src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 m_screenWidget->setPixmap(m_logo);
141 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
142 m_screenWidget->setLockIntegerScaling(false);
143 m_screenWidget->setLockAspectRatio(true);
144 setCentralWidget(m_screenWidget);
145
146 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
147 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
148 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
149 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
150
151 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
152 m_log.load(m_config);
153 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
154 m_focusCheck.setInterval(200);
155 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
156 m_mustRestart.setSingleShot(true);
157
158 m_shortcutController->setConfigController(m_config);
159 m_shortcutController->setActionMapper(&m_actions);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168 delete m_gifView;
169#endif
170
171#ifdef USE_SQLITE3
172 delete m_libraryView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_pendingPatch = args->patch;
181 }
182
183 if (args->savestate) {
184 m_pendingState = args->savestate;
185 }
186
187 if (args->fname) {
188 setController(m_manager->loadGame(args->fname), args->fname);
189 }
190
191#ifdef USE_GDB_STUB
192 if (args->debuggerType == DEBUGGER_GDB) {
193 if (!m_gdbController) {
194 m_gdbController = new GDBController(this);
195 if (m_controller) {
196 m_gdbController->setController(m_controller);
197 }
198 m_gdbController->listen();
199 }
200 }
201#endif
202}
203
204void Window::resizeFrame(const QSize& size) {
205 QSize newSize(size);
206 if (windowHandle()) {
207 QRect geom = windowHandle()->screen()->availableGeometry();
208 if (newSize.width() > geom.width()) {
209 newSize.setWidth(geom.width());
210 }
211 if (newSize.height() > geom.height()) {
212 newSize.setHeight(geom.height());
213 }
214 }
215 m_screenWidget->setSizeHint(newSize);
216 newSize -= m_screenWidget->size();
217 newSize += this->size();
218 if (!isFullScreen()) {
219 resize(newSize);
220 }
221}
222
223void Window::setConfig(ConfigController* config) {
224 m_config = config;
225}
226
227void Window::loadConfig() {
228 const mCoreOptions* opts = m_config->options();
229 reloadConfig();
230
231 if (opts->width && opts->height) {
232 resizeFrame(QSize(opts->width, opts->height));
233 }
234
235 if (opts->fullscreen) {
236 enterFullScreen();
237 }
238
239 m_mruFiles = m_config->getMRU();
240 updateMRU();
241
242 m_inputController.setConfiguration(m_config);
243}
244
245void Window::reloadConfig() {
246 const mCoreOptions* opts = m_config->options();
247
248 m_log.setLevels(opts->logLevel);
249
250 if (m_controller) {
251 m_controller->loadConfig(m_config);
252 if (m_audioProcessor) {
253 m_audioProcessor->setBufferSamples(opts->audioBuffers);
254 m_audioProcessor->requestSampleRate(opts->sampleRate);
255 }
256 m_display->resizeContext();
257 }
258 if (m_display) {
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261 }
262
263 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
264}
265
266void Window::saveConfig() {
267 m_inputController.saveConfiguration();
268 m_config->write();
269}
270
271QString Window::getFilters() const {
272 QStringList filters;
273 QStringList formats;
274
275#ifdef M_CORE_GBA
276 QStringList gbaFormats{
277 "*.gba",
278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
279 "*.zip",
280#endif
281#ifdef USE_LZMA
282 "*.7z",
283#endif
284#ifdef USE_ELF
285 "*.elf",
286#endif
287 "*.agb",
288 "*.mb",
289 "*.rom",
290 "*.bin"};
291 formats.append(gbaFormats);
292 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
293#endif
294
295#ifdef M_CORE_GB
296 QStringList gbFormats{
297 "*.gb",
298 "*.gbc",
299 "*.sgb",
300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
301 "*.zip",
302#endif
303#ifdef USE_LZMA
304 "*.7z",
305#endif
306 "*.rom",
307 "*.bin"};
308 formats.append(gbFormats);
309 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
310#endif
311
312 formats.removeDuplicates();
313 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
314 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
315 return filters.join(";;");
316}
317
318QString Window::getFiltersArchive() const {
319 QStringList filters;
320
321 QStringList formats{
322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
323 "*.zip",
324#endif
325#ifdef USE_LZMA
326 "*.7z",
327#endif
328 };
329 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
330 return filters.join(";;");
331}
332
333void Window::selectROM() {
334 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
335 if (!filename.isEmpty()) {
336 setController(m_manager->loadGame(filename), filename);
337 }
338}
339
340#ifdef USE_SQLITE3
341void Window::selectROMInArchive() {
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
343 if (filename.isEmpty()) {
344 return;
345 }
346 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
347 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
348 VFile* output = archiveInspector->selectedVFile();
349 QPair<QString, QString> path = archiveInspector->selectedPath();
350 if (output) {
351 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
352 }
353 archiveInspector->close();
354 });
355 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
356 archiveInspector->show();
357}
358
359void Window::addDirToLibrary() {
360 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
361 if (filename.isEmpty()) {
362 return;
363 }
364 m_libraryView->addDirectory(filename);
365}
366#endif
367
368void Window::replaceROM() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
370 if (!filename.isEmpty()) {
371 m_controller->replaceGame(filename);
372 }
373}
374
375void Window::selectSave(bool temporary) {
376 QStringList formats{"*.sav"};
377 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
379 if (!filename.isEmpty()) {
380 m_controller->loadSave(filename, temporary);
381 }
382}
383
384void Window::selectState(bool load) {
385 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
386 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
387 if (load) {
388 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
389 if (!filename.isEmpty()) {
390 m_controller->loadState(filename);
391 }
392 } else {
393 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
394 if (!filename.isEmpty()) {
395 m_controller->saveState(filename);
396 }
397 }
398}
399
400void Window::multiplayerChanged() {
401 if (!m_controller) {
402 return;
403 }
404 int attached = 1;
405 MultiplayerController* multiplayer = m_controller->multiplayerController();
406 if (multiplayer) {
407 attached = multiplayer->attached();
408 }
409 for (Action* action : m_nonMpActions) {
410 action->setEnabled(attached < 2);
411 }
412}
413
414void Window::selectPatch() {
415 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
416 if (!filename.isEmpty()) {
417 if (m_controller) {
418 m_controller->loadPatch(filename);
419 } else {
420 m_pendingPatch = filename;
421 }
422 }
423}
424
425void Window::openView(QWidget* widget) {
426 connect(this, &Window::shutdown, widget, &QWidget::close);
427 widget->setAttribute(Qt::WA_DeleteOnClose);
428 widget->show();
429}
430
431void Window::loadCamImage() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
433 if (!filename.isEmpty()) {
434 m_inputController.loadCamImage(filename);
435 }
436}
437
438void Window::importSharkport() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
440 if (!filename.isEmpty()) {
441 m_controller->importSharkport(filename);
442 }
443}
444
445void Window::exportSharkport() {
446 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
447 if (!filename.isEmpty()) {
448 m_controller->exportSharkport(filename);
449 }
450}
451
452void Window::openSettingsWindow() {
453 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
454#if defined(BUILD_GL) || defined(BUILD_GLES2)
455 if (m_display->supportsShaders()) {
456 settingsWindow->setShaderSelector(m_shaderView.get());
457 }
458#endif
459 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
460 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
461 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
463 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
464 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
465 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
466#ifdef USE_SQLITE3
467 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
468#endif
469 openView(settingsWindow);
470}
471
472void Window::startVideoLog() {
473 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
474 if (!filename.isEmpty()) {
475 m_controller->startVideoLog(filename);
476 }
477}
478
479template <typename T, typename... A>
480std::function<void()> Window::openTView(A... arg) {
481 return [=]() {
482 T* view = new T(arg...);
483 openView(view);
484 };
485}
486
487
488template <typename T, typename... A>
489std::function<void()> Window::openControllerTView(A... arg) {
490 return [=]() {
491 T* view = new T(m_controller, arg...);
492 openView(view);
493 };
494}
495
496#ifdef USE_FFMPEG
497void Window::openVideoWindow() {
498 if (!m_videoView) {
499 m_videoView = new VideoView();
500 if (m_controller) {
501 m_videoView->setController(m_controller);
502 }
503 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
504 }
505 m_videoView->show();
506}
507
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 if (m_controller) {
512 m_gifView->setController(m_controller);
513 }
514 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 m_gdbController->setController(m_controller);
527 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
528 openView(window);
529}
530#endif
531
532#ifdef USE_DEBUGGERS
533void Window::consoleOpen() {
534 if (!m_console) {
535 m_console = new DebuggerConsoleController(this);
536 }
537 DebuggerConsole* window = new DebuggerConsole(m_console);
538 if (m_controller) {
539 m_console->setController(m_controller);
540 }
541 openView(window);
542}
543#endif
544
545void Window::keyPressEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyPressEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 if (m_controller) {
556 m_controller->addKey(key);
557 }
558 event->accept();
559}
560
561void Window::keyReleaseEvent(QKeyEvent* event) {
562 if (event->isAutoRepeat()) {
563 QWidget::keyReleaseEvent(event);
564 return;
565 }
566 GBAKey key = m_inputController.mapKeyboard(event->key());
567 if (key == GBA_KEY_NONE) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 if (m_controller) {
572 m_controller->clearKey(key);
573 }
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent* event) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
585 if (m_controller) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 }
592 m_savedScale = factor;
593 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
594 iter.value()->setActive(iter.key() == factor);
595 }
596
597 m_config->setOption("fullscreen", isFullScreen());
598}
599
600void Window::showEvent(QShowEvent* event) {
601 if (m_wasOpened) {
602 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
603 focusCheck();
604 if (m_autoresume) {
605 m_controller->setPaused(false);
606 m_autoresume = false;
607 }
608 }
609 return;
610 }
611 m_wasOpened = true;
612 resizeFrame(m_screenWidget->sizeHint());
613 QVariant windowPos = m_config->getQtOption("windowPos");
614 QRect geom = windowHandle()->screen()->availableGeometry();
615 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
616 move(windowPos.toPoint());
617 } else {
618 QRect rect = frameGeometry();
619 rect.moveCenter(geom.center());
620 move(rect.topLeft());
621 }
622 if (m_fullscreenOnStart) {
623 enterFullScreen();
624 m_fullscreenOnStart = false;
625 }
626 reloadDisplayDriver();
627 setFocus();
628}
629
630void Window::hideEvent(QHideEvent* event) {
631 if (!event->spontaneous()) {
632 return;
633 }
634 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
635 return;
636 }
637 if (!m_controller->isPaused()) {
638 m_autoresume = true;
639 m_controller->setPaused(true);
640 }
641}
642
643void Window::closeEvent(QCloseEvent* event) {
644 emit shutdown();
645 m_config->setQtOption("windowPos", pos());
646
647 if (m_savedScale > 0) {
648 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
649 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
650 }
651 saveConfig();
652 if (m_controller) {
653 event->ignore();
654 m_pendingClose = true;
655 } else {
656 m_display.reset();
657 }
658}
659
660void Window::focusInEvent(QFocusEvent*) {
661 m_display->forceDraw();
662}
663
664void Window::focusOutEvent(QFocusEvent*) {
665}
666
667void Window::dragEnterEvent(QDragEnterEvent* event) {
668 if (event->mimeData()->hasFormat("text/uri-list")) {
669 event->acceptProposedAction();
670 }
671}
672
673void Window::dropEvent(QDropEvent* event) {
674 QString uris = event->mimeData()->data("text/uri-list");
675 uris = uris.trimmed();
676 if (uris.contains("\n")) {
677 // Only one file please
678 return;
679 }
680 QUrl url(uris);
681 if (!url.isLocalFile()) {
682 // No remote loading
683 return;
684 }
685 event->accept();
686 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
687}
688
689void Window::mouseDoubleClickEvent(QMouseEvent* event) {
690 if (event->button() != Qt::LeftButton) {
691 return;
692 }
693 toggleFullScreen();
694}
695
696void Window::enterFullScreen() {
697 if (!isVisible()) {
698 m_fullscreenOnStart = true;
699 return;
700 }
701 if (isFullScreen()) {
702 return;
703 }
704 showFullScreen();
705#ifndef Q_OS_MAC
706 if (m_controller && !m_controller->isPaused()) {
707 menuBar()->hide();
708 }
709#endif
710}
711
712void Window::exitFullScreen() {
713 if (!isFullScreen()) {
714 return;
715 }
716 m_screenWidget->unsetCursor();
717 menuBar()->show();
718 showNormal();
719}
720
721void Window::toggleFullScreen() {
722 if (isFullScreen()) {
723 exitFullScreen();
724 } else {
725 enterFullScreen();
726 }
727}
728
729void Window::gameStarted() {
730 for (Action* action : m_gameActions) {
731 action->setEnabled(true);
732 }
733 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
734 action.value()->setEnabled(m_controller->platform() == action.key());
735 }
736 QSize size = m_controller->screenDimensions();
737 m_screenWidget->setDimensions(size.width(), size.height());
738 m_config->updateOption("lockIntegerScaling");
739 m_config->updateOption("lockAspectRatio");
740 m_config->updateOption("interframeBlending");
741 if (m_savedScale > 0) {
742 resizeFrame(size * m_savedScale);
743 }
744 attachWidget(m_display.get());
745 setFocus();
746
747#ifndef Q_OS_MAC
748 if (isFullScreen()) {
749 menuBar()->hide();
750 }
751#endif
752
753 reloadAudioDriver();
754 multiplayerChanged();
755 updateTitle();
756
757 m_hitUnimplementedBiosCall = false;
758 if (m_config->getOption("showFps", "1").toInt()) {
759 m_fpsTimer.start();
760 m_frameTimer.start();
761 }
762 m_focusCheck.start();
763 if (m_display->underMouse()) {
764 m_screenWidget->setCursor(Qt::BlankCursor);
765 }
766
767 CoreController::Interrupter interrupter(m_controller, true);
768 mCore* core = m_controller->thread()->core;
769 m_actions.clearMenu("videoLayers");
770 m_actions.clearMenu("audioChannels");
771 const mCoreChannelInfo* videoLayers;
772 const mCoreChannelInfo* audioChannels;
773 size_t nVideo = core->listVideoLayers(core, &videoLayers);
774 size_t nAudio = core->listAudioChannels(core, &audioChannels);
775
776 if (nVideo) {
777 for (size_t i = 0; i < nVideo; ++i) {
778 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
779 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
780 }, "videoLayers");
781 action->setActive(true);
782 }
783 }
784 if (nAudio) {
785 for (size_t i = 0; i < nAudio; ++i) {
786 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
787 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
788 }, "audioChannels");
789 action->setActive(true);
790 }
791 }
792 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
793
794#ifdef USE_DISCORD_RPC
795 DiscordCoordinator::gameStarted(m_controller);
796#endif
797}
798
799void Window::gameStopped() {
800 for (Action* action : m_platformActions) {
801 action->setEnabled(true);
802 }
803 for (Action* action : m_gameActions) {
804 action->setEnabled(false);
805 }
806 setWindowFilePath(QString());
807 updateTitle();
808 detachWidget(m_display.get());
809 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
810 m_screenWidget->setLockIntegerScaling(false);
811 m_screenWidget->setLockAspectRatio(true);
812 m_screenWidget->setPixmap(m_logo);
813 m_screenWidget->unsetCursor();
814 if (m_display) {
815#ifdef M_CORE_GB
816 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
817#elif defined(M_CORE_GBA)
818 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
819#endif
820 }
821
822 m_actions.clearMenu("videoLayers");
823 m_actions.clearMenu("audioChannels");
824
825 m_fpsTimer.stop();
826 m_focusCheck.stop();
827
828 if (m_audioProcessor) {
829 m_audioProcessor->stop();
830 m_audioProcessor.reset();
831 }
832 m_display->stopDrawing();
833
834 m_controller.reset();
835
836 m_display->setVideoProxy({});
837 if (m_pendingClose) {
838 m_display.reset();
839 close();
840 }
841#ifndef Q_OS_MAC
842 menuBar()->show();
843#endif
844
845#ifdef USE_DISCORD_RPC
846 DiscordCoordinator::gameStopped();
847#endif
848
849 emit paused(false);
850}
851
852void Window::gameCrashed(const QString& errorMessage) {
853 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
854 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
855 QMessageBox::Ok, this, Qt::Sheet);
856 crash->setAttribute(Qt::WA_DeleteOnClose);
857 crash->show();
858}
859
860void Window::gameFailed() {
861 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
862 tr("Could not load game. Are you sure it's in the correct format?"),
863 QMessageBox::Ok, this, Qt::Sheet);
864 fail->setAttribute(Qt::WA_DeleteOnClose);
865 fail->show();
866}
867
868void Window::unimplementedBiosCall(int call) {
869 if (m_hitUnimplementedBiosCall) {
870 return;
871 }
872 m_hitUnimplementedBiosCall = true;
873
874 QMessageBox* fail = new QMessageBox(
875 QMessageBox::Warning, tr("Unimplemented BIOS call"),
876 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
877 QMessageBox::Ok, this, Qt::Sheet);
878 fail->setAttribute(Qt::WA_DeleteOnClose);
879 fail->show();
880}
881
882void Window::reloadDisplayDriver() {
883 if (m_controller) {
884 if (m_controller->hardwareAccelerated()) {
885 mustRestart();
886 return;
887 }
888 m_display->stopDrawing();
889 detachWidget(m_display.get());
890 }
891 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
892#if defined(BUILD_GL) || defined(BUILD_GLES2)
893 m_shaderView.reset();
894 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
895#endif
896
897 connect(m_display.get(), &Display::hideCursor, [this]() {
898 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
899 m_screenWidget->setCursor(Qt::BlankCursor);
900 }
901 });
902 connect(m_display.get(), &Display::showCursor, [this]() {
903 m_screenWidget->unsetCursor();
904 });
905
906 const mCoreOptions* opts = m_config->options();
907 m_display->lockAspectRatio(opts->lockAspectRatio);
908 m_display->interframeBlending(opts->interframeBlending);
909 m_display->filter(opts->resampleVideo);
910#if defined(BUILD_GL) || defined(BUILD_GLES2)
911 if (opts->shader) {
912 struct VDir* shader = VDirOpen(opts->shader);
913 if (shader && m_display->supportsShaders()) {
914 m_display->setShaders(shader);
915 m_shaderView->refreshShaders();
916 shader->close(shader);
917 }
918 }
919#endif
920
921 if (m_controller) {
922 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
923 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
924 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
925 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
926 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
927 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
928 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
929 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
930
931 attachWidget(m_display.get());
932 m_display->startDrawing(m_controller);
933 }
934#ifdef M_CORE_GB
935 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
936#elif defined(M_CORE_GBA)
937 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
938#endif
939}
940
941void Window::reloadAudioDriver() {
942 if (!m_controller) {
943 return;
944 }
945 if (m_audioProcessor) {
946 m_audioProcessor->stop();
947 m_audioProcessor.reset();
948 }
949
950 const mCoreOptions* opts = m_config->options();
951 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
952 m_audioProcessor->setInput(m_controller);
953 m_audioProcessor->setBufferSamples(opts->audioBuffers);
954 m_audioProcessor->requestSampleRate(opts->sampleRate);
955 m_audioProcessor->start();
956 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
957 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
958}
959
960void Window::tryMakePortable() {
961 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
962 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
963 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
964 confirm->setAttribute(Qt::WA_DeleteOnClose);
965 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
966 confirm->show();
967}
968
969void Window::mustRestart() {
970 if (m_mustRestart.isActive()) {
971 return;
972 }
973 m_mustRestart.start();
974 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
975 tr("Some changes will not take effect until the emulator is restarted."),
976 QMessageBox::Ok, this, Qt::Sheet);
977 dialog->setAttribute(Qt::WA_DeleteOnClose);
978 dialog->show();
979}
980
981void Window::recordFrame() {
982 m_frameList.append(m_frameTimer.nsecsElapsed());
983 m_frameTimer.restart();
984}
985
986void Window::showFPS() {
987 if (m_frameList.isEmpty()) {
988 updateTitle();
989 return;
990 }
991 qint64 total = 0;
992 for (qint64 t : m_frameList) {
993 total += t;
994 }
995 double fps = (m_frameList.size() * 1e10) / total;
996 m_frameList.clear();
997 fps = round(fps) / 10.f;
998 updateTitle(fps);
999}
1000
1001void Window::updateTitle(float fps) {
1002 QString title;
1003
1004 if (m_controller) {
1005 CoreController::Interrupter interrupter(m_controller);
1006 const NoIntroDB* db = GBAApp::app()->gameDB();
1007 NoIntroGame game{};
1008 uint32_t crc32 = 0;
1009 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1010
1011 char gameTitle[17] = { '\0' };
1012 mCore* core = m_controller->thread()->core;
1013 core->getGameTitle(core, gameTitle);
1014 title = gameTitle;
1015
1016#ifdef USE_SQLITE3
1017 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1018 title = QLatin1String(game.name);
1019 }
1020#endif
1021 MultiplayerController* multiplayer = m_controller->multiplayerController();
1022 if (multiplayer && multiplayer->attached() > 1) {
1023 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1024 for (Action* action : m_nonMpActions) {
1025 action->setEnabled(false);
1026 }
1027 } else {
1028 for (Action* action : m_nonMpActions) {
1029 action->setEnabled(true);
1030 }
1031 }
1032 }
1033 if (title.isNull()) {
1034 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1035 } else if (fps < 0) {
1036 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1037 } else {
1038 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1039 }
1040}
1041
1042void Window::openStateWindow(LoadSave ls) {
1043 if (m_stateWindow) {
1044 return;
1045 }
1046 MultiplayerController* multiplayer = m_controller->multiplayerController();
1047 if (multiplayer && multiplayer->attached() > 1) {
1048 return;
1049 }
1050 bool wasPaused = m_controller->isPaused();
1051 m_stateWindow = new LoadSaveState(m_controller);
1052 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1053 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1054 detachWidget(m_stateWindow);
1055 m_stateWindow = nullptr;
1056 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1057 });
1058 if (!wasPaused) {
1059 m_controller->setPaused(true);
1060 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1061 if (m_controller) {
1062 m_controller->setPaused(false);
1063 }
1064 });
1065 }
1066 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1067 m_stateWindow->setMode(ls);
1068 updateFrame();
1069#ifndef Q_OS_MAC
1070 menuBar()->show();
1071#endif
1072 attachWidget(m_stateWindow);
1073}
1074
1075void Window::setupMenu(QMenuBar* menubar) {
1076 installEventFilter(m_shortcutController);
1077
1078 menubar->clear();
1079 m_actions.addMenu(tr("&File"), "file");
1080
1081 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1082
1083#ifdef USE_SQLITE3
1084 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1085 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1086#endif
1087
1088 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1089 this->selectSave(false);
1090 }, "file");
1091 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1092 this->selectSave(true);
1093 }, "file");
1094
1095 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1096
1097#ifdef M_CORE_GBA
1098 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1099 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1100 }, "file");
1101#endif
1102
1103 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1104
1105 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1106
1107 m_actions.addMenu(tr("Recent"), "mru", "file");
1108 m_actions.addSeparator("file");
1109
1110 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1111 m_actions.addSeparator("file");
1112
1113 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1114 this->openStateWindow(LoadSave::LOAD);
1115 }, "file", QKeySequence("F10"));
1116 m_nonMpActions.append(loadState);
1117
1118 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1119 this->selectState(true);
1120 }, "file");
1121 m_nonMpActions.append(loadStateFile);
1122
1123 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1124 this->openStateWindow(LoadSave::SAVE);
1125 }, "file", QKeySequence("Shift+F10"));
1126 m_nonMpActions.append(saveState);
1127
1128 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1129 this->selectState(false);
1130 }, "file");
1131 m_nonMpActions.append(saveStateFile);
1132
1133 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1134 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1135
1136 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1137 m_controller->loadState();
1138 }, "quickLoad");
1139 m_nonMpActions.append(quickLoad);
1140
1141 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1142 m_controller->saveState();
1143 }, "quickSave");
1144 m_nonMpActions.append(quickSave);
1145
1146 m_actions.addSeparator("quickLoad");
1147 m_actions.addSeparator("quickSave");
1148
1149 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1150 m_controller->loadBackupState();
1151 }, "quickLoad", QKeySequence("F11"));
1152 m_nonMpActions.append(undoLoadState);
1153
1154 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1155 m_controller->saveBackupState();
1156 }, "quickSave", QKeySequence("Shift+F11"));
1157 m_nonMpActions.append(undoSaveState);
1158
1159 m_actions.addSeparator("quickLoad");
1160 m_actions.addSeparator("quickSave");
1161
1162 for (int i = 1; i < 10; ++i) {
1163 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1164 m_controller->loadState(i);
1165 }, "quickLoad", QString("F%1").arg(i));
1166 m_nonMpActions.append(quickLoad);
1167
1168 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1169 m_controller->saveState(i);
1170 }, "quickSave", QString("Shift+F%1").arg(i));
1171 m_nonMpActions.append(quickSave);
1172 }
1173
1174 m_actions.addSeparator("file");
1175 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1176
1177#ifdef M_CORE_GBA
1178 m_actions.addSeparator("file");
1179 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1180 m_platformActions.insert(PLATFORM_GBA, importShark);
1181
1182 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1183 m_platformActions.insert(PLATFORM_GBA, exportShark);
1184#endif
1185
1186 m_actions.addSeparator("file");
1187 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1188 GBAApp::app()->newWindow();
1189 }, "file");
1190
1191#ifndef Q_OS_MAC
1192 m_actions.addSeparator("file");
1193#endif
1194
1195 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1196
1197#ifndef Q_OS_MAC
1198 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1199#endif
1200
1201 m_actions.addMenu(tr("&Emulation"), "emu");
1202 addGameAction(tr("&Reset"), "reset", [this]() {
1203 m_controller->reset();
1204 }, "emu", QKeySequence("Ctrl+R"));
1205
1206 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1207 m_controller->stop();
1208 }, "emu");
1209
1210 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1211 m_controller->yankPak();
1212 }, "emu");
1213
1214 m_actions.addSeparator("emu");
1215
1216 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1217 if (m_controller) {
1218 m_controller->setPaused(paused);
1219 } else {
1220 m_pendingPause = paused;
1221 }
1222 }, "emu", QKeySequence("Ctrl+P"));
1223 connect(this, &Window::paused, pause, &Action::setActive);
1224
1225 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1226 m_controller->frameAdvance();
1227 }, "emu", QKeySequence("Ctrl+N"));
1228
1229 m_actions.addSeparator("emu");
1230
1231 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1232 if (m_controller) {
1233 m_controller->setFastForward(held);
1234 }
1235 }, "emu", QKeySequence(Qt::Key_Tab));
1236
1237 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1238 m_controller->forceFastForward(value);
1239 }, "emu", QKeySequence("Shift+Tab"));
1240
1241 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1242 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1243 ffspeed->connect([this](const QVariant& value) {
1244 reloadConfig();
1245 }, this);
1246 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1247 ffspeed->setValue(QVariant(-1.0f));
1248 m_actions.addSeparator("fastForwardSpeed");
1249 for (int i = 2; i < 11; ++i) {
1250 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1251 }
1252 m_config->updateOption("fastForwardRatio");
1253
1254 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1255 if (m_controller) {
1256 m_controller->setRewinding(held);
1257 }
1258 }, "emu", QKeySequence("`"));
1259 m_nonMpActions.append(rewindHeld);
1260
1261 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1262 m_controller->rewind();
1263 }, "emu", QKeySequence("~"));
1264 m_nonMpActions.append(rewind);
1265
1266 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1267 m_controller->rewind(1);
1268 }, "emu", QKeySequence("Ctrl+B"));
1269 m_nonMpActions.append(frameRewind);
1270
1271 ConfigOption* videoSync = m_config->addOption("videoSync");
1272 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1273 videoSync->connect([this](const QVariant& value) {
1274 reloadConfig();
1275 }, this);
1276 m_config->updateOption("videoSync");
1277
1278 ConfigOption* audioSync = m_config->addOption("audioSync");
1279 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1280 audioSync->connect([this](const QVariant& value) {
1281 reloadConfig();
1282 }, this);
1283 m_config->updateOption("audioSync");
1284
1285 m_actions.addSeparator("emu");
1286
1287 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1288 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1289 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1290 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1291 m_inputController.setLuminanceLevel(10);
1292 }, "solar");
1293 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1294 m_inputController.setLuminanceLevel(0);
1295 }, "solar");
1296
1297 m_actions.addSeparator("solar");
1298 for (int i = 0; i <= 10; ++i) {
1299 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1300 m_inputController.setLuminanceLevel(i);
1301 }, "solar");
1302 }
1303
1304#ifdef M_CORE_GB
1305 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1306 PrinterView* view = new PrinterView(m_controller);
1307 openView(view);
1308 m_controller->attachPrinter();
1309 }, "emu");
1310 m_platformActions.insert(PLATFORM_GB, gbPrint);
1311#endif
1312
1313#ifdef M_CORE_GBA
1314 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1315 m_platformActions.insert(PLATFORM_GBA, bcGate);
1316#endif
1317
1318 m_actions.addMenu(tr("Audio/&Video"), "av");
1319 m_actions.addMenu(tr("Frame size"), "frame", "av");
1320 for (int i = 1; i <= 8; ++i) {
1321 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1322 Action* setSize = m_frameSizes[i];
1323 showNormal();
1324 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1325 if (m_controller) {
1326 size = m_controller->screenDimensions();
1327 }
1328 size *= i;
1329 m_savedScale = i;
1330 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1331 resizeFrame(size);
1332 setSize->setActive(true);
1333 }, "frame");
1334 setSize->setExclusive(true);
1335 if (m_savedScale == i) {
1336 setSize->setActive(true);
1337 }
1338 m_frameSizes[i] = setSize;
1339 }
1340 QKeySequence fullscreenKeys;
1341#ifdef Q_OS_WIN
1342 fullscreenKeys = QKeySequence("Alt+Return");
1343#else
1344 fullscreenKeys = QKeySequence("Ctrl+F");
1345#endif
1346 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1347
1348 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1349 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1350 lockAspectRatio->connect([this](const QVariant& value) {
1351 if (m_display) {
1352 m_display->lockAspectRatio(value.toBool());
1353 }
1354 if (m_controller) {
1355 m_screenWidget->setLockAspectRatio(value.toBool());
1356 }
1357 }, this);
1358 m_config->updateOption("lockAspectRatio");
1359
1360 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1361 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1362 lockIntegerScaling->connect([this](const QVariant& value) {
1363 if (m_display) {
1364 m_display->lockIntegerScaling(value.toBool());
1365 }
1366 if (m_controller) {
1367 m_screenWidget->setLockIntegerScaling(value.toBool());
1368 }
1369 }, this);
1370 m_config->updateOption("lockIntegerScaling");
1371
1372 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1373 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1374 interframeBlending->connect([this](const QVariant& value) {
1375 if (m_display) {
1376 m_display->interframeBlending(value.toBool());
1377 }
1378 }, this);
1379 m_config->updateOption("interframeBlending");
1380
1381 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1382 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1383 resampleVideo->connect([this](const QVariant& value) {
1384 if (m_display) {
1385 m_display->filter(value.toBool());
1386 }
1387 }, this);
1388 m_config->updateOption("resampleVideo");
1389
1390 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1391 ConfigOption* skip = m_config->addOption("frameskip");
1392 skip->connect([this](const QVariant& value) {
1393 reloadConfig();
1394 }, this);
1395 for (int i = 0; i <= 10; ++i) {
1396 skip->addValue(QString::number(i), i, &m_actions, "skip");
1397 }
1398 m_config->updateOption("frameskip");
1399
1400 m_actions.addSeparator("av");
1401
1402 ConfigOption* mute = m_config->addOption("mute");
1403 mute->addBoolean(tr("Mute"), &m_actions, "av");
1404 mute->connect([this](const QVariant& value) {
1405 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1406 reloadConfig();
1407 }, this);
1408 m_config->updateOption("mute");
1409
1410 m_actions.addMenu(tr("FPS target"),"target", "av");
1411 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1412 QMap<double, Action*> fpsTargets;
1413 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1414 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1415 }
1416 m_actions.addSeparator("target");
1417 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1418 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1419
1420 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1421 reloadConfig();
1422 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1423 bool enableSignals = iter.value()->blockSignals(true);
1424 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1425 iter.value()->blockSignals(enableSignals);
1426 }
1427 }, this);
1428 m_config->updateOption("fpsTarget");
1429
1430 m_actions.addSeparator("av");
1431
1432#ifdef USE_PNG
1433 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1434 m_controller->screenshot();
1435 }, "av", tr("F12"));
1436#endif
1437
1438#ifdef USE_FFMPEG
1439 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1440 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1441#endif
1442
1443 m_actions.addSeparator("av");
1444 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1445 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1446
1447 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1448
1449 m_actions.addMenu(tr("&Tools"), "tools");
1450 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1451
1452 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1453 if (!m_overrideView) {
1454 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1455 if (m_controller) {
1456 m_overrideView->setController(m_controller);
1457 }
1458 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1459 }
1460 m_overrideView->show();
1461 m_overrideView->recheck();
1462 }, "tools");
1463
1464 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1465 if (!m_sensorView) {
1466 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1467 if (m_controller) {
1468 m_sensorView->setController(m_controller);
1469 }
1470 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1471 }
1472 m_sensorView->show();
1473 }, "tools");
1474
1475 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1476
1477 m_actions.addSeparator("tools");
1478 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1479
1480#ifdef USE_DEBUGGERS
1481 m_actions.addSeparator("tools");
1482 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1483#ifdef USE_GDB_STUB
1484 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1485 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1486#endif
1487#endif
1488 m_actions.addSeparator("tools");
1489
1490 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1491 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1492 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1493 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1494
1495#ifdef M_CORE_GBA
1496 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1497 if (!m_frameView) {
1498 m_frameView = new FrameView(m_controller);
1499 connect(this, &Window::shutdown, this, [this]() {
1500 if (m_frameView) {
1501 m_frameView->close();
1502 }
1503 });
1504 connect(m_frameView, &QObject::destroyed, this, [this]() {
1505 m_frameView = nullptr;
1506 });
1507 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1508 }
1509 m_frameView->show();
1510 }, "tools");
1511 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1512#endif
1513
1514 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1515 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1516
1517#ifdef M_CORE_GBA
1518 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1519 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1520#endif
1521
1522 m_actions.addSeparator("tools");
1523 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1524 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1525 m_controller->endVideoLog();
1526 }, "tools");
1527
1528 ConfigOption* skipBios = m_config->addOption("skipBios");
1529 skipBios->connect([this](const QVariant& value) {
1530 reloadConfig();
1531 }, this);
1532
1533 ConfigOption* useBios = m_config->addOption("useBios");
1534 useBios->connect([this](const QVariant& value) {
1535 reloadConfig();
1536 }, this);
1537
1538 ConfigOption* buffers = m_config->addOption("audioBuffers");
1539 buffers->connect([this](const QVariant& value) {
1540 reloadConfig();
1541 }, this);
1542
1543 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1544 sampleRate->connect([this](const QVariant& value) {
1545 reloadConfig();
1546 }, this);
1547
1548 ConfigOption* volume = m_config->addOption("volume");
1549 volume->connect([this](const QVariant& value) {
1550 reloadConfig();
1551 }, this);
1552
1553 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1554 volumeFf->connect([this](const QVariant& value) {
1555 reloadConfig();
1556 }, this);
1557
1558 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1559 muteFf->connect([this](const QVariant& value) {
1560 reloadConfig();
1561 }, this);
1562
1563 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1564 rewindEnable->connect([this](const QVariant& value) {
1565 reloadConfig();
1566 }, this);
1567
1568 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1569 rewindBufferCapacity->connect([this](const QVariant& value) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1574 allowOpposingDirections->connect([this](const QVariant& value) {
1575 reloadConfig();
1576 }, this);
1577
1578 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1579 saveStateExtdata->connect([this](const QVariant& value) {
1580 reloadConfig();
1581 }, this);
1582
1583 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1584 loadStateExtdata->connect([this](const QVariant& value) {
1585 reloadConfig();
1586 }, this);
1587
1588 ConfigOption* preload = m_config->addOption("preload");
1589 preload->connect([this](const QVariant& value) {
1590 m_manager->setPreload(value.toBool());
1591 }, this);
1592 m_config->updateOption("preload");
1593
1594 ConfigOption* showFps = m_config->addOption("showFps");
1595 showFps->connect([this](const QVariant& value) {
1596 if (!value.toInt()) {
1597 m_fpsTimer.stop();
1598 updateTitle();
1599 } else if (m_controller) {
1600 m_fpsTimer.start();
1601 m_frameTimer.start();
1602 }
1603 }, this);
1604
1605 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1606
1607 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1608 if (m_controller) {
1609 mCheatPressButton(m_controller->cheatDevice(), held);
1610 }
1611 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1612
1613 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1614 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1615 if (m_controller) {
1616 m_controller->setAutofire(GBA_KEY_A, held);
1617 }
1618 }, "autofire");
1619 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1620 if (m_controller) {
1621 m_controller->setAutofire(GBA_KEY_B, held);
1622 }
1623 }, "autofire");
1624 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1625 if (m_controller) {
1626 m_controller->setAutofire(GBA_KEY_L, held);
1627 }
1628 }, "autofire");
1629 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1630 if (m_controller) {
1631 m_controller->setAutofire(GBA_KEY_R, held);
1632 }
1633 }, "autofire");
1634 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1635 if (m_controller) {
1636 m_controller->setAutofire(GBA_KEY_START, held);
1637 }
1638 }, "autofire");
1639 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1640 if (m_controller) {
1641 m_controller->setAutofire(GBA_KEY_SELECT, held);
1642 }
1643 }, "autofire");
1644 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1645 if (m_controller) {
1646 m_controller->setAutofire(GBA_KEY_UP, held);
1647 }
1648 }, "autofire");
1649 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1650 if (m_controller) {
1651 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1652 }
1653 }, "autofire");
1654 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1655 if (m_controller) {
1656 m_controller->setAutofire(GBA_KEY_DOWN, held);
1657 }
1658 }, "autofire");
1659 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1660 if (m_controller) {
1661 m_controller->setAutofire(GBA_KEY_LEFT, held);
1662 }
1663 }, "autofire");
1664
1665 for (Action* action : m_gameActions) {
1666 action->setEnabled(false);
1667 }
1668
1669 m_shortcutController->rebuildItems();
1670 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1671}
1672
1673void Window::attachWidget(QWidget* widget) {
1674 m_screenWidget->layout()->addWidget(widget);
1675 m_screenWidget->unsetCursor();
1676 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1677}
1678
1679void Window::detachWidget(QWidget* widget) {
1680 m_screenWidget->layout()->removeWidget(widget);
1681}
1682
1683void Window::appendMRU(const QString& fname) {
1684 int index = m_mruFiles.indexOf(fname);
1685 if (index >= 0) {
1686 m_mruFiles.removeAt(index);
1687 }
1688 m_mruFiles.prepend(fname);
1689 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1690 m_mruFiles.removeLast();
1691 }
1692 updateMRU();
1693}
1694
1695void Window::clearMRU() {
1696 m_mruFiles.clear();
1697 updateMRU();
1698}
1699
1700void Window::updateMRU() {
1701 m_actions.clearMenu("mru");
1702 int i = 0;
1703 for (const QString& file : m_mruFiles) {
1704 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1705 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1706 setController(m_manager->loadGame(file), file);
1707 }, "mru", QString("Ctrl+%1").arg(i));
1708 ++i;
1709 }
1710 m_config->setMRU(m_mruFiles);
1711 m_config->write();
1712 m_actions.addSeparator("mru");
1713 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1714
1715 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1716}
1717
1718Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1719 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1720 if (m_controller) {
1721 function();
1722 }
1723 }, menu, shortcut);
1724 m_gameActions.append(action);
1725 return action;
1726}
1727
1728template<typename T, typename V>
1729Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1730 return addGameAction(visibleName, name, [this, obj, method]() {
1731 if (m_controller) {
1732 (obj->*method)();
1733 }
1734 }, menu, shortcut);
1735}
1736
1737Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1738 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1739 if (m_controller) {
1740 function(value);
1741 }
1742 }, menu, shortcut);
1743 m_gameActions.append(action);
1744 return action;
1745}
1746
1747void Window::focusCheck() {
1748 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1749 return;
1750 }
1751 if (QGuiApplication::focusWindow() && m_autoresume) {
1752 m_controller->setPaused(false);
1753 m_autoresume = false;
1754 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1755 m_autoresume = true;
1756 m_controller->setPaused(true);
1757 }
1758}
1759
1760void Window::updateFrame() {
1761 QPixmap pixmap;
1762 pixmap.convertFromImage(m_controller->getPixels());
1763 m_screenWidget->setPixmap(pixmap);
1764 emit paused(true);
1765}
1766
1767void Window::setController(CoreController* controller, const QString& fname) {
1768 if (!controller) {
1769 gameFailed();
1770 return;
1771 }
1772 if (m_pendingClose) {
1773 return;
1774 }
1775
1776 if (m_controller) {
1777 m_controller->stop();
1778 QTimer::singleShot(0, this, [this, controller, fname]() {
1779 setController(controller, fname);
1780 });
1781 return;
1782 }
1783 if (!fname.isEmpty()) {
1784 setWindowFilePath(fname);
1785 appendMRU(fname);
1786 }
1787
1788 if (!m_display) {
1789 reloadDisplayDriver();
1790 }
1791
1792 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1793 std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1794 m_display->setVideoProxy(proxy);
1795 proxy->attach(controller);
1796
1797 int fb = m_display->framebufferHandle();
1798 if (fb >= 0) {
1799 controller->setFramebufferHandle(fb);
1800 }
1801 }
1802
1803 m_controller = std::shared_ptr<CoreController>(controller);
1804 m_inputController.recalibrateAxes();
1805 m_controller->setInputController(&m_inputController);
1806 m_controller->setLogger(&m_log);
1807 m_display->startDrawing(m_controller);
1808
1809 connect(this, &Window::shutdown, [this]() {
1810 if (!m_controller) {
1811 return;
1812 }
1813 m_controller->stop();
1814 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1815 });
1816
1817 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1818 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1819 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1820 {
1821 connect(m_controller.get(), &CoreController::stopping, [this]() {
1822 m_controller.reset();
1823 });
1824 }
1825 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1826 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1827
1828#ifndef Q_OS_MAC
1829 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1830 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1831 if(isFullScreen()) {
1832 menuBar()->hide();
1833 }
1834 });
1835#endif
1836
1837 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1838 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1839 emit paused(false);
1840 });
1841
1842 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1843 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1844 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1845 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1846 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1847 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1848 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1849 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1850
1851 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1852 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1853 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1854 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1855 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1856
1857#ifdef USE_GDB_STUB
1858 if (m_gdbController) {
1859 m_gdbController->setController(m_controller);
1860 }
1861#endif
1862
1863#ifdef USE_DEBUGGERS
1864 if (m_console) {
1865 m_console->setController(m_controller);
1866 }
1867#endif
1868
1869#ifdef USE_FFMPEG
1870 if (m_gifView) {
1871 m_gifView->setController(m_controller);
1872 }
1873
1874 if (m_videoView) {
1875 m_videoView->setController(m_controller);
1876 }
1877#endif
1878
1879 if (m_sensorView) {
1880 m_sensorView->setController(m_controller);
1881 }
1882
1883 if (m_overrideView) {
1884 m_overrideView->setController(m_controller);
1885 }
1886
1887 if (!m_pendingPatch.isEmpty()) {
1888 m_controller->loadPatch(m_pendingPatch);
1889 m_pendingPatch = QString();
1890 }
1891
1892 m_controller->loadConfig(m_config);
1893 m_controller->start();
1894
1895 if (!m_pendingState.isEmpty()) {
1896 m_controller->loadState(m_pendingState);
1897 m_pendingState = QString();
1898 }
1899
1900 if (m_pendingPause) {
1901 m_controller->setPaused(true);
1902 m_pendingPause = false;
1903 }
1904}
1905
1906WindowBackground::WindowBackground(QWidget* parent)
1907 : QWidget(parent)
1908{
1909 setLayout(new QStackedLayout());
1910 layout()->setContentsMargins(0, 0, 0, 0);
1911}
1912
1913void WindowBackground::setPixmap(const QPixmap& pmap) {
1914 m_pixmap = pmap;
1915 update();
1916}
1917
1918void WindowBackground::setSizeHint(const QSize& hint) {
1919 m_sizeHint = hint;
1920}
1921
1922QSize WindowBackground::sizeHint() const {
1923 return m_sizeHint;
1924}
1925
1926void WindowBackground::setDimensions(int width, int height) {
1927 m_aspectWidth = width;
1928 m_aspectHeight = height;
1929}
1930
1931void WindowBackground::setLockIntegerScaling(bool lock) {
1932 m_lockIntegerScaling = lock;
1933}
1934
1935void WindowBackground::setLockAspectRatio(bool lock) {
1936 m_lockAspectRatio = lock;
1937}
1938
1939void WindowBackground::paintEvent(QPaintEvent* event) {
1940 QWidget::paintEvent(event);
1941 const QPixmap& logo = pixmap();
1942 QPainter painter(this);
1943 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1944 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1945 QSize s = size();
1946 QSize ds = s;
1947 if (m_lockAspectRatio) {
1948 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1949 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1950 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1951 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1952 }
1953 }
1954 if (m_lockIntegerScaling) {
1955 if (ds.width() >= m_aspectWidth) {
1956 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1957 }
1958 if (ds.height() >= m_aspectHeight) {
1959 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1960 }
1961 }
1962 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1963 QRect full(origin, ds);
1964 painter.drawPixmap(full, logo);
1965}