CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
20 - GB MBC: Fix MBC1 mode changing behavior
21 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
22 - GBA: Fix timing advancing too quickly in rare cases
23 - GBA Audio: Fix deserializing SOUNDCNT_L
24 - GBA Audio: Fix stereo in XQ audio
25 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA Hardware: Fix GB Player detection on big endian platforms
34 - GBA I/O: Green swap register should be readable
35 - GBA Memory: Improve gamepak prefetch timing
36 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
37 - GBA Memory: Improve robustness of Matrix memory support
38 - GBA SIO: Fix copying Normal mode transfer values
39 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
40 - GBA SIO: Fix deseralizing SIO registers
41 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
42 - GBA Video: Fix Hblank timing
43 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
44 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
45 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
46 - SM83: Emulate HALT bug
47Other fixes:
48 - 3DS: Redo video sync to be more precise
49 - 3DS: Fix crash with libctru 2.0 when exiting
50 - 3DS: Fix thread cleanup
51 - All: Improve export headers (fixes mgba.io/i/1738)
52 - Core: Ensure ELF regions can be written before trying
53 - Core: Fix reported ROM size when a fixed buffer size is used
54 - Core: Fix memory leak loading ELF files
55 - Debugger: Don't skip undefined instructions when debugger attached
56 - FFmpeg: Fix some small memory leaks
57 - FFmpeg: Fix encoding of time base
58 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
59 - GBA: Fix endianness issues in renderer proxy
60 - GBA Core: Fix memory leak when loading symbols
61 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
62 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
63 - Qt: Fix a race condition in the frame inspector
64 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
65 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
66 - mGUI: Fix closing down a game if an exit is signalled
67 - mVL: Fix injecting accidentally draining non-injection buffer
68 - SM83: Simplify register pair access on big endian
69 - VFS: Fix directory node listing on some filesystems
70Misc:
71 - 3DS: Use "wide mode" where applicable for slightly better filtering
72 - GB: Allow pausing event loop while CPU is blocked
73 - GBA: Allow pausing event loop while CPU is blocked
74 - Debugger: Keep track of global cycle count
75 - FFmpeg: Add looping option for GIF/APNG
76 - mGUI: Show battery percentage
77 - Qt: Renderer can be changed while a game is running
78 - Qt: Add hex index to palette view
79 - Qt: Add transformation matrix info to sprite view
80 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
81 - Util: Reset vector size on deinit
82 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
83
840.8.3: (2020-08-03)
85Emulation fixes:
86 - ARM: Fix LDM^ writeback to user-mode register
87 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
88 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
89 - GB MBC: Fix MBC1 RAM enable bit selection
90 - GB MBC: Fix MBC2 bit selection
91 - GB Memory: Fix OAM DMA from top 8 kB
92 - GB Video: Always initialize palette
93 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
94 - GBA Video: Fix invalid read in mode 4 mosaic
95 - GBA Video: Fix color of disabled screen
96 - SM83: Fix flags on little endian PowerPC
97Other fixes:
98 - 3DS: Fix garbage on borders of scaled screens
99 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
100 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
101 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
102 - CMake: Fix build with libzip 1.7
103 - CMake: Add missing dllexports.h file to dev installation
104 - GB Core: Fix extracting SRAM when none is present
105 - GBA: Fix leak if attempting to load BIOS multiple times
106 - GBA Memory: Fix instability on Wii when using AGBPrint
107 - GBA Savedata: Fix extracting save when not yet configured in-game
108 - Qt: Fix file handle leak on opening an invalid ROM
109 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
110 - Qt: Add missing option for Wisdom Tree in overrides list
111 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
112 - Util: Fix crash if PNG header fails to write
113 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
114 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
115Misc:
116 - FFmpeg: Use range coder for FFV1 to reduce output size
117 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
118 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
119
1200.8.2: (2020-06-14)
121Emulation fixes:
122 - ARM: Fix timing on Thumb shift instructions
123 - GB: Fix GBC game registers after skipping BIOS
124 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
125 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
126 - GBA: Add missing RTC overrides for Legendz games
127 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
128 - GBA SIO: Fix Multiplayer busy bit
129 - GBA SIO: Fix double-unloading active driver
130 - GBA Timers: Fix deserializing count-up timers
131 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
132 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
133 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
134 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
135 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
136 - GBA Video: Fix sprite/backdrop blending regression
137Other fixes:
138 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
139 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
140 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
141 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
142 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
143 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
144 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
145 - GBA: Reject incorrectly sized BIOSes
146 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
147 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
148 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
149Misc:
150 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
151 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
152 - Qt: Disable Replace ROM option when no game loaded
153 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
154 - Qt: Set icon for Discord Rich Presence
155 - Qt: Show a warning when save file can't be opened
156
1570.8.1: (2020-02-16)
158Emulation fixes:
159 - GB Serialize: Fix timing bug loading channel 4 timing
160 - GBA: Fix multiboot entry point while skipping BIOS
161 - GBA BIOS: Fix undefined instruction HLE behavior
162 - GBA DMA: Fix invalid audio DMA parameters
163 - GBA Memory: Misaligned SRAM writes are ignored
164 - GBA Serialize: Fix serializing DMA transfer register
165 - GBA Serialize: Fix audio DMA timing deserialization
166 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
167 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
168 - GBA Video: Fix OpenGL sprite flag priority
169Other fixes:
170 - Core: Fix race condition initializing thread proxy
171 - Core: Fix integer overflow in ELF loading
172 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
173 - FFmpeg: Disallow recording video with no audio nor video
174 - GBA: Automatically skip BIOS for multiboot ROMs
175 - Qt: Only dynamically reset video scale if a game is running
176 - Qt: Fix race condition with proxied video events
177 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
178 - Qt: Fix missing OSD messages
179 - Qt: Fix crash unloading shaders
180 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
181 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
182 - Qt: Fix window title not updating after shutting down game
183 - Qt: Fix GIF view not allowing manual filename entry
184 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
185 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
186 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
187 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
188 - Util: Fix crash reading invalid ELFs
189 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
190Misc:
191 - FFmpeg: Add more presets
192 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
193 - SDL: Use DirectSound audio driver by default on Windows
194 - Switch: Make OpenGL scale adjustable while running
195
1960.8.0: (2020-01-21)
197Features:
198 - Improved logging configuration
199 - One-Player BattleChip/Progress/Beast Link Gate support
200 - Add Game Boy Color palettes for original Game Boy games
201 - Debugger: Add unary operators and memory dereferencing
202 - GB: Expose platform information to CLI debugger
203 - Support Discord Rich Presence
204 - Debugger: Add tracing to file
205 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
206 - OpenGL renderer with high-resolution upscaling support
207 - Experimental high level "XQ" audio for most GBA games
208 - Interframe blending for games that use flicker effects
209 - Frame inspector for dissecting and debugging rendering
210 - Switch: Option to use built-in brightness sensor for Boktai
211 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
212 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
213 - Cheats: Add support for loading Libretro-style cht files
214 - GBA Cheats: Add support for loading EZ Flash-style cht files
215 - Support for unlicensed Wisdom Tree Game Boy mapper
216 - Qt: Add export button for tile view (closes mgba.io/i/1507)
217 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
218 - GB: Yanking gamepak now supported
219 - Qt: Memory range dumping (closes mgba.io/i/1298)
220Emulation fixes:
221 - GB: Fix using boot ROM with MMM01 games
222 - GB Audio: Only reset channel 3 sample in DMG mode
223 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
224 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
225 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
226 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
227 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
228 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
229 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
230 - GB Video: Fix color scaling in AGB mode
231 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
232 - GBA: Reset now reloads multiboot ROMs
233 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
234Other fixes:
235 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
236 - FFmpeg: Drain recording buffers
237 - GB: Fix reading ROM immediately after unmapping BIOS
238 - GB SIO: Fix lockstep failing games aren't reloaded
239 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
240 - Libretro: Fix crash changing allowing opposing directions (hhromic)
241 - Qt: Fix some Qt display driver race conditions
242 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
243 - Qt: Only show emulator restart warning once per settings saving
244 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
245 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
246 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
247Misc:
248 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
249 - Core: Add keysRead callback
250 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
251 - Core: Add more memory search ops (closes mgba.io/i/1510)
252 - Debugger: Make tracing compatible with breakpoints/watchpoints
253 - Debugger: Print breakpoint/watchpoint number when inserting
254 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
255 - FFmpeg: Support audio-only recording
256 - GB Memory: Support running from blocked memory
257 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
258 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
259 - GBA Savedata: EEPROM performance fixes
260 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
261 - Debugger: Add breakpoint and watchpoint listing
262 - mGUI: Remember name and position of last loaded game
263 - OpenGL: Only resize textures when needed
264 - Qt: Don't unload ROM immediately if it crashes
265 - Qt: Support switching webcams
266 - Qt: Cap window size on start to monitor size
267 - Qt: Open a message box for Qt frontend errors
268 - Qt: Increase maximum magnifications and scaling
269 - Qt: Add native FPS button to settings view
270 - Qt: Improve sync code
271 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
272 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
273 - Qt: Remove What's This icon from dialogs
274 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
275 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
276 - Qt: Show list of all sprites in sprite view
277 - Qt: Add option for disabling OSD messages
278 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
279 - SM83: Support PC-relative opcode decoding
280 - Switch: Dynamic display resizing
281 - Switch: Support file associations
282 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
283Changes from beta 1:
284Emulation fixes:
285 - ARM: Fix STR writeback pipeline stage
286 - ARM: Partially fix LDM/STM writeback with empty register list
287 - ARM: Fix stepping when events are pending
288 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
289 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
290 - GBA Timers: Improve timer startup emulation
291 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
292 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
293 - GBA Video: Fix effects blending improperly in some non-last windows
294 - GBA Video: Copy higher priority target 1 flag
295Other fixes:
296 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
297 - Core: Fix uninitialized memory issues with graphics caches
298 - Core: Return null for out of bounds cached tile VRAM querying
299 - GBA Video: Fix OpenGL fragment data binding
300 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
301 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
302 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
303 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
304 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
305 - Qt: Fix several cases where shader selections don't get saved
306 - Qt: Fix division by zero error in invalid TilePainter state
307 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
308 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
309 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
310 - Qt: Fix inability to clear default keybindings
311 - Qt: Release held actions if they get rebound
312 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
313 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
314 - Vita: Fix analog controls (fixes mgba.io/i/1554)
315 - Wii: Fix game fast-forwarding after slowing down
316 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
317Misc:
318 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
319 - GBA: Trim non-movie ROMs to 32 MiB if applicable
320 - GBA Audio: Redo channel 4 batching for GBA only
321 - GBA I/O: Stop logging several harmless invalid register reads
322 - GBA Video: Changing OpenGL scaling no longer requires restart
323 - Debugger: Separate aliases from main commands
324 - Debugger: Print break-/watchpoint ID when breaking in CLI
325 - Debugger: Minor interface cleanup
326 - SDL: Use controller GUID instead of name
327 - SM83: Rename LR35902 to SM83
328 - Tools: Allow using threaded renderer in perf.py
329 - Tools: Clean up unused argument in mgba-perf
330
3310.8 beta 1: (2019-10-20)
332- Initial beta for 0.8
333
3340.7.3: (2019-09-15)
335Emulation fixes:
336 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
337 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
338 - GB Audio: Improve channel 4 supersampling
339 - GB Printer: Reset printer buffer index after printing
340 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
341 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
342 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
343 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
344 - GBA Memory: Fix STM/LDM to invalid VRAM
345 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
346 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
347Other fixes:
348 - Core: Fix crashes if core directories aren't set
349 - Core: Fix crash when exiting game with cheats loaded
350 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
351 - GBA Cheats: Fix PARv3 Thumb hooks
352 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
353 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
354 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
355 - Qt: Fix race conditions initializing GDB stub
356 - Qt: Improve cheat view UX
357 - Libretro: Fix crash changing allowing opposing directions (hhromic)
358 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
359 - Switch: Fix threading-related crash on second launch
360Misc:
361 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
362 - Qt: Show error message if file failed to load
363
3640.7.2: (2019-05-25)
365Emulation fixes:
366 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
367 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
368 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
369 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
370 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
371 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
372 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
373 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
374 - GBA Video: Fix scanline cache with scale factor change edge cases
375 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
376 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
377Other fixes:
378 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
379 - All: Fix several memory leaks
380 - GB Core: Fix toggling WIN and OBJ being swapped
381 - GBA: Fix skipping BIOS on irregularly sized ROMs
382 - CMake: Fix .deb imagemagick dependencies
383 - FFmpeg: Improve initialization reliability and cleanup
384 - FFmpeg: Fix audio conversion producing gaps
385 - LR35902: Fix disassembly of several CB-prefix instructions
386 - LR35902: Fix trailing whitespace in disassembly
387 - Qt: More app metadata fixes
388 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
389 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
390 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
391 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
392 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
393 - Qt: Fix bounded fast forward with Qt Multimedia
394 - Qt: Fix saving settings with native FPS target
395 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
396Misc:
397 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
398 - Qt: Improve camera initialization
399 - Vita: Improved frame drawing speed
400
4010.7.1: (2019-02-24)
402Bugfixes:
403 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
404 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
405 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
406 - GB, GBA Serialize: Fix loading two states in a row
407 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
408 - GBA DMA: Fix Display Start DMAs
409 - GBA DMA: Fix DMA start/end timing
410 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
411 - GBA Memory: Fix a few AGBPrint crashes
412 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
413 - GBA SIO: Prevent writing read-only multiplayer bits
414 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
415 - Python: Fix crash when deleting files owned by library
416 - Python: Make sure GB link object isn't GC'd before GB object
417 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
418 - Qt: Fix tile and sprite views not always displaying at first
419 - Qt: Fix audio context holding onto closed game controller
420 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
421 - Qt: Fix window icon on X11
422 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
423 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
424 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
425Misc:
426 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
427 - Qt: Updated Italian translation (by Vecna)
428
4290.7.0: (2019-01-26)
430Features:
431 - ELF support
432 - Game Boy Camera support
433 - Qt: Set default Game Boy colors
434 - Game Boy Printer support
435 - Super Game Boy support
436 - Customizable autofire speed
437 - Ability to set default Game Boy model
438 - Map viewer
439 - Automatic cheat loading and saving
440 - GameShark and Action Replay button support
441 - AGBPrint support
442 - Debugger: Conditional breakpoints and watchpoints
443 - Ability to select GB/GBC/SGB BIOS on console ports
444 - Optional automatic state saving/loading
445 - Access to ur0 and uma0 partitions on the Vita
446 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
447 - GBA: ARMIPS/A22i-style and ELF symbol table support
448 - Initial Switch port
449Bugfixes:
450 - ARM: Fix MSR when T bit is set
451 - Core: Fix audio sync breaking when interrupted
452 - Core: Fix ordering events when scheduling during events
453 - FFmpeg: Fix encoding audio/video queue issues
454 - GB: Revamp IRQ handling based on new information
455 - GB: Fix IRQ disabling on the same T-cycle as an assert
456 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
457 - GB Audio: Clock frame events on DIV
458 - GB Audio: Fix channel 3 reset value
459 - GB Audio: Fix channel 4 initial LFSR
460 - GB Audio: Fix channel 1, 2 and 4 reset timing
461 - GB I/O: DMA register is R/W
462 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
463 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
464 - GB, GBA Savedata: Fix unmasking savedata crash
465 - GB Serialize: Fix audio state loading
466 - GB Serialize: Fix game title check
467 - GB Serialize: Fix IRQ pending/EI pending confusion
468 - GB Timer: Minor accuracy improvements
469 - GB Video: Fix dot clock timing being slightly wrong
470 - GB Video: Fix loading states while in mode 3
471 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
472 - GB Video: Fix SCX timing
473 - GB, GBA Video: Don't call finishFrame twice in thread proxy
474 - GBA: Reset WAITCNT properly
475 - GBA BIOS: Fix BitUnPack final byte
476 - GBA BIOS: Fix BitUnPack narrowing
477 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
478 - GBA DMA: Fix temporal sorting of DMAs of different priorities
479 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
480 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
481 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
482 - GBA Savedata: Fix savedata modified time updating when read-only
483 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
484 - GBA Serialize: Fix loading states in Hblank
485 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
486 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
487 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
488 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
489 - GBA Video: Start timing mid-scanline when skipping BIOS
490 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
491 - GBA Video: Make layer disabling work consistently
492 - PSP2: Fix more issues causing poor audio
493 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
494 - Qt: Improve FPS timer stability
495 - Util: Fix wrapping edge cases in RingFIFO
496Misc:
497 - 3DS: Remove deprecated CSND interface
498 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
499 - Core: Remove broken option for whether rewinding restores save games
500 - Feature: Added loading savestates from command line
501 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
502 - FFmpeg: Support lossless h.264 encoding
503 - FFmpeg: Support lossless VP9 encoding
504 - GBA Cheats: Allow multiple ROM patches in the same slot
505 - GB: Skip BIOS option now works
506 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
507 - GB Audio: Improved audio quality
508 - GB, GBA Audio: Increase max audio volume
509 - GB MBC: Remove erroneous bank 0 wrapping
510 - GB Video: Darken colors in GBA mode
511 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
512 - GBA: Implement display start DMAs
513 - GBA: Improve multiboot image detection
514 - GBA Memory: 64 MiB GBA Video cartridge support
515 - GBA Savedata: Remove ability to disable realistic timing
516 - GBA Timer: Use global cycles for timers
517 - Libretro: Add frameskip option
518 - mGUI: Add fast forward toggle
519 - PSP2: Use system enter key by default
520 - Python: Integrate tests from cinema test suite
521 - Qt: Redo GameController into multiple classes
522 - Qt: Prevent window from being created off-screen
523 - Qt: Add option to disable FPS display
524 - Qt: Options to mess around with layer placement
525 - Qt: Add load alternate save option
526 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
527 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
528 - Test: Restructure test suite into multiple executables
529 - Util: Don't build crc32 if the function already exists
530 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
531Changes from beta 1:
532Features:
533 - Libretro: Add Game Boy cheat support
534 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
535 - Switch: Rumble support
536 - Switch: Rotation support
537 - Switch: Screen stretching options
538 - Qt: State file load/save menu options
539 - Windows installer
540 - Tile viewer now has adjustable width
541 - Python: Experimental audio API
542Bugfixes:
543 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
544 - Core: Remember to deinit proxy ring FIFO
545 - Core: Reroot timing list when (de)scheduling
546 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
547 - GB MBC: Fix MBC30 SRAM
548 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
549 - GB Video: Fix SGB border hole size
550 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
551 - GBA: Fix GB Player features
552 - GBA I/O: SOUNDCNT_HI is readable when sound is off
553 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
554 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
555 - Libretro: Fix adding codes with hooks
556 - PSP2: Fix audio crackling after fast forward
557 - PSP2: Fix audio crackling when buffer is full
558 - Qt: Fix jumbled background when paused
559 - Qt: Fix FPS counter on Windows
560 - Qt: Fix focus issues with load/save state overlay
561 - Switch: Fix incorrect mapping for fast forward cap
562 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
563 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
564 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
565 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
566 - Qt: Ensure FATAL logs reach log view
567 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
568Misc:
569 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
570 - Debugger: Minor text fixes
571 - Debugger: Readability improvements (fixes mgba.io/i/1238)
572 - GB: Improved SGB2 support
573 - GB Audio: Skip frame if enabled when clock is high
574 - Libretro: Reduce rumble callbacks
575 - mGUI: Add SGB border configuration option
576 - mGUI: Add support for different settings types
577 - Python: Minor API improvements
578 - Qt: Ensure camera image is valid
579 - Qt: Debugger console history
580 - Qt: Detect presence of GL_ARB_framebuffer_object
581 - Qt: Minor memory view tweaks
582 - Res: Improve modeling of AGB/AGS screen in shaders
583 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
584 - Wii: Expose stretch configuration in settings
585 - Wii: Stretch now sets pixel-accurate mode size cap
586
5870.7 beta 1: (2018-09-24)
588- Initial beta for 0.7
589
5900.6.3: (2018-04-14)
591Bugfixes:
592 - GB Audio: Revert unsigned audio changes
593 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
594 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
595
5960.6.2: (2018-04-03)
597Bugfixes:
598 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
599 - 3DS: Fix opening files in directory names with trailing slashes
600 - LR35902: Fix watchpoints not reporting new value
601 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
602 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
603 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
604 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
605 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
606 - GBA: Fix SharkPort saves for EEPROM games
607 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
608 - GBA BIOS: Fix incorrect exit condition in LZ77
609 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
610 - GBA Cheats: Fix slide codes not initializing properly
611 - GBA DMA: ROM reads are forced to increment
612 - GBA Hardware: RTC accuracy improvements
613 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
614 - GBA Memory: Fix copy-on-write memory leak
615 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
616 - GBA Savedata: Fix crash when resizing flash
617 - GBA Video: Force align 256-color tiles
618 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
619 - PSP2: Fix issues causing poor audio
620 - Python: Fix package directory
621 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
622 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
623 - Wii: Fix screen tear when unpausing
624 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
625Misc:
626 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
627 - GB MBC: Remove erroneous bank 0 wrapping
628 - GBA: Improve multiboot image detection
629 - PSP2: Use system enter key by default
630
6310.6.1: (2017-10-01)
632Bugfixes:
633 - GB, GBA: Fix crashes when attempting to identify null VFiles
634 - GB, GBA: Fix sync to video with frameskip
635 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
636 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
637 - GB Core: Fix palette loading when loading a foreign config
638 - GB MBC: Pocket Cam memory should be accessible without enabling
639 - GB MBC: Fix SRAM sizes 4 and 5
640 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
641 - GB MBC: Fix RTC loading when file size is off
642 - GB Memory: Initialize peripheral pointers
643 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
644 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
645 - GB Memory: Actually load latch time from savestate
646 - GB Serialize: Fix deserializing video STAT
647 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
648 - GB Video: Fix potential hang when ending mode 0
649 - GB Video: Fix read mode when enabling LCD
650 - GBA: Reset active region as needed when loading a ROM
651 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
652 - GBA BIOS: Use core's VRAM variable instead of renderer's
653 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
654 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
655 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
656 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
657 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
658 - Python: Fix importing .gb or .gba before .core
659 - Qt: Fix command line debugger closing second game
660 - Qt: Fix LOG argument order
661 - Qt: Fix timezone issues with time overrides
662 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
663 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
664Misc:
665 - CMake: Fix CPack dependencies for libpng 1.6
666 - GBA: Detect hardware for Pokémon FireRed ROM hacks
667 - GBA Cheats: Improve detection of raw cheats
668 - Qt: Don't rebuild library view if style hasn't changed
669 - Qt: Allow overrides to be saved before a game is loaded
670 - Qt: Hide mouse immediately when loading
671 - SDL: Fix 2.0.5 build on macOS under some circumstances
672 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
673
6740.6.0: (2017-07-16)
675Features:
676 - Library view
677 - Sprite viewer
678 - Debugging console
679 - Improved memory viewer
680 - Memory search
681 - Command line ability to override configuration values
682 - Add option to allow preloading the entire ROM before running
683 - Add option for whether rewinding restores save games
684 - Savestates now contain any RTC override data
685 - Add option to lock video to integer scaling
686 - LR35902: Watchpoints
687 - LR35902/GB-Z80 disassembler
688 - GB: Tile viewer
689 - GB: Video/audio channel enabling/disabling
690 - GB: Symbol table support
691 - GB MBC: Add MBC1 multicart support
692 - GBA: Support printing debug strings from inside a game
693 - GBA: Better cheat type autodetection
694 - Implement keypad interrupts
695 - Configuration of gamepad hats
696 - Video log recording for testing and bug reporting
697 - Debugger: Segment/bank support
698 - Debugger: Execution tracing
699 - Qt: German translation (by Lothar Serra Mari)
700 - Qt: Spanish translation (by Kevin López)
701 - Qt: Italian translation (by theheroGAC)
702Bugfixes:
703 - ARM7: Fix MLA/*MULL/*MLAL timing
704 - Core: Fix crash with rewind if savestates shrink
705 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
706 - Core: Fix directory sets crashing on close if base isn't properly detached
707 - FFmpeg: Fix overflow and general issues with audio encoding
708 - GB: Fix flickering when screen is strobed quickly
709 - GB: Fix STAT blocking
710 - GB MBC: Fix ROM bank overflows getting set to bank 0
711 - GB MBC: Fix swapping carts not detect new MBC
712 - GB Timer: Improve DIV reset behavior
713 - GB Timer: Fix DIV batching if TAC changes
714 - GB Video: Reset renderer when loading state
715 - GBA: Fix multiboot ROM loading
716 - GBA: Fix multiboot loading resulting in too small WRAM
717 - GBA BIOS: Implement BitUnPack
718 - GBA BIOS: Fix ArcTan sign in HLE BIOS
719 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
720 - GBA BIOS: Fix INT_MIN/-1 crash
721 - GBA Hardware: Fix crash if a savestate lies about game hardware
722 - GBA I/O: Handle audio registers specially when deserializing
723 - GBA Memory: Improve initial skipped BIOS state
724 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
725 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
726 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
727 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
728 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
729 - LR35902: Fix core never exiting with certain event patterns
730 - LR35902: Fix pc overflowing current region off-by-one
731 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
732 - OpenGL: Fix some shaders causing offset graphics
733 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
734 - Qt: Fix window icon being stretched
735 - Qt: Fix data directory path
736 - Qt: Fix timing issues on high refresh rate monitors
737 - Qt: Fix linking after some windows have been closed
738 - Qt: Fix crash when changing audio settings after a game is closed
739 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
740 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
741 - Qt: Fix game unpausing after frame advancing and refocusing
742 - SDL: Fix game crash check
743 - SDL: Fix race condition with audio thread when starting
744 - SDL: Fix showing version number
745 - Test: Fix crash when loading invalid file
746 - Test: Fix crash when fuzzing fails to load a file
747 - Test: Don't rely on core for frames elapsed
748 - Test: Fix crash when loading invalid file
749 - Test: Fix crash when fuzzing fails to load a file
750 - Tools: Fix recurring multiple times over the same library
751 - Util: Fix overflow when loading invalid UPS patches
752 - Util: Fix highest-fd socket not being returned by SocketAccept
753 - Windows: Fix VDir.rewind
754Misc:
755 - All: Add C++ header guards
756 - All: Move time.h include to common.h
757 - 3DS, PSP2, Wii: Last directory loaded is saved
758 - CMake: Add ability to just print version string
759 - Core: New, faster event timing subsystem
760 - Core: Clean up some thread state checks
761 - Core: Add generic checksum function
762 - Core: Cores can now have multiple sets of callbacks
763 - Core: Restore sleep callback
764 - Core: Move rewind diffing to its own thread
765 - Core: Ability to enumerate and modify video and audio channels
766 - Core: List memory segments in the core
767 - Core: Move savestate creation time to extdata
768 - Core: Config values can now be hexadecimal
769 - Core: Improved threading interrupted detection
770 - Debugger: Modularize CLI debugger
771 - Debugger: Make building with debugging aspects optional
772 - Debugger: Add functions for read- or write-only watchpoints
773 - Debugger: Make attaching a backend idempotent
774 - Debugger: Add mDebuggerRunFrame convenience function
775 - Feature: Move game database from flatfile to SQLite3
776 - Feature: Support ImageMagick 7
777 - Feature: Make -l option explicit
778 - FFmpeg: Return false if a file fails to open
779 - FFmpeg: Force MP4 files to YUV420P
780 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
781 - GB: Reset with initial state of DIV register
782 - GB MBC: New MBC7 implementation
783 - GB Audio: Simplify envelope code
784 - GB Audio: Improve initial envelope samples
785 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
786 - GB Video: Improved video timings
787 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
788 - GBA, GB: ROM is now unloaded if a patch is applied
789 - GBA DMA: Refactor DMA out of memory.c
790 - GBA DMA: Move DMAs to using absolute timing
791 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
792 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
793 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
794 - GBA Memory: Support reading/writing POSTFLG
795 - GBA Memory: Remove unused prefetch cruft
796 - GBA Timer: Improve accuracy of timers
797 - GBA Video: Clean up unused timers
798 - GBA Video: Allow multiple handles into the same tile cache
799 - GBA Video, GB Video: Colors are now fully scaled
800 - GBA Video: Optimize when BLD* registers are written frequently
801 - OpenGL: Add xBR-lv2 shader
802 - Qt: Move last directory setting from qt.ini to config.ini
803 - Qt: Improved HiDPI support
804 - Qt: Expose configuration directory
805 - Qt: Merge "Save" and "OK" buttons in shader options
806 - Qt: Automatically load controller profile when plugged in
807 - Qt: Rename "Resample video" option to "Bilinear filtering"
808 - Qt: Remove audio thread
809 - Qt: Remove audio buffer sizing in AudioProcessorQt
810 - Qt: Re-enable QtMultimedia on Windows
811 - Qt: Make "Mute" able to be bound to a key
812 - Qt: Add .gb/.gbc files to the extension list in Info.plist
813 - Qt: Relax hard dependency on OpenGL
814 - Qt: Better highlight active key in control binding
815 - SDL: Remove scancode key input
816 - SDL: Automatically map controllers when plugged in
817 - Test: Add a basic test suite
818 - Util: Add size counting to Table
819 - Util: Add 8-bit PNG write support
820 - Util: Tune patch-fast extent sizes
821 - VFS: Call msync when syncing mapped data
822 - VFS: Allow truncating memory chunk VFiles
823 - VFS: Fix some minor VFile issues with FILEs
824 - VFS: Optimize expanding in-memory files
825 - VFS: Add VFileFIFO for operating on circle buffers
826Changes from beta 1:
827Features:
828 - Qt: Italian translation (by theheroGAC)
829 - Qt: Updated German translation
830Bugfixes:
831 - GB Audio: Fix incorrect channel 4 iteration
832 - GB Audio: Fix zombie mode bit masking
833 - GB Serialize: Fix timer serialization
834 - GB Video: Fix LYC regression
835 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
836 - GBA Timer: Fix count-up timing overflowing timer 3
837 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
838 - Qt: Fix memory search close button (fixes mgba.io/i/769)
839 - Qt: Fix window icon being stretched
840 - Qt: Fix initial window size (fixes mgba.io/i/766)
841 - Qt: Fix data directory path
842 - Qt: Fix controls not saving on non-SDL builds
843 - Qt: Fix translation initialization (fixes mgba.io/i/776)
844 - Qt: Fix patch loading while a game is running
845 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
846 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
847 - Qt: Fix GL-less build
848 - Qt: Fix Software renderer not handling alpha bits properly
849 - Qt: Fix screen background improperly stretching
850 - SDL: Fix cheats not loading
851Misc:
852 - GB Serialize: Add MBC state serialization
853 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
854 - GBA Timer: Improve accuracy of timers
855 - PSP2: Update toolchain to use vita.cmake
856 - Qt: Add language selector
857 - Qt: Minor test fixes
858 - Qt: Move shader settings into main settings window
859 - Qt: Dismiss game crashing/failing dialogs when a new game loads
860 - Qt: Properly ship Qt translations
861 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
862
8630.6 beta 1: (2017-06-29)
864 - Initial beta for 0.6
865
8660.5.2: (2016-12-31)
867Bugfixes:
868 - All: Fix fullscreen config option being ignored
869 - ARM7: PSR mode bits should not get sign extended
870 - GB: Fix audio not being deinitialized
871 - GB: Fix crash when masking savedata
872 - GB: Properly initialize sramRealVf variable
873 - GB Audio: Fix serialization of channel 3 and NR52 properties
874 - GB Audio: Reset envelope timer when reseting sound channel
875 - GB MBC: Fix SRAM dangling pointer with RTC games
876 - GB MBC: Fix initializing MBC when no ROM is loaded
877 - GB Memory: Fix patching ROM bank 0
878 - GB Memory: Fix starting HDMAs during mode 0
879 - GB Memory: Fix HDMA5 value after DMA completes
880 - GB Video: Initialize LCDC in renderer
881 - GB Video: Hblank IRQs should mask LYC=LY IRQs
882 - GBA: Fix IRQs firing after already being cleared
883 - GBA: Only unhalt CPU if appropriate bit is set in IE
884 - GBA: Add savegame override for Crash Bandicoot 2
885 - GBA BIOS: Fix MidiKey2Freq BIOS reads
886 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
887 - GBA Cheats: Fix GameShark ROM patches
888 - GBA I/O: Mask off WAITCNT bits that cannot be written
889 - GBA Memory: Fix misaligned BIOS reads
890 - GBA Memory: Fix VCOUNT being writable
891 - GBA Video: Fix out of bounds sprite transforms
892 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
893 - Libretro: Fix disabling BIOS
894 - Libretro: Fix Game Boy savestates and audio
895 - Qt: Fix changing resolution of software renderer
896 - Qt: Fix setting overrides
897 - Qt: Fix cut off tiles and alignment issues in tile viewer
898 - Qt: Only reset window dimensions when first shown
899 - Qt: Fix Qt Multimedia audio driver on big endian
900 - Qt: Fix Apply button for key and controller configurations
901 - VFS: Fix resizing memory chunks when not needed
902 - Windows: Fix Unicode directory handling
903Misc:
904 - GB, GBA: Prevent loading null ROMs
905 - GB Audio: Initialize wave RAM to GBC values
906 - GB Memory: Reset ROM bank when loading a ROM
907 - PSP2: Improved controller rumble
908
9090.5.1: (2016-10-05)
910Bugfixes:
911 - Core: Fix importing save games as read-only
912 - FFmpeg: Fix encoding AAC
913 - GB: Fix invalid STOP behavior on Game Boy Color
914 - GB: Initialize audio properly
915 - GB: Properly clear KEY1 bit 0 when switching speeds
916 - GB: Properly unload save files when unloading a ROM
917 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
918 - GB MBC: Fix MBC7 when size is incorrectly specified
919 - GB MBC: Fix RTC access when no save file is loaded
920 - GB SIO: Don't auto-clock external shift clock
921 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
922 - GB Video: Fix video frames getting missed when LCDC is off
923 - GB Video: Clear screen when LCDC is off
924 - GBA Cheats: Fix holding onto pointers that may get invalidated
925 - GBA Cheats: Fix key-activated CodeBreaker cheats
926 - GBA Cheats: Fix uninitialized memory getting freed when saving
927 - GBA Hardware: Improve Game Boy Player rumble behavior
928 - GBA Memory: Fix several unused I/O register read values
929 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
930 - LR35902: Fix events running with the wrong cycle active
931 - Qt: Fix "close" button on Overrides view
932 - Qt: Fix saving overrides
933 - Qt: Fix directory set unloading when replacing the ROM
934 - Qt: Fix patch loading
935 - Qt: Fix crash when saving an override if a game isn't loaded
936 - Qt: Fix showing default display driver as OpenGL (force 1.x)
937 - SDL: Attach rumble in SDL frontend
938 - Util: Fix PNG identification on files too small to be a PNG
939Misc:
940 - All: Only update version info if needed
941 - All: Split out install locations for Libretro and OpenEmu
942 - FFmpeg: Encoding cleanup
943 - GB: Reset active region when reloading ROM
944 - GB Memory: Initialize RAM pattern for GBC
945 - GB Video: Improved video timings
946 - Qt: Manage window sizes slightly better
947 - Qt: Remember scale option independent of core dimensions
948
9490.5.0: (2016-09-19)
950Features:
951 - Game Boy support
952 - Support for encrypted CodeBreaker GBA cheats
953 - Emulation of Vast Fame protected GBA carts (taizou)
954 - Tile viewer
955 - Threaded rendering mode
956 - Libretro: Memory map and achievement support (leiradel)
957 - GUI: Add UI control remapping
958 - GUI: Add fast-forward
959 - Wii: 240p support
960 - 3DS: Adjustable screen darkening
961 - Ability to temporarily load a savegame
962 - Load specific files out of archives
963 - Automatic BIOS detection
964Bugfixes:
965 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
966 - Debugger: Fix GDB breakpoints
967 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
968 - GBA: Fix filehandle leak with savegames
969 - GBA: Timer 0 cannot be count up
970 - GBA: Count up timers should not count themselves
971 - GBA Memory: Fix mirror on non-overdumped Classic NES games
972 - GBA Memory: Fix ldm {pc}
973 - GBA Savedata: Fix savedata sync timer
974 - GBA Savedata: Only unmap savedata if present
975 - GBA Serialize: Savestates now properly store prefetch
976 - GBA Video: WIN0/1 take priority over OBJWIN
977 - GBA Video: Fix out-of-order OBJWIN
978 - PSP2: Fix GPU crash while exiting
979 - PSP2: Fix VSync
980 - PSP2: Fix accelerometer range
981 - PSP2: Actually load screen mode setting
982 - PSP2: Fix gyroscope direction
983 - PSP2: Delete threads after they return
984 - PSP2: Fix mapping/unmapping from not at 0
985 - Qt: Fix bug in software renderer scaling
986 - Qt: Fix hanging key press after disabling autofire
987 - Qt: Fix being unable to pause manually when using auto-pausing
988 - SDL: Fix axes being mapped wrong
989 - Util: Fix realloc semantics in utf16to8
990 - Util: Fix inserting too many items into a hash table
991 - VFS: Fix uninitialized varaible reading from 7z
992 - VFS: Fix reading multiple files from a 7z archive
993 - Wii: Fix framelimiting after a slowdown
994 - Wii: Fix garbage flash at startup
995Misc:
996 - 3DS: Use blip_add_delta_fast for a small speed improvement
997 - 3DS: Allow UTF-16 filenames
998 - 3DS: Port to using citro3D
999 - 3DS: Use system font for menus
1000 - 3DS: Attempt to use Core 2 for threads
1001 - 3DS: Adjustable filering
1002 - 3DS: 3D banner
1003 - All: Add QUIET parameter to silence CMake
1004 - All: Faster memory read/write
1005 - ARM7: Support forcing Thumb mode via MSR
1006 - ARM7: Flush prefetch cache when loading CPSR via MSR
1007 - ARM7: Clean up instruction decoding for future expandability
1008 - Debugger: Support register and memory writes via GDB stub
1009 - Debugger: Add software breakpoint support to gdb
1010 - FFmpeg: Full support for libavcodec 56+
1011 - GBA: Better debug logging if event processing breaks
1012 - GBA Audio: Force audio DMAs to not increment destination
1013 - GBA BIOS: Use custom ArcTan, not relying on OS
1014 - GBA Hardware: Clean up dead code in GBP
1015 - GBA Memory: Optimize stalling behavior
1016 - GBA Memory: Optimize Load-/StoreMultiple
1017 - GBA Savedata: Add realistic timing for EEPROM
1018 - GBA Serialize: Savestates now store if CPU was halted
1019 - GBA Video: Remove old slow path fallback
1020 - GBA Video: Optimize sprite drawing
1021 - GBA Video: Optimize mode 0 rendering
1022 - GBA Video: Optimize compositing cases slightly
1023 - GUI: Screenshot dimensions are now passed through
1024 - GUI: Add back logging
1025 - GUI: Only reload config if manually saved
1026 - GUI: Increase scrolling speed
1027 - OpenGL: Log shader compilation failure
1028 - OpenGL: Add texSize uniform
1029 - Qt: Make -g flag work in Qt build
1030 - Qt: Simplify OpenGL context creation
1031 - Qt: Thread startup improvements
1032 - Qt: Make audio channel/video layer options shortcut mappable
1033 - Qt: Remove some C99isms from C++ code
1034 - Qt: Remove default autofire mappings
1035 - Qt: Make reseting when pasued frame-accurate
1036 - Qt: Rearchitect game closing codepath
1037 - PSP2: Use system font for menus
1038 - PSP2: Add rumble for PS TV
1039 - PSP2: Add fit-to-height screen mode
1040 - PSP2: Sync files per descriptor
1041 - PSP2: Allow UTF-8 filenames
1042 - PSP2: Screenshots are now saved into the Photo Gallery
1043 - PSP2: Stop underclocking when menuing
1044 - SDL: Increase default audio buffer size to 1024 samples
1045 - SDL: More responsive rumble
1046 - Util: Add Vector GetConstPointer
1047 - Util: Add rtrim
1048 - Util: Add endswith
1049 - VFS: Improve zip file detection
1050 - Wii: Add pixelated resample filter
1051 - Windows: Add native VDir support
1052 - Util: Add PRIz macro for libc versions that don't support %z
1053
10540.4.1: (2016-07-11)
1055Bugfixes:
1056 - All: Fix several file handle leaks
1057 - All: Fix instruction tables getting zeroed when linking sometimes
1058 - ARM7: Fix flags on SBC/RSC
1059 - ARM7: Fix setting spsr privilege bits when spsr is empty
1060 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1061 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1062 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1063 - GBA Memory: Fix executing code from OBJ region of VRAM
1064 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1065 - GBA Serialize: Fix loading savegames from savestates
1066 - OpenGL: Correct boolean vector strcmp strings for uniforms
1067 - Qt: Fix sending gameStopped twice
1068 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1069 - Qt: Fix initial state of key mapping
1070 - Qt: Initialize m_useBios
1071 - SDL: Fix joystick initialization on BSD
1072 - SDL: Fix potential joystick crash in games with rumble
1073 - SDL: Fix SDL 1.2 build
1074 - SDL: Fix sporadic crash when deinitializing audio
1075 - Shaders: Fix AGS-001 shader with some bad drivers
1076 - Util: Use closesocket on Windows
1077 - Util: Fix socket bind addresses
1078 - VFS: Fix reading 7z archives without rewinding first
1079 - VFS: VFileFromFD should not open directories
1080 - Wii: Fix tilting direction
1081 - Util: Fix realloc semantics in utf16to8
1082Misc:
1083 - All: Allow use of external minizip library
1084 - Debugger: CLI debugger now exits when end-of-stream is reached
1085 - FFmpeg: Update dependencies on Ubuntu
1086 - GBA: Slightly optimize GBAProcessEvents
1087 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1088 - GBA Video: Null renderer should return proper register values
1089 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1090 - Qt: Add preset for DualShock 4
1091 - Qt: Update 360 input profile on OS X to reflect newer drivers
1092 - Qt: Remove use of NaN
1093 - Qt: Canonicalize file paths when loading games
1094 - Qt: Add refresh button to controller editing
1095 - SDL: Remove default gamepad mappings
1096 - Util: Fix intermittent build failure on OS X
1097 - VFS: VFile.sync now updates modified time
1098
10990.4.0: (2016-02-02)
1100Features:
1101 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1102 - I/O viewer
1103 - Booting of multiboot images
1104 - Customization of GIF recording
1105 - Libretro: Cheat code support
1106 - Support for GLSL shaders
1107 - ROM information view
1108 - Support for VBA-style cheat codes
1109 - Savestates now store creation timestamps
1110 - Key autofire
1111 - Libretro: Allow blocking opposing directional input
1112 - OpenEmu core for OS X
1113 - Libretro: Settings for using BIOS and skipping intro
1114 - Libretro: Customizable idle loop removal
1115 - Implemented cycle counting for sprite rendering
1116 - Cleaner, unified settings window
1117 - Added a setting for pausing when the emulator is not in focus
1118 - Customizable paths for save games, save states, screenshots and patches
1119 - Controller hotplugging
1120 - Ability to store save games and active cheats within savestates
1121Bugfixes:
1122 - ARM7: Fix sign of unaligned LDRSH
1123 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1124 - Debugger: Fix watchpoints in gdb
1125 - GBA: Fix warnings when creating and loading savestates
1126 - GBA: Fix Iridion II savetype
1127 - GBA BIOS: Fix misaligned CpuSet
1128 - GBA Cheats: Fix cheats setting the Action Replay version
1129 - GBA Hardware: Fix GPIO on big endian
1130 - GBA Memory: Fix DMA register writing behavior
1131 - GBA Memory: Fix DMAs triggering two cycles early
1132 - Libretro: Fix aspect ratio
1133 - Qt: Fix some potential crashes with the gamepad mapping
1134 - Qt: Fix keys being mapped incorrectly when loading configuration file
1135 - Util: Fix PowerPC PNG read/write pixel order
1136 - Util: Fix excessive memory allocation when decoding a PNG
1137 - VFS: Fix VFileReadline and remove _vfdReadline
1138Misc:
1139 - All: Improved PowerPC support
1140 - All: Fix some undefined behavior warnings
1141 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1142 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1143 - GBA: Implement bad I/O register loading
1144 - GBA: Allow jumping to OAM and palette RAM
1145 - GBA BIOS: Finish implementing RegisterRamReset
1146 - GBA Config: Add "override" layer for better one-time configuration
1147 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1148 - GBA Memory: Use a dynamically sized mask for ROM memory
1149 - GBA Memory: Implement several unimplemented memory access types
1150 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1151 - GBA RR: Starting from savestate now embeds the savegame
1152 - GBA RR: Add preliminary SRAM support for VBM loading
1153 - GBA RR: Add support for resets in movies
1154 - GBA Video: Remove lastHblank, as it is implied
1155 - Libretro: Use anonymous memory mappers for large blocks of memory
1156 - Libretro: Add install target for libretro core
1157 - Qt: Window size command line options are now supported
1158 - Qt: Increase usability of key mapper
1159 - Qt: Add 'Apply' button to settings window
1160 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1161 - Qt: Allow use of modifier keys as input
1162 - Qt: Optimize log viewer
1163 - Qt: Added button for breaking into the GDB debugger
1164 - Qt: Add box for showing duration of rewind
1165 - SDL: Support fullscreen in SDL 1.2
1166 - SDL: Allow GBASDLAudio to be used without a thread context
1167 - Util: Use VFile for configuration
1168 - Util: Add MutexTryLock
1169
11700.3.2: (2015-12-16)
1171Bugfixes:
1172 - ARM7: Fix STRT/STRBT
1173 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1174 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1175 - Libretro: Fix problems with rumble not turning off
1176 - GBA: Fix idle skip state being retained between games
1177 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1178 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1179 - GBA BIOS: Fix Sqrt sign
1180 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1181 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1182 - GBA Memory: Fix DMA behavior for SRAM accesses
1183 - GBA Memory: Fix Store8 to OBJ VRAM
1184 - GBA Memory: Fix alignment of LDM/STM on SRAM
1185 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1186 - GBA Memory: Fix timing of DMAs
1187 - GBA Video: Fix _mix for 15-bit color
1188 - GBA Video: Fix OAM and palette initialization
1189 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1190 - Qt: Use safer isLoaded check in GameController
1191 - Qt: Fix a race condition in PainterGL that could lead to a crash
1192 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1193 - Qt: Fix font size in memory viewer
1194 - Qt: Fix a crash in the memory viewer
1195 - Qt: Add additional checks in CheatModel to prevent crashes
1196 - Qt: Fix race condition with setting sample rate
1197 - Qt: Fix crash when closing multiplayer windows
1198 - Qt: Fix resetting while paused
1199Misc:
1200 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1201 - Qt: Add mute option to menu
1202
12030.3.1: (2015-10-24)
1204Bugfixes:
1205 - ARM7: Fix instruction decoding of Thumb shifts
1206 - GBA: Deinit savegame when unloading a ROM
1207 - GBA: Fix BIOS check on big endian
1208 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1209 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1210 - GBA Audio: Fix audio channels being silenced at the wrong time
1211 - GBA Memory: Fix bad BIOS Load16 on big endian
1212 - GBA Memory: Fix bad Load8 on big endian
1213 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1214 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1215 - GBA Video: Fix objwin and blending interaction on sprites
1216 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1217 - Libretro: Fix a memory leak with the render buffer
1218 - Qt: Windows no longer spawn in the top left on first launch
1219 - Qt: Fix install path of XDG desktop file with DESTDIR
1220 - Qt: Fix drag and drop on Windows
1221 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1222 - VFS: Fix return values of VFileFILE.read and .write
1223Misc:
1224 - All: Reset next event to cycles instead of zero to interrupt
1225 - All: Add --version flag
1226 - ARM7: Force disable LTO on two files to work around a GCC bug
1227 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1228 - GBA: Better memory handling with PNG savestates
1229 - GBA: Additional savestate sanity checks
1230 - GBA: Check for cycle count being too high
1231 - GBA Audio: Allow GBAAVStream to have no video callback
1232 - GBA BIOS: Implement RegisterRamReset for SIO registers
1233 - Qt: Remove useless help icons in dialogs
1234 - Qt: Prevent savestate window from opening while in multiplayer
1235 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1236 - Qt: Dropping multiplayer windows works more cleanly now
1237
12380.3.0: (2015-08-16)
1239Features:
1240 - Ability to hide individual background layers, or OBJs
1241 - Ability to mute individual audio channels
1242 - Palette viewer and exporter
1243 - Volume control
1244 - More shortcuts are editable (e.g. quick save/load)
1245 - Rewind now shows the frame after rewinding
1246 - Import/Export of GameShark/Action Replay snapshots
1247 - Add "Step backwards" item for single increment rewind
1248 - Deadzone estimation for game controllers
1249 - Analog inputs can be used for shortcuts
1250 - Menu items for specific solar sensor brightness levels
1251 - Remappable controls for tilt and gyroscope sensors
1252 - Status messages for actions taken while a game is running (e.g. save/load state)
1253 - Memory inspector
1254 - Screensaver can now be suspended while a game is running
1255 - Load/save the most recent savestate slot
1256 - Support varible speed (PWM) rumble
1257 - Ability to cap fast forward speed
1258 - Finer control over FPS target
1259 - Holdable shortcut for rewinding one frame at a time
1260 - Ability to boot directly into the BIOS
1261 - Preliminary support for yanking out the game pak while a game is running
1262 - Thumb-drive mode by putting a file called portable.ini in the same folder
1263 - Configurable display driver, between software and OpenGL
1264 - Undo-able savestate loading and saving
1265 - Controller profiles now store shortcut settings
1266 - Default controller profiles for several common controllers
1267 - Libretro now supports BIOS, rumble and solar sensor
1268 - Implement BIOS call Stop, for sleep mode
1269 - Automatically load patches, if found
1270 - Improved video synchronization
1271 - Configurable audio output sample rate
1272Bugfixes:
1273 - ARM7: Fix SWI and IRQ timings
1274 - ARM7: Fix Thumb MUL timing
1275 - ARM7: Fix timing of multiplies to use N cycles
1276 - ARM7: ARMHotplugDetach should call deinit
1277 - Debugger: Fix use-after-free in breakpoint clearing code
1278 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1279 - GBA: Cap audio FIFO read size during deserialization
1280 - GBA: Check for corrupted savestates when loading
1281 - GBA: Check for improperly sized savestates when loading
1282 - GBA: Check for savestates made from differently sized ROMs
1283 - GBA: Fix calls to endian-independent loadstores
1284 - GBA: Fix timing of reading from timer registers
1285 - GBA: Ensure cycles never go negative
1286 - GBA Audio: Force audio FIFOs to 32-bit
1287 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1288 - GBA Audio: Fix sample order in audio channel 3
1289 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1290 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1291 - GBA Memory: Improve Thumb open bus behavior
1292 - GBA Memory: Fix potential DMA issue when loading a savestate
1293 - GBA Memory: Fix load/store multiple video memory waitstates
1294 - GBA SIO: Fix reseting when there are SIO devices attached
1295 - GBA Video: Blended sprites should never have other effects applied
1296 - GBA Video: Fix out-of-bounds tiles in mosaic
1297 - GBA Video: Fix windows not affecting sprites
1298 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1299 - GBA Video: Fix timing on first scanline
1300 - Qt: Better cleanup when a game crashes
1301 - Qt: Fix open ROM dialog filtering for archive formats
1302 - Qt: Cap the maximum number of multiplayer windows
1303 - Qt: Fix maximum year in sensor override
1304 - Qt: Fix window being too tall after exiting fullscreen
1305 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1306 - Qt: Fix analog buttons not getting unmapped
1307 - Qt: Fix passing command line options
1308 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1309 - SDL: Fix SDL build when OpenGL is missing
1310 - Util: Allow loading IPS patches that grow the ROM
1311 - VFS: Fix resource leaks if some allocations fail
1312 - VFS: Fix line-reading to return proper values
1313 - Video: Fix an issue with very long filenames
1314 - Util: Fix formatting of floats
1315Misc:
1316 - All: Add --help flag for command line programs
1317 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1318 - All: Enable static linking for Windows
1319 - All: Enable static linking for OS X
1320 - All: Threads are now named
1321 - All: Proper handling of Unicode file paths
1322 - ARM7: Add emulation for Undefined CPU mode
1323 - ARM7: Reduce the size of the Thumb instruction table
1324 - GBA: Add status log level
1325 - GBA: GBARewind now returns how many states it has rewound
1326 - GBA: SIO logging layer
1327 - GBA BIOS: Stub out SoundBias
1328 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1329 - GBA: Don't include GBACLIDebugger struct unless needed
1330 - GBA: Savedata is now synced shortly after data finishes being written
1331 - GBA: Process multiple timer events at once, if necessary
1332 - GBA Audio: Implement audio reset for channels A/B
1333 - GBA Audio: Process multiple audio events at once, if necessary
1334 - GBA Hardware: Backport generic RTC source into core
1335 - GBA Input: Allow axes and buttons to be mapped to the same key
1336 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1337 - GBA SIO: Add a dummy driver for Normal mode
1338 - GBA Thread: Add functionality for running callbacks on the GBA thread
1339 - GBA Thread: Split GBASync into a separate file
1340 - GBA Video: Refactor software renderer into separate files
1341 - GBA Video: Slightly optimize mode 0 mosaic rendering
1342 - Debugger: Free watchpoints in addition to breakpoints
1343 - Qt: Handle saving input settings better
1344 - Qt: Move GL frame drawing back onto its own thread
1345 - Qt: Fast forward (held) option moved from Other to Emulation menu
1346 - Qt: Show version info in window title
1347 - Qt: Migrate multiplayer window handling into GBAApp
1348 - Qt: Unified file opening and saving with last location
1349 - Qt: Fix windows being resizable when they shouldn't have been
1350 - Qt: Only hide cursor in full screen
1351 - Qt: Replace pause-after-frame mutex with an atomic
1352 - Qt: Add application icon and XDG desktop files
1353 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1354 - Qt: Don't save window size when entering fullscreen
1355 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1356 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1357 - Qt: Increase usability of key mapper
1358 - Qt: Show checkmark for window sizes
1359 - Qt: Set window path to loaded ROM
1360 - Perf: Ability to load savestates immediately on launch
1361 - SDL: Properly check for initialization
1362 - SDL: Clean up initialization functions
1363 - SDL: Clean up GL context
1364 - Util: Allow disabling the threading code entirely
1365 - VFS: Add sync method to force syncing with backing
1366
13670.2.1: (2015-05-13)
1368Bugfixes:
1369 - All: Fix sanitize-deb script not cleaning up after itself
1370 - All: Fix dependencies for libavcodec on Debian-derived platforms
1371 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1372 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1373 - ARM7: Fix ARM multiply instructions when PC is a destination register
1374 - Debugger: Fix use-after-free in breakpoint clearing code
1375 - Debugger: Fix boundary conditions in tab completion
1376 - GBA: Fix timers not updating timing when writing to only the reload register
1377 - GBA: Fix rewind boundary conditions
1378 - GBA: Add initial I/O register settings for background matrix registers
1379 - GBA: Fix hang when loading a savestate if sync to video is enabled
1380 - GBA: Handle out-of-bounds I/O access
1381 - GBA: Fix bounds-checking on EEPROM access
1382 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1383 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1384 - GBA Memory: Allow SRAM to be 64kB
1385 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1386 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1387 - GBA Video: Fix second frame mode 5
1388 - Perf: Fix race condition if a game crashes immediately on start
1389 - Qt: Fix Display object leak when closing a window
1390 - Qt: Fix .deb dependencies
1391 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1392 - Qt: Fix window not regaining focus after exiting savestate window
1393 - Qt: Fix regression where video would not record if the game had already started
1394 - Qt: Fix potential crash if a gamepad causes focus to change
1395 - Qt: Fix controller axis querying
1396 - Qt: Fix multiplayer windows opening as the wrong size
1397 - Qt: Fix controllers sometimes not loading the right profile
1398 - SDL: Fix boundary conditions for joystick adjustments
1399 - SDL: Allocate properly sized input maps
1400 - SDL: Fix potential build issues when Qt and SDL2 are in use
1401 - Util: Fix resource leak in UTF-8 handling code
1402 - Util: Fix a null-pointer issue when attempting to delete a key
1403 - VFS: Fix resource leaks if some allocations fail
1404 - Video: Fix an issue with very long filenames
1405Misc:
1406 - GBA Memory: Soft-crash if jumping past the end of a ROM
1407 - Qt: Show multiplayer numbers in window title
1408 - Qt: Solar sensor can have shortcuts set
1409
14100.2.0: (2015-04-03)
1411Features:
1412 - Support for gamepad axes, e.g. analog sticks or triggers
1413 - Add scale presets for up to 6x
1414 - Settings window
1415 - Bilinear resampling option
1416 - Add option to skip BIOS start screen
1417 - List of recently opened games
1418 - Support for games using the Solar Sensor
1419 - Better audio resampling via blip-buf
1420 - Game Pak overrides dialog for setting savetype and sensor values
1421 - Support for games using the tilt sensor
1422 - Remappable shortcuts for keyboard and gamepad
1423 - Rewinding of emulation
1424 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1425 - Support IPv6
1426 - Save directory of last loaded file
1427 - Support BPS patches
1428 - Automatically detect and optimize out idle loops
1429 - Configurable game overrides
1430 - Support loading 7-Zip files
1431 - Drag and drop game loading
1432 - Cheat code support
1433 - Runtime configurable audio driver
1434 - Libretro core for use with RetroArch and other front-ends
1435 - Controller profiles for setting different bindings for different controllers
1436 - Ability to lock aspect ratio
1437 - Local link cable support
1438 - Ability to switch which game controller is in use per instance
1439 - Ability to prevent opposing directional input
1440 - Warning dialog if an unimplemented BIOS feature is called
1441 - Debugger: Add CLI "frame", frame advance command
1442 - Debugger: Add CLI functions for writing to memory
1443 - Debugger: Add CLI functions for examining memory regions
1444 - Debugger: Add CLI function for writing a register
1445Bugfixes:
1446 - ARM7: Extend prefetch by one stage
1447 - ARM7: Fix cycle counting for loads
1448 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1449 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1450 - GBA: Initialize gba.sync to null
1451 - GBA: Fix timer initialization
1452 - GBA Audio: Support 16-bit writes to FIFO audio
1453 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1454 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1455 - GBA BIOS: Fix BIOS prefetch after reset
1456 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1457 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1458 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1459 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1460 - GBA Memory: Fix cycle counting for 32-bit load/stores
1461 - GBA RR: Fix fallthrough error when reading tags from a movie
1462 - GBA Thread: Fix possible hang when loading an archive
1463 - GBA Thread: Fix possible deadlock in video sync
1464 - Perf: Fix crash when the GBA thread fails to start
1465 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1466 - Qt: Fix crash when adjusting settings after closing a game
1467 - Qt: Fix crash when starting GDB stub after closing a game
1468 - Qt: Fix patch loading while a game is running
1469 - Qt: Fix crash when loading a game after stopping GDB server
1470 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1471 - Qt: Fix crash when attempting to pause if a game is not running
1472 - SDL: Properly clean up if a game doesn't launch
1473 - Util: Fix sockets on Windows
1474Misc:
1475 - All: Enable link-time optimization
1476 - Debugger: Watchpoints now work on STM/LDM instructions
1477 - Debugger: Clean up GDB stub network interfacing
1478 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1479 - Debugger: Merge Thumb BL instructions when disassembling
1480 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1481 - Debugger: Watchpoints now report address watched (fixes #68)
1482 - Debugger: Add support for soft breakpoints
1483 - Debugger: Make I/O register names be addresses instead of values
1484 - Debugger: Rename read/write commands
1485 - GBA: Improve accuracy of event timing
1486 - GBA: Add API for getting Configuration structs for overrides and input
1487 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1488 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1489 - GBA: Move A/V stream interface into core
1490 - GBA: Savestates now take into account savedata state machines (fixes #109)
1491 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1492 - GBA Memory: Simplify memory API and use fixed bus width
1493 - GBA Thread: Make GBASyncWaitFrameStart time out
1494 - GBA Video: Start video at the last scanline instead of the first
1495 - Qt: Optimize logo drawing
1496 - Qt: Move frame upload back onto main thread
1497 - Qt: Remember window position
1498 - Qt: Double-clicking on the window toggles full screen
1499 - Util: Use proper locale for reading and writing float values
1500
15010.1.1: (2015-01-24)
1502Bugfixes:
1503 - ARM7: Fix LDM writeback to a register already written
1504 - GBA: Fix timers 2 and 3 updating incorrectly
1505 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1506 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1507 - GBA Audio: Properly initialize audio FIFO channels
1508 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1509 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1510 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1511 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1512 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1513 - GBA BIOS: Fix HuffUnComp boundary conditions
1514 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1515 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1516 - GBA Memory: Filter out top nybble of DMA addresses
1517 - GBA Memory: Properly bounds-check VRAM accesses
1518 - GBA Memory: Fix initial DMA state
1519 - GBA Thread: Allow halted games to exit cleanly
1520 - GBA Video: Fix blend issues with obscured middle layers
1521 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1522 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1523 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1524 - GBA Video: Fix sprite boundary conditions with mosaic
1525 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1526 - Qt: Fix issue with set frame sizes being the wrong height
1527 - Qt: Fix emulator crashing when full screen if a game is not running
1528 - Qt: Fix window focus issues
1529 - Qt: Properly set default video recording settings
1530 - Qt: Fix a race condition when a game crashes immediately
1531 - Qt: Fix some cases where key mapping can break if focus is adjusted
1532 - Qt: Fix crash if a game pauses before any frames are shown
1533 - Debugger: Negative PC-relative loads now properly subtract the offset
1534 - Debugger: Align PC-relative loads in Thumb
1535 - Debugger: Fix watchpoints triggering too late
1536 - Debugger: Fix binary print putting spaces between digits
1537 - Video: Ensure FFmpeg encoder has audio frames
1538 - Video: Fix uncompressed PCM audio recording
1539 - Video: Fix FFmpeg crashing when the file extension is wrong
1540 - Util: Fix SOCKET_FAILED macro
1541Misc:
1542 - GBA: Exit cleanly on FATAL if the port supports it
1543 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1544 - Qt: Disable sync to video by default
1545 - Qt: Handle a game crash without crashing
1546 - Qt: Set default log level to FATAL, ERROR and WARN
1547 - Qt: Clarify some phrasing in the menus
1548 - Qt: Clear active buttons when focus is lost
1549
15500.1.0: (2014-12-13)
1551 - Initial release