CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9Misc:
10 - All: Only update version info if needed
11
120.5.0: (2016-09-19)
13Features:
14 - Game Boy support
15 - Support for encrypted CodeBreaker GBA cheats
16 - Emulation of Vast Fame protected GBA carts (taizou)
17 - Tile viewer
18 - Threaded rendering mode
19 - Libretro: Memory map and achievement support (leiradel)
20 - GUI: Add UI control remapping
21 - GUI: Add fast-forward
22 - Wii: 240p support
23 - 3DS: Adjustable screen darkening
24 - Ability to temporarily load a savegame
25 - Load specific files out of archives
26 - Automatic BIOS detection
27Bugfixes:
28 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
29 - Debugger: Fix GDB breakpoints
30 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
31 - GBA: Fix filehandle leak with savegames
32 - GBA: Timer 0 cannot be count up
33 - GBA: Count up timers should not count themselves
34 - GBA Memory: Fix mirror on non-overdumped Classic NES games
35 - GBA Memory: Fix ldm {pc}
36 - GBA Savedata: Fix savedata sync timer
37 - GBA Savedata: Only unmap savedata if present
38 - GBA Serialize: Savestates now properly store prefetch
39 - GBA Video: WIN0/1 take priority over OBJWIN
40 - GBA Video: Fix out-of-order OBJWIN
41 - PSP2: Fix GPU crash while exiting
42 - PSP2: Fix VSync
43 - PSP2: Fix accelerometer range
44 - PSP2: Actually load screen mode setting
45 - PSP2: Fix gyroscope direction
46 - PSP2: Delete threads after they return
47 - PSP2: Fix mapping/unmapping from not at 0
48 - Qt: Fix bug in software renderer scaling
49 - Qt: Fix hanging key press after disabling autofire
50 - Qt: Fix being unable to pause manually when using auto-pausing
51 - SDL: Fix axes being mapped wrong
52 - Util: Fix realloc semantics in utf16to8
53 - Util: Fix inserting too many items into a hash table
54 - VFS: Fix uninitialized varaible reading from 7z
55 - VFS: Fix reading multiple files from a 7z archive
56 - Wii: Fix framelimiting after a slowdown
57 - Wii: Fix garbage flash at startup
58Misc:
59 - 3DS: Use blip_add_delta_fast for a small speed improvement
60 - 3DS: Allow UTF-16 filenames
61 - 3DS: Port to using citro3D
62 - 3DS: Use system font for menus
63 - 3DS: Attempt to use Core 2 for threads
64 - 3DS: Adjustable filering
65 - 3DS: 3D banner
66 - All: Add QUIET parameter to silence CMake
67 - All: Faster memory read/write
68 - ARM7: Support forcing Thumb mode via MSR
69 - ARM7: Flush prefetch cache when loading CPSR via MSR
70 - ARM7: Clean up instruction decoding for future expandability
71 - Debugger: Support register and memory writes via GDB stub
72 - Debugger: Add software breakpoint support to gdb
73 - FFmpeg: Full support for libavcodec 56+
74 - GBA: Better debug logging if event processing breaks
75 - GBA Audio: Force audio DMAs to not increment destination
76 - GBA BIOS: Use custom ArcTan, not relying on OS
77 - GBA Hardware: Clean up dead code in GBP
78 - GBA Memory: Optimize stalling behavior
79 - GBA Memory: Optimize Load-/StoreMultiple
80 - GBA Savedata: Add realistic timing for EEPROM
81 - GBA Serialize: Savestates now store if CPU was halted
82 - GBA Video: Remove old slow path fallback
83 - GBA Video: Optimize sprite drawing
84 - GBA Video: Optimize mode 0 rendering
85 - GBA Video: Optimize compositing cases slightly
86 - GUI: Screenshot dimensions are now passed through
87 - GUI: Add back logging
88 - GUI: Only reload config if manually saved
89 - GUI: Increase scrolling speed
90 - OpenGL: Log shader compilation failure
91 - OpenGL: Add texSize uniform
92 - Qt: Make -g flag work in Qt build
93 - Qt: Simplify OpenGL context creation
94 - Qt: Thread startup improvements
95 - Qt: Make audio channel/video layer options shortcut mappable
96 - Qt: Remove some C99isms from C++ code
97 - Qt: Remove default autofire mappings
98 - Qt: Make reseting when pasued frame-accurate
99 - Qt: Rearchitect game closing codepath
100 - PSP2: Use system font for menus
101 - PSP2: Add rumble for PS TV
102 - PSP2: Add fit-to-height screen mode
103 - PSP2: Sync files per descriptor
104 - PSP2: Allow UTF-8 filenames
105 - PSP2: Screenshots are now saved into the Photo Gallery
106 - PSP2: Stop underclocking when menuing
107 - SDL: Increase default audio buffer size to 1024 samples
108 - SDL: More responsive rumble
109 - Util: Add Vector GetConstPointer
110 - Util: Add rtrim
111 - Util: Add endswith
112 - VFS: Improve zip file detection
113 - Wii: Add pixelated resample filter
114 - Windows: Add native VDir support
115 - Util: Add PRIz macro for libc versions that don't support %z
116
1170.4.1: (2016-07-11)
118Bugfixes:
119 - All: Fix several file handle leaks
120 - All: Fix instruction tables getting zeroed when linking sometimes
121 - ARM7: Fix flags on SBC/RSC
122 - ARM7: Fix setting spsr privilege bits when spsr is empty
123 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
124 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
125 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
126 - GBA Memory: Fix executing code from OBJ region of VRAM
127 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
128 - GBA Serialize: Fix loading savegames from savestates
129 - OpenGL: Correct boolean vector strcmp strings for uniforms
130 - Qt: Fix sending gameStopped twice
131 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
132 - Qt: Fix initial state of key mapping
133 - Qt: Initialize m_useBios
134 - SDL: Fix joystick initialization on BSD
135 - SDL: Fix potential joystick crash in games with rumble
136 - SDL: Fix SDL 1.2 build
137 - SDL: Fix sporadic crash when deinitializing audio
138 - Shaders: Fix AGS-001 shader with some bad drivers
139 - Util: Use closesocket on Windows
140 - Util: Fix socket bind addresses
141 - VFS: Fix reading 7z archives without rewinding first
142 - VFS: VFileFromFD should not open directories
143 - Wii: Fix tilting direction
144 - Util: Fix realloc semantics in utf16to8
145Misc:
146 - All: Allow use of external minizip library
147 - Debugger: CLI debugger now exits when end-of-stream is reached
148 - FFmpeg: Update dependencies on Ubuntu
149 - GBA: Slightly optimize GBAProcessEvents
150 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
151 - GBA Video: Null renderer should return proper register values
152 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
153 - Qt: Add preset for DualShock 4
154 - Qt: Update 360 input profile on OS X to reflect newer drivers
155 - Qt: Remove use of NaN
156 - Qt: Canonicalize file paths when loading games
157 - Qt: Add refresh button to controller editing
158 - SDL: Remove default gamepad mappings
159 - Util: Fix intermittent build failure on OS X
160 - VFS: VFile.sync now updates modified time
161
1620.4.0: (2016-02-02)
163Features:
164 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
165 - I/O viewer
166 - Booting of multiboot images
167 - Customization of GIF recording
168 - Libretro: Cheat code support
169 - Support for GLSL shaders
170 - ROM information view
171 - Support for VBA-style cheat codes
172 - Savestates now store creation timestamps
173 - Key autofire
174 - Libretro: Allow blocking opposing directional input
175 - OpenEmu core for OS X
176 - Libretro: Settings for using BIOS and skipping intro
177 - Libretro: Customizable idle loop removal
178 - Implemented cycle counting for sprite rendering
179 - Cleaner, unified settings window
180 - Added a setting for pausing when the emulator is not in focus
181 - Customizable paths for save games, save states, screenshots and patches
182 - Controller hotplugging
183 - Ability to store save games and active cheats within savestates
184Bugfixes:
185 - ARM7: Fix sign of unaligned LDRSH
186 - ARM7: Fix decoding of some ARM ALU instructions with shifters
187 - Debugger: Fix watchpoints in gdb
188 - GBA: Fix warnings when creating and loading savestates
189 - GBA: Fix Iridion II savetype
190 - GBA BIOS: Fix misaligned CpuSet
191 - GBA Cheats: Fix cheats setting the Action Replay version
192 - GBA Hardware: Fix GPIO on big endian
193 - GBA Memory: Fix DMA register writing behavior
194 - GBA Memory: Fix DMAs triggering two cycles early
195 - Libretro: Fix aspect ratio
196 - Qt: Fix some potential crashes with the gamepad mapping
197 - Qt: Fix keys being mapped incorrectly when loading configuration file
198 - Util: Fix PowerPC PNG read/write pixel order
199 - Util: Fix excessive memory allocation when decoding a PNG
200 - VFS: Fix VFileReadline and remove _vfdReadline
201Misc:
202 - All: Improved PowerPC support
203 - All: Fix some undefined behavior warnings
204 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
205 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
206 - GBA: Implement bad I/O register loading
207 - GBA: Allow jumping to OAM and palette RAM
208 - GBA BIOS: Finish implementing RegisterRamReset
209 - GBA Config: Add "override" layer for better one-time configuration
210 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
211 - GBA Memory: Use a dynamically sized mask for ROM memory
212 - GBA Memory: Implement several unimplemented memory access types
213 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
214 - GBA RR: Starting from savestate now embeds the savegame
215 - GBA RR: Add preliminary SRAM support for VBM loading
216 - GBA RR: Add support for resets in movies
217 - GBA Video: Remove lastHblank, as it is implied
218 - Libretro: Use anonymous memory mappers for large blocks of memory
219 - Libretro: Add install target for libretro core
220 - Qt: Window size command line options are now supported
221 - Qt: Increase usability of key mapper
222 - Qt: Add 'Apply' button to settings window
223 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
224 - Qt: Allow use of modifier keys as input
225 - Qt: Optimize log viewer
226 - Qt: Added button for breaking into the GDB debugger
227 - Qt: Add box for showing duration of rewind
228 - SDL: Support fullscreen in SDL 1.2
229 - SDL: Allow GBASDLAudio to be used without a thread context
230 - Util: Use VFile for configuration
231 - Util: Add MutexTryLock
232
2330.3.2: (2015-12-16)
234Bugfixes:
235 - ARM7: Fix STRT/STRBT
236 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
237 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
238 - Libretro: Fix problems with rumble not turning off
239 - GBA: Fix idle skip state being retained between games
240 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
241 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
242 - GBA BIOS: Fix Sqrt sign
243 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
244 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
245 - GBA Memory: Fix DMA behavior for SRAM accesses
246 - GBA Memory: Fix Store8 to OBJ VRAM
247 - GBA Memory: Fix alignment of LDM/STM on SRAM
248 - GBA Memory: Fix unaligned out-of-bounds ROM loads
249 - GBA Memory: Fix timing of DMAs
250 - GBA Video: Fix _mix for 15-bit color
251 - GBA Video: Fix OAM and palette initialization
252 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
253 - Qt: Use safer isLoaded check in GameController
254 - Qt: Fix a race condition in PainterGL that could lead to a crash
255 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
256 - Qt: Fix font size in memory viewer
257 - Qt: Fix a crash in the memory viewer
258 - Qt: Add additional checks in CheatModel to prevent crashes
259 - Qt: Fix race condition with setting sample rate
260 - Qt: Fix crash when closing multiplayer windows
261 - Qt: Fix resetting while paused
262Misc:
263 - GBA Audio: Implement missing flags on SOUNDCNT_X register
264 - Qt: Add mute option to menu
265
2660.3.1: (2015-10-24)
267Bugfixes:
268 - ARM7: Fix instruction decoding of Thumb shifts
269 - GBA: Deinit savegame when unloading a ROM
270 - GBA: Fix BIOS check on big endian
271 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
272 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
273 - GBA Audio: Fix audio channels being silenced at the wrong time
274 - GBA Memory: Fix bad BIOS Load16 on big endian
275 - GBA Memory: Fix bad Load8 on big endian
276 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
277 - GBA Video: Fix edge case with sprite blend modes and semitransparency
278 - GBA Video: Fix objwin and blending interaction on sprites
279 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
280 - Libretro: Fix a memory leak with the render buffer
281 - Qt: Windows no longer spawn in the top left on first launch
282 - Qt: Fix install path of XDG desktop file with DESTDIR
283 - Qt: Fix drag and drop on Windows
284 - Qt: Reenable double buffering, as disabling it broke some Windows configs
285 - VFS: Fix return values of VFileFILE.read and .write
286Misc:
287 - All: Reset next event to cycles instead of zero to interrupt
288 - All: Add --version flag
289 - ARM7: Force disable LTO on two files to work around a GCC bug
290 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
291 - GBA: Better memory handling with PNG savestates
292 - GBA: Additional savestate sanity checks
293 - GBA: Check for cycle count being too high
294 - GBA Audio: Allow GBAAVStream to have no video callback
295 - GBA BIOS: Implement RegisterRamReset for SIO registers
296 - Qt: Remove useless help icons in dialogs
297 - Qt: Prevent savestate window from opening while in multiplayer
298 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
299 - Qt: Dropping multiplayer windows works more cleanly now
300
3010.3.0: (2015-08-16)
302Features:
303 - Ability to hide individual background layers, or OBJs
304 - Ability to mute individual audio channels
305 - Palette viewer and exporter
306 - Volume control
307 - More shortcuts are editable (e.g. quick save/load)
308 - Rewind now shows the frame after rewinding
309 - Import/Export of GameShark/Action Replay snapshots
310 - Add "Step backwards" item for single increment rewind
311 - Deadzone estimation for game controllers
312 - Analog inputs can be used for shortcuts
313 - Menu items for specific solar sensor brightness levels
314 - Remappable controls for tilt and gyroscope sensors
315 - Status messages for actions taken while a game is running (e.g. save/load state)
316 - Memory inspector
317 - Screensaver can now be suspended while a game is running
318 - Load/save the most recent savestate slot
319 - Support varible speed (PWM) rumble
320 - Ability to cap fast forward speed
321 - Finer control over FPS target
322 - Holdable shortcut for rewinding one frame at a time
323 - Ability to boot directly into the BIOS
324 - Preliminary support for yanking out the game pak while a game is running
325 - Thumb-drive mode by putting a file called portable.ini in the same folder
326 - Configurable display driver, between software and OpenGL
327 - Undo-able savestate loading and saving
328 - Controller profiles now store shortcut settings
329 - Default controller profiles for several common controllers
330 - Libretro now supports BIOS, rumble and solar sensor
331 - Implement BIOS call Stop, for sleep mode
332 - Automatically load patches, if found
333 - Improved video synchronization
334 - Configurable audio output sample rate
335Bugfixes:
336 - ARM7: Fix SWI and IRQ timings
337 - ARM7: Fix Thumb MUL timing
338 - ARM7: Fix timing of multiplies to use N cycles
339 - ARM7: ARMHotplugDetach should call deinit
340 - Debugger: Fix use-after-free in breakpoint clearing code
341 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
342 - GBA: Cap audio FIFO read size during deserialization
343 - GBA: Check for corrupted savestates when loading
344 - GBA: Check for improperly sized savestates when loading
345 - GBA: Check for savestates made from differently sized ROMs
346 - GBA: Fix calls to endian-independent loadstores
347 - GBA: Fix timing of reading from timer registers
348 - GBA: Ensure cycles never go negative
349 - GBA Audio: Force audio FIFOs to 32-bit
350 - GBA Audio: Fix audio pitch changing when adjusting buffer size
351 - GBA Audio: Fix sample order in audio channel 3
352 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
353 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
354 - GBA Memory: Improve Thumb open bus behavior
355 - GBA Memory: Fix potential DMA issue when loading a savestate
356 - GBA Memory: Fix load/store multiple video memory waitstates
357 - GBA SIO: Fix reseting when there are SIO devices attached
358 - GBA Video: Blended sprites should never have other effects applied
359 - GBA Video: Fix out-of-bounds tiles in mosaic
360 - GBA Video: Fix windows not affecting sprites
361 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
362 - GBA Video: Fix timing on first scanline
363 - Qt: Better cleanup when a game crashes
364 - Qt: Fix open ROM dialog filtering for archive formats
365 - Qt: Cap the maximum number of multiplayer windows
366 - Qt: Fix maximum year in sensor override
367 - Qt: Fix window being too tall after exiting fullscreen
368 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
369 - Qt: Fix analog buttons not getting unmapped
370 - Qt: Fix passing command line options
371 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
372 - SDL: Fix SDL build when OpenGL is missing
373 - Util: Allow loading IPS patches that grow the ROM
374 - VFS: Fix resource leaks if some allocations fail
375 - VFS: Fix line-reading to return proper values
376 - Video: Fix an issue with very long filenames
377 - Util: Fix formatting of floats
378Misc:
379 - All: Add --help flag for command line programs
380 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
381 - All: Enable static linking for Windows
382 - All: Enable static linking for OS X
383 - All: Threads are now named
384 - All: Proper handling of Unicode file paths
385 - ARM7: Add emulation for Undefined CPU mode
386 - ARM7: Reduce the size of the Thumb instruction table
387 - GBA: Add status log level
388 - GBA: GBARewind now returns how many states it has rewound
389 - GBA: SIO logging layer
390 - GBA BIOS: Stub out SoundBias
391 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
392 - GBA: Don't include GBACLIDebugger struct unless needed
393 - GBA: Savedata is now synced shortly after data finishes being written
394 - GBA: Process multiple timer events at once, if necessary
395 - GBA Audio: Implement audio reset for channels A/B
396 - GBA Audio: Process multiple audio events at once, if necessary
397 - GBA Hardware: Backport generic RTC source into core
398 - GBA Input: Allow axes and buttons to be mapped to the same key
399 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
400 - GBA SIO: Add a dummy driver for Normal mode
401 - GBA Thread: Add functionality for running callbacks on the GBA thread
402 - GBA Thread: Split GBASync into a separate file
403 - GBA Video: Refactor software renderer into separate files
404 - GBA Video: Slightly optimize mode 0 mosaic rendering
405 - Debugger: Free watchpoints in addition to breakpoints
406 - Qt: Handle saving input settings better
407 - Qt: Move GL frame drawing back onto its own thread
408 - Qt: Fast forward (held) option moved from Other to Emulation menu
409 - Qt: Show version info in window title
410 - Qt: Migrate multiplayer window handling into GBAApp
411 - Qt: Unified file opening and saving with last location
412 - Qt: Fix windows being resizable when they shouldn't have been
413 - Qt: Only hide cursor in full screen
414 - Qt: Replace pause-after-frame mutex with an atomic
415 - Qt: Add application icon and XDG desktop files
416 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
417 - Qt: Don't save window size when entering fullscreen
418 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
419 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
420 - Qt: Increase usability of key mapper
421 - Qt: Show checkmark for window sizes
422 - Qt: Set window path to loaded ROM
423 - Perf: Ability to load savestates immediately on launch
424 - SDL: Properly check for initialization
425 - SDL: Clean up initialization functions
426 - SDL: Clean up GL context
427 - Util: Allow disabling the threading code entirely
428 - VFS: Add sync method to force syncing with backing
429
4300.2.1: (2015-05-13)
431Bugfixes:
432 - All: Fix sanitize-deb script not cleaning up after itself
433 - All: Fix dependencies for libavcodec on Debian-derived platforms
434 - ARM7: Handle writeback for PC in addressing modes 2 and 3
435 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
436 - ARM7: Fix ARM multiply instructions when PC is a destination register
437 - Debugger: Fix use-after-free in breakpoint clearing code
438 - Debugger: Fix boundary conditions in tab completion
439 - GBA: Fix timers not updating timing when writing to only the reload register
440 - GBA: Fix rewind boundary conditions
441 - GBA: Add initial I/O register settings for background matrix registers
442 - GBA: Fix hang when loading a savestate if sync to video is enabled
443 - GBA: Handle out-of-bounds I/O access
444 - GBA: Fix bounds-checking on EEPROM access
445 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
446 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
447 - GBA Memory: Allow SRAM to be 64kB
448 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
449 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
450 - GBA Video: Fix second frame mode 5
451 - Perf: Fix race condition if a game crashes immediately on start
452 - Qt: Fix Display object leak when closing a window
453 - Qt: Fix .deb dependencies
454 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
455 - Qt: Fix window not regaining focus after exiting savestate window
456 - Qt: Fix regression where video would not record if the game had already started
457 - Qt: Fix potential crash if a gamepad causes focus to change
458 - Qt: Fix controller axis querying
459 - Qt: Fix multiplayer windows opening as the wrong size
460 - Qt: Fix controllers sometimes not loading the right profile
461 - SDL: Fix boundary conditions for joystick adjustments
462 - SDL: Allocate properly sized input maps
463 - SDL: Fix potential build issues when Qt and SDL2 are in use
464 - Util: Fix resource leak in UTF-8 handling code
465 - Util: Fix a null-pointer issue when attempting to delete a key
466 - VFS: Fix resource leaks if some allocations fail
467 - Video: Fix an issue with very long filenames
468Misc:
469 - GBA Memory: Soft-crash if jumping past the end of a ROM
470 - Qt: Show multiplayer numbers in window title
471 - Qt: Solar sensor can have shortcuts set
472
4730.2.0: (2015-04-03)
474Features:
475 - Support for gamepad axes, e.g. analog sticks or triggers
476 - Add scale presets for up to 6x
477 - Settings window
478 - Bilinear resampling option
479 - Add option to skip BIOS start screen
480 - List of recently opened games
481 - Support for games using the Solar Sensor
482 - Better audio resampling via blip-buf
483 - Game Pak overrides dialog for setting savetype and sensor values
484 - Support for games using the tilt sensor
485 - Remappable shortcuts for keyboard and gamepad
486 - Rewinding of emulation
487 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
488 - Support IPv6
489 - Save directory of last loaded file
490 - Support BPS patches
491 - Automatically detect and optimize out idle loops
492 - Configurable game overrides
493 - Support loading 7-Zip files
494 - Drag and drop game loading
495 - Cheat code support
496 - Runtime configurable audio driver
497 - Libretro core for use with RetroArch and other front-ends
498 - Controller profiles for setting different bindings for different controllers
499 - Ability to lock aspect ratio
500 - Local link cable support
501 - Ability to switch which game controller is in use per instance
502 - Ability to prevent opposing directional input
503 - Warning dialog if an unimplemented BIOS feature is called
504 - Debugger: Add CLI "frame", frame advance command
505 - Debugger: Add CLI functions for writing to memory
506 - Debugger: Add CLI functions for examining memory regions
507 - Debugger: Add CLI function for writing a register
508Bugfixes:
509 - ARM7: Extend prefetch by one stage
510 - ARM7: Fix cycle counting for loads
511 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
512 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
513 - GBA: Initialize gba.sync to null
514 - GBA: Fix timer initialization
515 - GBA Audio: Support 16-bit writes to FIFO audio
516 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
517 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
518 - GBA BIOS: Fix BIOS prefetch after reset
519 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
520 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
521 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
522 - GBA Memory: Fix I cycles that had been moved to ARM7 core
523 - GBA Memory: Fix cycle counting for 32-bit load/stores
524 - GBA RR: Fix fallthrough error when reading tags from a movie
525 - GBA Thread: Fix possible hang when loading an archive
526 - GBA Thread: Fix possible deadlock in video sync
527 - Perf: Fix crash when the GBA thread fails to start
528 - Qt: Fix crash starting a GDB stub if a game isn't loaded
529 - Qt: Fix crash when adjusting settings after closing a game
530 - Qt: Fix crash when starting GDB stub after closing a game
531 - Qt: Fix patch loading while a game is running
532 - Qt: Fix crash when loading a game after stopping GDB server
533 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
534 - Qt: Fix crash when attempting to pause if a game is not running
535 - SDL: Properly clean up if a game doesn't launch
536 - Util: Fix sockets on Windows
537Misc:
538 - All: Enable link-time optimization
539 - Debugger: Watchpoints now work on STM/LDM instructions
540 - Debugger: Clean up GDB stub network interfacing
541 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
542 - Debugger: Merge Thumb BL instructions when disassembling
543 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
544 - Debugger: Watchpoints now report address watched (fixes #68)
545 - Debugger: Add support for soft breakpoints
546 - Debugger: Make I/O register names be addresses instead of values
547 - Debugger: Rename read/write commands
548 - GBA: Improve accuracy of event timing
549 - GBA: Add API for getting Configuration structs for overrides and input
550 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
551 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
552 - GBA: Move A/V stream interface into core
553 - GBA: Savestates now take into account savedata state machines (fixes #109)
554 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
555 - GBA Memory: Simplify memory API and use fixed bus width
556 - GBA Thread: Make GBASyncWaitFrameStart time out
557 - GBA Video: Start video at the last scanline instead of the first
558 - Qt: Optimize logo drawing
559 - Qt: Move frame upload back onto main thread
560 - Qt: Remember window position
561 - Qt: Double-clicking on the window toggles full screen
562 - Util: Use proper locale for reading and writing float values
563
5640.1.1: (2015-01-24)
565Bugfixes:
566 - ARM7: Fix LDM writeback to a register already written
567 - GBA: Fix timers 2 and 3 updating incorrectly
568 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
569 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
570 - GBA Audio: Properly initialize audio FIFO channels
571 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
572 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
573 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
574 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
575 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
576 - GBA BIOS: Fix HuffUnComp boundary conditions
577 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
578 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
579 - GBA Memory: Filter out top nybble of DMA addresses
580 - GBA Memory: Properly bounds-check VRAM accesses
581 - GBA Memory: Fix initial DMA state
582 - GBA Thread: Allow halted games to exit cleanly
583 - GBA Video: Fix blend issues with obscured middle layers
584 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
585 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
586 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
587 - GBA Video: Fix sprite boundary conditions with mosaic
588 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
589 - Qt: Fix issue with set frame sizes being the wrong height
590 - Qt: Fix emulator crashing when full screen if a game is not running
591 - Qt: Fix window focus issues
592 - Qt: Properly set default video recording settings
593 - Qt: Fix a race condition when a game crashes immediately
594 - Qt: Fix some cases where key mapping can break if focus is adjusted
595 - Qt: Fix crash if a game pauses before any frames are shown
596 - Debugger: Negative PC-relative loads now properly subtract the offset
597 - Debugger: Align PC-relative loads in Thumb
598 - Debugger: Fix watchpoints triggering too late
599 - Debugger: Fix binary print putting spaces between digits
600 - Video: Ensure FFmpeg encoder has audio frames
601 - Video: Fix uncompressed PCM audio recording
602 - Video: Fix FFmpeg crashing when the file extension is wrong
603 - Util: Fix SOCKET_FAILED macro
604Misc:
605 - GBA: Exit cleanly on FATAL if the port supports it
606 - GBA Memory: Implement 16- and 32-bit loads from SRAM
607 - Qt: Disable sync to video by default
608 - Qt: Handle a game crash without crashing
609 - Qt: Set default log level to FATAL, ERROR and WARN
610 - Qt: Clarify some phrasing in the menus
611 - Qt: Clear active buttons when focus is lost
612
6130.1.0: (2014-12-13)
614 - Initial release