all repos — mgba @ d20e64f96d4bd1b9ee9a91a656941e567195ece1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18 - LR35902: Fix pc overflowing current region off-by-one
 19 - GB MBC: Fix ROM bank overflows getting set to bank 0
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - VFS: Allow truncating memory chunk VFiles
 28 - Debugger: Modularize CLI debugger
 29 - Core: Clean up some thread state checks
 30 - Debugger: Make building with debugging aspects optional
 31 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 32 - GBA Memory: Support reading/writing POSTFLG
 33 - Util: Add size counting to Table
 34 - Qt: Move last directory setting from qt.ini to config.ini
 35 - 3DS, PSP2, Wii: Last directory loaded is saved
 36 - GB Audio: Simplify envelope code
 37 - GB Audio: Improve initial envelope samples
 38 - Debugger: Add functions for read- or write-only watchpoints
 39 - GBA DMA: Refactor DMA out of memory.c
 40 - GBA DMA: Move DMAs to using absolute timing
 41 - All: Add C++ header guards
 42 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 43 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 44 - Qt: Improved HiDPI support
 45 - Qt: Expose configuration directory
 46 - Feature: Move game database from flatfile to SQLite3
 47 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 48 - VFS: Fix some minor VFile issues with FILEs
 49
 500.5.2: (2016-12-31)
 51Bugfixes:
 52 - All: Fix fullscreen config option being ignored
 53 - ARM7: PSR mode bits should not get sign extended
 54 - GB: Fix audio not being deinitialized
 55 - GB: Fix crash when masking savedata
 56 - GB: Properly initialize sramRealVf variable
 57 - GB Audio: Fix serialization of channel 3 and NR52 properties
 58 - GB Audio: Reset envelope timer when reseting sound channel
 59 - GB MBC: Fix SRAM dangling pointer with RTC games
 60 - GB MBC: Fix initializing MBC when no ROM is loaded
 61 - GB Memory: Fix patching ROM bank 0
 62 - GB Memory: Fix starting HDMAs during mode 0
 63 - GB Memory: Fix HDMA5 value after DMA completes
 64 - GB Video: Initialize LCDC in renderer
 65 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 66 - GBA: Fix IRQs firing after already being cleared
 67 - GBA: Only unhalt CPU if appropriate bit is set in IE
 68 - GBA: Add savegame override for Crash Bandicoot 2
 69 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 70 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 71 - GBA Cheats: Fix GameShark ROM patches
 72 - GBA I/O: Mask off WAITCNT bits that cannot be written
 73 - GBA Memory: Fix misaligned BIOS reads
 74 - GBA Memory: Fix VCOUNT being writable
 75 - GBA Video: Fix out of bounds sprite transforms
 76 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 77 - Libretro: Fix disabling BIOS
 78 - Libretro: Fix Game Boy savestates and audio
 79 - Qt: Fix changing resolution of software renderer
 80 - Qt: Fix setting overrides
 81 - Qt: Fix cut off tiles and alignment issues in tile viewer
 82 - Qt: Only reset window dimensions when first shown
 83 - Qt: Fix Qt Multimedia audio driver on big endian
 84 - Qt: Fix Apply button for key and controller configurations
 85 - VFS: Fix resizing memory chunks when not needed
 86 - Windows: Fix Unicode directory handling
 87Misc:
 88 - GB, GBA: Prevent loading null ROMs
 89 - GB Audio: Initialize wave RAM to GBC values
 90 - GB Memory: Reset ROM bank when loading a ROM
 91 - PSP2: Improved controller rumble
 92
 930.5.1: (2016-10-05)
 94Bugfixes:
 95 - Core: Fix importing save games as read-only
 96 - FFmpeg: Fix encoding AAC
 97 - GB: Fix invalid STOP behavior on Game Boy Color
 98 - GB: Initialize audio properly
 99 - GB: Properly clear KEY1 bit 0 when switching speeds
100 - GB: Properly unload save files when unloading a ROM
101 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
102 - GB MBC: Fix MBC7 when size is incorrectly specified
103 - GB MBC: Fix RTC access when no save file is loaded
104 - GB SIO: Don't auto-clock external shift clock
105 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
106 - GB Video: Fix video frames getting missed when LCDC is off
107 - GB Video: Clear screen when LCDC is off
108 - GBA Cheats: Fix holding onto pointers that may get invalidated
109 - GBA Cheats: Fix key-activated CodeBreaker cheats
110 - GBA Cheats: Fix uninitialized memory getting freed when saving
111 - GBA Hardware: Improve Game Boy Player rumble behavior
112 - GBA Memory: Fix several unused I/O register read values
113 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
114 - LR35902: Fix events running with the wrong cycle active
115 - Qt: Fix "close" button on Overrides view
116 - Qt: Fix saving overrides
117 - Qt: Fix directory set unloading when replacing the ROM
118 - Qt: Fix patch loading
119 - Qt: Fix crash when saving an override if a game isn't loaded
120 - Qt: Fix showing default display driver as OpenGL (force 1.x)
121 - SDL: Attach rumble in SDL frontend
122 - Util: Fix PNG identification on files too small to be a PNG
123Misc:
124 - All: Only update version info if needed
125 - All: Split out install locations for Libretro and OpenEmu
126 - FFmpeg: Encoding cleanup
127 - GB: Reset active region when reloading ROM
128 - GB Memory: Initialize RAM pattern for GBC
129 - GB Video: Improved video timings
130 - Qt: Manage window sizes slightly better
131 - Qt: Remember scale option independent of core dimensions
132
1330.5.0: (2016-09-19)
134Features:
135 - Game Boy support
136 - Support for encrypted CodeBreaker GBA cheats
137 - Emulation of Vast Fame protected GBA carts (taizou)
138 - Tile viewer
139 - Threaded rendering mode
140 - Libretro: Memory map and achievement support (leiradel)
141 - GUI: Add UI control remapping
142 - GUI: Add fast-forward
143 - Wii: 240p support
144 - 3DS: Adjustable screen darkening
145 - Ability to temporarily load a savegame
146 - Load specific files out of archives
147 - Automatic BIOS detection
148Bugfixes:
149 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
150 - Debugger: Fix GDB breakpoints
151 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
152 - GBA: Fix filehandle leak with savegames
153 - GBA: Timer 0 cannot be count up
154 - GBA: Count up timers should not count themselves
155 - GBA Memory: Fix mirror on non-overdumped Classic NES games
156 - GBA Memory: Fix ldm {pc}
157 - GBA Savedata: Fix savedata sync timer
158 - GBA Savedata: Only unmap savedata if present
159 - GBA Serialize: Savestates now properly store prefetch
160 - GBA Video: WIN0/1 take priority over OBJWIN
161 - GBA Video: Fix out-of-order OBJWIN
162 - PSP2: Fix GPU crash while exiting
163 - PSP2: Fix VSync
164 - PSP2: Fix accelerometer range
165 - PSP2: Actually load screen mode setting
166 - PSP2: Fix gyroscope direction
167 - PSP2: Delete threads after they return
168 - PSP2: Fix mapping/unmapping from not at 0
169 - Qt: Fix bug in software renderer scaling
170 - Qt: Fix hanging key press after disabling autofire
171 - Qt: Fix being unable to pause manually when using auto-pausing
172 - SDL: Fix axes being mapped wrong
173 - Util: Fix realloc semantics in utf16to8
174 - Util: Fix inserting too many items into a hash table
175 - VFS: Fix uninitialized varaible reading from 7z
176 - VFS: Fix reading multiple files from a 7z archive
177 - Wii: Fix framelimiting after a slowdown
178 - Wii: Fix garbage flash at startup
179Misc:
180 - 3DS: Use blip_add_delta_fast for a small speed improvement
181 - 3DS: Allow UTF-16 filenames
182 - 3DS: Port to using citro3D
183 - 3DS: Use system font for menus
184 - 3DS: Attempt to use Core 2 for threads
185 - 3DS: Adjustable filering
186 - 3DS: 3D banner
187 - All: Add QUIET parameter to silence CMake
188 - All: Faster memory read/write
189 - ARM7: Support forcing Thumb mode via MSR
190 - ARM7: Flush prefetch cache when loading CPSR via MSR
191 - ARM7: Clean up instruction decoding for future expandability
192 - Debugger: Support register and memory writes via GDB stub
193 - Debugger: Add software breakpoint support to gdb
194 - FFmpeg: Full support for libavcodec 56+
195 - GBA: Better debug logging if event processing breaks
196 - GBA Audio: Force audio DMAs to not increment destination
197 - GBA BIOS: Use custom ArcTan, not relying on OS
198 - GBA Hardware: Clean up dead code in GBP
199 - GBA Memory: Optimize stalling behavior
200 - GBA Memory: Optimize Load-/StoreMultiple
201 - GBA Savedata: Add realistic timing for EEPROM
202 - GBA Serialize: Savestates now store if CPU was halted
203 - GBA Video: Remove old slow path fallback
204 - GBA Video: Optimize sprite drawing
205 - GBA Video: Optimize mode 0 rendering
206 - GBA Video: Optimize compositing cases slightly
207 - GUI: Screenshot dimensions are now passed through
208 - GUI: Add back logging
209 - GUI: Only reload config if manually saved
210 - GUI: Increase scrolling speed
211 - OpenGL: Log shader compilation failure
212 - OpenGL: Add texSize uniform
213 - Qt: Make -g flag work in Qt build
214 - Qt: Simplify OpenGL context creation
215 - Qt: Thread startup improvements
216 - Qt: Make audio channel/video layer options shortcut mappable
217 - Qt: Remove some C99isms from C++ code
218 - Qt: Remove default autofire mappings
219 - Qt: Make reseting when pasued frame-accurate
220 - Qt: Rearchitect game closing codepath
221 - PSP2: Use system font for menus
222 - PSP2: Add rumble for PS TV
223 - PSP2: Add fit-to-height screen mode
224 - PSP2: Sync files per descriptor
225 - PSP2: Allow UTF-8 filenames
226 - PSP2: Screenshots are now saved into the Photo Gallery
227 - PSP2: Stop underclocking when menuing
228 - SDL: Increase default audio buffer size to 1024 samples
229 - SDL: More responsive rumble
230 - Util: Add Vector GetConstPointer
231 - Util: Add rtrim
232 - Util: Add endswith
233 - VFS: Improve zip file detection
234 - Wii: Add pixelated resample filter
235 - Windows: Add native VDir support
236 - Util: Add PRIz macro for libc versions that don't support %z
237
2380.4.1: (2016-07-11)
239Bugfixes:
240 - All: Fix several file handle leaks
241 - All: Fix instruction tables getting zeroed when linking sometimes
242 - ARM7: Fix flags on SBC/RSC
243 - ARM7: Fix setting spsr privilege bits when spsr is empty
244 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
245 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
246 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
247 - GBA Memory: Fix executing code from OBJ region of VRAM
248 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
249 - GBA Serialize: Fix loading savegames from savestates
250 - OpenGL: Correct boolean vector strcmp strings for uniforms
251 - Qt: Fix sending gameStopped twice
252 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
253 - Qt: Fix initial state of key mapping
254 - Qt: Initialize m_useBios
255 - SDL: Fix joystick initialization on BSD
256 - SDL: Fix potential joystick crash in games with rumble
257 - SDL: Fix SDL 1.2 build
258 - SDL: Fix sporadic crash when deinitializing audio
259 - Shaders: Fix AGS-001 shader with some bad drivers
260 - Util: Use closesocket on Windows
261 - Util: Fix socket bind addresses
262 - VFS: Fix reading 7z archives without rewinding first
263 - VFS: VFileFromFD should not open directories
264 - Wii: Fix tilting direction
265 - Util: Fix realloc semantics in utf16to8
266Misc:
267 - All: Allow use of external minizip library
268 - Debugger: CLI debugger now exits when end-of-stream is reached
269 - FFmpeg: Update dependencies on Ubuntu
270 - GBA: Slightly optimize GBAProcessEvents
271 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
272 - GBA Video: Null renderer should return proper register values
273 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
274 - Qt: Add preset for DualShock 4
275 - Qt: Update 360 input profile on OS X to reflect newer drivers
276 - Qt: Remove use of NaN
277 - Qt: Canonicalize file paths when loading games
278 - Qt: Add refresh button to controller editing
279 - SDL: Remove default gamepad mappings
280 - Util: Fix intermittent build failure on OS X
281 - VFS: VFile.sync now updates modified time
282
2830.4.0: (2016-02-02)
284Features:
285 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
286 - I/O viewer
287 - Booting of multiboot images
288 - Customization of GIF recording
289 - Libretro: Cheat code support
290 - Support for GLSL shaders
291 - ROM information view
292 - Support for VBA-style cheat codes
293 - Savestates now store creation timestamps
294 - Key autofire
295 - Libretro: Allow blocking opposing directional input
296 - OpenEmu core for OS X
297 - Libretro: Settings for using BIOS and skipping intro
298 - Libretro: Customizable idle loop removal
299 - Implemented cycle counting for sprite rendering
300 - Cleaner, unified settings window
301 - Added a setting for pausing when the emulator is not in focus
302 - Customizable paths for save games, save states, screenshots and patches
303 - Controller hotplugging
304 - Ability to store save games and active cheats within savestates
305Bugfixes:
306 - ARM7: Fix sign of unaligned LDRSH
307 - ARM7: Fix decoding of some ARM ALU instructions with shifters
308 - Debugger: Fix watchpoints in gdb
309 - GBA: Fix warnings when creating and loading savestates
310 - GBA: Fix Iridion II savetype
311 - GBA BIOS: Fix misaligned CpuSet
312 - GBA Cheats: Fix cheats setting the Action Replay version
313 - GBA Hardware: Fix GPIO on big endian
314 - GBA Memory: Fix DMA register writing behavior
315 - GBA Memory: Fix DMAs triggering two cycles early
316 - Libretro: Fix aspect ratio
317 - Qt: Fix some potential crashes with the gamepad mapping
318 - Qt: Fix keys being mapped incorrectly when loading configuration file
319 - Util: Fix PowerPC PNG read/write pixel order
320 - Util: Fix excessive memory allocation when decoding a PNG
321 - VFS: Fix VFileReadline and remove _vfdReadline
322Misc:
323 - All: Improved PowerPC support
324 - All: Fix some undefined behavior warnings
325 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
326 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
327 - GBA: Implement bad I/O register loading
328 - GBA: Allow jumping to OAM and palette RAM
329 - GBA BIOS: Finish implementing RegisterRamReset
330 - GBA Config: Add "override" layer for better one-time configuration
331 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
332 - GBA Memory: Use a dynamically sized mask for ROM memory
333 - GBA Memory: Implement several unimplemented memory access types
334 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
335 - GBA RR: Starting from savestate now embeds the savegame
336 - GBA RR: Add preliminary SRAM support for VBM loading
337 - GBA RR: Add support for resets in movies
338 - GBA Video: Remove lastHblank, as it is implied
339 - Libretro: Use anonymous memory mappers for large blocks of memory
340 - Libretro: Add install target for libretro core
341 - Qt: Window size command line options are now supported
342 - Qt: Increase usability of key mapper
343 - Qt: Add 'Apply' button to settings window
344 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
345 - Qt: Allow use of modifier keys as input
346 - Qt: Optimize log viewer
347 - Qt: Added button for breaking into the GDB debugger
348 - Qt: Add box for showing duration of rewind
349 - SDL: Support fullscreen in SDL 1.2
350 - SDL: Allow GBASDLAudio to be used without a thread context
351 - Util: Use VFile for configuration
352 - Util: Add MutexTryLock
353
3540.3.2: (2015-12-16)
355Bugfixes:
356 - ARM7: Fix STRT/STRBT
357 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
358 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
359 - Libretro: Fix problems with rumble not turning off
360 - GBA: Fix idle skip state being retained between games
361 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
362 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
363 - GBA BIOS: Fix Sqrt sign
364 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
365 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
366 - GBA Memory: Fix DMA behavior for SRAM accesses
367 - GBA Memory: Fix Store8 to OBJ VRAM
368 - GBA Memory: Fix alignment of LDM/STM on SRAM
369 - GBA Memory: Fix unaligned out-of-bounds ROM loads
370 - GBA Memory: Fix timing of DMAs
371 - GBA Video: Fix _mix for 15-bit color
372 - GBA Video: Fix OAM and palette initialization
373 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
374 - Qt: Use safer isLoaded check in GameController
375 - Qt: Fix a race condition in PainterGL that could lead to a crash
376 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
377 - Qt: Fix font size in memory viewer
378 - Qt: Fix a crash in the memory viewer
379 - Qt: Add additional checks in CheatModel to prevent crashes
380 - Qt: Fix race condition with setting sample rate
381 - Qt: Fix crash when closing multiplayer windows
382 - Qt: Fix resetting while paused
383Misc:
384 - GBA Audio: Implement missing flags on SOUNDCNT_X register
385 - Qt: Add mute option to menu
386
3870.3.1: (2015-10-24)
388Bugfixes:
389 - ARM7: Fix instruction decoding of Thumb shifts
390 - GBA: Deinit savegame when unloading a ROM
391 - GBA: Fix BIOS check on big endian
392 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
393 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
394 - GBA Audio: Fix audio channels being silenced at the wrong time
395 - GBA Memory: Fix bad BIOS Load16 on big endian
396 - GBA Memory: Fix bad Load8 on big endian
397 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
398 - GBA Video: Fix edge case with sprite blend modes and semitransparency
399 - GBA Video: Fix objwin and blending interaction on sprites
400 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
401 - Libretro: Fix a memory leak with the render buffer
402 - Qt: Windows no longer spawn in the top left on first launch
403 - Qt: Fix install path of XDG desktop file with DESTDIR
404 - Qt: Fix drag and drop on Windows
405 - Qt: Reenable double buffering, as disabling it broke some Windows configs
406 - VFS: Fix return values of VFileFILE.read and .write
407Misc:
408 - All: Reset next event to cycles instead of zero to interrupt
409 - All: Add --version flag
410 - ARM7: Force disable LTO on two files to work around a GCC bug
411 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
412 - GBA: Better memory handling with PNG savestates
413 - GBA: Additional savestate sanity checks
414 - GBA: Check for cycle count being too high
415 - GBA Audio: Allow GBAAVStream to have no video callback
416 - GBA BIOS: Implement RegisterRamReset for SIO registers
417 - Qt: Remove useless help icons in dialogs
418 - Qt: Prevent savestate window from opening while in multiplayer
419 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
420 - Qt: Dropping multiplayer windows works more cleanly now
421
4220.3.0: (2015-08-16)
423Features:
424 - Ability to hide individual background layers, or OBJs
425 - Ability to mute individual audio channels
426 - Palette viewer and exporter
427 - Volume control
428 - More shortcuts are editable (e.g. quick save/load)
429 - Rewind now shows the frame after rewinding
430 - Import/Export of GameShark/Action Replay snapshots
431 - Add "Step backwards" item for single increment rewind
432 - Deadzone estimation for game controllers
433 - Analog inputs can be used for shortcuts
434 - Menu items for specific solar sensor brightness levels
435 - Remappable controls for tilt and gyroscope sensors
436 - Status messages for actions taken while a game is running (e.g. save/load state)
437 - Memory inspector
438 - Screensaver can now be suspended while a game is running
439 - Load/save the most recent savestate slot
440 - Support varible speed (PWM) rumble
441 - Ability to cap fast forward speed
442 - Finer control over FPS target
443 - Holdable shortcut for rewinding one frame at a time
444 - Ability to boot directly into the BIOS
445 - Preliminary support for yanking out the game pak while a game is running
446 - Thumb-drive mode by putting a file called portable.ini in the same folder
447 - Configurable display driver, between software and OpenGL
448 - Undo-able savestate loading and saving
449 - Controller profiles now store shortcut settings
450 - Default controller profiles for several common controllers
451 - Libretro now supports BIOS, rumble and solar sensor
452 - Implement BIOS call Stop, for sleep mode
453 - Automatically load patches, if found
454 - Improved video synchronization
455 - Configurable audio output sample rate
456Bugfixes:
457 - ARM7: Fix SWI and IRQ timings
458 - ARM7: Fix Thumb MUL timing
459 - ARM7: Fix timing of multiplies to use N cycles
460 - ARM7: ARMHotplugDetach should call deinit
461 - Debugger: Fix use-after-free in breakpoint clearing code
462 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
463 - GBA: Cap audio FIFO read size during deserialization
464 - GBA: Check for corrupted savestates when loading
465 - GBA: Check for improperly sized savestates when loading
466 - GBA: Check for savestates made from differently sized ROMs
467 - GBA: Fix calls to endian-independent loadstores
468 - GBA: Fix timing of reading from timer registers
469 - GBA: Ensure cycles never go negative
470 - GBA Audio: Force audio FIFOs to 32-bit
471 - GBA Audio: Fix audio pitch changing when adjusting buffer size
472 - GBA Audio: Fix sample order in audio channel 3
473 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
474 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
475 - GBA Memory: Improve Thumb open bus behavior
476 - GBA Memory: Fix potential DMA issue when loading a savestate
477 - GBA Memory: Fix load/store multiple video memory waitstates
478 - GBA SIO: Fix reseting when there are SIO devices attached
479 - GBA Video: Blended sprites should never have other effects applied
480 - GBA Video: Fix out-of-bounds tiles in mosaic
481 - GBA Video: Fix windows not affecting sprites
482 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
483 - GBA Video: Fix timing on first scanline
484 - Qt: Better cleanup when a game crashes
485 - Qt: Fix open ROM dialog filtering for archive formats
486 - Qt: Cap the maximum number of multiplayer windows
487 - Qt: Fix maximum year in sensor override
488 - Qt: Fix window being too tall after exiting fullscreen
489 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
490 - Qt: Fix analog buttons not getting unmapped
491 - Qt: Fix passing command line options
492 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
493 - SDL: Fix SDL build when OpenGL is missing
494 - Util: Allow loading IPS patches that grow the ROM
495 - VFS: Fix resource leaks if some allocations fail
496 - VFS: Fix line-reading to return proper values
497 - Video: Fix an issue with very long filenames
498 - Util: Fix formatting of floats
499Misc:
500 - All: Add --help flag for command line programs
501 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
502 - All: Enable static linking for Windows
503 - All: Enable static linking for OS X
504 - All: Threads are now named
505 - All: Proper handling of Unicode file paths
506 - ARM7: Add emulation for Undefined CPU mode
507 - ARM7: Reduce the size of the Thumb instruction table
508 - GBA: Add status log level
509 - GBA: GBARewind now returns how many states it has rewound
510 - GBA: SIO logging layer
511 - GBA BIOS: Stub out SoundBias
512 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
513 - GBA: Don't include GBACLIDebugger struct unless needed
514 - GBA: Savedata is now synced shortly after data finishes being written
515 - GBA: Process multiple timer events at once, if necessary
516 - GBA Audio: Implement audio reset for channels A/B
517 - GBA Audio: Process multiple audio events at once, if necessary
518 - GBA Hardware: Backport generic RTC source into core
519 - GBA Input: Allow axes and buttons to be mapped to the same key
520 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
521 - GBA SIO: Add a dummy driver for Normal mode
522 - GBA Thread: Add functionality for running callbacks on the GBA thread
523 - GBA Thread: Split GBASync into a separate file
524 - GBA Video: Refactor software renderer into separate files
525 - GBA Video: Slightly optimize mode 0 mosaic rendering
526 - Debugger: Free watchpoints in addition to breakpoints
527 - Qt: Handle saving input settings better
528 - Qt: Move GL frame drawing back onto its own thread
529 - Qt: Fast forward (held) option moved from Other to Emulation menu
530 - Qt: Show version info in window title
531 - Qt: Migrate multiplayer window handling into GBAApp
532 - Qt: Unified file opening and saving with last location
533 - Qt: Fix windows being resizable when they shouldn't have been
534 - Qt: Only hide cursor in full screen
535 - Qt: Replace pause-after-frame mutex with an atomic
536 - Qt: Add application icon and XDG desktop files
537 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
538 - Qt: Don't save window size when entering fullscreen
539 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
540 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
541 - Qt: Increase usability of key mapper
542 - Qt: Show checkmark for window sizes
543 - Qt: Set window path to loaded ROM
544 - Perf: Ability to load savestates immediately on launch
545 - SDL: Properly check for initialization
546 - SDL: Clean up initialization functions
547 - SDL: Clean up GL context
548 - Util: Allow disabling the threading code entirely
549 - VFS: Add sync method to force syncing with backing
550
5510.2.1: (2015-05-13)
552Bugfixes:
553 - All: Fix sanitize-deb script not cleaning up after itself
554 - All: Fix dependencies for libavcodec on Debian-derived platforms
555 - ARM7: Handle writeback for PC in addressing modes 2 and 3
556 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
557 - ARM7: Fix ARM multiply instructions when PC is a destination register
558 - Debugger: Fix use-after-free in breakpoint clearing code
559 - Debugger: Fix boundary conditions in tab completion
560 - GBA: Fix timers not updating timing when writing to only the reload register
561 - GBA: Fix rewind boundary conditions
562 - GBA: Add initial I/O register settings for background matrix registers
563 - GBA: Fix hang when loading a savestate if sync to video is enabled
564 - GBA: Handle out-of-bounds I/O access
565 - GBA: Fix bounds-checking on EEPROM access
566 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
567 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
568 - GBA Memory: Allow SRAM to be 64kB
569 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
570 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
571 - GBA Video: Fix second frame mode 5
572 - Perf: Fix race condition if a game crashes immediately on start
573 - Qt: Fix Display object leak when closing a window
574 - Qt: Fix .deb dependencies
575 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
576 - Qt: Fix window not regaining focus after exiting savestate window
577 - Qt: Fix regression where video would not record if the game had already started
578 - Qt: Fix potential crash if a gamepad causes focus to change
579 - Qt: Fix controller axis querying
580 - Qt: Fix multiplayer windows opening as the wrong size
581 - Qt: Fix controllers sometimes not loading the right profile
582 - SDL: Fix boundary conditions for joystick adjustments
583 - SDL: Allocate properly sized input maps
584 - SDL: Fix potential build issues when Qt and SDL2 are in use
585 - Util: Fix resource leak in UTF-8 handling code
586 - Util: Fix a null-pointer issue when attempting to delete a key
587 - VFS: Fix resource leaks if some allocations fail
588 - Video: Fix an issue with very long filenames
589Misc:
590 - GBA Memory: Soft-crash if jumping past the end of a ROM
591 - Qt: Show multiplayer numbers in window title
592 - Qt: Solar sensor can have shortcuts set
593
5940.2.0: (2015-04-03)
595Features:
596 - Support for gamepad axes, e.g. analog sticks or triggers
597 - Add scale presets for up to 6x
598 - Settings window
599 - Bilinear resampling option
600 - Add option to skip BIOS start screen
601 - List of recently opened games
602 - Support for games using the Solar Sensor
603 - Better audio resampling via blip-buf
604 - Game Pak overrides dialog for setting savetype and sensor values
605 - Support for games using the tilt sensor
606 - Remappable shortcuts for keyboard and gamepad
607 - Rewinding of emulation
608 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
609 - Support IPv6
610 - Save directory of last loaded file
611 - Support BPS patches
612 - Automatically detect and optimize out idle loops
613 - Configurable game overrides
614 - Support loading 7-Zip files
615 - Drag and drop game loading
616 - Cheat code support
617 - Runtime configurable audio driver
618 - Libretro core for use with RetroArch and other front-ends
619 - Controller profiles for setting different bindings for different controllers
620 - Ability to lock aspect ratio
621 - Local link cable support
622 - Ability to switch which game controller is in use per instance
623 - Ability to prevent opposing directional input
624 - Warning dialog if an unimplemented BIOS feature is called
625 - Debugger: Add CLI "frame", frame advance command
626 - Debugger: Add CLI functions for writing to memory
627 - Debugger: Add CLI functions for examining memory regions
628 - Debugger: Add CLI function for writing a register
629Bugfixes:
630 - ARM7: Extend prefetch by one stage
631 - ARM7: Fix cycle counting for loads
632 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
633 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
634 - GBA: Initialize gba.sync to null
635 - GBA: Fix timer initialization
636 - GBA Audio: Support 16-bit writes to FIFO audio
637 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
638 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
639 - GBA BIOS: Fix BIOS prefetch after reset
640 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
641 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
642 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
643 - GBA Memory: Fix I cycles that had been moved to ARM7 core
644 - GBA Memory: Fix cycle counting for 32-bit load/stores
645 - GBA RR: Fix fallthrough error when reading tags from a movie
646 - GBA Thread: Fix possible hang when loading an archive
647 - GBA Thread: Fix possible deadlock in video sync
648 - Perf: Fix crash when the GBA thread fails to start
649 - Qt: Fix crash starting a GDB stub if a game isn't loaded
650 - Qt: Fix crash when adjusting settings after closing a game
651 - Qt: Fix crash when starting GDB stub after closing a game
652 - Qt: Fix patch loading while a game is running
653 - Qt: Fix crash when loading a game after stopping GDB server
654 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
655 - Qt: Fix crash when attempting to pause if a game is not running
656 - SDL: Properly clean up if a game doesn't launch
657 - Util: Fix sockets on Windows
658Misc:
659 - All: Enable link-time optimization
660 - Debugger: Watchpoints now work on STM/LDM instructions
661 - Debugger: Clean up GDB stub network interfacing
662 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
663 - Debugger: Merge Thumb BL instructions when disassembling
664 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
665 - Debugger: Watchpoints now report address watched (fixes #68)
666 - Debugger: Add support for soft breakpoints
667 - Debugger: Make I/O register names be addresses instead of values
668 - Debugger: Rename read/write commands
669 - GBA: Improve accuracy of event timing
670 - GBA: Add API for getting Configuration structs for overrides and input
671 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
672 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
673 - GBA: Move A/V stream interface into core
674 - GBA: Savestates now take into account savedata state machines (fixes #109)
675 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
676 - GBA Memory: Simplify memory API and use fixed bus width
677 - GBA Thread: Make GBASyncWaitFrameStart time out
678 - GBA Video: Start video at the last scanline instead of the first
679 - Qt: Optimize logo drawing
680 - Qt: Move frame upload back onto main thread
681 - Qt: Remember window position
682 - Qt: Double-clicking on the window toggles full screen
683 - Util: Use proper locale for reading and writing float values
684
6850.1.1: (2015-01-24)
686Bugfixes:
687 - ARM7: Fix LDM writeback to a register already written
688 - GBA: Fix timers 2 and 3 updating incorrectly
689 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
690 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
691 - GBA Audio: Properly initialize audio FIFO channels
692 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
693 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
694 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
695 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
696 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
697 - GBA BIOS: Fix HuffUnComp boundary conditions
698 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
699 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
700 - GBA Memory: Filter out top nybble of DMA addresses
701 - GBA Memory: Properly bounds-check VRAM accesses
702 - GBA Memory: Fix initial DMA state
703 - GBA Thread: Allow halted games to exit cleanly
704 - GBA Video: Fix blend issues with obscured middle layers
705 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
706 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
707 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
708 - GBA Video: Fix sprite boundary conditions with mosaic
709 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
710 - Qt: Fix issue with set frame sizes being the wrong height
711 - Qt: Fix emulator crashing when full screen if a game is not running
712 - Qt: Fix window focus issues
713 - Qt: Properly set default video recording settings
714 - Qt: Fix a race condition when a game crashes immediately
715 - Qt: Fix some cases where key mapping can break if focus is adjusted
716 - Qt: Fix crash if a game pauses before any frames are shown
717 - Debugger: Negative PC-relative loads now properly subtract the offset
718 - Debugger: Align PC-relative loads in Thumb
719 - Debugger: Fix watchpoints triggering too late
720 - Debugger: Fix binary print putting spaces between digits
721 - Video: Ensure FFmpeg encoder has audio frames
722 - Video: Fix uncompressed PCM audio recording
723 - Video: Fix FFmpeg crashing when the file extension is wrong
724 - Util: Fix SOCKET_FAILED macro
725Misc:
726 - GBA: Exit cleanly on FATAL if the port supports it
727 - GBA Memory: Implement 16- and 32-bit loads from SRAM
728 - Qt: Disable sync to video by default
729 - Qt: Handle a game crash without crashing
730 - Qt: Set default log level to FATAL, ERROR and WARN
731 - Qt: Clarify some phrasing in the menus
732 - Qt: Clear active buttons when focus is lost
733
7340.1.0: (2014-12-13)
735 - Initial release