/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gui-runner.h" #include "gba/interface.h" #include "gba/serialize.h" #include "util/gui/file-select.h" #include "util/gui/font.h" #include "util/gui/menu.h" #include "util/vfs.h" enum { RUNNER_CONTINUE = 1, RUNNER_EXIT = 2, RUNNER_SAVE_STATE = 3, RUNNER_LOAD_STATE = 4, RUNNER_COMMAND_MASK = 0xFFFF, RUNNER_STATE_1 = 0x10000, RUNNER_STATE_2 = 0x20000, RUNNER_STATE_3 = 0x30000, RUNNER_STATE_4 = 0x40000, RUNNER_STATE_5 = 0x50000, RUNNER_STATE_6 = 0x60000, RUNNER_STATE_7 = 0x70000, RUNNER_STATE_8 = 0x80000, RUNNER_STATE_9 = 0x90000, }; static void _drawBackground(struct GUIBackground* background) { struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background; if (gbaBackground->p->drawFrame) { gbaBackground->p->drawFrame(gbaBackground->p, true); } } static void _updateLux(struct GBALuminanceSource* lux) { UNUSED(lux); } static uint8_t _readLux(struct GBALuminanceSource* lux) { struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux; int value = 0x16; if (runnerLux->luxLevel > 0) { value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1]; } return 0xFF - value; } void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) { GUIInit(&runner->params); GBAContextInit(&runner->context, port); runner->luminanceSource.d.readLuminance = _readLux; runner->luminanceSource.d.sample = _updateLux; runner->luminanceSource.luxLevel = 0; runner->context.gba->luminanceSource = &runner->luminanceSource.d; runner->background.d.draw = _drawBackground; runner->background.p = runner; if (runner->setup) { runner->setup(runner); } } void GBAGUIDeinit(struct GBAGUIRunner* runner) { if (runner->teardown) { runner->teardown(runner); } GBAContextDeinit(&runner->context); } void GBAGUIRunloop(struct GBAGUIRunner* runner) { struct GUIMenu pauseMenu = { .title = "Game Paused", .index = 0, .background = &runner->background.d }; struct GUIMenu stateSaveMenu = { .title = "Save state", .index = 0, .background = &runner->background.d }; struct GUIMenu stateLoadMenu = { .title = "Load state", .index = 0, .background = &runner->background.d }; GUIMenuItemListInit(&pauseMenu.items, 0); GUIMenuItemListInit(&stateSaveMenu.items, 9); GUIMenuItemListInit(&stateLoadMenu.items, 9); *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE }; #if !(defined(__POWERPC__) || defined(__PPC__)) // PPC doesn't have working savestates yet *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) }; *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) }; #endif *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT }; while (true) { char path[256]; if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) { if (runner->params.guiFinish) { runner->params.guiFinish(); } GUIMenuItemListDeinit(&pauseMenu.items); return; } if (runner->params.guiPrepare) { runner->params.guiPrepare(); } // TODO: Message box API runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); runner->params.drawEnd(); runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); runner->params.drawEnd(); if (!GBAContextLoadROM(&runner->context, path, true)) { int i; for (i = 0; i < 300; ++i) { runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!"); runner->params.drawEnd(); } } if (runner->params.guiFinish) { runner->params.guiFinish(); } GBAContextStart(&runner->context); if (runner->gameLoaded) { runner->gameLoaded(runner); } bool running = true; while (running) { while (true) { uint32_t guiKeys; GUIPollInput(&runner->params, &guiKeys, 0); if (guiKeys & (1 << GUI_INPUT_CANCEL)) { break; } if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) { if (runner->luminanceSource.luxLevel < 10) { ++runner->luminanceSource.luxLevel; } } if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) { if (runner->luminanceSource.luxLevel > 0) { --runner->luminanceSource.luxLevel; } } uint16_t keys = runner->pollGameInput(runner); if (runner->prepareForFrame) { runner->prepareForFrame(runner); } GBAContextFrame(&runner->context, keys); if (runner->drawFrame) { runner->params.drawStart(); runner->drawFrame(runner, false); runner->params.drawEnd(); } } GUIInvalidateKeys(&runner->params); uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable! struct GUIMenuItem item; enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item); if (reason == GUI_MENU_EXIT_ACCEPT) { struct VFile* vf; switch (((int) item.data) & RUNNER_COMMAND_MASK) { case RUNNER_EXIT: running = false; keys = 0; break; case RUNNER_SAVE_STATE: vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, true); if (vf) { GBASaveStateNamed(runner->context.gba, vf, true); vf->close(vf); } break; case RUNNER_LOAD_STATE: vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, false); if (vf) { GBALoadStateNamed(runner->context.gba, vf); vf->close(vf); } break; case RUNNER_CONTINUE: break; } } while (keys) { GUIPollInput(&runner->params, 0, &keys); } if (runner->params.guiFinish) { runner->params.guiFinish(); } } GBAContextStop(&runner->context); if (runner->gameUnloaded) { runner->gameUnloaded(runner); } GBAContextUnloadROM(&runner->context); } GUIMenuItemListDeinit(&pauseMenu.items); GUIMenuItemListDeinit(&stateSaveMenu.items); GUIMenuItemListDeinit(&stateLoadMenu.items); }