src/gba/context/context.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef CONTEXT_H
7#define CONTEXT_H
8
9#include "util/common.h"
10
11#include "gba/context/config.h"
12#include "gba/context/sync.h"
13#include "gba/input.h"
14
15struct GBAContext {
16 struct GBA* gba;
17 struct ARMCore* cpu;
18 struct GBAVideoRenderer* renderer;
19 struct VFile* rom;
20 struct VDir* romDir;
21 const char* fname;
22 struct VFile* save;
23 struct VFile* bios;
24 struct ARMComponent* components[GBA_COMPONENT_MAX];
25 struct GBAConfig config;
26 struct GBAOptions opts;
27 struct GBAInputMap inputMap;
28};
29
30bool GBAContextInit(struct GBAContext* context, const char* port);
31void GBAContextDeinit(struct GBAContext* context);
32
33bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave);
34bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save);
35bool GBAContextLoadBIOS(struct GBAContext* context, const char* path);
36bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios);
37void GBAContextUnloadROM(struct GBAContext* context);
38
39bool GBAContextStart(struct GBAContext* context);
40void GBAContextStop(struct GBAContext* context);
41void GBAContextReset(struct GBAContext* context);
42void GBAContextFrame(struct GBAContext* context, uint16_t keys);
43
44#endif