src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "ShortcutController.h"
26#include "ShortcutView.h"
27#include "VideoView.h"
28
29extern "C" {
30#include "platform/commandline.h"
31}
32
33using namespace QGBA;
34
35Window::Window(ConfigController* config, QWidget* parent)
36 : QMainWindow(parent)
37 , m_logView(new LogView())
38 , m_stateWindow(nullptr)
39 , m_screenWidget(new WindowBackground())
40 , m_logo(":/res/mgba-1024.png")
41 , m_config(config)
42#ifdef USE_FFMPEG
43 , m_videoView(nullptr)
44#endif
45#ifdef USE_MAGICK
46 , m_gifView(nullptr)
47#endif
48#ifdef USE_GDB_STUB
49 , m_gdbController(nullptr)
50#endif
51 , m_mruMenu(nullptr)
52 , m_shortcutController(new ShortcutController(this))
53{
54 setWindowTitle(PROJECT_NAME);
55 setFocusPolicy(Qt::StrongFocus);
56 m_controller = new GameController(this);
57 m_controller->setInputController(&m_inputController);
58
59 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
60 format.setSwapInterval(1);
61 m_display = new Display(format);
62
63 m_screenWidget->setMinimumSize(m_display->minimumSize());
64 m_screenWidget->setSizePolicy(m_display->sizePolicy());
65 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
66 setCentralWidget(m_screenWidget);
67
68 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
69 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
71 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
72 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
73#ifndef Q_OS_MAC
74 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
75 connect(m_controller, &GameController::gameUnpaused, [this]() {
76 if(isFullScreen()) {
77 menuBar()->hide();
78 }
79 });
80#endif
81 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
82 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
83 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
84 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
85 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
86 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
88 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
89 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
90 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
91 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
92 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
93 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
94 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
95
96 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
97 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
98
99 setupMenu(menuBar());
100}
101
102Window::~Window() {
103 delete m_logView;
104
105#ifdef USE_FFMPEG
106 delete m_videoView;
107#endif
108
109#ifdef USE_MAGICK
110 delete m_gifView;
111#endif
112}
113
114void Window::argumentsPassed(GBAArguments* args) {
115 loadConfig();
116
117 if (args->patch) {
118 m_controller->loadPatch(args->patch);
119 }
120
121 if (args->fname) {
122 m_controller->loadGame(args->fname, args->dirmode);
123 }
124}
125
126void Window::resizeFrame(int width, int height) {
127 QSize newSize(width, height);
128 newSize -= m_screenWidget->size();
129 newSize += size();
130 resize(newSize);
131}
132
133void Window::setConfig(ConfigController* config) {
134 m_config = config;
135}
136
137void Window::loadConfig() {
138 const GBAOptions* opts = m_config->options();
139
140 m_logView->setLevels(opts->logLevel);
141
142 m_controller->setFrameskip(opts->frameskip);
143 m_controller->setAudioSync(opts->audioSync);
144 m_controller->setVideoSync(opts->videoSync);
145 m_controller->setSkipBIOS(opts->skipBios);
146 m_display->lockAspectRatio(opts->lockAspectRatio);
147 m_display->filter(opts->resampleVideo);
148
149 if (opts->bios) {
150 m_controller->loadBIOS(opts->bios);
151 }
152
153 if (opts->fpsTarget) {
154 emit fpsTargetChanged(opts->fpsTarget);
155 }
156
157 if (opts->audioBuffers) {
158 emit audioBufferSamplesChanged(opts->audioBuffers);
159 }
160
161 if (opts->width && opts->height) {
162 resizeFrame(opts->width, opts->height);
163 }
164
165 m_mruFiles = m_config->getMRU();
166 updateMRU();
167
168 m_inputController.setConfiguration(m_config);
169}
170
171void Window::saveConfig() {
172 m_config->write();
173}
174
175void Window::selectROM() {
176 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
177 if (!filename.isEmpty()) {
178 m_controller->loadGame(filename);
179 }
180}
181
182void Window::selectBIOS() {
183 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
184 if (!filename.isEmpty()) {
185 m_config->setOption("bios", filename);
186 m_config->updateOption("bios");
187 m_controller->loadBIOS(filename);
188 }
189}
190
191void Window::selectPatch() {
192 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
193 if (!filename.isEmpty()) {
194 m_controller->loadPatch(filename);
195 }
196}
197
198void Window::openKeymapWindow() {
199 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
200 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
201 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
202 keyEditor->show();
203}
204
205void Window::openSettingsWindow() {
206 SettingsView* settingsWindow = new SettingsView(m_config);
207 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
208 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
209 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
210 settingsWindow->show();
211}
212
213void Window::openShortcutWindow() {
214 ShortcutView* shortcutView = new ShortcutView();
215 shortcutView->setController(m_shortcutController);
216 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
217 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
218 shortcutView->show();
219}
220
221void Window::openGamePakWindow() {
222 GamePakView* gamePakWindow = new GamePakView(m_controller);
223 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
224 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
225 gamePakWindow->show();
226}
227
228#ifdef BUILD_SDL
229void Window::openGamepadWindow() {
230 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
231 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
232 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
233 keyEditor->show();
234}
235#endif
236
237#ifdef USE_FFMPEG
238void Window::openVideoWindow() {
239 if (!m_videoView) {
240 m_videoView = new VideoView();
241 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
242 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
243 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
244 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
245 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
246 }
247 m_videoView->show();
248}
249#endif
250
251#ifdef USE_MAGICK
252void Window::openGIFWindow() {
253 if (!m_gifView) {
254 m_gifView = new GIFView();
255 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
256 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
257 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
258 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
259 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
260 }
261 m_gifView->show();
262}
263#endif
264
265#ifdef USE_GDB_STUB
266void Window::gdbOpen() {
267 if (!m_gdbController) {
268 m_gdbController = new GDBController(m_controller, this);
269 }
270 GDBWindow* window = new GDBWindow(m_gdbController);
271 window->show();
272}
273#endif
274
275void Window::keyPressEvent(QKeyEvent* event) {
276 if (event->isAutoRepeat()) {
277 QWidget::keyPressEvent(event);
278 return;
279 }
280 if (event->key() == Qt::Key_Tab) {
281 m_controller->setTurbo(true, false);
282 }
283 GBAKey key = m_inputController.mapKeyboard(event->key());
284 if (key == GBA_KEY_NONE) {
285 QWidget::keyPressEvent(event);
286 return;
287 }
288 m_controller->keyPressed(key);
289 event->accept();
290}
291
292void Window::keyReleaseEvent(QKeyEvent* event) {
293 if (event->isAutoRepeat()) {
294 QWidget::keyReleaseEvent(event);
295 return;
296 }
297 if (event->key() == Qt::Key_Tab) {
298 m_controller->setTurbo(false, false);
299 }
300 GBAKey key = m_inputController.mapKeyboard(event->key());
301 if (key == GBA_KEY_NONE) {
302 QWidget::keyPressEvent(event);
303 return;
304 }
305 m_controller->keyReleased(key);
306 event->accept();
307}
308
309void Window::resizeEvent(QResizeEvent*) {
310 redoLogo();
311 m_config->setOption("height", m_screenWidget->height());
312 m_config->setOption("width", m_screenWidget->width());
313}
314
315void Window::closeEvent(QCloseEvent* event) {
316 emit shutdown();
317 QMainWindow::closeEvent(event);
318}
319
320void Window::focusOutEvent(QFocusEvent*) {
321 m_controller->setTurbo(false, false);
322 m_controller->clearKeys();
323}
324
325void Window::toggleFullScreen() {
326 if (isFullScreen()) {
327 showNormal();
328 menuBar()->show();
329 } else {
330 showFullScreen();
331#ifndef Q_OS_MAC
332 if (m_controller->isLoaded() && !m_controller->isPaused()) {
333 menuBar()->hide();
334 }
335#endif
336 }
337}
338
339void Window::gameStarted(GBAThread* context) {
340 emit startDrawing(m_controller->drawContext(), context);
341 foreach (QAction* action, m_gameActions) {
342 action->setDisabled(false);
343 }
344 appendMRU(context->fname);
345 char title[13] = { '\0' };
346 GBAGetGameTitle(context->gba, title);
347 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
348 attachWidget(m_display);
349 m_screenWidget->setScaledContents(true);
350
351#ifndef Q_OS_MAC
352 if(isFullScreen()) {
353 menuBar()->hide();
354 }
355#endif
356
357 m_fpsTimer.start();
358}
359
360void Window::gameStopped() {
361 foreach (QAction* action, m_gameActions) {
362 action->setDisabled(true);
363 }
364 setWindowTitle(tr(PROJECT_NAME));
365 detachWidget(m_display);
366 m_screenWidget->setScaledContents(false);
367 redoLogo();
368
369 m_fpsTimer.stop();
370}
371
372void Window::gameCrashed(const QString& errorMessage) {
373 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
374 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
375 QMessageBox::Ok, this, Qt::Sheet);
376 crash->setAttribute(Qt::WA_DeleteOnClose);
377 crash->show();
378}
379
380void Window::redoLogo() {
381 if (m_controller->isLoaded()) {
382 return;
383 }
384 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
385 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
386 m_screenWidget->setPixmap(logo);
387}
388
389void Window::recordFrame() {
390 m_frameList.append(QDateTime::currentDateTime());
391 while (m_frameList.count() > FRAME_LIST_SIZE) {
392 m_frameList.removeFirst();
393 }
394}
395
396void Window::showFPS() {
397 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
398 float fps = (m_frameList.count() - 1) * 10000.f / interval;
399 fps = round(fps) / 10.f;
400 char title[13] = { '\0' };
401 GBAGetGameTitle(m_controller->thread()->gba, title);
402 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
403}
404
405void Window::openStateWindow(LoadSave ls) {
406 if (m_stateWindow) {
407 return;
408 }
409 bool wasPaused = m_controller->isPaused();
410 m_stateWindow = new LoadSaveState(m_controller);
411 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
412 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
413 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
414 m_screenWidget->layout()->removeWidget(m_stateWindow);
415 m_stateWindow = nullptr;
416 setFocus();
417 });
418 if (!wasPaused) {
419 m_controller->setPaused(true);
420 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
421 }
422 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
423 m_stateWindow->setMode(ls);
424 attachWidget(m_stateWindow);
425}
426
427void Window::setupMenu(QMenuBar* menubar) {
428 menubar->clear();
429 QMenu* fileMenu = menubar->addMenu(tr("&File"));
430 m_shortcutController->addMenu(fileMenu);
431 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
432 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
433 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
434
435 m_mruMenu = fileMenu->addMenu(tr("Recent"));
436
437 fileMenu->addSeparator();
438
439 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
440 loadState->setShortcut(tr("F10"));
441 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
442 m_gameActions.append(loadState);
443 addControlledAction(fileMenu, loadState, "loadState");
444
445 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
446 saveState->setShortcut(tr("Shift+F10"));
447 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
448 m_gameActions.append(saveState);
449 addControlledAction(fileMenu, saveState, "saveState");
450
451 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
452 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
453 int i;
454 for (i = 1; i < 10; ++i) {
455 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
456 quickLoad->setShortcut(tr("F%1").arg(i));
457 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
458 m_gameActions.append(quickLoad);
459 addAction(quickLoad);
460 quickLoadMenu->addAction(quickLoad);
461
462 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
463 quickSave->setShortcut(tr("Shift+F%1").arg(i));
464 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
465 m_gameActions.append(quickSave);
466 addAction(quickSave);
467 quickSaveMenu->addAction(quickSave);
468 }
469
470#ifndef Q_OS_MAC
471 fileMenu->addSeparator();
472 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
473#endif
474
475 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
476 m_shortcutController->addMenu(emulationMenu);
477 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
478 reset->setShortcut(tr("Ctrl+R"));
479 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
480 m_gameActions.append(reset);
481 addControlledAction(emulationMenu, reset, "reset");
482
483 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
484 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
485 m_gameActions.append(shutdown);
486 addControlledAction(emulationMenu, shutdown, "shutdown");
487 emulationMenu->addSeparator();
488
489 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
490 pause->setChecked(false);
491 pause->setCheckable(true);
492 pause->setShortcut(tr("Ctrl+P"));
493 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
494 connect(m_controller, &GameController::gamePaused, [this, pause]() {
495 pause->setChecked(true);
496
497 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
498 QPixmap pixmap;
499 pixmap.convertFromImage(currentImage.rgbSwapped());
500 m_screenWidget->setPixmap(pixmap);
501 });
502 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
503 m_gameActions.append(pause);
504 addControlledAction(emulationMenu, pause, "pause");
505
506 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
507 frameAdvance->setShortcut(tr("Ctrl+N"));
508 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
509 m_gameActions.append(frameAdvance);
510 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
511
512 emulationMenu->addSeparator();
513
514 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
515 turbo->setCheckable(true);
516 turbo->setChecked(false);
517 turbo->setShortcut(tr("Shift+Tab"));
518 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
519 addControlledAction(emulationMenu, turbo, "fastForward");
520
521 ConfigOption* videoSync = m_config->addOption("videoSync");
522 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
523 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
524 m_config->updateOption("videoSync");
525
526 ConfigOption* audioSync = m_config->addOption("audioSync");
527 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
528 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
529 m_config->updateOption("audioSync");
530
531 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
532 m_shortcutController->addMenu(avMenu);
533 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
534 for (int i = 1; i <= 6; ++i) {
535 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
536 connect(setSize, &QAction::triggered, [this, i]() {
537 showNormal();
538 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
539 });
540 frameMenu->addAction(setSize);
541 }
542 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
543
544 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
545 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
546 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
547 m_config->updateOption("lockAspectRatio");
548
549 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
550 resampleVideo->addBoolean(tr("Resample video"), avMenu);
551 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
552 m_config->updateOption("resampleVideo");
553
554 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
555 ConfigOption* skip = m_config->addOption("frameskip");
556 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
557 for (int i = 0; i <= 10; ++i) {
558 skip->addValue(QString::number(i), i, skipMenu);
559 }
560 m_config->updateOption("frameskip");
561
562 avMenu->addSeparator();
563
564 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
565 ConfigOption* buffers = m_config->addOption("audioBuffers");
566 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
567 buffers->addValue(tr("512"), 512, buffersMenu);
568 buffers->addValue(tr("768"), 768, buffersMenu);
569 buffers->addValue(tr("1024"), 1024, buffersMenu);
570 buffers->addValue(tr("2048"), 2048, buffersMenu);
571 buffers->addValue(tr("4096"), 4096, buffersMenu);
572 m_config->updateOption("audioBuffers");
573
574 avMenu->addSeparator();
575
576 QMenu* target = avMenu->addMenu("FPS target");
577 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
578 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
579 fpsTargetOption->addValue(tr("15"), 15, target);
580 fpsTargetOption->addValue(tr("30"), 30, target);
581 fpsTargetOption->addValue(tr("45"), 45, target);
582 fpsTargetOption->addValue(tr("60"), 60, target);
583 fpsTargetOption->addValue(tr("90"), 90, target);
584 fpsTargetOption->addValue(tr("120"), 120, target);
585 fpsTargetOption->addValue(tr("240"), 240, target);
586 m_config->updateOption("fpsTarget");
587
588#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
589 avMenu->addSeparator();
590#endif
591
592#ifdef USE_PNG
593 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
594 screenshot->setShortcut(tr("F12"));
595 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
596 m_gameActions.append(screenshot);
597 addControlledAction(avMenu, screenshot, "screenshot");
598#endif
599
600#ifdef USE_FFMPEG
601 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
602 recordOutput->setShortcut(tr("F11"));
603 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
604 addControlledAction(avMenu, recordOutput, "recordOutput");
605#endif
606
607#ifdef USE_MAGICK
608 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
609 recordGIF->setShortcut(tr("Shift+F11"));
610 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
611 addControlledAction(avMenu, recordGIF, "recordGIF");
612#endif
613
614 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
615 m_shortcutController->addMenu(toolsMenu);
616 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
617 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
618 addControlledAction(toolsMenu, viewLogs, "viewLogs");
619
620 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
621 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
622 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
623
624#ifdef USE_GDB_STUB
625 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
626 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
627 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
628#endif
629
630 toolsMenu->addSeparator();
631 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
632 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
633
634 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
635 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
636 addControlledAction(toolsMenu, keymap, "remapKeyboard");
637
638#ifdef BUILD_SDL
639 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
640 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
641 addControlledAction(toolsMenu, gamepad, "remapGamepad");
642#endif
643
644 ConfigOption* skipBios = m_config->addOption("skipBios");
645 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
646
647 foreach (QAction* action, m_gameActions) {
648 action->setDisabled(true);
649 }
650}
651
652void Window::attachWidget(QWidget* widget) {
653 m_screenWidget->layout()->addWidget(widget);
654 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
655}
656
657void Window::detachWidget(QWidget* widget) {
658 m_screenWidget->layout()->removeWidget(widget);
659}
660
661void Window::appendMRU(const QString& fname) {
662 int index = m_mruFiles.indexOf(fname);
663 if (index >= 0) {
664 m_mruFiles.removeAt(index);
665 }
666 m_mruFiles.prepend(fname);
667 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
668 m_mruFiles.removeLast();
669 }
670 updateMRU();
671}
672
673void Window::updateMRU() {
674 if (!m_mruMenu) {
675 return;
676 }
677 m_mruMenu->clear();
678 int i = 0;
679 for (const QString& file : m_mruFiles) {
680 QAction* item = new QAction(file, m_mruMenu);
681 item->setShortcut(QString("Ctrl+%1").arg(i));
682 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
683 m_mruMenu->addAction(item);
684 ++i;
685 }
686 m_config->setMRU(m_mruFiles);
687 m_config->write();
688 m_mruMenu->setEnabled(i > 0);
689}
690
691QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
692 m_shortcutController->addAction(menu, action, name);
693 menu->addAction(action);
694 addAction(action);
695 return action;
696}
697
698WindowBackground::WindowBackground(QWidget* parent)
699 : QLabel(parent)
700{
701 setLayout(new QStackedLayout());
702 layout()->setContentsMargins(0, 0, 0, 0);
703 setAlignment(Qt::AlignCenter);
704 QPalette p = palette();
705 p.setColor(backgroundRole(), Qt::black);
706 setPalette(p);
707 setAutoFillBackground(true);
708}
709
710void WindowBackground::setSizeHint(const QSize& hint) {
711 m_sizeHint = hint;
712}
713
714QSize WindowBackground::sizeHint() const {
715 return m_sizeHint;
716}