src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "core/core.h"
17#include "core/config.h"
18#include "core/input.h"
19#include "core/thread.h"
20#include "gba/input.h"
21#ifdef M_CORE_GBA
22#include "gba/core.h"
23#include "gba/gba.h"
24#include "gba/supervisor/thread.h"
25#include "gba/video.h"
26#endif
27#ifdef M_CORE_GB
28#include "gb/core.h"
29#include "gb/gb.h"
30#include "gb/video.h"
31#endif
32#include "platform/commandline.h"
33#include "util/configuration.h"
34#include "util/vfs.h"
35
36#include <SDL.h>
37
38#include <errno.h>
39#include <signal.h>
40#include <sys/time.h>
41
42#define PORT "sdl"
43
44// TODO: Move somewhere
45enum mPlatform {
46 PLATFORM_NONE = -1,
47 PLATFORM_GBA,
48 PLATFORM_GB
49};
50
51static bool mSDLInit(struct mSDLRenderer* renderer);
52static void mSDLDeinit(struct mSDLRenderer* renderer);
53
54static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
55
56int main(int argc, char** argv) {
57 struct mSDLRenderer renderer = {};
58
59 struct mCoreOptions opts = {
60 .useBios = true,
61 .rewindEnable = true,
62 .audioBuffers = 512,
63 .videoSync = false,
64 .audioSync = true,
65 };
66
67 struct mArguments args;
68 struct mGraphicsOpts graphicsOpts;
69
70 struct mSubParser subparser;
71
72 initParserForGraphics(&subparser, &graphicsOpts);
73 bool parsed = parseArguments(&args, argc, argv, &subparser);
74 if (!parsed || args.showHelp) {
75 usage(argv[0], subparser.usage);
76 freeArguments(&args);
77 return !parsed;
78 }
79 if (args.showVersion) {
80 version(argv[0]);
81 freeArguments(&args);
82 return 0;
83 }
84
85 enum mPlatform platform = PLATFORM_NONE;
86
87 if (args.fname) {
88 struct VFile* vf = VFileOpen(args.fname, O_RDONLY);
89 if (!vf) {
90 printf("Could not open game. Are you sure the file exists?\n");
91 freeArguments(&args);
92 return 1;
93 }
94#ifdef M_CORE_GBA
95 else if (GBAIsROM(vf)) {
96 platform = PLATFORM_GBA;
97 renderer.width = VIDEO_HORIZONTAL_PIXELS;
98 renderer.height = VIDEO_VERTICAL_PIXELS;
99 renderer.core = GBACoreCreate();
100#ifdef BUILD_GL
101 mSDLGLCreate(&renderer);
102#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
103 mSDLGLES2Create(&renderer);
104#else
105 mSDLSWCreate(&renderer);
106#endif
107 }
108#endif
109#ifdef M_CORE_GB
110 else if (GBIsROM(vf)) {
111 platform = PLATFORM_GB;
112 renderer.width = GB_VIDEO_HORIZONTAL_PIXELS;
113 renderer.height = GB_VIDEO_VERTICAL_PIXELS;
114 renderer.core = GBCoreCreate();
115#ifdef BUILD_GL
116 mSDLGLCreate(&renderer);
117#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
118 mSDLGLES2CreateGB(&renderer);
119#else
120 mSDLSWCreateGB(&renderer);
121#endif
122 }
123#endif
124 else {
125 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
126 freeArguments(&args);
127 return 1;
128 }
129 }
130
131 renderer.ratio = graphicsOpts.multiplier;
132 if (renderer.ratio == 0) {
133 renderer.ratio = 1;
134 }
135 opts.width = renderer.width * renderer.ratio;
136 opts.height = renderer.height * renderer.ratio;
137
138 if (!renderer.core->init(renderer.core)) {
139 freeArguments(&args);
140 return 1;
141 }
142
143 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
144 mCoreInitConfig(renderer.core, PORT);
145 applyArguments(&args, &subparser, &renderer.core->config);
146
147 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
148 mCoreLoadConfig(renderer.core);
149
150 renderer.viewportWidth = renderer.core->opts.width;
151 renderer.viewportHeight = renderer.core->opts.height;
152#if SDL_VERSION_ATLEAST(2, 0, 0)
153 renderer.player.fullscreen = renderer.core->opts.fullscreen;
154 renderer.player.windowUpdated = 0;
155#else
156 renderer.fullscreen = renderer.core->opts.fullscreen;
157#endif
158
159 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
160 renderer.filter = renderer.core->opts.resampleVideo;
161
162 if (!mSDLInit(&renderer)) {
163 freeArguments(&args);
164 renderer.core->deinit(renderer.core);
165 return 1;
166 }
167
168 renderer.player.bindings = &renderer.core->inputMap;
169 mSDLInitBindingsGBA(&renderer.core->inputMap);
170 mSDLInitEvents(&renderer.events);
171 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
172 mSDLAttachPlayer(&renderer.events, &renderer.player);
173 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
174
175 int ret;
176
177 // TODO: Use opts and config
178 ret = mSDLRun(&renderer, &args);
179 mSDLDetachPlayer(&renderer.events, &renderer.player);
180 mInputMapDeinit(&renderer.core->inputMap);
181
182 mSDLDeinit(&renderer);
183
184 freeArguments(&args);
185 mCoreConfigFreeOpts(&opts);
186 mCoreConfigDeinit(&renderer.core->config);
187
188 return ret;
189}
190
191int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
192 struct mCoreThread thread = {
193 .core = renderer->core
194 };
195 if (!mCoreLoadFile(renderer->core, args->fname)) {
196 return 1;
197 }
198 mCoreAutoloadSave(renderer->core);
199 // TODO: Put back debugger
200
201 if (args->patch) {
202 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
203 if (patch) {
204 renderer->core->loadPatch(renderer->core, patch);
205 }
206 } else {
207 mCoreAutoloadPatch(renderer->core);
208 }
209
210 renderer->audio.samples = renderer->core->opts.audioBuffers;
211 renderer->audio.sampleRate = 44100;
212
213 bool didFail = !mSDLInitAudio(&renderer->audio, 0);
214 if (!didFail) {
215#if SDL_VERSION_ATLEAST(2, 0, 0)
216 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
217 mSDLSuspendScreensaver(&renderer->events);
218#endif
219 renderer->audio.core = renderer->core;
220 renderer->audio.sync = &thread.sync;
221
222 if (mCoreThreadStart(&thread)) {
223 mSDLResumeAudio(&renderer->audio);
224 renderer->runloop(renderer, &thread);
225 mCoreThreadJoin(&thread);
226 } else {
227 didFail = true;
228 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
229 }
230
231#if SDL_VERSION_ATLEAST(2, 0, 0)
232 mSDLResumeScreensaver(&renderer->events);
233 mSDLSetScreensaverSuspendable(&renderer->events, false);
234#endif
235
236 if (mCoreThreadHasCrashed(&thread)) {
237 didFail = true;
238 printf("The game crashed!\n");
239 }
240 }
241 renderer->core->unloadROM(renderer->core);
242 return didFail;
243}
244
245static bool mSDLInit(struct mSDLRenderer* renderer) {
246 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
247 printf("Could not initialize video: %s\n", SDL_GetError());
248 return false;
249 }
250
251 return renderer->init(renderer);
252}
253
254static void mSDLDeinit(struct mSDLRenderer* renderer) {
255 mSDLDeinitEvents(&renderer->events);
256 mSDLDeinitAudio(&renderer->audio);
257#if SDL_VERSION_ATLEAST(2, 0, 0)
258 SDL_DestroyWindow(renderer->window);
259#endif
260
261 renderer->deinit(renderer);
262
263 SDL_Quit();
264}