CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27 - ARM7: Fix flags on SBC/RSC
28Misc:
29 - GBA: Slightly optimize GBAProcessEvents
30 - Qt: Add preset for DualShock 4
31 - SDL: Remove default gamepad mappings
32 - Qt: Update 360 input profile on OS X to reflect newer drivers
33 - Qt: Remove use of NaN
34 - 3DS: Use blip_add_delta_fast for a small speed improvement
35 - FFmpeg: Update dependencies on Ubuntu
36 - OpenGL: Log shader compilation failure
37 - All: Allow use of external minizip library
38 - Qt: Remove some C99isms from C++ code
39 - Windows: Add native VDir support
40 - All: Add QUIET parameter to silence CMake
41 - GBA Video: Null renderer should return proper register values
42 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
43 - ARM7: Support forcing Thumb mode via MSR
44 - ARM7: Flush prefetch cache when loading CPSR via MSR
45 - Qt: Canonicalize file paths when loading games
46 - OpenGL: Add texSize uniform
47
480.4.0: (2016-02-02)
49Features:
50 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
51 - I/O viewer
52 - Booting of multiboot images
53 - Customization of GIF recording
54 - Libretro: Cheat code support
55 - Support for GLSL shaders
56 - ROM information view
57 - Support for VBA-style cheat codes
58 - Savestates now store creation timestamps
59 - Key autofire
60 - Libretro: Allow blocking opposing directional input
61 - OpenEmu core for OS X
62 - Libretro: Settings for using BIOS and skipping intro
63 - Libretro: Customizable idle loop removal
64 - Implemented cycle counting for sprite rendering
65 - Cleaner, unified settings window
66 - Added a setting for pausing when the emulator is not in focus
67 - Customizable paths for save games, save states, screenshots and patches
68 - Controller hotplugging
69 - Ability to store save games and active cheats within savestates
70Bugfixes:
71 - ARM7: Fix sign of unaligned LDRSH
72 - ARM7: Fix decoding of some ARM ALU instructions with shifters
73 - Debugger: Fix watchpoints in gdb
74 - GBA: Fix warnings when creating and loading savestates
75 - GBA: Fix Iridion II savetype
76 - GBA BIOS: Fix misaligned CpuSet
77 - GBA Cheats: Fix cheats setting the Action Replay version
78 - GBA Hardware: Fix GPIO on big endian
79 - GBA Memory: Fix DMA register writing behavior
80 - GBA Memory: Fix DMAs triggering two cycles early
81 - Libretro: Fix aspect ratio
82 - Qt: Fix some potential crashes with the gamepad mapping
83 - Qt: Fix keys being mapped incorrectly when loading configuration file
84 - Util: Fix PowerPC PNG read/write pixel order
85 - Util: Fix excessive memory allocation when decoding a PNG
86 - VFS: Fix VFileReadline and remove _vfdReadline
87Misc:
88 - All: Improved PowerPC support
89 - All: Fix some undefined behavior warnings
90 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
91 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
92 - GBA: Implement bad I/O register loading
93 - GBA: Allow jumping to OAM and palette RAM
94 - GBA BIOS: Finish implementing RegisterRamReset
95 - GBA Config: Add "override" layer for better one-time configuration
96 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
97 - GBA Memory: Use a dynamically sized mask for ROM memory
98 - GBA Memory: Implement several unimplemented memory access types
99 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
100 - GBA RR: Starting from savestate now embeds the savegame
101 - GBA RR: Add preliminary SRAM support for VBM loading
102 - GBA RR: Add support for resets in movies
103 - GBA Video: Remove lastHblank, as it is implied
104 - Libretro: Use anonymous memory mappers for large blocks of memory
105 - Libretro: Add install target for libretro core
106 - Qt: Window size command line options are now supported
107 - Qt: Increase usability of key mapper
108 - Qt: Add 'Apply' button to settings window
109 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
110 - Qt: Allow use of modifier keys as input
111 - Qt: Optimize log viewer
112 - Qt: Added button for breaking into the GDB debugger
113 - Qt: Add box for showing duration of rewind
114 - SDL: Support fullscreen in SDL 1.2
115 - SDL: Allow GBASDLAudio to be used without a thread context
116 - Util: Use VFile for configuration
117 - Util: Add MutexTryLock
118
1190.3.2: (2015-12-16)
120Bugfixes:
121 - ARM7: Fix STRT/STRBT
122 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
123 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
124 - Libretro: Fix problems with rumble not turning off
125 - GBA: Fix idle skip state being retained between games
126 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
127 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
128 - GBA BIOS: Fix Sqrt sign
129 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
130 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
131 - GBA Memory: Fix DMA behavior for SRAM accesses
132 - GBA Memory: Fix Store8 to OBJ VRAM
133 - GBA Memory: Fix alignment of LDM/STM on SRAM
134 - GBA Memory: Fix unaligned out-of-bounds ROM loads
135 - GBA Memory: Fix timing of DMAs
136 - GBA Video: Fix _mix for 15-bit color
137 - GBA Video: Fix OAM and palette initialization
138 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
139 - Qt: Use safer isLoaded check in GameController
140 - Qt: Fix a race condition in PainterGL that could lead to a crash
141 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
142 - Qt: Fix font size in memory viewer
143 - Qt: Fix a crash in the memory viewer
144 - Qt: Add additional checks in CheatModel to prevent crashes
145 - Qt: Fix race condition with setting sample rate
146 - Qt: Fix crash when closing multiplayer windows
147 - Qt: Fix resetting while paused
148Misc:
149 - GBA Audio: Implement missing flags on SOUNDCNT_X register
150 - Qt: Add mute option to menu
151
1520.3.1: (2015-10-24)
153Bugfixes:
154 - ARM7: Fix instruction decoding of Thumb shifts
155 - GBA: Deinit savegame when unloading a ROM
156 - GBA: Fix BIOS check on big endian
157 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
158 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
159 - GBA Audio: Fix audio channels being silenced at the wrong time
160 - GBA Memory: Fix bad BIOS Load16 on big endian
161 - GBA Memory: Fix bad Load8 on big endian
162 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
163 - GBA Video: Fix edge case with sprite blend modes and semitransparency
164 - GBA Video: Fix objwin and blending interaction on sprites
165 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
166 - Libretro: Fix a memory leak with the render buffer
167 - Qt: Windows no longer spawn in the top left on first launch
168 - Qt: Fix install path of XDG desktop file with DESTDIR
169 - Qt: Fix drag and drop on Windows
170 - Qt: Reenable double buffering, as disabling it broke some Windows configs
171 - VFS: Fix return values of VFileFILE.read and .write
172Misc:
173 - All: Reset next event to cycles instead of zero to interrupt
174 - All: Add --version flag
175 - ARM7: Force disable LTO on two files to work around a GCC bug
176 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
177 - GBA: Better memory handling with PNG savestates
178 - GBA: Additional savestate sanity checks
179 - GBA: Check for cycle count being too high
180 - GBA Audio: Allow GBAAVStream to have no video callback
181 - GBA BIOS: Implement RegisterRamReset for SIO registers
182 - Qt: Remove useless help icons in dialogs
183 - Qt: Prevent savestate window from opening while in multiplayer
184 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
185 - Qt: Dropping multiplayer windows works more cleanly now
186
1870.3.0: (2015-08-16)
188Features:
189 - Ability to hide individual background layers, or OBJs
190 - Ability to mute individual audio channels
191 - Palette viewer and exporter
192 - Volume control
193 - More shortcuts are editable (e.g. quick save/load)
194 - Rewind now shows the frame after rewinding
195 - Import/Export of GameShark/Action Replay snapshots
196 - Add "Step backwards" item for single increment rewind
197 - Deadzone estimation for game controllers
198 - Analog inputs can be used for shortcuts
199 - Menu items for specific solar sensor brightness levels
200 - Remappable controls for tilt and gyroscope sensors
201 - Status messages for actions taken while a game is running (e.g. save/load state)
202 - Memory inspector
203 - Screensaver can now be suspended while a game is running
204 - Load/save the most recent savestate slot
205 - Support varible speed (PWM) rumble
206 - Ability to cap fast forward speed
207 - Finer control over FPS target
208 - Holdable shortcut for rewinding one frame at a time
209 - Ability to boot directly into the BIOS
210 - Preliminary support for yanking out the game pak while a game is running
211 - Thumb-drive mode by putting a file called portable.ini in the same folder
212 - Configurable display driver, between software and OpenGL
213 - Undo-able savestate loading and saving
214 - Controller profiles now store shortcut settings
215 - Default controller profiles for several common controllers
216 - Libretro now supports BIOS, rumble and solar sensor
217 - Implement BIOS call Stop, for sleep mode
218 - Automatically load patches, if found
219 - Improved video synchronization
220 - Configurable audio output sample rate
221Bugfixes:
222 - ARM7: Fix SWI and IRQ timings
223 - ARM7: Fix Thumb MUL timing
224 - ARM7: Fix timing of multiplies to use N cycles
225 - ARM7: ARMHotplugDetach should call deinit
226 - Debugger: Fix use-after-free in breakpoint clearing code
227 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
228 - GBA: Cap audio FIFO read size during deserialization
229 - GBA: Check for corrupted savestates when loading
230 - GBA: Check for improperly sized savestates when loading
231 - GBA: Check for savestates made from differently sized ROMs
232 - GBA: Fix calls to endian-independent loadstores
233 - GBA: Fix timing of reading from timer registers
234 - GBA: Ensure cycles never go negative
235 - GBA Audio: Force audio FIFOs to 32-bit
236 - GBA Audio: Fix audio pitch changing when adjusting buffer size
237 - GBA Audio: Fix sample order in audio channel 3
238 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
239 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
240 - GBA Memory: Improve Thumb open bus behavior
241 - GBA Memory: Fix potential DMA issue when loading a savestate
242 - GBA Memory: Fix load/store multiple video memory waitstates
243 - GBA SIO: Fix reseting when there are SIO devices attached
244 - GBA Video: Blended sprites should never have other effects applied
245 - GBA Video: Fix out-of-bounds tiles in mosaic
246 - GBA Video: Fix windows not affecting sprites
247 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
248 - GBA Video: Fix timing on first scanline
249 - Qt: Better cleanup when a game crashes
250 - Qt: Fix open ROM dialog filtering for archive formats
251 - Qt: Cap the maximum number of multiplayer windows
252 - Qt: Fix maximum year in sensor override
253 - Qt: Fix window being too tall after exiting fullscreen
254 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
255 - Qt: Fix analog buttons not getting unmapped
256 - Qt: Fix passing command line options
257 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
258 - SDL: Fix SDL build when OpenGL is missing
259 - Util: Allow loading IPS patches that grow the ROM
260 - VFS: Fix resource leaks if some allocations fail
261 - VFS: Fix line-reading to return proper values
262 - Video: Fix an issue with very long filenames
263 - Util: Fix formatting of floats
264Misc:
265 - All: Add --help flag for command line programs
266 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
267 - All: Enable static linking for Windows
268 - All: Enable static linking for OS X
269 - All: Threads are now named
270 - All: Proper handling of Unicode file paths
271 - ARM7: Add emulation for Undefined CPU mode
272 - ARM7: Reduce the size of the Thumb instruction table
273 - GBA: Add status log level
274 - GBA: GBARewind now returns how many states it has rewound
275 - GBA: SIO logging layer
276 - GBA BIOS: Stub out SoundBias
277 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
278 - GBA: Don't include GBACLIDebugger struct unless needed
279 - GBA: Savedata is now synced shortly after data finishes being written
280 - GBA: Process multiple timer events at once, if necessary
281 - GBA Audio: Implement audio reset for channels A/B
282 - GBA Audio: Process multiple audio events at once, if necessary
283 - GBA Hardware: Backport generic RTC source into core
284 - GBA Input: Allow axes and buttons to be mapped to the same key
285 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
286 - GBA SIO: Add a dummy driver for Normal mode
287 - GBA Thread: Add functionality for running callbacks on the GBA thread
288 - GBA Thread: Split GBASync into a separate file
289 - GBA Video: Refactor software renderer into separate files
290 - GBA Video: Slightly optimize mode 0 mosaic rendering
291 - Debugger: Free watchpoints in addition to breakpoints
292 - Qt: Handle saving input settings better
293 - Qt: Move GL frame drawing back onto its own thread
294 - Qt: Fast forward (held) option moved from Other to Emulation menu
295 - Qt: Show version info in window title
296 - Qt: Migrate multiplayer window handling into GBAApp
297 - Qt: Unified file opening and saving with last location
298 - Qt: Fix windows being resizable when they shouldn't have been
299 - Qt: Only hide cursor in full screen
300 - Qt: Replace pause-after-frame mutex with an atomic
301 - Qt: Add application icon and XDG desktop files
302 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
303 - Qt: Don't save window size when entering fullscreen
304 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
305 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
306 - Qt: Increase usability of key mapper
307 - Qt: Show checkmark for window sizes
308 - Qt: Set window path to loaded ROM
309 - Perf: Ability to load savestates immediately on launch
310 - SDL: Properly check for initialization
311 - SDL: Clean up initialization functions
312 - SDL: Clean up GL context
313 - Util: Allow disabling the threading code entirely
314 - VFS: Add sync method to force syncing with backing
315
3160.2.1: (2015-05-13)
317Bugfixes:
318 - All: Fix sanitize-deb script not cleaning up after itself
319 - All: Fix dependencies for libavcodec on Debian-derived platforms
320 - ARM7: Handle writeback for PC in addressing modes 2 and 3
321 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
322 - ARM7: Fix ARM multiply instructions when PC is a destination register
323 - Debugger: Fix use-after-free in breakpoint clearing code
324 - Debugger: Fix boundary conditions in tab completion
325 - GBA: Fix timers not updating timing when writing to only the reload register
326 - GBA: Fix rewind boundary conditions
327 - GBA: Add initial I/O register settings for background matrix registers
328 - GBA: Fix hang when loading a savestate if sync to video is enabled
329 - GBA: Handle out-of-bounds I/O access
330 - GBA: Fix bounds-checking on EEPROM access
331 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
332 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
333 - GBA Memory: Allow SRAM to be 64kB
334 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
335 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
336 - GBA Video: Fix second frame mode 5
337 - Perf: Fix race condition if a game crashes immediately on start
338 - Qt: Fix Display object leak when closing a window
339 - Qt: Fix .deb dependencies
340 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
341 - Qt: Fix window not regaining focus after exiting savestate window
342 - Qt: Fix regression where video would not record if the game had already started
343 - Qt: Fix potential crash if a gamepad causes focus to change
344 - Qt: Fix controller axis querying
345 - Qt: Fix multiplayer windows opening as the wrong size
346 - Qt: Fix controllers sometimes not loading the right profile
347 - SDL: Fix boundary conditions for joystick adjustments
348 - SDL: Allocate properly sized input maps
349 - SDL: Fix potential build issues when Qt and SDL2 are in use
350 - Util: Fix resource leak in UTF-8 handling code
351 - Util: Fix a null-pointer issue when attempting to delete a key
352 - VFS: Fix resource leaks if some allocations fail
353 - Video: Fix an issue with very long filenames
354Misc:
355 - GBA Memory: Soft-crash if jumping past the end of a ROM
356 - Qt: Show multiplayer numbers in window title
357 - Qt: Solar sensor can have shortcuts set
358
3590.2.0: (2015-04-03)
360Features:
361 - Support for gamepad axes, e.g. analog sticks or triggers
362 - Add scale presets for up to 6x
363 - Settings window
364 - Bilinear resampling option
365 - Add option to skip BIOS start screen
366 - List of recently opened games
367 - Support for games using the Solar Sensor
368 - Better audio resampling via blip-buf
369 - Game Pak overrides dialog for setting savetype and sensor values
370 - Support for games using the tilt sensor
371 - Remappable shortcuts for keyboard and gamepad
372 - Rewinding of emulation
373 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
374 - Support IPv6
375 - Save directory of last loaded file
376 - Support BPS patches
377 - Automatically detect and optimize out idle loops
378 - Configurable game overrides
379 - Support loading 7-Zip files
380 - Drag and drop game loading
381 - Cheat code support
382 - Runtime configurable audio driver
383 - Libretro core for use with RetroArch and other front-ends
384 - Controller profiles for setting different bindings for different controllers
385 - Ability to lock aspect ratio
386 - Local link cable support
387 - Ability to switch which game controller is in use per instance
388 - Ability to prevent opposing directional input
389 - Warning dialog if an unimplemented BIOS feature is called
390 - Debugger: Add CLI "frame", frame advance command
391 - Debugger: Add CLI functions for writing to memory
392 - Debugger: Add CLI functions for examining memory regions
393 - Debugger: Add CLI function for writing a register
394Bugfixes:
395 - ARM7: Extend prefetch by one stage
396 - ARM7: Fix cycle counting for loads
397 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
398 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
399 - GBA: Initialize gba.sync to null
400 - GBA: Fix timer initialization
401 - GBA Audio: Support 16-bit writes to FIFO audio
402 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
403 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
404 - GBA BIOS: Fix BIOS prefetch after reset
405 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
406 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
407 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
408 - GBA Memory: Fix I cycles that had been moved to ARM7 core
409 - GBA Memory: Fix cycle counting for 32-bit load/stores
410 - GBA RR: Fix fallthrough error when reading tags from a movie
411 - GBA Thread: Fix possible hang when loading an archive
412 - GBA Thread: Fix possible deadlock in video sync
413 - Perf: Fix crash when the GBA thread fails to start
414 - Qt: Fix crash starting a GDB stub if a game isn't loaded
415 - Qt: Fix crash when adjusting settings after closing a game
416 - Qt: Fix crash when starting GDB stub after closing a game
417 - Qt: Fix patch loading while a game is running
418 - Qt: Fix crash when loading a game after stopping GDB server
419 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
420 - Qt: Fix crash when attempting to pause if a game is not running
421 - SDL: Properly clean up if a game doesn't launch
422 - Util: Fix sockets on Windows
423Misc:
424 - All: Enable link-time optimization
425 - Debugger: Watchpoints now work on STM/LDM instructions
426 - Debugger: Clean up GDB stub network interfacing
427 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
428 - Debugger: Merge Thumb BL instructions when disassembling
429 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
430 - Debugger: Watchpoints now report address watched (fixes #68)
431 - Debugger: Add support for soft breakpoints
432 - Debugger: Make I/O register names be addresses instead of values
433 - Debugger: Rename read/write commands
434 - GBA: Improve accuracy of event timing
435 - GBA: Add API for getting Configuration structs for overrides and input
436 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
437 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
438 - GBA: Move A/V stream interface into core
439 - GBA: Savestates now take into account savedata state machines (fixes #109)
440 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
441 - GBA Memory: Simplify memory API and use fixed bus width
442 - GBA Thread: Make GBASyncWaitFrameStart time out
443 - GBA Video: Start video at the last scanline instead of the first
444 - Qt: Optimize logo drawing
445 - Qt: Move frame upload back onto main thread
446 - Qt: Remember window position
447 - Qt: Double-clicking on the window toggles full screen
448 - Util: Use proper locale for reading and writing float values
449
4500.1.1: (2015-01-24)
451Bugfixes:
452 - ARM7: Fix LDM writeback to a register already written
453 - GBA: Fix timers 2 and 3 updating incorrectly
454 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
455 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
456 - GBA Audio: Properly initialize audio FIFO channels
457 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
458 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
459 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
460 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
461 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
462 - GBA BIOS: Fix HuffUnComp boundary conditions
463 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
464 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
465 - GBA Memory: Filter out top nybble of DMA addresses
466 - GBA Memory: Properly bounds-check VRAM accesses
467 - GBA Memory: Fix initial DMA state
468 - GBA Thread: Allow halted games to exit cleanly
469 - GBA Video: Fix blend issues with obscured middle layers
470 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
471 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
472 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
473 - GBA Video: Fix sprite boundary conditions with mosaic
474 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
475 - Qt: Fix issue with set frame sizes being the wrong height
476 - Qt: Fix emulator crashing when full screen if a game is not running
477 - Qt: Fix window focus issues
478 - Qt: Properly set default video recording settings
479 - Qt: Fix a race condition when a game crashes immediately
480 - Qt: Fix some cases where key mapping can break if focus is adjusted
481 - Qt: Fix crash if a game pauses before any frames are shown
482 - Debugger: Negative PC-relative loads now properly subtract the offset
483 - Debugger: Align PC-relative loads in Thumb
484 - Debugger: Fix watchpoints triggering too late
485 - Debugger: Fix binary print putting spaces between digits
486 - Video: Ensure FFmpeg encoder has audio frames
487 - Video: Fix uncompressed PCM audio recording
488 - Video: Fix FFmpeg crashing when the file extension is wrong
489 - Util: Fix SOCKET_FAILED macro
490Misc:
491 - GBA: Exit cleanly on FATAL if the port supports it
492 - GBA Memory: Implement 16- and 32-bit loads from SRAM
493 - Qt: Disable sync to video by default
494 - Qt: Handle a game crash without crashing
495 - Qt: Set default log level to FATAL, ERROR and WARN
496 - Qt: Clarify some phrasing in the menus
497 - Qt: Clear active buttons when focus is lost
498
4990.1.0: (2014-12-13)
500 - Initial release