src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8struct GBAVideoSoftwareBackground {
9 int index;
10 int enabled;
11 int priority;
12 uint32_t charBase;
13 int mosaic;
14 int multipalette;
15 uint32_t screenBase;
16 int overflow;
17 int size;
18 int target1;
19 int target2;
20 uint16_t x;
21 uint16_t y;
22 int32_t refx;
23 int32_t refy;
24 int16_t dx;
25 int16_t dmx;
26 int16_t dy;
27 int16_t dmy;
28 int32_t sx;
29 int32_t sy;
30};
31
32enum BlendEffect {
33 BLEND_NONE = 0,
34 BLEND_ALPHA = 1,
35 BLEND_BRIGHTEN = 2,
36 BLEND_DARKEN = 3
37};
38
39enum {
40 GBA_COLOR_WHITE = 0x00F8F8F8,
41 OFFSET_PRIORITY = 29
42};
43
44enum PixelFlags {
45 FLAG_FINALIZED = 0x80000000,
46 FLAG_PRIORITY = 0x60000000,
47 FLAG_IS_BACKGROUND = 0x10000000,
48 FLAG_UNWRITTEN = 0x08000000,
49 FLAG_TARGET_1 = 0x04000000,
50 FLAG_TARGET_2 = 0x02000000
51};
52
53union WindowRegion {
54 struct {
55 uint8_t end;
56 uint8_t start;
57 };
58 uint16_t packed;
59};
60
61union WindowControl {
62 struct {
63 unsigned bg0Enable : 1;
64 unsigned bg1Enable : 1;
65 unsigned bg2Enable : 1;
66 unsigned bg3Enable : 1;
67 unsigned objEnable : 1;
68 unsigned blendEnable : 1;
69 unsigned : 2;
70 };
71 uint8_t packed;
72};
73
74#define MAX_WINDOW 5
75
76struct Window {
77 uint8_t endX;
78 union WindowControl control;
79};
80
81struct GBAVideoSoftwareRenderer {
82 struct GBAVideoRenderer d;
83
84 uint32_t* outputBuffer;
85 unsigned outputBufferStride;
86
87 union GBARegisterDISPCNT dispcnt;
88
89 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
90 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
91
92 // BLDCNT
93 unsigned target1Obj;
94 unsigned target1Bd;
95 unsigned target2Obj;
96 unsigned target2Bd;
97 enum BlendEffect blendEffect;
98 uint32_t normalPalette[512];
99 uint32_t variantPalette[512];
100
101 uint16_t blda;
102 uint16_t bldb;
103 uint16_t bldy;
104
105 union WindowRegion win0H;
106 union WindowRegion win0V;
107 union WindowRegion win1H;
108 union WindowRegion win1V;
109
110 union WindowControl win0;
111 union WindowControl win1;
112 union WindowControl winout;
113 union WindowControl objwin;
114
115 union WindowControl currentWindow;
116
117 int nWindows;
118 struct Window windows[MAX_WINDOW];
119
120 struct GBAVideoSoftwareBackground bg[4];
121
122 int start;
123 int end;
124
125 uint32_t enabledBitmap[4];
126
127 pthread_mutex_t mutex;
128 pthread_cond_t upCond;
129 pthread_cond_t downCond;
130};
131
132void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
133
134#endif