CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16Bugfixes:
17 - LR35902: Fix core never exiting with certain event patterns
18 - GB Timer: Improve DIV reset behavior
19 - GBA Memory: Improve initial skipped BIOS state
20 - GBA BIOS: Implement BitUnPack
21 - ARM7: Fix MLA/*MULL/*MLAL timing
22 - GBA: Fix multiboot ROM loading
23 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
24 - LR35902: Fix pc overflowing current region off-by-one
25 - GB MBC: Fix ROM bank overflows getting set to bank 0
26 - Qt: Fix timing issues on high refresh rate monitors
27 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
28 - Util: Fix overflow when loading invalid UPS patches
29 - Tools: Fix recurring multiple times over the same library
30 - GBA I/O: Handle audio registers specially when deserializing
31 - Util: Fix highest-fd socket not being returned by SocketAccept
32 - Qt: Fix linking after some windows have been closed
33 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
34 - Windows: Fix VDir.rewind
35 - SDL: Fix game crash check
36 - SDL: Fix race condition with audio thread when starting
37 - GB: Fix flickering when screen is strobed quickly
38 - FFmpeg: Fix overflow and general issues with audio encoding
39 - Qt: Fix crash when changing audio settings after a game is closed
40Misc:
41 - SDL: Remove scancode key input
42 - GBA Video: Clean up unused timers
43 - Test: Add a basic test suite
44 - GBA Video: Allow multiple handles into the same tile cache
45 - VFS: Call msync when syncing mapped data
46 - GBA Video, GB Video: Colors are now fully scaled
47 - VFS: Allow truncating memory chunk VFiles
48 - Debugger: Modularize CLI debugger
49 - Core: Clean up some thread state checks
50 - Debugger: Make building with debugging aspects optional
51 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
52 - GBA Memory: Support reading/writing POSTFLG
53 - Util: Add size counting to Table
54 - Qt: Move last directory setting from qt.ini to config.ini
55 - 3DS, PSP2, Wii: Last directory loaded is saved
56 - GB Audio: Simplify envelope code
57 - GB Audio: Improve initial envelope samples
58 - Debugger: Add functions for read- or write-only watchpoints
59 - GBA DMA: Refactor DMA out of memory.c
60 - GBA DMA: Move DMAs to using absolute timing
61 - All: Add C++ header guards
62 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
63 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
64 - Qt: Improved HiDPI support
65 - Qt: Expose configuration directory
66 - Feature: Move game database from flatfile to SQLite3
67 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
68 - VFS: Fix some minor VFile issues with FILEs
69 - Core: Add generic checksum function
70 - Feature: Support ImageMagick 7
71 - All: Move time.h include to common.h
72 - CMake: Add ability to just print version string
73 - Qt: Merge "Save" and "OK" buttons in shader options
74 - SDL: Automatically map controllers when plugged in
75 - Qt: Automatically load controller profile when plugged in
76 - OpenGL: Add xBR-lv2 shader
77 - GBA, GB: ROM is now unloaded if a patch is applied
78 - Util: Add 8-bit PNG write support
79 - Qt: Rename "Resample video" option to "Bilinear filtering"
80 - GBA Video: Optimize when BLD* registers are written frequently
81 - Core: Cores can now have multiple sets of callbacks
82 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
83 - Qt: Remove audio thread
84 - Qt: Remove audio buffer sizing in AudioProcessorQt
85 - Qt: Re-enable QtMultimedia on Windows
86 - FFmpeg: Return false if a file fails to open
87 - FFmpeg: Force MP4 files to YUV420P
88 - Qt: Make "Mute" able to be bound to a key
89 - Core: Restore sleep callback
90 - Qt: Add .gb/.gbc files to the extension list in Info.plist
91 - Feature: Make -l option explicit
92
930.5.2: (2016-12-31)
94Bugfixes:
95 - All: Fix fullscreen config option being ignored
96 - ARM7: PSR mode bits should not get sign extended
97 - GB: Fix audio not being deinitialized
98 - GB: Fix crash when masking savedata
99 - GB: Properly initialize sramRealVf variable
100 - GB Audio: Fix serialization of channel 3 and NR52 properties
101 - GB Audio: Reset envelope timer when reseting sound channel
102 - GB MBC: Fix SRAM dangling pointer with RTC games
103 - GB MBC: Fix initializing MBC when no ROM is loaded
104 - GB Memory: Fix patching ROM bank 0
105 - GB Memory: Fix starting HDMAs during mode 0
106 - GB Memory: Fix HDMA5 value after DMA completes
107 - GB Video: Initialize LCDC in renderer
108 - GB Video: Hblank IRQs should mask LYC=LY IRQs
109 - GBA: Fix IRQs firing after already being cleared
110 - GBA: Only unhalt CPU if appropriate bit is set in IE
111 - GBA: Add savegame override for Crash Bandicoot 2
112 - GBA BIOS: Fix MidiKey2Freq BIOS reads
113 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
114 - GBA Cheats: Fix GameShark ROM patches
115 - GBA I/O: Mask off WAITCNT bits that cannot be written
116 - GBA Memory: Fix misaligned BIOS reads
117 - GBA Memory: Fix VCOUNT being writable
118 - GBA Video: Fix out of bounds sprite transforms
119 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
120 - Libretro: Fix disabling BIOS
121 - Libretro: Fix Game Boy savestates and audio
122 - Qt: Fix changing resolution of software renderer
123 - Qt: Fix setting overrides
124 - Qt: Fix cut off tiles and alignment issues in tile viewer
125 - Qt: Only reset window dimensions when first shown
126 - Qt: Fix Qt Multimedia audio driver on big endian
127 - Qt: Fix Apply button for key and controller configurations
128 - VFS: Fix resizing memory chunks when not needed
129 - Windows: Fix Unicode directory handling
130Misc:
131 - GB, GBA: Prevent loading null ROMs
132 - GB Audio: Initialize wave RAM to GBC values
133 - GB Memory: Reset ROM bank when loading a ROM
134 - PSP2: Improved controller rumble
135
1360.5.1: (2016-10-05)
137Bugfixes:
138 - Core: Fix importing save games as read-only
139 - FFmpeg: Fix encoding AAC
140 - GB: Fix invalid STOP behavior on Game Boy Color
141 - GB: Initialize audio properly
142 - GB: Properly clear KEY1 bit 0 when switching speeds
143 - GB: Properly unload save files when unloading a ROM
144 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
145 - GB MBC: Fix MBC7 when size is incorrectly specified
146 - GB MBC: Fix RTC access when no save file is loaded
147 - GB SIO: Don't auto-clock external shift clock
148 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
149 - GB Video: Fix video frames getting missed when LCDC is off
150 - GB Video: Clear screen when LCDC is off
151 - GBA Cheats: Fix holding onto pointers that may get invalidated
152 - GBA Cheats: Fix key-activated CodeBreaker cheats
153 - GBA Cheats: Fix uninitialized memory getting freed when saving
154 - GBA Hardware: Improve Game Boy Player rumble behavior
155 - GBA Memory: Fix several unused I/O register read values
156 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
157 - LR35902: Fix events running with the wrong cycle active
158 - Qt: Fix "close" button on Overrides view
159 - Qt: Fix saving overrides
160 - Qt: Fix directory set unloading when replacing the ROM
161 - Qt: Fix patch loading
162 - Qt: Fix crash when saving an override if a game isn't loaded
163 - Qt: Fix showing default display driver as OpenGL (force 1.x)
164 - SDL: Attach rumble in SDL frontend
165 - Util: Fix PNG identification on files too small to be a PNG
166Misc:
167 - All: Only update version info if needed
168 - All: Split out install locations for Libretro and OpenEmu
169 - FFmpeg: Encoding cleanup
170 - GB: Reset active region when reloading ROM
171 - GB Memory: Initialize RAM pattern for GBC
172 - GB Video: Improved video timings
173 - Qt: Manage window sizes slightly better
174 - Qt: Remember scale option independent of core dimensions
175
1760.5.0: (2016-09-19)
177Features:
178 - Game Boy support
179 - Support for encrypted CodeBreaker GBA cheats
180 - Emulation of Vast Fame protected GBA carts (taizou)
181 - Tile viewer
182 - Threaded rendering mode
183 - Libretro: Memory map and achievement support (leiradel)
184 - GUI: Add UI control remapping
185 - GUI: Add fast-forward
186 - Wii: 240p support
187 - 3DS: Adjustable screen darkening
188 - Ability to temporarily load a savegame
189 - Load specific files out of archives
190 - Automatic BIOS detection
191Bugfixes:
192 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
193 - Debugger: Fix GDB breakpoints
194 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
195 - GBA: Fix filehandle leak with savegames
196 - GBA: Timer 0 cannot be count up
197 - GBA: Count up timers should not count themselves
198 - GBA Memory: Fix mirror on non-overdumped Classic NES games
199 - GBA Memory: Fix ldm {pc}
200 - GBA Savedata: Fix savedata sync timer
201 - GBA Savedata: Only unmap savedata if present
202 - GBA Serialize: Savestates now properly store prefetch
203 - GBA Video: WIN0/1 take priority over OBJWIN
204 - GBA Video: Fix out-of-order OBJWIN
205 - PSP2: Fix GPU crash while exiting
206 - PSP2: Fix VSync
207 - PSP2: Fix accelerometer range
208 - PSP2: Actually load screen mode setting
209 - PSP2: Fix gyroscope direction
210 - PSP2: Delete threads after they return
211 - PSP2: Fix mapping/unmapping from not at 0
212 - Qt: Fix bug in software renderer scaling
213 - Qt: Fix hanging key press after disabling autofire
214 - Qt: Fix being unable to pause manually when using auto-pausing
215 - SDL: Fix axes being mapped wrong
216 - Util: Fix realloc semantics in utf16to8
217 - Util: Fix inserting too many items into a hash table
218 - VFS: Fix uninitialized varaible reading from 7z
219 - VFS: Fix reading multiple files from a 7z archive
220 - Wii: Fix framelimiting after a slowdown
221 - Wii: Fix garbage flash at startup
222Misc:
223 - 3DS: Use blip_add_delta_fast for a small speed improvement
224 - 3DS: Allow UTF-16 filenames
225 - 3DS: Port to using citro3D
226 - 3DS: Use system font for menus
227 - 3DS: Attempt to use Core 2 for threads
228 - 3DS: Adjustable filering
229 - 3DS: 3D banner
230 - All: Add QUIET parameter to silence CMake
231 - All: Faster memory read/write
232 - ARM7: Support forcing Thumb mode via MSR
233 - ARM7: Flush prefetch cache when loading CPSR via MSR
234 - ARM7: Clean up instruction decoding for future expandability
235 - Debugger: Support register and memory writes via GDB stub
236 - Debugger: Add software breakpoint support to gdb
237 - FFmpeg: Full support for libavcodec 56+
238 - GBA: Better debug logging if event processing breaks
239 - GBA Audio: Force audio DMAs to not increment destination
240 - GBA BIOS: Use custom ArcTan, not relying on OS
241 - GBA Hardware: Clean up dead code in GBP
242 - GBA Memory: Optimize stalling behavior
243 - GBA Memory: Optimize Load-/StoreMultiple
244 - GBA Savedata: Add realistic timing for EEPROM
245 - GBA Serialize: Savestates now store if CPU was halted
246 - GBA Video: Remove old slow path fallback
247 - GBA Video: Optimize sprite drawing
248 - GBA Video: Optimize mode 0 rendering
249 - GBA Video: Optimize compositing cases slightly
250 - GUI: Screenshot dimensions are now passed through
251 - GUI: Add back logging
252 - GUI: Only reload config if manually saved
253 - GUI: Increase scrolling speed
254 - OpenGL: Log shader compilation failure
255 - OpenGL: Add texSize uniform
256 - Qt: Make -g flag work in Qt build
257 - Qt: Simplify OpenGL context creation
258 - Qt: Thread startup improvements
259 - Qt: Make audio channel/video layer options shortcut mappable
260 - Qt: Remove some C99isms from C++ code
261 - Qt: Remove default autofire mappings
262 - Qt: Make reseting when pasued frame-accurate
263 - Qt: Rearchitect game closing codepath
264 - PSP2: Use system font for menus
265 - PSP2: Add rumble for PS TV
266 - PSP2: Add fit-to-height screen mode
267 - PSP2: Sync files per descriptor
268 - PSP2: Allow UTF-8 filenames
269 - PSP2: Screenshots are now saved into the Photo Gallery
270 - PSP2: Stop underclocking when menuing
271 - SDL: Increase default audio buffer size to 1024 samples
272 - SDL: More responsive rumble
273 - Util: Add Vector GetConstPointer
274 - Util: Add rtrim
275 - Util: Add endswith
276 - VFS: Improve zip file detection
277 - Wii: Add pixelated resample filter
278 - Windows: Add native VDir support
279 - Util: Add PRIz macro for libc versions that don't support %z
280
2810.4.1: (2016-07-11)
282Bugfixes:
283 - All: Fix several file handle leaks
284 - All: Fix instruction tables getting zeroed when linking sometimes
285 - ARM7: Fix flags on SBC/RSC
286 - ARM7: Fix setting spsr privilege bits when spsr is empty
287 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
288 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
289 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
290 - GBA Memory: Fix executing code from OBJ region of VRAM
291 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
292 - GBA Serialize: Fix loading savegames from savestates
293 - OpenGL: Correct boolean vector strcmp strings for uniforms
294 - Qt: Fix sending gameStopped twice
295 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
296 - Qt: Fix initial state of key mapping
297 - Qt: Initialize m_useBios
298 - SDL: Fix joystick initialization on BSD
299 - SDL: Fix potential joystick crash in games with rumble
300 - SDL: Fix SDL 1.2 build
301 - SDL: Fix sporadic crash when deinitializing audio
302 - Shaders: Fix AGS-001 shader with some bad drivers
303 - Util: Use closesocket on Windows
304 - Util: Fix socket bind addresses
305 - VFS: Fix reading 7z archives without rewinding first
306 - VFS: VFileFromFD should not open directories
307 - Wii: Fix tilting direction
308 - Util: Fix realloc semantics in utf16to8
309Misc:
310 - All: Allow use of external minizip library
311 - Debugger: CLI debugger now exits when end-of-stream is reached
312 - FFmpeg: Update dependencies on Ubuntu
313 - GBA: Slightly optimize GBAProcessEvents
314 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
315 - GBA Video: Null renderer should return proper register values
316 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
317 - Qt: Add preset for DualShock 4
318 - Qt: Update 360 input profile on OS X to reflect newer drivers
319 - Qt: Remove use of NaN
320 - Qt: Canonicalize file paths when loading games
321 - Qt: Add refresh button to controller editing
322 - SDL: Remove default gamepad mappings
323 - Util: Fix intermittent build failure on OS X
324 - VFS: VFile.sync now updates modified time
325
3260.4.0: (2016-02-02)
327Features:
328 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
329 - I/O viewer
330 - Booting of multiboot images
331 - Customization of GIF recording
332 - Libretro: Cheat code support
333 - Support for GLSL shaders
334 - ROM information view
335 - Support for VBA-style cheat codes
336 - Savestates now store creation timestamps
337 - Key autofire
338 - Libretro: Allow blocking opposing directional input
339 - OpenEmu core for OS X
340 - Libretro: Settings for using BIOS and skipping intro
341 - Libretro: Customizable idle loop removal
342 - Implemented cycle counting for sprite rendering
343 - Cleaner, unified settings window
344 - Added a setting for pausing when the emulator is not in focus
345 - Customizable paths for save games, save states, screenshots and patches
346 - Controller hotplugging
347 - Ability to store save games and active cheats within savestates
348Bugfixes:
349 - ARM7: Fix sign of unaligned LDRSH
350 - ARM7: Fix decoding of some ARM ALU instructions with shifters
351 - Debugger: Fix watchpoints in gdb
352 - GBA: Fix warnings when creating and loading savestates
353 - GBA: Fix Iridion II savetype
354 - GBA BIOS: Fix misaligned CpuSet
355 - GBA Cheats: Fix cheats setting the Action Replay version
356 - GBA Hardware: Fix GPIO on big endian
357 - GBA Memory: Fix DMA register writing behavior
358 - GBA Memory: Fix DMAs triggering two cycles early
359 - Libretro: Fix aspect ratio
360 - Qt: Fix some potential crashes with the gamepad mapping
361 - Qt: Fix keys being mapped incorrectly when loading configuration file
362 - Util: Fix PowerPC PNG read/write pixel order
363 - Util: Fix excessive memory allocation when decoding a PNG
364 - VFS: Fix VFileReadline and remove _vfdReadline
365Misc:
366 - All: Improved PowerPC support
367 - All: Fix some undefined behavior warnings
368 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
369 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
370 - GBA: Implement bad I/O register loading
371 - GBA: Allow jumping to OAM and palette RAM
372 - GBA BIOS: Finish implementing RegisterRamReset
373 - GBA Config: Add "override" layer for better one-time configuration
374 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
375 - GBA Memory: Use a dynamically sized mask for ROM memory
376 - GBA Memory: Implement several unimplemented memory access types
377 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
378 - GBA RR: Starting from savestate now embeds the savegame
379 - GBA RR: Add preliminary SRAM support for VBM loading
380 - GBA RR: Add support for resets in movies
381 - GBA Video: Remove lastHblank, as it is implied
382 - Libretro: Use anonymous memory mappers for large blocks of memory
383 - Libretro: Add install target for libretro core
384 - Qt: Window size command line options are now supported
385 - Qt: Increase usability of key mapper
386 - Qt: Add 'Apply' button to settings window
387 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
388 - Qt: Allow use of modifier keys as input
389 - Qt: Optimize log viewer
390 - Qt: Added button for breaking into the GDB debugger
391 - Qt: Add box for showing duration of rewind
392 - SDL: Support fullscreen in SDL 1.2
393 - SDL: Allow GBASDLAudio to be used without a thread context
394 - Util: Use VFile for configuration
395 - Util: Add MutexTryLock
396
3970.3.2: (2015-12-16)
398Bugfixes:
399 - ARM7: Fix STRT/STRBT
400 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
401 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
402 - Libretro: Fix problems with rumble not turning off
403 - GBA: Fix idle skip state being retained between games
404 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
405 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
406 - GBA BIOS: Fix Sqrt sign
407 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
408 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
409 - GBA Memory: Fix DMA behavior for SRAM accesses
410 - GBA Memory: Fix Store8 to OBJ VRAM
411 - GBA Memory: Fix alignment of LDM/STM on SRAM
412 - GBA Memory: Fix unaligned out-of-bounds ROM loads
413 - GBA Memory: Fix timing of DMAs
414 - GBA Video: Fix _mix for 15-bit color
415 - GBA Video: Fix OAM and palette initialization
416 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
417 - Qt: Use safer isLoaded check in GameController
418 - Qt: Fix a race condition in PainterGL that could lead to a crash
419 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
420 - Qt: Fix font size in memory viewer
421 - Qt: Fix a crash in the memory viewer
422 - Qt: Add additional checks in CheatModel to prevent crashes
423 - Qt: Fix race condition with setting sample rate
424 - Qt: Fix crash when closing multiplayer windows
425 - Qt: Fix resetting while paused
426Misc:
427 - GBA Audio: Implement missing flags on SOUNDCNT_X register
428 - Qt: Add mute option to menu
429
4300.3.1: (2015-10-24)
431Bugfixes:
432 - ARM7: Fix instruction decoding of Thumb shifts
433 - GBA: Deinit savegame when unloading a ROM
434 - GBA: Fix BIOS check on big endian
435 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
436 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
437 - GBA Audio: Fix audio channels being silenced at the wrong time
438 - GBA Memory: Fix bad BIOS Load16 on big endian
439 - GBA Memory: Fix bad Load8 on big endian
440 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
441 - GBA Video: Fix edge case with sprite blend modes and semitransparency
442 - GBA Video: Fix objwin and blending interaction on sprites
443 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
444 - Libretro: Fix a memory leak with the render buffer
445 - Qt: Windows no longer spawn in the top left on first launch
446 - Qt: Fix install path of XDG desktop file with DESTDIR
447 - Qt: Fix drag and drop on Windows
448 - Qt: Reenable double buffering, as disabling it broke some Windows configs
449 - VFS: Fix return values of VFileFILE.read and .write
450Misc:
451 - All: Reset next event to cycles instead of zero to interrupt
452 - All: Add --version flag
453 - ARM7: Force disable LTO on two files to work around a GCC bug
454 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
455 - GBA: Better memory handling with PNG savestates
456 - GBA: Additional savestate sanity checks
457 - GBA: Check for cycle count being too high
458 - GBA Audio: Allow GBAAVStream to have no video callback
459 - GBA BIOS: Implement RegisterRamReset for SIO registers
460 - Qt: Remove useless help icons in dialogs
461 - Qt: Prevent savestate window from opening while in multiplayer
462 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
463 - Qt: Dropping multiplayer windows works more cleanly now
464
4650.3.0: (2015-08-16)
466Features:
467 - Ability to hide individual background layers, or OBJs
468 - Ability to mute individual audio channels
469 - Palette viewer and exporter
470 - Volume control
471 - More shortcuts are editable (e.g. quick save/load)
472 - Rewind now shows the frame after rewinding
473 - Import/Export of GameShark/Action Replay snapshots
474 - Add "Step backwards" item for single increment rewind
475 - Deadzone estimation for game controllers
476 - Analog inputs can be used for shortcuts
477 - Menu items for specific solar sensor brightness levels
478 - Remappable controls for tilt and gyroscope sensors
479 - Status messages for actions taken while a game is running (e.g. save/load state)
480 - Memory inspector
481 - Screensaver can now be suspended while a game is running
482 - Load/save the most recent savestate slot
483 - Support varible speed (PWM) rumble
484 - Ability to cap fast forward speed
485 - Finer control over FPS target
486 - Holdable shortcut for rewinding one frame at a time
487 - Ability to boot directly into the BIOS
488 - Preliminary support for yanking out the game pak while a game is running
489 - Thumb-drive mode by putting a file called portable.ini in the same folder
490 - Configurable display driver, between software and OpenGL
491 - Undo-able savestate loading and saving
492 - Controller profiles now store shortcut settings
493 - Default controller profiles for several common controllers
494 - Libretro now supports BIOS, rumble and solar sensor
495 - Implement BIOS call Stop, for sleep mode
496 - Automatically load patches, if found
497 - Improved video synchronization
498 - Configurable audio output sample rate
499Bugfixes:
500 - ARM7: Fix SWI and IRQ timings
501 - ARM7: Fix Thumb MUL timing
502 - ARM7: Fix timing of multiplies to use N cycles
503 - ARM7: ARMHotplugDetach should call deinit
504 - Debugger: Fix use-after-free in breakpoint clearing code
505 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
506 - GBA: Cap audio FIFO read size during deserialization
507 - GBA: Check for corrupted savestates when loading
508 - GBA: Check for improperly sized savestates when loading
509 - GBA: Check for savestates made from differently sized ROMs
510 - GBA: Fix calls to endian-independent loadstores
511 - GBA: Fix timing of reading from timer registers
512 - GBA: Ensure cycles never go negative
513 - GBA Audio: Force audio FIFOs to 32-bit
514 - GBA Audio: Fix audio pitch changing when adjusting buffer size
515 - GBA Audio: Fix sample order in audio channel 3
516 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
517 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
518 - GBA Memory: Improve Thumb open bus behavior
519 - GBA Memory: Fix potential DMA issue when loading a savestate
520 - GBA Memory: Fix load/store multiple video memory waitstates
521 - GBA SIO: Fix reseting when there are SIO devices attached
522 - GBA Video: Blended sprites should never have other effects applied
523 - GBA Video: Fix out-of-bounds tiles in mosaic
524 - GBA Video: Fix windows not affecting sprites
525 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
526 - GBA Video: Fix timing on first scanline
527 - Qt: Better cleanup when a game crashes
528 - Qt: Fix open ROM dialog filtering for archive formats
529 - Qt: Cap the maximum number of multiplayer windows
530 - Qt: Fix maximum year in sensor override
531 - Qt: Fix window being too tall after exiting fullscreen
532 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
533 - Qt: Fix analog buttons not getting unmapped
534 - Qt: Fix passing command line options
535 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
536 - SDL: Fix SDL build when OpenGL is missing
537 - Util: Allow loading IPS patches that grow the ROM
538 - VFS: Fix resource leaks if some allocations fail
539 - VFS: Fix line-reading to return proper values
540 - Video: Fix an issue with very long filenames
541 - Util: Fix formatting of floats
542Misc:
543 - All: Add --help flag for command line programs
544 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
545 - All: Enable static linking for Windows
546 - All: Enable static linking for OS X
547 - All: Threads are now named
548 - All: Proper handling of Unicode file paths
549 - ARM7: Add emulation for Undefined CPU mode
550 - ARM7: Reduce the size of the Thumb instruction table
551 - GBA: Add status log level
552 - GBA: GBARewind now returns how many states it has rewound
553 - GBA: SIO logging layer
554 - GBA BIOS: Stub out SoundBias
555 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
556 - GBA: Don't include GBACLIDebugger struct unless needed
557 - GBA: Savedata is now synced shortly after data finishes being written
558 - GBA: Process multiple timer events at once, if necessary
559 - GBA Audio: Implement audio reset for channels A/B
560 - GBA Audio: Process multiple audio events at once, if necessary
561 - GBA Hardware: Backport generic RTC source into core
562 - GBA Input: Allow axes and buttons to be mapped to the same key
563 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
564 - GBA SIO: Add a dummy driver for Normal mode
565 - GBA Thread: Add functionality for running callbacks on the GBA thread
566 - GBA Thread: Split GBASync into a separate file
567 - GBA Video: Refactor software renderer into separate files
568 - GBA Video: Slightly optimize mode 0 mosaic rendering
569 - Debugger: Free watchpoints in addition to breakpoints
570 - Qt: Handle saving input settings better
571 - Qt: Move GL frame drawing back onto its own thread
572 - Qt: Fast forward (held) option moved from Other to Emulation menu
573 - Qt: Show version info in window title
574 - Qt: Migrate multiplayer window handling into GBAApp
575 - Qt: Unified file opening and saving with last location
576 - Qt: Fix windows being resizable when they shouldn't have been
577 - Qt: Only hide cursor in full screen
578 - Qt: Replace pause-after-frame mutex with an atomic
579 - Qt: Add application icon and XDG desktop files
580 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
581 - Qt: Don't save window size when entering fullscreen
582 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
583 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
584 - Qt: Increase usability of key mapper
585 - Qt: Show checkmark for window sizes
586 - Qt: Set window path to loaded ROM
587 - Perf: Ability to load savestates immediately on launch
588 - SDL: Properly check for initialization
589 - SDL: Clean up initialization functions
590 - SDL: Clean up GL context
591 - Util: Allow disabling the threading code entirely
592 - VFS: Add sync method to force syncing with backing
593
5940.2.1: (2015-05-13)
595Bugfixes:
596 - All: Fix sanitize-deb script not cleaning up after itself
597 - All: Fix dependencies for libavcodec on Debian-derived platforms
598 - ARM7: Handle writeback for PC in addressing modes 2 and 3
599 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
600 - ARM7: Fix ARM multiply instructions when PC is a destination register
601 - Debugger: Fix use-after-free in breakpoint clearing code
602 - Debugger: Fix boundary conditions in tab completion
603 - GBA: Fix timers not updating timing when writing to only the reload register
604 - GBA: Fix rewind boundary conditions
605 - GBA: Add initial I/O register settings for background matrix registers
606 - GBA: Fix hang when loading a savestate if sync to video is enabled
607 - GBA: Handle out-of-bounds I/O access
608 - GBA: Fix bounds-checking on EEPROM access
609 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
610 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
611 - GBA Memory: Allow SRAM to be 64kB
612 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
613 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
614 - GBA Video: Fix second frame mode 5
615 - Perf: Fix race condition if a game crashes immediately on start
616 - Qt: Fix Display object leak when closing a window
617 - Qt: Fix .deb dependencies
618 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
619 - Qt: Fix window not regaining focus after exiting savestate window
620 - Qt: Fix regression where video would not record if the game had already started
621 - Qt: Fix potential crash if a gamepad causes focus to change
622 - Qt: Fix controller axis querying
623 - Qt: Fix multiplayer windows opening as the wrong size
624 - Qt: Fix controllers sometimes not loading the right profile
625 - SDL: Fix boundary conditions for joystick adjustments
626 - SDL: Allocate properly sized input maps
627 - SDL: Fix potential build issues when Qt and SDL2 are in use
628 - Util: Fix resource leak in UTF-8 handling code
629 - Util: Fix a null-pointer issue when attempting to delete a key
630 - VFS: Fix resource leaks if some allocations fail
631 - Video: Fix an issue with very long filenames
632Misc:
633 - GBA Memory: Soft-crash if jumping past the end of a ROM
634 - Qt: Show multiplayer numbers in window title
635 - Qt: Solar sensor can have shortcuts set
636
6370.2.0: (2015-04-03)
638Features:
639 - Support for gamepad axes, e.g. analog sticks or triggers
640 - Add scale presets for up to 6x
641 - Settings window
642 - Bilinear resampling option
643 - Add option to skip BIOS start screen
644 - List of recently opened games
645 - Support for games using the Solar Sensor
646 - Better audio resampling via blip-buf
647 - Game Pak overrides dialog for setting savetype and sensor values
648 - Support for games using the tilt sensor
649 - Remappable shortcuts for keyboard and gamepad
650 - Rewinding of emulation
651 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
652 - Support IPv6
653 - Save directory of last loaded file
654 - Support BPS patches
655 - Automatically detect and optimize out idle loops
656 - Configurable game overrides
657 - Support loading 7-Zip files
658 - Drag and drop game loading
659 - Cheat code support
660 - Runtime configurable audio driver
661 - Libretro core for use with RetroArch and other front-ends
662 - Controller profiles for setting different bindings for different controllers
663 - Ability to lock aspect ratio
664 - Local link cable support
665 - Ability to switch which game controller is in use per instance
666 - Ability to prevent opposing directional input
667 - Warning dialog if an unimplemented BIOS feature is called
668 - Debugger: Add CLI "frame", frame advance command
669 - Debugger: Add CLI functions for writing to memory
670 - Debugger: Add CLI functions for examining memory regions
671 - Debugger: Add CLI function for writing a register
672Bugfixes:
673 - ARM7: Extend prefetch by one stage
674 - ARM7: Fix cycle counting for loads
675 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
676 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
677 - GBA: Initialize gba.sync to null
678 - GBA: Fix timer initialization
679 - GBA Audio: Support 16-bit writes to FIFO audio
680 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
681 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
682 - GBA BIOS: Fix BIOS prefetch after reset
683 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
684 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
685 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
686 - GBA Memory: Fix I cycles that had been moved to ARM7 core
687 - GBA Memory: Fix cycle counting for 32-bit load/stores
688 - GBA RR: Fix fallthrough error when reading tags from a movie
689 - GBA Thread: Fix possible hang when loading an archive
690 - GBA Thread: Fix possible deadlock in video sync
691 - Perf: Fix crash when the GBA thread fails to start
692 - Qt: Fix crash starting a GDB stub if a game isn't loaded
693 - Qt: Fix crash when adjusting settings after closing a game
694 - Qt: Fix crash when starting GDB stub after closing a game
695 - Qt: Fix patch loading while a game is running
696 - Qt: Fix crash when loading a game after stopping GDB server
697 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
698 - Qt: Fix crash when attempting to pause if a game is not running
699 - SDL: Properly clean up if a game doesn't launch
700 - Util: Fix sockets on Windows
701Misc:
702 - All: Enable link-time optimization
703 - Debugger: Watchpoints now work on STM/LDM instructions
704 - Debugger: Clean up GDB stub network interfacing
705 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
706 - Debugger: Merge Thumb BL instructions when disassembling
707 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
708 - Debugger: Watchpoints now report address watched (fixes #68)
709 - Debugger: Add support for soft breakpoints
710 - Debugger: Make I/O register names be addresses instead of values
711 - Debugger: Rename read/write commands
712 - GBA: Improve accuracy of event timing
713 - GBA: Add API for getting Configuration structs for overrides and input
714 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
715 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
716 - GBA: Move A/V stream interface into core
717 - GBA: Savestates now take into account savedata state machines (fixes #109)
718 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
719 - GBA Memory: Simplify memory API and use fixed bus width
720 - GBA Thread: Make GBASyncWaitFrameStart time out
721 - GBA Video: Start video at the last scanline instead of the first
722 - Qt: Optimize logo drawing
723 - Qt: Move frame upload back onto main thread
724 - Qt: Remember window position
725 - Qt: Double-clicking on the window toggles full screen
726 - Util: Use proper locale for reading and writing float values
727
7280.1.1: (2015-01-24)
729Bugfixes:
730 - ARM7: Fix LDM writeback to a register already written
731 - GBA: Fix timers 2 and 3 updating incorrectly
732 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
733 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
734 - GBA Audio: Properly initialize audio FIFO channels
735 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
736 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
737 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
738 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
739 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
740 - GBA BIOS: Fix HuffUnComp boundary conditions
741 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
742 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
743 - GBA Memory: Filter out top nybble of DMA addresses
744 - GBA Memory: Properly bounds-check VRAM accesses
745 - GBA Memory: Fix initial DMA state
746 - GBA Thread: Allow halted games to exit cleanly
747 - GBA Video: Fix blend issues with obscured middle layers
748 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
749 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
750 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
751 - GBA Video: Fix sprite boundary conditions with mosaic
752 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
753 - Qt: Fix issue with set frame sizes being the wrong height
754 - Qt: Fix emulator crashing when full screen if a game is not running
755 - Qt: Fix window focus issues
756 - Qt: Properly set default video recording settings
757 - Qt: Fix a race condition when a game crashes immediately
758 - Qt: Fix some cases where key mapping can break if focus is adjusted
759 - Qt: Fix crash if a game pauses before any frames are shown
760 - Debugger: Negative PC-relative loads now properly subtract the offset
761 - Debugger: Align PC-relative loads in Thumb
762 - Debugger: Fix watchpoints triggering too late
763 - Debugger: Fix binary print putting spaces between digits
764 - Video: Ensure FFmpeg encoder has audio frames
765 - Video: Fix uncompressed PCM audio recording
766 - Video: Fix FFmpeg crashing when the file extension is wrong
767 - Util: Fix SOCKET_FAILED macro
768Misc:
769 - GBA: Exit cleanly on FATAL if the port supports it
770 - GBA Memory: Implement 16- and 32-bit loads from SRAM
771 - Qt: Disable sync to video by default
772 - Qt: Handle a game crash without crashing
773 - Qt: Set default log level to FATAL, ERROR and WARN
774 - Qt: Clarify some phrasing in the menus
775 - Qt: Clear active buttons when focus is lost
776
7770.1.0: (2014-12-13)
778 - Initial release