CHANGES (view raw)
10.3.2: (Future)
2Bugfixes:
3 - Qt: Use safer isLoaded check in GameController
4 - GBA: Fix idle skip state being retained between games
5 - Qt: Fix a race condition in PainterGL that could lead to a crash
6 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
7 - GBA Video: Fix _mix for 15-bit color
8 - Qt: Fix font size in memory viewer
9 - Qt: Fix a crash in the memory viewer
10 - Libretro: Fix problems with rumble not turning off
11 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
12 - GBA Memory: Fix DMA behavior for SRAM accesses
13 - GBA Memory: Fix Store8 to OBJ VRAM
14 - GBA Memory: Fix alignment of LDM/STM on SRAM
15 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
16 - GBA Memory: Fix unaligned out-of-bounds ROM loads
17 - Qt: Add additional checks in CheatModel to prevent crashes
18Misc:
19 - GBA Audio: Implement missing flags on SOUNDCNT_X register
20
210.3.1: (2015-10-24)
22Bugfixes:
23 - ARM7: Fix instruction decoding of Thumb shifts
24 - GBA: Deinit savegame when unloading a ROM
25 - GBA: Fix BIOS check on big endian
26 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
27 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
28 - GBA Audio: Fix audio channels being silenced at the wrong time
29 - GBA Memory: Fix bad BIOS Load16 on big endian
30 - GBA Memory: Fix bad Load8 on big endian
31 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
32 - GBA Video: Fix edge case with sprite blend modes and semitransparency
33 - GBA Video: Fix objwin and blending interaction on sprites
34 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
35 - Libretro: Fix a memory leak with the render buffer
36 - Qt: Windows no longer spawn in the top left on first launch
37 - Qt: Fix install path of XDG desktop file with DESTDIR
38 - Qt: Fix drag and drop on Windows
39 - Qt: Reenable double buffering, as disabling it broke some Windows configs
40 - VFS: Fix return values of VFileFILE.read and .write
41Misc:
42 - All: Reset next event to cycles instead of zero to interrupt
43 - All: Add --version flag
44 - ARM7: Force disable LTO on two files to work around a GCC bug
45 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
46 - GBA: Better memory handling with PNG savestates
47 - GBA: Additional savestate sanity checks
48 - GBA: Check for cycle count being too high
49 - GBA Audio: Allow GBAAVStream to have no video callback
50 - GBA BIOS: Implement RegisterRamReset for SIO registers
51 - Qt: Remove useless help icons in dialogs
52 - Qt: Prevent savestate window from opening while in multiplayer
53 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
54 - Qt: Dropping multiplayer windows works more cleanly now
55
560.3.0: (2015-08-16)
57Features:
58 - Ability to hide individual background layers, or OBJs
59 - Ability to mute individual audio channels
60 - Palette viewer and exporter
61 - Volume control
62 - More shortcuts are editable (e.g. quick save/load)
63 - Rewind now shows the frame after rewinding
64 - Import/Export of GameShark/Action Replay snapshots
65 - Add "Step backwards" item for single increment rewind
66 - Deadzone estimation for game controllers
67 - Analog inputs can be used for shortcuts
68 - Menu items for specific solar sensor brightness levels
69 - Remappable controls for tilt and gyroscope sensors
70 - Status messages for actions taken while a game is running (e.g. save/load state)
71 - Memory inspector
72 - Screensaver can now be suspended while a game is running
73 - Load/save the most recent savestate slot
74 - Support varible speed (PWM) rumble
75 - Ability to cap fast forward speed
76 - Finer control over FPS target
77 - Holdable shortcut for rewinding one frame at a time
78 - Ability to boot directly into the BIOS
79 - Preliminary support for yanking out the game pak while a game is running
80 - Thumb-drive mode by putting a file called portable.ini in the same folder
81 - Configurable display driver, between software and OpenGL
82 - Undo-able savestate loading and saving
83 - Controller profiles now store shortcut settings
84 - Default controller profiles for several common controllers
85 - Libretro now supports BIOS, rumble and solar sensor
86 - Implement BIOS call Stop, for sleep mode
87 - Automatically load patches, if found
88 - Improved video synchronization
89 - Configurable audio output sample rate
90Bugfixes:
91 - ARM7: Fix SWI and IRQ timings
92 - ARM7: Fix Thumb MUL timing
93 - ARM7: Fix timing of multiplies to use N cycles
94 - ARM7: ARMHotplugDetach should call deinit
95 - Debugger: Fix use-after-free in breakpoint clearing code
96 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
97 - GBA: Cap audio FIFO read size during deserialization
98 - GBA: Check for corrupted savestates when loading
99 - GBA: Check for improperly sized savestates when loading
100 - GBA: Check for savestates made from differently sized ROMs
101 - GBA: Fix calls to endian-independent loadstores
102 - GBA: Fix timing of reading from timer registers
103 - GBA: Ensure cycles never go negative
104 - GBA Audio: Force audio FIFOs to 32-bit
105 - GBA Audio: Fix audio pitch changing when adjusting buffer size
106 - GBA Audio: Fix sample order in audio channel 3
107 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
108 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
109 - GBA Memory: Improve Thumb open bus behavior
110 - GBA Memory: Fix potential DMA issue when loading a savestate
111 - GBA Memory: Fix load/store multiple video memory waitstates
112 - GBA SIO: Fix reseting when there are SIO devices attached
113 - GBA Video: Blended sprites should never have other effects applied
114 - GBA Video: Fix out-of-bounds tiles in mosaic
115 - GBA Video: Fix windows not affecting sprites
116 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
117 - GBA Video: Fix timing on first scanline
118 - Qt: Better cleanup when a game crashes
119 - Qt: Fix open ROM dialog filtering for archive formats
120 - Qt: Cap the maximum number of multiplayer windows
121 - Qt: Fix maximum year in sensor override
122 - Qt: Fix window being too tall after exiting fullscreen
123 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
124 - Qt: Fix analog buttons not getting unmapped
125 - Qt: Fix passing command line options
126 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
127 - SDL: Fix SDL build when OpenGL is missing
128 - Util: Allow loading IPS patches that grow the ROM
129 - VFS: Fix resource leaks if some allocations fail
130 - VFS: Fix line-reading to return proper values
131 - Video: Fix an issue with very long filenames
132 - Util: Fix formatting of floats
133Misc:
134 - All: Add --help flag for command line programs
135 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
136 - All: Enable static linking for Windows
137 - All: Enable static linking for OS X
138 - All: Threads are now named
139 - All: Proper handling of Unicode file paths
140 - ARM7: Add emulation for Undefined CPU mode
141 - ARM7: Reduce the size of the Thumb instruction table
142 - GBA: Add status log level
143 - GBA: GBARewind now returns how many states it has rewound
144 - GBA: SIO logging layer
145 - GBA BIOS: Stub out SoundBias
146 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
147 - GBA: Don't include GBACLIDebugger struct unless needed
148 - GBA: Savedata is now synced shortly after data finishes being written
149 - GBA: Process multiple timer events at once, if necessary
150 - GBA Audio: Implement audio reset for channels A/B
151 - GBA Audio: Process multiple audio events at once, if necessary
152 - GBA Hardware: Backport generic RTC source into core
153 - GBA Input: Allow axes and buttons to be mapped to the same key
154 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
155 - GBA SIO: Add a dummy driver for Normal mode
156 - GBA Thread: Add functionality for running callbacks on the GBA thread
157 - GBA Thread: Split GBASync into a separate file
158 - GBA Video: Refactor software renderer into separate files
159 - GBA Video: Slightly optimize mode 0 mosaic rendering
160 - Debugger: Free watchpoints in addition to breakpoints
161 - Qt: Handle saving input settings better
162 - Qt: Move GL frame drawing back onto its own thread
163 - Qt: Fast forward (held) option moved from Other to Emulation menu
164 - Qt: Show version info in window title
165 - Qt: Migrate multiplayer window handling into GBAApp
166 - Qt: Unified file opening and saving with last location
167 - Qt: Fix windows being resizable when they shouldn't have been
168 - Qt: Only hide cursor in full screen
169 - Qt: Replace pause-after-frame mutex with an atomic
170 - Qt: Add application icon and XDG desktop files
171 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
172 - Qt: Don't save window size when entering fullscreen
173 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
174 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
175 - Qt: Increase usability of key mapper
176 - Qt: Show checkmark for window sizes
177 - Qt: Set window path to loaded ROM
178 - Perf: Ability to load savestates immediately on launch
179 - SDL: Properly check for initialization
180 - SDL: Clean up initialization functions
181 - SDL: Clean up GL context
182 - Util: Allow disabling the threading code entirely
183 - VFS: Add sync method to force syncing with backing
184
1850.2.1: (2015-05-13)
186Bugfixes:
187 - All: Fix sanitize-deb script not cleaning up after itself
188 - All: Fix dependencies for libavcodec on Debian-derived platforms
189 - ARM7: Handle writeback for PC in addressing modes 2 and 3
190 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
191 - ARM7: Fix ARM multiply instructions when PC is a destination register
192 - Debugger: Fix use-after-free in breakpoint clearing code
193 - Debugger: Fix boundary conditions in tab completion
194 - GBA: Fix timers not updating timing when writing to only the reload register
195 - GBA: Fix rewind boundary conditions
196 - GBA: Add initial I/O register settings for background matrix registers
197 - GBA: Fix hang when loading a savestate if sync to video is enabled
198 - GBA: Handle out-of-bounds I/O access
199 - GBA: Fix bounds-checking on EEPROM access
200 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
201 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
202 - GBA Memory: Allow SRAM to be 64kB
203 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
204 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
205 - GBA Video: Fix second frame mode 5
206 - Perf: Fix race condition if a game crashes immediately on start
207 - Qt: Fix Display object leak when closing a window
208 - Qt: Fix .deb dependencies
209 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
210 - Qt: Fix window not regaining focus after exiting savestate window
211 - Qt: Fix regression where video would not record if the game had already started
212 - Qt: Fix potential crash if a gamepad causes focus to change
213 - Qt: Fix controller axis querying
214 - Qt: Fix multiplayer windows opening as the wrong size
215 - Qt: Fix controllers sometimes not loading the right profile
216 - SDL: Fix boundary conditions for joystick adjustments
217 - SDL: Allocate properly sized input maps
218 - SDL: Fix potential build issues when Qt and SDL2 are in use
219 - Util: Fix resource leak in UTF-8 handling code
220 - Util: Fix a null-pointer issue when attempting to delete a key
221 - VFS: Fix resource leaks if some allocations fail
222 - Video: Fix an issue with very long filenames
223Misc:
224 - GBA Memory: Soft-crash if jumping past the end of a ROM
225 - Qt: Show multiplayer numbers in window title
226 - Qt: Solar sensor can have shortcuts set
227
2280.2.0: (2015-04-03)
229Features:
230 - Support for gamepad axes, e.g. analog sticks or triggers
231 - Add scale presets for up to 6x
232 - Settings window
233 - Bilinear resampling option
234 - Add option to skip BIOS start screen
235 - List of recently opened games
236 - Support for games using the Solar Sensor
237 - Better audio resampling via blip-buf
238 - Game Pak overrides dialog for setting savetype and sensor values
239 - Support for games using the tilt sensor
240 - Remappable shortcuts for keyboard and gamepad
241 - Rewinding of emulation
242 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
243 - Support IPv6
244 - Save directory of last loaded file
245 - Support BPS patches
246 - Automatically detect and optimize out idle loops
247 - Configurable game overrides
248 - Support loading 7-Zip files
249 - Drag and drop game loading
250 - Cheat code support
251 - Runtime configurable audio driver
252 - Libretro core for use with RetroArch and other front-ends
253 - Controller profiles for setting different bindings for different controllers
254 - Ability to lock aspect ratio
255 - Local link cable support
256 - Ability to switch which game controller is in use per instance
257 - Ability to prevent opposing directional input
258 - Warning dialog if an unimplemented BIOS feature is called
259 - Debugger: Add CLI "frame", frame advance command
260 - Debugger: Add CLI functions for writing to memory
261 - Debugger: Add CLI functions for examining memory regions
262 - Debugger: Add CLI function for writing a register
263Bugfixes:
264 - ARM7: Extend prefetch by one stage
265 - ARM7: Fix cycle counting for loads
266 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
267 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
268 - GBA: Initialize gba.sync to null
269 - GBA: Fix timer initialization
270 - GBA Audio: Support 16-bit writes to FIFO audio
271 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
272 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
273 - GBA BIOS: Fix BIOS prefetch after reset
274 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
275 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
276 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
277 - GBA Memory: Fix I cycles that had been moved to ARM7 core
278 - GBA Memory: Fix cycle counting for 32-bit load/stores
279 - GBA RR: Fix fallthrough error when reading tags from a movie
280 - GBA Thread: Fix possible hang when loading an archive
281 - GBA Thread: Fix possible deadlock in video sync
282 - Perf: Fix crash when the GBA thread fails to start
283 - Qt: Fix crash starting a GDB stub if a game isn't loaded
284 - Qt: Fix crash when adjusting settings after closing a game
285 - Qt: Fix crash when starting GDB stub after closing a game
286 - Qt: Fix patch loading while a game is running
287 - Qt: Fix crash when loading a game after stopping GDB server
288 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
289 - Qt: Fix crash when attempting to pause if a game is not running
290 - SDL: Properly clean up if a game doesn't launch
291 - Util: Fix sockets on Windows
292Misc:
293 - All: Enable link-time optimization
294 - Debugger: Watchpoints now work on STM/LDM instructions
295 - Debugger: Clean up GDB stub network interfacing
296 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
297 - Debugger: Merge Thumb BL instructions when disassembling
298 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
299 - Debugger: Watchpoints now report address watched (fixes #68)
300 - Debugger: Add support for soft breakpoints
301 - Debugger: Make I/O register names be addresses instead of values
302 - Debugger: Rename read/write commands
303 - GBA: Improve accuracy of event timing
304 - GBA: Add API for getting Configuration structs for overrides and input
305 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
306 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
307 - GBA: Move A/V stream interface into core
308 - GBA: Savestates now take into account savedata state machines (fixes #109)
309 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
310 - GBA Memory: Simplify memory API and use fixed bus width
311 - GBA Thread: Make GBASyncWaitFrameStart time out
312 - GBA Video: Start video at the last scanline instead of the first
313 - Qt: Optimize logo drawing
314 - Qt: Move frame upload back onto main thread
315 - Qt: Remember window position
316 - Qt: Double-clicking on the window toggles full screen
317 - Util: Use proper locale for reading and writing float values
318
3190.1.1: (2015-01-24)
320Bugfixes:
321 - ARM7: Fix LDM writeback to a register already written
322 - GBA: Fix timers 2 and 3 updating incorrectly
323 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
324 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
325 - GBA Audio: Properly initialize audio FIFO channels
326 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
327 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
328 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
329 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
330 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
331 - GBA BIOS: Fix HuffUnComp boundary conditions
332 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
333 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
334 - GBA Memory: Filter out top nybble of DMA addresses
335 - GBA Memory: Properly bounds-check VRAM accesses
336 - GBA Memory: Fix initial DMA state
337 - GBA Thread: Allow halted games to exit cleanly
338 - GBA Video: Fix blend issues with obscured middle layers
339 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
340 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
341 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
342 - GBA Video: Fix sprite boundary conditions with mosaic
343 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
344 - Qt: Fix issue with set frame sizes being the wrong height
345 - Qt: Fix emulator crashing when full screen if a game is not running
346 - Qt: Fix window focus issues
347 - Qt: Properly set default video recording settings
348 - Qt: Fix a race condition when a game crashes immediately
349 - Qt: Fix some cases where key mapping can break if focus is adjusted
350 - Qt: Fix crash if a game pauses before any frames are shown
351 - Debugger: Negative PC-relative loads now properly subtract the offset
352 - Debugger: Align PC-relative loads in Thumb
353 - Debugger: Fix watchpoints triggering too late
354 - Debugger: Fix binary print putting spaces between digits
355 - Video: Ensure FFmpeg encoder has audio frames
356 - Video: Fix uncompressed PCM audio recording
357 - Video: Fix FFmpeg crashing when the file extension is wrong
358 - Util: Fix SOCKET_FAILED macro
359Misc:
360 - GBA: Exit cleanly on FATAL if the port supports it
361 - GBA Memory: Implement 16- and 32-bit loads from SRAM
362 - Qt: Disable sync to video by default
363 - Qt: Handle a game crash without crashing
364 - Qt: Set default log level to FATAL, ERROR and WARN
365 - Qt: Clarify some phrasing in the menus
366 - Qt: Clear active buttons when focus is lost
367
3680.1.0: (2014-12-13)
369 - Initial release