src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "core/core.h"
17#include "core/config.h"
18#include "core/input.h"
19#include "core/thread.h"
20#include "gba/input.h"
21#ifdef M_CORE_GBA
22#include "gba/core.h"
23#include "gba/gba.h"
24#include "gba/supervisor/thread.h"
25#include "gba/video.h"
26#endif
27#ifdef M_CORE_GB
28#include "gb/core.h"
29#include "gb/gb.h"
30#include "gb/video.h"
31#endif
32#include "platform/commandline.h"
33#include "util/configuration.h"
34#include "util/vfs.h"
35
36#include <SDL.h>
37
38#include <errno.h>
39#include <signal.h>
40#include <sys/time.h>
41
42#define PORT "sdl"
43
44static bool mSDLInit(struct mSDLRenderer* renderer);
45static void mSDLDeinit(struct mSDLRenderer* renderer);
46
47static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
48
49int main(int argc, char** argv) {
50 struct mSDLRenderer renderer = {};
51
52 struct mCoreOptions opts = {
53 .useBios = true,
54 .rewindEnable = true,
55 .audioBuffers = 512,
56 .videoSync = false,
57 .audioSync = true,
58 };
59
60 struct mArguments args;
61 struct mGraphicsOpts graphicsOpts;
62
63 struct mSubParser subparser;
64
65 initParserForGraphics(&subparser, &graphicsOpts);
66 bool parsed = parseArguments(&args, argc, argv, &subparser);
67 if (!parsed || args.showHelp) {
68 usage(argv[0], subparser.usage);
69 freeArguments(&args);
70 return !parsed;
71 }
72 if (args.showVersion) {
73 version(argv[0]);
74 freeArguments(&args);
75 return 0;
76 }
77
78 if (args.fname) {
79 renderer.core = mCoreFind(args.fname);
80 if (!renderer.core) {
81 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
82 freeArguments(&args);
83 return 1;
84 }
85 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
86#ifdef BUILD_GL
87 mSDLGLCreate(&renderer);
88#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
89 mSDLGLES2Create(&renderer);
90#else
91 mSDLSWCreate(&renderer);
92#endif
93 }
94
95 renderer.ratio = graphicsOpts.multiplier;
96 if (renderer.ratio == 0) {
97 renderer.ratio = 1;
98 }
99 opts.width = renderer.width * renderer.ratio;
100 opts.height = renderer.height * renderer.ratio;
101
102 if (!renderer.core->init(renderer.core)) {
103 freeArguments(&args);
104 return 1;
105 }
106
107 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
108 mCoreInitConfig(renderer.core, PORT);
109 applyArguments(&args, &subparser, &renderer.core->config);
110
111 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
112 mCoreLoadConfig(renderer.core);
113
114 renderer.viewportWidth = renderer.core->opts.width;
115 renderer.viewportHeight = renderer.core->opts.height;
116#if SDL_VERSION_ATLEAST(2, 0, 0)
117 renderer.player.fullscreen = renderer.core->opts.fullscreen;
118 renderer.player.windowUpdated = 0;
119#else
120 renderer.fullscreen = renderer.core->opts.fullscreen;
121#endif
122
123 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
124 renderer.filter = renderer.core->opts.resampleVideo;
125
126 if (!mSDLInit(&renderer)) {
127 freeArguments(&args);
128 renderer.core->deinit(renderer.core);
129 return 1;
130 }
131
132 renderer.player.bindings = &renderer.core->inputMap;
133 mSDLInitBindingsGBA(&renderer.core->inputMap);
134 mSDLInitEvents(&renderer.events);
135 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
136 mSDLAttachPlayer(&renderer.events, &renderer.player);
137 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
138
139 int ret;
140
141 // TODO: Use opts and config
142 ret = mSDLRun(&renderer, &args);
143 mSDLDetachPlayer(&renderer.events, &renderer.player);
144 mInputMapDeinit(&renderer.core->inputMap);
145
146 mSDLDeinit(&renderer);
147
148 freeArguments(&args);
149 mCoreConfigFreeOpts(&opts);
150 mCoreConfigDeinit(&renderer.core->config);
151
152 return ret;
153}
154
155int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
156 struct mCoreThread thread = {
157 .core = renderer->core
158 };
159 if (!mCoreLoadFile(renderer->core, args->fname)) {
160 return 1;
161 }
162 mCoreAutoloadSave(renderer->core);
163 // TODO: Put back debugger
164
165 if (args->patch) {
166 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
167 if (patch) {
168 renderer->core->loadPatch(renderer->core, patch);
169 }
170 } else {
171 mCoreAutoloadPatch(renderer->core);
172 }
173
174 renderer->audio.samples = renderer->core->opts.audioBuffers;
175 renderer->audio.sampleRate = 44100;
176
177 bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
178 if (!didFail) {
179#if SDL_VERSION_ATLEAST(2, 0, 0)
180 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
181 mSDLSuspendScreensaver(&renderer->events);
182#endif
183 if (mCoreThreadStart(&thread)) {
184 renderer->runloop(renderer, &thread);
185 mCoreThreadJoin(&thread);
186 } else {
187 didFail = true;
188 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
189 }
190
191#if SDL_VERSION_ATLEAST(2, 0, 0)
192 mSDLResumeScreensaver(&renderer->events);
193 mSDLSetScreensaverSuspendable(&renderer->events, false);
194#endif
195
196 if (mCoreThreadHasCrashed(&thread)) {
197 didFail = true;
198 printf("The game crashed!\n");
199 }
200 }
201 renderer->core->unloadROM(renderer->core);
202 return didFail;
203}
204
205static bool mSDLInit(struct mSDLRenderer* renderer) {
206 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
207 printf("Could not initialize video: %s\n", SDL_GetError());
208 return false;
209 }
210
211 return renderer->init(renderer);
212}
213
214static void mSDLDeinit(struct mSDLRenderer* renderer) {
215 mSDLDeinitEvents(&renderer->events);
216 mSDLDeinitAudio(&renderer->audio);
217#if SDL_VERSION_ATLEAST(2, 0, 0)
218 SDL_DestroyWindow(renderer->window);
219#endif
220
221 renderer->deinit(renderer);
222
223 SDL_Quit();
224}