all repos — mgba @ d1e96a04dc5ceb352de358a1241d5dbbd0002e09

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   1medusa alpha 3 (Future)
   2Features:
   3 - DS GX: Toon shading
   4 - DS GX: Clear depth
   5Bugfixes:
   6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
   7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
   8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
   9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
  10 - DS GX: Properly center cross product in polygon normal calculations
  11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
  12 - DS GX: Fix incorrect W values
  13 - DS Video: Fix 2D/3D blending alpha values
  14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
  15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
  16Misc:
  17 - DS GX: Clean up and unify texture mapping
  18 - DS Core: Add symbol loading
  19 - DS Video: Simplify VRAM mapping
  20
  210.7.0: (Future)
  22Features:
  23 - ELF support
  24 - Game Boy Camera support
  25 - Qt: Set default Game Boy colors
  26 - Game Boy Printer support
  27 - Super Game Boy support
  28 - Customizable autofire speed
  29 - Ability to set default Game Boy model
  30 - Map viewer
  31Bugfixes:
  32 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  33 - GB Serialize: Fix audio state loading
  34 - GB Video: Fix dot clock timing being slightly wrong
  35 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  36 - ARM: Fix MSR when T bit is set
  37 - GB Serialize: Fix game title check
  38 - GB: Revamp IRQ handling based on new information
  39Misc:
  40 - GBA Timer: Use global cycles for timers
  41 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  42 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  43 - Qt: Redo GameController into multiple classes
  44 - Test: Restructure test suite into multiple executables
  45 - Python: Integrate tests from cinema test suite
  46 - Util: Don't build crc32 if the function already exists
  47
  480.6.1: (2017-10-01)
  49Bugfixes:
  50 - GB, GBA: Fix crashes when attempting to identify null VFiles
  51 - GB, GBA: Fix sync to video with frameskip
  52 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
  53 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
  54 - GB Core: Fix palette loading when loading a foreign config
  55 - GB MBC: Pocket Cam memory should be accessible without enabling
  56 - GB MBC: Fix SRAM sizes 4 and 5
  57 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
  58 - GB MBC: Fix RTC loading when file size is off
  59 - GB Memory: Initialize peripheral pointers
  60 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
  61 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
  62 - GB Memory: Actually load latch time from savestate
  63 - GB Serialize: Fix deserializing video STAT
  64 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
  65 - GB Video: Fix potential hang when ending mode 0
  66 - GB Video: Fix read mode when enabling LCD
  67 - GBA: Reset active region as needed when loading a ROM
  68 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
  69 - GBA BIOS: Use core's VRAM variable instead of renderer's
  70 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
  71 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
  72 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
  73 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
  74 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
  75 - Python: Fix importing .gb or .gba before .core
  76 - Qt: Fix command line debugger closing second game
  77 - Qt: Fix LOG argument order
  78 - Qt: Fix timezone issues with time overrides
  79 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
  80 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
  81Misc:
  82 - CMake: Fix CPack dependencies for libpng 1.6
  83 - GBA: Detect hardware for Pokémon FireRed ROM hacks
  84 - GBA Cheats: Improve detection of raw cheats
  85 - Qt: Don't rebuild library view if style hasn't changed
  86 - Qt: Allow overrides to be saved before a game is loaded
  87 - Qt: Hide mouse immediately when loading
  88 - SDL: Fix 2.0.5 build on macOS under some circumstances
  89 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
  90
  910.6.0: (2017-07-16)
  92Features:
  93 - Library view
  94 - Sprite viewer
  95 - Debugging console
  96 - Improved memory viewer
  97 - Memory search
  98 - Command line ability to override configuration values
  99 - Add option to allow preloading the entire ROM before running
 100 - Add option for whether rewinding restores save games
 101 - Savestates now contain any RTC override data
 102 - Add option to lock video to integer scaling
 103 - LR35902: Watchpoints
 104 - LR35902/GB-Z80 disassembler
 105 - GB: Tile viewer
 106 - GB: Video/audio channel enabling/disabling
 107 - GB: Symbol table support
 108 - GB MBC: Add MBC1 multicart support
 109 - GBA: Support printing debug strings from inside a game
 110 - GBA: Better cheat type autodetection
 111 - Implement keypad interrupts
 112 - Configuration of gamepad hats
 113 - Video log recording for testing and bug reporting
 114 - Debugger: Segment/bank support
 115 - Debugger: Execution tracing
 116 - Qt: German translation (by Lothar Serra Mari)
 117 - Qt: Spanish translation (by Kevin López)
 118 - Qt: Italian translation (by theheroGAC)
 119Bugfixes:
 120 - ARM7: Fix MLA/*MULL/*MLAL timing
 121 - Core: Fix crash with rewind if savestates shrink
 122 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 123 - Core: Fix directory sets crashing on close if base isn't properly detached
 124 - FFmpeg: Fix overflow and general issues with audio encoding
 125 - GB: Fix flickering when screen is strobed quickly
 126 - GB: Fix STAT blocking
 127 - GB MBC: Fix ROM bank overflows getting set to bank 0
 128 - GB MBC: Fix swapping carts not detect new MBC
 129 - GB Timer: Improve DIV reset behavior
 130 - GB Timer: Fix DIV batching if TAC changes
 131 - GB Video: Reset renderer when loading state
 132 - GBA: Fix multiboot ROM loading
 133 - GBA: Fix multiboot loading resulting in too small WRAM
 134 - GBA BIOS: Implement BitUnPack
 135 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 136 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 137 - GBA BIOS: Fix INT_MIN/-1 crash
 138 - GBA Hardware: Fix crash if a savestate lies about game hardware
 139 - GBA I/O: Handle audio registers specially when deserializing
 140 - GBA Memory: Improve initial skipped BIOS state
 141 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 142 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 143 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 144 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 145 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 146 - LR35902: Fix core never exiting with certain event patterns
 147 - LR35902: Fix pc overflowing current region off-by-one
 148 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 149 - OpenGL: Fix some shaders causing offset graphics
 150 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 151 - Qt: Fix window icon being stretched
 152 - Qt: Fix data directory path
 153 - Qt: Fix timing issues on high refresh rate monitors
 154 - Qt: Fix linking after some windows have been closed
 155 - Qt: Fix crash when changing audio settings after a game is closed
 156 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 157 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 158 - Qt: Fix game unpausing after frame advancing and refocusing
 159 - SDL: Fix game crash check
 160 - SDL: Fix race condition with audio thread when starting
 161 - SDL: Fix showing version number
 162 - Test: Fix crash when loading invalid file
 163 - Test: Fix crash when fuzzing fails to load a file
 164 - Test: Don't rely on core for frames elapsed
 165 - Test: Fix crash when loading invalid file
 166 - Test: Fix crash when fuzzing fails to load a file
 167 - Tools: Fix recurring multiple times over the same library
 168 - Util: Fix overflow when loading invalid UPS patches
 169 - Util: Fix highest-fd socket not being returned by SocketAccept
 170 - Windows: Fix VDir.rewind
 171Misc:
 172 - All: Add C++ header guards
 173 - All: Move time.h include to common.h
 174 - 3DS, PSP2, Wii: Last directory loaded is saved
 175 - CMake: Add ability to just print version string
 176 - Core: New, faster event timing subsystem
 177 - Core: Clean up some thread state checks
 178 - Core: Add generic checksum function
 179 - Core: Cores can now have multiple sets of callbacks
 180 - Core: Restore sleep callback
 181 - Core: Move rewind diffing to its own thread
 182 - Core: Ability to enumerate and modify video and audio channels
 183 - Core: List memory segments in the core
 184 - Core: Move savestate creation time to extdata
 185 - Core: Config values can now be hexadecimal
 186 - Core: Improved threading interrupted detection
 187 - Debugger: Modularize CLI debugger
 188 - Debugger: Make building with debugging aspects optional
 189 - Debugger: Add functions for read- or write-only watchpoints
 190 - Debugger: Make attaching a backend idempotent
 191 - Debugger: Add mDebuggerRunFrame convenience function
 192 - Feature: Move game database from flatfile to SQLite3
 193 - Feature: Support ImageMagick 7
 194 - Feature: Make -l option explicit
 195 - FFmpeg: Return false if a file fails to open
 196 - FFmpeg: Force MP4 files to YUV420P
 197 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 198 - GB: Reset with initial state of DIV register
 199 - GB MBC: New MBC7 implementation
 200 - GB Audio: Simplify envelope code
 201 - GB Audio: Improve initial envelope samples
 202 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 203 - GB Video: Improved video timings
 204 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 205 - GBA, GB: ROM is now unloaded if a patch is applied
 206 - GBA DMA: Refactor DMA out of memory.c
 207 - GBA DMA: Move DMAs to using absolute timing
 208 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 209 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 210 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 211 - GBA Memory: Support reading/writing POSTFLG
 212 - GBA Memory: Remove unused prefetch cruft
 213 - GBA Timer: Improve accuracy of timers
 214 - GBA Video: Clean up unused timers
 215 - GBA Video: Allow multiple handles into the same tile cache
 216 - GBA Video, GB Video: Colors are now fully scaled
 217 - GBA Video: Optimize when BLD* registers are written frequently
 218 - OpenGL: Add xBR-lv2 shader
 219 - Qt: Move last directory setting from qt.ini to config.ini
 220 - Qt: Improved HiDPI support
 221 - Qt: Expose configuration directory
 222 - Qt: Merge "Save" and "OK" buttons in shader options
 223 - Qt: Automatically load controller profile when plugged in
 224 - Qt: Rename "Resample video" option to "Bilinear filtering"
 225 - Qt: Remove audio thread
 226 - Qt: Remove audio buffer sizing in AudioProcessorQt
 227 - Qt: Re-enable QtMultimedia on Windows
 228 - Qt: Make "Mute" able to be bound to a key
 229 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 230 - Qt: Relax hard dependency on OpenGL
 231 - Qt: Better highlight active key in control binding
 232 - SDL: Remove scancode key input
 233 - SDL: Automatically map controllers when plugged in
 234 - Test: Add a basic test suite
 235 - Util: Add size counting to Table
 236 - Util: Add 8-bit PNG write support
 237 - Util: Tune patch-fast extent sizes
 238 - VFS: Call msync when syncing mapped data
 239 - VFS: Allow truncating memory chunk VFiles
 240 - VFS: Fix some minor VFile issues with FILEs
 241 - VFS: Optimize expanding in-memory files
 242 - VFS: Add VFileFIFO for operating on circle buffers
 243Changes from beta 1:
 244Features:
 245 - Qt: Italian translation (by theheroGAC)
 246 - Qt: Updated German translation
 247Bugfixes:
 248 - GB Audio: Fix incorrect channel 4 iteration
 249 - GB Audio: Fix zombie mode bit masking
 250 - GB Serialize: Fix timer serialization
 251 - GB Video: Fix LYC regression
 252 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 253 - GBA Timer: Fix count-up timing overflowing timer 3
 254 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 255 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 256 - Qt: Fix window icon being stretched
 257 - Qt: Fix initial window size (fixes mgba.io/i/766)
 258 - Qt: Fix data directory path
 259 - Qt: Fix controls not saving on non-SDL builds
 260 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 261 - Qt: Fix patch loading while a game is running
 262 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 263 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 264 - Qt: Fix GL-less build
 265 - Qt: Fix Software renderer not handling alpha bits properly
 266 - Qt: Fix screen background improperly stretching
 267 - SDL: Fix cheats not loading
 268Misc:
 269 - GB Serialize: Add MBC state serialization
 270 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 271 - GBA Timer: Improve accuracy of timers
 272 - PSP2: Update toolchain to use vita.cmake
 273 - Qt: Add language selector
 274 - Qt: Minor test fixes
 275 - Qt: Move shader settings into main settings window
 276 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 277 - Qt: Properly ship Qt translations
 278 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 279
 2800.6 beta 1: (2017-06-29)
 281 - Initial beta for 0.6
 282
 283medusa alpha 2: (2017-04-26)
 284Features:
 285 - DS Audio: Add PSG audio
 286 - DS Slot-1: Improve savedata setup via IPC sniffing
 287 - DS Video: Add display capture blending
 288Bugfixes:
 289 - DS: Fix exposed CPU frequencies and audio timing
 290 - DS Audio: Fix audio sampling slightly too quickly
 291 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
 292 - DS GX: Fix 4-color texture coordinates
 293 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
 294 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
 295 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
 296 - DS GX: Allow viewport to change in the middle of a frame
 297 - DS GX: Properly mask address for slot 2 4x4-texel textures
 298 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
 299 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
 300 - DS GX: Fix large textures wrapping
 301 - DS Slot-1: Emulate initial SPI command delay
 302 - DS Timers: Fix ARM9 timers running too fast
 303 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
 304 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
 305 - DS Video: Capture with alpha bit set
 306 - DS Video: Bitmap sprites use alpha bit for transparent
 307 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
 308 - DS Video: Enable overflow bit on extended affine modes
 309 - DS Video: Fix extended mode 0 without extended palettes
 310 - DS Video: Fix caputre stride
 311 - DS Video: Fix affine transformations in video capture
 312 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
 313Misc:
 314 - ARM9: Implement SMLAW<y> and SMULW<y>
 315 - ARM9: Implement STRD/LDRD
 316 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 317 - DS: Attempt to detect if a game is homebrew
 318 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 319 - DS Slot-1: Emulate KEY delay
 320 - FFmpeg: Allow framerate to be adjusted
 321 - Qt: Add .nds files to the extension list in Info.plist
 322 - Qt: Add .srl as an extension for DS ROMs
 323
 324medusa alpha 1: (2017-04-08)
 325Features:
 326 - Partial DS Support
 327Bugfixes:
 328 - SDL: Prevent crash on cores with no audio
 329 - ARM7: Decode MCR/MRC
 330 - ARM7: Clean up instruction decoding for future expandability
 331 - Core: Don't save state if core fails to serialize
 332
 3330.5.2: (2016-12-31)
 334Bugfixes:
 335 - All: Fix fullscreen config option being ignored
 336 - ARM7: PSR mode bits should not get sign extended
 337 - GB: Fix audio not being deinitialized
 338 - GB: Fix crash when masking savedata
 339 - GB: Properly initialize sramRealVf variable
 340 - GB Audio: Fix serialization of channel 3 and NR52 properties
 341 - GB Audio: Reset envelope timer when reseting sound channel
 342 - GB MBC: Fix SRAM dangling pointer with RTC games
 343 - GB MBC: Fix initializing MBC when no ROM is loaded
 344 - GB Memory: Fix patching ROM bank 0
 345 - GB Memory: Fix starting HDMAs during mode 0
 346 - GB Memory: Fix HDMA5 value after DMA completes
 347 - GB Video: Initialize LCDC in renderer
 348 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 349 - GBA: Fix IRQs firing after already being cleared
 350 - GBA: Only unhalt CPU if appropriate bit is set in IE
 351 - GBA: Add savegame override for Crash Bandicoot 2
 352 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 353 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 354 - GBA Cheats: Fix GameShark ROM patches
 355 - GBA I/O: Mask off WAITCNT bits that cannot be written
 356 - GBA Memory: Fix misaligned BIOS reads
 357 - GBA Memory: Fix VCOUNT being writable
 358 - GBA Video: Fix out of bounds sprite transforms
 359 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 360 - Libretro: Fix disabling BIOS
 361 - Libretro: Fix Game Boy savestates and audio
 362 - Qt: Fix changing resolution of software renderer
 363 - Qt: Fix setting overrides
 364 - Qt: Fix cut off tiles and alignment issues in tile viewer
 365 - Qt: Only reset window dimensions when first shown
 366 - Qt: Fix Qt Multimedia audio driver on big endian
 367 - Qt: Fix Apply button for key and controller configurations
 368 - VFS: Fix resizing memory chunks when not needed
 369 - Windows: Fix Unicode directory handling
 370Misc:
 371 - GB, GBA: Prevent loading null ROMs
 372 - GB Audio: Initialize wave RAM to GBC values
 373 - GB Memory: Reset ROM bank when loading a ROM
 374 - PSP2: Improved controller rumble
 375
 3760.5.1: (2016-10-05)
 377Bugfixes:
 378 - Core: Fix importing save games as read-only
 379 - FFmpeg: Fix encoding AAC
 380 - GB: Fix invalid STOP behavior on Game Boy Color
 381 - GB: Initialize audio properly
 382 - GB: Properly clear KEY1 bit 0 when switching speeds
 383 - GB: Properly unload save files when unloading a ROM
 384 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 385 - GB MBC: Fix MBC7 when size is incorrectly specified
 386 - GB MBC: Fix RTC access when no save file is loaded
 387 - GB SIO: Don't auto-clock external shift clock
 388 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 389 - GB Video: Fix video frames getting missed when LCDC is off
 390 - GB Video: Clear screen when LCDC is off
 391 - GBA Cheats: Fix holding onto pointers that may get invalidated
 392 - GBA Cheats: Fix key-activated CodeBreaker cheats
 393 - GBA Cheats: Fix uninitialized memory getting freed when saving
 394 - GBA Hardware: Improve Game Boy Player rumble behavior
 395 - GBA Memory: Fix several unused I/O register read values
 396 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 397 - LR35902: Fix events running with the wrong cycle active
 398 - Qt: Fix "close" button on Overrides view
 399 - Qt: Fix saving overrides
 400 - Qt: Fix directory set unloading when replacing the ROM
 401 - Qt: Fix patch loading
 402 - Qt: Fix crash when saving an override if a game isn't loaded
 403 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 404 - SDL: Attach rumble in SDL frontend
 405 - Util: Fix PNG identification on files too small to be a PNG
 406Misc:
 407 - All: Only update version info if needed
 408 - All: Split out install locations for Libretro and OpenEmu
 409 - FFmpeg: Encoding cleanup
 410 - GB: Reset active region when reloading ROM
 411 - GB Memory: Initialize RAM pattern for GBC
 412 - GB Video: Improved video timings
 413 - Qt: Manage window sizes slightly better
 414 - Qt: Remember scale option independent of core dimensions
 415
 4160.5.0: (2016-09-19)
 417Features:
 418 - Game Boy support
 419 - Support for encrypted CodeBreaker GBA cheats
 420 - Emulation of Vast Fame protected GBA carts (taizou)
 421 - Tile viewer
 422 - Threaded rendering mode
 423 - Libretro: Memory map and achievement support (leiradel)
 424 - GUI: Add UI control remapping
 425 - GUI: Add fast-forward
 426 - Wii: 240p support
 427 - 3DS: Adjustable screen darkening
 428 - Ability to temporarily load a savegame
 429 - Load specific files out of archives
 430 - Automatic BIOS detection
 431Bugfixes:
 432 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 433 - Debugger: Fix GDB breakpoints
 434 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 435 - GBA: Fix filehandle leak with savegames
 436 - GBA: Timer 0 cannot be count up
 437 - GBA: Count up timers should not count themselves
 438 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 439 - GBA Memory: Fix ldm {pc}
 440 - GBA Savedata: Fix savedata sync timer
 441 - GBA Savedata: Only unmap savedata if present
 442 - GBA Serialize: Savestates now properly store prefetch
 443 - GBA Video: WIN0/1 take priority over OBJWIN
 444 - GBA Video: Fix out-of-order OBJWIN
 445 - PSP2: Fix GPU crash while exiting
 446 - PSP2: Fix VSync
 447 - PSP2: Fix accelerometer range
 448 - PSP2: Actually load screen mode setting
 449 - PSP2: Fix gyroscope direction
 450 - PSP2: Delete threads after they return
 451 - PSP2: Fix mapping/unmapping from not at 0
 452 - Qt: Fix bug in software renderer scaling
 453 - Qt: Fix hanging key press after disabling autofire
 454 - Qt: Fix being unable to pause manually when using auto-pausing
 455 - SDL: Fix axes being mapped wrong
 456 - Util: Fix realloc semantics in utf16to8
 457 - Util: Fix inserting too many items into a hash table
 458 - VFS: Fix uninitialized varaible reading from 7z
 459 - VFS: Fix reading multiple files from a 7z archive
 460 - Wii: Fix framelimiting after a slowdown
 461 - Wii: Fix garbage flash at startup
 462Misc:
 463 - 3DS: Use blip_add_delta_fast for a small speed improvement
 464 - 3DS: Allow UTF-16 filenames
 465 - 3DS: Port to using citro3D
 466 - 3DS: Use system font for menus
 467 - 3DS: Attempt to use Core 2 for threads
 468 - 3DS: Adjustable filering
 469 - 3DS: 3D banner
 470 - All: Add QUIET parameter to silence CMake
 471 - All: Faster memory read/write
 472 - ARM7: Support forcing Thumb mode via MSR
 473 - ARM7: Flush prefetch cache when loading CPSR via MSR
 474 - ARM7: Clean up instruction decoding for future expandability
 475 - Debugger: Support register and memory writes via GDB stub
 476 - Debugger: Add software breakpoint support to gdb
 477 - FFmpeg: Full support for libavcodec 56+
 478 - GBA: Better debug logging if event processing breaks
 479 - GBA Audio: Force audio DMAs to not increment destination
 480 - GBA BIOS: Use custom ArcTan, not relying on OS
 481 - GBA Hardware: Clean up dead code in GBP
 482 - GBA Memory: Optimize stalling behavior
 483 - GBA Memory: Optimize Load-/StoreMultiple
 484 - GBA Savedata: Add realistic timing for EEPROM
 485 - GBA Serialize: Savestates now store if CPU was halted
 486 - GBA Video: Remove old slow path fallback
 487 - GBA Video: Optimize sprite drawing
 488 - GBA Video: Optimize mode 0 rendering
 489 - GBA Video: Optimize compositing cases slightly
 490 - GUI: Screenshot dimensions are now passed through
 491 - GUI: Add back logging
 492 - GUI: Only reload config if manually saved
 493 - GUI: Increase scrolling speed
 494 - OpenGL: Log shader compilation failure
 495 - OpenGL: Add texSize uniform
 496 - Qt: Make -g flag work in Qt build
 497 - Qt: Simplify OpenGL context creation
 498 - Qt: Thread startup improvements
 499 - Qt: Make audio channel/video layer options shortcut mappable
 500 - Qt: Remove some C99isms from C++ code
 501 - Qt: Remove default autofire mappings
 502 - Qt: Make reseting when pasued frame-accurate
 503 - Qt: Rearchitect game closing codepath
 504 - PSP2: Use system font for menus
 505 - PSP2: Add rumble for PS TV
 506 - PSP2: Add fit-to-height screen mode
 507 - PSP2: Sync files per descriptor
 508 - PSP2: Allow UTF-8 filenames
 509 - PSP2: Screenshots are now saved into the Photo Gallery
 510 - PSP2: Stop underclocking when menuing
 511 - SDL: Increase default audio buffer size to 1024 samples
 512 - SDL: More responsive rumble
 513 - Util: Add Vector GetConstPointer
 514 - Util: Add rtrim
 515 - Util: Add endswith
 516 - VFS: Improve zip file detection
 517 - Wii: Add pixelated resample filter
 518 - Windows: Add native VDir support
 519 - Util: Add PRIz macro for libc versions that don't support %z
 520 - GBA: Better debug logging if event processing breaks
 521
 5220.4.1: (2016-07-11)
 523Bugfixes:
 524 - All: Fix several file handle leaks
 525 - All: Fix instruction tables getting zeroed when linking sometimes
 526 - ARM7: Fix flags on SBC/RSC
 527 - ARM7: Fix setting spsr privilege bits when spsr is empty
 528 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 529 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 530 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 531 - GBA Memory: Fix executing code from OBJ region of VRAM
 532 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 533 - GBA Serialize: Fix loading savegames from savestates
 534 - OpenGL: Correct boolean vector strcmp strings for uniforms
 535 - Qt: Fix sending gameStopped twice
 536 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 537 - Qt: Fix initial state of key mapping
 538 - Qt: Initialize m_useBios
 539 - SDL: Fix joystick initialization on BSD
 540 - SDL: Fix potential joystick crash in games with rumble
 541 - SDL: Fix SDL 1.2 build
 542 - SDL: Fix sporadic crash when deinitializing audio
 543 - Shaders: Fix AGS-001 shader with some bad drivers
 544 - Util: Use closesocket on Windows
 545 - Util: Fix socket bind addresses
 546 - VFS: Fix reading 7z archives without rewinding first
 547 - VFS: VFileFromFD should not open directories
 548 - Wii: Fix tilting direction
 549 - Util: Fix realloc semantics in utf16to8
 550Misc:
 551 - All: Allow use of external minizip library
 552 - Debugger: CLI debugger now exits when end-of-stream is reached
 553 - FFmpeg: Update dependencies on Ubuntu
 554 - GBA: Slightly optimize GBAProcessEvents
 555 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 556 - GBA Video: Null renderer should return proper register values
 557 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 558 - Qt: Add preset for DualShock 4
 559 - Qt: Update 360 input profile on OS X to reflect newer drivers
 560 - Qt: Remove use of NaN
 561 - Qt: Canonicalize file paths when loading games
 562 - Qt: Add refresh button to controller editing
 563 - SDL: Remove default gamepad mappings
 564 - Util: Fix intermittent build failure on OS X
 565 - VFS: VFile.sync now updates modified time
 566
 5670.4.0: (2016-02-02)
 568Features:
 569 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 570 - I/O viewer
 571 - Booting of multiboot images
 572 - Customization of GIF recording
 573 - Libretro: Cheat code support
 574 - Support for GLSL shaders
 575 - ROM information view
 576 - Support for VBA-style cheat codes
 577 - Savestates now store creation timestamps
 578 - Key autofire
 579 - Libretro: Allow blocking opposing directional input
 580 - OpenEmu core for OS X
 581 - Libretro: Settings for using BIOS and skipping intro
 582 - Libretro: Customizable idle loop removal
 583 - Implemented cycle counting for sprite rendering
 584 - Cleaner, unified settings window
 585 - Added a setting for pausing when the emulator is not in focus
 586 - Customizable paths for save games, save states, screenshots and patches
 587 - Controller hotplugging
 588 - Ability to store save games and active cheats within savestates
 589Bugfixes:
 590 - ARM7: Fix sign of unaligned LDRSH
 591 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 592 - Debugger: Fix watchpoints in gdb
 593 - GBA: Fix warnings when creating and loading savestates
 594 - GBA: Fix Iridion II savetype
 595 - GBA BIOS: Fix misaligned CpuSet
 596 - GBA Cheats: Fix cheats setting the Action Replay version
 597 - GBA Hardware: Fix GPIO on big endian
 598 - GBA Memory: Fix DMA register writing behavior
 599 - GBA Memory: Fix DMAs triggering two cycles early
 600 - Libretro: Fix aspect ratio
 601 - Qt: Fix some potential crashes with the gamepad mapping
 602 - Qt: Fix keys being mapped incorrectly when loading configuration file
 603 - Util: Fix PowerPC PNG read/write pixel order
 604 - Util: Fix excessive memory allocation when decoding a PNG
 605 - VFS: Fix VFileReadline and remove _vfdReadline
 606Misc:
 607 - All: Improved PowerPC support
 608 - All: Fix some undefined behavior warnings
 609 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 610 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 611 - GBA: Implement bad I/O register loading
 612 - GBA: Allow jumping to OAM and palette RAM
 613 - GBA BIOS: Finish implementing RegisterRamReset
 614 - GBA Config: Add "override" layer for better one-time configuration
 615 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 616 - GBA Memory: Use a dynamically sized mask for ROM memory
 617 - GBA Memory: Implement several unimplemented memory access types
 618 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 619 - GBA RR: Starting from savestate now embeds the savegame
 620 - GBA RR: Add preliminary SRAM support for VBM loading
 621 - GBA RR: Add support for resets in movies
 622 - GBA Video: Remove lastHblank, as it is implied
 623 - Libretro: Use anonymous memory mappers for large blocks of memory
 624 - Libretro: Add install target for libretro core
 625 - Qt: Window size command line options are now supported
 626 - Qt: Increase usability of key mapper
 627 - Qt: Add 'Apply' button to settings window
 628 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 629 - Qt: Allow use of modifier keys as input
 630 - Qt: Optimize log viewer
 631 - Qt: Added button for breaking into the GDB debugger
 632 - Qt: Add box for showing duration of rewind
 633 - SDL: Support fullscreen in SDL 1.2
 634 - SDL: Allow GBASDLAudio to be used without a thread context
 635 - Util: Use VFile for configuration
 636 - Util: Add MutexTryLock
 637
 6380.3.2: (2015-12-16)
 639Bugfixes:
 640 - ARM7: Fix STRT/STRBT
 641 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 642 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 643 - Libretro: Fix problems with rumble not turning off
 644 - GBA: Fix idle skip state being retained between games
 645 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 646 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 647 - GBA BIOS: Fix Sqrt sign
 648 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 649 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 650 - GBA Memory: Fix DMA behavior for SRAM accesses
 651 - GBA Memory: Fix Store8 to OBJ VRAM
 652 - GBA Memory: Fix alignment of LDM/STM on SRAM
 653 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 654 - GBA Memory: Fix timing of DMAs
 655 - GBA Video: Fix _mix for 15-bit color
 656 - GBA Video: Fix OAM and palette initialization
 657 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 658 - Qt: Use safer isLoaded check in GameController
 659 - Qt: Fix a race condition in PainterGL that could lead to a crash
 660 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 661 - Qt: Fix font size in memory viewer
 662 - Qt: Fix a crash in the memory viewer
 663 - Qt: Add additional checks in CheatModel to prevent crashes
 664 - Qt: Fix race condition with setting sample rate
 665 - Qt: Fix crash when closing multiplayer windows
 666 - Qt: Fix resetting while paused
 667Misc:
 668 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 669 - Qt: Add mute option to menu
 670
 6710.3.1: (2015-10-24)
 672Bugfixes:
 673 - ARM7: Fix instruction decoding of Thumb shifts
 674 - GBA: Deinit savegame when unloading a ROM
 675 - GBA: Fix BIOS check on big endian
 676 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 677 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 678 - GBA Audio: Fix audio channels being silenced at the wrong time
 679 - GBA Memory: Fix bad BIOS Load16 on big endian
 680 - GBA Memory: Fix bad Load8 on big endian
 681 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 682 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 683 - GBA Video: Fix objwin and blending interaction on sprites
 684 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 685 - Libretro: Fix a memory leak with the render buffer
 686 - Qt: Windows no longer spawn in the top left on first launch
 687 - Qt: Fix install path of XDG desktop file with DESTDIR
 688 - Qt: Fix drag and drop on Windows
 689 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 690 - VFS: Fix return values of VFileFILE.read and .write
 691Misc:
 692 - All: Reset next event to cycles instead of zero to interrupt
 693 - All: Add --version flag
 694 - ARM7: Force disable LTO on two files to work around a GCC bug
 695 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 696 - GBA: Better memory handling with PNG savestates
 697 - GBA: Additional savestate sanity checks
 698 - GBA: Check for cycle count being too high
 699 - GBA Audio: Allow GBAAVStream to have no video callback
 700 - GBA BIOS: Implement RegisterRamReset for SIO registers
 701 - Qt: Remove useless help icons in dialogs
 702 - Qt: Prevent savestate window from opening while in multiplayer
 703 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 704 - Qt: Dropping multiplayer windows works more cleanly now
 705
 7060.3.0: (2015-08-16)
 707Features:
 708 - Ability to hide individual background layers, or OBJs
 709 - Ability to mute individual audio channels
 710 - Palette viewer and exporter
 711 - Volume control
 712 - More shortcuts are editable (e.g. quick save/load)
 713 - Rewind now shows the frame after rewinding
 714 - Import/Export of GameShark/Action Replay snapshots
 715 - Add "Step backwards" item for single increment rewind
 716 - Deadzone estimation for game controllers
 717 - Analog inputs can be used for shortcuts
 718 - Menu items for specific solar sensor brightness levels
 719 - Remappable controls for tilt and gyroscope sensors
 720 - Status messages for actions taken while a game is running (e.g. save/load state)
 721 - Memory inspector
 722 - Screensaver can now be suspended while a game is running
 723 - Load/save the most recent savestate slot
 724 - Support varible speed (PWM) rumble
 725 - Ability to cap fast forward speed
 726 - Finer control over FPS target
 727 - Holdable shortcut for rewinding one frame at a time
 728 - Ability to boot directly into the BIOS
 729 - Preliminary support for yanking out the game pak while a game is running
 730 - Thumb-drive mode by putting a file called portable.ini in the same folder
 731 - Configurable display driver, between software and OpenGL
 732 - Undo-able savestate loading and saving
 733 - Controller profiles now store shortcut settings
 734 - Default controller profiles for several common controllers
 735 - Libretro now supports BIOS, rumble and solar sensor
 736 - Implement BIOS call Stop, for sleep mode
 737 - Automatically load patches, if found
 738 - Improved video synchronization
 739 - Configurable audio output sample rate
 740Bugfixes:
 741 - ARM7: Fix SWI and IRQ timings
 742 - ARM7: Fix Thumb MUL timing
 743 - ARM7: Fix timing of multiplies to use N cycles
 744 - ARM7: ARMHotplugDetach should call deinit
 745 - Debugger: Fix use-after-free in breakpoint clearing code
 746 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 747 - GBA: Cap audio FIFO read size during deserialization
 748 - GBA: Check for corrupted savestates when loading
 749 - GBA: Check for improperly sized savestates when loading
 750 - GBA: Check for savestates made from differently sized ROMs
 751 - GBA: Fix calls to endian-independent loadstores
 752 - GBA: Fix timing of reading from timer registers
 753 - GBA: Ensure cycles never go negative
 754 - GBA Audio: Force audio FIFOs to 32-bit
 755 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 756 - GBA Audio: Fix sample order in audio channel 3
 757 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 758 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 759 - GBA Memory: Improve Thumb open bus behavior
 760 - GBA Memory: Fix potential DMA issue when loading a savestate
 761 - GBA Memory: Fix load/store multiple video memory waitstates
 762 - GBA SIO: Fix reseting when there are SIO devices attached
 763 - GBA Video: Blended sprites should never have other effects applied
 764 - GBA Video: Fix out-of-bounds tiles in mosaic
 765 - GBA Video: Fix windows not affecting sprites
 766 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 767 - GBA Video: Fix timing on first scanline
 768 - Qt: Better cleanup when a game crashes
 769 - Qt: Fix open ROM dialog filtering for archive formats
 770 - Qt: Cap the maximum number of multiplayer windows
 771 - Qt: Fix maximum year in sensor override
 772 - Qt: Fix window being too tall after exiting fullscreen
 773 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 774 - Qt: Fix analog buttons not getting unmapped
 775 - Qt: Fix passing command line options
 776 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 777 - SDL: Fix SDL build when OpenGL is missing
 778 - Util: Allow loading IPS patches that grow the ROM
 779 - VFS: Fix resource leaks if some allocations fail
 780 - VFS: Fix line-reading to return proper values
 781 - Video: Fix an issue with very long filenames
 782 - Util: Fix formatting of floats
 783Misc:
 784 - All: Add --help flag for command line programs
 785 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 786 - All: Enable static linking for Windows
 787 - All: Enable static linking for OS X
 788 - All: Threads are now named
 789 - All: Proper handling of Unicode file paths
 790 - ARM7: Add emulation for Undefined CPU mode
 791 - ARM7: Reduce the size of the Thumb instruction table
 792 - GBA: Add status log level
 793 - GBA: GBARewind now returns how many states it has rewound
 794 - GBA: SIO logging layer
 795 - GBA BIOS: Stub out SoundBias
 796 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 797 - GBA: Don't include GBACLIDebugger struct unless needed
 798 - GBA: Savedata is now synced shortly after data finishes being written
 799 - GBA: Process multiple timer events at once, if necessary
 800 - GBA Audio: Implement audio reset for channels A/B
 801 - GBA Audio: Process multiple audio events at once, if necessary
 802 - GBA Hardware: Backport generic RTC source into core
 803 - GBA Input: Allow axes and buttons to be mapped to the same key
 804 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 805 - GBA SIO: Add a dummy driver for Normal mode
 806 - GBA Thread: Add functionality for running callbacks on the GBA thread
 807 - GBA Thread: Split GBASync into a separate file
 808 - GBA Video: Refactor software renderer into separate files
 809 - GBA Video: Slightly optimize mode 0 mosaic rendering
 810 - Debugger: Free watchpoints in addition to breakpoints
 811 - Qt: Handle saving input settings better
 812 - Qt: Move GL frame drawing back onto its own thread
 813 - Qt: Fast forward (held) option moved from Other to Emulation menu
 814 - Qt: Show version info in window title
 815 - Qt: Migrate multiplayer window handling into GBAApp
 816 - Qt: Unified file opening and saving with last location
 817 - Qt: Fix windows being resizable when they shouldn't have been
 818 - Qt: Only hide cursor in full screen
 819 - Qt: Replace pause-after-frame mutex with an atomic
 820 - Qt: Add application icon and XDG desktop files
 821 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 822 - Qt: Don't save window size when entering fullscreen
 823 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 824 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 825 - Qt: Increase usability of key mapper
 826 - Qt: Show checkmark for window sizes
 827 - Qt: Set window path to loaded ROM
 828 - Perf: Ability to load savestates immediately on launch
 829 - SDL: Properly check for initialization
 830 - SDL: Clean up initialization functions
 831 - SDL: Clean up GL context
 832 - Util: Allow disabling the threading code entirely
 833 - VFS: Add sync method to force syncing with backing
 834
 8350.2.1: (2015-05-13)
 836Bugfixes:
 837 - All: Fix sanitize-deb script not cleaning up after itself
 838 - All: Fix dependencies for libavcodec on Debian-derived platforms
 839 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 840 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 841 - ARM7: Fix ARM multiply instructions when PC is a destination register
 842 - Debugger: Fix use-after-free in breakpoint clearing code
 843 - Debugger: Fix boundary conditions in tab completion
 844 - GBA: Fix timers not updating timing when writing to only the reload register
 845 - GBA: Fix rewind boundary conditions
 846 - GBA: Add initial I/O register settings for background matrix registers
 847 - GBA: Fix hang when loading a savestate if sync to video is enabled
 848 - GBA: Handle out-of-bounds I/O access
 849 - GBA: Fix bounds-checking on EEPROM access
 850 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 851 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 852 - GBA Memory: Allow SRAM to be 64kB
 853 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 854 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 855 - GBA Video: Fix second frame mode 5
 856 - Perf: Fix race condition if a game crashes immediately on start
 857 - Qt: Fix Display object leak when closing a window
 858 - Qt: Fix .deb dependencies
 859 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 860 - Qt: Fix window not regaining focus after exiting savestate window
 861 - Qt: Fix regression where video would not record if the game had already started
 862 - Qt: Fix potential crash if a gamepad causes focus to change
 863 - Qt: Fix controller axis querying
 864 - Qt: Fix multiplayer windows opening as the wrong size
 865 - Qt: Fix controllers sometimes not loading the right profile
 866 - SDL: Fix boundary conditions for joystick adjustments
 867 - SDL: Allocate properly sized input maps
 868 - SDL: Fix potential build issues when Qt and SDL2 are in use
 869 - Util: Fix resource leak in UTF-8 handling code
 870 - Util: Fix a null-pointer issue when attempting to delete a key
 871 - VFS: Fix resource leaks if some allocations fail
 872 - Video: Fix an issue with very long filenames
 873Misc:
 874 - GBA Memory: Soft-crash if jumping past the end of a ROM
 875 - Qt: Show multiplayer numbers in window title
 876 - Qt: Solar sensor can have shortcuts set
 877
 8780.2.0: (2015-04-03)
 879Features:
 880 - Support for gamepad axes, e.g. analog sticks or triggers
 881 - Add scale presets for up to 6x
 882 - Settings window
 883 - Bilinear resampling option
 884 - Add option to skip BIOS start screen
 885 - List of recently opened games
 886 - Support for games using the Solar Sensor
 887 - Better audio resampling via blip-buf
 888 - Game Pak overrides dialog for setting savetype and sensor values
 889 - Support for games using the tilt sensor
 890 - Remappable shortcuts for keyboard and gamepad
 891 - Rewinding of emulation
 892 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 893 - Support IPv6
 894 - Save directory of last loaded file
 895 - Support BPS patches
 896 - Automatically detect and optimize out idle loops
 897 - Configurable game overrides
 898 - Support loading 7-Zip files
 899 - Drag and drop game loading
 900 - Cheat code support
 901 - Runtime configurable audio driver
 902 - Libretro core for use with RetroArch and other front-ends
 903 - Controller profiles for setting different bindings for different controllers
 904 - Ability to lock aspect ratio
 905 - Local link cable support
 906 - Ability to switch which game controller is in use per instance
 907 - Ability to prevent opposing directional input
 908 - Warning dialog if an unimplemented BIOS feature is called
 909 - Debugger: Add CLI "frame", frame advance command
 910 - Debugger: Add CLI functions for writing to memory
 911 - Debugger: Add CLI functions for examining memory regions
 912 - Debugger: Add CLI function for writing a register
 913Bugfixes:
 914 - ARM7: Extend prefetch by one stage
 915 - ARM7: Fix cycle counting for loads
 916 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 917 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 918 - GBA: Initialize gba.sync to null
 919 - GBA: Fix timer initialization
 920 - GBA Audio: Support 16-bit writes to FIFO audio
 921 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 922 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 923 - GBA BIOS: Fix BIOS prefetch after reset
 924 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 925 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 926 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 927 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 928 - GBA Memory: Fix cycle counting for 32-bit load/stores
 929 - GBA RR: Fix fallthrough error when reading tags from a movie
 930 - GBA Thread: Fix possible hang when loading an archive
 931 - GBA Thread: Fix possible deadlock in video sync
 932 - Perf: Fix crash when the GBA thread fails to start
 933 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 934 - Qt: Fix crash when adjusting settings after closing a game
 935 - Qt: Fix crash when starting GDB stub after closing a game
 936 - Qt: Fix patch loading while a game is running
 937 - Qt: Fix crash when loading a game after stopping GDB server
 938 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 939 - Qt: Fix crash when attempting to pause if a game is not running
 940 - SDL: Properly clean up if a game doesn't launch
 941 - Util: Fix sockets on Windows
 942Misc:
 943 - All: Enable link-time optimization
 944 - Debugger: Watchpoints now work on STM/LDM instructions
 945 - Debugger: Clean up GDB stub network interfacing
 946 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 947 - Debugger: Merge Thumb BL instructions when disassembling
 948 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 949 - Debugger: Watchpoints now report address watched (fixes #68)
 950 - Debugger: Add support for soft breakpoints
 951 - Debugger: Make I/O register names be addresses instead of values
 952 - Debugger: Rename read/write commands
 953 - GBA: Improve accuracy of event timing
 954 - GBA: Add API for getting Configuration structs for overrides and input
 955 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 956 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 957 - GBA: Move A/V stream interface into core
 958 - GBA: Savestates now take into account savedata state machines (fixes #109)
 959 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 960 - GBA Memory: Simplify memory API and use fixed bus width
 961 - GBA Thread: Make GBASyncWaitFrameStart time out
 962 - GBA Video: Start video at the last scanline instead of the first
 963 - Qt: Optimize logo drawing
 964 - Qt: Move frame upload back onto main thread
 965 - Qt: Remember window position
 966 - Qt: Double-clicking on the window toggles full screen
 967 - Util: Use proper locale for reading and writing float values
 968
 9690.1.1: (2015-01-24)
 970Bugfixes:
 971 - ARM7: Fix LDM writeback to a register already written
 972 - GBA: Fix timers 2 and 3 updating incorrectly
 973 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 974 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 975 - GBA Audio: Properly initialize audio FIFO channels
 976 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
 977 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
 978 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
 979 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
 980 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
 981 - GBA BIOS: Fix HuffUnComp boundary conditions
 982 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
 983 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
 984 - GBA Memory: Filter out top nybble of DMA addresses
 985 - GBA Memory: Properly bounds-check VRAM accesses
 986 - GBA Memory: Fix initial DMA state
 987 - GBA Thread: Allow halted games to exit cleanly
 988 - GBA Video: Fix blend issues with obscured middle layers
 989 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
 990 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
 991 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
 992 - GBA Video: Fix sprite boundary conditions with mosaic
 993 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
 994 - Qt: Fix issue with set frame sizes being the wrong height
 995 - Qt: Fix emulator crashing when full screen if a game is not running
 996 - Qt: Fix window focus issues
 997 - Qt: Properly set default video recording settings
 998 - Qt: Fix a race condition when a game crashes immediately
 999 - Qt: Fix some cases where key mapping can break if focus is adjusted
1000 - Qt: Fix crash if a game pauses before any frames are shown
1001 - Debugger: Negative PC-relative loads now properly subtract the offset
1002 - Debugger: Align PC-relative loads in Thumb
1003 - Debugger: Fix watchpoints triggering too late
1004 - Debugger: Fix binary print putting spaces between digits
1005 - Video: Ensure FFmpeg encoder has audio frames
1006 - Video: Fix uncompressed PCM audio recording
1007 - Video: Fix FFmpeg crashing when the file extension is wrong
1008 - Util: Fix SOCKET_FAILED macro
1009Misc:
1010 - GBA: Exit cleanly on FATAL if the port supports it
1011 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1012 - Qt: Disable sync to video by default
1013 - Qt: Handle a game crash without crashing
1014 - Qt: Set default log level to FATAL, ERROR and WARN
1015 - Qt: Clarify some phrasing in the menus
1016 - Qt: Clear active buttons when focus is lost
1017
10180.1.0: (2014-12-13)
1019 - Initial release