src/platform/opengl/gles2.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GLES2_H
7#define GLES2_H
8
9#ifdef USE_EPOXY
10#include <epoxy/gl.h>
11#elif defined(BUILD_GL)
12#ifdef __APPLE__
13#include <OpenGL/gl3.h>
14#else
15#define GL_GLEXT_PROTOTYPES
16#include <GL/gl.h>
17#include <GL/glext.h>
18#endif
19#else
20#include <GLES2/gl2.h>
21#endif
22
23#include "platform/video-backend.h"
24
25union mGLES2UniformValue {
26 GLfloat f;
27 GLint i;
28 GLboolean b;
29 GLfloat fvec2[2];
30 GLfloat fvec3[3];
31 GLfloat fvec4[4];
32 GLint ivec2[2];
33 GLint ivec3[3];
34 GLint ivec4[4];
35 GLboolean bvec2[2];
36 GLboolean bvec3[3];
37 GLboolean bvec4[4];
38 GLfloat fmat2x2[4];
39 GLfloat fmat3x3[9];
40 GLfloat fmat4x4[16];
41};
42
43struct mGLES2Uniform {
44 const char* name;
45 GLenum type;
46 union mGLES2UniformValue value;
47 GLuint location;
48 union mGLES2UniformValue min;
49 union mGLES2UniformValue max;
50 const char* readableName;
51};
52
53struct mGLES2Shader {
54 int width;
55 int height;
56 bool integerScaling;
57 bool filter;
58 bool blend;
59 GLuint tex;
60 GLuint fbo;
61 GLuint fragmentShader;
62 GLuint vertexShader;
63 GLuint program;
64 GLuint texLocation;
65 GLuint texSizeLocation;
66 GLuint positionLocation;
67
68 struct mGLES2Uniform* uniforms;
69 size_t nUniforms;
70};
71
72struct mGLES2Context {
73 struct VideoBackend d;
74
75 GLuint tex;
76 GLuint texLocation;
77 GLuint positionLocation;
78
79 struct mGLES2Shader initialShader;
80 struct mGLES2Shader finalShader;
81
82 struct mGLES2Shader* shaders;
83 size_t nShaders;
84};
85
86void mGLES2ContextCreate(struct mGLES2Context*);
87
88void mGLES2ShaderInit(struct mGLES2Shader*, const char* vs, const char* fs, int width, int height, bool integerScaling, struct mGLES2Uniform* uniforms, size_t nUniforms);
89void mGLES2ShaderDeinit(struct mGLES2Shader*);
90void mGLES2ShaderAttach(struct mGLES2Context*, struct mGLES2Shader*, size_t nShaders);
91void mGLES2ShaderDetach(struct mGLES2Context*);
92
93struct VDir;
94bool mGLES2ShaderLoad(struct VideoShader*, struct VDir*);
95void mGLES2ShaderFree(struct VideoShader*);
96
97#endif