all repos — mgba @ d270a42de8c19c73ef1eeaca165b458673139260

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Emulation fixes:
   3 - ARM: Fix ALU reading PC after shifting
   4 - ARM: Fix STR storing PC after address calculation
   5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
   6 - GBA Memory: Misaligned SRAM writes are ignored
   7 - GBA Memory: Improve gamepak prefetch timing
   8 - GBA Serialize: Fix serializing DMA transfer register
   9 - GBA Serialize: Fix audio serialization for desynced FIFOs
  10 - GBA Serialize: Fix audio DMA timing deserialization
  11 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
  12 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  13 - GBA Video: Fix Hblank timing
  14 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
  15 - GBA Video: Fix OpenGL sprite flag priority
  16Other fixes:
  17 - Core: Fix race condition initializing thread proxy
  18 - Qt: Only dynamically reset video scale if a game is running
  19 - Qt: Fix race condition with proxied video events
  20 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  21 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
  22 - Qt: Fix missing OSD messages
  23 - Qt: Fix crash unloading shaders
  24 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
  25 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
  26Misc:
  27 - Qt: Renderer can be changed while a game is running
  28
  290.8.0: (2020-01-21)
  30Features:
  31 - Improved logging configuration
  32 - One-Player BattleChip/Progress/Beast Link Gate support
  33 - Add Game Boy Color palettes for original Game Boy games
  34 - Debugger: Add unary operators and memory dereferencing
  35 - GB: Expose platform information to CLI debugger
  36 - Support Discord Rich Presence
  37 - Debugger: Add tracing to file
  38 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  39 - OpenGL renderer with high-resolution upscaling support
  40 - Experimental high level "XQ" audio for most GBA games
  41 - Interframe blending for games that use flicker effects
  42 - Frame inspector for dissecting and debugging rendering
  43 - Switch: Option to use built-in brightness sensor for Boktai
  44 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  45 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  46 - Cheats: Add support for loading Libretro-style cht files
  47 - GBA Cheats: Add support for loading EZ Flash-style cht files
  48 - Support for unlicensed Wisdom Tree Game Boy mapper
  49 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  50 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  51 - GB: Yanking gamepak now supported
  52 - Qt: Memory range dumping (closes mgba.io/i/1298)
  53Emulation fixes:
  54 - GB: Fix using boot ROM with MMM01 games
  55 - GB Audio: Only reset channel 3 sample in DMG mode
  56 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  57 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  58 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  59 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  60 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  61 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  62 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  63 - GB Video: Fix color scaling in AGB mode
  64 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  65 - GBA: Reset now reloads multiboot ROMs
  66 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  67Other fixes:
  68 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  69 - FFmpeg: Drain recording buffers
  70 - GB: Fix reading ROM immediately after unmapping BIOS
  71 - GB SIO: Fix lockstep failing games aren't reloaded
  72 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  73 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  74 - Qt: Fix some Qt display driver race conditions
  75 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  76 - Qt: Only show emulator restart warning once per settings saving
  77 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
  78 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
  79 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
  80Misc:
  81 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
  82 - Core: Add keysRead callback
  83 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  84 - Core: Add more memory search ops (closes mgba.io/i/1510)
  85 - Debugger: Make tracing compatible with breakpoints/watchpoints
  86 - Debugger: Print breakpoint/watchpoint number when inserting
  87 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
  88 - FFmpeg: Support audio-only recording
  89 - GB Memory: Support running from blocked memory
  90 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  91 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
  92 - GBA Savedata: EEPROM performance fixes
  93 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  94 - Debugger: Add breakpoint and watchpoint listing
  95 - mGUI: Remember name and position of last loaded game
  96 - OpenGL: Only resize textures when needed
  97 - Qt: Don't unload ROM immediately if it crashes
  98 - Qt: Support switching webcams
  99 - Qt: Cap window size on start to monitor size
 100 - Qt: Open a message box for Qt frontend errors
 101 - Qt: Increase maximum magnifications and scaling
 102 - Qt: Add native FPS button to settings view
 103 - Qt: Improve sync code
 104 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 105 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 106 - Qt: Remove What's This icon from dialogs
 107 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 108 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 109 - Qt: Show list of all sprites in sprite view
 110 - Qt: Add option for disabling OSD messages
 111 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 112 - SM83: Support PC-relative opcode decoding
 113 - Switch: Dynamic display resizing
 114 - Switch: Support file associations
 115 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 116Changes from beta 1:
 117Emulation fixes:
 118 - ARM: Fix STR writeback pipeline stage
 119 - ARM: Partially fix LDM/STM writeback with empty register list
 120 - ARM: Fix stepping when events are pending
 121 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 122 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 123 - GBA Timers: Improve timer startup emulation
 124 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 125 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 126 - GBA Video: Fix effects blending improperly in some non-last windows
 127 - GBA Video: Copy higher priority target 1 flag
 128Other fixes:
 129 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 130 - Core: Fix uninitialized memory issues with graphics caches
 131 - Core: Return null for out of bounds cached tile VRAM querying
 132 - GBA Video: Fix OpenGL fragment data binding
 133 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 134 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 135 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 136 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 137 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 138 - Qt: Fix several cases where shader selections don't get saved
 139 - Qt: Fix division by zero error in invalid TilePainter state
 140 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 141 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 142 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 143 - Qt: Fix inability to clear default keybindings
 144 - Qt: Release held actions if they get rebound
 145 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 146 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 147 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 148 - Wii: Fix game fast-forwarding after slowing down
 149 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 150Misc:
 151 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 152 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 153 - GBA Audio: Redo channel 4 batching for GBA only
 154 - GBA I/O: Stop logging several harmless invalid register reads
 155 - GBA Video: Changing OpenGL scaling no longer requires restart
 156 - Debugger: Separate aliases from main commands
 157 - Debugger: Print break-/watchpoint ID when breaking in CLI
 158 - Debugger: Minor interface cleanup
 159 - SDL: Use controller GUID instead of name
 160 - SM83: Rename LR35902 to SM83
 161 - Tools: Allow using threaded renderer in perf.py
 162 - Tools: Clean up unused argument in mgba-perf
 163
 1640.8 beta 1: (2019-10-20)
 165- Initial beta for 0.8
 166
 1670.7.3: (2019-09-15)
 168Emulation fixes:
 169 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 170 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 171 - GB Audio: Improve channel 4 supersampling
 172 - GB Printer: Reset printer buffer index after printing
 173 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 174 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 175 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 176 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 177 - GBA Memory: Fix STM/LDM to invalid VRAM
 178 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 179 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 180Other fixes:
 181 - Core: Fix crashes if core directories aren't set
 182 - Core: Fix crash when exiting game with cheats loaded
 183 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 184 - GBA Cheats: Fix PARv3 Thumb hooks
 185 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 186 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 187 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 188 - Qt: Fix race conditions initializing GDB stub
 189 - Qt: Improve cheat view UX
 190 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 191 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 192 - Switch: Fix threading-related crash on second launch
 193Misc:
 194 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 195 - Qt: Show error message if file failed to load
 196
 1970.7.2: (2019-05-25)
 198Emulation fixes:
 199 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 200 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 201 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 202 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 203 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 204 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 205 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 206 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 207 - GBA Video: Fix scanline cache with scale factor change edge cases
 208 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 209 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 210Other fixes:
 211 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 212 - All: Fix several memory leaks
 213 - GB Core: Fix toggling WIN and OBJ being swapped
 214 - GBA: Fix skipping BIOS on irregularly sized ROMs
 215 - CMake: Fix .deb imagemagick dependencies
 216 - FFmpeg: Improve initialization reliability and cleanup
 217 - FFmpeg: Fix audio conversion producing gaps
 218 - LR35902: Fix disassembly of several CB-prefix instructions
 219 - LR35902: Fix trailing whitespace in disassembly
 220 - Qt: More app metadata fixes
 221 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 222 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 223 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 224 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 225 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 226 - Qt: Fix bounded fast forward with Qt Multimedia
 227 - Qt: Fix saving settings with native FPS target
 228 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 229Misc:
 230 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 231 - Qt: Improve camera initialization
 232 - Vita: Improved frame drawing speed
 233
 2340.7.1: (2019-02-24)
 235Bugfixes:
 236 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 237 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 238 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 239 - GB, GBA Serialize: Fix loading two states in a row
 240 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 241 - GBA DMA: Fix Display Start DMAs
 242 - GBA DMA: Fix DMA start/end timing
 243 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 244 - GBA Memory: Fix a few AGBPrint crashes
 245 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 246 - GBA SIO: Prevent writing read-only multiplayer bits
 247 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 248 - Python: Fix crash when deleting files owned by library
 249 - Python: Make sure GB link object isn't GC'd before GB object
 250 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 251 - Qt: Fix tile and sprite views not always displaying at first
 252 - Qt: Fix audio context holding onto closed game controller
 253 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 254 - Qt: Fix window icon on X11
 255 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 256 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 257 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 258Misc:
 259 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 260 - Qt: Updated Italian translation (by Vecna)
 261
 2620.7.0: (2019-01-26)
 263Features:
 264 - ELF support
 265 - Game Boy Camera support
 266 - Qt: Set default Game Boy colors
 267 - Game Boy Printer support
 268 - Super Game Boy support
 269 - Customizable autofire speed
 270 - Ability to set default Game Boy model
 271 - Map viewer
 272 - Automatic cheat loading and saving
 273 - GameShark and Action Replay button support
 274 - AGBPrint support
 275 - Debugger: Conditional breakpoints and watchpoints
 276 - Ability to select GB/GBC/SGB BIOS on console ports
 277 - Optional automatic state saving/loading
 278 - Access to ur0 and uma0 partitions on the Vita
 279 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 280 - GBA: ARMIPS/A22i-style and ELF symbol table support
 281 - Initial Switch port
 282Bugfixes:
 283 - ARM: Fix MSR when T bit is set
 284 - Core: Fix audio sync breaking when interrupted
 285 - Core: Fix ordering events when scheduling during events
 286 - FFmpeg: Fix encoding audio/video queue issues
 287 - GB: Revamp IRQ handling based on new information
 288 - GB: Fix IRQ disabling on the same T-cycle as an assert
 289 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 290 - GB Audio: Clock frame events on DIV
 291 - GB Audio: Fix channel 3 reset value
 292 - GB Audio: Fix channel 4 initial LFSR
 293 - GB Audio: Fix channel 1, 2 and 4 reset timing
 294 - GB I/O: DMA register is R/W
 295 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 296 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 297 - GB, GBA Savedata: Fix unmasking savedata crash
 298 - GB Serialize: Fix audio state loading
 299 - GB Serialize: Fix game title check
 300 - GB Serialize: Fix IRQ pending/EI pending confusion
 301 - GB Timer: Minor accuracy improvements
 302 - GB Video: Fix dot clock timing being slightly wrong
 303 - GB Video: Fix loading states while in mode 3
 304 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 305 - GB Video: Fix SCX timing
 306 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 307 - GBA: Reset WAITCNT properly
 308 - GBA BIOS: Fix BitUnPack final byte
 309 - GBA BIOS: Fix BitUnPack narrowing
 310 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 311 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 312 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 313 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 314 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 315 - GBA Savedata: Fix savedata modified time updating when read-only
 316 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 317 - GBA Serialize: Fix loading states in Hblank
 318 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 319 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 320 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 321 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 322 - GBA Video: Start timing mid-scanline when skipping BIOS
 323 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 324 - GBA Video: Make layer disabling work consistently
 325 - PSP2: Fix more issues causing poor audio
 326 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 327 - Qt: Improve FPS timer stability
 328 - Util: Fix wrapping edge cases in RingFIFO
 329Misc:
 330 - 3DS: Remove deprecated CSND interface
 331 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 332 - Core: Remove broken option for whether rewinding restores save games
 333 - Feature: Added loading savestates from command line
 334 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 335 - FFmpeg: Support lossless h.264 encoding
 336 - FFmpeg: Support lossless VP9 encoding
 337 - GBA Cheats: Allow multiple ROM patches in the same slot
 338 - GB: Skip BIOS option now works
 339 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 340 - GB Audio: Improved audio quality
 341 - GB, GBA Audio: Increase max audio volume
 342 - GB MBC: Remove erroneous bank 0 wrapping
 343 - GB Video: Darken colors in GBA mode
 344 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 345 - GBA: Implement display start DMAs
 346 - GBA: Improve multiboot image detection
 347 - GBA Memory: 64 MiB GBA Video cartridge support
 348 - GBA Savedata: Remove ability to disable realistic timing
 349 - GBA Timer: Use global cycles for timers
 350 - Libretro: Add frameskip option
 351 - mGUI: Add fast forward toggle
 352 - PSP2: Use system enter key by default
 353 - Python: Integrate tests from cinema test suite
 354 - Qt: Redo GameController into multiple classes
 355 - Qt: Prevent window from being created off-screen
 356 - Qt: Add option to disable FPS display
 357 - Qt: Options to mess around with layer placement
 358 - Qt: Add load alternate save option
 359 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 360 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 361 - Test: Restructure test suite into multiple executables
 362 - Util: Don't build crc32 if the function already exists
 363 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 364Changes from beta 1:
 365Features:
 366 - Libretro: Add Game Boy cheat support
 367 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 368 - Switch: Rumble support
 369 - Switch: Rotation support
 370 - Switch: Screen stretching options
 371 - Qt: State file load/save menu options
 372 - Windows installer
 373 - Tile viewer now has adjustable width
 374 - Python: Experimental audio API
 375Bugfixes:
 376 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 377 - Core: Remember to deinit proxy ring FIFO
 378 - Core: Reroot timing list when (de)scheduling
 379 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 380 - GB MBC: Fix MBC30 SRAM
 381 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 382 - GB Video: Fix SGB border hole size
 383 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 384 - GBA: Fix GB Player features
 385 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 386 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 387 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 388 - Libretro: Fix adding codes with hooks
 389 - PSP2: Fix audio crackling after fast forward
 390 - PSP2: Fix audio crackling when buffer is full
 391 - Qt: Fix jumbled background when paused
 392 - Qt: Fix FPS counter on Windows
 393 - Qt: Fix focus issues with load/save state overlay
 394 - Switch: Fix incorrect mapping for fast forward cap
 395 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 396 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 397 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 398 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 399 - Qt: Ensure FATAL logs reach log view
 400 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 401Misc:
 402 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 403 - Debugger: Minor text fixes
 404 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 405 - GB: Improved SGB2 support
 406 - GB Audio: Skip frame if enabled when clock is high
 407 - Libretro: Reduce rumble callbacks
 408 - mGUI: Add SGB border configuration option
 409 - mGUI: Add support for different settings types
 410 - Python: Minor API improvements
 411 - Qt: Ensure camera image is valid
 412 - Qt: Debugger console history
 413 - Qt: Detect presence of GL_ARB_framebuffer_object
 414 - Qt: Minor memory view tweaks
 415 - Res: Improve modeling of AGB/AGS screen in shaders
 416 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 417 - Wii: Expose stretch configuration in settings
 418 - Wii: Stretch now sets pixel-accurate mode size cap
 419
 4200.7 beta 1: (2018-09-24)
 421- Initial beta for 0.7
 422
 4230.6.3: (2018-04-14)
 424Bugfixes:
 425 - GB Audio: Revert unsigned audio changes
 426 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 427 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 428
 4290.6.2: (2018-04-03)
 430Bugfixes:
 431 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 432 - 3DS: Fix opening files in directory names with trailing slashes
 433 - LR35902: Fix watchpoints not reporting new value
 434 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 435 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 436 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 437 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 438 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 439 - GBA: Fix SharkPort saves for EEPROM games
 440 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 441 - GBA BIOS: Fix incorrect exit condition in LZ77
 442 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 443 - GBA Cheats: Fix slide codes not initializing properly
 444 - GBA DMA: ROM reads are forced to increment
 445 - GBA Hardware: RTC accuracy improvements
 446 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 447 - GBA Memory: Fix copy-on-write memory leak
 448 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 449 - GBA Savedata: Fix crash when resizing flash
 450 - GBA Video: Force align 256-color tiles
 451 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 452 - PSP2: Fix issues causing poor audio
 453 - Python: Fix package directory
 454 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 455 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 456 - Wii: Fix screen tear when unpausing
 457 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 458Misc:
 459 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 460 - GB MBC: Remove erroneous bank 0 wrapping
 461 - GBA: Improve multiboot image detection
 462 - PSP2: Use system enter key by default
 463
 4640.6.1: (2017-10-01)
 465Bugfixes:
 466 - GB, GBA: Fix crashes when attempting to identify null VFiles
 467 - GB, GBA: Fix sync to video with frameskip
 468 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 469 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 470 - GB Core: Fix palette loading when loading a foreign config
 471 - GB MBC: Pocket Cam memory should be accessible without enabling
 472 - GB MBC: Fix SRAM sizes 4 and 5
 473 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 474 - GB MBC: Fix RTC loading when file size is off
 475 - GB Memory: Initialize peripheral pointers
 476 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 477 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 478 - GB Memory: Actually load latch time from savestate
 479 - GB Serialize: Fix deserializing video STAT
 480 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 481 - GB Video: Fix potential hang when ending mode 0
 482 - GB Video: Fix read mode when enabling LCD
 483 - GBA: Reset active region as needed when loading a ROM
 484 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 485 - GBA BIOS: Use core's VRAM variable instead of renderer's
 486 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 487 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 488 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 489 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 490 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 491 - Python: Fix importing .gb or .gba before .core
 492 - Qt: Fix command line debugger closing second game
 493 - Qt: Fix LOG argument order
 494 - Qt: Fix timezone issues with time overrides
 495 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 496 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 497Misc:
 498 - CMake: Fix CPack dependencies for libpng 1.6
 499 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 500 - GBA Cheats: Improve detection of raw cheats
 501 - Qt: Don't rebuild library view if style hasn't changed
 502 - Qt: Allow overrides to be saved before a game is loaded
 503 - Qt: Hide mouse immediately when loading
 504 - SDL: Fix 2.0.5 build on macOS under some circumstances
 505 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 506
 5070.6.0: (2017-07-16)
 508Features:
 509 - Library view
 510 - Sprite viewer
 511 - Debugging console
 512 - Improved memory viewer
 513 - Memory search
 514 - Command line ability to override configuration values
 515 - Add option to allow preloading the entire ROM before running
 516 - Add option for whether rewinding restores save games
 517 - Savestates now contain any RTC override data
 518 - Add option to lock video to integer scaling
 519 - LR35902: Watchpoints
 520 - LR35902/GB-Z80 disassembler
 521 - GB: Tile viewer
 522 - GB: Video/audio channel enabling/disabling
 523 - GB: Symbol table support
 524 - GB MBC: Add MBC1 multicart support
 525 - GBA: Support printing debug strings from inside a game
 526 - GBA: Better cheat type autodetection
 527 - Implement keypad interrupts
 528 - Configuration of gamepad hats
 529 - Video log recording for testing and bug reporting
 530 - Debugger: Segment/bank support
 531 - Debugger: Execution tracing
 532 - Qt: German translation (by Lothar Serra Mari)
 533 - Qt: Spanish translation (by Kevin López)
 534 - Qt: Italian translation (by theheroGAC)
 535Bugfixes:
 536 - ARM7: Fix MLA/*MULL/*MLAL timing
 537 - Core: Fix crash with rewind if savestates shrink
 538 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 539 - Core: Fix directory sets crashing on close if base isn't properly detached
 540 - FFmpeg: Fix overflow and general issues with audio encoding
 541 - GB: Fix flickering when screen is strobed quickly
 542 - GB: Fix STAT blocking
 543 - GB MBC: Fix ROM bank overflows getting set to bank 0
 544 - GB MBC: Fix swapping carts not detect new MBC
 545 - GB Timer: Improve DIV reset behavior
 546 - GB Timer: Fix DIV batching if TAC changes
 547 - GB Video: Reset renderer when loading state
 548 - GBA: Fix multiboot ROM loading
 549 - GBA: Fix multiboot loading resulting in too small WRAM
 550 - GBA BIOS: Implement BitUnPack
 551 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 552 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 553 - GBA BIOS: Fix INT_MIN/-1 crash
 554 - GBA Hardware: Fix crash if a savestate lies about game hardware
 555 - GBA I/O: Handle audio registers specially when deserializing
 556 - GBA Memory: Improve initial skipped BIOS state
 557 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 558 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 559 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 560 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 561 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 562 - LR35902: Fix core never exiting with certain event patterns
 563 - LR35902: Fix pc overflowing current region off-by-one
 564 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 565 - OpenGL: Fix some shaders causing offset graphics
 566 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 567 - Qt: Fix window icon being stretched
 568 - Qt: Fix data directory path
 569 - Qt: Fix timing issues on high refresh rate monitors
 570 - Qt: Fix linking after some windows have been closed
 571 - Qt: Fix crash when changing audio settings after a game is closed
 572 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 573 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 574 - Qt: Fix game unpausing after frame advancing and refocusing
 575 - SDL: Fix game crash check
 576 - SDL: Fix race condition with audio thread when starting
 577 - SDL: Fix showing version number
 578 - Test: Fix crash when loading invalid file
 579 - Test: Fix crash when fuzzing fails to load a file
 580 - Test: Don't rely on core for frames elapsed
 581 - Test: Fix crash when loading invalid file
 582 - Test: Fix crash when fuzzing fails to load a file
 583 - Tools: Fix recurring multiple times over the same library
 584 - Util: Fix overflow when loading invalid UPS patches
 585 - Util: Fix highest-fd socket not being returned by SocketAccept
 586 - Windows: Fix VDir.rewind
 587Misc:
 588 - All: Add C++ header guards
 589 - All: Move time.h include to common.h
 590 - 3DS, PSP2, Wii: Last directory loaded is saved
 591 - CMake: Add ability to just print version string
 592 - Core: New, faster event timing subsystem
 593 - Core: Clean up some thread state checks
 594 - Core: Add generic checksum function
 595 - Core: Cores can now have multiple sets of callbacks
 596 - Core: Restore sleep callback
 597 - Core: Move rewind diffing to its own thread
 598 - Core: Ability to enumerate and modify video and audio channels
 599 - Core: List memory segments in the core
 600 - Core: Move savestate creation time to extdata
 601 - Core: Config values can now be hexadecimal
 602 - Core: Improved threading interrupted detection
 603 - Debugger: Modularize CLI debugger
 604 - Debugger: Make building with debugging aspects optional
 605 - Debugger: Add functions for read- or write-only watchpoints
 606 - Debugger: Make attaching a backend idempotent
 607 - Debugger: Add mDebuggerRunFrame convenience function
 608 - Feature: Move game database from flatfile to SQLite3
 609 - Feature: Support ImageMagick 7
 610 - Feature: Make -l option explicit
 611 - FFmpeg: Return false if a file fails to open
 612 - FFmpeg: Force MP4 files to YUV420P
 613 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 614 - GB: Reset with initial state of DIV register
 615 - GB MBC: New MBC7 implementation
 616 - GB Audio: Simplify envelope code
 617 - GB Audio: Improve initial envelope samples
 618 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 619 - GB Video: Improved video timings
 620 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 621 - GBA, GB: ROM is now unloaded if a patch is applied
 622 - GBA DMA: Refactor DMA out of memory.c
 623 - GBA DMA: Move DMAs to using absolute timing
 624 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 625 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 626 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 627 - GBA Memory: Support reading/writing POSTFLG
 628 - GBA Memory: Remove unused prefetch cruft
 629 - GBA Timer: Improve accuracy of timers
 630 - GBA Video: Clean up unused timers
 631 - GBA Video: Allow multiple handles into the same tile cache
 632 - GBA Video, GB Video: Colors are now fully scaled
 633 - GBA Video: Optimize when BLD* registers are written frequently
 634 - OpenGL: Add xBR-lv2 shader
 635 - Qt: Move last directory setting from qt.ini to config.ini
 636 - Qt: Improved HiDPI support
 637 - Qt: Expose configuration directory
 638 - Qt: Merge "Save" and "OK" buttons in shader options
 639 - Qt: Automatically load controller profile when plugged in
 640 - Qt: Rename "Resample video" option to "Bilinear filtering"
 641 - Qt: Remove audio thread
 642 - Qt: Remove audio buffer sizing in AudioProcessorQt
 643 - Qt: Re-enable QtMultimedia on Windows
 644 - Qt: Make "Mute" able to be bound to a key
 645 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 646 - Qt: Relax hard dependency on OpenGL
 647 - Qt: Better highlight active key in control binding
 648 - SDL: Remove scancode key input
 649 - SDL: Automatically map controllers when plugged in
 650 - Test: Add a basic test suite
 651 - Util: Add size counting to Table
 652 - Util: Add 8-bit PNG write support
 653 - Util: Tune patch-fast extent sizes
 654 - VFS: Call msync when syncing mapped data
 655 - VFS: Allow truncating memory chunk VFiles
 656 - VFS: Fix some minor VFile issues with FILEs
 657 - VFS: Optimize expanding in-memory files
 658 - VFS: Add VFileFIFO for operating on circle buffers
 659Changes from beta 1:
 660Features:
 661 - Qt: Italian translation (by theheroGAC)
 662 - Qt: Updated German translation
 663Bugfixes:
 664 - GB Audio: Fix incorrect channel 4 iteration
 665 - GB Audio: Fix zombie mode bit masking
 666 - GB Serialize: Fix timer serialization
 667 - GB Video: Fix LYC regression
 668 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 669 - GBA Timer: Fix count-up timing overflowing timer 3
 670 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 671 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 672 - Qt: Fix window icon being stretched
 673 - Qt: Fix initial window size (fixes mgba.io/i/766)
 674 - Qt: Fix data directory path
 675 - Qt: Fix controls not saving on non-SDL builds
 676 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 677 - Qt: Fix patch loading while a game is running
 678 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 679 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 680 - Qt: Fix GL-less build
 681 - Qt: Fix Software renderer not handling alpha bits properly
 682 - Qt: Fix screen background improperly stretching
 683 - SDL: Fix cheats not loading
 684Misc:
 685 - GB Serialize: Add MBC state serialization
 686 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 687 - GBA Timer: Improve accuracy of timers
 688 - PSP2: Update toolchain to use vita.cmake
 689 - Qt: Add language selector
 690 - Qt: Minor test fixes
 691 - Qt: Move shader settings into main settings window
 692 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 693 - Qt: Properly ship Qt translations
 694 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 695
 6960.6 beta 1: (2017-06-29)
 697 - Initial beta for 0.6
 698
 6990.5.2: (2016-12-31)
 700Bugfixes:
 701 - All: Fix fullscreen config option being ignored
 702 - ARM7: PSR mode bits should not get sign extended
 703 - GB: Fix audio not being deinitialized
 704 - GB: Fix crash when masking savedata
 705 - GB: Properly initialize sramRealVf variable
 706 - GB Audio: Fix serialization of channel 3 and NR52 properties
 707 - GB Audio: Reset envelope timer when reseting sound channel
 708 - GB MBC: Fix SRAM dangling pointer with RTC games
 709 - GB MBC: Fix initializing MBC when no ROM is loaded
 710 - GB Memory: Fix patching ROM bank 0
 711 - GB Memory: Fix starting HDMAs during mode 0
 712 - GB Memory: Fix HDMA5 value after DMA completes
 713 - GB Video: Initialize LCDC in renderer
 714 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 715 - GBA: Fix IRQs firing after already being cleared
 716 - GBA: Only unhalt CPU if appropriate bit is set in IE
 717 - GBA: Add savegame override for Crash Bandicoot 2
 718 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 719 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 720 - GBA Cheats: Fix GameShark ROM patches
 721 - GBA I/O: Mask off WAITCNT bits that cannot be written
 722 - GBA Memory: Fix misaligned BIOS reads
 723 - GBA Memory: Fix VCOUNT being writable
 724 - GBA Video: Fix out of bounds sprite transforms
 725 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 726 - Libretro: Fix disabling BIOS
 727 - Libretro: Fix Game Boy savestates and audio
 728 - Qt: Fix changing resolution of software renderer
 729 - Qt: Fix setting overrides
 730 - Qt: Fix cut off tiles and alignment issues in tile viewer
 731 - Qt: Only reset window dimensions when first shown
 732 - Qt: Fix Qt Multimedia audio driver on big endian
 733 - Qt: Fix Apply button for key and controller configurations
 734 - VFS: Fix resizing memory chunks when not needed
 735 - Windows: Fix Unicode directory handling
 736Misc:
 737 - GB, GBA: Prevent loading null ROMs
 738 - GB Audio: Initialize wave RAM to GBC values
 739 - GB Memory: Reset ROM bank when loading a ROM
 740 - PSP2: Improved controller rumble
 741
 7420.5.1: (2016-10-05)
 743Bugfixes:
 744 - Core: Fix importing save games as read-only
 745 - FFmpeg: Fix encoding AAC
 746 - GB: Fix invalid STOP behavior on Game Boy Color
 747 - GB: Initialize audio properly
 748 - GB: Properly clear KEY1 bit 0 when switching speeds
 749 - GB: Properly unload save files when unloading a ROM
 750 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 751 - GB MBC: Fix MBC7 when size is incorrectly specified
 752 - GB MBC: Fix RTC access when no save file is loaded
 753 - GB SIO: Don't auto-clock external shift clock
 754 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 755 - GB Video: Fix video frames getting missed when LCDC is off
 756 - GB Video: Clear screen when LCDC is off
 757 - GBA Cheats: Fix holding onto pointers that may get invalidated
 758 - GBA Cheats: Fix key-activated CodeBreaker cheats
 759 - GBA Cheats: Fix uninitialized memory getting freed when saving
 760 - GBA Hardware: Improve Game Boy Player rumble behavior
 761 - GBA Memory: Fix several unused I/O register read values
 762 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 763 - LR35902: Fix events running with the wrong cycle active
 764 - Qt: Fix "close" button on Overrides view
 765 - Qt: Fix saving overrides
 766 - Qt: Fix directory set unloading when replacing the ROM
 767 - Qt: Fix patch loading
 768 - Qt: Fix crash when saving an override if a game isn't loaded
 769 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 770 - SDL: Attach rumble in SDL frontend
 771 - Util: Fix PNG identification on files too small to be a PNG
 772Misc:
 773 - All: Only update version info if needed
 774 - All: Split out install locations for Libretro and OpenEmu
 775 - FFmpeg: Encoding cleanup
 776 - GB: Reset active region when reloading ROM
 777 - GB Memory: Initialize RAM pattern for GBC
 778 - GB Video: Improved video timings
 779 - Qt: Manage window sizes slightly better
 780 - Qt: Remember scale option independent of core dimensions
 781
 7820.5.0: (2016-09-19)
 783Features:
 784 - Game Boy support
 785 - Support for encrypted CodeBreaker GBA cheats
 786 - Emulation of Vast Fame protected GBA carts (taizou)
 787 - Tile viewer
 788 - Threaded rendering mode
 789 - Libretro: Memory map and achievement support (leiradel)
 790 - GUI: Add UI control remapping
 791 - GUI: Add fast-forward
 792 - Wii: 240p support
 793 - 3DS: Adjustable screen darkening
 794 - Ability to temporarily load a savegame
 795 - Load specific files out of archives
 796 - Automatic BIOS detection
 797Bugfixes:
 798 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 799 - Debugger: Fix GDB breakpoints
 800 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 801 - GBA: Fix filehandle leak with savegames
 802 - GBA: Timer 0 cannot be count up
 803 - GBA: Count up timers should not count themselves
 804 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 805 - GBA Memory: Fix ldm {pc}
 806 - GBA Savedata: Fix savedata sync timer
 807 - GBA Savedata: Only unmap savedata if present
 808 - GBA Serialize: Savestates now properly store prefetch
 809 - GBA Video: WIN0/1 take priority over OBJWIN
 810 - GBA Video: Fix out-of-order OBJWIN
 811 - PSP2: Fix GPU crash while exiting
 812 - PSP2: Fix VSync
 813 - PSP2: Fix accelerometer range
 814 - PSP2: Actually load screen mode setting
 815 - PSP2: Fix gyroscope direction
 816 - PSP2: Delete threads after they return
 817 - PSP2: Fix mapping/unmapping from not at 0
 818 - Qt: Fix bug in software renderer scaling
 819 - Qt: Fix hanging key press after disabling autofire
 820 - Qt: Fix being unable to pause manually when using auto-pausing
 821 - SDL: Fix axes being mapped wrong
 822 - Util: Fix realloc semantics in utf16to8
 823 - Util: Fix inserting too many items into a hash table
 824 - VFS: Fix uninitialized varaible reading from 7z
 825 - VFS: Fix reading multiple files from a 7z archive
 826 - Wii: Fix framelimiting after a slowdown
 827 - Wii: Fix garbage flash at startup
 828Misc:
 829 - 3DS: Use blip_add_delta_fast for a small speed improvement
 830 - 3DS: Allow UTF-16 filenames
 831 - 3DS: Port to using citro3D
 832 - 3DS: Use system font for menus
 833 - 3DS: Attempt to use Core 2 for threads
 834 - 3DS: Adjustable filering
 835 - 3DS: 3D banner
 836 - All: Add QUIET parameter to silence CMake
 837 - All: Faster memory read/write
 838 - ARM7: Support forcing Thumb mode via MSR
 839 - ARM7: Flush prefetch cache when loading CPSR via MSR
 840 - ARM7: Clean up instruction decoding for future expandability
 841 - Debugger: Support register and memory writes via GDB stub
 842 - Debugger: Add software breakpoint support to gdb
 843 - FFmpeg: Full support for libavcodec 56+
 844 - GBA: Better debug logging if event processing breaks
 845 - GBA Audio: Force audio DMAs to not increment destination
 846 - GBA BIOS: Use custom ArcTan, not relying on OS
 847 - GBA Hardware: Clean up dead code in GBP
 848 - GBA Memory: Optimize stalling behavior
 849 - GBA Memory: Optimize Load-/StoreMultiple
 850 - GBA Savedata: Add realistic timing for EEPROM
 851 - GBA Serialize: Savestates now store if CPU was halted
 852 - GBA Video: Remove old slow path fallback
 853 - GBA Video: Optimize sprite drawing
 854 - GBA Video: Optimize mode 0 rendering
 855 - GBA Video: Optimize compositing cases slightly
 856 - GUI: Screenshot dimensions are now passed through
 857 - GUI: Add back logging
 858 - GUI: Only reload config if manually saved
 859 - GUI: Increase scrolling speed
 860 - OpenGL: Log shader compilation failure
 861 - OpenGL: Add texSize uniform
 862 - Qt: Make -g flag work in Qt build
 863 - Qt: Simplify OpenGL context creation
 864 - Qt: Thread startup improvements
 865 - Qt: Make audio channel/video layer options shortcut mappable
 866 - Qt: Remove some C99isms from C++ code
 867 - Qt: Remove default autofire mappings
 868 - Qt: Make reseting when pasued frame-accurate
 869 - Qt: Rearchitect game closing codepath
 870 - PSP2: Use system font for menus
 871 - PSP2: Add rumble for PS TV
 872 - PSP2: Add fit-to-height screen mode
 873 - PSP2: Sync files per descriptor
 874 - PSP2: Allow UTF-8 filenames
 875 - PSP2: Screenshots are now saved into the Photo Gallery
 876 - PSP2: Stop underclocking when menuing
 877 - SDL: Increase default audio buffer size to 1024 samples
 878 - SDL: More responsive rumble
 879 - Util: Add Vector GetConstPointer
 880 - Util: Add rtrim
 881 - Util: Add endswith
 882 - VFS: Improve zip file detection
 883 - Wii: Add pixelated resample filter
 884 - Windows: Add native VDir support
 885 - Util: Add PRIz macro for libc versions that don't support %z
 886
 8870.4.1: (2016-07-11)
 888Bugfixes:
 889 - All: Fix several file handle leaks
 890 - All: Fix instruction tables getting zeroed when linking sometimes
 891 - ARM7: Fix flags on SBC/RSC
 892 - ARM7: Fix setting spsr privilege bits when spsr is empty
 893 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 894 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 895 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 896 - GBA Memory: Fix executing code from OBJ region of VRAM
 897 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 898 - GBA Serialize: Fix loading savegames from savestates
 899 - OpenGL: Correct boolean vector strcmp strings for uniforms
 900 - Qt: Fix sending gameStopped twice
 901 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 902 - Qt: Fix initial state of key mapping
 903 - Qt: Initialize m_useBios
 904 - SDL: Fix joystick initialization on BSD
 905 - SDL: Fix potential joystick crash in games with rumble
 906 - SDL: Fix SDL 1.2 build
 907 - SDL: Fix sporadic crash when deinitializing audio
 908 - Shaders: Fix AGS-001 shader with some bad drivers
 909 - Util: Use closesocket on Windows
 910 - Util: Fix socket bind addresses
 911 - VFS: Fix reading 7z archives without rewinding first
 912 - VFS: VFileFromFD should not open directories
 913 - Wii: Fix tilting direction
 914 - Util: Fix realloc semantics in utf16to8
 915Misc:
 916 - All: Allow use of external minizip library
 917 - Debugger: CLI debugger now exits when end-of-stream is reached
 918 - FFmpeg: Update dependencies on Ubuntu
 919 - GBA: Slightly optimize GBAProcessEvents
 920 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 921 - GBA Video: Null renderer should return proper register values
 922 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 923 - Qt: Add preset for DualShock 4
 924 - Qt: Update 360 input profile on OS X to reflect newer drivers
 925 - Qt: Remove use of NaN
 926 - Qt: Canonicalize file paths when loading games
 927 - Qt: Add refresh button to controller editing
 928 - SDL: Remove default gamepad mappings
 929 - Util: Fix intermittent build failure on OS X
 930 - VFS: VFile.sync now updates modified time
 931
 9320.4.0: (2016-02-02)
 933Features:
 934 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 935 - I/O viewer
 936 - Booting of multiboot images
 937 - Customization of GIF recording
 938 - Libretro: Cheat code support
 939 - Support for GLSL shaders
 940 - ROM information view
 941 - Support for VBA-style cheat codes
 942 - Savestates now store creation timestamps
 943 - Key autofire
 944 - Libretro: Allow blocking opposing directional input
 945 - OpenEmu core for OS X
 946 - Libretro: Settings for using BIOS and skipping intro
 947 - Libretro: Customizable idle loop removal
 948 - Implemented cycle counting for sprite rendering
 949 - Cleaner, unified settings window
 950 - Added a setting for pausing when the emulator is not in focus
 951 - Customizable paths for save games, save states, screenshots and patches
 952 - Controller hotplugging
 953 - Ability to store save games and active cheats within savestates
 954Bugfixes:
 955 - ARM7: Fix sign of unaligned LDRSH
 956 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 957 - Debugger: Fix watchpoints in gdb
 958 - GBA: Fix warnings when creating and loading savestates
 959 - GBA: Fix Iridion II savetype
 960 - GBA BIOS: Fix misaligned CpuSet
 961 - GBA Cheats: Fix cheats setting the Action Replay version
 962 - GBA Hardware: Fix GPIO on big endian
 963 - GBA Memory: Fix DMA register writing behavior
 964 - GBA Memory: Fix DMAs triggering two cycles early
 965 - Libretro: Fix aspect ratio
 966 - Qt: Fix some potential crashes with the gamepad mapping
 967 - Qt: Fix keys being mapped incorrectly when loading configuration file
 968 - Util: Fix PowerPC PNG read/write pixel order
 969 - Util: Fix excessive memory allocation when decoding a PNG
 970 - VFS: Fix VFileReadline and remove _vfdReadline
 971Misc:
 972 - All: Improved PowerPC support
 973 - All: Fix some undefined behavior warnings
 974 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 975 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 976 - GBA: Implement bad I/O register loading
 977 - GBA: Allow jumping to OAM and palette RAM
 978 - GBA BIOS: Finish implementing RegisterRamReset
 979 - GBA Config: Add "override" layer for better one-time configuration
 980 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 981 - GBA Memory: Use a dynamically sized mask for ROM memory
 982 - GBA Memory: Implement several unimplemented memory access types
 983 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 984 - GBA RR: Starting from savestate now embeds the savegame
 985 - GBA RR: Add preliminary SRAM support for VBM loading
 986 - GBA RR: Add support for resets in movies
 987 - GBA Video: Remove lastHblank, as it is implied
 988 - Libretro: Use anonymous memory mappers for large blocks of memory
 989 - Libretro: Add install target for libretro core
 990 - Qt: Window size command line options are now supported
 991 - Qt: Increase usability of key mapper
 992 - Qt: Add 'Apply' button to settings window
 993 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 994 - Qt: Allow use of modifier keys as input
 995 - Qt: Optimize log viewer
 996 - Qt: Added button for breaking into the GDB debugger
 997 - Qt: Add box for showing duration of rewind
 998 - SDL: Support fullscreen in SDL 1.2
 999 - SDL: Allow GBASDLAudio to be used without a thread context
1000 - Util: Use VFile for configuration
1001 - Util: Add MutexTryLock
1002
10030.3.2: (2015-12-16)
1004Bugfixes:
1005 - ARM7: Fix STRT/STRBT
1006 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1007 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1008 - Libretro: Fix problems with rumble not turning off
1009 - GBA: Fix idle skip state being retained between games
1010 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1011 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1012 - GBA BIOS: Fix Sqrt sign
1013 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1014 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1015 - GBA Memory: Fix DMA behavior for SRAM accesses
1016 - GBA Memory: Fix Store8 to OBJ VRAM
1017 - GBA Memory: Fix alignment of LDM/STM on SRAM
1018 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1019 - GBA Memory: Fix timing of DMAs
1020 - GBA Video: Fix _mix for 15-bit color
1021 - GBA Video: Fix OAM and palette initialization
1022 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1023 - Qt: Use safer isLoaded check in GameController
1024 - Qt: Fix a race condition in PainterGL that could lead to a crash
1025 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1026 - Qt: Fix font size in memory viewer
1027 - Qt: Fix a crash in the memory viewer
1028 - Qt: Add additional checks in CheatModel to prevent crashes
1029 - Qt: Fix race condition with setting sample rate
1030 - Qt: Fix crash when closing multiplayer windows
1031 - Qt: Fix resetting while paused
1032Misc:
1033 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1034 - Qt: Add mute option to menu
1035
10360.3.1: (2015-10-24)
1037Bugfixes:
1038 - ARM7: Fix instruction decoding of Thumb shifts
1039 - GBA: Deinit savegame when unloading a ROM
1040 - GBA: Fix BIOS check on big endian
1041 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1042 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1043 - GBA Audio: Fix audio channels being silenced at the wrong time
1044 - GBA Memory: Fix bad BIOS Load16 on big endian
1045 - GBA Memory: Fix bad Load8 on big endian
1046 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1047 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1048 - GBA Video: Fix objwin and blending interaction on sprites
1049 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1050 - Libretro: Fix a memory leak with the render buffer
1051 - Qt: Windows no longer spawn in the top left on first launch
1052 - Qt: Fix install path of XDG desktop file with DESTDIR
1053 - Qt: Fix drag and drop on Windows
1054 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1055 - VFS: Fix return values of VFileFILE.read and .write
1056Misc:
1057 - All: Reset next event to cycles instead of zero to interrupt
1058 - All: Add --version flag
1059 - ARM7: Force disable LTO on two files to work around a GCC bug
1060 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1061 - GBA: Better memory handling with PNG savestates
1062 - GBA: Additional savestate sanity checks
1063 - GBA: Check for cycle count being too high
1064 - GBA Audio: Allow GBAAVStream to have no video callback
1065 - GBA BIOS: Implement RegisterRamReset for SIO registers
1066 - Qt: Remove useless help icons in dialogs
1067 - Qt: Prevent savestate window from opening while in multiplayer
1068 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1069 - Qt: Dropping multiplayer windows works more cleanly now
1070
10710.3.0: (2015-08-16)
1072Features:
1073 - Ability to hide individual background layers, or OBJs
1074 - Ability to mute individual audio channels
1075 - Palette viewer and exporter
1076 - Volume control
1077 - More shortcuts are editable (e.g. quick save/load)
1078 - Rewind now shows the frame after rewinding
1079 - Import/Export of GameShark/Action Replay snapshots
1080 - Add "Step backwards" item for single increment rewind
1081 - Deadzone estimation for game controllers
1082 - Analog inputs can be used for shortcuts
1083 - Menu items for specific solar sensor brightness levels
1084 - Remappable controls for tilt and gyroscope sensors
1085 - Status messages for actions taken while a game is running (e.g. save/load state)
1086 - Memory inspector
1087 - Screensaver can now be suspended while a game is running
1088 - Load/save the most recent savestate slot
1089 - Support varible speed (PWM) rumble
1090 - Ability to cap fast forward speed
1091 - Finer control over FPS target
1092 - Holdable shortcut for rewinding one frame at a time
1093 - Ability to boot directly into the BIOS
1094 - Preliminary support for yanking out the game pak while a game is running
1095 - Thumb-drive mode by putting a file called portable.ini in the same folder
1096 - Configurable display driver, between software and OpenGL
1097 - Undo-able savestate loading and saving
1098 - Controller profiles now store shortcut settings
1099 - Default controller profiles for several common controllers
1100 - Libretro now supports BIOS, rumble and solar sensor
1101 - Implement BIOS call Stop, for sleep mode
1102 - Automatically load patches, if found
1103 - Improved video synchronization
1104 - Configurable audio output sample rate
1105Bugfixes:
1106 - ARM7: Fix SWI and IRQ timings
1107 - ARM7: Fix Thumb MUL timing
1108 - ARM7: Fix timing of multiplies to use N cycles
1109 - ARM7: ARMHotplugDetach should call deinit
1110 - Debugger: Fix use-after-free in breakpoint clearing code
1111 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1112 - GBA: Cap audio FIFO read size during deserialization
1113 - GBA: Check for corrupted savestates when loading
1114 - GBA: Check for improperly sized savestates when loading
1115 - GBA: Check for savestates made from differently sized ROMs
1116 - GBA: Fix calls to endian-independent loadstores
1117 - GBA: Fix timing of reading from timer registers
1118 - GBA: Ensure cycles never go negative
1119 - GBA Audio: Force audio FIFOs to 32-bit
1120 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1121 - GBA Audio: Fix sample order in audio channel 3
1122 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1123 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1124 - GBA Memory: Improve Thumb open bus behavior
1125 - GBA Memory: Fix potential DMA issue when loading a savestate
1126 - GBA Memory: Fix load/store multiple video memory waitstates
1127 - GBA SIO: Fix reseting when there are SIO devices attached
1128 - GBA Video: Blended sprites should never have other effects applied
1129 - GBA Video: Fix out-of-bounds tiles in mosaic
1130 - GBA Video: Fix windows not affecting sprites
1131 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1132 - GBA Video: Fix timing on first scanline
1133 - Qt: Better cleanup when a game crashes
1134 - Qt: Fix open ROM dialog filtering for archive formats
1135 - Qt: Cap the maximum number of multiplayer windows
1136 - Qt: Fix maximum year in sensor override
1137 - Qt: Fix window being too tall after exiting fullscreen
1138 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1139 - Qt: Fix analog buttons not getting unmapped
1140 - Qt: Fix passing command line options
1141 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1142 - SDL: Fix SDL build when OpenGL is missing
1143 - Util: Allow loading IPS patches that grow the ROM
1144 - VFS: Fix resource leaks if some allocations fail
1145 - VFS: Fix line-reading to return proper values
1146 - Video: Fix an issue with very long filenames
1147 - Util: Fix formatting of floats
1148Misc:
1149 - All: Add --help flag for command line programs
1150 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1151 - All: Enable static linking for Windows
1152 - All: Enable static linking for OS X
1153 - All: Threads are now named
1154 - All: Proper handling of Unicode file paths
1155 - ARM7: Add emulation for Undefined CPU mode
1156 - ARM7: Reduce the size of the Thumb instruction table
1157 - GBA: Add status log level
1158 - GBA: GBARewind now returns how many states it has rewound
1159 - GBA: SIO logging layer
1160 - GBA BIOS: Stub out SoundBias
1161 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1162 - GBA: Don't include GBACLIDebugger struct unless needed
1163 - GBA: Savedata is now synced shortly after data finishes being written
1164 - GBA: Process multiple timer events at once, if necessary
1165 - GBA Audio: Implement audio reset for channels A/B
1166 - GBA Audio: Process multiple audio events at once, if necessary
1167 - GBA Hardware: Backport generic RTC source into core
1168 - GBA Input: Allow axes and buttons to be mapped to the same key
1169 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1170 - GBA SIO: Add a dummy driver for Normal mode
1171 - GBA Thread: Add functionality for running callbacks on the GBA thread
1172 - GBA Thread: Split GBASync into a separate file
1173 - GBA Video: Refactor software renderer into separate files
1174 - GBA Video: Slightly optimize mode 0 mosaic rendering
1175 - Debugger: Free watchpoints in addition to breakpoints
1176 - Qt: Handle saving input settings better
1177 - Qt: Move GL frame drawing back onto its own thread
1178 - Qt: Fast forward (held) option moved from Other to Emulation menu
1179 - Qt: Show version info in window title
1180 - Qt: Migrate multiplayer window handling into GBAApp
1181 - Qt: Unified file opening and saving with last location
1182 - Qt: Fix windows being resizable when they shouldn't have been
1183 - Qt: Only hide cursor in full screen
1184 - Qt: Replace pause-after-frame mutex with an atomic
1185 - Qt: Add application icon and XDG desktop files
1186 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1187 - Qt: Don't save window size when entering fullscreen
1188 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1189 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1190 - Qt: Increase usability of key mapper
1191 - Qt: Show checkmark for window sizes
1192 - Qt: Set window path to loaded ROM
1193 - Perf: Ability to load savestates immediately on launch
1194 - SDL: Properly check for initialization
1195 - SDL: Clean up initialization functions
1196 - SDL: Clean up GL context
1197 - Util: Allow disabling the threading code entirely
1198 - VFS: Add sync method to force syncing with backing
1199
12000.2.1: (2015-05-13)
1201Bugfixes:
1202 - All: Fix sanitize-deb script not cleaning up after itself
1203 - All: Fix dependencies for libavcodec on Debian-derived platforms
1204 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1205 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1206 - ARM7: Fix ARM multiply instructions when PC is a destination register
1207 - Debugger: Fix use-after-free in breakpoint clearing code
1208 - Debugger: Fix boundary conditions in tab completion
1209 - GBA: Fix timers not updating timing when writing to only the reload register
1210 - GBA: Fix rewind boundary conditions
1211 - GBA: Add initial I/O register settings for background matrix registers
1212 - GBA: Fix hang when loading a savestate if sync to video is enabled
1213 - GBA: Handle out-of-bounds I/O access
1214 - GBA: Fix bounds-checking on EEPROM access
1215 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1216 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1217 - GBA Memory: Allow SRAM to be 64kB
1218 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1219 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1220 - GBA Video: Fix second frame mode 5
1221 - Perf: Fix race condition if a game crashes immediately on start
1222 - Qt: Fix Display object leak when closing a window
1223 - Qt: Fix .deb dependencies
1224 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1225 - Qt: Fix window not regaining focus after exiting savestate window
1226 - Qt: Fix regression where video would not record if the game had already started
1227 - Qt: Fix potential crash if a gamepad causes focus to change
1228 - Qt: Fix controller axis querying
1229 - Qt: Fix multiplayer windows opening as the wrong size
1230 - Qt: Fix controllers sometimes not loading the right profile
1231 - SDL: Fix boundary conditions for joystick adjustments
1232 - SDL: Allocate properly sized input maps
1233 - SDL: Fix potential build issues when Qt and SDL2 are in use
1234 - Util: Fix resource leak in UTF-8 handling code
1235 - Util: Fix a null-pointer issue when attempting to delete a key
1236 - VFS: Fix resource leaks if some allocations fail
1237 - Video: Fix an issue with very long filenames
1238Misc:
1239 - GBA Memory: Soft-crash if jumping past the end of a ROM
1240 - Qt: Show multiplayer numbers in window title
1241 - Qt: Solar sensor can have shortcuts set
1242
12430.2.0: (2015-04-03)
1244Features:
1245 - Support for gamepad axes, e.g. analog sticks or triggers
1246 - Add scale presets for up to 6x
1247 - Settings window
1248 - Bilinear resampling option
1249 - Add option to skip BIOS start screen
1250 - List of recently opened games
1251 - Support for games using the Solar Sensor
1252 - Better audio resampling via blip-buf
1253 - Game Pak overrides dialog for setting savetype and sensor values
1254 - Support for games using the tilt sensor
1255 - Remappable shortcuts for keyboard and gamepad
1256 - Rewinding of emulation
1257 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1258 - Support IPv6
1259 - Save directory of last loaded file
1260 - Support BPS patches
1261 - Automatically detect and optimize out idle loops
1262 - Configurable game overrides
1263 - Support loading 7-Zip files
1264 - Drag and drop game loading
1265 - Cheat code support
1266 - Runtime configurable audio driver
1267 - Libretro core for use with RetroArch and other front-ends
1268 - Controller profiles for setting different bindings for different controllers
1269 - Ability to lock aspect ratio
1270 - Local link cable support
1271 - Ability to switch which game controller is in use per instance
1272 - Ability to prevent opposing directional input
1273 - Warning dialog if an unimplemented BIOS feature is called
1274 - Debugger: Add CLI "frame", frame advance command
1275 - Debugger: Add CLI functions for writing to memory
1276 - Debugger: Add CLI functions for examining memory regions
1277 - Debugger: Add CLI function for writing a register
1278Bugfixes:
1279 - ARM7: Extend prefetch by one stage
1280 - ARM7: Fix cycle counting for loads
1281 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1282 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1283 - GBA: Initialize gba.sync to null
1284 - GBA: Fix timer initialization
1285 - GBA Audio: Support 16-bit writes to FIFO audio
1286 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1287 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1288 - GBA BIOS: Fix BIOS prefetch after reset
1289 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1290 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1291 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1292 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1293 - GBA Memory: Fix cycle counting for 32-bit load/stores
1294 - GBA RR: Fix fallthrough error when reading tags from a movie
1295 - GBA Thread: Fix possible hang when loading an archive
1296 - GBA Thread: Fix possible deadlock in video sync
1297 - Perf: Fix crash when the GBA thread fails to start
1298 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1299 - Qt: Fix crash when adjusting settings after closing a game
1300 - Qt: Fix crash when starting GDB stub after closing a game
1301 - Qt: Fix patch loading while a game is running
1302 - Qt: Fix crash when loading a game after stopping GDB server
1303 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1304 - Qt: Fix crash when attempting to pause if a game is not running
1305 - SDL: Properly clean up if a game doesn't launch
1306 - Util: Fix sockets on Windows
1307Misc:
1308 - All: Enable link-time optimization
1309 - Debugger: Watchpoints now work on STM/LDM instructions
1310 - Debugger: Clean up GDB stub network interfacing
1311 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1312 - Debugger: Merge Thumb BL instructions when disassembling
1313 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1314 - Debugger: Watchpoints now report address watched (fixes #68)
1315 - Debugger: Add support for soft breakpoints
1316 - Debugger: Make I/O register names be addresses instead of values
1317 - Debugger: Rename read/write commands
1318 - GBA: Improve accuracy of event timing
1319 - GBA: Add API for getting Configuration structs for overrides and input
1320 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1321 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1322 - GBA: Move A/V stream interface into core
1323 - GBA: Savestates now take into account savedata state machines (fixes #109)
1324 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1325 - GBA Memory: Simplify memory API and use fixed bus width
1326 - GBA Thread: Make GBASyncWaitFrameStart time out
1327 - GBA Video: Start video at the last scanline instead of the first
1328 - Qt: Optimize logo drawing
1329 - Qt: Move frame upload back onto main thread
1330 - Qt: Remember window position
1331 - Qt: Double-clicking on the window toggles full screen
1332 - Util: Use proper locale for reading and writing float values
1333
13340.1.1: (2015-01-24)
1335Bugfixes:
1336 - ARM7: Fix LDM writeback to a register already written
1337 - GBA: Fix timers 2 and 3 updating incorrectly
1338 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1339 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1340 - GBA Audio: Properly initialize audio FIFO channels
1341 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1342 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1343 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1344 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1345 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1346 - GBA BIOS: Fix HuffUnComp boundary conditions
1347 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1348 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1349 - GBA Memory: Filter out top nybble of DMA addresses
1350 - GBA Memory: Properly bounds-check VRAM accesses
1351 - GBA Memory: Fix initial DMA state
1352 - GBA Thread: Allow halted games to exit cleanly
1353 - GBA Video: Fix blend issues with obscured middle layers
1354 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1355 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1356 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1357 - GBA Video: Fix sprite boundary conditions with mosaic
1358 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1359 - Qt: Fix issue with set frame sizes being the wrong height
1360 - Qt: Fix emulator crashing when full screen if a game is not running
1361 - Qt: Fix window focus issues
1362 - Qt: Properly set default video recording settings
1363 - Qt: Fix a race condition when a game crashes immediately
1364 - Qt: Fix some cases where key mapping can break if focus is adjusted
1365 - Qt: Fix crash if a game pauses before any frames are shown
1366 - Debugger: Negative PC-relative loads now properly subtract the offset
1367 - Debugger: Align PC-relative loads in Thumb
1368 - Debugger: Fix watchpoints triggering too late
1369 - Debugger: Fix binary print putting spaces between digits
1370 - Video: Ensure FFmpeg encoder has audio frames
1371 - Video: Fix uncompressed PCM audio recording
1372 - Video: Fix FFmpeg crashing when the file extension is wrong
1373 - Util: Fix SOCKET_FAILED macro
1374Misc:
1375 - GBA: Exit cleanly on FATAL if the port supports it
1376 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1377 - Qt: Disable sync to video by default
1378 - Qt: Handle a game crash without crashing
1379 - Qt: Set default log level to FATAL, ERROR and WARN
1380 - Qt: Clarify some phrasing in the menus
1381 - Qt: Clear active buttons when focus is lost
1382
13830.1.0: (2014-12-13)
1384 - Initial release