CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31Bugfixes:
32 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
33 - GB Serialize: Fix audio state loading
34 - GB Video: Fix dot clock timing being slightly wrong
35 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
36 - ARM: Fix MSR when T bit is set
37 - GB Serialize: Fix game title check
38 - GB: Revamp IRQ handling based on new information
39Misc:
40 - GBA Timer: Use global cycles for timers
41 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
42 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
43 - Qt: Redo GameController into multiple classes
44 - Test: Restructure test suite into multiple executables
45 - Python: Integrate tests from cinema test suite
46 - Util: Don't build crc32 if the function already exists
47
480.6.1: (2017-10-01)
49Bugfixes:
50 - GB, GBA: Fix crashes when attempting to identify null VFiles
51 - GB, GBA: Fix sync to video with frameskip
52 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
53 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
54 - GB Core: Fix palette loading when loading a foreign config
55 - GB MBC: Pocket Cam memory should be accessible without enabling
56 - GB MBC: Fix SRAM sizes 4 and 5
57 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
58 - GB MBC: Fix RTC loading when file size is off
59 - GB Memory: Initialize peripheral pointers
60 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
61 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
62 - GB Memory: Actually load latch time from savestate
63 - GB Serialize: Fix deserializing video STAT
64 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
65 - GB Video: Fix potential hang when ending mode 0
66 - GB Video: Fix read mode when enabling LCD
67 - GBA: Reset active region as needed when loading a ROM
68 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
69 - GBA BIOS: Use core's VRAM variable instead of renderer's
70 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
71 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
72 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
73 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
74 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
75 - Python: Fix importing .gb or .gba before .core
76 - Qt: Fix command line debugger closing second game
77 - Qt: Fix LOG argument order
78 - Qt: Fix timezone issues with time overrides
79 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
80 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
81Misc:
82 - CMake: Fix CPack dependencies for libpng 1.6
83 - GBA: Detect hardware for Pokémon FireRed ROM hacks
84 - GBA Cheats: Improve detection of raw cheats
85 - Qt: Don't rebuild library view if style hasn't changed
86 - Qt: Allow overrides to be saved before a game is loaded
87 - Qt: Hide mouse immediately when loading
88 - SDL: Fix 2.0.5 build on macOS under some circumstances
89 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
90
910.6.0: (2017-07-16)
92Features:
93 - Library view
94 - Sprite viewer
95 - Debugging console
96 - Improved memory viewer
97 - Memory search
98 - Command line ability to override configuration values
99 - Add option to allow preloading the entire ROM before running
100 - Add option for whether rewinding restores save games
101 - Savestates now contain any RTC override data
102 - Add option to lock video to integer scaling
103 - LR35902: Watchpoints
104 - LR35902/GB-Z80 disassembler
105 - GB: Tile viewer
106 - GB: Video/audio channel enabling/disabling
107 - GB: Symbol table support
108 - GB MBC: Add MBC1 multicart support
109 - GBA: Support printing debug strings from inside a game
110 - GBA: Better cheat type autodetection
111 - Implement keypad interrupts
112 - Configuration of gamepad hats
113 - Video log recording for testing and bug reporting
114 - Debugger: Segment/bank support
115 - Debugger: Execution tracing
116 - Qt: German translation (by Lothar Serra Mari)
117 - Qt: Spanish translation (by Kevin López)
118 - Qt: Italian translation (by theheroGAC)
119Bugfixes:
120 - ARM7: Fix MLA/*MULL/*MLAL timing
121 - Core: Fix crash with rewind if savestates shrink
122 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
123 - Core: Fix directory sets crashing on close if base isn't properly detached
124 - FFmpeg: Fix overflow and general issues with audio encoding
125 - GB: Fix flickering when screen is strobed quickly
126 - GB: Fix STAT blocking
127 - GB MBC: Fix ROM bank overflows getting set to bank 0
128 - GB MBC: Fix swapping carts not detect new MBC
129 - GB Timer: Improve DIV reset behavior
130 - GB Timer: Fix DIV batching if TAC changes
131 - GB Video: Reset renderer when loading state
132 - GBA: Fix multiboot ROM loading
133 - GBA: Fix multiboot loading resulting in too small WRAM
134 - GBA BIOS: Implement BitUnPack
135 - GBA BIOS: Fix ArcTan sign in HLE BIOS
136 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
137 - GBA BIOS: Fix INT_MIN/-1 crash
138 - GBA Hardware: Fix crash if a savestate lies about game hardware
139 - GBA I/O: Handle audio registers specially when deserializing
140 - GBA Memory: Improve initial skipped BIOS state
141 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
142 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
143 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
144 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
145 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
146 - LR35902: Fix core never exiting with certain event patterns
147 - LR35902: Fix pc overflowing current region off-by-one
148 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
149 - OpenGL: Fix some shaders causing offset graphics
150 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
151 - Qt: Fix window icon being stretched
152 - Qt: Fix data directory path
153 - Qt: Fix timing issues on high refresh rate monitors
154 - Qt: Fix linking after some windows have been closed
155 - Qt: Fix crash when changing audio settings after a game is closed
156 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
157 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
158 - Qt: Fix game unpausing after frame advancing and refocusing
159 - SDL: Fix game crash check
160 - SDL: Fix race condition with audio thread when starting
161 - SDL: Fix showing version number
162 - Test: Fix crash when loading invalid file
163 - Test: Fix crash when fuzzing fails to load a file
164 - Test: Don't rely on core for frames elapsed
165 - Test: Fix crash when loading invalid file
166 - Test: Fix crash when fuzzing fails to load a file
167 - Tools: Fix recurring multiple times over the same library
168 - Util: Fix overflow when loading invalid UPS patches
169 - Util: Fix highest-fd socket not being returned by SocketAccept
170 - Windows: Fix VDir.rewind
171Misc:
172 - All: Add C++ header guards
173 - All: Move time.h include to common.h
174 - 3DS, PSP2, Wii: Last directory loaded is saved
175 - CMake: Add ability to just print version string
176 - Core: New, faster event timing subsystem
177 - Core: Clean up some thread state checks
178 - Core: Add generic checksum function
179 - Core: Cores can now have multiple sets of callbacks
180 - Core: Restore sleep callback
181 - Core: Move rewind diffing to its own thread
182 - Core: Ability to enumerate and modify video and audio channels
183 - Core: List memory segments in the core
184 - Core: Move savestate creation time to extdata
185 - Core: Config values can now be hexadecimal
186 - Core: Improved threading interrupted detection
187 - Debugger: Modularize CLI debugger
188 - Debugger: Make building with debugging aspects optional
189 - Debugger: Add functions for read- or write-only watchpoints
190 - Debugger: Make attaching a backend idempotent
191 - Debugger: Add mDebuggerRunFrame convenience function
192 - Feature: Move game database from flatfile to SQLite3
193 - Feature: Support ImageMagick 7
194 - Feature: Make -l option explicit
195 - FFmpeg: Return false if a file fails to open
196 - FFmpeg: Force MP4 files to YUV420P
197 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
198 - GB: Reset with initial state of DIV register
199 - GB MBC: New MBC7 implementation
200 - GB Audio: Simplify envelope code
201 - GB Audio: Improve initial envelope samples
202 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
203 - GB Video: Improved video timings
204 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
205 - GBA, GB: ROM is now unloaded if a patch is applied
206 - GBA DMA: Refactor DMA out of memory.c
207 - GBA DMA: Move DMAs to using absolute timing
208 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
209 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
210 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
211 - GBA Memory: Support reading/writing POSTFLG
212 - GBA Memory: Remove unused prefetch cruft
213 - GBA Timer: Improve accuracy of timers
214 - GBA Video: Clean up unused timers
215 - GBA Video: Allow multiple handles into the same tile cache
216 - GBA Video, GB Video: Colors are now fully scaled
217 - GBA Video: Optimize when BLD* registers are written frequently
218 - OpenGL: Add xBR-lv2 shader
219 - Qt: Move last directory setting from qt.ini to config.ini
220 - Qt: Improved HiDPI support
221 - Qt: Expose configuration directory
222 - Qt: Merge "Save" and "OK" buttons in shader options
223 - Qt: Automatically load controller profile when plugged in
224 - Qt: Rename "Resample video" option to "Bilinear filtering"
225 - Qt: Remove audio thread
226 - Qt: Remove audio buffer sizing in AudioProcessorQt
227 - Qt: Re-enable QtMultimedia on Windows
228 - Qt: Make "Mute" able to be bound to a key
229 - Qt: Add .gb/.gbc files to the extension list in Info.plist
230 - Qt: Relax hard dependency on OpenGL
231 - Qt: Better highlight active key in control binding
232 - SDL: Remove scancode key input
233 - SDL: Automatically map controllers when plugged in
234 - Test: Add a basic test suite
235 - Util: Add size counting to Table
236 - Util: Add 8-bit PNG write support
237 - Util: Tune patch-fast extent sizes
238 - VFS: Call msync when syncing mapped data
239 - VFS: Allow truncating memory chunk VFiles
240 - VFS: Fix some minor VFile issues with FILEs
241 - VFS: Optimize expanding in-memory files
242 - VFS: Add VFileFIFO for operating on circle buffers
243Changes from beta 1:
244Features:
245 - Qt: Italian translation (by theheroGAC)
246 - Qt: Updated German translation
247Bugfixes:
248 - GB Audio: Fix incorrect channel 4 iteration
249 - GB Audio: Fix zombie mode bit masking
250 - GB Serialize: Fix timer serialization
251 - GB Video: Fix LYC regression
252 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
253 - GBA Timer: Fix count-up timing overflowing timer 3
254 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
255 - Qt: Fix memory search close button (fixes mgba.io/i/769)
256 - Qt: Fix window icon being stretched
257 - Qt: Fix initial window size (fixes mgba.io/i/766)
258 - Qt: Fix data directory path
259 - Qt: Fix controls not saving on non-SDL builds
260 - Qt: Fix translation initialization (fixes mgba.io/i/776)
261 - Qt: Fix patch loading while a game is running
262 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
263 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
264 - Qt: Fix GL-less build
265 - Qt: Fix Software renderer not handling alpha bits properly
266 - Qt: Fix screen background improperly stretching
267 - SDL: Fix cheats not loading
268Misc:
269 - GB Serialize: Add MBC state serialization
270 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
271 - GBA Timer: Improve accuracy of timers
272 - PSP2: Update toolchain to use vita.cmake
273 - Qt: Add language selector
274 - Qt: Minor test fixes
275 - Qt: Move shader settings into main settings window
276 - Qt: Dismiss game crashing/failing dialogs when a new game loads
277 - Qt: Properly ship Qt translations
278 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
279
2800.6 beta 1: (2017-06-29)
281 - Initial beta for 0.6
282
283medusa alpha 2: (2017-04-26)
284Features:
285 - DS Audio: Add PSG audio
286 - DS Slot-1: Improve savedata setup via IPC sniffing
287 - DS Video: Add display capture blending
288Bugfixes:
289 - DS: Fix exposed CPU frequencies and audio timing
290 - DS Audio: Fix audio sampling slightly too quickly
291 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
292 - DS GX: Fix 4-color texture coordinates
293 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
294 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
295 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
296 - DS GX: Allow viewport to change in the middle of a frame
297 - DS GX: Properly mask address for slot 2 4x4-texel textures
298 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
299 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
300 - DS GX: Fix large textures wrapping
301 - DS Slot-1: Emulate initial SPI command delay
302 - DS Timers: Fix ARM9 timers running too fast
303 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
304 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
305 - DS Video: Capture with alpha bit set
306 - DS Video: Bitmap sprites use alpha bit for transparent
307 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
308 - DS Video: Enable overflow bit on extended affine modes
309 - DS Video: Fix extended mode 0 without extended palettes
310 - DS Video: Fix caputre stride
311 - DS Video: Fix affine transformations in video capture
312 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
313Misc:
314 - ARM9: Implement SMLAW<y> and SMULW<y>
315 - ARM9: Implement STRD/LDRD
316 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
317 - DS: Attempt to detect if a game is homebrew
318 - DS Memory: Ensure DS9 I/O is 8-byte aligned
319 - DS Slot-1: Emulate KEY delay
320 - FFmpeg: Allow framerate to be adjusted
321 - Qt: Add .nds files to the extension list in Info.plist
322 - Qt: Add .srl as an extension for DS ROMs
323
324medusa alpha 1: (2017-04-08)
325Features:
326 - Partial DS Support
327Bugfixes:
328 - SDL: Prevent crash on cores with no audio
329 - ARM7: Decode MCR/MRC
330 - ARM7: Clean up instruction decoding for future expandability
331 - Core: Don't save state if core fails to serialize
332
3330.5.2: (2016-12-31)
334Bugfixes:
335 - All: Fix fullscreen config option being ignored
336 - ARM7: PSR mode bits should not get sign extended
337 - GB: Fix audio not being deinitialized
338 - GB: Fix crash when masking savedata
339 - GB: Properly initialize sramRealVf variable
340 - GB Audio: Fix serialization of channel 3 and NR52 properties
341 - GB Audio: Reset envelope timer when reseting sound channel
342 - GB MBC: Fix SRAM dangling pointer with RTC games
343 - GB MBC: Fix initializing MBC when no ROM is loaded
344 - GB Memory: Fix patching ROM bank 0
345 - GB Memory: Fix starting HDMAs during mode 0
346 - GB Memory: Fix HDMA5 value after DMA completes
347 - GB Video: Initialize LCDC in renderer
348 - GB Video: Hblank IRQs should mask LYC=LY IRQs
349 - GBA: Fix IRQs firing after already being cleared
350 - GBA: Only unhalt CPU if appropriate bit is set in IE
351 - GBA: Add savegame override for Crash Bandicoot 2
352 - GBA BIOS: Fix MidiKey2Freq BIOS reads
353 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
354 - GBA Cheats: Fix GameShark ROM patches
355 - GBA I/O: Mask off WAITCNT bits that cannot be written
356 - GBA Memory: Fix misaligned BIOS reads
357 - GBA Memory: Fix VCOUNT being writable
358 - GBA Video: Fix out of bounds sprite transforms
359 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
360 - Libretro: Fix disabling BIOS
361 - Libretro: Fix Game Boy savestates and audio
362 - Qt: Fix changing resolution of software renderer
363 - Qt: Fix setting overrides
364 - Qt: Fix cut off tiles and alignment issues in tile viewer
365 - Qt: Only reset window dimensions when first shown
366 - Qt: Fix Qt Multimedia audio driver on big endian
367 - Qt: Fix Apply button for key and controller configurations
368 - VFS: Fix resizing memory chunks when not needed
369 - Windows: Fix Unicode directory handling
370Misc:
371 - GB, GBA: Prevent loading null ROMs
372 - GB Audio: Initialize wave RAM to GBC values
373 - GB Memory: Reset ROM bank when loading a ROM
374 - PSP2: Improved controller rumble
375
3760.5.1: (2016-10-05)
377Bugfixes:
378 - Core: Fix importing save games as read-only
379 - FFmpeg: Fix encoding AAC
380 - GB: Fix invalid STOP behavior on Game Boy Color
381 - GB: Initialize audio properly
382 - GB: Properly clear KEY1 bit 0 when switching speeds
383 - GB: Properly unload save files when unloading a ROM
384 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
385 - GB MBC: Fix MBC7 when size is incorrectly specified
386 - GB MBC: Fix RTC access when no save file is loaded
387 - GB SIO: Don't auto-clock external shift clock
388 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
389 - GB Video: Fix video frames getting missed when LCDC is off
390 - GB Video: Clear screen when LCDC is off
391 - GBA Cheats: Fix holding onto pointers that may get invalidated
392 - GBA Cheats: Fix key-activated CodeBreaker cheats
393 - GBA Cheats: Fix uninitialized memory getting freed when saving
394 - GBA Hardware: Improve Game Boy Player rumble behavior
395 - GBA Memory: Fix several unused I/O register read values
396 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
397 - LR35902: Fix events running with the wrong cycle active
398 - Qt: Fix "close" button on Overrides view
399 - Qt: Fix saving overrides
400 - Qt: Fix directory set unloading when replacing the ROM
401 - Qt: Fix patch loading
402 - Qt: Fix crash when saving an override if a game isn't loaded
403 - Qt: Fix showing default display driver as OpenGL (force 1.x)
404 - SDL: Attach rumble in SDL frontend
405 - Util: Fix PNG identification on files too small to be a PNG
406Misc:
407 - All: Only update version info if needed
408 - All: Split out install locations for Libretro and OpenEmu
409 - FFmpeg: Encoding cleanup
410 - GB: Reset active region when reloading ROM
411 - GB Memory: Initialize RAM pattern for GBC
412 - GB Video: Improved video timings
413 - Qt: Manage window sizes slightly better
414 - Qt: Remember scale option independent of core dimensions
415
4160.5.0: (2016-09-19)
417Features:
418 - Game Boy support
419 - Support for encrypted CodeBreaker GBA cheats
420 - Emulation of Vast Fame protected GBA carts (taizou)
421 - Tile viewer
422 - Threaded rendering mode
423 - Libretro: Memory map and achievement support (leiradel)
424 - GUI: Add UI control remapping
425 - GUI: Add fast-forward
426 - Wii: 240p support
427 - 3DS: Adjustable screen darkening
428 - Ability to temporarily load a savegame
429 - Load specific files out of archives
430 - Automatic BIOS detection
431Bugfixes:
432 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
433 - Debugger: Fix GDB breakpoints
434 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
435 - GBA: Fix filehandle leak with savegames
436 - GBA: Timer 0 cannot be count up
437 - GBA: Count up timers should not count themselves
438 - GBA Memory: Fix mirror on non-overdumped Classic NES games
439 - GBA Memory: Fix ldm {pc}
440 - GBA Savedata: Fix savedata sync timer
441 - GBA Savedata: Only unmap savedata if present
442 - GBA Serialize: Savestates now properly store prefetch
443 - GBA Video: WIN0/1 take priority over OBJWIN
444 - GBA Video: Fix out-of-order OBJWIN
445 - PSP2: Fix GPU crash while exiting
446 - PSP2: Fix VSync
447 - PSP2: Fix accelerometer range
448 - PSP2: Actually load screen mode setting
449 - PSP2: Fix gyroscope direction
450 - PSP2: Delete threads after they return
451 - PSP2: Fix mapping/unmapping from not at 0
452 - Qt: Fix bug in software renderer scaling
453 - Qt: Fix hanging key press after disabling autofire
454 - Qt: Fix being unable to pause manually when using auto-pausing
455 - SDL: Fix axes being mapped wrong
456 - Util: Fix realloc semantics in utf16to8
457 - Util: Fix inserting too many items into a hash table
458 - VFS: Fix uninitialized varaible reading from 7z
459 - VFS: Fix reading multiple files from a 7z archive
460 - Wii: Fix framelimiting after a slowdown
461 - Wii: Fix garbage flash at startup
462Misc:
463 - 3DS: Use blip_add_delta_fast for a small speed improvement
464 - 3DS: Allow UTF-16 filenames
465 - 3DS: Port to using citro3D
466 - 3DS: Use system font for menus
467 - 3DS: Attempt to use Core 2 for threads
468 - 3DS: Adjustable filering
469 - 3DS: 3D banner
470 - All: Add QUIET parameter to silence CMake
471 - All: Faster memory read/write
472 - ARM7: Support forcing Thumb mode via MSR
473 - ARM7: Flush prefetch cache when loading CPSR via MSR
474 - ARM7: Clean up instruction decoding for future expandability
475 - Debugger: Support register and memory writes via GDB stub
476 - Debugger: Add software breakpoint support to gdb
477 - FFmpeg: Full support for libavcodec 56+
478 - GBA: Better debug logging if event processing breaks
479 - GBA Audio: Force audio DMAs to not increment destination
480 - GBA BIOS: Use custom ArcTan, not relying on OS
481 - GBA Hardware: Clean up dead code in GBP
482 - GBA Memory: Optimize stalling behavior
483 - GBA Memory: Optimize Load-/StoreMultiple
484 - GBA Savedata: Add realistic timing for EEPROM
485 - GBA Serialize: Savestates now store if CPU was halted
486 - GBA Video: Remove old slow path fallback
487 - GBA Video: Optimize sprite drawing
488 - GBA Video: Optimize mode 0 rendering
489 - GBA Video: Optimize compositing cases slightly
490 - GUI: Screenshot dimensions are now passed through
491 - GUI: Add back logging
492 - GUI: Only reload config if manually saved
493 - GUI: Increase scrolling speed
494 - OpenGL: Log shader compilation failure
495 - OpenGL: Add texSize uniform
496 - Qt: Make -g flag work in Qt build
497 - Qt: Simplify OpenGL context creation
498 - Qt: Thread startup improvements
499 - Qt: Make audio channel/video layer options shortcut mappable
500 - Qt: Remove some C99isms from C++ code
501 - Qt: Remove default autofire mappings
502 - Qt: Make reseting when pasued frame-accurate
503 - Qt: Rearchitect game closing codepath
504 - PSP2: Use system font for menus
505 - PSP2: Add rumble for PS TV
506 - PSP2: Add fit-to-height screen mode
507 - PSP2: Sync files per descriptor
508 - PSP2: Allow UTF-8 filenames
509 - PSP2: Screenshots are now saved into the Photo Gallery
510 - PSP2: Stop underclocking when menuing
511 - SDL: Increase default audio buffer size to 1024 samples
512 - SDL: More responsive rumble
513 - Util: Add Vector GetConstPointer
514 - Util: Add rtrim
515 - Util: Add endswith
516 - VFS: Improve zip file detection
517 - Wii: Add pixelated resample filter
518 - Windows: Add native VDir support
519 - Util: Add PRIz macro for libc versions that don't support %z
520 - GBA: Better debug logging if event processing breaks
521
5220.4.1: (2016-07-11)
523Bugfixes:
524 - All: Fix several file handle leaks
525 - All: Fix instruction tables getting zeroed when linking sometimes
526 - ARM7: Fix flags on SBC/RSC
527 - ARM7: Fix setting spsr privilege bits when spsr is empty
528 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
529 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
530 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
531 - GBA Memory: Fix executing code from OBJ region of VRAM
532 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
533 - GBA Serialize: Fix loading savegames from savestates
534 - OpenGL: Correct boolean vector strcmp strings for uniforms
535 - Qt: Fix sending gameStopped twice
536 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
537 - Qt: Fix initial state of key mapping
538 - Qt: Initialize m_useBios
539 - SDL: Fix joystick initialization on BSD
540 - SDL: Fix potential joystick crash in games with rumble
541 - SDL: Fix SDL 1.2 build
542 - SDL: Fix sporadic crash when deinitializing audio
543 - Shaders: Fix AGS-001 shader with some bad drivers
544 - Util: Use closesocket on Windows
545 - Util: Fix socket bind addresses
546 - VFS: Fix reading 7z archives without rewinding first
547 - VFS: VFileFromFD should not open directories
548 - Wii: Fix tilting direction
549 - Util: Fix realloc semantics in utf16to8
550Misc:
551 - All: Allow use of external minizip library
552 - Debugger: CLI debugger now exits when end-of-stream is reached
553 - FFmpeg: Update dependencies on Ubuntu
554 - GBA: Slightly optimize GBAProcessEvents
555 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
556 - GBA Video: Null renderer should return proper register values
557 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
558 - Qt: Add preset for DualShock 4
559 - Qt: Update 360 input profile on OS X to reflect newer drivers
560 - Qt: Remove use of NaN
561 - Qt: Canonicalize file paths when loading games
562 - Qt: Add refresh button to controller editing
563 - SDL: Remove default gamepad mappings
564 - Util: Fix intermittent build failure on OS X
565 - VFS: VFile.sync now updates modified time
566
5670.4.0: (2016-02-02)
568Features:
569 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
570 - I/O viewer
571 - Booting of multiboot images
572 - Customization of GIF recording
573 - Libretro: Cheat code support
574 - Support for GLSL shaders
575 - ROM information view
576 - Support for VBA-style cheat codes
577 - Savestates now store creation timestamps
578 - Key autofire
579 - Libretro: Allow blocking opposing directional input
580 - OpenEmu core for OS X
581 - Libretro: Settings for using BIOS and skipping intro
582 - Libretro: Customizable idle loop removal
583 - Implemented cycle counting for sprite rendering
584 - Cleaner, unified settings window
585 - Added a setting for pausing when the emulator is not in focus
586 - Customizable paths for save games, save states, screenshots and patches
587 - Controller hotplugging
588 - Ability to store save games and active cheats within savestates
589Bugfixes:
590 - ARM7: Fix sign of unaligned LDRSH
591 - ARM7: Fix decoding of some ARM ALU instructions with shifters
592 - Debugger: Fix watchpoints in gdb
593 - GBA: Fix warnings when creating and loading savestates
594 - GBA: Fix Iridion II savetype
595 - GBA BIOS: Fix misaligned CpuSet
596 - GBA Cheats: Fix cheats setting the Action Replay version
597 - GBA Hardware: Fix GPIO on big endian
598 - GBA Memory: Fix DMA register writing behavior
599 - GBA Memory: Fix DMAs triggering two cycles early
600 - Libretro: Fix aspect ratio
601 - Qt: Fix some potential crashes with the gamepad mapping
602 - Qt: Fix keys being mapped incorrectly when loading configuration file
603 - Util: Fix PowerPC PNG read/write pixel order
604 - Util: Fix excessive memory allocation when decoding a PNG
605 - VFS: Fix VFileReadline and remove _vfdReadline
606Misc:
607 - All: Improved PowerPC support
608 - All: Fix some undefined behavior warnings
609 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
610 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
611 - GBA: Implement bad I/O register loading
612 - GBA: Allow jumping to OAM and palette RAM
613 - GBA BIOS: Finish implementing RegisterRamReset
614 - GBA Config: Add "override" layer for better one-time configuration
615 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
616 - GBA Memory: Use a dynamically sized mask for ROM memory
617 - GBA Memory: Implement several unimplemented memory access types
618 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
619 - GBA RR: Starting from savestate now embeds the savegame
620 - GBA RR: Add preliminary SRAM support for VBM loading
621 - GBA RR: Add support for resets in movies
622 - GBA Video: Remove lastHblank, as it is implied
623 - Libretro: Use anonymous memory mappers for large blocks of memory
624 - Libretro: Add install target for libretro core
625 - Qt: Window size command line options are now supported
626 - Qt: Increase usability of key mapper
627 - Qt: Add 'Apply' button to settings window
628 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
629 - Qt: Allow use of modifier keys as input
630 - Qt: Optimize log viewer
631 - Qt: Added button for breaking into the GDB debugger
632 - Qt: Add box for showing duration of rewind
633 - SDL: Support fullscreen in SDL 1.2
634 - SDL: Allow GBASDLAudio to be used without a thread context
635 - Util: Use VFile for configuration
636 - Util: Add MutexTryLock
637
6380.3.2: (2015-12-16)
639Bugfixes:
640 - ARM7: Fix STRT/STRBT
641 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
642 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
643 - Libretro: Fix problems with rumble not turning off
644 - GBA: Fix idle skip state being retained between games
645 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
646 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
647 - GBA BIOS: Fix Sqrt sign
648 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
649 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
650 - GBA Memory: Fix DMA behavior for SRAM accesses
651 - GBA Memory: Fix Store8 to OBJ VRAM
652 - GBA Memory: Fix alignment of LDM/STM on SRAM
653 - GBA Memory: Fix unaligned out-of-bounds ROM loads
654 - GBA Memory: Fix timing of DMAs
655 - GBA Video: Fix _mix for 15-bit color
656 - GBA Video: Fix OAM and palette initialization
657 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
658 - Qt: Use safer isLoaded check in GameController
659 - Qt: Fix a race condition in PainterGL that could lead to a crash
660 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
661 - Qt: Fix font size in memory viewer
662 - Qt: Fix a crash in the memory viewer
663 - Qt: Add additional checks in CheatModel to prevent crashes
664 - Qt: Fix race condition with setting sample rate
665 - Qt: Fix crash when closing multiplayer windows
666 - Qt: Fix resetting while paused
667Misc:
668 - GBA Audio: Implement missing flags on SOUNDCNT_X register
669 - Qt: Add mute option to menu
670
6710.3.1: (2015-10-24)
672Bugfixes:
673 - ARM7: Fix instruction decoding of Thumb shifts
674 - GBA: Deinit savegame when unloading a ROM
675 - GBA: Fix BIOS check on big endian
676 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
677 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
678 - GBA Audio: Fix audio channels being silenced at the wrong time
679 - GBA Memory: Fix bad BIOS Load16 on big endian
680 - GBA Memory: Fix bad Load8 on big endian
681 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
682 - GBA Video: Fix edge case with sprite blend modes and semitransparency
683 - GBA Video: Fix objwin and blending interaction on sprites
684 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
685 - Libretro: Fix a memory leak with the render buffer
686 - Qt: Windows no longer spawn in the top left on first launch
687 - Qt: Fix install path of XDG desktop file with DESTDIR
688 - Qt: Fix drag and drop on Windows
689 - Qt: Reenable double buffering, as disabling it broke some Windows configs
690 - VFS: Fix return values of VFileFILE.read and .write
691Misc:
692 - All: Reset next event to cycles instead of zero to interrupt
693 - All: Add --version flag
694 - ARM7: Force disable LTO on two files to work around a GCC bug
695 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
696 - GBA: Better memory handling with PNG savestates
697 - GBA: Additional savestate sanity checks
698 - GBA: Check for cycle count being too high
699 - GBA Audio: Allow GBAAVStream to have no video callback
700 - GBA BIOS: Implement RegisterRamReset for SIO registers
701 - Qt: Remove useless help icons in dialogs
702 - Qt: Prevent savestate window from opening while in multiplayer
703 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
704 - Qt: Dropping multiplayer windows works more cleanly now
705
7060.3.0: (2015-08-16)
707Features:
708 - Ability to hide individual background layers, or OBJs
709 - Ability to mute individual audio channels
710 - Palette viewer and exporter
711 - Volume control
712 - More shortcuts are editable (e.g. quick save/load)
713 - Rewind now shows the frame after rewinding
714 - Import/Export of GameShark/Action Replay snapshots
715 - Add "Step backwards" item for single increment rewind
716 - Deadzone estimation for game controllers
717 - Analog inputs can be used for shortcuts
718 - Menu items for specific solar sensor brightness levels
719 - Remappable controls for tilt and gyroscope sensors
720 - Status messages for actions taken while a game is running (e.g. save/load state)
721 - Memory inspector
722 - Screensaver can now be suspended while a game is running
723 - Load/save the most recent savestate slot
724 - Support varible speed (PWM) rumble
725 - Ability to cap fast forward speed
726 - Finer control over FPS target
727 - Holdable shortcut for rewinding one frame at a time
728 - Ability to boot directly into the BIOS
729 - Preliminary support for yanking out the game pak while a game is running
730 - Thumb-drive mode by putting a file called portable.ini in the same folder
731 - Configurable display driver, between software and OpenGL
732 - Undo-able savestate loading and saving
733 - Controller profiles now store shortcut settings
734 - Default controller profiles for several common controllers
735 - Libretro now supports BIOS, rumble and solar sensor
736 - Implement BIOS call Stop, for sleep mode
737 - Automatically load patches, if found
738 - Improved video synchronization
739 - Configurable audio output sample rate
740Bugfixes:
741 - ARM7: Fix SWI and IRQ timings
742 - ARM7: Fix Thumb MUL timing
743 - ARM7: Fix timing of multiplies to use N cycles
744 - ARM7: ARMHotplugDetach should call deinit
745 - Debugger: Fix use-after-free in breakpoint clearing code
746 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
747 - GBA: Cap audio FIFO read size during deserialization
748 - GBA: Check for corrupted savestates when loading
749 - GBA: Check for improperly sized savestates when loading
750 - GBA: Check for savestates made from differently sized ROMs
751 - GBA: Fix calls to endian-independent loadstores
752 - GBA: Fix timing of reading from timer registers
753 - GBA: Ensure cycles never go negative
754 - GBA Audio: Force audio FIFOs to 32-bit
755 - GBA Audio: Fix audio pitch changing when adjusting buffer size
756 - GBA Audio: Fix sample order in audio channel 3
757 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
758 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
759 - GBA Memory: Improve Thumb open bus behavior
760 - GBA Memory: Fix potential DMA issue when loading a savestate
761 - GBA Memory: Fix load/store multiple video memory waitstates
762 - GBA SIO: Fix reseting when there are SIO devices attached
763 - GBA Video: Blended sprites should never have other effects applied
764 - GBA Video: Fix out-of-bounds tiles in mosaic
765 - GBA Video: Fix windows not affecting sprites
766 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
767 - GBA Video: Fix timing on first scanline
768 - Qt: Better cleanup when a game crashes
769 - Qt: Fix open ROM dialog filtering for archive formats
770 - Qt: Cap the maximum number of multiplayer windows
771 - Qt: Fix maximum year in sensor override
772 - Qt: Fix window being too tall after exiting fullscreen
773 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
774 - Qt: Fix analog buttons not getting unmapped
775 - Qt: Fix passing command line options
776 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
777 - SDL: Fix SDL build when OpenGL is missing
778 - Util: Allow loading IPS patches that grow the ROM
779 - VFS: Fix resource leaks if some allocations fail
780 - VFS: Fix line-reading to return proper values
781 - Video: Fix an issue with very long filenames
782 - Util: Fix formatting of floats
783Misc:
784 - All: Add --help flag for command line programs
785 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
786 - All: Enable static linking for Windows
787 - All: Enable static linking for OS X
788 - All: Threads are now named
789 - All: Proper handling of Unicode file paths
790 - ARM7: Add emulation for Undefined CPU mode
791 - ARM7: Reduce the size of the Thumb instruction table
792 - GBA: Add status log level
793 - GBA: GBARewind now returns how many states it has rewound
794 - GBA: SIO logging layer
795 - GBA BIOS: Stub out SoundBias
796 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
797 - GBA: Don't include GBACLIDebugger struct unless needed
798 - GBA: Savedata is now synced shortly after data finishes being written
799 - GBA: Process multiple timer events at once, if necessary
800 - GBA Audio: Implement audio reset for channels A/B
801 - GBA Audio: Process multiple audio events at once, if necessary
802 - GBA Hardware: Backport generic RTC source into core
803 - GBA Input: Allow axes and buttons to be mapped to the same key
804 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
805 - GBA SIO: Add a dummy driver for Normal mode
806 - GBA Thread: Add functionality for running callbacks on the GBA thread
807 - GBA Thread: Split GBASync into a separate file
808 - GBA Video: Refactor software renderer into separate files
809 - GBA Video: Slightly optimize mode 0 mosaic rendering
810 - Debugger: Free watchpoints in addition to breakpoints
811 - Qt: Handle saving input settings better
812 - Qt: Move GL frame drawing back onto its own thread
813 - Qt: Fast forward (held) option moved from Other to Emulation menu
814 - Qt: Show version info in window title
815 - Qt: Migrate multiplayer window handling into GBAApp
816 - Qt: Unified file opening and saving with last location
817 - Qt: Fix windows being resizable when they shouldn't have been
818 - Qt: Only hide cursor in full screen
819 - Qt: Replace pause-after-frame mutex with an atomic
820 - Qt: Add application icon and XDG desktop files
821 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
822 - Qt: Don't save window size when entering fullscreen
823 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
824 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
825 - Qt: Increase usability of key mapper
826 - Qt: Show checkmark for window sizes
827 - Qt: Set window path to loaded ROM
828 - Perf: Ability to load savestates immediately on launch
829 - SDL: Properly check for initialization
830 - SDL: Clean up initialization functions
831 - SDL: Clean up GL context
832 - Util: Allow disabling the threading code entirely
833 - VFS: Add sync method to force syncing with backing
834
8350.2.1: (2015-05-13)
836Bugfixes:
837 - All: Fix sanitize-deb script not cleaning up after itself
838 - All: Fix dependencies for libavcodec on Debian-derived platforms
839 - ARM7: Handle writeback for PC in addressing modes 2 and 3
840 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
841 - ARM7: Fix ARM multiply instructions when PC is a destination register
842 - Debugger: Fix use-after-free in breakpoint clearing code
843 - Debugger: Fix boundary conditions in tab completion
844 - GBA: Fix timers not updating timing when writing to only the reload register
845 - GBA: Fix rewind boundary conditions
846 - GBA: Add initial I/O register settings for background matrix registers
847 - GBA: Fix hang when loading a savestate if sync to video is enabled
848 - GBA: Handle out-of-bounds I/O access
849 - GBA: Fix bounds-checking on EEPROM access
850 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
851 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
852 - GBA Memory: Allow SRAM to be 64kB
853 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
854 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
855 - GBA Video: Fix second frame mode 5
856 - Perf: Fix race condition if a game crashes immediately on start
857 - Qt: Fix Display object leak when closing a window
858 - Qt: Fix .deb dependencies
859 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
860 - Qt: Fix window not regaining focus after exiting savestate window
861 - Qt: Fix regression where video would not record if the game had already started
862 - Qt: Fix potential crash if a gamepad causes focus to change
863 - Qt: Fix controller axis querying
864 - Qt: Fix multiplayer windows opening as the wrong size
865 - Qt: Fix controllers sometimes not loading the right profile
866 - SDL: Fix boundary conditions for joystick adjustments
867 - SDL: Allocate properly sized input maps
868 - SDL: Fix potential build issues when Qt and SDL2 are in use
869 - Util: Fix resource leak in UTF-8 handling code
870 - Util: Fix a null-pointer issue when attempting to delete a key
871 - VFS: Fix resource leaks if some allocations fail
872 - Video: Fix an issue with very long filenames
873Misc:
874 - GBA Memory: Soft-crash if jumping past the end of a ROM
875 - Qt: Show multiplayer numbers in window title
876 - Qt: Solar sensor can have shortcuts set
877
8780.2.0: (2015-04-03)
879Features:
880 - Support for gamepad axes, e.g. analog sticks or triggers
881 - Add scale presets for up to 6x
882 - Settings window
883 - Bilinear resampling option
884 - Add option to skip BIOS start screen
885 - List of recently opened games
886 - Support for games using the Solar Sensor
887 - Better audio resampling via blip-buf
888 - Game Pak overrides dialog for setting savetype and sensor values
889 - Support for games using the tilt sensor
890 - Remappable shortcuts for keyboard and gamepad
891 - Rewinding of emulation
892 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
893 - Support IPv6
894 - Save directory of last loaded file
895 - Support BPS patches
896 - Automatically detect and optimize out idle loops
897 - Configurable game overrides
898 - Support loading 7-Zip files
899 - Drag and drop game loading
900 - Cheat code support
901 - Runtime configurable audio driver
902 - Libretro core for use with RetroArch and other front-ends
903 - Controller profiles for setting different bindings for different controllers
904 - Ability to lock aspect ratio
905 - Local link cable support
906 - Ability to switch which game controller is in use per instance
907 - Ability to prevent opposing directional input
908 - Warning dialog if an unimplemented BIOS feature is called
909 - Debugger: Add CLI "frame", frame advance command
910 - Debugger: Add CLI functions for writing to memory
911 - Debugger: Add CLI functions for examining memory regions
912 - Debugger: Add CLI function for writing a register
913Bugfixes:
914 - ARM7: Extend prefetch by one stage
915 - ARM7: Fix cycle counting for loads
916 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
917 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
918 - GBA: Initialize gba.sync to null
919 - GBA: Fix timer initialization
920 - GBA Audio: Support 16-bit writes to FIFO audio
921 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
922 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
923 - GBA BIOS: Fix BIOS prefetch after reset
924 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
925 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
926 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
927 - GBA Memory: Fix I cycles that had been moved to ARM7 core
928 - GBA Memory: Fix cycle counting for 32-bit load/stores
929 - GBA RR: Fix fallthrough error when reading tags from a movie
930 - GBA Thread: Fix possible hang when loading an archive
931 - GBA Thread: Fix possible deadlock in video sync
932 - Perf: Fix crash when the GBA thread fails to start
933 - Qt: Fix crash starting a GDB stub if a game isn't loaded
934 - Qt: Fix crash when adjusting settings after closing a game
935 - Qt: Fix crash when starting GDB stub after closing a game
936 - Qt: Fix patch loading while a game is running
937 - Qt: Fix crash when loading a game after stopping GDB server
938 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
939 - Qt: Fix crash when attempting to pause if a game is not running
940 - SDL: Properly clean up if a game doesn't launch
941 - Util: Fix sockets on Windows
942Misc:
943 - All: Enable link-time optimization
944 - Debugger: Watchpoints now work on STM/LDM instructions
945 - Debugger: Clean up GDB stub network interfacing
946 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
947 - Debugger: Merge Thumb BL instructions when disassembling
948 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
949 - Debugger: Watchpoints now report address watched (fixes #68)
950 - Debugger: Add support for soft breakpoints
951 - Debugger: Make I/O register names be addresses instead of values
952 - Debugger: Rename read/write commands
953 - GBA: Improve accuracy of event timing
954 - GBA: Add API for getting Configuration structs for overrides and input
955 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
956 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
957 - GBA: Move A/V stream interface into core
958 - GBA: Savestates now take into account savedata state machines (fixes #109)
959 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
960 - GBA Memory: Simplify memory API and use fixed bus width
961 - GBA Thread: Make GBASyncWaitFrameStart time out
962 - GBA Video: Start video at the last scanline instead of the first
963 - Qt: Optimize logo drawing
964 - Qt: Move frame upload back onto main thread
965 - Qt: Remember window position
966 - Qt: Double-clicking on the window toggles full screen
967 - Util: Use proper locale for reading and writing float values
968
9690.1.1: (2015-01-24)
970Bugfixes:
971 - ARM7: Fix LDM writeback to a register already written
972 - GBA: Fix timers 2 and 3 updating incorrectly
973 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
974 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
975 - GBA Audio: Properly initialize audio FIFO channels
976 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
977 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
978 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
979 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
980 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
981 - GBA BIOS: Fix HuffUnComp boundary conditions
982 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
983 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
984 - GBA Memory: Filter out top nybble of DMA addresses
985 - GBA Memory: Properly bounds-check VRAM accesses
986 - GBA Memory: Fix initial DMA state
987 - GBA Thread: Allow halted games to exit cleanly
988 - GBA Video: Fix blend issues with obscured middle layers
989 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
990 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
991 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
992 - GBA Video: Fix sprite boundary conditions with mosaic
993 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
994 - Qt: Fix issue with set frame sizes being the wrong height
995 - Qt: Fix emulator crashing when full screen if a game is not running
996 - Qt: Fix window focus issues
997 - Qt: Properly set default video recording settings
998 - Qt: Fix a race condition when a game crashes immediately
999 - Qt: Fix some cases where key mapping can break if focus is adjusted
1000 - Qt: Fix crash if a game pauses before any frames are shown
1001 - Debugger: Negative PC-relative loads now properly subtract the offset
1002 - Debugger: Align PC-relative loads in Thumb
1003 - Debugger: Fix watchpoints triggering too late
1004 - Debugger: Fix binary print putting spaces between digits
1005 - Video: Ensure FFmpeg encoder has audio frames
1006 - Video: Fix uncompressed PCM audio recording
1007 - Video: Fix FFmpeg crashing when the file extension is wrong
1008 - Util: Fix SOCKET_FAILED macro
1009Misc:
1010 - GBA: Exit cleanly on FATAL if the port supports it
1011 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1012 - Qt: Disable sync to video by default
1013 - Qt: Handle a game crash without crashing
1014 - Qt: Set default log level to FATAL, ERROR and WARN
1015 - Qt: Clarify some phrasing in the menus
1016 - Qt: Clear active buttons when focus is lost
1017
10180.1.0: (2014-12-13)
1019 - Initial release