src/platform/sdl/sdl-events.h (view raw)
1#ifndef SDL_EVENTS_H
2#define SDL_EVENTS_H
3
4#include "gba-thread.h"
5
6#include <SDL.h>
7
8struct GBASDLEvents {
9 SDL_Joystick* joystick;
10#if SDL_VERSION_ATLEAST(2, 0, 0)
11 SDL_Window* window;
12 int fullscreen;
13#endif
14};
15
16int GBASDLInitEvents(struct GBASDLEvents*);
17void GBASDLDeinitEvents(struct GBASDLEvents*);
18
19void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event);
20
21enum GBAKey GBASDLMapButtonToKey(int button);
22
23#endif