src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132 connect(m_display, &Display::hideCursor, [this]() {
133 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
134 m_screenWidget->setCursor(Qt::BlankCursor);
135 }
136 });
137 connect(m_display, &Display::showCursor, [this]() {
138 m_screenWidget->unsetCursor();
139 });
140 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
141
142 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159}
160
161void Window::argumentsPassed(GBAArguments* args) {
162 loadConfig();
163
164 if (args->patch) {
165 m_controller->loadPatch(args->patch);
166 }
167
168 if (args->fname) {
169 m_controller->loadGame(args->fname, args->dirmode);
170 }
171}
172
173void Window::resizeFrame(int width, int height) {
174 QSize newSize(width, height);
175 m_screenWidget->setSizeHint(newSize);
176 newSize -= m_screenWidget->size();
177 newSize += size();
178 resize(newSize);
179}
180
181void Window::setConfig(ConfigController* config) {
182 m_config = config;
183}
184
185void Window::loadConfig() {
186 const GBAOptions* opts = m_config->options();
187
188 m_log.setLevels(opts->logLevel);
189
190 m_controller->setOptions(opts);
191 m_display->lockAspectRatio(opts->lockAspectRatio);
192 m_display->filter(opts->resampleVideo);
193
194 if (opts->bios) {
195 m_controller->loadBIOS(opts->bios);
196 }
197
198 if (opts->fpsTarget) {
199 emit fpsTargetChanged(opts->fpsTarget);
200 }
201
202 if (opts->audioBuffers) {
203 emit audioBufferSamplesChanged(opts->audioBuffers);
204 }
205
206 if (opts->width && opts->height) {
207 resizeFrame(opts->width, opts->height);
208 }
209
210 if (opts->fullscreen) {
211 enterFullScreen();
212 }
213
214 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::saveConfig() {
223 m_inputController.saveConfiguration();
224 m_config->write();
225}
226
227void Window::selectROM() {
228 QStringList formats{
229 "*.gba",
230#ifdef USE_LIBZIP
231 "*.zip",
232#endif
233#ifdef USE_LZMA
234 "*.7z",
235#endif
236 "*.rom",
237 "*.bin"};
238 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
239 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
240 if (!filename.isEmpty()) {
241 m_controller->loadGame(filename);
242 }
243}
244
245void Window::replaceROM() {
246 QStringList formats{
247 "*.gba",
248#ifdef USE_LIBZIP
249 "*.zip",
250#endif
251#ifdef USE_LZMA
252 "*.7z",
253#endif
254 "*.rom",
255 "*.bin"};
256 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
257 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
258 if (!filename.isEmpty()) {
259 m_controller->replaceGame(filename);
260 }
261}
262
263void Window::selectBIOS() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
265 if (!filename.isEmpty()) {
266 m_config->setOption("bios", filename);
267 m_config->updateOption("bios");
268 m_config->setOption("useBios", true);
269 m_config->updateOption("useBios");
270 m_controller->loadBIOS(filename);
271 }
272}
273
274void Window::selectPatch() {
275 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
276 if (!filename.isEmpty()) {
277 m_controller->loadPatch(filename);
278 }
279}
280
281void Window::openView(QWidget* widget) {
282 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
283 widget->setAttribute(Qt::WA_DeleteOnClose);
284 widget->show();
285}
286
287void Window::importSharkport() {
288 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
289 if (!filename.isEmpty()) {
290 m_controller->importSharkport(filename);
291 }
292}
293
294void Window::exportSharkport() {
295 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
296 if (!filename.isEmpty()) {
297 m_controller->exportSharkport(filename);
298 }
299}
300
301void Window::openKeymapWindow() {
302 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
303 openView(keyEditor);
304}
305
306void Window::openSettingsWindow() {
307 SettingsView* settingsWindow = new SettingsView(m_config);
308 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
309 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
310 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
311 openView(settingsWindow);
312}
313
314void Window::openShortcutWindow() {
315#ifdef BUILD_SDL
316 m_inputController.recalibrateAxes();
317#endif
318 ShortcutView* shortcutView = new ShortcutView();
319 shortcutView->setController(m_shortcutController);
320 shortcutView->setInputController(&m_inputController);
321 openView(shortcutView);
322}
323
324void Window::openOverrideWindow() {
325 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
326 openView(overrideWindow);
327}
328
329void Window::openSensorWindow() {
330 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
331 openView(sensorWindow);
332}
333
334void Window::openCheatsWindow() {
335 CheatsView* cheatsWindow = new CheatsView(m_controller);
336 openView(cheatsWindow);
337}
338
339void Window::openPaletteWindow() {
340 PaletteView* paletteWindow = new PaletteView(m_controller);
341 openView(paletteWindow);
342}
343
344void Window::openMemoryWindow() {
345 MemoryView* memoryWindow = new MemoryView(m_controller);
346 openView(memoryWindow);
347}
348
349void Window::openAboutScreen() {
350 AboutScreen* about = new AboutScreen();
351 openView(about);
352}
353
354#ifdef BUILD_SDL
355void Window::openGamepadWindow() {
356 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
357 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
358 openView(keyEditor);
359}
360#endif
361
362#ifdef USE_FFMPEG
363void Window::openVideoWindow() {
364 if (!m_videoView) {
365 m_videoView = new VideoView();
366 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
367 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
368 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
369 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
370 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
371 }
372 m_videoView->show();
373}
374#endif
375
376#ifdef USE_MAGICK
377void Window::openGIFWindow() {
378 if (!m_gifView) {
379 m_gifView = new GIFView();
380 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
381 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
382 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
383 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
384 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
385 }
386 m_gifView->show();
387}
388#endif
389
390#ifdef USE_GDB_STUB
391void Window::gdbOpen() {
392 if (!m_gdbController) {
393 m_gdbController = new GDBController(m_controller, this);
394 }
395 GDBWindow* window = new GDBWindow(m_gdbController);
396 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
397 window->setAttribute(Qt::WA_DeleteOnClose);
398 window->show();
399}
400#endif
401
402void Window::keyPressEvent(QKeyEvent* event) {
403 if (event->isAutoRepeat()) {
404 QWidget::keyPressEvent(event);
405 return;
406 }
407 GBAKey key = m_inputController.mapKeyboard(event->key());
408 if (key == GBA_KEY_NONE) {
409 QWidget::keyPressEvent(event);
410 return;
411 }
412 m_controller->keyPressed(key);
413 event->accept();
414}
415
416void Window::keyReleaseEvent(QKeyEvent* event) {
417 if (event->isAutoRepeat()) {
418 QWidget::keyReleaseEvent(event);
419 return;
420 }
421 GBAKey key = m_inputController.mapKeyboard(event->key());
422 if (key == GBA_KEY_NONE) {
423 QWidget::keyPressEvent(event);
424 return;
425 }
426 m_controller->keyReleased(key);
427 event->accept();
428}
429
430void Window::resizeEvent(QResizeEvent*) {
431 if (!isFullScreen()) {
432 m_config->setOption("height", m_screenWidget->height());
433 m_config->setOption("width", m_screenWidget->width());
434 }
435 m_config->setOption("fullscreen", isFullScreen());
436}
437
438void Window::showEvent(QShowEvent* event) {
439 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
440}
441
442void Window::closeEvent(QCloseEvent* event) {
443 emit shutdown();
444 m_config->setQtOption("windowPos", pos());
445 saveConfig();
446 QMainWindow::closeEvent(event);
447}
448
449void Window::focusInEvent(QFocusEvent*) {
450 m_display->forceDraw();
451}
452
453void Window::focusOutEvent(QFocusEvent*) {
454 m_controller->setTurbo(false, false);
455 m_controller->stopRewinding();
456 m_controller->clearKeys();
457}
458
459void Window::dragEnterEvent(QDragEnterEvent* event) {
460 if (event->mimeData()->hasFormat("text/uri-list")) {
461 event->acceptProposedAction();
462 }
463}
464
465void Window::dropEvent(QDropEvent* event) {
466 QString uris = event->mimeData()->data("text/uri-list");
467 uris = uris.trimmed();
468 if (uris.contains("\n")) {
469 // Only one file please
470 return;
471 }
472 QUrl url(uris);
473 if (!url.isLocalFile()) {
474 // No remote loading
475 return;
476 }
477 event->accept();
478 m_controller->loadGame(url.path());
479}
480
481void Window::mouseDoubleClickEvent(QMouseEvent* event) {
482 if (event->button() != Qt::LeftButton) {
483 return;
484 }
485 toggleFullScreen();
486}
487
488void Window::enterFullScreen() {
489 if (isFullScreen()) {
490 return;
491 }
492 showFullScreen();
493#ifndef Q_OS_MAC
494 if (m_controller->isLoaded() && !m_controller->isPaused()) {
495 menuBar()->hide();
496 }
497#endif
498}
499
500void Window::exitFullScreen() {
501 if (!isFullScreen()) {
502 return;
503 }
504 m_screenWidget->unsetCursor();
505 menuBar()->show();
506 showNormal();
507}
508
509void Window::toggleFullScreen() {
510 if (isFullScreen()) {
511 exitFullScreen();
512 } else {
513 enterFullScreen();
514 }
515}
516
517void Window::gameStarted(GBAThread* context) {
518 char title[13] = { '\0' };
519 MutexLock(&context->stateMutex);
520 if (context->state < THREAD_EXITING) {
521 emit startDrawing(context);
522 GBAGetGameTitle(context->gba, title);
523 } else {
524 MutexUnlock(&context->stateMutex);
525 return;
526 }
527 MutexUnlock(&context->stateMutex);
528 foreach (QAction* action, m_gameActions) {
529 action->setDisabled(false);
530 }
531 if (context->fname) {
532 appendMRU(context->fname);
533 }
534 updateTitle();
535 attachWidget(m_display);
536
537#ifndef Q_OS_MAC
538 if (isFullScreen()) {
539 menuBar()->hide();
540 }
541#endif
542
543 m_hitUnimplementedBiosCall = false;
544 m_fpsTimer.start();
545}
546
547void Window::gameStopped() {
548 foreach (QAction* action, m_gameActions) {
549 action->setDisabled(true);
550 }
551 updateTitle();
552 detachWidget(m_display);
553 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
554 m_screenWidget->setPixmap(m_logo);
555 m_screenWidget->unsetCursor();
556
557 m_fpsTimer.stop();
558}
559
560void Window::gameCrashed(const QString& errorMessage) {
561 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
562 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
563 QMessageBox::Ok, this, Qt::Sheet);
564 crash->setAttribute(Qt::WA_DeleteOnClose);
565 crash->show();
566}
567
568void Window::gameFailed() {
569 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
570 tr("Could not load game. Are you sure it's in the correct format?"),
571 QMessageBox::Ok, this, Qt::Sheet);
572 fail->setAttribute(Qt::WA_DeleteOnClose);
573 fail->show();
574}
575
576void Window::unimplementedBiosCall(int call) {
577 if (m_hitUnimplementedBiosCall) {
578 return;
579 }
580 m_hitUnimplementedBiosCall = true;
581
582 QMessageBox* fail = new QMessageBox(
583 QMessageBox::Warning, tr("Unimplemented BIOS call"),
584 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
585 QMessageBox::Ok, this, Qt::Sheet);
586 fail->setAttribute(Qt::WA_DeleteOnClose);
587 fail->show();
588}
589
590void Window::tryMakePortable() {
591 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
592 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
593 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
594 confirm->setAttribute(Qt::WA_DeleteOnClose);
595 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
596 confirm->show();
597}
598
599void Window::mustRestart() {
600 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
601 tr("Some changes will not take effect until the emulator is restarted."),
602 QMessageBox::Ok, this, Qt::Sheet);
603 dialog->setAttribute(Qt::WA_DeleteOnClose);
604 dialog->show();
605}
606
607void Window::recordFrame() {
608 m_frameList.append(QDateTime::currentDateTime());
609 while (m_frameList.count() > FRAME_LIST_SIZE) {
610 m_frameList.removeFirst();
611 }
612}
613
614void Window::showFPS() {
615 if (m_frameList.isEmpty()) {
616 updateTitle();
617 return;
618 }
619 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
620 float fps = (m_frameList.count() - 1) * 10000.f / interval;
621 fps = round(fps) / 10.f;
622 updateTitle(fps);
623}
624
625void Window::updateTitle(float fps) {
626 QString title;
627
628 m_controller->threadInterrupt();
629 if (m_controller->isLoaded()) {
630 char gameTitle[13] = { '\0' };
631 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
632
633 title = (gameTitle);
634 }
635 MultiplayerController* multiplayer = m_controller->multiplayerController();
636 if (multiplayer && multiplayer->attached() > 1) {
637 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
638 }
639 m_controller->threadContinue();
640 if (title.isNull()) {
641 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
642 } else if (isnan(fps)) {
643 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
644 } else {
645 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
646 }
647}
648
649void Window::openStateWindow(LoadSave ls) {
650 if (m_stateWindow) {
651 return;
652 }
653 bool wasPaused = m_controller->isPaused();
654 m_stateWindow = new LoadSaveState(m_controller);
655 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
656 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
657 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
658 m_screenWidget->layout()->removeWidget(m_stateWindow);
659 m_stateWindow = nullptr;
660 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
661 });
662 if (!wasPaused) {
663 m_controller->setPaused(true);
664 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
665 }
666 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
667 m_stateWindow->setMode(ls);
668 attachWidget(m_stateWindow);
669}
670
671void Window::setupMenu(QMenuBar* menubar) {
672 menubar->clear();
673 QMenu* fileMenu = menubar->addMenu(tr("&File"));
674 m_shortcutController->addMenu(fileMenu);
675 installEventFilter(m_shortcutController);
676 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
677 "loadROM");
678 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
679 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
680 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
681
682 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
683
684 m_mruMenu = fileMenu->addMenu(tr("Recent"));
685
686 fileMenu->addSeparator();
687
688 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
689
690 fileMenu->addSeparator();
691
692 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
693 loadState->setShortcut(tr("F10"));
694 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
695 m_gameActions.append(loadState);
696 addControlledAction(fileMenu, loadState, "loadState");
697
698 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
699 saveState->setShortcut(tr("Shift+F10"));
700 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
701 m_gameActions.append(saveState);
702 addControlledAction(fileMenu, saveState, "saveState");
703
704 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
705 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
706 m_shortcutController->addMenu(quickLoadMenu);
707 m_shortcutController->addMenu(quickSaveMenu);
708
709 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
710 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
711 m_gameActions.append(quickLoad);
712 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
713
714 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
715 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
716 m_gameActions.append(quickSave);
717 addControlledAction(quickSaveMenu, quickSave, "quickSave");
718
719 quickLoadMenu->addSeparator();
720 quickSaveMenu->addSeparator();
721
722 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
723 undoLoadState->setShortcut(tr("F11"));
724 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
725 m_gameActions.append(undoLoadState);
726 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
727
728 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
729 undoSaveState->setShortcut(tr("Shift+F11"));
730 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
731 m_gameActions.append(undoSaveState);
732 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
733
734 quickLoadMenu->addSeparator();
735 quickSaveMenu->addSeparator();
736
737 int i;
738 for (i = 1; i < 10; ++i) {
739 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
740 quickLoad->setShortcut(tr("F%1").arg(i));
741 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
742 m_gameActions.append(quickLoad);
743 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
744
745 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
746 quickSave->setShortcut(tr("Shift+F%1").arg(i));
747 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
748 m_gameActions.append(quickSave);
749 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
750 }
751
752 fileMenu->addSeparator();
753 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
754 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
755 m_gameActions.append(importShark);
756 addControlledAction(fileMenu, importShark, "importShark");
757
758 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
759 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
760 m_gameActions.append(exportShark);
761 addControlledAction(fileMenu, exportShark, "exportShark");
762
763 fileMenu->addSeparator();
764 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
765 connect(multiWindow, &QAction::triggered, [this]() {
766 GBAApp::app()->newWindow();
767 });
768 addControlledAction(fileMenu, multiWindow, "multiWindow");
769
770#ifndef Q_OS_MAC
771 fileMenu->addSeparator();
772#endif
773
774 QAction* about = new QAction(tr("About"), fileMenu);
775 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
776 fileMenu->addAction(about);
777
778#ifndef Q_OS_MAC
779 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
780#endif
781
782 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
783 m_shortcutController->addMenu(emulationMenu);
784 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
785 reset->setShortcut(tr("Ctrl+R"));
786 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
787 m_gameActions.append(reset);
788 addControlledAction(emulationMenu, reset, "reset");
789
790 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
791 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
792 m_gameActions.append(shutdown);
793 addControlledAction(emulationMenu, shutdown, "shutdown");
794
795 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
796 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
797 m_gameActions.append(yank);
798 addControlledAction(emulationMenu, yank, "yank");
799 emulationMenu->addSeparator();
800
801 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
802 pause->setChecked(false);
803 pause->setCheckable(true);
804 pause->setShortcut(tr("Ctrl+P"));
805 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
806 connect(m_controller, &GameController::gamePaused, [this, pause]() {
807 pause->setChecked(true);
808
809 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
810 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
811 QPixmap pixmap;
812 pixmap.convertFromImage(currentImage.rgbSwapped());
813 m_screenWidget->setPixmap(pixmap);
814 m_screenWidget->setLockAspectRatio(3, 2);
815 });
816 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
817 m_gameActions.append(pause);
818 addControlledAction(emulationMenu, pause, "pause");
819
820 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
821 frameAdvance->setShortcut(tr("Ctrl+N"));
822 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
823 m_gameActions.append(frameAdvance);
824 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
825
826 emulationMenu->addSeparator();
827
828 m_shortcutController->addFunctions(emulationMenu, [this]() {
829 m_controller->setTurbo(true, false);
830 }, [this]() {
831 m_controller->setTurbo(false, false);
832 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
833
834 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
835 turbo->setCheckable(true);
836 turbo->setChecked(false);
837 turbo->setShortcut(tr("Shift+Tab"));
838 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
839 addControlledAction(emulationMenu, turbo, "fastForward");
840
841 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
842 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
843 ffspeed->connect([this](const QVariant& value) {
844 m_controller->setTurboSpeed(value.toFloat());
845 }, this);
846 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
847 ffspeed->setValue(QVariant(-1.0f));
848 ffspeedMenu->addSeparator();
849 for (i = 2; i < 11; ++i) {
850 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
851 }
852 m_config->updateOption("fastForwardRatio");
853
854 m_shortcutController->addFunctions(emulationMenu, [this]() {
855 m_controller->startRewinding();
856 }, [this]() {
857 m_controller->stopRewinding();
858 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
859
860 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
861 rewind->setShortcut(tr("`"));
862 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
863 m_gameActions.append(rewind);
864 addControlledAction(emulationMenu, rewind, "rewind");
865
866 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
867 frameRewind->setShortcut(tr("Ctrl+B"));
868 connect(frameRewind, &QAction::triggered, [this] () {
869 m_controller->rewind(1);
870 });
871 m_gameActions.append(frameRewind);
872 addControlledAction(emulationMenu, frameRewind, "frameRewind");
873
874 ConfigOption* videoSync = m_config->addOption("videoSync");
875 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
876 videoSync->connect([this](const QVariant& value) {
877 m_controller->setVideoSync(value.toBool());
878 }, this);
879 m_config->updateOption("videoSync");
880
881 ConfigOption* audioSync = m_config->addOption("audioSync");
882 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
883 audioSync->connect([this](const QVariant& value) {
884 m_controller->setAudioSync(value.toBool());
885 }, this);
886 m_config->updateOption("audioSync");
887
888 emulationMenu->addSeparator();
889
890 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
891 m_shortcutController->addMenu(solarMenu);
892 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
893 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
894 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
895
896 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
897 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
898 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
899
900 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
901 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
902 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
903
904 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
905 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
906 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
907
908 solarMenu->addSeparator();
909 for (int i = 0; i <= 10; ++i) {
910 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
911 connect(setSolar, &QAction::triggered, [this, i]() {
912 m_controller->setLuminanceLevel(i);
913 });
914 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
915 }
916
917 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
918 m_shortcutController->addMenu(avMenu);
919 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
920 m_shortcutController->addMenu(frameMenu, avMenu);
921 for (int i = 1; i <= 6; ++i) {
922 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
923 connect(setSize, &QAction::triggered, [this, i]() {
924 showNormal();
925 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
926 });
927 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
928 }
929 QKeySequence fullscreenKeys;
930#ifdef Q_OS_WIN
931 fullscreenKeys = QKeySequence("Alt+Return");
932#else
933 fullscreenKeys = QKeySequence("Ctrl+F");
934#endif
935 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
936
937 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
938 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
939 lockAspectRatio->connect([this](const QVariant& value) {
940 m_display->lockAspectRatio(value.toBool());
941 }, this);
942 m_config->updateOption("lockAspectRatio");
943
944 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
945 resampleVideo->addBoolean(tr("Resample video"), avMenu);
946 resampleVideo->connect([this](const QVariant& value) {
947 m_display->filter(value.toBool());
948 }, this);
949 m_config->updateOption("resampleVideo");
950
951 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
952 ConfigOption* skip = m_config->addOption("frameskip");
953 skip->connect([this](const QVariant& value) {
954 m_controller->setFrameskip(value.toInt());
955 }, this);
956 for (int i = 0; i <= 10; ++i) {
957 skip->addValue(QString::number(i), i, skipMenu);
958 }
959 m_config->updateOption("frameskip");
960
961 avMenu->addSeparator();
962
963 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
964 ConfigOption* buffers = m_config->addOption("audioBuffers");
965 buffers->connect([this](const QVariant& value) {
966 emit audioBufferSamplesChanged(value.toInt());
967 }, this);
968 buffers->addValue(tr("512"), 512, buffersMenu);
969 buffers->addValue(tr("768"), 768, buffersMenu);
970 buffers->addValue(tr("1024"), 1024, buffersMenu);
971 buffers->addValue(tr("2048"), 2048, buffersMenu);
972 buffers->addValue(tr("4096"), 4096, buffersMenu);
973 m_config->updateOption("audioBuffers");
974
975 avMenu->addSeparator();
976
977 QMenu* target = avMenu->addMenu(tr("FPS target"));
978 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
979 fpsTargetOption->connect([this](const QVariant& value) {
980 emit fpsTargetChanged(value.toFloat());
981 }, this);
982 fpsTargetOption->addValue(tr("15"), 15, target);
983 fpsTargetOption->addValue(tr("30"), 30, target);
984 fpsTargetOption->addValue(tr("45"), 45, target);
985 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
986 fpsTargetOption->addValue(tr("60"), 60, target);
987 fpsTargetOption->addValue(tr("90"), 90, target);
988 fpsTargetOption->addValue(tr("120"), 120, target);
989 fpsTargetOption->addValue(tr("240"), 240, target);
990 m_config->updateOption("fpsTarget");
991
992#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
993 avMenu->addSeparator();
994#endif
995
996#ifdef USE_PNG
997 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
998 screenshot->setShortcut(tr("F12"));
999 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1000 m_gameActions.append(screenshot);
1001 addControlledAction(avMenu, screenshot, "screenshot");
1002#endif
1003
1004#ifdef USE_FFMPEG
1005 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1006 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1007 addControlledAction(avMenu, recordOutput, "recordOutput");
1008#endif
1009
1010#ifdef USE_MAGICK
1011 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1012 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1013 addControlledAction(avMenu, recordGIF, "recordGIF");
1014#endif
1015
1016 avMenu->addSeparator();
1017 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1018
1019 for (int i = 0; i < 4; ++i) {
1020 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1021 enableBg->setCheckable(true);
1022 enableBg->setChecked(true);
1023 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1024 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1025 }
1026
1027 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1028 enableObj->setCheckable(true);
1029 enableObj->setChecked(true);
1030 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1031 addControlledAction(videoLayers, enableObj, "enableOBJ");
1032
1033 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1034
1035 for (int i = 0; i < 4; ++i) {
1036 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1037 enableCh->setCheckable(true);
1038 enableCh->setChecked(true);
1039 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1040 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1041 }
1042
1043 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1044 enableChA->setCheckable(true);
1045 enableChA->setChecked(true);
1046 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1047 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1048
1049 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1050 enableChB->setCheckable(true);
1051 enableChB->setChecked(true);
1052 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1053 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1054
1055 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1056 m_shortcutController->addMenu(toolsMenu);
1057 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1058 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1059 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1060
1061 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1062 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1063 addControlledAction(toolsMenu, overrides, "overrideWindow");
1064
1065 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1066 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1067 addControlledAction(toolsMenu, sensors, "sensorWindow");
1068
1069 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1070 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1071 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1072
1073#ifdef USE_GDB_STUB
1074 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1075 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1076 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1077#endif
1078
1079 toolsMenu->addSeparator();
1080 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1081 "settings");
1082 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1083 "shortcuts");
1084
1085 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1086 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1087 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1088
1089#ifdef BUILD_SDL
1090 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1091 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1092 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1093#endif
1094
1095 toolsMenu->addSeparator();
1096
1097 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1098 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1099 m_gameActions.append(paletteView);
1100 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1101
1102 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1103 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1104 m_gameActions.append(memoryView);
1105 addControlledAction(toolsMenu, memoryView, "memoryView");
1106
1107 ConfigOption* skipBios = m_config->addOption("skipBios");
1108 skipBios->connect([this](const QVariant& value) {
1109 m_controller->setSkipBIOS(value.toBool());
1110 }, this);
1111
1112 ConfigOption* volume = m_config->addOption("volume");
1113 volume->connect([this](const QVariant& value) {
1114 m_controller->setVolume(value.toInt());
1115 }, this);
1116
1117 ConfigOption* mute = m_config->addOption("mute");
1118 mute->connect([this](const QVariant& value) {
1119 m_controller->setMute(value.toBool());
1120 }, this);
1121
1122 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1123 rewindEnable->connect([this](const QVariant& value) {
1124 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1125 }, this);
1126
1127 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1128 rewindBufferCapacity->connect([this](const QVariant& value) {
1129 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1130 }, this);
1131
1132 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1133 rewindBufferInterval->connect([this](const QVariant& value) {
1134 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1135 }, this);
1136
1137 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1138 allowOpposingDirections->connect([this](const QVariant& value) {
1139 m_inputController.setAllowOpposing(value.toBool());
1140 }, this);
1141
1142 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1143 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1144 exitFullScreen->setShortcut(QKeySequence("Esc"));
1145 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1146
1147 foreach (QAction* action, m_gameActions) {
1148 action->setDisabled(true);
1149 }
1150}
1151
1152void Window::attachWidget(QWidget* widget) {
1153 m_screenWidget->layout()->addWidget(widget);
1154 unsetCursor();
1155 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1156}
1157
1158void Window::detachWidget(QWidget* widget) {
1159 m_screenWidget->layout()->removeWidget(widget);
1160}
1161
1162void Window::appendMRU(const QString& fname) {
1163 int index = m_mruFiles.indexOf(fname);
1164 if (index >= 0) {
1165 m_mruFiles.removeAt(index);
1166 }
1167 m_mruFiles.prepend(fname);
1168 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1169 m_mruFiles.removeLast();
1170 }
1171 updateMRU();
1172}
1173
1174void Window::updateMRU() {
1175 if (!m_mruMenu) {
1176 return;
1177 }
1178 m_mruMenu->clear();
1179 int i = 0;
1180 for (const QString& file : m_mruFiles) {
1181 QAction* item = new QAction(file, m_mruMenu);
1182 item->setShortcut(QString("Ctrl+%1").arg(i));
1183 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1184 m_mruMenu->addAction(item);
1185 ++i;
1186 }
1187 m_config->setMRU(m_mruFiles);
1188 m_config->write();
1189 m_mruMenu->setEnabled(i > 0);
1190}
1191
1192QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1193 addHiddenAction(menu, action, name);
1194 menu->addAction(action);
1195 return action;
1196}
1197
1198QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1199 m_shortcutController->addAction(menu, action, name);
1200 action->setShortcutContext(Qt::WidgetShortcut);
1201 addAction(action);
1202 return action;
1203}
1204
1205WindowBackground::WindowBackground(QWidget* parent)
1206 : QLabel(parent)
1207{
1208 setLayout(new QStackedLayout());
1209 layout()->setContentsMargins(0, 0, 0, 0);
1210 setAlignment(Qt::AlignCenter);
1211}
1212
1213void WindowBackground::setSizeHint(const QSize& hint) {
1214 m_sizeHint = hint;
1215}
1216
1217QSize WindowBackground::sizeHint() const {
1218 return m_sizeHint;
1219}
1220
1221void WindowBackground::setLockAspectRatio(int width, int height) {
1222 m_aspectWidth = width;
1223 m_aspectHeight = height;
1224}
1225
1226void WindowBackground::paintEvent(QPaintEvent*) {
1227 const QPixmap* logo = pixmap();
1228 if (!logo) {
1229 return;
1230 }
1231 QPainter painter(this);
1232 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1233 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1234 QSize s = size();
1235 QSize ds = s;
1236 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1237 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1238 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1239 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1240 }
1241 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1242 QRect full(origin, ds);
1243 painter.drawPixmap(full, *logo);
1244}