src/gba/gui/gui-runner.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GUI_RUNNER_H
7#define GUI_RUNNER_H
8
9#include "gba/context/context.h"
10#include "util/gui.h"
11
12enum GBAGUIInput {
13 GBA_GUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
14 GBA_GUI_INPUT_DECREASE_BRIGHTNESS
15};
16
17struct GBAGUIBackground {
18 struct GUIBackground d;
19 struct GBAGUIRunner* p;
20};
21
22struct GBAGUIRunnerLux {
23 struct GBALuminanceSource d;
24 int luxLevel;
25};
26
27struct GBAGUIRunner {
28 struct GBAContext context;
29 struct GUIParams params;
30
31 struct GBAGUIBackground background;
32 struct GBAGUIRunnerLux luminanceSource;
33
34 void (*setup)(struct GBAGUIRunner*);
35 void (*teardown)(struct GBAGUIRunner*);
36 void (*gameLoaded)(struct GBAGUIRunner*);
37 void (*gameUnloaded)(struct GBAGUIRunner*);
38 void (*prepareForFrame)(struct GBAGUIRunner*);
39 void (*drawFrame)(struct GBAGUIRunner*, bool faded);
40 uint16_t (*pollGameInput)(struct GBAGUIRunner*);
41};
42
43void GBAGUIInit(struct GBAGUIRunner*, const char* port);
44void GBAGUIDeinit(struct GBAGUIRunner*);
45void GBAGUIRunloop(struct GBAGUIRunner*);
46
47#endif