all repos — mgba @ d2016e382a49dd79d46477902308ec46726b496a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12Bugfixes:
 13 - LR35902: Fix core never exiting with certain event patterns
 14 - GB Timer: Improve DIV reset behavior
 15 - GBA Memory: Improve initial skipped BIOS state
 16 - GBA BIOS: Implement BitUnPack
 17 - ARM7: Fix MLA/*MULL/*MLAL timing
 18 - GBA: Fix multiboot ROM loading
 19 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 20 - LR35902: Fix pc overflowing current region off-by-one
 21 - GB MBC: Fix ROM bank overflows getting set to bank 0
 22 - Qt: Fix timing issues on high refresh rate monitors
 23 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 24 - Util: Fix overflow when loading invalid UPS patches
 25 - Tools: Fix recurring multiple times over the same library
 26 - GBA I/O: Handle audio registers specially when deserializing
 27Misc:
 28 - SDL: Remove scancode key input
 29 - GBA Video: Clean up unused timers
 30 - Test: Add a basic test suite
 31 - GBA Video: Allow multiple handles into the same tile cache
 32 - VFS: Call msync when syncing mapped data
 33 - GBA Video, GB Video: Colors are now fully scaled
 34 - VFS: Allow truncating memory chunk VFiles
 35 - Debugger: Modularize CLI debugger
 36 - Core: Clean up some thread state checks
 37 - Debugger: Make building with debugging aspects optional
 38 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 39 - GBA Memory: Support reading/writing POSTFLG
 40 - Util: Add size counting to Table
 41 - Qt: Move last directory setting from qt.ini to config.ini
 42 - 3DS, PSP2, Wii: Last directory loaded is saved
 43 - GB Audio: Simplify envelope code
 44 - GB Audio: Improve initial envelope samples
 45 - Debugger: Add functions for read- or write-only watchpoints
 46 - GBA DMA: Refactor DMA out of memory.c
 47 - GBA DMA: Move DMAs to using absolute timing
 48 - All: Add C++ header guards
 49 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 50 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 51 - Qt: Improved HiDPI support
 52 - Qt: Expose configuration directory
 53 - Feature: Move game database from flatfile to SQLite3
 54 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 55 - VFS: Fix some minor VFile issues with FILEs
 56 - Core: Add generic checksum function
 57 - Feature: Support ImageMagick 7
 58 - All: Move time.h include to common.h
 59 - CMake: Add ability to just print version string
 60 - Qt: Merge "Save" and "OK" buttons in shader options
 61 - SDL: Automatically map controllers when plugged in
 62 - Qt: Automatically load controller profile when plugged in
 63 - OpenGL: Add xBR-lv2 shader
 64 - GBA, GB: ROM is now unloaded if a patch is applied
 65 - Util: Add 8-bit PNG write support
 66 - Qt: Rename "Resample video" option to "Bilinear filtering"
 67 - GBA Video: Optimize when BLD* registers are written frequently
 68
 690.5.2: (2016-12-31)
 70Bugfixes:
 71 - All: Fix fullscreen config option being ignored
 72 - ARM7: PSR mode bits should not get sign extended
 73 - GB: Fix audio not being deinitialized
 74 - GB: Fix crash when masking savedata
 75 - GB: Properly initialize sramRealVf variable
 76 - GB Audio: Fix serialization of channel 3 and NR52 properties
 77 - GB Audio: Reset envelope timer when reseting sound channel
 78 - GB MBC: Fix SRAM dangling pointer with RTC games
 79 - GB MBC: Fix initializing MBC when no ROM is loaded
 80 - GB Memory: Fix patching ROM bank 0
 81 - GB Memory: Fix starting HDMAs during mode 0
 82 - GB Memory: Fix HDMA5 value after DMA completes
 83 - GB Video: Initialize LCDC in renderer
 84 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 85 - GBA: Fix IRQs firing after already being cleared
 86 - GBA: Only unhalt CPU if appropriate bit is set in IE
 87 - GBA: Add savegame override for Crash Bandicoot 2
 88 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 89 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 90 - GBA Cheats: Fix GameShark ROM patches
 91 - GBA I/O: Mask off WAITCNT bits that cannot be written
 92 - GBA Memory: Fix misaligned BIOS reads
 93 - GBA Memory: Fix VCOUNT being writable
 94 - GBA Video: Fix out of bounds sprite transforms
 95 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 96 - Libretro: Fix disabling BIOS
 97 - Libretro: Fix Game Boy savestates and audio
 98 - Qt: Fix changing resolution of software renderer
 99 - Qt: Fix setting overrides
100 - Qt: Fix cut off tiles and alignment issues in tile viewer
101 - Qt: Only reset window dimensions when first shown
102 - Qt: Fix Qt Multimedia audio driver on big endian
103 - Qt: Fix Apply button for key and controller configurations
104 - VFS: Fix resizing memory chunks when not needed
105 - Windows: Fix Unicode directory handling
106Misc:
107 - GB, GBA: Prevent loading null ROMs
108 - GB Audio: Initialize wave RAM to GBC values
109 - GB Memory: Reset ROM bank when loading a ROM
110 - PSP2: Improved controller rumble
111
1120.5.1: (2016-10-05)
113Bugfixes:
114 - Core: Fix importing save games as read-only
115 - FFmpeg: Fix encoding AAC
116 - GB: Fix invalid STOP behavior on Game Boy Color
117 - GB: Initialize audio properly
118 - GB: Properly clear KEY1 bit 0 when switching speeds
119 - GB: Properly unload save files when unloading a ROM
120 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
121 - GB MBC: Fix MBC7 when size is incorrectly specified
122 - GB MBC: Fix RTC access when no save file is loaded
123 - GB SIO: Don't auto-clock external shift clock
124 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
125 - GB Video: Fix video frames getting missed when LCDC is off
126 - GB Video: Clear screen when LCDC is off
127 - GBA Cheats: Fix holding onto pointers that may get invalidated
128 - GBA Cheats: Fix key-activated CodeBreaker cheats
129 - GBA Cheats: Fix uninitialized memory getting freed when saving
130 - GBA Hardware: Improve Game Boy Player rumble behavior
131 - GBA Memory: Fix several unused I/O register read values
132 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
133 - LR35902: Fix events running with the wrong cycle active
134 - Qt: Fix "close" button on Overrides view
135 - Qt: Fix saving overrides
136 - Qt: Fix directory set unloading when replacing the ROM
137 - Qt: Fix patch loading
138 - Qt: Fix crash when saving an override if a game isn't loaded
139 - Qt: Fix showing default display driver as OpenGL (force 1.x)
140 - SDL: Attach rumble in SDL frontend
141 - Util: Fix PNG identification on files too small to be a PNG
142Misc:
143 - All: Only update version info if needed
144 - All: Split out install locations for Libretro and OpenEmu
145 - FFmpeg: Encoding cleanup
146 - GB: Reset active region when reloading ROM
147 - GB Memory: Initialize RAM pattern for GBC
148 - GB Video: Improved video timings
149 - Qt: Manage window sizes slightly better
150 - Qt: Remember scale option independent of core dimensions
151
1520.5.0: (2016-09-19)
153Features:
154 - Game Boy support
155 - Support for encrypted CodeBreaker GBA cheats
156 - Emulation of Vast Fame protected GBA carts (taizou)
157 - Tile viewer
158 - Threaded rendering mode
159 - Libretro: Memory map and achievement support (leiradel)
160 - GUI: Add UI control remapping
161 - GUI: Add fast-forward
162 - Wii: 240p support
163 - 3DS: Adjustable screen darkening
164 - Ability to temporarily load a savegame
165 - Load specific files out of archives
166 - Automatic BIOS detection
167Bugfixes:
168 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
169 - Debugger: Fix GDB breakpoints
170 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
171 - GBA: Fix filehandle leak with savegames
172 - GBA: Timer 0 cannot be count up
173 - GBA: Count up timers should not count themselves
174 - GBA Memory: Fix mirror on non-overdumped Classic NES games
175 - GBA Memory: Fix ldm {pc}
176 - GBA Savedata: Fix savedata sync timer
177 - GBA Savedata: Only unmap savedata if present
178 - GBA Serialize: Savestates now properly store prefetch
179 - GBA Video: WIN0/1 take priority over OBJWIN
180 - GBA Video: Fix out-of-order OBJWIN
181 - PSP2: Fix GPU crash while exiting
182 - PSP2: Fix VSync
183 - PSP2: Fix accelerometer range
184 - PSP2: Actually load screen mode setting
185 - PSP2: Fix gyroscope direction
186 - PSP2: Delete threads after they return
187 - PSP2: Fix mapping/unmapping from not at 0
188 - Qt: Fix bug in software renderer scaling
189 - Qt: Fix hanging key press after disabling autofire
190 - Qt: Fix being unable to pause manually when using auto-pausing
191 - SDL: Fix axes being mapped wrong
192 - Util: Fix realloc semantics in utf16to8
193 - Util: Fix inserting too many items into a hash table
194 - VFS: Fix uninitialized varaible reading from 7z
195 - VFS: Fix reading multiple files from a 7z archive
196 - Wii: Fix framelimiting after a slowdown
197 - Wii: Fix garbage flash at startup
198Misc:
199 - 3DS: Use blip_add_delta_fast for a small speed improvement
200 - 3DS: Allow UTF-16 filenames
201 - 3DS: Port to using citro3D
202 - 3DS: Use system font for menus
203 - 3DS: Attempt to use Core 2 for threads
204 - 3DS: Adjustable filering
205 - 3DS: 3D banner
206 - All: Add QUIET parameter to silence CMake
207 - All: Faster memory read/write
208 - ARM7: Support forcing Thumb mode via MSR
209 - ARM7: Flush prefetch cache when loading CPSR via MSR
210 - ARM7: Clean up instruction decoding for future expandability
211 - Debugger: Support register and memory writes via GDB stub
212 - Debugger: Add software breakpoint support to gdb
213 - FFmpeg: Full support for libavcodec 56+
214 - GBA: Better debug logging if event processing breaks
215 - GBA Audio: Force audio DMAs to not increment destination
216 - GBA BIOS: Use custom ArcTan, not relying on OS
217 - GBA Hardware: Clean up dead code in GBP
218 - GBA Memory: Optimize stalling behavior
219 - GBA Memory: Optimize Load-/StoreMultiple
220 - GBA Savedata: Add realistic timing for EEPROM
221 - GBA Serialize: Savestates now store if CPU was halted
222 - GBA Video: Remove old slow path fallback
223 - GBA Video: Optimize sprite drawing
224 - GBA Video: Optimize mode 0 rendering
225 - GBA Video: Optimize compositing cases slightly
226 - GUI: Screenshot dimensions are now passed through
227 - GUI: Add back logging
228 - GUI: Only reload config if manually saved
229 - GUI: Increase scrolling speed
230 - OpenGL: Log shader compilation failure
231 - OpenGL: Add texSize uniform
232 - Qt: Make -g flag work in Qt build
233 - Qt: Simplify OpenGL context creation
234 - Qt: Thread startup improvements
235 - Qt: Make audio channel/video layer options shortcut mappable
236 - Qt: Remove some C99isms from C++ code
237 - Qt: Remove default autofire mappings
238 - Qt: Make reseting when pasued frame-accurate
239 - Qt: Rearchitect game closing codepath
240 - PSP2: Use system font for menus
241 - PSP2: Add rumble for PS TV
242 - PSP2: Add fit-to-height screen mode
243 - PSP2: Sync files per descriptor
244 - PSP2: Allow UTF-8 filenames
245 - PSP2: Screenshots are now saved into the Photo Gallery
246 - PSP2: Stop underclocking when menuing
247 - SDL: Increase default audio buffer size to 1024 samples
248 - SDL: More responsive rumble
249 - Util: Add Vector GetConstPointer
250 - Util: Add rtrim
251 - Util: Add endswith
252 - VFS: Improve zip file detection
253 - Wii: Add pixelated resample filter
254 - Windows: Add native VDir support
255 - Util: Add PRIz macro for libc versions that don't support %z
256
2570.4.1: (2016-07-11)
258Bugfixes:
259 - All: Fix several file handle leaks
260 - All: Fix instruction tables getting zeroed when linking sometimes
261 - ARM7: Fix flags on SBC/RSC
262 - ARM7: Fix setting spsr privilege bits when spsr is empty
263 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
264 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
265 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
266 - GBA Memory: Fix executing code from OBJ region of VRAM
267 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
268 - GBA Serialize: Fix loading savegames from savestates
269 - OpenGL: Correct boolean vector strcmp strings for uniforms
270 - Qt: Fix sending gameStopped twice
271 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
272 - Qt: Fix initial state of key mapping
273 - Qt: Initialize m_useBios
274 - SDL: Fix joystick initialization on BSD
275 - SDL: Fix potential joystick crash in games with rumble
276 - SDL: Fix SDL 1.2 build
277 - SDL: Fix sporadic crash when deinitializing audio
278 - Shaders: Fix AGS-001 shader with some bad drivers
279 - Util: Use closesocket on Windows
280 - Util: Fix socket bind addresses
281 - VFS: Fix reading 7z archives without rewinding first
282 - VFS: VFileFromFD should not open directories
283 - Wii: Fix tilting direction
284 - Util: Fix realloc semantics in utf16to8
285Misc:
286 - All: Allow use of external minizip library
287 - Debugger: CLI debugger now exits when end-of-stream is reached
288 - FFmpeg: Update dependencies on Ubuntu
289 - GBA: Slightly optimize GBAProcessEvents
290 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
291 - GBA Video: Null renderer should return proper register values
292 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
293 - Qt: Add preset for DualShock 4
294 - Qt: Update 360 input profile on OS X to reflect newer drivers
295 - Qt: Remove use of NaN
296 - Qt: Canonicalize file paths when loading games
297 - Qt: Add refresh button to controller editing
298 - SDL: Remove default gamepad mappings
299 - Util: Fix intermittent build failure on OS X
300 - VFS: VFile.sync now updates modified time
301
3020.4.0: (2016-02-02)
303Features:
304 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
305 - I/O viewer
306 - Booting of multiboot images
307 - Customization of GIF recording
308 - Libretro: Cheat code support
309 - Support for GLSL shaders
310 - ROM information view
311 - Support for VBA-style cheat codes
312 - Savestates now store creation timestamps
313 - Key autofire
314 - Libretro: Allow blocking opposing directional input
315 - OpenEmu core for OS X
316 - Libretro: Settings for using BIOS and skipping intro
317 - Libretro: Customizable idle loop removal
318 - Implemented cycle counting for sprite rendering
319 - Cleaner, unified settings window
320 - Added a setting for pausing when the emulator is not in focus
321 - Customizable paths for save games, save states, screenshots and patches
322 - Controller hotplugging
323 - Ability to store save games and active cheats within savestates
324Bugfixes:
325 - ARM7: Fix sign of unaligned LDRSH
326 - ARM7: Fix decoding of some ARM ALU instructions with shifters
327 - Debugger: Fix watchpoints in gdb
328 - GBA: Fix warnings when creating and loading savestates
329 - GBA: Fix Iridion II savetype
330 - GBA BIOS: Fix misaligned CpuSet
331 - GBA Cheats: Fix cheats setting the Action Replay version
332 - GBA Hardware: Fix GPIO on big endian
333 - GBA Memory: Fix DMA register writing behavior
334 - GBA Memory: Fix DMAs triggering two cycles early
335 - Libretro: Fix aspect ratio
336 - Qt: Fix some potential crashes with the gamepad mapping
337 - Qt: Fix keys being mapped incorrectly when loading configuration file
338 - Util: Fix PowerPC PNG read/write pixel order
339 - Util: Fix excessive memory allocation when decoding a PNG
340 - VFS: Fix VFileReadline and remove _vfdReadline
341Misc:
342 - All: Improved PowerPC support
343 - All: Fix some undefined behavior warnings
344 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
345 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
346 - GBA: Implement bad I/O register loading
347 - GBA: Allow jumping to OAM and palette RAM
348 - GBA BIOS: Finish implementing RegisterRamReset
349 - GBA Config: Add "override" layer for better one-time configuration
350 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
351 - GBA Memory: Use a dynamically sized mask for ROM memory
352 - GBA Memory: Implement several unimplemented memory access types
353 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
354 - GBA RR: Starting from savestate now embeds the savegame
355 - GBA RR: Add preliminary SRAM support for VBM loading
356 - GBA RR: Add support for resets in movies
357 - GBA Video: Remove lastHblank, as it is implied
358 - Libretro: Use anonymous memory mappers for large blocks of memory
359 - Libretro: Add install target for libretro core
360 - Qt: Window size command line options are now supported
361 - Qt: Increase usability of key mapper
362 - Qt: Add 'Apply' button to settings window
363 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
364 - Qt: Allow use of modifier keys as input
365 - Qt: Optimize log viewer
366 - Qt: Added button for breaking into the GDB debugger
367 - Qt: Add box for showing duration of rewind
368 - SDL: Support fullscreen in SDL 1.2
369 - SDL: Allow GBASDLAudio to be used without a thread context
370 - Util: Use VFile for configuration
371 - Util: Add MutexTryLock
372
3730.3.2: (2015-12-16)
374Bugfixes:
375 - ARM7: Fix STRT/STRBT
376 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
377 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
378 - Libretro: Fix problems with rumble not turning off
379 - GBA: Fix idle skip state being retained between games
380 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
381 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
382 - GBA BIOS: Fix Sqrt sign
383 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
384 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
385 - GBA Memory: Fix DMA behavior for SRAM accesses
386 - GBA Memory: Fix Store8 to OBJ VRAM
387 - GBA Memory: Fix alignment of LDM/STM on SRAM
388 - GBA Memory: Fix unaligned out-of-bounds ROM loads
389 - GBA Memory: Fix timing of DMAs
390 - GBA Video: Fix _mix for 15-bit color
391 - GBA Video: Fix OAM and palette initialization
392 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
393 - Qt: Use safer isLoaded check in GameController
394 - Qt: Fix a race condition in PainterGL that could lead to a crash
395 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
396 - Qt: Fix font size in memory viewer
397 - Qt: Fix a crash in the memory viewer
398 - Qt: Add additional checks in CheatModel to prevent crashes
399 - Qt: Fix race condition with setting sample rate
400 - Qt: Fix crash when closing multiplayer windows
401 - Qt: Fix resetting while paused
402Misc:
403 - GBA Audio: Implement missing flags on SOUNDCNT_X register
404 - Qt: Add mute option to menu
405
4060.3.1: (2015-10-24)
407Bugfixes:
408 - ARM7: Fix instruction decoding of Thumb shifts
409 - GBA: Deinit savegame when unloading a ROM
410 - GBA: Fix BIOS check on big endian
411 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
412 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
413 - GBA Audio: Fix audio channels being silenced at the wrong time
414 - GBA Memory: Fix bad BIOS Load16 on big endian
415 - GBA Memory: Fix bad Load8 on big endian
416 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
417 - GBA Video: Fix edge case with sprite blend modes and semitransparency
418 - GBA Video: Fix objwin and blending interaction on sprites
419 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
420 - Libretro: Fix a memory leak with the render buffer
421 - Qt: Windows no longer spawn in the top left on first launch
422 - Qt: Fix install path of XDG desktop file with DESTDIR
423 - Qt: Fix drag and drop on Windows
424 - Qt: Reenable double buffering, as disabling it broke some Windows configs
425 - VFS: Fix return values of VFileFILE.read and .write
426Misc:
427 - All: Reset next event to cycles instead of zero to interrupt
428 - All: Add --version flag
429 - ARM7: Force disable LTO on two files to work around a GCC bug
430 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
431 - GBA: Better memory handling with PNG savestates
432 - GBA: Additional savestate sanity checks
433 - GBA: Check for cycle count being too high
434 - GBA Audio: Allow GBAAVStream to have no video callback
435 - GBA BIOS: Implement RegisterRamReset for SIO registers
436 - Qt: Remove useless help icons in dialogs
437 - Qt: Prevent savestate window from opening while in multiplayer
438 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
439 - Qt: Dropping multiplayer windows works more cleanly now
440
4410.3.0: (2015-08-16)
442Features:
443 - Ability to hide individual background layers, or OBJs
444 - Ability to mute individual audio channels
445 - Palette viewer and exporter
446 - Volume control
447 - More shortcuts are editable (e.g. quick save/load)
448 - Rewind now shows the frame after rewinding
449 - Import/Export of GameShark/Action Replay snapshots
450 - Add "Step backwards" item for single increment rewind
451 - Deadzone estimation for game controllers
452 - Analog inputs can be used for shortcuts
453 - Menu items for specific solar sensor brightness levels
454 - Remappable controls for tilt and gyroscope sensors
455 - Status messages for actions taken while a game is running (e.g. save/load state)
456 - Memory inspector
457 - Screensaver can now be suspended while a game is running
458 - Load/save the most recent savestate slot
459 - Support varible speed (PWM) rumble
460 - Ability to cap fast forward speed
461 - Finer control over FPS target
462 - Holdable shortcut for rewinding one frame at a time
463 - Ability to boot directly into the BIOS
464 - Preliminary support for yanking out the game pak while a game is running
465 - Thumb-drive mode by putting a file called portable.ini in the same folder
466 - Configurable display driver, between software and OpenGL
467 - Undo-able savestate loading and saving
468 - Controller profiles now store shortcut settings
469 - Default controller profiles for several common controllers
470 - Libretro now supports BIOS, rumble and solar sensor
471 - Implement BIOS call Stop, for sleep mode
472 - Automatically load patches, if found
473 - Improved video synchronization
474 - Configurable audio output sample rate
475Bugfixes:
476 - ARM7: Fix SWI and IRQ timings
477 - ARM7: Fix Thumb MUL timing
478 - ARM7: Fix timing of multiplies to use N cycles
479 - ARM7: ARMHotplugDetach should call deinit
480 - Debugger: Fix use-after-free in breakpoint clearing code
481 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
482 - GBA: Cap audio FIFO read size during deserialization
483 - GBA: Check for corrupted savestates when loading
484 - GBA: Check for improperly sized savestates when loading
485 - GBA: Check for savestates made from differently sized ROMs
486 - GBA: Fix calls to endian-independent loadstores
487 - GBA: Fix timing of reading from timer registers
488 - GBA: Ensure cycles never go negative
489 - GBA Audio: Force audio FIFOs to 32-bit
490 - GBA Audio: Fix audio pitch changing when adjusting buffer size
491 - GBA Audio: Fix sample order in audio channel 3
492 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
493 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
494 - GBA Memory: Improve Thumb open bus behavior
495 - GBA Memory: Fix potential DMA issue when loading a savestate
496 - GBA Memory: Fix load/store multiple video memory waitstates
497 - GBA SIO: Fix reseting when there are SIO devices attached
498 - GBA Video: Blended sprites should never have other effects applied
499 - GBA Video: Fix out-of-bounds tiles in mosaic
500 - GBA Video: Fix windows not affecting sprites
501 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
502 - GBA Video: Fix timing on first scanline
503 - Qt: Better cleanup when a game crashes
504 - Qt: Fix open ROM dialog filtering for archive formats
505 - Qt: Cap the maximum number of multiplayer windows
506 - Qt: Fix maximum year in sensor override
507 - Qt: Fix window being too tall after exiting fullscreen
508 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
509 - Qt: Fix analog buttons not getting unmapped
510 - Qt: Fix passing command line options
511 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
512 - SDL: Fix SDL build when OpenGL is missing
513 - Util: Allow loading IPS patches that grow the ROM
514 - VFS: Fix resource leaks if some allocations fail
515 - VFS: Fix line-reading to return proper values
516 - Video: Fix an issue with very long filenames
517 - Util: Fix formatting of floats
518Misc:
519 - All: Add --help flag for command line programs
520 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
521 - All: Enable static linking for Windows
522 - All: Enable static linking for OS X
523 - All: Threads are now named
524 - All: Proper handling of Unicode file paths
525 - ARM7: Add emulation for Undefined CPU mode
526 - ARM7: Reduce the size of the Thumb instruction table
527 - GBA: Add status log level
528 - GBA: GBARewind now returns how many states it has rewound
529 - GBA: SIO logging layer
530 - GBA BIOS: Stub out SoundBias
531 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
532 - GBA: Don't include GBACLIDebugger struct unless needed
533 - GBA: Savedata is now synced shortly after data finishes being written
534 - GBA: Process multiple timer events at once, if necessary
535 - GBA Audio: Implement audio reset for channels A/B
536 - GBA Audio: Process multiple audio events at once, if necessary
537 - GBA Hardware: Backport generic RTC source into core
538 - GBA Input: Allow axes and buttons to be mapped to the same key
539 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
540 - GBA SIO: Add a dummy driver for Normal mode
541 - GBA Thread: Add functionality for running callbacks on the GBA thread
542 - GBA Thread: Split GBASync into a separate file
543 - GBA Video: Refactor software renderer into separate files
544 - GBA Video: Slightly optimize mode 0 mosaic rendering
545 - Debugger: Free watchpoints in addition to breakpoints
546 - Qt: Handle saving input settings better
547 - Qt: Move GL frame drawing back onto its own thread
548 - Qt: Fast forward (held) option moved from Other to Emulation menu
549 - Qt: Show version info in window title
550 - Qt: Migrate multiplayer window handling into GBAApp
551 - Qt: Unified file opening and saving with last location
552 - Qt: Fix windows being resizable when they shouldn't have been
553 - Qt: Only hide cursor in full screen
554 - Qt: Replace pause-after-frame mutex with an atomic
555 - Qt: Add application icon and XDG desktop files
556 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
557 - Qt: Don't save window size when entering fullscreen
558 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
559 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
560 - Qt: Increase usability of key mapper
561 - Qt: Show checkmark for window sizes
562 - Qt: Set window path to loaded ROM
563 - Perf: Ability to load savestates immediately on launch
564 - SDL: Properly check for initialization
565 - SDL: Clean up initialization functions
566 - SDL: Clean up GL context
567 - Util: Allow disabling the threading code entirely
568 - VFS: Add sync method to force syncing with backing
569
5700.2.1: (2015-05-13)
571Bugfixes:
572 - All: Fix sanitize-deb script not cleaning up after itself
573 - All: Fix dependencies for libavcodec on Debian-derived platforms
574 - ARM7: Handle writeback for PC in addressing modes 2 and 3
575 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
576 - ARM7: Fix ARM multiply instructions when PC is a destination register
577 - Debugger: Fix use-after-free in breakpoint clearing code
578 - Debugger: Fix boundary conditions in tab completion
579 - GBA: Fix timers not updating timing when writing to only the reload register
580 - GBA: Fix rewind boundary conditions
581 - GBA: Add initial I/O register settings for background matrix registers
582 - GBA: Fix hang when loading a savestate if sync to video is enabled
583 - GBA: Handle out-of-bounds I/O access
584 - GBA: Fix bounds-checking on EEPROM access
585 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
586 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
587 - GBA Memory: Allow SRAM to be 64kB
588 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
589 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
590 - GBA Video: Fix second frame mode 5
591 - Perf: Fix race condition if a game crashes immediately on start
592 - Qt: Fix Display object leak when closing a window
593 - Qt: Fix .deb dependencies
594 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
595 - Qt: Fix window not regaining focus after exiting savestate window
596 - Qt: Fix regression where video would not record if the game had already started
597 - Qt: Fix potential crash if a gamepad causes focus to change
598 - Qt: Fix controller axis querying
599 - Qt: Fix multiplayer windows opening as the wrong size
600 - Qt: Fix controllers sometimes not loading the right profile
601 - SDL: Fix boundary conditions for joystick adjustments
602 - SDL: Allocate properly sized input maps
603 - SDL: Fix potential build issues when Qt and SDL2 are in use
604 - Util: Fix resource leak in UTF-8 handling code
605 - Util: Fix a null-pointer issue when attempting to delete a key
606 - VFS: Fix resource leaks if some allocations fail
607 - Video: Fix an issue with very long filenames
608Misc:
609 - GBA Memory: Soft-crash if jumping past the end of a ROM
610 - Qt: Show multiplayer numbers in window title
611 - Qt: Solar sensor can have shortcuts set
612
6130.2.0: (2015-04-03)
614Features:
615 - Support for gamepad axes, e.g. analog sticks or triggers
616 - Add scale presets for up to 6x
617 - Settings window
618 - Bilinear resampling option
619 - Add option to skip BIOS start screen
620 - List of recently opened games
621 - Support for games using the Solar Sensor
622 - Better audio resampling via blip-buf
623 - Game Pak overrides dialog for setting savetype and sensor values
624 - Support for games using the tilt sensor
625 - Remappable shortcuts for keyboard and gamepad
626 - Rewinding of emulation
627 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
628 - Support IPv6
629 - Save directory of last loaded file
630 - Support BPS patches
631 - Automatically detect and optimize out idle loops
632 - Configurable game overrides
633 - Support loading 7-Zip files
634 - Drag and drop game loading
635 - Cheat code support
636 - Runtime configurable audio driver
637 - Libretro core for use with RetroArch and other front-ends
638 - Controller profiles for setting different bindings for different controllers
639 - Ability to lock aspect ratio
640 - Local link cable support
641 - Ability to switch which game controller is in use per instance
642 - Ability to prevent opposing directional input
643 - Warning dialog if an unimplemented BIOS feature is called
644 - Debugger: Add CLI "frame", frame advance command
645 - Debugger: Add CLI functions for writing to memory
646 - Debugger: Add CLI functions for examining memory regions
647 - Debugger: Add CLI function for writing a register
648Bugfixes:
649 - ARM7: Extend prefetch by one stage
650 - ARM7: Fix cycle counting for loads
651 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
652 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
653 - GBA: Initialize gba.sync to null
654 - GBA: Fix timer initialization
655 - GBA Audio: Support 16-bit writes to FIFO audio
656 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
657 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
658 - GBA BIOS: Fix BIOS prefetch after reset
659 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
660 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
661 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
662 - GBA Memory: Fix I cycles that had been moved to ARM7 core
663 - GBA Memory: Fix cycle counting for 32-bit load/stores
664 - GBA RR: Fix fallthrough error when reading tags from a movie
665 - GBA Thread: Fix possible hang when loading an archive
666 - GBA Thread: Fix possible deadlock in video sync
667 - Perf: Fix crash when the GBA thread fails to start
668 - Qt: Fix crash starting a GDB stub if a game isn't loaded
669 - Qt: Fix crash when adjusting settings after closing a game
670 - Qt: Fix crash when starting GDB stub after closing a game
671 - Qt: Fix patch loading while a game is running
672 - Qt: Fix crash when loading a game after stopping GDB server
673 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
674 - Qt: Fix crash when attempting to pause if a game is not running
675 - SDL: Properly clean up if a game doesn't launch
676 - Util: Fix sockets on Windows
677Misc:
678 - All: Enable link-time optimization
679 - Debugger: Watchpoints now work on STM/LDM instructions
680 - Debugger: Clean up GDB stub network interfacing
681 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
682 - Debugger: Merge Thumb BL instructions when disassembling
683 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
684 - Debugger: Watchpoints now report address watched (fixes #68)
685 - Debugger: Add support for soft breakpoints
686 - Debugger: Make I/O register names be addresses instead of values
687 - Debugger: Rename read/write commands
688 - GBA: Improve accuracy of event timing
689 - GBA: Add API for getting Configuration structs for overrides and input
690 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
691 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
692 - GBA: Move A/V stream interface into core
693 - GBA: Savestates now take into account savedata state machines (fixes #109)
694 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
695 - GBA Memory: Simplify memory API and use fixed bus width
696 - GBA Thread: Make GBASyncWaitFrameStart time out
697 - GBA Video: Start video at the last scanline instead of the first
698 - Qt: Optimize logo drawing
699 - Qt: Move frame upload back onto main thread
700 - Qt: Remember window position
701 - Qt: Double-clicking on the window toggles full screen
702 - Util: Use proper locale for reading and writing float values
703
7040.1.1: (2015-01-24)
705Bugfixes:
706 - ARM7: Fix LDM writeback to a register already written
707 - GBA: Fix timers 2 and 3 updating incorrectly
708 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
709 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
710 - GBA Audio: Properly initialize audio FIFO channels
711 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
712 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
713 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
714 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
715 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
716 - GBA BIOS: Fix HuffUnComp boundary conditions
717 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
718 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
719 - GBA Memory: Filter out top nybble of DMA addresses
720 - GBA Memory: Properly bounds-check VRAM accesses
721 - GBA Memory: Fix initial DMA state
722 - GBA Thread: Allow halted games to exit cleanly
723 - GBA Video: Fix blend issues with obscured middle layers
724 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
725 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
726 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
727 - GBA Video: Fix sprite boundary conditions with mosaic
728 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
729 - Qt: Fix issue with set frame sizes being the wrong height
730 - Qt: Fix emulator crashing when full screen if a game is not running
731 - Qt: Fix window focus issues
732 - Qt: Properly set default video recording settings
733 - Qt: Fix a race condition when a game crashes immediately
734 - Qt: Fix some cases where key mapping can break if focus is adjusted
735 - Qt: Fix crash if a game pauses before any frames are shown
736 - Debugger: Negative PC-relative loads now properly subtract the offset
737 - Debugger: Align PC-relative loads in Thumb
738 - Debugger: Fix watchpoints triggering too late
739 - Debugger: Fix binary print putting spaces between digits
740 - Video: Ensure FFmpeg encoder has audio frames
741 - Video: Fix uncompressed PCM audio recording
742 - Video: Fix FFmpeg crashing when the file extension is wrong
743 - Util: Fix SOCKET_FAILED macro
744Misc:
745 - GBA: Exit cleanly on FATAL if the port supports it
746 - GBA Memory: Implement 16- and 32-bit loads from SRAM
747 - Qt: Disable sync to video by default
748 - Qt: Handle a game crash without crashing
749 - Qt: Set default log level to FATAL, ERROR and WARN
750 - Qt: Clarify some phrasing in the menus
751 - Qt: Clear active buttons when focus is lost
752
7530.1.0: (2014-12-13)
754 - Initial release