#ifndef SDL_AUDIO_H #define SDL_AUDIO_H #include "util/common.h" #include struct GBASDLAudio { // Input size_t samples; // State SDL_AudioSpec desiredSpec; SDL_AudioSpec obtainedSpec; float drift; float ratio; struct GBAThread* thread; }; bool GBASDLInitAudio(struct GBASDLAudio* context, struct GBAThread* threadContext); void GBASDLDeinitAudio(struct GBASDLAudio* context); void GBASDLPauseAudio(struct GBASDLAudio* context); void GBASDLResumeAudio(struct GBASDLAudio* context); #endif