all repos — mgba @ d054be88c7c48e42b0a3e33a9c47b281d97fc478

mGBA Game Boy Advance Emulator

src/gba/dma.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/dma.h>
  7
  8#include <mgba/internal/gba/gba.h>
  9#include <mgba/internal/gba/io.h>
 10
 11static void _dmaEvent(struct mTiming* timing, void* context, uint32_t cyclesLate);
 12
 13static void GBADMAService(struct GBA* gba, int number, struct GBADMA* info);
 14
 15static const int DMA_OFFSET[] = { 1, -1, 0, 1 };
 16
 17void GBADMAInit(struct GBA* gba) {
 18	gba->memory.dmaEvent.name = "GBA DMA";
 19	gba->memory.dmaEvent.callback = _dmaEvent;
 20	gba->memory.dmaEvent.context = gba;
 21	gba->memory.dmaEvent.priority = 0x40;
 22}
 23
 24void GBADMAReset(struct GBA* gba) {
 25	memset(gba->memory.dma, 0, sizeof(gba->memory.dma));
 26	int i;
 27	for (i = 0; i < 4; ++i) {
 28		gba->memory.dma[i].count = 0x4000;
 29	}
 30	gba->memory.dma[3].count = 0x10000;
 31	gba->memory.activeDMA = -1;
 32}
 33static bool _isValidDMASAD(int dma, uint32_t address) {
 34	if (dma == 0 && address >= BASE_CART0 && address < BASE_CART_SRAM) {
 35		return false;
 36	}
 37	return address >= BASE_WORKING_RAM;
 38}
 39
 40static bool _isValidDMADAD(int dma, uint32_t address) {
 41	return dma == 3 || address < BASE_CART0;
 42}
 43
 44uint32_t GBADMAWriteSAD(struct GBA* gba, int dma, uint32_t address) {
 45	struct GBAMemory* memory = &gba->memory;
 46	address &= 0x0FFFFFFE;
 47	if (_isValidDMASAD(dma, address)) {
 48		memory->dma[dma].source = address;
 49	} else {
 50		memory->dma[dma].source = 0;
 51	}
 52	return memory->dma[dma].source;
 53}
 54
 55uint32_t GBADMAWriteDAD(struct GBA* gba, int dma, uint32_t address) {
 56	struct GBAMemory* memory = &gba->memory;
 57	address &= 0x0FFFFFFE;
 58	if (_isValidDMADAD(dma, address)) {
 59		memory->dma[dma].dest = address;
 60	}
 61	return memory->dma[dma].dest;
 62}
 63
 64void GBADMAWriteCNT_LO(struct GBA* gba, int dma, uint16_t count) {
 65	struct GBAMemory* memory = &gba->memory;
 66	memory->dma[dma].count = count ? count : (dma == 3 ? 0x10000 : 0x4000);
 67}
 68
 69uint16_t GBADMAWriteCNT_HI(struct GBA* gba, int dma, uint16_t control) {
 70	struct GBAMemory* memory = &gba->memory;
 71	struct GBADMA* currentDma = &memory->dma[dma];
 72	int wasEnabled = GBADMARegisterIsEnable(currentDma->reg);
 73	if (dma < 3) {
 74		control &= 0xF7E0;
 75	} else {
 76		control &= 0xFFE0;
 77	}
 78	currentDma->reg = control;
 79
 80	if (GBADMARegisterIsDRQ(currentDma->reg)) {
 81		mLOG(GBA_MEM, STUB, "DRQ not implemented");
 82	}
 83
 84	if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) {
 85		currentDma->nextSource = currentDma->source;
 86		if (currentDma->nextSource >= BASE_CART0 && currentDma->nextSource < BASE_CART_SRAM && GBADMARegisterGetSrcControl(currentDma->reg) < 3) {
 87			currentDma->reg = GBADMARegisterClearSrcControl(currentDma->reg);
 88		}
 89		currentDma->nextDest = currentDma->dest;
 90		GBADMASchedule(gba, dma, currentDma);
 91	}
 92	// If the DMA has already occurred, this value might have changed since the function started
 93	return currentDma->reg;
 94};
 95
 96void GBADMASchedule(struct GBA* gba, int number, struct GBADMA* info) {
 97	switch (GBADMARegisterGetTiming(info->reg)) {
 98	case GBA_DMA_TIMING_NOW:
 99		info->when = mTimingCurrentTime(&gba->timing) + 3; // DMAs take 3 cycles to start
100		info->nextCount = info->count;
101		break;
102	case GBA_DMA_TIMING_HBLANK:
103	case GBA_DMA_TIMING_VBLANK:
104		// Handled implicitly
105		return;
106	case GBA_DMA_TIMING_CUSTOM:
107		switch (number) {
108		case 0:
109			mLOG(GBA_MEM, WARN, "Discarding invalid DMA0 scheduling");
110			return;
111		case 1:
112		case 2:
113			GBAAudioScheduleFifoDma(&gba->audio, number, info);
114			break;
115		case 3:
116			// Handled implicitly
117			break;
118		}
119	}
120	GBADMAUpdate(gba);
121}
122
123void GBADMARunHblank(struct GBA* gba, int32_t cycles) {
124	struct GBAMemory* memory = &gba->memory;
125	struct GBADMA* dma;
126	int i;
127	for (i = 0; i < 4; ++i) {
128		dma = &memory->dma[i];
129		if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_HBLANK && !dma->nextCount) {
130			dma->when = mTimingCurrentTime(&gba->timing) + 3 + cycles;
131			dma->nextCount = dma->count;
132		}
133	}
134	GBADMAUpdate(gba);
135}
136
137void GBADMARunVblank(struct GBA* gba, int32_t cycles) {
138	struct GBAMemory* memory = &gba->memory;
139	struct GBADMA* dma;
140	int i;
141	for (i = 0; i < 4; ++i) {
142		dma = &memory->dma[i];
143		if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_VBLANK && !dma->nextCount) {
144			dma->when = mTimingCurrentTime(&gba->timing) + 3 + cycles;
145			dma->nextCount = dma->count;
146		}
147	}
148	GBADMAUpdate(gba);
149}
150
151void GBADMARunDisplayStart(struct GBA* gba, int32_t cycles) {
152	struct GBAMemory* memory = &gba->memory;
153	struct GBADMA* dma = &memory->dma[3];
154	if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_CUSTOM && !dma->nextCount) {
155		dma->when = mTimingCurrentTime(&gba->timing) + 3 + cycles;
156		dma->nextCount = dma->count;
157		GBADMAUpdate(gba);
158	}
159}
160
161void _dmaEvent(struct mTiming* timing, void* context, uint32_t cyclesLate) {
162	UNUSED(timing);
163	UNUSED(cyclesLate);
164	struct GBA* gba = context;
165	struct GBAMemory* memory = &gba->memory;
166	struct GBADMA* dma = &memory->dma[memory->activeDMA];
167	if (dma->nextCount == dma->count) {
168		dma->when = mTimingCurrentTime(&gba->timing);
169	}
170	if (dma->nextCount & 0xFFFFF) {
171		GBADMAService(gba, memory->activeDMA, dma);
172	} else {
173		dma->nextCount = 0;
174		bool noRepeat = !GBADMARegisterIsRepeat(dma->reg);
175		noRepeat |= GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_NOW;
176		noRepeat |= memory->activeDMA == 3 && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_CUSTOM;
177		if (noRepeat) {
178			dma->reg = GBADMARegisterClearEnable(dma->reg);
179
180			// Clear the enable bit in memory
181			memory->io[(REG_DMA0CNT_HI + memory->activeDMA * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0;
182		}
183		if (GBADMARegisterGetDestControl(dma->reg) == GBA_DMA_INCREMENT_RELOAD) {
184			dma->nextDest = dma->dest;
185		}
186		if (GBADMARegisterIsDoIRQ(dma->reg)) {
187			GBARaiseIRQ(gba, IRQ_DMA0 + memory->activeDMA);
188		}
189		GBADMAUpdate(gba);
190	}
191}
192
193void GBADMAUpdate(struct GBA* gba) {
194	int i;
195	struct GBAMemory* memory = &gba->memory;
196	memory->activeDMA = -1;
197	uint32_t currentTime = mTimingCurrentTime(&gba->timing);
198	for (i = 0; i < 4; ++i) {
199		struct GBADMA* dma = &memory->dma[i];
200		if (GBADMARegisterIsEnable(dma->reg) && dma->nextCount) {
201			memory->activeDMA = i;
202			break;
203		}
204	}
205
206	if (memory->activeDMA >= 0) {
207		mTimingDeschedule(&gba->timing, &memory->dmaEvent);
208		mTimingSchedule(&gba->timing, &memory->dmaEvent, memory->dma[memory->activeDMA].when - currentTime);
209	} else {
210		gba->cpuBlocked = false;
211	}
212}
213
214void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
215	struct GBAMemory* memory = &gba->memory;
216	struct ARMCore* cpu = gba->cpu;
217	uint32_t width = 2 << GBADMARegisterGetWidth(info->reg);
218	int32_t wordsRemaining = info->nextCount;
219	uint32_t source = info->nextSource;
220	uint32_t dest = info->nextDest;
221	uint32_t sourceRegion = source >> BASE_OFFSET;
222	uint32_t destRegion = dest >> BASE_OFFSET;
223	int32_t cycles = 2;
224
225	gba->cpuBlocked = true;
226	if (info->count == info->nextCount) {
227		if (sourceRegion < REGION_CART0 || destRegion < REGION_CART0) {
228			cycles += 2;
229		}
230		if (width == 4) {
231			cycles += memory->waitstatesNonseq32[sourceRegion] + memory->waitstatesNonseq32[destRegion];
232		} else {
233			cycles += memory->waitstatesNonseq16[sourceRegion] + memory->waitstatesNonseq16[destRegion];
234		}
235		source &= -width;
236		dest &= -width;
237	} else {
238		if (width == 4) {
239			cycles += memory->waitstatesSeq32[sourceRegion] + memory->waitstatesSeq32[destRegion];
240		} else {
241			cycles += memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion];
242		}
243	}
244	info->when += cycles;
245
246	gba->performingDMA = 1 | (number << 1);
247	if (width == 4) {
248		if (source) {
249			memory->dmaTransferRegister = cpu->memory.load32(cpu, source, 0);
250		}
251		gba->bus = memory->dmaTransferRegister;
252		cpu->memory.store32(cpu, dest, memory->dmaTransferRegister, 0);
253		memory->dmaTransferRegister &= 0xFFFF0000;
254		memory->dmaTransferRegister |= memory->dmaTransferRegister >> 16;
255	} else {
256		if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
257			if (memory->savedata.type == SAVEDATA_AUTODETECT) {
258				mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
259				GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
260			}
261			memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata);
262		} else {
263			if (source) {
264				memory->dmaTransferRegister = cpu->memory.load16(cpu, source, 0);
265			}
266		}
267		if (destRegion == REGION_CART2_EX) {
268			if (memory->savedata.type == SAVEDATA_AUTODETECT) {
269				mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
270				GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
271			}
272			GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining);
273		} else {
274			cpu->memory.store16(cpu, dest, memory->dmaTransferRegister, 0);
275
276		}
277		memory->dmaTransferRegister |= memory->dmaTransferRegister << 16;
278		gba->bus = memory->dmaTransferRegister;
279	}
280	int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width;
281	int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width;
282	if (source) {
283		source += sourceOffset;
284	}
285	dest += destOffset;
286	--wordsRemaining;
287	gba->performingDMA = 0;
288
289	info->nextCount = wordsRemaining;
290	info->nextSource = source;
291	info->nextDest = dest;
292	if (!wordsRemaining) {
293		info->nextCount |= 0x80000000;
294	}
295	GBADMAUpdate(gba);
296}