CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11Misc:
12 - 3DS: Use blip_add_delta_fast for a small speed improvement
13 - OpenGL: Log shader compilation failure
14 - Qt: Remove some C99isms from C++ code
15 - Windows: Add native VDir support
16 - All: Add QUIET parameter to silence CMake
17 - ARM7: Support forcing Thumb mode via MSR
18 - ARM7: Flush prefetch cache when loading CPSR via MSR
19 - OpenGL: Add texSize uniform
20 - ARM7: Clean up instruction decoding for future expandability
21 - Qt: Make -g flag work in Qt build
22 - Qt: Simplify OpenGL context creation
23 - Debugger: Support register and memory writes via GDB stub
24 - GBA Audio: Force audio DMAs to not increment destination
25
260.4.1: (2016-07-11)
27Bugfixes:
28 - All: Fix several file handle leaks
29 - All: Fix instruction tables getting zeroed when linking sometimes
30 - ARM7: Fix flags on SBC/RSC
31 - ARM7: Fix setting spsr privilege bits when spsr is empty
32 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
33 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
34 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
35 - GBA Memory: Fix executing code from OBJ region of VRAM
36 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
37 - GBA Serialize: Fix loading savegames from savestates
38 - OpenGL: Correct boolean vector strcmp strings for uniforms
39 - Qt: Fix sending gameStopped twice
40 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
41 - Qt: Fix initial state of key mapping
42 - Qt: Initialize m_useBios
43 - SDL: Fix joystick initialization on BSD
44 - SDL: Fix potential joystick crash in games with rumble
45 - SDL: Fix SDL 1.2 build
46 - SDL: Fix sporadic crash when deinitializing audio
47 - Shaders: Fix AGS-001 shader with some bad drivers
48 - Util: Use closesocket on Windows
49 - Util: Fix socket bind addresses
50 - VFS: Fix reading 7z archives without rewinding first
51 - VFS: VFileFromFD should not open directories
52 - Wii: Fix tilting direction
53 - Util: Fix realloc semantics in utf16to8
54Misc:
55 - All: Allow use of external minizip library
56 - Debugger: CLI debugger now exits when end-of-stream is reached
57 - FFmpeg: Update dependencies on Ubuntu
58 - GBA: Slightly optimize GBAProcessEvents
59 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
60 - GBA Video: Null renderer should return proper register values
61 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
62 - Qt: Add preset for DualShock 4
63 - Qt: Update 360 input profile on OS X to reflect newer drivers
64 - Qt: Remove use of NaN
65 - Qt: Canonicalize file paths when loading games
66 - Qt: Add refresh button to controller editing
67 - SDL: Remove default gamepad mappings
68 - Util: Fix intermittent build failure on OS X
69 - VFS: VFile.sync now updates modified time
70
710.4.0: (2016-02-02)
72Features:
73 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
74 - I/O viewer
75 - Booting of multiboot images
76 - Customization of GIF recording
77 - Libretro: Cheat code support
78 - Support for GLSL shaders
79 - ROM information view
80 - Support for VBA-style cheat codes
81 - Savestates now store creation timestamps
82 - Key autofire
83 - Libretro: Allow blocking opposing directional input
84 - OpenEmu core for OS X
85 - Libretro: Settings for using BIOS and skipping intro
86 - Libretro: Customizable idle loop removal
87 - Implemented cycle counting for sprite rendering
88 - Cleaner, unified settings window
89 - Added a setting for pausing when the emulator is not in focus
90 - Customizable paths for save games, save states, screenshots and patches
91 - Controller hotplugging
92 - Ability to store save games and active cheats within savestates
93Bugfixes:
94 - ARM7: Fix sign of unaligned LDRSH
95 - ARM7: Fix decoding of some ARM ALU instructions with shifters
96 - Debugger: Fix watchpoints in gdb
97 - GBA: Fix warnings when creating and loading savestates
98 - GBA: Fix Iridion II savetype
99 - GBA BIOS: Fix misaligned CpuSet
100 - GBA Cheats: Fix cheats setting the Action Replay version
101 - GBA Hardware: Fix GPIO on big endian
102 - GBA Memory: Fix DMA register writing behavior
103 - GBA Memory: Fix DMAs triggering two cycles early
104 - Libretro: Fix aspect ratio
105 - Qt: Fix some potential crashes with the gamepad mapping
106 - Qt: Fix keys being mapped incorrectly when loading configuration file
107 - Util: Fix PowerPC PNG read/write pixel order
108 - Util: Fix excessive memory allocation when decoding a PNG
109 - VFS: Fix VFileReadline and remove _vfdReadline
110Misc:
111 - All: Improved PowerPC support
112 - All: Fix some undefined behavior warnings
113 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
114 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
115 - GBA: Implement bad I/O register loading
116 - GBA: Allow jumping to OAM and palette RAM
117 - GBA BIOS: Finish implementing RegisterRamReset
118 - GBA Config: Add "override" layer for better one-time configuration
119 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
120 - GBA Memory: Use a dynamically sized mask for ROM memory
121 - GBA Memory: Implement several unimplemented memory access types
122 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
123 - GBA RR: Starting from savestate now embeds the savegame
124 - GBA RR: Add preliminary SRAM support for VBM loading
125 - GBA RR: Add support for resets in movies
126 - GBA Video: Remove lastHblank, as it is implied
127 - Libretro: Use anonymous memory mappers for large blocks of memory
128 - Libretro: Add install target for libretro core
129 - Qt: Window size command line options are now supported
130 - Qt: Increase usability of key mapper
131 - Qt: Add 'Apply' button to settings window
132 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
133 - Qt: Allow use of modifier keys as input
134 - Qt: Optimize log viewer
135 - Qt: Added button for breaking into the GDB debugger
136 - Qt: Add box for showing duration of rewind
137 - SDL: Support fullscreen in SDL 1.2
138 - SDL: Allow GBASDLAudio to be used without a thread context
139 - Util: Use VFile for configuration
140 - Util: Add MutexTryLock
141
1420.3.2: (2015-12-16)
143Bugfixes:
144 - ARM7: Fix STRT/STRBT
145 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
146 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
147 - Libretro: Fix problems with rumble not turning off
148 - GBA: Fix idle skip state being retained between games
149 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
150 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
151 - GBA BIOS: Fix Sqrt sign
152 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
153 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
154 - GBA Memory: Fix DMA behavior for SRAM accesses
155 - GBA Memory: Fix Store8 to OBJ VRAM
156 - GBA Memory: Fix alignment of LDM/STM on SRAM
157 - GBA Memory: Fix unaligned out-of-bounds ROM loads
158 - GBA Memory: Fix timing of DMAs
159 - GBA Video: Fix _mix for 15-bit color
160 - GBA Video: Fix OAM and palette initialization
161 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
162 - Qt: Use safer isLoaded check in GameController
163 - Qt: Fix a race condition in PainterGL that could lead to a crash
164 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
165 - Qt: Fix font size in memory viewer
166 - Qt: Fix a crash in the memory viewer
167 - Qt: Add additional checks in CheatModel to prevent crashes
168 - Qt: Fix race condition with setting sample rate
169 - Qt: Fix crash when closing multiplayer windows
170 - Qt: Fix resetting while paused
171Misc:
172 - GBA Audio: Implement missing flags on SOUNDCNT_X register
173 - Qt: Add mute option to menu
174
1750.3.1: (2015-10-24)
176Bugfixes:
177 - ARM7: Fix instruction decoding of Thumb shifts
178 - GBA: Deinit savegame when unloading a ROM
179 - GBA: Fix BIOS check on big endian
180 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
181 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
182 - GBA Audio: Fix audio channels being silenced at the wrong time
183 - GBA Memory: Fix bad BIOS Load16 on big endian
184 - GBA Memory: Fix bad Load8 on big endian
185 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
186 - GBA Video: Fix edge case with sprite blend modes and semitransparency
187 - GBA Video: Fix objwin and blending interaction on sprites
188 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
189 - Libretro: Fix a memory leak with the render buffer
190 - Qt: Windows no longer spawn in the top left on first launch
191 - Qt: Fix install path of XDG desktop file with DESTDIR
192 - Qt: Fix drag and drop on Windows
193 - Qt: Reenable double buffering, as disabling it broke some Windows configs
194 - VFS: Fix return values of VFileFILE.read and .write
195Misc:
196 - All: Reset next event to cycles instead of zero to interrupt
197 - All: Add --version flag
198 - ARM7: Force disable LTO on two files to work around a GCC bug
199 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
200 - GBA: Better memory handling with PNG savestates
201 - GBA: Additional savestate sanity checks
202 - GBA: Check for cycle count being too high
203 - GBA Audio: Allow GBAAVStream to have no video callback
204 - GBA BIOS: Implement RegisterRamReset for SIO registers
205 - Qt: Remove useless help icons in dialogs
206 - Qt: Prevent savestate window from opening while in multiplayer
207 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
208 - Qt: Dropping multiplayer windows works more cleanly now
209
2100.3.0: (2015-08-16)
211Features:
212 - Ability to hide individual background layers, or OBJs
213 - Ability to mute individual audio channels
214 - Palette viewer and exporter
215 - Volume control
216 - More shortcuts are editable (e.g. quick save/load)
217 - Rewind now shows the frame after rewinding
218 - Import/Export of GameShark/Action Replay snapshots
219 - Add "Step backwards" item for single increment rewind
220 - Deadzone estimation for game controllers
221 - Analog inputs can be used for shortcuts
222 - Menu items for specific solar sensor brightness levels
223 - Remappable controls for tilt and gyroscope sensors
224 - Status messages for actions taken while a game is running (e.g. save/load state)
225 - Memory inspector
226 - Screensaver can now be suspended while a game is running
227 - Load/save the most recent savestate slot
228 - Support varible speed (PWM) rumble
229 - Ability to cap fast forward speed
230 - Finer control over FPS target
231 - Holdable shortcut for rewinding one frame at a time
232 - Ability to boot directly into the BIOS
233 - Preliminary support for yanking out the game pak while a game is running
234 - Thumb-drive mode by putting a file called portable.ini in the same folder
235 - Configurable display driver, between software and OpenGL
236 - Undo-able savestate loading and saving
237 - Controller profiles now store shortcut settings
238 - Default controller profiles for several common controllers
239 - Libretro now supports BIOS, rumble and solar sensor
240 - Implement BIOS call Stop, for sleep mode
241 - Automatically load patches, if found
242 - Improved video synchronization
243 - Configurable audio output sample rate
244Bugfixes:
245 - ARM7: Fix SWI and IRQ timings
246 - ARM7: Fix Thumb MUL timing
247 - ARM7: Fix timing of multiplies to use N cycles
248 - ARM7: ARMHotplugDetach should call deinit
249 - Debugger: Fix use-after-free in breakpoint clearing code
250 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
251 - GBA: Cap audio FIFO read size during deserialization
252 - GBA: Check for corrupted savestates when loading
253 - GBA: Check for improperly sized savestates when loading
254 - GBA: Check for savestates made from differently sized ROMs
255 - GBA: Fix calls to endian-independent loadstores
256 - GBA: Fix timing of reading from timer registers
257 - GBA: Ensure cycles never go negative
258 - GBA Audio: Force audio FIFOs to 32-bit
259 - GBA Audio: Fix audio pitch changing when adjusting buffer size
260 - GBA Audio: Fix sample order in audio channel 3
261 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
262 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
263 - GBA Memory: Improve Thumb open bus behavior
264 - GBA Memory: Fix potential DMA issue when loading a savestate
265 - GBA Memory: Fix load/store multiple video memory waitstates
266 - GBA SIO: Fix reseting when there are SIO devices attached
267 - GBA Video: Blended sprites should never have other effects applied
268 - GBA Video: Fix out-of-bounds tiles in mosaic
269 - GBA Video: Fix windows not affecting sprites
270 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
271 - GBA Video: Fix timing on first scanline
272 - Qt: Better cleanup when a game crashes
273 - Qt: Fix open ROM dialog filtering for archive formats
274 - Qt: Cap the maximum number of multiplayer windows
275 - Qt: Fix maximum year in sensor override
276 - Qt: Fix window being too tall after exiting fullscreen
277 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
278 - Qt: Fix analog buttons not getting unmapped
279 - Qt: Fix passing command line options
280 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
281 - SDL: Fix SDL build when OpenGL is missing
282 - Util: Allow loading IPS patches that grow the ROM
283 - VFS: Fix resource leaks if some allocations fail
284 - VFS: Fix line-reading to return proper values
285 - Video: Fix an issue with very long filenames
286 - Util: Fix formatting of floats
287Misc:
288 - All: Add --help flag for command line programs
289 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
290 - All: Enable static linking for Windows
291 - All: Enable static linking for OS X
292 - All: Threads are now named
293 - All: Proper handling of Unicode file paths
294 - ARM7: Add emulation for Undefined CPU mode
295 - ARM7: Reduce the size of the Thumb instruction table
296 - GBA: Add status log level
297 - GBA: GBARewind now returns how many states it has rewound
298 - GBA: SIO logging layer
299 - GBA BIOS: Stub out SoundBias
300 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
301 - GBA: Don't include GBACLIDebugger struct unless needed
302 - GBA: Savedata is now synced shortly after data finishes being written
303 - GBA: Process multiple timer events at once, if necessary
304 - GBA Audio: Implement audio reset for channels A/B
305 - GBA Audio: Process multiple audio events at once, if necessary
306 - GBA Hardware: Backport generic RTC source into core
307 - GBA Input: Allow axes and buttons to be mapped to the same key
308 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
309 - GBA SIO: Add a dummy driver for Normal mode
310 - GBA Thread: Add functionality for running callbacks on the GBA thread
311 - GBA Thread: Split GBASync into a separate file
312 - GBA Video: Refactor software renderer into separate files
313 - GBA Video: Slightly optimize mode 0 mosaic rendering
314 - Debugger: Free watchpoints in addition to breakpoints
315 - Qt: Handle saving input settings better
316 - Qt: Move GL frame drawing back onto its own thread
317 - Qt: Fast forward (held) option moved from Other to Emulation menu
318 - Qt: Show version info in window title
319 - Qt: Migrate multiplayer window handling into GBAApp
320 - Qt: Unified file opening and saving with last location
321 - Qt: Fix windows being resizable when they shouldn't have been
322 - Qt: Only hide cursor in full screen
323 - Qt: Replace pause-after-frame mutex with an atomic
324 - Qt: Add application icon and XDG desktop files
325 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
326 - Qt: Don't save window size when entering fullscreen
327 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
328 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
329 - Qt: Increase usability of key mapper
330 - Qt: Show checkmark for window sizes
331 - Qt: Set window path to loaded ROM
332 - Perf: Ability to load savestates immediately on launch
333 - SDL: Properly check for initialization
334 - SDL: Clean up initialization functions
335 - SDL: Clean up GL context
336 - Util: Allow disabling the threading code entirely
337 - VFS: Add sync method to force syncing with backing
338
3390.2.1: (2015-05-13)
340Bugfixes:
341 - All: Fix sanitize-deb script not cleaning up after itself
342 - All: Fix dependencies for libavcodec on Debian-derived platforms
343 - ARM7: Handle writeback for PC in addressing modes 2 and 3
344 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
345 - ARM7: Fix ARM multiply instructions when PC is a destination register
346 - Debugger: Fix use-after-free in breakpoint clearing code
347 - Debugger: Fix boundary conditions in tab completion
348 - GBA: Fix timers not updating timing when writing to only the reload register
349 - GBA: Fix rewind boundary conditions
350 - GBA: Add initial I/O register settings for background matrix registers
351 - GBA: Fix hang when loading a savestate if sync to video is enabled
352 - GBA: Handle out-of-bounds I/O access
353 - GBA: Fix bounds-checking on EEPROM access
354 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
355 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
356 - GBA Memory: Allow SRAM to be 64kB
357 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
358 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
359 - GBA Video: Fix second frame mode 5
360 - Perf: Fix race condition if a game crashes immediately on start
361 - Qt: Fix Display object leak when closing a window
362 - Qt: Fix .deb dependencies
363 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
364 - Qt: Fix window not regaining focus after exiting savestate window
365 - Qt: Fix regression where video would not record if the game had already started
366 - Qt: Fix potential crash if a gamepad causes focus to change
367 - Qt: Fix controller axis querying
368 - Qt: Fix multiplayer windows opening as the wrong size
369 - Qt: Fix controllers sometimes not loading the right profile
370 - SDL: Fix boundary conditions for joystick adjustments
371 - SDL: Allocate properly sized input maps
372 - SDL: Fix potential build issues when Qt and SDL2 are in use
373 - Util: Fix resource leak in UTF-8 handling code
374 - Util: Fix a null-pointer issue when attempting to delete a key
375 - VFS: Fix resource leaks if some allocations fail
376 - Video: Fix an issue with very long filenames
377Misc:
378 - GBA Memory: Soft-crash if jumping past the end of a ROM
379 - Qt: Show multiplayer numbers in window title
380 - Qt: Solar sensor can have shortcuts set
381
3820.2.0: (2015-04-03)
383Features:
384 - Support for gamepad axes, e.g. analog sticks or triggers
385 - Add scale presets for up to 6x
386 - Settings window
387 - Bilinear resampling option
388 - Add option to skip BIOS start screen
389 - List of recently opened games
390 - Support for games using the Solar Sensor
391 - Better audio resampling via blip-buf
392 - Game Pak overrides dialog for setting savetype and sensor values
393 - Support for games using the tilt sensor
394 - Remappable shortcuts for keyboard and gamepad
395 - Rewinding of emulation
396 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
397 - Support IPv6
398 - Save directory of last loaded file
399 - Support BPS patches
400 - Automatically detect and optimize out idle loops
401 - Configurable game overrides
402 - Support loading 7-Zip files
403 - Drag and drop game loading
404 - Cheat code support
405 - Runtime configurable audio driver
406 - Libretro core for use with RetroArch and other front-ends
407 - Controller profiles for setting different bindings for different controllers
408 - Ability to lock aspect ratio
409 - Local link cable support
410 - Ability to switch which game controller is in use per instance
411 - Ability to prevent opposing directional input
412 - Warning dialog if an unimplemented BIOS feature is called
413 - Debugger: Add CLI "frame", frame advance command
414 - Debugger: Add CLI functions for writing to memory
415 - Debugger: Add CLI functions for examining memory regions
416 - Debugger: Add CLI function for writing a register
417Bugfixes:
418 - ARM7: Extend prefetch by one stage
419 - ARM7: Fix cycle counting for loads
420 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
421 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
422 - GBA: Initialize gba.sync to null
423 - GBA: Fix timer initialization
424 - GBA Audio: Support 16-bit writes to FIFO audio
425 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
426 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
427 - GBA BIOS: Fix BIOS prefetch after reset
428 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
429 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
430 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
431 - GBA Memory: Fix I cycles that had been moved to ARM7 core
432 - GBA Memory: Fix cycle counting for 32-bit load/stores
433 - GBA RR: Fix fallthrough error when reading tags from a movie
434 - GBA Thread: Fix possible hang when loading an archive
435 - GBA Thread: Fix possible deadlock in video sync
436 - Perf: Fix crash when the GBA thread fails to start
437 - Qt: Fix crash starting a GDB stub if a game isn't loaded
438 - Qt: Fix crash when adjusting settings after closing a game
439 - Qt: Fix crash when starting GDB stub after closing a game
440 - Qt: Fix patch loading while a game is running
441 - Qt: Fix crash when loading a game after stopping GDB server
442 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
443 - Qt: Fix crash when attempting to pause if a game is not running
444 - SDL: Properly clean up if a game doesn't launch
445 - Util: Fix sockets on Windows
446Misc:
447 - All: Enable link-time optimization
448 - Debugger: Watchpoints now work on STM/LDM instructions
449 - Debugger: Clean up GDB stub network interfacing
450 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
451 - Debugger: Merge Thumb BL instructions when disassembling
452 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
453 - Debugger: Watchpoints now report address watched (fixes #68)
454 - Debugger: Add support for soft breakpoints
455 - Debugger: Make I/O register names be addresses instead of values
456 - Debugger: Rename read/write commands
457 - GBA: Improve accuracy of event timing
458 - GBA: Add API for getting Configuration structs for overrides and input
459 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
460 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
461 - GBA: Move A/V stream interface into core
462 - GBA: Savestates now take into account savedata state machines (fixes #109)
463 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
464 - GBA Memory: Simplify memory API and use fixed bus width
465 - GBA Thread: Make GBASyncWaitFrameStart time out
466 - GBA Video: Start video at the last scanline instead of the first
467 - Qt: Optimize logo drawing
468 - Qt: Move frame upload back onto main thread
469 - Qt: Remember window position
470 - Qt: Double-clicking on the window toggles full screen
471 - Util: Use proper locale for reading and writing float values
472
4730.1.1: (2015-01-24)
474Bugfixes:
475 - ARM7: Fix LDM writeback to a register already written
476 - GBA: Fix timers 2 and 3 updating incorrectly
477 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
478 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
479 - GBA Audio: Properly initialize audio FIFO channels
480 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
481 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
482 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
483 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
484 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
485 - GBA BIOS: Fix HuffUnComp boundary conditions
486 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
487 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
488 - GBA Memory: Filter out top nybble of DMA addresses
489 - GBA Memory: Properly bounds-check VRAM accesses
490 - GBA Memory: Fix initial DMA state
491 - GBA Thread: Allow halted games to exit cleanly
492 - GBA Video: Fix blend issues with obscured middle layers
493 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
494 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
495 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
496 - GBA Video: Fix sprite boundary conditions with mosaic
497 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
498 - Qt: Fix issue with set frame sizes being the wrong height
499 - Qt: Fix emulator crashing when full screen if a game is not running
500 - Qt: Fix window focus issues
501 - Qt: Properly set default video recording settings
502 - Qt: Fix a race condition when a game crashes immediately
503 - Qt: Fix some cases where key mapping can break if focus is adjusted
504 - Qt: Fix crash if a game pauses before any frames are shown
505 - Debugger: Negative PC-relative loads now properly subtract the offset
506 - Debugger: Align PC-relative loads in Thumb
507 - Debugger: Fix watchpoints triggering too late
508 - Debugger: Fix binary print putting spaces between digits
509 - Video: Ensure FFmpeg encoder has audio frames
510 - Video: Fix uncompressed PCM audio recording
511 - Video: Fix FFmpeg crashing when the file extension is wrong
512 - Util: Fix SOCKET_FAILED macro
513Misc:
514 - GBA: Exit cleanly on FATAL if the port supports it
515 - GBA Memory: Implement 16- and 32-bit loads from SRAM
516 - Qt: Disable sync to video by default
517 - Qt: Handle a game crash without crashing
518 - Qt: Set default log level to FATAL, ERROR and WARN
519 - Qt: Clarify some phrasing in the menus
520 - Qt: Clear active buttons when focus is lost
521
5220.1.0: (2014-12-13)
523 - Initial release