1625 menu->addAction(action);
1626 return action;
1627}
1628
1629QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1630 m_inputModel->addAction(menu, action, name);
1631 action->setShortcutContext(Qt::WidgetShortcut);
1632 addAction(action);
1633 return action;
1634}
1635
1636void Window::focusCheck() {
1637 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1638 return;
1639 }
1640 if (QGuiApplication::focusWindow() && m_autoresume) {
1641 m_controller->setPaused(false);
1642 m_autoresume = false;
1643 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1644 m_autoresume = true;
1645 m_controller->setPaused(true);
1646 }
1647}
1648
1649WindowBackground::WindowBackground(QWidget* parent)
1650 : QLabel(parent)
1651{
1652 setLayout(new QStackedLayout());
1653 layout()->setContentsMargins(0, 0, 0, 0);
1654 setAlignment(Qt::AlignCenter);
1655}
1656
1657void WindowBackground::setSizeHint(const QSize& hint) {
1658 m_sizeHint = hint;
1659}
1660
1661QSize WindowBackground::sizeHint() const {
1662 return m_sizeHint;
1663}
1664
1665void WindowBackground::setLockAspectRatio(int width, int height) {
1666 m_centered = false;
1667 m_aspectWidth = width;
1668 m_aspectHeight = height;
1669}
1670
1671void WindowBackground::setCenteredAspectRatio(int width, int height) {
1672 m_centered = true;
1673 m_aspectWidth = width;
1674 m_aspectHeight = height;
1675}
1676
1677void WindowBackground::setLockIntegerScaling(bool lock) {
1678 m_lockIntegerScaling = lock;
1679}
1680
1681void WindowBackground::paintEvent(QPaintEvent*) {
1682 const QPixmap* logo = pixmap();
1683 if (!logo) {
1684 return;
1685 }
1686 QPainter painter(this);
1687 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1688 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1689 QSize s = size();
1690 QSize ds = s;
1691 if (m_centered) {
1692 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1693 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1694 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1695 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1696 }
1697 } else {
1698 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1699 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1700 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1701 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1702 }
1703 }
1704 if (m_lockIntegerScaling) {
1705 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1706 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1707 }
1708 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1709 QRect full(origin, ds);
1710 painter.drawPixmap(full, *logo);
1711}