all repos — mgba @ d1ef6d258ed3dafe1d56000087b8d332aba69f5f

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	m_screenWidget->setPixmap(m_logo);
 141	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 142	m_screenWidget->setLockIntegerScaling(false);
 143	m_screenWidget->setLockAspectRatio(true);
 144	setCentralWidget(m_screenWidget);
 145
 146	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 147	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 148	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 149	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 150
 151	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 152	m_log.load(m_config);
 153	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 154	m_focusCheck.setInterval(200);
 155	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 156	m_mustRestart.setSingleShot(true);
 157
 158	m_shortcutController->setConfigController(m_config);
 159	m_shortcutController->setActionMapper(&m_actions);
 160	setupMenu(menuBar());
 161}
 162
 163Window::~Window() {
 164	delete m_logView;
 165
 166#ifdef USE_FFMPEG
 167	delete m_videoView;
 168	delete m_gifView;
 169#endif
 170
 171#ifdef USE_SQLITE3
 172	delete m_libraryView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_pendingPatch = args->patch;
 181	}
 182
 183	if (args->savestate) {
 184		m_pendingState = args->savestate;
 185	}
 186
 187	if (args->fname) {
 188		setController(m_manager->loadGame(args->fname), args->fname);
 189	}
 190
 191#ifdef USE_GDB_STUB
 192	if (args->debuggerType == DEBUGGER_GDB) {
 193		if (!m_gdbController) {
 194			m_gdbController = new GDBController(this);
 195			if (m_controller) {
 196				m_gdbController->setController(m_controller);
 197			}
 198			m_gdbController->listen();
 199		}
 200	}
 201#endif
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258	if (m_display) {
 259		m_display->lockAspectRatio(opts->lockAspectRatio);
 260		m_display->filter(opts->resampleVideo);
 261	}
 262
 263	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 264}
 265
 266void Window::saveConfig() {
 267	m_inputController.saveConfiguration();
 268	m_config->write();
 269}
 270
 271QString Window::getFilters() const {
 272	QStringList filters;
 273	QStringList formats;
 274
 275#ifdef M_CORE_GBA
 276	QStringList gbaFormats{
 277		"*.gba",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284#ifdef USE_ELF
 285		"*.elf",
 286#endif
 287		"*.agb",
 288		"*.mb",
 289		"*.rom",
 290		"*.bin"};
 291	formats.append(gbaFormats);
 292	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 293#endif
 294
 295#ifdef M_CORE_GB
 296	QStringList gbFormats{
 297		"*.gb",
 298		"*.gbc",
 299		"*.sgb",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	formats.append(gbFormats);
 309	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 310#endif
 311
 312	formats.removeDuplicates();
 313	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 314	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 315	return filters.join(";;");
 316}
 317
 318QString Window::getFiltersArchive() const {
 319	QStringList filters;
 320
 321	QStringList formats{
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328	};
 329	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 330	return filters.join(";;");
 331}
 332
 333void Window::selectROM() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 335	if (!filename.isEmpty()) {
 336		setController(m_manager->loadGame(filename), filename);
 337	}
 338}
 339
 340#ifdef USE_SQLITE3
 341void Window::selectROMInArchive() {
 342	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 347	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 348		VFile* output = archiveInspector->selectedVFile();
 349		QPair<QString, QString> path = archiveInspector->selectedPath();
 350		if (output) {
 351			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 352		}
 353		archiveInspector->close();
 354	});
 355	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 356	archiveInspector->show();
 357}
 358
 359void Window::addDirToLibrary() {
 360	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 361	if (filename.isEmpty()) {
 362		return;
 363	}
 364	m_libraryView->addDirectory(filename);
 365}
 366#endif
 367
 368void Window::replaceROM() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 370	if (!filename.isEmpty()) {
 371		m_controller->replaceGame(filename);
 372	}
 373}
 374
 375void Window::selectSave(bool temporary) {
 376	QStringList formats{"*.sav"};
 377	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 378	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 379	if (!filename.isEmpty()) {
 380		m_controller->loadSave(filename, temporary);
 381	}
 382}
 383
 384void Window::selectState(bool load) {
 385	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 386	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 387	if (load) {
 388		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->loadState(filename);
 391		}
 392	} else {
 393		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 394		if (!filename.isEmpty()) {
 395			m_controller->saveState(filename);
 396		}
 397	}
 398}
 399
 400void Window::multiplayerChanged() {
 401	if (!m_controller) {
 402		return;
 403	}
 404	int attached = 1;
 405	MultiplayerController* multiplayer = m_controller->multiplayerController();
 406	if (multiplayer) {
 407		attached = multiplayer->attached();
 408	}
 409	for (Action* action : m_nonMpActions) {
 410		action->setEnabled(attached < 2);
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		if (m_controller) {
 418			m_controller->loadPatch(filename);
 419		} else {
 420			m_pendingPatch = filename;
 421		}
 422	}
 423}
 424
 425void Window::openView(QWidget* widget) {
 426	connect(this, &Window::shutdown, widget, &QWidget::close);
 427	widget->setAttribute(Qt::WA_DeleteOnClose);
 428	widget->show();
 429}
 430
 431void Window::loadCamImage() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 433	if (!filename.isEmpty()) {
 434		m_inputController.loadCamImage(filename);
 435	}
 436}
 437
 438void Window::importSharkport() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->importSharkport(filename);
 442	}
 443}
 444
 445void Window::exportSharkport() {
 446	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 447	if (!filename.isEmpty()) {
 448		m_controller->exportSharkport(filename);
 449	}
 450}
 451
 452void Window::openSettingsWindow() {
 453	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 454#if defined(BUILD_GL) || defined(BUILD_GLES2)
 455	if (m_display->supportsShaders()) {
 456		settingsWindow->setShaderSelector(m_shaderView.get());
 457	}
 458#endif
 459	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 463	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 466#ifdef USE_SQLITE3
 467	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 468#endif
 469	openView(settingsWindow);
 470}
 471
 472void Window::startVideoLog() {
 473	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 474	if (!filename.isEmpty()) {
 475		m_controller->startVideoLog(filename);
 476	}
 477}
 478
 479template <typename T, typename... A>
 480std::function<void()> Window::openTView(A... arg) {
 481	return [=]() {
 482		T* view = new T(arg...);
 483		openView(view);
 484	};
 485}
 486
 487
 488template <typename T, typename... A>
 489std::function<void()> Window::openControllerTView(A... arg) {
 490	return [=]() {
 491		T* view = new T(m_controller, arg...);
 492		openView(view);
 493	};
 494}
 495
 496#ifdef USE_FFMPEG
 497void Window::openVideoWindow() {
 498	if (!m_videoView) {
 499		m_videoView = new VideoView();
 500		if (m_controller) {
 501			m_videoView->setController(m_controller);
 502		}
 503		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 504	}
 505	m_videoView->show();
 506}
 507
 508void Window::openGIFWindow() {
 509	if (!m_gifView) {
 510		m_gifView = new GIFView();
 511		if (m_controller) {
 512			m_gifView->setController(m_controller);
 513		}
 514		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 515	}
 516	m_gifView->show();
 517}
 518#endif
 519
 520#ifdef USE_GDB_STUB
 521void Window::gdbOpen() {
 522	if (!m_gdbController) {
 523		m_gdbController = new GDBController(this);
 524	}
 525	GDBWindow* window = new GDBWindow(m_gdbController);
 526	m_gdbController->setController(m_controller);
 527	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 528	openView(window);
 529}
 530#endif
 531
 532#ifdef USE_DEBUGGERS
 533void Window::consoleOpen() {
 534	if (!m_console) {
 535		m_console = new DebuggerConsoleController(this);
 536	}
 537	DebuggerConsole* window = new DebuggerConsole(m_console);
 538	if (m_controller) {
 539		m_console->setController(m_controller);
 540	}
 541	openView(window);
 542}
 543#endif
 544
 545void Window::keyPressEvent(QKeyEvent* event) {
 546	if (event->isAutoRepeat()) {
 547		QWidget::keyPressEvent(event);
 548		return;
 549	}
 550	GBAKey key = m_inputController.mapKeyboard(event->key());
 551	if (key == GBA_KEY_NONE) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	if (m_controller) {
 556		m_controller->addKey(key);
 557	}
 558	event->accept();
 559}
 560
 561void Window::keyReleaseEvent(QKeyEvent* event) {
 562	if (event->isAutoRepeat()) {
 563		QWidget::keyReleaseEvent(event);
 564		return;
 565	}
 566	GBAKey key = m_inputController.mapKeyboard(event->key());
 567	if (key == GBA_KEY_NONE) {
 568		QWidget::keyPressEvent(event);
 569		return;
 570	}
 571	if (m_controller) {
 572		m_controller->clearKey(key);
 573	}
 574	event->accept();
 575}
 576
 577void Window::resizeEvent(QResizeEvent* event) {
 578	if (!isFullScreen()) {
 579		m_config->setOption("height", m_screenWidget->height());
 580		m_config->setOption("width", m_screenWidget->width());
 581	}
 582
 583	int factor = 0;
 584	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 585	if (m_controller) {
 586		size = m_controller->screenDimensions();
 587	}
 588	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 589	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 590		factor = m_screenWidget->width() / size.width();
 591	}
 592	m_savedScale = factor;
 593	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 594		iter.value()->setActive(iter.key() == factor);
 595	}
 596
 597	m_config->setOption("fullscreen", isFullScreen());
 598}
 599
 600void Window::showEvent(QShowEvent* event) {
 601	if (m_wasOpened) {
 602		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 603			focusCheck();
 604			if (m_autoresume) {
 605				m_controller->setPaused(false);
 606				m_autoresume = false;
 607			}
 608		}
 609		return;
 610	}
 611	m_wasOpened = true;
 612	resizeFrame(m_screenWidget->sizeHint());
 613	QVariant windowPos = m_config->getQtOption("windowPos");
 614	QRect geom = windowHandle()->screen()->availableGeometry();
 615	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 616		move(windowPos.toPoint());
 617	} else {
 618		QRect rect = frameGeometry();
 619		rect.moveCenter(geom.center());
 620		move(rect.topLeft());
 621	}
 622	if (m_fullscreenOnStart) {
 623		enterFullScreen();
 624		m_fullscreenOnStart = false;
 625	}
 626	reloadDisplayDriver();
 627	setFocus();
 628}
 629
 630void Window::hideEvent(QHideEvent* event) {
 631	if (!event->spontaneous()) {
 632		return;
 633	}
 634	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 635		return;
 636	}
 637	if (!m_controller->isPaused()) {
 638		m_autoresume = true;
 639		m_controller->setPaused(true);
 640	}
 641}
 642
 643void Window::closeEvent(QCloseEvent* event) {
 644	emit shutdown();
 645	m_config->setQtOption("windowPos", pos());
 646
 647	if (m_savedScale > 0) {
 648		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 649		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 650	}
 651	saveConfig();
 652	if (m_controller) {
 653		event->ignore();
 654		m_pendingClose = true;
 655	} else {
 656		m_display.reset();
 657	}
 658}
 659
 660void Window::focusInEvent(QFocusEvent*) {
 661	m_display->forceDraw();
 662}
 663
 664void Window::focusOutEvent(QFocusEvent*) {
 665}
 666
 667void Window::dragEnterEvent(QDragEnterEvent* event) {
 668	if (event->mimeData()->hasFormat("text/uri-list")) {
 669		event->acceptProposedAction();
 670	}
 671}
 672
 673void Window::dropEvent(QDropEvent* event) {
 674	QString uris = event->mimeData()->data("text/uri-list");
 675	uris = uris.trimmed();
 676	if (uris.contains("\n")) {
 677		// Only one file please
 678		return;
 679	}
 680	QUrl url(uris);
 681	if (!url.isLocalFile()) {
 682		// No remote loading
 683		return;
 684	}
 685	event->accept();
 686	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 687}
 688
 689void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 690	if (event->button() != Qt::LeftButton) {
 691		return;
 692	}
 693	toggleFullScreen();
 694}
 695
 696void Window::enterFullScreen() {
 697	if (!isVisible()) {
 698		m_fullscreenOnStart = true;
 699		return;
 700	}
 701	if (isFullScreen()) {
 702		return;
 703	}
 704	showFullScreen();
 705#ifndef Q_OS_MAC
 706	if (m_controller && !m_controller->isPaused()) {
 707		menuBar()->hide();
 708	}
 709#endif
 710}
 711
 712void Window::exitFullScreen() {
 713	if (!isFullScreen()) {
 714		return;
 715	}
 716	m_screenWidget->unsetCursor();
 717	menuBar()->show();
 718	showNormal();
 719}
 720
 721void Window::toggleFullScreen() {
 722	if (isFullScreen()) {
 723		exitFullScreen();
 724	} else {
 725		enterFullScreen();
 726	}
 727}
 728
 729void Window::gameStarted() {
 730	for (Action* action : m_gameActions) {
 731		action->setEnabled(true);
 732	}
 733	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 734		action.value()->setEnabled(m_controller->platform() == action.key());
 735	}
 736	QSize size = m_controller->screenDimensions();
 737	m_screenWidget->setDimensions(size.width(), size.height());
 738	m_config->updateOption("lockIntegerScaling");
 739	m_config->updateOption("lockAspectRatio");
 740	m_config->updateOption("interframeBlending");
 741	if (m_savedScale > 0) {
 742		resizeFrame(size * m_savedScale);
 743	}
 744	attachWidget(m_display.get());
 745	setFocus();
 746
 747#ifndef Q_OS_MAC
 748	if (isFullScreen()) {
 749		menuBar()->hide();
 750	}
 751#endif
 752
 753	reloadAudioDriver();
 754	multiplayerChanged();
 755	updateTitle();
 756
 757	m_hitUnimplementedBiosCall = false;
 758	if (m_config->getOption("showFps", "1").toInt()) {
 759		m_fpsTimer.start();
 760		m_frameTimer.start();
 761	}
 762	m_focusCheck.start();
 763	if (m_display->underMouse()) {
 764		m_screenWidget->setCursor(Qt::BlankCursor);
 765	}
 766
 767	CoreController::Interrupter interrupter(m_controller, true);
 768	mCore* core = m_controller->thread()->core;
 769	m_actions.clearMenu("videoLayers");
 770	m_actions.clearMenu("audioChannels");
 771	const mCoreChannelInfo* videoLayers;
 772	const mCoreChannelInfo* audioChannels;
 773	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 774	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 775
 776	if (nVideo) {
 777		for (size_t i = 0; i < nVideo; ++i) {
 778			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 779				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 780			}, "videoLayers");
 781			action->setActive(true);
 782		}
 783	}
 784	if (nAudio) {
 785		for (size_t i = 0; i < nAudio; ++i) {
 786			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 787				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 788			}, "audioChannels");
 789			action->setActive(true);
 790		}
 791	}
 792	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 793
 794#ifdef USE_DISCORD_RPC
 795	DiscordCoordinator::gameStarted(m_controller);
 796#endif
 797}
 798
 799void Window::gameStopped() {
 800	for (Action* action : m_platformActions) {
 801		action->setEnabled(true);
 802	}
 803	for (Action* action : m_gameActions) {
 804		action->setEnabled(false);
 805	}
 806	setWindowFilePath(QString());
 807	updateTitle();
 808	detachWidget(m_display.get());
 809	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 810	m_screenWidget->setLockIntegerScaling(false);
 811	m_screenWidget->setLockAspectRatio(true);
 812	m_screenWidget->setPixmap(m_logo);
 813	m_screenWidget->unsetCursor();
 814	if (m_display) {
 815#ifdef M_CORE_GB
 816		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 817#elif defined(M_CORE_GBA)
 818		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 819#endif
 820	}
 821
 822	m_actions.clearMenu("videoLayers");
 823	m_actions.clearMenu("audioChannels");
 824
 825	m_fpsTimer.stop();
 826	m_focusCheck.stop();
 827
 828	if (m_audioProcessor) {
 829		m_audioProcessor->stop();
 830		m_audioProcessor.reset();
 831	}
 832	m_display->stopDrawing();
 833
 834	m_controller.reset();
 835
 836	m_display->setVideoProxy({});
 837	if (m_pendingClose) {
 838		m_display.reset();
 839		close();
 840	}
 841#ifndef Q_OS_MAC
 842	menuBar()->show();
 843#endif
 844
 845#ifdef USE_DISCORD_RPC
 846	DiscordCoordinator::gameStopped();
 847#endif
 848
 849	emit paused(false);
 850}
 851
 852void Window::gameCrashed(const QString& errorMessage) {
 853	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 854	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 855	                                     QMessageBox::Ok, this, Qt::Sheet);
 856	crash->setAttribute(Qt::WA_DeleteOnClose);
 857	crash->show();
 858}
 859
 860void Window::gameFailed() {
 861	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 862	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 863	                                    QMessageBox::Ok, this, Qt::Sheet);
 864	fail->setAttribute(Qt::WA_DeleteOnClose);
 865	fail->show();
 866}
 867
 868void Window::unimplementedBiosCall(int call) {
 869	if (m_hitUnimplementedBiosCall) {
 870		return;
 871	}
 872	m_hitUnimplementedBiosCall = true;
 873
 874	QMessageBox* fail = new QMessageBox(
 875	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 876	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 877	    QMessageBox::Ok, this, Qt::Sheet);
 878	fail->setAttribute(Qt::WA_DeleteOnClose);
 879	fail->show();
 880}
 881
 882void Window::reloadDisplayDriver() {
 883	if (m_controller) {
 884		if (m_controller->hardwareAccelerated()) {
 885			mustRestart();
 886			return;
 887		}
 888		m_display->stopDrawing();
 889		detachWidget(m_display.get());
 890	}
 891	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 892#if defined(BUILD_GL) || defined(BUILD_GLES2)
 893	m_shaderView.reset();
 894	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 895#endif
 896
 897	connect(m_display.get(), &Display::hideCursor, [this]() {
 898		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 899			m_screenWidget->setCursor(Qt::BlankCursor);
 900		}
 901	});
 902	connect(m_display.get(), &Display::showCursor, [this]() {
 903		m_screenWidget->unsetCursor();
 904	});
 905
 906	const mCoreOptions* opts = m_config->options();
 907	m_display->lockAspectRatio(opts->lockAspectRatio);
 908	m_display->interframeBlending(opts->interframeBlending);
 909	m_display->filter(opts->resampleVideo);
 910#if defined(BUILD_GL) || defined(BUILD_GLES2)
 911	if (opts->shader) {
 912		struct VDir* shader = VDirOpen(opts->shader);
 913		if (shader && m_display->supportsShaders()) {
 914			m_display->setShaders(shader);
 915			m_shaderView->refreshShaders();
 916			shader->close(shader);
 917		}
 918	}
 919#endif
 920
 921	if (m_controller) {
 922		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 923		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 924		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 925		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 926		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 927		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 928		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 929		connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
 930
 931		attachWidget(m_display.get());
 932		m_display->startDrawing(m_controller);
 933	}
 934#ifdef M_CORE_GB
 935	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 936#elif defined(M_CORE_GBA)
 937	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 938#endif
 939}
 940
 941void Window::reloadAudioDriver() {
 942	if (!m_controller) {
 943		return;
 944	}
 945	if (m_audioProcessor) {
 946		m_audioProcessor->stop();
 947		m_audioProcessor.reset();
 948	}
 949
 950	const mCoreOptions* opts = m_config->options();
 951	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 952	m_audioProcessor->setInput(m_controller);
 953	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 954	m_audioProcessor->requestSampleRate(opts->sampleRate);
 955	m_audioProcessor->start();
 956	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 957	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 958}
 959
 960void Window::tryMakePortable() {
 961	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 962	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 963	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 964	confirm->setAttribute(Qt::WA_DeleteOnClose);
 965	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 966	confirm->show();
 967}
 968
 969void Window::mustRestart() {
 970	if (m_mustRestart.isActive()) {
 971		return;
 972	}
 973	m_mustRestart.start();
 974	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 975	                                      tr("Some changes will not take effect until the emulator is restarted."),
 976	                                      QMessageBox::Ok, this, Qt::Sheet);
 977	dialog->setAttribute(Qt::WA_DeleteOnClose);
 978	dialog->show();
 979}
 980
 981void Window::recordFrame() {
 982	m_frameList.append(m_frameTimer.nsecsElapsed());
 983	m_frameTimer.restart();
 984}
 985
 986void Window::showFPS() {
 987	if (m_frameList.isEmpty()) {
 988		updateTitle();
 989		return;
 990	}
 991	qint64 total = 0;
 992	for (qint64 t : m_frameList) {
 993		total += t;
 994	}
 995	double fps = (m_frameList.size() * 1e10) / total;
 996	m_frameList.clear();
 997	fps = round(fps) / 10.f;
 998	updateTitle(fps);
 999}
1000
1001void Window::updateTitle(float fps) {
1002	QString title;
1003
1004	if (m_controller) {
1005		CoreController::Interrupter interrupter(m_controller);
1006		const NoIntroDB* db = GBAApp::app()->gameDB();
1007		NoIntroGame game{};
1008		uint32_t crc32 = 0;
1009		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1010
1011		char gameTitle[17] = { '\0' };
1012		mCore* core = m_controller->thread()->core;
1013		core->getGameTitle(core, gameTitle);
1014		title = gameTitle;
1015
1016#ifdef USE_SQLITE3
1017		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1018			title = QLatin1String(game.name);
1019		}
1020#endif
1021		MultiplayerController* multiplayer = m_controller->multiplayerController();
1022		if (multiplayer && multiplayer->attached() > 1) {
1023			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1024			for (Action* action : m_nonMpActions) {
1025				action->setEnabled(false);
1026			}
1027		} else {
1028			for (Action* action : m_nonMpActions) {
1029				action->setEnabled(true);
1030			}
1031		}
1032	}
1033	if (title.isNull()) {
1034		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1035	} else if (fps < 0) {
1036		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1037	} else {
1038		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1039	}
1040}
1041
1042void Window::openStateWindow(LoadSave ls) {
1043	if (m_stateWindow) {
1044		return;
1045	}
1046	MultiplayerController* multiplayer = m_controller->multiplayerController();
1047	if (multiplayer && multiplayer->attached() > 1) {
1048		return;
1049	}
1050	bool wasPaused = m_controller->isPaused();
1051	m_stateWindow = new LoadSaveState(m_controller);
1052	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1053	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1054		detachWidget(m_stateWindow);
1055		m_stateWindow = nullptr;
1056		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1057	});
1058	if (!wasPaused) {
1059		m_controller->setPaused(true);
1060		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1061			if (m_controller) {
1062				m_controller->setPaused(false);
1063			}
1064		});
1065	}
1066	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1067	m_stateWindow->setMode(ls);
1068	updateFrame();
1069#ifndef Q_OS_MAC
1070	menuBar()->show();
1071#endif
1072	attachWidget(m_stateWindow);
1073}
1074
1075void Window::setupMenu(QMenuBar* menubar) {
1076	installEventFilter(m_shortcutController);
1077
1078	menubar->clear();
1079	m_actions.addMenu(tr("&File"), "file");
1080
1081	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1082
1083#ifdef USE_SQLITE3
1084	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1085	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1086#endif
1087
1088	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1089		this->selectSave(false);
1090	}, "file");
1091	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1092		this->selectSave(true);
1093	}, "file");
1094
1095	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1096
1097#ifdef M_CORE_GBA
1098	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1099		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1100	}, "file");
1101#endif
1102
1103	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1104
1105	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1106
1107	m_actions.addMenu(tr("Recent"), "mru", "file");
1108	m_actions.addSeparator("file");
1109
1110	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1111	m_actions.addSeparator("file");
1112
1113	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1114		this->openStateWindow(LoadSave::LOAD);
1115	}, "file", QKeySequence("F10"));
1116	m_nonMpActions.append(loadState);
1117
1118	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1119		this->selectState(true);
1120	}, "file");
1121	m_nonMpActions.append(loadStateFile);
1122
1123	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1124		this->openStateWindow(LoadSave::SAVE);
1125	}, "file", QKeySequence("Shift+F10"));
1126	m_nonMpActions.append(saveState);
1127
1128	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1129		this->selectState(false);
1130	}, "file");
1131	m_nonMpActions.append(saveStateFile);
1132
1133	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1134	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1135
1136	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1137		m_controller->loadState();
1138	}, "quickLoad");
1139	m_nonMpActions.append(quickLoad);
1140
1141	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1142		m_controller->saveState();
1143	}, "quickSave");
1144	m_nonMpActions.append(quickSave);
1145
1146	m_actions.addSeparator("quickLoad");
1147	m_actions.addSeparator("quickSave");
1148
1149	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1150		m_controller->loadBackupState();
1151	}, "quickLoad", QKeySequence("F11"));
1152	m_nonMpActions.append(undoLoadState);
1153
1154	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1155		m_controller->saveBackupState();
1156	}, "quickSave", QKeySequence("Shift+F11"));
1157	m_nonMpActions.append(undoSaveState);
1158
1159	m_actions.addSeparator("quickLoad");
1160	m_actions.addSeparator("quickSave");
1161
1162	for (int i = 1; i < 10; ++i) {
1163		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1164			m_controller->loadState(i);
1165		}, "quickLoad", QString("F%1").arg(i));
1166		m_nonMpActions.append(quickLoad);
1167
1168		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1169			m_controller->saveState(i);
1170		}, "quickSave", QString("Shift+F%1").arg(i));
1171		m_nonMpActions.append(quickSave);
1172	}
1173
1174	m_actions.addSeparator("file");
1175	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1176
1177#ifdef M_CORE_GBA
1178	m_actions.addSeparator("file");
1179	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1180	m_platformActions.insert(PLATFORM_GBA, importShark);
1181
1182	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1183	m_platformActions.insert(PLATFORM_GBA, exportShark);
1184#endif
1185
1186	m_actions.addSeparator("file");
1187	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1188		GBAApp::app()->newWindow();
1189	}, "file");
1190
1191#ifndef Q_OS_MAC
1192	m_actions.addSeparator("file");
1193#endif
1194
1195	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1196
1197#ifndef Q_OS_MAC
1198	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1199#endif
1200
1201	m_actions.addMenu(tr("&Emulation"), "emu");
1202	addGameAction(tr("&Reset"), "reset", [this]() {
1203		m_controller->reset();
1204	}, "emu", QKeySequence("Ctrl+R"));
1205
1206	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1207		m_controller->stop();
1208	}, "emu");
1209
1210	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1211		m_controller->yankPak();
1212	}, "emu");
1213
1214	m_actions.addSeparator("emu");
1215
1216	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1217		if (m_controller) {
1218			m_controller->setPaused(paused);
1219		} else {
1220			m_pendingPause = paused;
1221		}
1222	}, "emu", QKeySequence("Ctrl+P"));
1223	connect(this, &Window::paused, pause, &Action::setActive);
1224
1225	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1226		m_controller->frameAdvance();
1227	}, "emu", QKeySequence("Ctrl+N"));
1228
1229	m_actions.addSeparator("emu");
1230
1231	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1232		if (m_controller) {
1233			m_controller->setFastForward(held);
1234		}
1235	}, "emu", QKeySequence(Qt::Key_Tab));
1236
1237	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1238		m_controller->forceFastForward(value);
1239	}, "emu", QKeySequence("Shift+Tab"));
1240
1241	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1242	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1243	ffspeed->connect([this](const QVariant& value) {
1244		reloadConfig();
1245	}, this);
1246	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1247	ffspeed->setValue(QVariant(-1.0f));
1248	m_actions.addSeparator("fastForwardSpeed");
1249	for (int i = 2; i < 11; ++i) {
1250		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1251	}
1252	m_config->updateOption("fastForwardRatio");
1253
1254	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1255		if (m_controller) {
1256			m_controller->setRewinding(held);
1257		}
1258	}, "emu", QKeySequence("`"));
1259	m_nonMpActions.append(rewindHeld);
1260
1261	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1262		m_controller->rewind();
1263	}, "emu", QKeySequence("~"));
1264	m_nonMpActions.append(rewind);
1265
1266	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1267		m_controller->rewind(1);
1268	}, "emu", QKeySequence("Ctrl+B"));
1269	m_nonMpActions.append(frameRewind);
1270
1271	ConfigOption* videoSync = m_config->addOption("videoSync");
1272	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1273	videoSync->connect([this](const QVariant& value) {
1274		reloadConfig();
1275	}, this);
1276	m_config->updateOption("videoSync");
1277
1278	ConfigOption* audioSync = m_config->addOption("audioSync");
1279	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1280	audioSync->connect([this](const QVariant& value) {
1281		reloadConfig();
1282	}, this);
1283	m_config->updateOption("audioSync");
1284
1285	m_actions.addSeparator("emu");
1286
1287	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1288	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1289	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1290	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1291		m_inputController.setLuminanceLevel(10);
1292	}, "solar");
1293	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1294		m_inputController.setLuminanceLevel(0);
1295	}, "solar");
1296
1297	m_actions.addSeparator("solar");
1298	for (int i = 0; i <= 10; ++i) {
1299		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1300			m_inputController.setLuminanceLevel(i);
1301		}, "solar");
1302	}
1303
1304#ifdef M_CORE_GB
1305	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1306		PrinterView* view = new PrinterView(m_controller);
1307		openView(view);
1308		m_controller->attachPrinter();
1309	}, "emu");
1310	m_platformActions.insert(PLATFORM_GB, gbPrint);
1311#endif
1312
1313#ifdef M_CORE_GBA
1314	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1315	m_platformActions.insert(PLATFORM_GBA, bcGate);
1316#endif
1317
1318	m_actions.addMenu(tr("Audio/&Video"), "av");
1319	m_actions.addMenu(tr("Frame size"), "frame", "av");
1320	for (int i = 1; i <= 8; ++i) {
1321		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1322			Action* setSize = m_frameSizes[i];
1323			showNormal();
1324			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1325			if (m_controller) {
1326				size = m_controller->screenDimensions();
1327			}
1328			size *= i;
1329			m_savedScale = i;
1330			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1331			resizeFrame(size);
1332			setSize->setActive(true);
1333		}, "frame");
1334		setSize->setExclusive(true);
1335		if (m_savedScale == i) {
1336			setSize->setActive(true);
1337		}
1338		m_frameSizes[i] = setSize;
1339	}
1340	QKeySequence fullscreenKeys;
1341#ifdef Q_OS_WIN
1342	fullscreenKeys = QKeySequence("Alt+Return");
1343#else
1344	fullscreenKeys = QKeySequence("Ctrl+F");
1345#endif
1346	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1347
1348	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1349	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1350	lockAspectRatio->connect([this](const QVariant& value) {
1351		if (m_display) {
1352			m_display->lockAspectRatio(value.toBool());
1353		}
1354		if (m_controller) {
1355			m_screenWidget->setLockAspectRatio(value.toBool());
1356		}
1357	}, this);
1358	m_config->updateOption("lockAspectRatio");
1359
1360	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1361	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1362	lockIntegerScaling->connect([this](const QVariant& value) {
1363		if (m_display) {
1364			m_display->lockIntegerScaling(value.toBool());
1365		}
1366		if (m_controller) {
1367			m_screenWidget->setLockIntegerScaling(value.toBool());
1368		}
1369	}, this);
1370	m_config->updateOption("lockIntegerScaling");
1371
1372	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1373	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1374	interframeBlending->connect([this](const QVariant& value) {
1375		if (m_display) {
1376			m_display->interframeBlending(value.toBool());
1377		}
1378	}, this);
1379	m_config->updateOption("interframeBlending");
1380
1381	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1382	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1383	resampleVideo->connect([this](const QVariant& value) {
1384		if (m_display) {
1385			m_display->filter(value.toBool());
1386		}
1387	}, this);
1388	m_config->updateOption("resampleVideo");
1389
1390	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1391	ConfigOption* skip = m_config->addOption("frameskip");
1392	skip->connect([this](const QVariant& value) {
1393		reloadConfig();
1394	}, this);
1395	for (int i = 0; i <= 10; ++i) {
1396		skip->addValue(QString::number(i), i, &m_actions, "skip");
1397	}
1398	m_config->updateOption("frameskip");
1399
1400	m_actions.addSeparator("av");
1401
1402	ConfigOption* mute = m_config->addOption("mute");
1403	mute->addBoolean(tr("Mute"), &m_actions, "av");
1404	mute->connect([this](const QVariant& value) {
1405		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1406		reloadConfig();
1407	}, this);
1408	m_config->updateOption("mute");
1409
1410	m_actions.addMenu(tr("FPS target"),"target", "av");
1411	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1412	QMap<double, Action*> fpsTargets;
1413	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1414		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1415	}
1416	m_actions.addSeparator("target");
1417	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1418	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1419
1420	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1421		reloadConfig();
1422		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1423			bool enableSignals = iter.value()->blockSignals(true);
1424			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1425			iter.value()->blockSignals(enableSignals);
1426		}
1427	}, this);
1428	m_config->updateOption("fpsTarget");
1429
1430	m_actions.addSeparator("av");
1431
1432#ifdef USE_PNG
1433	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1434		m_controller->screenshot();
1435	}, "av", tr("F12"));
1436#endif
1437
1438#ifdef USE_FFMPEG
1439	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1440	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1441#endif
1442
1443	m_actions.addSeparator("av");
1444	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1445	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1446
1447	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1448
1449	m_actions.addMenu(tr("&Tools"), "tools");
1450	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1451
1452	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1453		if (!m_overrideView) {
1454			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1455			if (m_controller) {
1456				m_overrideView->setController(m_controller);
1457			}
1458			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1459		}
1460		m_overrideView->show();
1461		m_overrideView->recheck();
1462	}, "tools");
1463
1464	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1465		if (!m_sensorView) {
1466			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1467			if (m_controller) {
1468				m_sensorView->setController(m_controller);
1469			}
1470			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1471		}
1472		m_sensorView->show();
1473	}, "tools");
1474
1475	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1476
1477	m_actions.addSeparator("tools");
1478	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1479
1480#ifdef USE_DEBUGGERS
1481	m_actions.addSeparator("tools");
1482	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1483#ifdef USE_GDB_STUB
1484	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1485	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1486#endif
1487#endif
1488	m_actions.addSeparator("tools");
1489
1490	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1491	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1492	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1493	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1494
1495#ifdef M_CORE_GBA
1496	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1497		if (!m_frameView) {
1498			m_frameView = new FrameView(m_controller);
1499			connect(this, &Window::shutdown, this, [this]() {
1500				if (m_frameView) {
1501					m_frameView->close();
1502				}
1503			});
1504			connect(m_frameView, &QObject::destroyed, this, [this]() {
1505				m_frameView = nullptr;
1506			});
1507			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1508		}
1509		m_frameView->show();
1510	}, "tools");
1511	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1512#endif
1513
1514	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1515	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1516
1517#ifdef M_CORE_GBA
1518	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1519	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1520#endif
1521
1522	m_actions.addSeparator("tools");
1523	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1524	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1525		m_controller->endVideoLog();
1526	}, "tools");
1527
1528	ConfigOption* skipBios = m_config->addOption("skipBios");
1529	skipBios->connect([this](const QVariant& value) {
1530		reloadConfig();
1531	}, this);
1532
1533	ConfigOption* useBios = m_config->addOption("useBios");
1534	useBios->connect([this](const QVariant& value) {
1535		reloadConfig();
1536	}, this);
1537
1538	ConfigOption* buffers = m_config->addOption("audioBuffers");
1539	buffers->connect([this](const QVariant& value) {
1540		reloadConfig();
1541	}, this);
1542
1543	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1544	sampleRate->connect([this](const QVariant& value) {
1545		reloadConfig();
1546	}, this);
1547
1548	ConfigOption* volume = m_config->addOption("volume");
1549	volume->connect([this](const QVariant& value) {
1550		reloadConfig();
1551	}, this);
1552
1553	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1554	volumeFf->connect([this](const QVariant& value) {
1555		reloadConfig();
1556	}, this);
1557
1558	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1559	muteFf->connect([this](const QVariant& value) {
1560		reloadConfig();
1561	}, this);
1562
1563	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1564	rewindEnable->connect([this](const QVariant& value) {
1565		reloadConfig();
1566	}, this);
1567
1568	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1569	rewindBufferCapacity->connect([this](const QVariant& value) {
1570		reloadConfig();
1571	}, this);
1572
1573	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1574	allowOpposingDirections->connect([this](const QVariant& value) {
1575		reloadConfig();
1576	}, this);
1577
1578	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1579	saveStateExtdata->connect([this](const QVariant& value) {
1580		reloadConfig();
1581	}, this);
1582
1583	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1584	loadStateExtdata->connect([this](const QVariant& value) {
1585		reloadConfig();
1586	}, this);
1587
1588	ConfigOption* preload = m_config->addOption("preload");
1589	preload->connect([this](const QVariant& value) {
1590		m_manager->setPreload(value.toBool());
1591	}, this);
1592	m_config->updateOption("preload");
1593
1594	ConfigOption* showFps = m_config->addOption("showFps");
1595	showFps->connect([this](const QVariant& value) {
1596		if (!value.toInt()) {
1597			m_fpsTimer.stop();
1598			updateTitle();
1599		} else if (m_controller) {
1600			m_fpsTimer.start();
1601			m_frameTimer.start();
1602		}
1603	}, this);
1604
1605	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1606
1607	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1608		if (m_controller) {
1609			mCheatPressButton(m_controller->cheatDevice(), held);
1610		}
1611	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1612
1613	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1614	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1615		if (m_controller) {
1616			m_controller->setAutofire(GBA_KEY_A, held);
1617		}
1618	}, "autofire");
1619	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1620		if (m_controller) {
1621			m_controller->setAutofire(GBA_KEY_B, held);
1622		}
1623	}, "autofire");
1624	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1625		if (m_controller) {
1626			m_controller->setAutofire(GBA_KEY_L, held);
1627		}
1628	}, "autofire");
1629	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1630		if (m_controller) {
1631			m_controller->setAutofire(GBA_KEY_R, held);
1632		}
1633	}, "autofire");
1634	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1635		if (m_controller) {
1636			m_controller->setAutofire(GBA_KEY_START, held);
1637		}
1638	}, "autofire");
1639	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1640		if (m_controller) {
1641			m_controller->setAutofire(GBA_KEY_SELECT, held);
1642		}
1643	}, "autofire");
1644	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1645		if (m_controller) {
1646			m_controller->setAutofire(GBA_KEY_UP, held);
1647		}
1648	}, "autofire");
1649	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1650		if (m_controller) {
1651			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1652		}
1653	}, "autofire");
1654	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1655		if (m_controller) {
1656			m_controller->setAutofire(GBA_KEY_DOWN, held);
1657		}
1658	}, "autofire");
1659	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1660		if (m_controller) {
1661			m_controller->setAutofire(GBA_KEY_LEFT, held);
1662		}
1663	}, "autofire");
1664
1665	for (Action* action : m_gameActions) {
1666		action->setEnabled(false);
1667	}
1668
1669	m_shortcutController->rebuildItems();
1670	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1671}
1672
1673void Window::attachWidget(QWidget* widget) {
1674	m_screenWidget->layout()->addWidget(widget);
1675	m_screenWidget->unsetCursor();
1676	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1677}
1678
1679void Window::detachWidget(QWidget* widget) {
1680	m_screenWidget->layout()->removeWidget(widget);
1681}
1682
1683void Window::appendMRU(const QString& fname) {
1684	int index = m_mruFiles.indexOf(fname);
1685	if (index >= 0) {
1686		m_mruFiles.removeAt(index);
1687	}
1688	m_mruFiles.prepend(fname);
1689	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1690		m_mruFiles.removeLast();
1691	}
1692	updateMRU();
1693}
1694
1695void Window::clearMRU() {
1696	m_mruFiles.clear();
1697	updateMRU();
1698}
1699
1700void Window::updateMRU() {
1701	m_actions.clearMenu("mru");
1702	int i = 0;
1703	for (const QString& file : m_mruFiles) {
1704		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1705		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1706			setController(m_manager->loadGame(file), file);
1707		}, "mru", QString("Ctrl+%1").arg(i));
1708		++i;
1709	}
1710	m_config->setMRU(m_mruFiles);
1711	m_config->write();
1712	m_actions.addSeparator("mru");
1713	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1714
1715	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1716}
1717
1718Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1719	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1720		if (m_controller) {
1721			function();
1722		}
1723	}, menu, shortcut);
1724	m_gameActions.append(action);
1725	return action;
1726}
1727
1728template<typename T, typename V>
1729Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1730	return addGameAction(visibleName, name, [this, obj, method]() {
1731		if (m_controller) {
1732			(obj->*method)();
1733		}
1734	}, menu, shortcut);
1735}
1736
1737Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1738	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1739		if (m_controller) {
1740			function(value);
1741		}
1742	}, menu, shortcut);
1743	m_gameActions.append(action);
1744	return action;
1745}
1746
1747void Window::focusCheck() {
1748	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1749		return;
1750	}
1751	if (QGuiApplication::focusWindow() && m_autoresume) {
1752		m_controller->setPaused(false);
1753		m_autoresume = false;
1754	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1755		m_autoresume = true;
1756		m_controller->setPaused(true);
1757	}
1758}
1759
1760void Window::updateFrame() {
1761	QPixmap pixmap;
1762	pixmap.convertFromImage(m_controller->getPixels());
1763	m_screenWidget->setPixmap(pixmap);
1764	emit paused(true);
1765}
1766
1767void Window::setController(CoreController* controller, const QString& fname) {
1768	if (!controller) {
1769		gameFailed();
1770		return;
1771	}
1772	if (m_pendingClose) {
1773		return;
1774	}
1775
1776	if (m_controller) {
1777		m_controller->stop();
1778		QTimer::singleShot(0, this, [this, controller, fname]() {
1779			setController(controller, fname);
1780		});
1781		return;
1782	}
1783	if (!fname.isEmpty()) {
1784		setWindowFilePath(fname);
1785		appendMRU(fname);
1786	}
1787
1788	if (!m_display) {
1789		reloadDisplayDriver();
1790	}
1791
1792	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1793		std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1794		m_display->setVideoProxy(proxy);
1795		proxy->attach(controller);
1796
1797		int fb = m_display->framebufferHandle();
1798		if (fb >= 0) {
1799			controller->setFramebufferHandle(fb);
1800		}
1801	}
1802
1803	m_controller = std::shared_ptr<CoreController>(controller);
1804	m_inputController.recalibrateAxes();
1805	m_controller->setInputController(&m_inputController);
1806	m_controller->setLogger(&m_log);
1807	m_display->startDrawing(m_controller);
1808
1809	connect(this, &Window::shutdown, [this]() {
1810		if (!m_controller) {
1811			return;
1812		}
1813		m_controller->stop();
1814		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1815	});
1816
1817	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1818	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1819	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1820	{
1821		connect(m_controller.get(), &CoreController::stopping, [this]() {
1822			m_controller.reset();
1823		});
1824	}
1825	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1826	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1827
1828#ifndef Q_OS_MAC
1829	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1830	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1831		if(isFullScreen()) {
1832			menuBar()->hide();
1833		}
1834	});
1835#endif
1836
1837	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1838	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1839		emit paused(false);
1840	});
1841
1842	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1843	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1844	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1845	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1846	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1847	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1848	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1849	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1850
1851	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1852	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1853	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1854	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1855	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1856
1857#ifdef USE_GDB_STUB
1858	if (m_gdbController) {
1859		m_gdbController->setController(m_controller);
1860	}
1861#endif
1862
1863#ifdef USE_DEBUGGERS
1864	if (m_console) {
1865		m_console->setController(m_controller);
1866	}
1867#endif
1868
1869#ifdef USE_FFMPEG
1870	if (m_gifView) {
1871		m_gifView->setController(m_controller);
1872	}
1873
1874	if (m_videoView) {
1875		m_videoView->setController(m_controller);
1876	}
1877#endif
1878
1879	if (m_sensorView) {
1880		m_sensorView->setController(m_controller);
1881	}
1882
1883	if (m_overrideView) {
1884		m_overrideView->setController(m_controller);
1885	}
1886
1887	if (!m_pendingPatch.isEmpty()) {
1888		m_controller->loadPatch(m_pendingPatch);
1889		m_pendingPatch = QString();
1890	}
1891
1892	m_controller->loadConfig(m_config);
1893	m_controller->start();
1894
1895	if (!m_pendingState.isEmpty()) {
1896		m_controller->loadState(m_pendingState);
1897		m_pendingState = QString();
1898	}
1899
1900	if (m_pendingPause) {
1901		m_controller->setPaused(true);
1902		m_pendingPause = false;
1903	}
1904}
1905
1906WindowBackground::WindowBackground(QWidget* parent)
1907	: QWidget(parent)
1908{
1909	setLayout(new QStackedLayout());
1910	layout()->setContentsMargins(0, 0, 0, 0);
1911}
1912
1913void WindowBackground::setPixmap(const QPixmap& pmap) {
1914	m_pixmap = pmap;
1915	update();
1916}
1917
1918void WindowBackground::setSizeHint(const QSize& hint) {
1919	m_sizeHint = hint;
1920}
1921
1922QSize WindowBackground::sizeHint() const {
1923	return m_sizeHint;
1924}
1925
1926void WindowBackground::setDimensions(int width, int height) {
1927	m_aspectWidth = width;
1928	m_aspectHeight = height;
1929}
1930
1931void WindowBackground::setLockIntegerScaling(bool lock) {
1932	m_lockIntegerScaling = lock;
1933}
1934
1935void WindowBackground::setLockAspectRatio(bool lock) {
1936	m_lockAspectRatio = lock;
1937}
1938
1939void WindowBackground::paintEvent(QPaintEvent* event) {
1940	QWidget::paintEvent(event);
1941	const QPixmap& logo = pixmap();
1942	QPainter painter(this);
1943	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1944	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1945	QSize s = size();
1946	QSize ds = s;
1947	if (m_lockAspectRatio) {
1948		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1949			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1950		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1951			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1952		}
1953	}
1954	if (m_lockIntegerScaling) {
1955		if (ds.width() >= m_aspectWidth) {
1956			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1957		}
1958		if (ds.height() >= m_aspectHeight) {
1959			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1960		}
1961	}
1962	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1963	QRect full(origin, ds);
1964	painter.drawPixmap(full, logo);
1965}