all repos — mgba @ d1903276fa8c1992ce14513c1a41fc73b5c9305d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   1medusa alpha 3 (Future)
   2Features:
   3 - DS GX: Toon shading
   4 - DS GX: Clear depth
   5Bugfixes:
   6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
   7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
   8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
   9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
  10 - DS GX: Properly center cross product in polygon normal calculations
  11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
  12 - DS GX: Fix incorrect W values
  13 - DS Video: Fix 2D/3D blending alpha values
  14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
  15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
  16Misc:
  17 - DS GX: Clean up and unify texture mapping
  18 - DS Core: Add symbol loading
  19 - DS Video: Simplify VRAM mapping
  20
  210.9.0: (Future)
  22Features:
  23 - e-Reader card scanning
  24 - Add APNG recording
  25Emulation fixes:
  26 - ARM: Fix ALU reading PC after shifting
  27 - ARM: Fix STR storing PC after address calculation
  28 - GB: Partially fix timing for skipped BIOS
  29 - GB Memory: Fix OAM DMA from top 8 kB
  30 - GB MBC: Fix MBC1 mode changing behavior
  31 - GB MBC: Fix MBC1 RAM enable bit selection
  32 - GB MBC: Fix MBC2 bit selection
  33 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
  34 - GBA: Fix timing advancing too quickly in rare cases
  35 - GBA BIOS: Implement dummy sound driver calls
  36 - GBA BIOS: Improve HLE BIOS timing
  37 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  38 - GBA Memory: Improve gamepak prefetch timing
  39 - GBA SIO: Fix copying Normal mode transfer values
  40 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  41 - GBA Video: Fix Hblank timing
  42 - SM83: Emulate HALT bug
  43Other fixes:
  44 - All: Improve export headers (fixes mgba.io/i/1738)
  45 - Core: Ensure ELF regions can be written before trying
  46 - Debugger: Don't skip undefined instructions when debugger attached
  47 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  48 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
  49Misc:
  50 - Debugger: Keep track of global cycle count
  51 - FFmpeg: Add looping option for GIF/APNG
  52 - Qt: Renderer can be changed while a game is running
  53 - Qt: Add hex index to palette view
  54 - Qt: Add transformation matrix info to sprite view
  55
  560.8.2: (2020-06-14)
  57Emulation fixes:
  58 - ARM: Fix timing on Thumb shift instructions
  59 - GB: Fix GBC game registers after skipping BIOS
  60 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
  61 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
  62 - GBA: Add missing RTC overrides for Legendz games
  63 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
  64 - GBA SIO: Fix Multiplayer busy bit
  65 - GBA SIO: Fix double-unloading active driver
  66 - GBA Timers: Fix deserializing count-up timers
  67 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
  68 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
  69 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
  70 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
  71 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
  72 - GBA Video: Fix sprite/backdrop blending regression
  73Other fixes:
  74 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
  75 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
  76 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
  77 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
  78 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
  79 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
  80 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
  81 - GBA: Reject incorrectly sized BIOSes
  82 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
  83 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
  84 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
  85Misc:
  86 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
  87 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
  88 - Qt: Disable Replace ROM option when no game loaded
  89 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
  90 - Qt: Set icon for Discord Rich Presence
  91 - Qt: Show a warning when save file can't be opened
  92
  930.8.1: (2020-02-16)
  94Emulation fixes:
  95 - GB Serialize: Fix timing bug loading channel 4 timing
  96 - GBA: Fix multiboot entry point while skipping BIOS
  97 - GBA BIOS: Fix undefined instruction HLE behavior
  98 - GBA DMA: Fix invalid audio DMA parameters
  99 - GBA Memory: Misaligned SRAM writes are ignored
 100 - GBA Serialize: Fix serializing DMA transfer register
 101 - GBA Serialize: Fix audio DMA timing deserialization
 102 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 103 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 104 - GBA Video: Fix OpenGL sprite flag priority
 105Other fixes:
 106 - Core: Fix race condition initializing thread proxy
 107 - Core: Fix integer overflow in ELF loading
 108 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 109 - FFmpeg: Disallow recording video with no audio nor video
 110 - GBA: Automatically skip BIOS for multiboot ROMs
 111 - Qt: Only dynamically reset video scale if a game is running
 112 - Qt: Fix race condition with proxied video events
 113 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 114 - Qt: Fix missing OSD messages
 115 - Qt: Fix crash unloading shaders
 116 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 117 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 118 - Qt: Fix window title not updating after shutting down game
 119 - Qt: Fix GIF view not allowing manual filename entry
 120 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 121 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 122 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 123 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 124 - Util: Fix crash reading invalid ELFs
 125 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
 126Misc:
 127 - FFmpeg: Add more presets
 128 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 129 - SDL: Use DirectSound audio driver by default on Windows
 130 - Switch: Make OpenGL scale adjustable while running
 131
 1320.8.0: (2020-01-21)
 133Features:
 134 - Improved logging configuration
 135 - One-Player BattleChip/Progress/Beast Link Gate support
 136 - Add Game Boy Color palettes for original Game Boy games
 137 - Debugger: Add unary operators and memory dereferencing
 138 - GB: Expose platform information to CLI debugger
 139 - Support Discord Rich Presence
 140 - Debugger: Add tracing to file
 141 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 142 - OpenGL renderer with high-resolution upscaling support
 143 - Experimental high level "XQ" audio for most GBA games
 144 - Interframe blending for games that use flicker effects
 145 - Frame inspector for dissecting and debugging rendering
 146 - Switch: Option to use built-in brightness sensor for Boktai
 147 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 148 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 149 - Cheats: Add support for loading Libretro-style cht files
 150 - GBA Cheats: Add support for loading EZ Flash-style cht files
 151 - Support for unlicensed Wisdom Tree Game Boy mapper
 152 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 153 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 154 - GB: Yanking gamepak now supported
 155 - Qt: Memory range dumping (closes mgba.io/i/1298)
 156Emulation fixes:
 157 - GB: Fix using boot ROM with MMM01 games
 158 - GB Audio: Only reset channel 3 sample in DMG mode
 159 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 160 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 161 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 162 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 163 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 164 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 165 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 166 - GB Video: Fix color scaling in AGB mode
 167 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 168 - GBA: Reset now reloads multiboot ROMs
 169 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 170Other fixes:
 171 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 172 - FFmpeg: Drain recording buffers
 173 - GB: Fix reading ROM immediately after unmapping BIOS
 174 - GB SIO: Fix lockstep failing games aren't reloaded
 175 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 176 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 177 - Qt: Fix some Qt display driver race conditions
 178 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 179 - Qt: Only show emulator restart warning once per settings saving
 180 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 181 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 182 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 183Misc:
 184 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 185 - Core: Add keysRead callback
 186 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 187 - Core: Add more memory search ops (closes mgba.io/i/1510)
 188 - Debugger: Make tracing compatible with breakpoints/watchpoints
 189 - Debugger: Print breakpoint/watchpoint number when inserting
 190 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 191 - FFmpeg: Support audio-only recording
 192 - GB Memory: Support running from blocked memory
 193 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 194 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 195 - GBA Savedata: EEPROM performance fixes
 196 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 197 - Debugger: Add breakpoint and watchpoint listing
 198 - mGUI: Remember name and position of last loaded game
 199 - OpenGL: Only resize textures when needed
 200 - Qt: Don't unload ROM immediately if it crashes
 201 - Qt: Support switching webcams
 202 - Qt: Cap window size on start to monitor size
 203 - Qt: Open a message box for Qt frontend errors
 204 - Qt: Increase maximum magnifications and scaling
 205 - Qt: Add native FPS button to settings view
 206 - Qt: Improve sync code
 207 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 208 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 209 - Qt: Remove What's This icon from dialogs
 210 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 211 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 212 - Qt: Show list of all sprites in sprite view
 213 - Qt: Add option for disabling OSD messages
 214 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 215 - SM83: Support PC-relative opcode decoding
 216 - Switch: Dynamic display resizing
 217 - Switch: Support file associations
 218 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 219Changes from beta 1:
 220Emulation fixes:
 221 - ARM: Fix STR writeback pipeline stage
 222 - ARM: Partially fix LDM/STM writeback with empty register list
 223 - ARM: Fix stepping when events are pending
 224 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 225 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 226 - GBA Timers: Improve timer startup emulation
 227 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 228 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 229 - GBA Video: Fix effects blending improperly in some non-last windows
 230 - GBA Video: Copy higher priority target 1 flag
 231Other fixes:
 232 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 233 - Core: Fix uninitialized memory issues with graphics caches
 234 - Core: Return null for out of bounds cached tile VRAM querying
 235 - GBA Video: Fix OpenGL fragment data binding
 236 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 237 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 238 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 239 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 240 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 241 - Qt: Fix several cases where shader selections don't get saved
 242 - Qt: Fix division by zero error in invalid TilePainter state
 243 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 244 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 245 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 246 - Qt: Fix inability to clear default keybindings
 247 - Qt: Release held actions if they get rebound
 248 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 249 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 250 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 251 - Wii: Fix game fast-forwarding after slowing down
 252 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 253Misc:
 254 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 255 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 256 - GBA Audio: Redo channel 4 batching for GBA only
 257 - GBA I/O: Stop logging several harmless invalid register reads
 258 - GBA Video: Changing OpenGL scaling no longer requires restart
 259 - Debugger: Separate aliases from main commands
 260 - Debugger: Print break-/watchpoint ID when breaking in CLI
 261 - Debugger: Minor interface cleanup
 262 - SDL: Use controller GUID instead of name
 263 - SM83: Rename LR35902 to SM83
 264 - Tools: Allow using threaded renderer in perf.py
 265 - Tools: Clean up unused argument in mgba-perf
 266
 2670.8 beta 1: (2019-10-20)
 268- Initial beta for 0.8
 269
 2700.7.3: (2019-09-15)
 271Emulation fixes:
 272 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 273 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 274 - GB Audio: Improve channel 4 supersampling
 275 - GB Printer: Reset printer buffer index after printing
 276 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 277 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 278 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 279 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 280 - GBA Memory: Fix STM/LDM to invalid VRAM
 281 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 282 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 283Other fixes:
 284 - Core: Fix crashes if core directories aren't set
 285 - Core: Fix crash when exiting game with cheats loaded
 286 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 287 - GBA Cheats: Fix PARv3 Thumb hooks
 288 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 289 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 290 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 291 - Qt: Fix race conditions initializing GDB stub
 292 - Qt: Improve cheat view UX
 293 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 294 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 295 - Switch: Fix threading-related crash on second launch
 296Misc:
 297 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 298 - Qt: Show error message if file failed to load
 299
 3000.7.2: (2019-05-25)
 301Emulation fixes:
 302 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 303 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 304 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 305 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 306 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 307 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 308 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 309 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 310 - GBA Video: Fix scanline cache with scale factor change edge cases
 311 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 312 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 313Other fixes:
 314 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 315 - All: Fix several memory leaks
 316 - GB Core: Fix toggling WIN and OBJ being swapped
 317 - GBA: Fix skipping BIOS on irregularly sized ROMs
 318 - CMake: Fix .deb imagemagick dependencies
 319 - FFmpeg: Improve initialization reliability and cleanup
 320 - FFmpeg: Fix audio conversion producing gaps
 321 - LR35902: Fix disassembly of several CB-prefix instructions
 322 - LR35902: Fix trailing whitespace in disassembly
 323 - Qt: More app metadata fixes
 324 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 325 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 326 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 327 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 328 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 329 - Qt: Fix bounded fast forward with Qt Multimedia
 330 - Qt: Fix saving settings with native FPS target
 331 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 332Misc:
 333 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 334 - Qt: Improve camera initialization
 335 - Vita: Improved frame drawing speed
 336
 3370.7.1: (2019-02-24)
 338Bugfixes:
 339 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 340 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 341 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 342 - GB, GBA Serialize: Fix loading two states in a row
 343 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 344 - GBA DMA: Fix Display Start DMAs
 345 - GBA DMA: Fix DMA start/end timing
 346 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 347 - GBA Memory: Fix a few AGBPrint crashes
 348 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 349 - GBA SIO: Prevent writing read-only multiplayer bits
 350 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 351 - Python: Fix crash when deleting files owned by library
 352 - Python: Make sure GB link object isn't GC'd before GB object
 353 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 354 - Qt: Fix tile and sprite views not always displaying at first
 355 - Qt: Fix audio context holding onto closed game controller
 356 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 357 - Qt: Fix window icon on X11
 358 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 359 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 360 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 361Misc:
 362 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 363 - Qt: Updated Italian translation (by Vecna)
 364
 3650.7.0: (2019-01-26)
 366Features:
 367 - ELF support
 368 - Game Boy Camera support
 369 - Qt: Set default Game Boy colors
 370 - Game Boy Printer support
 371 - Super Game Boy support
 372 - Customizable autofire speed
 373 - Ability to set default Game Boy model
 374 - Map viewer
 375 - Automatic cheat loading and saving
 376 - GameShark and Action Replay button support
 377 - AGBPrint support
 378 - Debugger: Conditional breakpoints and watchpoints
 379 - Ability to select GB/GBC/SGB BIOS on console ports
 380 - Optional automatic state saving/loading
 381 - Access to ur0 and uma0 partitions on the Vita
 382 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 383 - GBA: ARMIPS/A22i-style and ELF symbol table support
 384 - Initial Switch port
 385Bugfixes:
 386 - ARM: Fix MSR when T bit is set
 387 - Core: Fix audio sync breaking when interrupted
 388 - Core: Fix ordering events when scheduling during events
 389 - FFmpeg: Fix encoding audio/video queue issues
 390 - GB: Revamp IRQ handling based on new information
 391 - GB: Fix IRQ disabling on the same T-cycle as an assert
 392 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 393 - GB Audio: Clock frame events on DIV
 394 - GB Audio: Fix channel 3 reset value
 395 - GB Audio: Fix channel 4 initial LFSR
 396 - GB Audio: Fix channel 1, 2 and 4 reset timing
 397 - GB I/O: DMA register is R/W
 398 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 399 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 400 - GB, GBA Savedata: Fix unmasking savedata crash
 401 - GB Serialize: Fix audio state loading
 402 - GB Serialize: Fix game title check
 403 - GB Serialize: Fix IRQ pending/EI pending confusion
 404 - GB Timer: Minor accuracy improvements
 405 - GB Video: Fix dot clock timing being slightly wrong
 406 - GB Video: Fix loading states while in mode 3
 407 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 408 - GB Video: Fix SCX timing
 409 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 410 - GBA: Reset WAITCNT properly
 411 - GBA BIOS: Fix BitUnPack final byte
 412 - GBA BIOS: Fix BitUnPack narrowing
 413 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 414 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 415 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 416 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 417 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 418 - GBA Savedata: Fix savedata modified time updating when read-only
 419 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 420 - GBA Serialize: Fix loading states in Hblank
 421 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 422 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 423 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 424 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 425 - GBA Video: Start timing mid-scanline when skipping BIOS
 426 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 427 - GBA Video: Make layer disabling work consistently
 428 - PSP2: Fix more issues causing poor audio
 429 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 430 - Qt: Improve FPS timer stability
 431 - Util: Fix wrapping edge cases in RingFIFO
 432Misc:
 433 - 3DS: Remove deprecated CSND interface
 434 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 435 - Core: Remove broken option for whether rewinding restores save games
 436 - Feature: Added loading savestates from command line
 437 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 438 - FFmpeg: Support lossless h.264 encoding
 439 - FFmpeg: Support lossless VP9 encoding
 440 - GBA Cheats: Allow multiple ROM patches in the same slot
 441 - GB: Skip BIOS option now works
 442 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 443 - GB Audio: Improved audio quality
 444 - GB, GBA Audio: Increase max audio volume
 445 - GB MBC: Remove erroneous bank 0 wrapping
 446 - GB Video: Darken colors in GBA mode
 447 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 448 - GBA: Implement display start DMAs
 449 - GBA: Improve multiboot image detection
 450 - GBA Memory: 64 MiB GBA Video cartridge support
 451 - GBA Savedata: Remove ability to disable realistic timing
 452 - GBA Timer: Use global cycles for timers
 453 - Libretro: Add frameskip option
 454 - mGUI: Add fast forward toggle
 455 - PSP2: Use system enter key by default
 456 - Python: Integrate tests from cinema test suite
 457 - Qt: Redo GameController into multiple classes
 458 - Qt: Prevent window from being created off-screen
 459 - Qt: Add option to disable FPS display
 460 - Qt: Options to mess around with layer placement
 461 - Qt: Add load alternate save option
 462 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 463 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 464 - Test: Restructure test suite into multiple executables
 465 - Util: Don't build crc32 if the function already exists
 466 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 467Changes from beta 1:
 468Features:
 469 - Libretro: Add Game Boy cheat support
 470 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 471 - Switch: Rumble support
 472 - Switch: Rotation support
 473 - Switch: Screen stretching options
 474 - Qt: State file load/save menu options
 475 - Windows installer
 476 - Tile viewer now has adjustable width
 477 - Python: Experimental audio API
 478Bugfixes:
 479 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 480 - Core: Remember to deinit proxy ring FIFO
 481 - Core: Reroot timing list when (de)scheduling
 482 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 483 - GB MBC: Fix MBC30 SRAM
 484 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 485 - GB Video: Fix SGB border hole size
 486 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 487 - GBA: Fix GB Player features
 488 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 489 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 490 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 491 - Libretro: Fix adding codes with hooks
 492 - PSP2: Fix audio crackling after fast forward
 493 - PSP2: Fix audio crackling when buffer is full
 494 - Qt: Fix jumbled background when paused
 495 - Qt: Fix FPS counter on Windows
 496 - Qt: Fix focus issues with load/save state overlay
 497 - Switch: Fix incorrect mapping for fast forward cap
 498 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 499 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 500 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 501 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 502 - Qt: Ensure FATAL logs reach log view
 503 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 504Misc:
 505 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 506 - Debugger: Minor text fixes
 507 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 508 - GB: Improved SGB2 support
 509 - GB Audio: Skip frame if enabled when clock is high
 510 - Libretro: Reduce rumble callbacks
 511 - mGUI: Add SGB border configuration option
 512 - mGUI: Add support for different settings types
 513 - Python: Minor API improvements
 514 - Qt: Ensure camera image is valid
 515 - Qt: Debugger console history
 516 - Qt: Detect presence of GL_ARB_framebuffer_object
 517 - Qt: Minor memory view tweaks
 518 - Res: Improve modeling of AGB/AGS screen in shaders
 519 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 520 - Wii: Expose stretch configuration in settings
 521 - Wii: Stretch now sets pixel-accurate mode size cap
 522
 5230.7 beta 1: (2018-09-24)
 524- Initial beta for 0.7
 525
 5260.6.3: (2018-04-14)
 527Bugfixes:
 528 - GB Audio: Revert unsigned audio changes
 529 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 530 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 531
 5320.6.2: (2018-04-03)
 533Bugfixes:
 534 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 535 - 3DS: Fix opening files in directory names with trailing slashes
 536 - LR35902: Fix watchpoints not reporting new value
 537 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 538 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 539 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 540 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 541 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 542 - GBA: Fix SharkPort saves for EEPROM games
 543 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 544 - GBA BIOS: Fix incorrect exit condition in LZ77
 545 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 546 - GBA Cheats: Fix slide codes not initializing properly
 547 - GBA DMA: ROM reads are forced to increment
 548 - GBA Hardware: RTC accuracy improvements
 549 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 550 - GBA Memory: Fix copy-on-write memory leak
 551 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 552 - GBA Savedata: Fix crash when resizing flash
 553 - GBA Video: Force align 256-color tiles
 554 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 555 - PSP2: Fix issues causing poor audio
 556 - Python: Fix package directory
 557 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 558 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 559 - Wii: Fix screen tear when unpausing
 560 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 561Misc:
 562 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 563 - GB MBC: Remove erroneous bank 0 wrapping
 564 - GBA: Improve multiboot image detection
 565 - PSP2: Use system enter key by default
 566
 5670.6.1: (2017-10-01)
 568Bugfixes:
 569 - GB, GBA: Fix crashes when attempting to identify null VFiles
 570 - GB, GBA: Fix sync to video with frameskip
 571 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 572 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 573 - GB Core: Fix palette loading when loading a foreign config
 574 - GB MBC: Pocket Cam memory should be accessible without enabling
 575 - GB MBC: Fix SRAM sizes 4 and 5
 576 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 577 - GB MBC: Fix RTC loading when file size is off
 578 - GB Memory: Initialize peripheral pointers
 579 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 580 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 581 - GB Memory: Actually load latch time from savestate
 582 - GB Serialize: Fix deserializing video STAT
 583 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 584 - GB Video: Fix potential hang when ending mode 0
 585 - GB Video: Fix read mode when enabling LCD
 586 - GBA: Reset active region as needed when loading a ROM
 587 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 588 - GBA BIOS: Use core's VRAM variable instead of renderer's
 589 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 590 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 591 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 592 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 593 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 594 - Python: Fix importing .gb or .gba before .core
 595 - Qt: Fix command line debugger closing second game
 596 - Qt: Fix LOG argument order
 597 - Qt: Fix timezone issues with time overrides
 598 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 599 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 600Misc:
 601 - CMake: Fix CPack dependencies for libpng 1.6
 602 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 603 - GBA Cheats: Improve detection of raw cheats
 604 - Qt: Don't rebuild library view if style hasn't changed
 605 - Qt: Allow overrides to be saved before a game is loaded
 606 - Qt: Hide mouse immediately when loading
 607 - SDL: Fix 2.0.5 build on macOS under some circumstances
 608 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 609
 6100.6.0: (2017-07-16)
 611Features:
 612 - Library view
 613 - Sprite viewer
 614 - Debugging console
 615 - Improved memory viewer
 616 - Memory search
 617 - Command line ability to override configuration values
 618 - Add option to allow preloading the entire ROM before running
 619 - Add option for whether rewinding restores save games
 620 - Savestates now contain any RTC override data
 621 - Add option to lock video to integer scaling
 622 - LR35902: Watchpoints
 623 - LR35902/GB-Z80 disassembler
 624 - GB: Tile viewer
 625 - GB: Video/audio channel enabling/disabling
 626 - GB: Symbol table support
 627 - GB MBC: Add MBC1 multicart support
 628 - GBA: Support printing debug strings from inside a game
 629 - GBA: Better cheat type autodetection
 630 - Implement keypad interrupts
 631 - Configuration of gamepad hats
 632 - Video log recording for testing and bug reporting
 633 - Debugger: Segment/bank support
 634 - Debugger: Execution tracing
 635 - Qt: German translation (by Lothar Serra Mari)
 636 - Qt: Spanish translation (by Kevin López)
 637 - Qt: Italian translation (by theheroGAC)
 638Bugfixes:
 639 - ARM7: Fix MLA/*MULL/*MLAL timing
 640 - Core: Fix crash with rewind if savestates shrink
 641 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 642 - Core: Fix directory sets crashing on close if base isn't properly detached
 643 - FFmpeg: Fix overflow and general issues with audio encoding
 644 - GB: Fix flickering when screen is strobed quickly
 645 - GB: Fix STAT blocking
 646 - GB MBC: Fix ROM bank overflows getting set to bank 0
 647 - GB MBC: Fix swapping carts not detect new MBC
 648 - GB Timer: Improve DIV reset behavior
 649 - GB Timer: Fix DIV batching if TAC changes
 650 - GB Video: Reset renderer when loading state
 651 - GBA: Fix multiboot ROM loading
 652 - GBA: Fix multiboot loading resulting in too small WRAM
 653 - GBA BIOS: Implement BitUnPack
 654 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 655 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 656 - GBA BIOS: Fix INT_MIN/-1 crash
 657 - GBA Hardware: Fix crash if a savestate lies about game hardware
 658 - GBA I/O: Handle audio registers specially when deserializing
 659 - GBA Memory: Improve initial skipped BIOS state
 660 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 661 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 662 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 663 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 664 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 665 - LR35902: Fix core never exiting with certain event patterns
 666 - LR35902: Fix pc overflowing current region off-by-one
 667 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 668 - OpenGL: Fix some shaders causing offset graphics
 669 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 670 - Qt: Fix window icon being stretched
 671 - Qt: Fix data directory path
 672 - Qt: Fix timing issues on high refresh rate monitors
 673 - Qt: Fix linking after some windows have been closed
 674 - Qt: Fix crash when changing audio settings after a game is closed
 675 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 676 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 677 - Qt: Fix game unpausing after frame advancing and refocusing
 678 - SDL: Fix game crash check
 679 - SDL: Fix race condition with audio thread when starting
 680 - SDL: Fix showing version number
 681 - Test: Fix crash when loading invalid file
 682 - Test: Fix crash when fuzzing fails to load a file
 683 - Test: Don't rely on core for frames elapsed
 684 - Test: Fix crash when loading invalid file
 685 - Test: Fix crash when fuzzing fails to load a file
 686 - Tools: Fix recurring multiple times over the same library
 687 - Util: Fix overflow when loading invalid UPS patches
 688 - Util: Fix highest-fd socket not being returned by SocketAccept
 689 - Windows: Fix VDir.rewind
 690Misc:
 691 - All: Add C++ header guards
 692 - All: Move time.h include to common.h
 693 - 3DS, PSP2, Wii: Last directory loaded is saved
 694 - CMake: Add ability to just print version string
 695 - Core: New, faster event timing subsystem
 696 - Core: Clean up some thread state checks
 697 - Core: Add generic checksum function
 698 - Core: Cores can now have multiple sets of callbacks
 699 - Core: Restore sleep callback
 700 - Core: Move rewind diffing to its own thread
 701 - Core: Ability to enumerate and modify video and audio channels
 702 - Core: List memory segments in the core
 703 - Core: Move savestate creation time to extdata
 704 - Core: Config values can now be hexadecimal
 705 - Core: Improved threading interrupted detection
 706 - Debugger: Modularize CLI debugger
 707 - Debugger: Make building with debugging aspects optional
 708 - Debugger: Add functions for read- or write-only watchpoints
 709 - Debugger: Make attaching a backend idempotent
 710 - Debugger: Add mDebuggerRunFrame convenience function
 711 - Feature: Move game database from flatfile to SQLite3
 712 - Feature: Support ImageMagick 7
 713 - Feature: Make -l option explicit
 714 - FFmpeg: Return false if a file fails to open
 715 - FFmpeg: Force MP4 files to YUV420P
 716 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 717 - GB: Reset with initial state of DIV register
 718 - GB MBC: New MBC7 implementation
 719 - GB Audio: Simplify envelope code
 720 - GB Audio: Improve initial envelope samples
 721 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 722 - GB Video: Improved video timings
 723 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 724 - GBA, GB: ROM is now unloaded if a patch is applied
 725 - GBA DMA: Refactor DMA out of memory.c
 726 - GBA DMA: Move DMAs to using absolute timing
 727 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 728 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 729 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 730 - GBA Memory: Support reading/writing POSTFLG
 731 - GBA Memory: Remove unused prefetch cruft
 732 - GBA Timer: Improve accuracy of timers
 733 - GBA Video: Clean up unused timers
 734 - GBA Video: Allow multiple handles into the same tile cache
 735 - GBA Video, GB Video: Colors are now fully scaled
 736 - GBA Video: Optimize when BLD* registers are written frequently
 737 - OpenGL: Add xBR-lv2 shader
 738 - Qt: Move last directory setting from qt.ini to config.ini
 739 - Qt: Improved HiDPI support
 740 - Qt: Expose configuration directory
 741 - Qt: Merge "Save" and "OK" buttons in shader options
 742 - Qt: Automatically load controller profile when plugged in
 743 - Qt: Rename "Resample video" option to "Bilinear filtering"
 744 - Qt: Remove audio thread
 745 - Qt: Remove audio buffer sizing in AudioProcessorQt
 746 - Qt: Re-enable QtMultimedia on Windows
 747 - Qt: Make "Mute" able to be bound to a key
 748 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 749 - Qt: Relax hard dependency on OpenGL
 750 - Qt: Better highlight active key in control binding
 751 - SDL: Remove scancode key input
 752 - SDL: Automatically map controllers when plugged in
 753 - Test: Add a basic test suite
 754 - Util: Add size counting to Table
 755 - Util: Add 8-bit PNG write support
 756 - Util: Tune patch-fast extent sizes
 757 - VFS: Call msync when syncing mapped data
 758 - VFS: Allow truncating memory chunk VFiles
 759 - VFS: Fix some minor VFile issues with FILEs
 760 - VFS: Optimize expanding in-memory files
 761 - VFS: Add VFileFIFO for operating on circle buffers
 762Changes from beta 1:
 763Features:
 764 - Qt: Italian translation (by theheroGAC)
 765 - Qt: Updated German translation
 766Bugfixes:
 767 - GB Audio: Fix incorrect channel 4 iteration
 768 - GB Audio: Fix zombie mode bit masking
 769 - GB Serialize: Fix timer serialization
 770 - GB Video: Fix LYC regression
 771 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 772 - GBA Timer: Fix count-up timing overflowing timer 3
 773 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 774 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 775 - Qt: Fix window icon being stretched
 776 - Qt: Fix initial window size (fixes mgba.io/i/766)
 777 - Qt: Fix data directory path
 778 - Qt: Fix controls not saving on non-SDL builds
 779 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 780 - Qt: Fix patch loading while a game is running
 781 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 782 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 783 - Qt: Fix GL-less build
 784 - Qt: Fix Software renderer not handling alpha bits properly
 785 - Qt: Fix screen background improperly stretching
 786 - SDL: Fix cheats not loading
 787Misc:
 788 - GB Serialize: Add MBC state serialization
 789 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 790 - GBA Timer: Improve accuracy of timers
 791 - PSP2: Update toolchain to use vita.cmake
 792 - Qt: Add language selector
 793 - Qt: Minor test fixes
 794 - Qt: Move shader settings into main settings window
 795 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 796 - Qt: Properly ship Qt translations
 797 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 798
 7990.6 beta 1: (2017-06-29)
 800 - Initial beta for 0.6
 801
 802medusa alpha 2: (2017-04-26)
 803Features:
 804 - DS Audio: Add PSG audio
 805 - DS Slot-1: Improve savedata setup via IPC sniffing
 806 - DS Video: Add display capture blending
 807Bugfixes:
 808 - DS: Fix exposed CPU frequencies and audio timing
 809 - DS Audio: Fix audio sampling slightly too quickly
 810 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
 811 - DS GX: Fix 4-color texture coordinates
 812 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
 813 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
 814 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
 815 - DS GX: Allow viewport to change in the middle of a frame
 816 - DS GX: Properly mask address for slot 2 4x4-texel textures
 817 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
 818 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
 819 - DS GX: Fix large textures wrapping
 820 - DS Slot-1: Emulate initial SPI command delay
 821 - DS Timers: Fix ARM9 timers running too fast
 822 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
 823 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
 824 - DS Video: Capture with alpha bit set
 825 - DS Video: Bitmap sprites use alpha bit for transparent
 826 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
 827 - DS Video: Enable overflow bit on extended affine modes
 828 - DS Video: Fix extended mode 0 without extended palettes
 829 - DS Video: Fix caputre stride
 830 - DS Video: Fix affine transformations in video capture
 831 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
 832Misc:
 833 - ARM9: Implement SMLAW<y> and SMULW<y>
 834 - ARM9: Implement STRD/LDRD
 835 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 836 - DS: Attempt to detect if a game is homebrew
 837 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 838 - DS Slot-1: Emulate KEY delay
 839 - FFmpeg: Allow framerate to be adjusted
 840 - Qt: Add .nds files to the extension list in Info.plist
 841 - Qt: Add .srl as an extension for DS ROMs
 842
 843medusa alpha 1: (2017-04-08)
 844Features:
 845 - Partial DS Support
 846Bugfixes:
 847 - SDL: Prevent crash on cores with no audio
 848 - ARM7: Decode MCR/MRC
 849 - ARM7: Clean up instruction decoding for future expandability
 850 - Core: Don't save state if core fails to serialize
 851
 8520.5.2: (2016-12-31)
 853Bugfixes:
 854 - All: Fix fullscreen config option being ignored
 855 - ARM7: PSR mode bits should not get sign extended
 856 - GB: Fix audio not being deinitialized
 857 - GB: Fix crash when masking savedata
 858 - GB: Properly initialize sramRealVf variable
 859 - GB Audio: Fix serialization of channel 3 and NR52 properties
 860 - GB Audio: Reset envelope timer when reseting sound channel
 861 - GB MBC: Fix SRAM dangling pointer with RTC games
 862 - GB MBC: Fix initializing MBC when no ROM is loaded
 863 - GB Memory: Fix patching ROM bank 0
 864 - GB Memory: Fix starting HDMAs during mode 0
 865 - GB Memory: Fix HDMA5 value after DMA completes
 866 - GB Video: Initialize LCDC in renderer
 867 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 868 - GBA: Fix IRQs firing after already being cleared
 869 - GBA: Only unhalt CPU if appropriate bit is set in IE
 870 - GBA: Add savegame override for Crash Bandicoot 2
 871 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 872 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 873 - GBA Cheats: Fix GameShark ROM patches
 874 - GBA I/O: Mask off WAITCNT bits that cannot be written
 875 - GBA Memory: Fix misaligned BIOS reads
 876 - GBA Memory: Fix VCOUNT being writable
 877 - GBA Video: Fix out of bounds sprite transforms
 878 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 879 - Libretro: Fix disabling BIOS
 880 - Libretro: Fix Game Boy savestates and audio
 881 - Qt: Fix changing resolution of software renderer
 882 - Qt: Fix setting overrides
 883 - Qt: Fix cut off tiles and alignment issues in tile viewer
 884 - Qt: Only reset window dimensions when first shown
 885 - Qt: Fix Qt Multimedia audio driver on big endian
 886 - Qt: Fix Apply button for key and controller configurations
 887 - VFS: Fix resizing memory chunks when not needed
 888 - Windows: Fix Unicode directory handling
 889Misc:
 890 - GB, GBA: Prevent loading null ROMs
 891 - GB Audio: Initialize wave RAM to GBC values
 892 - GB Memory: Reset ROM bank when loading a ROM
 893 - PSP2: Improved controller rumble
 894
 8950.5.1: (2016-10-05)
 896Bugfixes:
 897 - Core: Fix importing save games as read-only
 898 - FFmpeg: Fix encoding AAC
 899 - GB: Fix invalid STOP behavior on Game Boy Color
 900 - GB: Initialize audio properly
 901 - GB: Properly clear KEY1 bit 0 when switching speeds
 902 - GB: Properly unload save files when unloading a ROM
 903 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 904 - GB MBC: Fix MBC7 when size is incorrectly specified
 905 - GB MBC: Fix RTC access when no save file is loaded
 906 - GB SIO: Don't auto-clock external shift clock
 907 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 908 - GB Video: Fix video frames getting missed when LCDC is off
 909 - GB Video: Clear screen when LCDC is off
 910 - GBA Cheats: Fix holding onto pointers that may get invalidated
 911 - GBA Cheats: Fix key-activated CodeBreaker cheats
 912 - GBA Cheats: Fix uninitialized memory getting freed when saving
 913 - GBA Hardware: Improve Game Boy Player rumble behavior
 914 - GBA Memory: Fix several unused I/O register read values
 915 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 916 - LR35902: Fix events running with the wrong cycle active
 917 - Qt: Fix "close" button on Overrides view
 918 - Qt: Fix saving overrides
 919 - Qt: Fix directory set unloading when replacing the ROM
 920 - Qt: Fix patch loading
 921 - Qt: Fix crash when saving an override if a game isn't loaded
 922 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 923 - SDL: Attach rumble in SDL frontend
 924 - Util: Fix PNG identification on files too small to be a PNG
 925Misc:
 926 - All: Only update version info if needed
 927 - All: Split out install locations for Libretro and OpenEmu
 928 - FFmpeg: Encoding cleanup
 929 - GB: Reset active region when reloading ROM
 930 - GB Memory: Initialize RAM pattern for GBC
 931 - GB Video: Improved video timings
 932 - Qt: Manage window sizes slightly better
 933 - Qt: Remember scale option independent of core dimensions
 934
 9350.5.0: (2016-09-19)
 936Features:
 937 - Game Boy support
 938 - Support for encrypted CodeBreaker GBA cheats
 939 - Emulation of Vast Fame protected GBA carts (taizou)
 940 - Tile viewer
 941 - Threaded rendering mode
 942 - Libretro: Memory map and achievement support (leiradel)
 943 - GUI: Add UI control remapping
 944 - GUI: Add fast-forward
 945 - Wii: 240p support
 946 - 3DS: Adjustable screen darkening
 947 - Ability to temporarily load a savegame
 948 - Load specific files out of archives
 949 - Automatic BIOS detection
 950Bugfixes:
 951 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 952 - Debugger: Fix GDB breakpoints
 953 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 954 - GBA: Fix filehandle leak with savegames
 955 - GBA: Timer 0 cannot be count up
 956 - GBA: Count up timers should not count themselves
 957 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 958 - GBA Memory: Fix ldm {pc}
 959 - GBA Savedata: Fix savedata sync timer
 960 - GBA Savedata: Only unmap savedata if present
 961 - GBA Serialize: Savestates now properly store prefetch
 962 - GBA Video: WIN0/1 take priority over OBJWIN
 963 - GBA Video: Fix out-of-order OBJWIN
 964 - PSP2: Fix GPU crash while exiting
 965 - PSP2: Fix VSync
 966 - PSP2: Fix accelerometer range
 967 - PSP2: Actually load screen mode setting
 968 - PSP2: Fix gyroscope direction
 969 - PSP2: Delete threads after they return
 970 - PSP2: Fix mapping/unmapping from not at 0
 971 - Qt: Fix bug in software renderer scaling
 972 - Qt: Fix hanging key press after disabling autofire
 973 - Qt: Fix being unable to pause manually when using auto-pausing
 974 - SDL: Fix axes being mapped wrong
 975 - Util: Fix realloc semantics in utf16to8
 976 - Util: Fix inserting too many items into a hash table
 977 - VFS: Fix uninitialized varaible reading from 7z
 978 - VFS: Fix reading multiple files from a 7z archive
 979 - Wii: Fix framelimiting after a slowdown
 980 - Wii: Fix garbage flash at startup
 981Misc:
 982 - 3DS: Use blip_add_delta_fast for a small speed improvement
 983 - 3DS: Allow UTF-16 filenames
 984 - 3DS: Port to using citro3D
 985 - 3DS: Use system font for menus
 986 - 3DS: Attempt to use Core 2 for threads
 987 - 3DS: Adjustable filering
 988 - 3DS: 3D banner
 989 - All: Add QUIET parameter to silence CMake
 990 - All: Faster memory read/write
 991 - ARM7: Support forcing Thumb mode via MSR
 992 - ARM7: Flush prefetch cache when loading CPSR via MSR
 993 - ARM7: Clean up instruction decoding for future expandability
 994 - Debugger: Support register and memory writes via GDB stub
 995 - Debugger: Add software breakpoint support to gdb
 996 - FFmpeg: Full support for libavcodec 56+
 997 - GBA: Better debug logging if event processing breaks
 998 - GBA Audio: Force audio DMAs to not increment destination
 999 - GBA BIOS: Use custom ArcTan, not relying on OS
1000 - GBA Hardware: Clean up dead code in GBP
1001 - GBA Memory: Optimize stalling behavior
1002 - GBA Memory: Optimize Load-/StoreMultiple
1003 - GBA Savedata: Add realistic timing for EEPROM
1004 - GBA Serialize: Savestates now store if CPU was halted
1005 - GBA Video: Remove old slow path fallback
1006 - GBA Video: Optimize sprite drawing
1007 - GBA Video: Optimize mode 0 rendering
1008 - GBA Video: Optimize compositing cases slightly
1009 - GUI: Screenshot dimensions are now passed through
1010 - GUI: Add back logging
1011 - GUI: Only reload config if manually saved
1012 - GUI: Increase scrolling speed
1013 - OpenGL: Log shader compilation failure
1014 - OpenGL: Add texSize uniform
1015 - Qt: Make -g flag work in Qt build
1016 - Qt: Simplify OpenGL context creation
1017 - Qt: Thread startup improvements
1018 - Qt: Make audio channel/video layer options shortcut mappable
1019 - Qt: Remove some C99isms from C++ code
1020 - Qt: Remove default autofire mappings
1021 - Qt: Make reseting when pasued frame-accurate
1022 - Qt: Rearchitect game closing codepath
1023 - PSP2: Use system font for menus
1024 - PSP2: Add rumble for PS TV
1025 - PSP2: Add fit-to-height screen mode
1026 - PSP2: Sync files per descriptor
1027 - PSP2: Allow UTF-8 filenames
1028 - PSP2: Screenshots are now saved into the Photo Gallery
1029 - PSP2: Stop underclocking when menuing
1030 - SDL: Increase default audio buffer size to 1024 samples
1031 - SDL: More responsive rumble
1032 - Util: Add Vector GetConstPointer
1033 - Util: Add rtrim
1034 - Util: Add endswith
1035 - VFS: Improve zip file detection
1036 - Wii: Add pixelated resample filter
1037 - Windows: Add native VDir support
1038 - Util: Add PRIz macro for libc versions that don't support %z
1039 - GBA: Better debug logging if event processing breaks
1040
10410.4.1: (2016-07-11)
1042Bugfixes:
1043 - All: Fix several file handle leaks
1044 - All: Fix instruction tables getting zeroed when linking sometimes
1045 - ARM7: Fix flags on SBC/RSC
1046 - ARM7: Fix setting spsr privilege bits when spsr is empty
1047 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1048 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1049 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1050 - GBA Memory: Fix executing code from OBJ region of VRAM
1051 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1052 - GBA Serialize: Fix loading savegames from savestates
1053 - OpenGL: Correct boolean vector strcmp strings for uniforms
1054 - Qt: Fix sending gameStopped twice
1055 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1056 - Qt: Fix initial state of key mapping
1057 - Qt: Initialize m_useBios
1058 - SDL: Fix joystick initialization on BSD
1059 - SDL: Fix potential joystick crash in games with rumble
1060 - SDL: Fix SDL 1.2 build
1061 - SDL: Fix sporadic crash when deinitializing audio
1062 - Shaders: Fix AGS-001 shader with some bad drivers
1063 - Util: Use closesocket on Windows
1064 - Util: Fix socket bind addresses
1065 - VFS: Fix reading 7z archives without rewinding first
1066 - VFS: VFileFromFD should not open directories
1067 - Wii: Fix tilting direction
1068 - Util: Fix realloc semantics in utf16to8
1069Misc:
1070 - All: Allow use of external minizip library
1071 - Debugger: CLI debugger now exits when end-of-stream is reached
1072 - FFmpeg: Update dependencies on Ubuntu
1073 - GBA: Slightly optimize GBAProcessEvents
1074 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1075 - GBA Video: Null renderer should return proper register values
1076 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1077 - Qt: Add preset for DualShock 4
1078 - Qt: Update 360 input profile on OS X to reflect newer drivers
1079 - Qt: Remove use of NaN
1080 - Qt: Canonicalize file paths when loading games
1081 - Qt: Add refresh button to controller editing
1082 - SDL: Remove default gamepad mappings
1083 - Util: Fix intermittent build failure on OS X
1084 - VFS: VFile.sync now updates modified time
1085
10860.4.0: (2016-02-02)
1087Features:
1088 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1089 - I/O viewer
1090 - Booting of multiboot images
1091 - Customization of GIF recording
1092 - Libretro: Cheat code support
1093 - Support for GLSL shaders
1094 - ROM information view
1095 - Support for VBA-style cheat codes
1096 - Savestates now store creation timestamps
1097 - Key autofire
1098 - Libretro: Allow blocking opposing directional input
1099 - OpenEmu core for OS X
1100 - Libretro: Settings for using BIOS and skipping intro
1101 - Libretro: Customizable idle loop removal
1102 - Implemented cycle counting for sprite rendering
1103 - Cleaner, unified settings window
1104 - Added a setting for pausing when the emulator is not in focus
1105 - Customizable paths for save games, save states, screenshots and patches
1106 - Controller hotplugging
1107 - Ability to store save games and active cheats within savestates
1108Bugfixes:
1109 - ARM7: Fix sign of unaligned LDRSH
1110 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1111 - Debugger: Fix watchpoints in gdb
1112 - GBA: Fix warnings when creating and loading savestates
1113 - GBA: Fix Iridion II savetype
1114 - GBA BIOS: Fix misaligned CpuSet
1115 - GBA Cheats: Fix cheats setting the Action Replay version
1116 - GBA Hardware: Fix GPIO on big endian
1117 - GBA Memory: Fix DMA register writing behavior
1118 - GBA Memory: Fix DMAs triggering two cycles early
1119 - Libretro: Fix aspect ratio
1120 - Qt: Fix some potential crashes with the gamepad mapping
1121 - Qt: Fix keys being mapped incorrectly when loading configuration file
1122 - Util: Fix PowerPC PNG read/write pixel order
1123 - Util: Fix excessive memory allocation when decoding a PNG
1124 - VFS: Fix VFileReadline and remove _vfdReadline
1125Misc:
1126 - All: Improved PowerPC support
1127 - All: Fix some undefined behavior warnings
1128 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1129 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1130 - GBA: Implement bad I/O register loading
1131 - GBA: Allow jumping to OAM and palette RAM
1132 - GBA BIOS: Finish implementing RegisterRamReset
1133 - GBA Config: Add "override" layer for better one-time configuration
1134 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1135 - GBA Memory: Use a dynamically sized mask for ROM memory
1136 - GBA Memory: Implement several unimplemented memory access types
1137 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1138 - GBA RR: Starting from savestate now embeds the savegame
1139 - GBA RR: Add preliminary SRAM support for VBM loading
1140 - GBA RR: Add support for resets in movies
1141 - GBA Video: Remove lastHblank, as it is implied
1142 - Libretro: Use anonymous memory mappers for large blocks of memory
1143 - Libretro: Add install target for libretro core
1144 - Qt: Window size command line options are now supported
1145 - Qt: Increase usability of key mapper
1146 - Qt: Add 'Apply' button to settings window
1147 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1148 - Qt: Allow use of modifier keys as input
1149 - Qt: Optimize log viewer
1150 - Qt: Added button for breaking into the GDB debugger
1151 - Qt: Add box for showing duration of rewind
1152 - SDL: Support fullscreen in SDL 1.2
1153 - SDL: Allow GBASDLAudio to be used without a thread context
1154 - Util: Use VFile for configuration
1155 - Util: Add MutexTryLock
1156
11570.3.2: (2015-12-16)
1158Bugfixes:
1159 - ARM7: Fix STRT/STRBT
1160 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1161 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1162 - Libretro: Fix problems with rumble not turning off
1163 - GBA: Fix idle skip state being retained between games
1164 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1165 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1166 - GBA BIOS: Fix Sqrt sign
1167 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1168 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1169 - GBA Memory: Fix DMA behavior for SRAM accesses
1170 - GBA Memory: Fix Store8 to OBJ VRAM
1171 - GBA Memory: Fix alignment of LDM/STM on SRAM
1172 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1173 - GBA Memory: Fix timing of DMAs
1174 - GBA Video: Fix _mix for 15-bit color
1175 - GBA Video: Fix OAM and palette initialization
1176 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1177 - Qt: Use safer isLoaded check in GameController
1178 - Qt: Fix a race condition in PainterGL that could lead to a crash
1179 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1180 - Qt: Fix font size in memory viewer
1181 - Qt: Fix a crash in the memory viewer
1182 - Qt: Add additional checks in CheatModel to prevent crashes
1183 - Qt: Fix race condition with setting sample rate
1184 - Qt: Fix crash when closing multiplayer windows
1185 - Qt: Fix resetting while paused
1186Misc:
1187 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1188 - Qt: Add mute option to menu
1189
11900.3.1: (2015-10-24)
1191Bugfixes:
1192 - ARM7: Fix instruction decoding of Thumb shifts
1193 - GBA: Deinit savegame when unloading a ROM
1194 - GBA: Fix BIOS check on big endian
1195 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1196 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1197 - GBA Audio: Fix audio channels being silenced at the wrong time
1198 - GBA Memory: Fix bad BIOS Load16 on big endian
1199 - GBA Memory: Fix bad Load8 on big endian
1200 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1201 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1202 - GBA Video: Fix objwin and blending interaction on sprites
1203 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1204 - Libretro: Fix a memory leak with the render buffer
1205 - Qt: Windows no longer spawn in the top left on first launch
1206 - Qt: Fix install path of XDG desktop file with DESTDIR
1207 - Qt: Fix drag and drop on Windows
1208 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1209 - VFS: Fix return values of VFileFILE.read and .write
1210Misc:
1211 - All: Reset next event to cycles instead of zero to interrupt
1212 - All: Add --version flag
1213 - ARM7: Force disable LTO on two files to work around a GCC bug
1214 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1215 - GBA: Better memory handling with PNG savestates
1216 - GBA: Additional savestate sanity checks
1217 - GBA: Check for cycle count being too high
1218 - GBA Audio: Allow GBAAVStream to have no video callback
1219 - GBA BIOS: Implement RegisterRamReset for SIO registers
1220 - Qt: Remove useless help icons in dialogs
1221 - Qt: Prevent savestate window from opening while in multiplayer
1222 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1223 - Qt: Dropping multiplayer windows works more cleanly now
1224
12250.3.0: (2015-08-16)
1226Features:
1227 - Ability to hide individual background layers, or OBJs
1228 - Ability to mute individual audio channels
1229 - Palette viewer and exporter
1230 - Volume control
1231 - More shortcuts are editable (e.g. quick save/load)
1232 - Rewind now shows the frame after rewinding
1233 - Import/Export of GameShark/Action Replay snapshots
1234 - Add "Step backwards" item for single increment rewind
1235 - Deadzone estimation for game controllers
1236 - Analog inputs can be used for shortcuts
1237 - Menu items for specific solar sensor brightness levels
1238 - Remappable controls for tilt and gyroscope sensors
1239 - Status messages for actions taken while a game is running (e.g. save/load state)
1240 - Memory inspector
1241 - Screensaver can now be suspended while a game is running
1242 - Load/save the most recent savestate slot
1243 - Support varible speed (PWM) rumble
1244 - Ability to cap fast forward speed
1245 - Finer control over FPS target
1246 - Holdable shortcut for rewinding one frame at a time
1247 - Ability to boot directly into the BIOS
1248 - Preliminary support for yanking out the game pak while a game is running
1249 - Thumb-drive mode by putting a file called portable.ini in the same folder
1250 - Configurable display driver, between software and OpenGL
1251 - Undo-able savestate loading and saving
1252 - Controller profiles now store shortcut settings
1253 - Default controller profiles for several common controllers
1254 - Libretro now supports BIOS, rumble and solar sensor
1255 - Implement BIOS call Stop, for sleep mode
1256 - Automatically load patches, if found
1257 - Improved video synchronization
1258 - Configurable audio output sample rate
1259Bugfixes:
1260 - ARM7: Fix SWI and IRQ timings
1261 - ARM7: Fix Thumb MUL timing
1262 - ARM7: Fix timing of multiplies to use N cycles
1263 - ARM7: ARMHotplugDetach should call deinit
1264 - Debugger: Fix use-after-free in breakpoint clearing code
1265 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1266 - GBA: Cap audio FIFO read size during deserialization
1267 - GBA: Check for corrupted savestates when loading
1268 - GBA: Check for improperly sized savestates when loading
1269 - GBA: Check for savestates made from differently sized ROMs
1270 - GBA: Fix calls to endian-independent loadstores
1271 - GBA: Fix timing of reading from timer registers
1272 - GBA: Ensure cycles never go negative
1273 - GBA Audio: Force audio FIFOs to 32-bit
1274 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1275 - GBA Audio: Fix sample order in audio channel 3
1276 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1277 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1278 - GBA Memory: Improve Thumb open bus behavior
1279 - GBA Memory: Fix potential DMA issue when loading a savestate
1280 - GBA Memory: Fix load/store multiple video memory waitstates
1281 - GBA SIO: Fix reseting when there are SIO devices attached
1282 - GBA Video: Blended sprites should never have other effects applied
1283 - GBA Video: Fix out-of-bounds tiles in mosaic
1284 - GBA Video: Fix windows not affecting sprites
1285 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1286 - GBA Video: Fix timing on first scanline
1287 - Qt: Better cleanup when a game crashes
1288 - Qt: Fix open ROM dialog filtering for archive formats
1289 - Qt: Cap the maximum number of multiplayer windows
1290 - Qt: Fix maximum year in sensor override
1291 - Qt: Fix window being too tall after exiting fullscreen
1292 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1293 - Qt: Fix analog buttons not getting unmapped
1294 - Qt: Fix passing command line options
1295 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1296 - SDL: Fix SDL build when OpenGL is missing
1297 - Util: Allow loading IPS patches that grow the ROM
1298 - VFS: Fix resource leaks if some allocations fail
1299 - VFS: Fix line-reading to return proper values
1300 - Video: Fix an issue with very long filenames
1301 - Util: Fix formatting of floats
1302Misc:
1303 - All: Add --help flag for command line programs
1304 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1305 - All: Enable static linking for Windows
1306 - All: Enable static linking for OS X
1307 - All: Threads are now named
1308 - All: Proper handling of Unicode file paths
1309 - ARM7: Add emulation for Undefined CPU mode
1310 - ARM7: Reduce the size of the Thumb instruction table
1311 - GBA: Add status log level
1312 - GBA: GBARewind now returns how many states it has rewound
1313 - GBA: SIO logging layer
1314 - GBA BIOS: Stub out SoundBias
1315 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1316 - GBA: Don't include GBACLIDebugger struct unless needed
1317 - GBA: Savedata is now synced shortly after data finishes being written
1318 - GBA: Process multiple timer events at once, if necessary
1319 - GBA Audio: Implement audio reset for channels A/B
1320 - GBA Audio: Process multiple audio events at once, if necessary
1321 - GBA Hardware: Backport generic RTC source into core
1322 - GBA Input: Allow axes and buttons to be mapped to the same key
1323 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1324 - GBA SIO: Add a dummy driver for Normal mode
1325 - GBA Thread: Add functionality for running callbacks on the GBA thread
1326 - GBA Thread: Split GBASync into a separate file
1327 - GBA Video: Refactor software renderer into separate files
1328 - GBA Video: Slightly optimize mode 0 mosaic rendering
1329 - Debugger: Free watchpoints in addition to breakpoints
1330 - Qt: Handle saving input settings better
1331 - Qt: Move GL frame drawing back onto its own thread
1332 - Qt: Fast forward (held) option moved from Other to Emulation menu
1333 - Qt: Show version info in window title
1334 - Qt: Migrate multiplayer window handling into GBAApp
1335 - Qt: Unified file opening and saving with last location
1336 - Qt: Fix windows being resizable when they shouldn't have been
1337 - Qt: Only hide cursor in full screen
1338 - Qt: Replace pause-after-frame mutex with an atomic
1339 - Qt: Add application icon and XDG desktop files
1340 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1341 - Qt: Don't save window size when entering fullscreen
1342 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1343 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1344 - Qt: Increase usability of key mapper
1345 - Qt: Show checkmark for window sizes
1346 - Qt: Set window path to loaded ROM
1347 - Perf: Ability to load savestates immediately on launch
1348 - SDL: Properly check for initialization
1349 - SDL: Clean up initialization functions
1350 - SDL: Clean up GL context
1351 - Util: Allow disabling the threading code entirely
1352 - VFS: Add sync method to force syncing with backing
1353
13540.2.1: (2015-05-13)
1355Bugfixes:
1356 - All: Fix sanitize-deb script not cleaning up after itself
1357 - All: Fix dependencies for libavcodec on Debian-derived platforms
1358 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1359 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1360 - ARM7: Fix ARM multiply instructions when PC is a destination register
1361 - Debugger: Fix use-after-free in breakpoint clearing code
1362 - Debugger: Fix boundary conditions in tab completion
1363 - GBA: Fix timers not updating timing when writing to only the reload register
1364 - GBA: Fix rewind boundary conditions
1365 - GBA: Add initial I/O register settings for background matrix registers
1366 - GBA: Fix hang when loading a savestate if sync to video is enabled
1367 - GBA: Handle out-of-bounds I/O access
1368 - GBA: Fix bounds-checking on EEPROM access
1369 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1370 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1371 - GBA Memory: Allow SRAM to be 64kB
1372 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1373 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1374 - GBA Video: Fix second frame mode 5
1375 - Perf: Fix race condition if a game crashes immediately on start
1376 - Qt: Fix Display object leak when closing a window
1377 - Qt: Fix .deb dependencies
1378 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1379 - Qt: Fix window not regaining focus after exiting savestate window
1380 - Qt: Fix regression where video would not record if the game had already started
1381 - Qt: Fix potential crash if a gamepad causes focus to change
1382 - Qt: Fix controller axis querying
1383 - Qt: Fix multiplayer windows opening as the wrong size
1384 - Qt: Fix controllers sometimes not loading the right profile
1385 - SDL: Fix boundary conditions for joystick adjustments
1386 - SDL: Allocate properly sized input maps
1387 - SDL: Fix potential build issues when Qt and SDL2 are in use
1388 - Util: Fix resource leak in UTF-8 handling code
1389 - Util: Fix a null-pointer issue when attempting to delete a key
1390 - VFS: Fix resource leaks if some allocations fail
1391 - Video: Fix an issue with very long filenames
1392Misc:
1393 - GBA Memory: Soft-crash if jumping past the end of a ROM
1394 - Qt: Show multiplayer numbers in window title
1395 - Qt: Solar sensor can have shortcuts set
1396
13970.2.0: (2015-04-03)
1398Features:
1399 - Support for gamepad axes, e.g. analog sticks or triggers
1400 - Add scale presets for up to 6x
1401 - Settings window
1402 - Bilinear resampling option
1403 - Add option to skip BIOS start screen
1404 - List of recently opened games
1405 - Support for games using the Solar Sensor
1406 - Better audio resampling via blip-buf
1407 - Game Pak overrides dialog for setting savetype and sensor values
1408 - Support for games using the tilt sensor
1409 - Remappable shortcuts for keyboard and gamepad
1410 - Rewinding of emulation
1411 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1412 - Support IPv6
1413 - Save directory of last loaded file
1414 - Support BPS patches
1415 - Automatically detect and optimize out idle loops
1416 - Configurable game overrides
1417 - Support loading 7-Zip files
1418 - Drag and drop game loading
1419 - Cheat code support
1420 - Runtime configurable audio driver
1421 - Libretro core for use with RetroArch and other front-ends
1422 - Controller profiles for setting different bindings for different controllers
1423 - Ability to lock aspect ratio
1424 - Local link cable support
1425 - Ability to switch which game controller is in use per instance
1426 - Ability to prevent opposing directional input
1427 - Warning dialog if an unimplemented BIOS feature is called
1428 - Debugger: Add CLI "frame", frame advance command
1429 - Debugger: Add CLI functions for writing to memory
1430 - Debugger: Add CLI functions for examining memory regions
1431 - Debugger: Add CLI function for writing a register
1432Bugfixes:
1433 - ARM7: Extend prefetch by one stage
1434 - ARM7: Fix cycle counting for loads
1435 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1436 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1437 - GBA: Initialize gba.sync to null
1438 - GBA: Fix timer initialization
1439 - GBA Audio: Support 16-bit writes to FIFO audio
1440 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1441 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1442 - GBA BIOS: Fix BIOS prefetch after reset
1443 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1444 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1445 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1446 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1447 - GBA Memory: Fix cycle counting for 32-bit load/stores
1448 - GBA RR: Fix fallthrough error when reading tags from a movie
1449 - GBA Thread: Fix possible hang when loading an archive
1450 - GBA Thread: Fix possible deadlock in video sync
1451 - Perf: Fix crash when the GBA thread fails to start
1452 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1453 - Qt: Fix crash when adjusting settings after closing a game
1454 - Qt: Fix crash when starting GDB stub after closing a game
1455 - Qt: Fix patch loading while a game is running
1456 - Qt: Fix crash when loading a game after stopping GDB server
1457 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1458 - Qt: Fix crash when attempting to pause if a game is not running
1459 - SDL: Properly clean up if a game doesn't launch
1460 - Util: Fix sockets on Windows
1461Misc:
1462 - All: Enable link-time optimization
1463 - Debugger: Watchpoints now work on STM/LDM instructions
1464 - Debugger: Clean up GDB stub network interfacing
1465 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1466 - Debugger: Merge Thumb BL instructions when disassembling
1467 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1468 - Debugger: Watchpoints now report address watched (fixes #68)
1469 - Debugger: Add support for soft breakpoints
1470 - Debugger: Make I/O register names be addresses instead of values
1471 - Debugger: Rename read/write commands
1472 - GBA: Improve accuracy of event timing
1473 - GBA: Add API for getting Configuration structs for overrides and input
1474 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1475 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1476 - GBA: Move A/V stream interface into core
1477 - GBA: Savestates now take into account savedata state machines (fixes #109)
1478 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1479 - GBA Memory: Simplify memory API and use fixed bus width
1480 - GBA Thread: Make GBASyncWaitFrameStart time out
1481 - GBA Video: Start video at the last scanline instead of the first
1482 - Qt: Optimize logo drawing
1483 - Qt: Move frame upload back onto main thread
1484 - Qt: Remember window position
1485 - Qt: Double-clicking on the window toggles full screen
1486 - Util: Use proper locale for reading and writing float values
1487
14880.1.1: (2015-01-24)
1489Bugfixes:
1490 - ARM7: Fix LDM writeback to a register already written
1491 - GBA: Fix timers 2 and 3 updating incorrectly
1492 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1493 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1494 - GBA Audio: Properly initialize audio FIFO channels
1495 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1496 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1497 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1498 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1499 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1500 - GBA BIOS: Fix HuffUnComp boundary conditions
1501 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1502 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1503 - GBA Memory: Filter out top nybble of DMA addresses
1504 - GBA Memory: Properly bounds-check VRAM accesses
1505 - GBA Memory: Fix initial DMA state
1506 - GBA Thread: Allow halted games to exit cleanly
1507 - GBA Video: Fix blend issues with obscured middle layers
1508 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1509 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1510 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1511 - GBA Video: Fix sprite boundary conditions with mosaic
1512 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1513 - Qt: Fix issue with set frame sizes being the wrong height
1514 - Qt: Fix emulator crashing when full screen if a game is not running
1515 - Qt: Fix window focus issues
1516 - Qt: Properly set default video recording settings
1517 - Qt: Fix a race condition when a game crashes immediately
1518 - Qt: Fix some cases where key mapping can break if focus is adjusted
1519 - Qt: Fix crash if a game pauses before any frames are shown
1520 - Debugger: Negative PC-relative loads now properly subtract the offset
1521 - Debugger: Align PC-relative loads in Thumb
1522 - Debugger: Fix watchpoints triggering too late
1523 - Debugger: Fix binary print putting spaces between digits
1524 - Video: Ensure FFmpeg encoder has audio frames
1525 - Video: Fix uncompressed PCM audio recording
1526 - Video: Fix FFmpeg crashing when the file extension is wrong
1527 - Util: Fix SOCKET_FAILED macro
1528Misc:
1529 - GBA: Exit cleanly on FATAL if the port supports it
1530 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1531 - Qt: Disable sync to video by default
1532 - Qt: Handle a game crash without crashing
1533 - Qt: Set default log level to FATAL, ERROR and WARN
1534 - Qt: Clarify some phrasing in the menus
1535 - Qt: Clear active buttons when focus is lost
1536
15370.1.0: (2014-12-13)
1538 - Initial release