CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS Video: Fix 2D/3D blending alpha values
13 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
14 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
15 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
16 - GBA Video: Fix regression adjusting brightness of backdrop
17 - DS GX: Properly reject invalid commands
18 - DS: Fix leaking BIOS and firmware filehandles
19 - DS: Fix freeing memory for partial BIOS on load failure
20 - DS Video: Properly deinitialize
21Misc:
22 - DS GX: Clean up and unify texture mapping
23 - DS Core: Add symbol loading
24 - DS Video: Simplify VRAM mapping
25 - DS GX: Reject and log polygons that clip to more than 10 vertices
26
270.9.0: (Future)
28Features:
29 - e-Reader card scanning
30 - Add APNG recording
31 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
32Emulation fixes:
33 - ARM: Fix ALU reading PC after shifting
34 - ARM: Fix STR storing PC after address calculation
35 - ARM: Fix LDM^ writeback to user-mode register
36 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
37 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
38 - GB: Partially fix timing for skipped BIOS
39 - GB Memory: Fix OAM DMA from top 8 kB
40 - GB MBC: Fix MBC1 mode changing behavior
41 - GB MBC: Fix MBC1 RAM enable bit selection
42 - GB MBC: Fix MBC2 bit selection
43 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
44 - GB Video: Always initialize palette
45 - GBA: Fix timing advancing too quickly in rare cases
46 - GBA BIOS: Implement dummy sound driver calls
47 - GBA BIOS: Improve HLE BIOS timing
48 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
49 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
50 - GBA Memory: Improve gamepak prefetch timing
51 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
52 - GBA SIO: Fix copying Normal mode transfer values
53 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
54 - GBA Video: Fix Hblank timing
55 - GBA Video: Fix invalid read in mode 4 mosaic
56 - GBA Video: Fix color of disabled screen
57 - SM83: Emulate HALT bug
58Other fixes:
59 - All: Improve export headers (fixes mgba.io/i/1738)
60 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
61 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
62 - CMake: Fix build with libzip 1.7
63 - Core: Ensure ELF regions can be written before trying
64 - Debugger: Don't skip undefined instructions when debugger attached
65 - FFmpeg: Fix some small memory leaks
66 - FFmpeg: Fix encoding of time base
67 - GB Core: Fix extracting SRAM when none is present
68 - GBA Savedata: Fix extracting save when not yet configured in-game
69 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
70 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
71 - Qt: Fix file handle leak on opening an invalid ROM
72 - Qt: Fix a race condition in the frame inspector
73 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
74 - Qt: Add missing option for Wisdom Tree in overrides list
75 - Util: Fix crash if PNG header fails to write
76Misc:
77 - Debugger: Keep track of global cycle count
78 - FFmpeg: Add looping option for GIF/APNG
79 - FFmpeg: Use range coder for FFV1 to reduce output size
80 - Qt: Renderer can be changed while a game is running
81 - Qt: Add hex index to palette view
82 - Qt: Add transformation matrix info to sprite view
83 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
84 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
85
860.8.2: (2020-06-14)
87Emulation fixes:
88 - ARM: Fix timing on Thumb shift instructions
89 - GB: Fix GBC game registers after skipping BIOS
90 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
91 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
92 - GBA: Add missing RTC overrides for Legendz games
93 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
94 - GBA SIO: Fix Multiplayer busy bit
95 - GBA SIO: Fix double-unloading active driver
96 - GBA Timers: Fix deserializing count-up timers
97 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
98 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
99 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
100 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
101 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
102 - GBA Video: Fix sprite/backdrop blending regression
103Other fixes:
104 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
105 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
106 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
107 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
108 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
109 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
110 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
111 - GBA: Reject incorrectly sized BIOSes
112 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
113 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
114 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
115Misc:
116 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
117 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
118 - Qt: Disable Replace ROM option when no game loaded
119 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
120 - Qt: Set icon for Discord Rich Presence
121 - Qt: Show a warning when save file can't be opened
122
1230.8.1: (2020-02-16)
124Emulation fixes:
125 - GB Serialize: Fix timing bug loading channel 4 timing
126 - GBA: Fix multiboot entry point while skipping BIOS
127 - GBA BIOS: Fix undefined instruction HLE behavior
128 - GBA DMA: Fix invalid audio DMA parameters
129 - GBA Memory: Misaligned SRAM writes are ignored
130 - GBA Serialize: Fix serializing DMA transfer register
131 - GBA Serialize: Fix audio DMA timing deserialization
132 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
133 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
134 - GBA Video: Fix OpenGL sprite flag priority
135Other fixes:
136 - Core: Fix race condition initializing thread proxy
137 - Core: Fix integer overflow in ELF loading
138 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
139 - FFmpeg: Disallow recording video with no audio nor video
140 - GBA: Automatically skip BIOS for multiboot ROMs
141 - Qt: Only dynamically reset video scale if a game is running
142 - Qt: Fix race condition with proxied video events
143 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
144 - Qt: Fix missing OSD messages
145 - Qt: Fix crash unloading shaders
146 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
147 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
148 - Qt: Fix window title not updating after shutting down game
149 - Qt: Fix GIF view not allowing manual filename entry
150 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
151 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
152 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
153 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
154 - Util: Fix crash reading invalid ELFs
155 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
156Misc:
157 - FFmpeg: Add more presets
158 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
159 - SDL: Use DirectSound audio driver by default on Windows
160 - Switch: Make OpenGL scale adjustable while running
161
1620.8.0: (2020-01-21)
163Features:
164 - Improved logging configuration
165 - One-Player BattleChip/Progress/Beast Link Gate support
166 - Add Game Boy Color palettes for original Game Boy games
167 - Debugger: Add unary operators and memory dereferencing
168 - GB: Expose platform information to CLI debugger
169 - Support Discord Rich Presence
170 - Debugger: Add tracing to file
171 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
172 - OpenGL renderer with high-resolution upscaling support
173 - Experimental high level "XQ" audio for most GBA games
174 - Interframe blending for games that use flicker effects
175 - Frame inspector for dissecting and debugging rendering
176 - Switch: Option to use built-in brightness sensor for Boktai
177 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
178 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
179 - Cheats: Add support for loading Libretro-style cht files
180 - GBA Cheats: Add support for loading EZ Flash-style cht files
181 - Support for unlicensed Wisdom Tree Game Boy mapper
182 - Qt: Add export button for tile view (closes mgba.io/i/1507)
183 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
184 - GB: Yanking gamepak now supported
185 - Qt: Memory range dumping (closes mgba.io/i/1298)
186Emulation fixes:
187 - GB: Fix using boot ROM with MMM01 games
188 - GB Audio: Only reset channel 3 sample in DMG mode
189 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
190 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
191 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
192 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
193 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
194 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
195 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
196 - GB Video: Fix color scaling in AGB mode
197 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
198 - GBA: Reset now reloads multiboot ROMs
199 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
200Other fixes:
201 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
202 - FFmpeg: Drain recording buffers
203 - GB: Fix reading ROM immediately after unmapping BIOS
204 - GB SIO: Fix lockstep failing games aren't reloaded
205 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
206 - Libretro: Fix crash changing allowing opposing directions (hhromic)
207 - Qt: Fix some Qt display driver race conditions
208 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
209 - Qt: Only show emulator restart warning once per settings saving
210 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
211 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
212 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
213Misc:
214 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
215 - Core: Add keysRead callback
216 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
217 - Core: Add more memory search ops (closes mgba.io/i/1510)
218 - Debugger: Make tracing compatible with breakpoints/watchpoints
219 - Debugger: Print breakpoint/watchpoint number when inserting
220 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
221 - FFmpeg: Support audio-only recording
222 - GB Memory: Support running from blocked memory
223 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
224 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
225 - GBA Savedata: EEPROM performance fixes
226 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
227 - Debugger: Add breakpoint and watchpoint listing
228 - mGUI: Remember name and position of last loaded game
229 - OpenGL: Only resize textures when needed
230 - Qt: Don't unload ROM immediately if it crashes
231 - Qt: Support switching webcams
232 - Qt: Cap window size on start to monitor size
233 - Qt: Open a message box for Qt frontend errors
234 - Qt: Increase maximum magnifications and scaling
235 - Qt: Add native FPS button to settings view
236 - Qt: Improve sync code
237 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
238 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
239 - Qt: Remove What's This icon from dialogs
240 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
241 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
242 - Qt: Show list of all sprites in sprite view
243 - Qt: Add option for disabling OSD messages
244 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
245 - SM83: Support PC-relative opcode decoding
246 - Switch: Dynamic display resizing
247 - Switch: Support file associations
248 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
249Changes from beta 1:
250Emulation fixes:
251 - ARM: Fix STR writeback pipeline stage
252 - ARM: Partially fix LDM/STM writeback with empty register list
253 - ARM: Fix stepping when events are pending
254 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
255 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
256 - GBA Timers: Improve timer startup emulation
257 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
258 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
259 - GBA Video: Fix effects blending improperly in some non-last windows
260 - GBA Video: Copy higher priority target 1 flag
261Other fixes:
262 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
263 - Core: Fix uninitialized memory issues with graphics caches
264 - Core: Return null for out of bounds cached tile VRAM querying
265 - GBA Video: Fix OpenGL fragment data binding
266 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
267 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
268 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
269 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
270 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
271 - Qt: Fix several cases where shader selections don't get saved
272 - Qt: Fix division by zero error in invalid TilePainter state
273 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
274 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
275 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
276 - Qt: Fix inability to clear default keybindings
277 - Qt: Release held actions if they get rebound
278 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
279 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
280 - Vita: Fix analog controls (fixes mgba.io/i/1554)
281 - Wii: Fix game fast-forwarding after slowing down
282 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
283Misc:
284 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
285 - GBA: Trim non-movie ROMs to 32 MiB if applicable
286 - GBA Audio: Redo channel 4 batching for GBA only
287 - GBA I/O: Stop logging several harmless invalid register reads
288 - GBA Video: Changing OpenGL scaling no longer requires restart
289 - Debugger: Separate aliases from main commands
290 - Debugger: Print break-/watchpoint ID when breaking in CLI
291 - Debugger: Minor interface cleanup
292 - SDL: Use controller GUID instead of name
293 - SM83: Rename LR35902 to SM83
294 - Tools: Allow using threaded renderer in perf.py
295 - Tools: Clean up unused argument in mgba-perf
296
2970.8 beta 1: (2019-10-20)
298- Initial beta for 0.8
299
3000.7.3: (2019-09-15)
301Emulation fixes:
302 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
303 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
304 - GB Audio: Improve channel 4 supersampling
305 - GB Printer: Reset printer buffer index after printing
306 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
307 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
308 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
309 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
310 - GBA Memory: Fix STM/LDM to invalid VRAM
311 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
312 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
313Other fixes:
314 - Core: Fix crashes if core directories aren't set
315 - Core: Fix crash when exiting game with cheats loaded
316 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
317 - GBA Cheats: Fix PARv3 Thumb hooks
318 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
319 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
320 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
321 - Qt: Fix race conditions initializing GDB stub
322 - Qt: Improve cheat view UX
323 - Libretro: Fix crash changing allowing opposing directions (hhromic)
324 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
325 - Switch: Fix threading-related crash on second launch
326Misc:
327 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
328 - Qt: Show error message if file failed to load
329
3300.7.2: (2019-05-25)
331Emulation fixes:
332 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
333 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
334 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
335 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
336 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
337 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
338 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
339 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
340 - GBA Video: Fix scanline cache with scale factor change edge cases
341 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
342 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
343Other fixes:
344 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
345 - All: Fix several memory leaks
346 - GB Core: Fix toggling WIN and OBJ being swapped
347 - GBA: Fix skipping BIOS on irregularly sized ROMs
348 - CMake: Fix .deb imagemagick dependencies
349 - FFmpeg: Improve initialization reliability and cleanup
350 - FFmpeg: Fix audio conversion producing gaps
351 - LR35902: Fix disassembly of several CB-prefix instructions
352 - LR35902: Fix trailing whitespace in disassembly
353 - Qt: More app metadata fixes
354 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
355 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
356 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
357 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
358 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
359 - Qt: Fix bounded fast forward with Qt Multimedia
360 - Qt: Fix saving settings with native FPS target
361 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
362Misc:
363 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
364 - Qt: Improve camera initialization
365 - Vita: Improved frame drawing speed
366
3670.7.1: (2019-02-24)
368Bugfixes:
369 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
370 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
371 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
372 - GB, GBA Serialize: Fix loading two states in a row
373 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
374 - GBA DMA: Fix Display Start DMAs
375 - GBA DMA: Fix DMA start/end timing
376 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
377 - GBA Memory: Fix a few AGBPrint crashes
378 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
379 - GBA SIO: Prevent writing read-only multiplayer bits
380 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
381 - Python: Fix crash when deleting files owned by library
382 - Python: Make sure GB link object isn't GC'd before GB object
383 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
384 - Qt: Fix tile and sprite views not always displaying at first
385 - Qt: Fix audio context holding onto closed game controller
386 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
387 - Qt: Fix window icon on X11
388 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
389 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
390 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
391Misc:
392 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
393 - Qt: Updated Italian translation (by Vecna)
394
3950.7.0: (2019-01-26)
396Features:
397 - ELF support
398 - Game Boy Camera support
399 - Qt: Set default Game Boy colors
400 - Game Boy Printer support
401 - Super Game Boy support
402 - Customizable autofire speed
403 - Ability to set default Game Boy model
404 - Map viewer
405 - Automatic cheat loading and saving
406 - GameShark and Action Replay button support
407 - AGBPrint support
408 - Debugger: Conditional breakpoints and watchpoints
409 - Ability to select GB/GBC/SGB BIOS on console ports
410 - Optional automatic state saving/loading
411 - Access to ur0 and uma0 partitions on the Vita
412 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
413 - GBA: ARMIPS/A22i-style and ELF symbol table support
414 - Initial Switch port
415Bugfixes:
416 - ARM: Fix MSR when T bit is set
417 - Core: Fix audio sync breaking when interrupted
418 - Core: Fix ordering events when scheduling during events
419 - FFmpeg: Fix encoding audio/video queue issues
420 - GB: Revamp IRQ handling based on new information
421 - GB: Fix IRQ disabling on the same T-cycle as an assert
422 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
423 - GB Audio: Clock frame events on DIV
424 - GB Audio: Fix channel 3 reset value
425 - GB Audio: Fix channel 4 initial LFSR
426 - GB Audio: Fix channel 1, 2 and 4 reset timing
427 - GB I/O: DMA register is R/W
428 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
429 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
430 - GB, GBA Savedata: Fix unmasking savedata crash
431 - GB Serialize: Fix audio state loading
432 - GB Serialize: Fix game title check
433 - GB Serialize: Fix IRQ pending/EI pending confusion
434 - GB Timer: Minor accuracy improvements
435 - GB Video: Fix dot clock timing being slightly wrong
436 - GB Video: Fix loading states while in mode 3
437 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
438 - GB Video: Fix SCX timing
439 - GB, GBA Video: Don't call finishFrame twice in thread proxy
440 - GBA: Reset WAITCNT properly
441 - GBA BIOS: Fix BitUnPack final byte
442 - GBA BIOS: Fix BitUnPack narrowing
443 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
444 - GBA DMA: Fix temporal sorting of DMAs of different priorities
445 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
446 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
447 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
448 - GBA Savedata: Fix savedata modified time updating when read-only
449 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
450 - GBA Serialize: Fix loading states in Hblank
451 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
452 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
453 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
454 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
455 - GBA Video: Start timing mid-scanline when skipping BIOS
456 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
457 - GBA Video: Make layer disabling work consistently
458 - PSP2: Fix more issues causing poor audio
459 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
460 - Qt: Improve FPS timer stability
461 - Util: Fix wrapping edge cases in RingFIFO
462Misc:
463 - 3DS: Remove deprecated CSND interface
464 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
465 - Core: Remove broken option for whether rewinding restores save games
466 - Feature: Added loading savestates from command line
467 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
468 - FFmpeg: Support lossless h.264 encoding
469 - FFmpeg: Support lossless VP9 encoding
470 - GBA Cheats: Allow multiple ROM patches in the same slot
471 - GB: Skip BIOS option now works
472 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
473 - GB Audio: Improved audio quality
474 - GB, GBA Audio: Increase max audio volume
475 - GB MBC: Remove erroneous bank 0 wrapping
476 - GB Video: Darken colors in GBA mode
477 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
478 - GBA: Implement display start DMAs
479 - GBA: Improve multiboot image detection
480 - GBA Memory: 64 MiB GBA Video cartridge support
481 - GBA Savedata: Remove ability to disable realistic timing
482 - GBA Timer: Use global cycles for timers
483 - Libretro: Add frameskip option
484 - mGUI: Add fast forward toggle
485 - PSP2: Use system enter key by default
486 - Python: Integrate tests from cinema test suite
487 - Qt: Redo GameController into multiple classes
488 - Qt: Prevent window from being created off-screen
489 - Qt: Add option to disable FPS display
490 - Qt: Options to mess around with layer placement
491 - Qt: Add load alternate save option
492 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
493 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
494 - Test: Restructure test suite into multiple executables
495 - Util: Don't build crc32 if the function already exists
496 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
497Changes from beta 1:
498Features:
499 - Libretro: Add Game Boy cheat support
500 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
501 - Switch: Rumble support
502 - Switch: Rotation support
503 - Switch: Screen stretching options
504 - Qt: State file load/save menu options
505 - Windows installer
506 - Tile viewer now has adjustable width
507 - Python: Experimental audio API
508Bugfixes:
509 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
510 - Core: Remember to deinit proxy ring FIFO
511 - Core: Reroot timing list when (de)scheduling
512 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
513 - GB MBC: Fix MBC30 SRAM
514 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
515 - GB Video: Fix SGB border hole size
516 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
517 - GBA: Fix GB Player features
518 - GBA I/O: SOUNDCNT_HI is readable when sound is off
519 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
520 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
521 - Libretro: Fix adding codes with hooks
522 - PSP2: Fix audio crackling after fast forward
523 - PSP2: Fix audio crackling when buffer is full
524 - Qt: Fix jumbled background when paused
525 - Qt: Fix FPS counter on Windows
526 - Qt: Fix focus issues with load/save state overlay
527 - Switch: Fix incorrect mapping for fast forward cap
528 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
529 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
530 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
531 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
532 - Qt: Ensure FATAL logs reach log view
533 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
534Misc:
535 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
536 - Debugger: Minor text fixes
537 - Debugger: Readability improvements (fixes mgba.io/i/1238)
538 - GB: Improved SGB2 support
539 - GB Audio: Skip frame if enabled when clock is high
540 - Libretro: Reduce rumble callbacks
541 - mGUI: Add SGB border configuration option
542 - mGUI: Add support for different settings types
543 - Python: Minor API improvements
544 - Qt: Ensure camera image is valid
545 - Qt: Debugger console history
546 - Qt: Detect presence of GL_ARB_framebuffer_object
547 - Qt: Minor memory view tweaks
548 - Res: Improve modeling of AGB/AGS screen in shaders
549 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
550 - Wii: Expose stretch configuration in settings
551 - Wii: Stretch now sets pixel-accurate mode size cap
552
5530.7 beta 1: (2018-09-24)
554- Initial beta for 0.7
555
5560.6.3: (2018-04-14)
557Bugfixes:
558 - GB Audio: Revert unsigned audio changes
559 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
560 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
561
5620.6.2: (2018-04-03)
563Bugfixes:
564 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
565 - 3DS: Fix opening files in directory names with trailing slashes
566 - LR35902: Fix watchpoints not reporting new value
567 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
568 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
569 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
570 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
571 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
572 - GBA: Fix SharkPort saves for EEPROM games
573 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
574 - GBA BIOS: Fix incorrect exit condition in LZ77
575 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
576 - GBA Cheats: Fix slide codes not initializing properly
577 - GBA DMA: ROM reads are forced to increment
578 - GBA Hardware: RTC accuracy improvements
579 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
580 - GBA Memory: Fix copy-on-write memory leak
581 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
582 - GBA Savedata: Fix crash when resizing flash
583 - GBA Video: Force align 256-color tiles
584 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
585 - PSP2: Fix issues causing poor audio
586 - Python: Fix package directory
587 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
588 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
589 - Wii: Fix screen tear when unpausing
590 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
591Misc:
592 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
593 - GB MBC: Remove erroneous bank 0 wrapping
594 - GBA: Improve multiboot image detection
595 - PSP2: Use system enter key by default
596
5970.6.1: (2017-10-01)
598Bugfixes:
599 - GB, GBA: Fix crashes when attempting to identify null VFiles
600 - GB, GBA: Fix sync to video with frameskip
601 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
602 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
603 - GB Core: Fix palette loading when loading a foreign config
604 - GB MBC: Pocket Cam memory should be accessible without enabling
605 - GB MBC: Fix SRAM sizes 4 and 5
606 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
607 - GB MBC: Fix RTC loading when file size is off
608 - GB Memory: Initialize peripheral pointers
609 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
610 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
611 - GB Memory: Actually load latch time from savestate
612 - GB Serialize: Fix deserializing video STAT
613 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
614 - GB Video: Fix potential hang when ending mode 0
615 - GB Video: Fix read mode when enabling LCD
616 - GBA: Reset active region as needed when loading a ROM
617 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
618 - GBA BIOS: Use core's VRAM variable instead of renderer's
619 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
620 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
621 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
622 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
623 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
624 - Python: Fix importing .gb or .gba before .core
625 - Qt: Fix command line debugger closing second game
626 - Qt: Fix LOG argument order
627 - Qt: Fix timezone issues with time overrides
628 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
629 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
630Misc:
631 - CMake: Fix CPack dependencies for libpng 1.6
632 - GBA: Detect hardware for Pokémon FireRed ROM hacks
633 - GBA Cheats: Improve detection of raw cheats
634 - Qt: Don't rebuild library view if style hasn't changed
635 - Qt: Allow overrides to be saved before a game is loaded
636 - Qt: Hide mouse immediately when loading
637 - SDL: Fix 2.0.5 build on macOS under some circumstances
638 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
639
6400.6.0: (2017-07-16)
641Features:
642 - Library view
643 - Sprite viewer
644 - Debugging console
645 - Improved memory viewer
646 - Memory search
647 - Command line ability to override configuration values
648 - Add option to allow preloading the entire ROM before running
649 - Add option for whether rewinding restores save games
650 - Savestates now contain any RTC override data
651 - Add option to lock video to integer scaling
652 - LR35902: Watchpoints
653 - LR35902/GB-Z80 disassembler
654 - GB: Tile viewer
655 - GB: Video/audio channel enabling/disabling
656 - GB: Symbol table support
657 - GB MBC: Add MBC1 multicart support
658 - GBA: Support printing debug strings from inside a game
659 - GBA: Better cheat type autodetection
660 - Implement keypad interrupts
661 - Configuration of gamepad hats
662 - Video log recording for testing and bug reporting
663 - Debugger: Segment/bank support
664 - Debugger: Execution tracing
665 - Qt: German translation (by Lothar Serra Mari)
666 - Qt: Spanish translation (by Kevin López)
667 - Qt: Italian translation (by theheroGAC)
668Bugfixes:
669 - ARM7: Fix MLA/*MULL/*MLAL timing
670 - Core: Fix crash with rewind if savestates shrink
671 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
672 - Core: Fix directory sets crashing on close if base isn't properly detached
673 - FFmpeg: Fix overflow and general issues with audio encoding
674 - GB: Fix flickering when screen is strobed quickly
675 - GB: Fix STAT blocking
676 - GB MBC: Fix ROM bank overflows getting set to bank 0
677 - GB MBC: Fix swapping carts not detect new MBC
678 - GB Timer: Improve DIV reset behavior
679 - GB Timer: Fix DIV batching if TAC changes
680 - GB Video: Reset renderer when loading state
681 - GBA: Fix multiboot ROM loading
682 - GBA: Fix multiboot loading resulting in too small WRAM
683 - GBA BIOS: Implement BitUnPack
684 - GBA BIOS: Fix ArcTan sign in HLE BIOS
685 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
686 - GBA BIOS: Fix INT_MIN/-1 crash
687 - GBA Hardware: Fix crash if a savestate lies about game hardware
688 - GBA I/O: Handle audio registers specially when deserializing
689 - GBA Memory: Improve initial skipped BIOS state
690 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
691 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
692 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
693 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
694 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
695 - LR35902: Fix core never exiting with certain event patterns
696 - LR35902: Fix pc overflowing current region off-by-one
697 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
698 - OpenGL: Fix some shaders causing offset graphics
699 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
700 - Qt: Fix window icon being stretched
701 - Qt: Fix data directory path
702 - Qt: Fix timing issues on high refresh rate monitors
703 - Qt: Fix linking after some windows have been closed
704 - Qt: Fix crash when changing audio settings after a game is closed
705 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
706 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
707 - Qt: Fix game unpausing after frame advancing and refocusing
708 - SDL: Fix game crash check
709 - SDL: Fix race condition with audio thread when starting
710 - SDL: Fix showing version number
711 - Test: Fix crash when loading invalid file
712 - Test: Fix crash when fuzzing fails to load a file
713 - Test: Don't rely on core for frames elapsed
714 - Test: Fix crash when loading invalid file
715 - Test: Fix crash when fuzzing fails to load a file
716 - Tools: Fix recurring multiple times over the same library
717 - Util: Fix overflow when loading invalid UPS patches
718 - Util: Fix highest-fd socket not being returned by SocketAccept
719 - Windows: Fix VDir.rewind
720Misc:
721 - All: Add C++ header guards
722 - All: Move time.h include to common.h
723 - 3DS, PSP2, Wii: Last directory loaded is saved
724 - CMake: Add ability to just print version string
725 - Core: New, faster event timing subsystem
726 - Core: Clean up some thread state checks
727 - Core: Add generic checksum function
728 - Core: Cores can now have multiple sets of callbacks
729 - Core: Restore sleep callback
730 - Core: Move rewind diffing to its own thread
731 - Core: Ability to enumerate and modify video and audio channels
732 - Core: List memory segments in the core
733 - Core: Move savestate creation time to extdata
734 - Core: Config values can now be hexadecimal
735 - Core: Improved threading interrupted detection
736 - Debugger: Modularize CLI debugger
737 - Debugger: Make building with debugging aspects optional
738 - Debugger: Add functions for read- or write-only watchpoints
739 - Debugger: Make attaching a backend idempotent
740 - Debugger: Add mDebuggerRunFrame convenience function
741 - Feature: Move game database from flatfile to SQLite3
742 - Feature: Support ImageMagick 7
743 - Feature: Make -l option explicit
744 - FFmpeg: Return false if a file fails to open
745 - FFmpeg: Force MP4 files to YUV420P
746 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
747 - GB: Reset with initial state of DIV register
748 - GB MBC: New MBC7 implementation
749 - GB Audio: Simplify envelope code
750 - GB Audio: Improve initial envelope samples
751 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
752 - GB Video: Improved video timings
753 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
754 - GBA, GB: ROM is now unloaded if a patch is applied
755 - GBA DMA: Refactor DMA out of memory.c
756 - GBA DMA: Move DMAs to using absolute timing
757 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
758 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
759 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
760 - GBA Memory: Support reading/writing POSTFLG
761 - GBA Memory: Remove unused prefetch cruft
762 - GBA Timer: Improve accuracy of timers
763 - GBA Video: Clean up unused timers
764 - GBA Video: Allow multiple handles into the same tile cache
765 - GBA Video, GB Video: Colors are now fully scaled
766 - GBA Video: Optimize when BLD* registers are written frequently
767 - OpenGL: Add xBR-lv2 shader
768 - Qt: Move last directory setting from qt.ini to config.ini
769 - Qt: Improved HiDPI support
770 - Qt: Expose configuration directory
771 - Qt: Merge "Save" and "OK" buttons in shader options
772 - Qt: Automatically load controller profile when plugged in
773 - Qt: Rename "Resample video" option to "Bilinear filtering"
774 - Qt: Remove audio thread
775 - Qt: Remove audio buffer sizing in AudioProcessorQt
776 - Qt: Re-enable QtMultimedia on Windows
777 - Qt: Make "Mute" able to be bound to a key
778 - Qt: Add .gb/.gbc files to the extension list in Info.plist
779 - Qt: Relax hard dependency on OpenGL
780 - Qt: Better highlight active key in control binding
781 - SDL: Remove scancode key input
782 - SDL: Automatically map controllers when plugged in
783 - Test: Add a basic test suite
784 - Util: Add size counting to Table
785 - Util: Add 8-bit PNG write support
786 - Util: Tune patch-fast extent sizes
787 - VFS: Call msync when syncing mapped data
788 - VFS: Allow truncating memory chunk VFiles
789 - VFS: Fix some minor VFile issues with FILEs
790 - VFS: Optimize expanding in-memory files
791 - VFS: Add VFileFIFO for operating on circle buffers
792Changes from beta 1:
793Features:
794 - Qt: Italian translation (by theheroGAC)
795 - Qt: Updated German translation
796Bugfixes:
797 - GB Audio: Fix incorrect channel 4 iteration
798 - GB Audio: Fix zombie mode bit masking
799 - GB Serialize: Fix timer serialization
800 - GB Video: Fix LYC regression
801 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
802 - GBA Timer: Fix count-up timing overflowing timer 3
803 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
804 - Qt: Fix memory search close button (fixes mgba.io/i/769)
805 - Qt: Fix window icon being stretched
806 - Qt: Fix initial window size (fixes mgba.io/i/766)
807 - Qt: Fix data directory path
808 - Qt: Fix controls not saving on non-SDL builds
809 - Qt: Fix translation initialization (fixes mgba.io/i/776)
810 - Qt: Fix patch loading while a game is running
811 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
812 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
813 - Qt: Fix GL-less build
814 - Qt: Fix Software renderer not handling alpha bits properly
815 - Qt: Fix screen background improperly stretching
816 - SDL: Fix cheats not loading
817Misc:
818 - GB Serialize: Add MBC state serialization
819 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
820 - GBA Timer: Improve accuracy of timers
821 - PSP2: Update toolchain to use vita.cmake
822 - Qt: Add language selector
823 - Qt: Minor test fixes
824 - Qt: Move shader settings into main settings window
825 - Qt: Dismiss game crashing/failing dialogs when a new game loads
826 - Qt: Properly ship Qt translations
827 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
828
8290.6 beta 1: (2017-06-29)
830 - Initial beta for 0.6
831
832medusa alpha 2: (2017-04-26)
833Features:
834 - DS Audio: Add PSG audio
835 - DS Slot-1: Improve savedata setup via IPC sniffing
836 - DS Video: Add display capture blending
837Bugfixes:
838 - DS: Fix exposed CPU frequencies and audio timing
839 - DS Audio: Fix audio sampling slightly too quickly
840 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
841 - DS GX: Fix 4-color texture coordinates
842 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
843 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
844 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
845 - DS GX: Allow viewport to change in the middle of a frame
846 - DS GX: Properly mask address for slot 2 4x4-texel textures
847 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
848 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
849 - DS GX: Fix large textures wrapping
850 - DS Slot-1: Emulate initial SPI command delay
851 - DS Timers: Fix ARM9 timers running too fast
852 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
853 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
854 - DS Video: Capture with alpha bit set
855 - DS Video: Bitmap sprites use alpha bit for transparent
856 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
857 - DS Video: Enable overflow bit on extended affine modes
858 - DS Video: Fix extended mode 0 without extended palettes
859 - DS Video: Fix caputre stride
860 - DS Video: Fix affine transformations in video capture
861 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
862Misc:
863 - ARM9: Implement SMLAW<y> and SMULW<y>
864 - ARM9: Implement STRD/LDRD
865 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
866 - DS: Attempt to detect if a game is homebrew
867 - DS Memory: Ensure DS9 I/O is 8-byte aligned
868 - DS Slot-1: Emulate KEY delay
869 - FFmpeg: Allow framerate to be adjusted
870 - Qt: Add .nds files to the extension list in Info.plist
871 - Qt: Add .srl as an extension for DS ROMs
872
873medusa alpha 1: (2017-04-08)
874Features:
875 - Partial DS Support
876Bugfixes:
877 - SDL: Prevent crash on cores with no audio
878 - ARM7: Decode MCR/MRC
879 - ARM7: Clean up instruction decoding for future expandability
880 - Core: Don't save state if core fails to serialize
881
8820.5.2: (2016-12-31)
883Bugfixes:
884 - All: Fix fullscreen config option being ignored
885 - ARM7: PSR mode bits should not get sign extended
886 - GB: Fix audio not being deinitialized
887 - GB: Fix crash when masking savedata
888 - GB: Properly initialize sramRealVf variable
889 - GB Audio: Fix serialization of channel 3 and NR52 properties
890 - GB Audio: Reset envelope timer when reseting sound channel
891 - GB MBC: Fix SRAM dangling pointer with RTC games
892 - GB MBC: Fix initializing MBC when no ROM is loaded
893 - GB Memory: Fix patching ROM bank 0
894 - GB Memory: Fix starting HDMAs during mode 0
895 - GB Memory: Fix HDMA5 value after DMA completes
896 - GB Video: Initialize LCDC in renderer
897 - GB Video: Hblank IRQs should mask LYC=LY IRQs
898 - GBA: Fix IRQs firing after already being cleared
899 - GBA: Only unhalt CPU if appropriate bit is set in IE
900 - GBA: Add savegame override for Crash Bandicoot 2
901 - GBA BIOS: Fix MidiKey2Freq BIOS reads
902 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
903 - GBA Cheats: Fix GameShark ROM patches
904 - GBA I/O: Mask off WAITCNT bits that cannot be written
905 - GBA Memory: Fix misaligned BIOS reads
906 - GBA Memory: Fix VCOUNT being writable
907 - GBA Video: Fix out of bounds sprite transforms
908 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
909 - Libretro: Fix disabling BIOS
910 - Libretro: Fix Game Boy savestates and audio
911 - Qt: Fix changing resolution of software renderer
912 - Qt: Fix setting overrides
913 - Qt: Fix cut off tiles and alignment issues in tile viewer
914 - Qt: Only reset window dimensions when first shown
915 - Qt: Fix Qt Multimedia audio driver on big endian
916 - Qt: Fix Apply button for key and controller configurations
917 - VFS: Fix resizing memory chunks when not needed
918 - Windows: Fix Unicode directory handling
919Misc:
920 - GB, GBA: Prevent loading null ROMs
921 - GB Audio: Initialize wave RAM to GBC values
922 - GB Memory: Reset ROM bank when loading a ROM
923 - PSP2: Improved controller rumble
924
9250.5.1: (2016-10-05)
926Bugfixes:
927 - Core: Fix importing save games as read-only
928 - FFmpeg: Fix encoding AAC
929 - GB: Fix invalid STOP behavior on Game Boy Color
930 - GB: Initialize audio properly
931 - GB: Properly clear KEY1 bit 0 when switching speeds
932 - GB: Properly unload save files when unloading a ROM
933 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
934 - GB MBC: Fix MBC7 when size is incorrectly specified
935 - GB MBC: Fix RTC access when no save file is loaded
936 - GB SIO: Don't auto-clock external shift clock
937 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
938 - GB Video: Fix video frames getting missed when LCDC is off
939 - GB Video: Clear screen when LCDC is off
940 - GBA Cheats: Fix holding onto pointers that may get invalidated
941 - GBA Cheats: Fix key-activated CodeBreaker cheats
942 - GBA Cheats: Fix uninitialized memory getting freed when saving
943 - GBA Hardware: Improve Game Boy Player rumble behavior
944 - GBA Memory: Fix several unused I/O register read values
945 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
946 - LR35902: Fix events running with the wrong cycle active
947 - Qt: Fix "close" button on Overrides view
948 - Qt: Fix saving overrides
949 - Qt: Fix directory set unloading when replacing the ROM
950 - Qt: Fix patch loading
951 - Qt: Fix crash when saving an override if a game isn't loaded
952 - Qt: Fix showing default display driver as OpenGL (force 1.x)
953 - SDL: Attach rumble in SDL frontend
954 - Util: Fix PNG identification on files too small to be a PNG
955Misc:
956 - All: Only update version info if needed
957 - All: Split out install locations for Libretro and OpenEmu
958 - FFmpeg: Encoding cleanup
959 - GB: Reset active region when reloading ROM
960 - GB Memory: Initialize RAM pattern for GBC
961 - GB Video: Improved video timings
962 - Qt: Manage window sizes slightly better
963 - Qt: Remember scale option independent of core dimensions
964
9650.5.0: (2016-09-19)
966Features:
967 - Game Boy support
968 - Support for encrypted CodeBreaker GBA cheats
969 - Emulation of Vast Fame protected GBA carts (taizou)
970 - Tile viewer
971 - Threaded rendering mode
972 - Libretro: Memory map and achievement support (leiradel)
973 - GUI: Add UI control remapping
974 - GUI: Add fast-forward
975 - Wii: 240p support
976 - 3DS: Adjustable screen darkening
977 - Ability to temporarily load a savegame
978 - Load specific files out of archives
979 - Automatic BIOS detection
980Bugfixes:
981 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
982 - Debugger: Fix GDB breakpoints
983 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
984 - GBA: Fix filehandle leak with savegames
985 - GBA: Timer 0 cannot be count up
986 - GBA: Count up timers should not count themselves
987 - GBA Memory: Fix mirror on non-overdumped Classic NES games
988 - GBA Memory: Fix ldm {pc}
989 - GBA Savedata: Fix savedata sync timer
990 - GBA Savedata: Only unmap savedata if present
991 - GBA Serialize: Savestates now properly store prefetch
992 - GBA Video: WIN0/1 take priority over OBJWIN
993 - GBA Video: Fix out-of-order OBJWIN
994 - PSP2: Fix GPU crash while exiting
995 - PSP2: Fix VSync
996 - PSP2: Fix accelerometer range
997 - PSP2: Actually load screen mode setting
998 - PSP2: Fix gyroscope direction
999 - PSP2: Delete threads after they return
1000 - PSP2: Fix mapping/unmapping from not at 0
1001 - Qt: Fix bug in software renderer scaling
1002 - Qt: Fix hanging key press after disabling autofire
1003 - Qt: Fix being unable to pause manually when using auto-pausing
1004 - SDL: Fix axes being mapped wrong
1005 - Util: Fix realloc semantics in utf16to8
1006 - Util: Fix inserting too many items into a hash table
1007 - VFS: Fix uninitialized varaible reading from 7z
1008 - VFS: Fix reading multiple files from a 7z archive
1009 - Wii: Fix framelimiting after a slowdown
1010 - Wii: Fix garbage flash at startup
1011Misc:
1012 - 3DS: Use blip_add_delta_fast for a small speed improvement
1013 - 3DS: Allow UTF-16 filenames
1014 - 3DS: Port to using citro3D
1015 - 3DS: Use system font for menus
1016 - 3DS: Attempt to use Core 2 for threads
1017 - 3DS: Adjustable filering
1018 - 3DS: 3D banner
1019 - All: Add QUIET parameter to silence CMake
1020 - All: Faster memory read/write
1021 - ARM7: Support forcing Thumb mode via MSR
1022 - ARM7: Flush prefetch cache when loading CPSR via MSR
1023 - ARM7: Clean up instruction decoding for future expandability
1024 - Debugger: Support register and memory writes via GDB stub
1025 - Debugger: Add software breakpoint support to gdb
1026 - FFmpeg: Full support for libavcodec 56+
1027 - GBA: Better debug logging if event processing breaks
1028 - GBA Audio: Force audio DMAs to not increment destination
1029 - GBA BIOS: Use custom ArcTan, not relying on OS
1030 - GBA Hardware: Clean up dead code in GBP
1031 - GBA Memory: Optimize stalling behavior
1032 - GBA Memory: Optimize Load-/StoreMultiple
1033 - GBA Savedata: Add realistic timing for EEPROM
1034 - GBA Serialize: Savestates now store if CPU was halted
1035 - GBA Video: Remove old slow path fallback
1036 - GBA Video: Optimize sprite drawing
1037 - GBA Video: Optimize mode 0 rendering
1038 - GBA Video: Optimize compositing cases slightly
1039 - GUI: Screenshot dimensions are now passed through
1040 - GUI: Add back logging
1041 - GUI: Only reload config if manually saved
1042 - GUI: Increase scrolling speed
1043 - OpenGL: Log shader compilation failure
1044 - OpenGL: Add texSize uniform
1045 - Qt: Make -g flag work in Qt build
1046 - Qt: Simplify OpenGL context creation
1047 - Qt: Thread startup improvements
1048 - Qt: Make audio channel/video layer options shortcut mappable
1049 - Qt: Remove some C99isms from C++ code
1050 - Qt: Remove default autofire mappings
1051 - Qt: Make reseting when pasued frame-accurate
1052 - Qt: Rearchitect game closing codepath
1053 - PSP2: Use system font for menus
1054 - PSP2: Add rumble for PS TV
1055 - PSP2: Add fit-to-height screen mode
1056 - PSP2: Sync files per descriptor
1057 - PSP2: Allow UTF-8 filenames
1058 - PSP2: Screenshots are now saved into the Photo Gallery
1059 - PSP2: Stop underclocking when menuing
1060 - SDL: Increase default audio buffer size to 1024 samples
1061 - SDL: More responsive rumble
1062 - Util: Add Vector GetConstPointer
1063 - Util: Add rtrim
1064 - Util: Add endswith
1065 - VFS: Improve zip file detection
1066 - Wii: Add pixelated resample filter
1067 - Windows: Add native VDir support
1068 - Util: Add PRIz macro for libc versions that don't support %z
1069 - GBA: Better debug logging if event processing breaks
1070
10710.4.1: (2016-07-11)
1072Bugfixes:
1073 - All: Fix several file handle leaks
1074 - All: Fix instruction tables getting zeroed when linking sometimes
1075 - ARM7: Fix flags on SBC/RSC
1076 - ARM7: Fix setting spsr privilege bits when spsr is empty
1077 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1078 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1079 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1080 - GBA Memory: Fix executing code from OBJ region of VRAM
1081 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1082 - GBA Serialize: Fix loading savegames from savestates
1083 - OpenGL: Correct boolean vector strcmp strings for uniforms
1084 - Qt: Fix sending gameStopped twice
1085 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1086 - Qt: Fix initial state of key mapping
1087 - Qt: Initialize m_useBios
1088 - SDL: Fix joystick initialization on BSD
1089 - SDL: Fix potential joystick crash in games with rumble
1090 - SDL: Fix SDL 1.2 build
1091 - SDL: Fix sporadic crash when deinitializing audio
1092 - Shaders: Fix AGS-001 shader with some bad drivers
1093 - Util: Use closesocket on Windows
1094 - Util: Fix socket bind addresses
1095 - VFS: Fix reading 7z archives without rewinding first
1096 - VFS: VFileFromFD should not open directories
1097 - Wii: Fix tilting direction
1098 - Util: Fix realloc semantics in utf16to8
1099Misc:
1100 - All: Allow use of external minizip library
1101 - Debugger: CLI debugger now exits when end-of-stream is reached
1102 - FFmpeg: Update dependencies on Ubuntu
1103 - GBA: Slightly optimize GBAProcessEvents
1104 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1105 - GBA Video: Null renderer should return proper register values
1106 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1107 - Qt: Add preset for DualShock 4
1108 - Qt: Update 360 input profile on OS X to reflect newer drivers
1109 - Qt: Remove use of NaN
1110 - Qt: Canonicalize file paths when loading games
1111 - Qt: Add refresh button to controller editing
1112 - SDL: Remove default gamepad mappings
1113 - Util: Fix intermittent build failure on OS X
1114 - VFS: VFile.sync now updates modified time
1115
11160.4.0: (2016-02-02)
1117Features:
1118 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1119 - I/O viewer
1120 - Booting of multiboot images
1121 - Customization of GIF recording
1122 - Libretro: Cheat code support
1123 - Support for GLSL shaders
1124 - ROM information view
1125 - Support for VBA-style cheat codes
1126 - Savestates now store creation timestamps
1127 - Key autofire
1128 - Libretro: Allow blocking opposing directional input
1129 - OpenEmu core for OS X
1130 - Libretro: Settings for using BIOS and skipping intro
1131 - Libretro: Customizable idle loop removal
1132 - Implemented cycle counting for sprite rendering
1133 - Cleaner, unified settings window
1134 - Added a setting for pausing when the emulator is not in focus
1135 - Customizable paths for save games, save states, screenshots and patches
1136 - Controller hotplugging
1137 - Ability to store save games and active cheats within savestates
1138Bugfixes:
1139 - ARM7: Fix sign of unaligned LDRSH
1140 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1141 - Debugger: Fix watchpoints in gdb
1142 - GBA: Fix warnings when creating and loading savestates
1143 - GBA: Fix Iridion II savetype
1144 - GBA BIOS: Fix misaligned CpuSet
1145 - GBA Cheats: Fix cheats setting the Action Replay version
1146 - GBA Hardware: Fix GPIO on big endian
1147 - GBA Memory: Fix DMA register writing behavior
1148 - GBA Memory: Fix DMAs triggering two cycles early
1149 - Libretro: Fix aspect ratio
1150 - Qt: Fix some potential crashes with the gamepad mapping
1151 - Qt: Fix keys being mapped incorrectly when loading configuration file
1152 - Util: Fix PowerPC PNG read/write pixel order
1153 - Util: Fix excessive memory allocation when decoding a PNG
1154 - VFS: Fix VFileReadline and remove _vfdReadline
1155Misc:
1156 - All: Improved PowerPC support
1157 - All: Fix some undefined behavior warnings
1158 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1159 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1160 - GBA: Implement bad I/O register loading
1161 - GBA: Allow jumping to OAM and palette RAM
1162 - GBA BIOS: Finish implementing RegisterRamReset
1163 - GBA Config: Add "override" layer for better one-time configuration
1164 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1165 - GBA Memory: Use a dynamically sized mask for ROM memory
1166 - GBA Memory: Implement several unimplemented memory access types
1167 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1168 - GBA RR: Starting from savestate now embeds the savegame
1169 - GBA RR: Add preliminary SRAM support for VBM loading
1170 - GBA RR: Add support for resets in movies
1171 - GBA Video: Remove lastHblank, as it is implied
1172 - Libretro: Use anonymous memory mappers for large blocks of memory
1173 - Libretro: Add install target for libretro core
1174 - Qt: Window size command line options are now supported
1175 - Qt: Increase usability of key mapper
1176 - Qt: Add 'Apply' button to settings window
1177 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1178 - Qt: Allow use of modifier keys as input
1179 - Qt: Optimize log viewer
1180 - Qt: Added button for breaking into the GDB debugger
1181 - Qt: Add box for showing duration of rewind
1182 - SDL: Support fullscreen in SDL 1.2
1183 - SDL: Allow GBASDLAudio to be used without a thread context
1184 - Util: Use VFile for configuration
1185 - Util: Add MutexTryLock
1186
11870.3.2: (2015-12-16)
1188Bugfixes:
1189 - ARM7: Fix STRT/STRBT
1190 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1191 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1192 - Libretro: Fix problems with rumble not turning off
1193 - GBA: Fix idle skip state being retained between games
1194 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1195 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1196 - GBA BIOS: Fix Sqrt sign
1197 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1198 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1199 - GBA Memory: Fix DMA behavior for SRAM accesses
1200 - GBA Memory: Fix Store8 to OBJ VRAM
1201 - GBA Memory: Fix alignment of LDM/STM on SRAM
1202 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1203 - GBA Memory: Fix timing of DMAs
1204 - GBA Video: Fix _mix for 15-bit color
1205 - GBA Video: Fix OAM and palette initialization
1206 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1207 - Qt: Use safer isLoaded check in GameController
1208 - Qt: Fix a race condition in PainterGL that could lead to a crash
1209 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1210 - Qt: Fix font size in memory viewer
1211 - Qt: Fix a crash in the memory viewer
1212 - Qt: Add additional checks in CheatModel to prevent crashes
1213 - Qt: Fix race condition with setting sample rate
1214 - Qt: Fix crash when closing multiplayer windows
1215 - Qt: Fix resetting while paused
1216Misc:
1217 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1218 - Qt: Add mute option to menu
1219
12200.3.1: (2015-10-24)
1221Bugfixes:
1222 - ARM7: Fix instruction decoding of Thumb shifts
1223 - GBA: Deinit savegame when unloading a ROM
1224 - GBA: Fix BIOS check on big endian
1225 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1226 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1227 - GBA Audio: Fix audio channels being silenced at the wrong time
1228 - GBA Memory: Fix bad BIOS Load16 on big endian
1229 - GBA Memory: Fix bad Load8 on big endian
1230 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1231 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1232 - GBA Video: Fix objwin and blending interaction on sprites
1233 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1234 - Libretro: Fix a memory leak with the render buffer
1235 - Qt: Windows no longer spawn in the top left on first launch
1236 - Qt: Fix install path of XDG desktop file with DESTDIR
1237 - Qt: Fix drag and drop on Windows
1238 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1239 - VFS: Fix return values of VFileFILE.read and .write
1240Misc:
1241 - All: Reset next event to cycles instead of zero to interrupt
1242 - All: Add --version flag
1243 - ARM7: Force disable LTO on two files to work around a GCC bug
1244 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1245 - GBA: Better memory handling with PNG savestates
1246 - GBA: Additional savestate sanity checks
1247 - GBA: Check for cycle count being too high
1248 - GBA Audio: Allow GBAAVStream to have no video callback
1249 - GBA BIOS: Implement RegisterRamReset for SIO registers
1250 - Qt: Remove useless help icons in dialogs
1251 - Qt: Prevent savestate window from opening while in multiplayer
1252 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1253 - Qt: Dropping multiplayer windows works more cleanly now
1254
12550.3.0: (2015-08-16)
1256Features:
1257 - Ability to hide individual background layers, or OBJs
1258 - Ability to mute individual audio channels
1259 - Palette viewer and exporter
1260 - Volume control
1261 - More shortcuts are editable (e.g. quick save/load)
1262 - Rewind now shows the frame after rewinding
1263 - Import/Export of GameShark/Action Replay snapshots
1264 - Add "Step backwards" item for single increment rewind
1265 - Deadzone estimation for game controllers
1266 - Analog inputs can be used for shortcuts
1267 - Menu items for specific solar sensor brightness levels
1268 - Remappable controls for tilt and gyroscope sensors
1269 - Status messages for actions taken while a game is running (e.g. save/load state)
1270 - Memory inspector
1271 - Screensaver can now be suspended while a game is running
1272 - Load/save the most recent savestate slot
1273 - Support varible speed (PWM) rumble
1274 - Ability to cap fast forward speed
1275 - Finer control over FPS target
1276 - Holdable shortcut for rewinding one frame at a time
1277 - Ability to boot directly into the BIOS
1278 - Preliminary support for yanking out the game pak while a game is running
1279 - Thumb-drive mode by putting a file called portable.ini in the same folder
1280 - Configurable display driver, between software and OpenGL
1281 - Undo-able savestate loading and saving
1282 - Controller profiles now store shortcut settings
1283 - Default controller profiles for several common controllers
1284 - Libretro now supports BIOS, rumble and solar sensor
1285 - Implement BIOS call Stop, for sleep mode
1286 - Automatically load patches, if found
1287 - Improved video synchronization
1288 - Configurable audio output sample rate
1289Bugfixes:
1290 - ARM7: Fix SWI and IRQ timings
1291 - ARM7: Fix Thumb MUL timing
1292 - ARM7: Fix timing of multiplies to use N cycles
1293 - ARM7: ARMHotplugDetach should call deinit
1294 - Debugger: Fix use-after-free in breakpoint clearing code
1295 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1296 - GBA: Cap audio FIFO read size during deserialization
1297 - GBA: Check for corrupted savestates when loading
1298 - GBA: Check for improperly sized savestates when loading
1299 - GBA: Check for savestates made from differently sized ROMs
1300 - GBA: Fix calls to endian-independent loadstores
1301 - GBA: Fix timing of reading from timer registers
1302 - GBA: Ensure cycles never go negative
1303 - GBA Audio: Force audio FIFOs to 32-bit
1304 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1305 - GBA Audio: Fix sample order in audio channel 3
1306 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1307 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1308 - GBA Memory: Improve Thumb open bus behavior
1309 - GBA Memory: Fix potential DMA issue when loading a savestate
1310 - GBA Memory: Fix load/store multiple video memory waitstates
1311 - GBA SIO: Fix reseting when there are SIO devices attached
1312 - GBA Video: Blended sprites should never have other effects applied
1313 - GBA Video: Fix out-of-bounds tiles in mosaic
1314 - GBA Video: Fix windows not affecting sprites
1315 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1316 - GBA Video: Fix timing on first scanline
1317 - Qt: Better cleanup when a game crashes
1318 - Qt: Fix open ROM dialog filtering for archive formats
1319 - Qt: Cap the maximum number of multiplayer windows
1320 - Qt: Fix maximum year in sensor override
1321 - Qt: Fix window being too tall after exiting fullscreen
1322 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1323 - Qt: Fix analog buttons not getting unmapped
1324 - Qt: Fix passing command line options
1325 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1326 - SDL: Fix SDL build when OpenGL is missing
1327 - Util: Allow loading IPS patches that grow the ROM
1328 - VFS: Fix resource leaks if some allocations fail
1329 - VFS: Fix line-reading to return proper values
1330 - Video: Fix an issue with very long filenames
1331 - Util: Fix formatting of floats
1332Misc:
1333 - All: Add --help flag for command line programs
1334 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1335 - All: Enable static linking for Windows
1336 - All: Enable static linking for OS X
1337 - All: Threads are now named
1338 - All: Proper handling of Unicode file paths
1339 - ARM7: Add emulation for Undefined CPU mode
1340 - ARM7: Reduce the size of the Thumb instruction table
1341 - GBA: Add status log level
1342 - GBA: GBARewind now returns how many states it has rewound
1343 - GBA: SIO logging layer
1344 - GBA BIOS: Stub out SoundBias
1345 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1346 - GBA: Don't include GBACLIDebugger struct unless needed
1347 - GBA: Savedata is now synced shortly after data finishes being written
1348 - GBA: Process multiple timer events at once, if necessary
1349 - GBA Audio: Implement audio reset for channels A/B
1350 - GBA Audio: Process multiple audio events at once, if necessary
1351 - GBA Hardware: Backport generic RTC source into core
1352 - GBA Input: Allow axes and buttons to be mapped to the same key
1353 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1354 - GBA SIO: Add a dummy driver for Normal mode
1355 - GBA Thread: Add functionality for running callbacks on the GBA thread
1356 - GBA Thread: Split GBASync into a separate file
1357 - GBA Video: Refactor software renderer into separate files
1358 - GBA Video: Slightly optimize mode 0 mosaic rendering
1359 - Debugger: Free watchpoints in addition to breakpoints
1360 - Qt: Handle saving input settings better
1361 - Qt: Move GL frame drawing back onto its own thread
1362 - Qt: Fast forward (held) option moved from Other to Emulation menu
1363 - Qt: Show version info in window title
1364 - Qt: Migrate multiplayer window handling into GBAApp
1365 - Qt: Unified file opening and saving with last location
1366 - Qt: Fix windows being resizable when they shouldn't have been
1367 - Qt: Only hide cursor in full screen
1368 - Qt: Replace pause-after-frame mutex with an atomic
1369 - Qt: Add application icon and XDG desktop files
1370 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1371 - Qt: Don't save window size when entering fullscreen
1372 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1373 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1374 - Qt: Increase usability of key mapper
1375 - Qt: Show checkmark for window sizes
1376 - Qt: Set window path to loaded ROM
1377 - Perf: Ability to load savestates immediately on launch
1378 - SDL: Properly check for initialization
1379 - SDL: Clean up initialization functions
1380 - SDL: Clean up GL context
1381 - Util: Allow disabling the threading code entirely
1382 - VFS: Add sync method to force syncing with backing
1383
13840.2.1: (2015-05-13)
1385Bugfixes:
1386 - All: Fix sanitize-deb script not cleaning up after itself
1387 - All: Fix dependencies for libavcodec on Debian-derived platforms
1388 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1389 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1390 - ARM7: Fix ARM multiply instructions when PC is a destination register
1391 - Debugger: Fix use-after-free in breakpoint clearing code
1392 - Debugger: Fix boundary conditions in tab completion
1393 - GBA: Fix timers not updating timing when writing to only the reload register
1394 - GBA: Fix rewind boundary conditions
1395 - GBA: Add initial I/O register settings for background matrix registers
1396 - GBA: Fix hang when loading a savestate if sync to video is enabled
1397 - GBA: Handle out-of-bounds I/O access
1398 - GBA: Fix bounds-checking on EEPROM access
1399 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1400 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1401 - GBA Memory: Allow SRAM to be 64kB
1402 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1403 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1404 - GBA Video: Fix second frame mode 5
1405 - Perf: Fix race condition if a game crashes immediately on start
1406 - Qt: Fix Display object leak when closing a window
1407 - Qt: Fix .deb dependencies
1408 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1409 - Qt: Fix window not regaining focus after exiting savestate window
1410 - Qt: Fix regression where video would not record if the game had already started
1411 - Qt: Fix potential crash if a gamepad causes focus to change
1412 - Qt: Fix controller axis querying
1413 - Qt: Fix multiplayer windows opening as the wrong size
1414 - Qt: Fix controllers sometimes not loading the right profile
1415 - SDL: Fix boundary conditions for joystick adjustments
1416 - SDL: Allocate properly sized input maps
1417 - SDL: Fix potential build issues when Qt and SDL2 are in use
1418 - Util: Fix resource leak in UTF-8 handling code
1419 - Util: Fix a null-pointer issue when attempting to delete a key
1420 - VFS: Fix resource leaks if some allocations fail
1421 - Video: Fix an issue with very long filenames
1422Misc:
1423 - GBA Memory: Soft-crash if jumping past the end of a ROM
1424 - Qt: Show multiplayer numbers in window title
1425 - Qt: Solar sensor can have shortcuts set
1426
14270.2.0: (2015-04-03)
1428Features:
1429 - Support for gamepad axes, e.g. analog sticks or triggers
1430 - Add scale presets for up to 6x
1431 - Settings window
1432 - Bilinear resampling option
1433 - Add option to skip BIOS start screen
1434 - List of recently opened games
1435 - Support for games using the Solar Sensor
1436 - Better audio resampling via blip-buf
1437 - Game Pak overrides dialog for setting savetype and sensor values
1438 - Support for games using the tilt sensor
1439 - Remappable shortcuts for keyboard and gamepad
1440 - Rewinding of emulation
1441 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1442 - Support IPv6
1443 - Save directory of last loaded file
1444 - Support BPS patches
1445 - Automatically detect and optimize out idle loops
1446 - Configurable game overrides
1447 - Support loading 7-Zip files
1448 - Drag and drop game loading
1449 - Cheat code support
1450 - Runtime configurable audio driver
1451 - Libretro core for use with RetroArch and other front-ends
1452 - Controller profiles for setting different bindings for different controllers
1453 - Ability to lock aspect ratio
1454 - Local link cable support
1455 - Ability to switch which game controller is in use per instance
1456 - Ability to prevent opposing directional input
1457 - Warning dialog if an unimplemented BIOS feature is called
1458 - Debugger: Add CLI "frame", frame advance command
1459 - Debugger: Add CLI functions for writing to memory
1460 - Debugger: Add CLI functions for examining memory regions
1461 - Debugger: Add CLI function for writing a register
1462Bugfixes:
1463 - ARM7: Extend prefetch by one stage
1464 - ARM7: Fix cycle counting for loads
1465 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1466 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1467 - GBA: Initialize gba.sync to null
1468 - GBA: Fix timer initialization
1469 - GBA Audio: Support 16-bit writes to FIFO audio
1470 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1471 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1472 - GBA BIOS: Fix BIOS prefetch after reset
1473 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1474 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1475 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1476 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1477 - GBA Memory: Fix cycle counting for 32-bit load/stores
1478 - GBA RR: Fix fallthrough error when reading tags from a movie
1479 - GBA Thread: Fix possible hang when loading an archive
1480 - GBA Thread: Fix possible deadlock in video sync
1481 - Perf: Fix crash when the GBA thread fails to start
1482 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1483 - Qt: Fix crash when adjusting settings after closing a game
1484 - Qt: Fix crash when starting GDB stub after closing a game
1485 - Qt: Fix patch loading while a game is running
1486 - Qt: Fix crash when loading a game after stopping GDB server
1487 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1488 - Qt: Fix crash when attempting to pause if a game is not running
1489 - SDL: Properly clean up if a game doesn't launch
1490 - Util: Fix sockets on Windows
1491Misc:
1492 - All: Enable link-time optimization
1493 - Debugger: Watchpoints now work on STM/LDM instructions
1494 - Debugger: Clean up GDB stub network interfacing
1495 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1496 - Debugger: Merge Thumb BL instructions when disassembling
1497 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1498 - Debugger: Watchpoints now report address watched (fixes #68)
1499 - Debugger: Add support for soft breakpoints
1500 - Debugger: Make I/O register names be addresses instead of values
1501 - Debugger: Rename read/write commands
1502 - GBA: Improve accuracy of event timing
1503 - GBA: Add API for getting Configuration structs for overrides and input
1504 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1505 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1506 - GBA: Move A/V stream interface into core
1507 - GBA: Savestates now take into account savedata state machines (fixes #109)
1508 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1509 - GBA Memory: Simplify memory API and use fixed bus width
1510 - GBA Thread: Make GBASyncWaitFrameStart time out
1511 - GBA Video: Start video at the last scanline instead of the first
1512 - Qt: Optimize logo drawing
1513 - Qt: Move frame upload back onto main thread
1514 - Qt: Remember window position
1515 - Qt: Double-clicking on the window toggles full screen
1516 - Util: Use proper locale for reading and writing float values
1517
15180.1.1: (2015-01-24)
1519Bugfixes:
1520 - ARM7: Fix LDM writeback to a register already written
1521 - GBA: Fix timers 2 and 3 updating incorrectly
1522 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1523 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1524 - GBA Audio: Properly initialize audio FIFO channels
1525 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1526 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1527 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1528 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1529 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1530 - GBA BIOS: Fix HuffUnComp boundary conditions
1531 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1532 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1533 - GBA Memory: Filter out top nybble of DMA addresses
1534 - GBA Memory: Properly bounds-check VRAM accesses
1535 - GBA Memory: Fix initial DMA state
1536 - GBA Thread: Allow halted games to exit cleanly
1537 - GBA Video: Fix blend issues with obscured middle layers
1538 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1539 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1540 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1541 - GBA Video: Fix sprite boundary conditions with mosaic
1542 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1543 - Qt: Fix issue with set frame sizes being the wrong height
1544 - Qt: Fix emulator crashing when full screen if a game is not running
1545 - Qt: Fix window focus issues
1546 - Qt: Properly set default video recording settings
1547 - Qt: Fix a race condition when a game crashes immediately
1548 - Qt: Fix some cases where key mapping can break if focus is adjusted
1549 - Qt: Fix crash if a game pauses before any frames are shown
1550 - Debugger: Negative PC-relative loads now properly subtract the offset
1551 - Debugger: Align PC-relative loads in Thumb
1552 - Debugger: Fix watchpoints triggering too late
1553 - Debugger: Fix binary print putting spaces between digits
1554 - Video: Ensure FFmpeg encoder has audio frames
1555 - Video: Fix uncompressed PCM audio recording
1556 - Video: Fix FFmpeg crashing when the file extension is wrong
1557 - Util: Fix SOCKET_FAILED macro
1558Misc:
1559 - GBA: Exit cleanly on FATAL if the port supports it
1560 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1561 - Qt: Disable sync to video by default
1562 - Qt: Handle a game crash without crashing
1563 - Qt: Set default log level to FATAL, ERROR and WARN
1564 - Qt: Clarify some phrasing in the menus
1565 - Qt: Clear active buttons when focus is lost
1566
15670.1.0: (2014-12-13)
1568 - Initial release