CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13 - Add Game Boy Player feature support to ports
14 - Individual window types can now be toggled in GBA debugging views
15Emulation fixes:
16 - ARM: Fix ALU reading PC after shifting
17 - ARM: Fix STR storing PC after address calculation
18 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
19 - GB: Partially fix timing for skipped BIOS
20 - GB Audio: Fix serializing sweep time
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB MBC: Fix some MBC3 bit masking
23 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
24 - GBA: Fix timing advancing too quickly in rare cases
25 - GBA: Clear GBP connection on reset
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA I/O: Green swap register should be readable
34 - GBA Memory: Improve gamepak prefetch timing
35 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
36 - GBA Memory: Improve robustness of Matrix memory support
37 - GBA SIO: Fix copying Normal mode transfer values
38 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
39 - GBA SIO: Fix deseralizing SIO registers
40 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
41 - GBA Video: Fix Hblank timing
42 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
43 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
44 - SM83: Emulate HALT bug
45Other fixes:
46 - 3DS: Fix thread cleanup
47 - All: Improve export headers (fixes mgba.io/i/1738)
48 - CMake: Fix build with downstream minizip that exports incompatible symbols
49 - Core: Ensure ELF regions can be written before trying
50 - Debugger: Don't skip undefined instructions when debugger attached
51 - FFmpeg: Fix some small memory leaks
52 - FFmpeg: Fix encoding of time base
53 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
54 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
55 - Qt: Fix a race condition in the frame inspector
56 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
57 - SM83: Simplify register pair access on big endian
58 - SM83: Disassemble STOP as one byte
59Misc:
60 - 3DS: Use "wide mode" where applicable for slightly better filtering
61 - Core: Add savedataUpdated callback
62 - Core: Add shutdown callback
63 - GB: Allow pausing event loop while CPU is blocked
64 - GB: Add support for sleep and shutdown callbacks
65 - GBA: Allow pausing event loop while CPU is blocked
66 - GBA BIOS: Division by zero should emit a FATAL error
67 - GBA Video: Convert OpenGL VRAM texture to integer
68 - Debugger: Keep track of global cycle count
69 - FFmpeg: Add looping option for GIF/APNG
70 - mGUI: Show battery percentage
71 - Qt: Renderer can be changed while a game is running
72 - Qt: Add hex index to palette view
73 - Qt: Add transformation matrix info to sprite view
74 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
75 - Qt: Add copy button to GB printer dialog
76 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
77 - Util: Reset vector size on deinit
78 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
79
800.8.4: (2020-10-29)
81Emulation fixes:
82 - GB Audio: Fix initial sweep state
83 - GB Audio: Fix deserializing audio channels 2 and 3
84 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
85 - GB Video: Fix drawing background when window is force-disabled by frontend
86 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
87 - GBA Audio: Fix deserializing SOUNDCNT_L
88 - GBA Audio: Fix stereo in XQ audio
89 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
90 - GBA Hardware: Fix GB Player detection on big endian platforms
91 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
92 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
93 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
94 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
95 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
96 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
97Other fixes:
98 - 3DS: Redo video sync to be more precise
99 - 3DS: Fix crash with libctru 2.0 when exiting
100 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
101 - Core: Fix reported ROM size when a fixed buffer size is used
102 - Core: Fix memory leak loading ELF files
103 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
104 - GBA: Fix endianness issues in renderer proxy
105 - GBA Core: Fix memory leak when loading symbols
106 - GBA Serialize: Ensure program counter is aligned when loading
107 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
108 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
109 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
110 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
111 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
112 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
113 - mGUI: Fix closing down a game if an exit is signalled
114 - mGUI: Fix cycling through config setting states with accept button
115 - mVL: Fix injecting accidentally draining non-injection buffer
116 - VFS: Fix directory node listing on some filesystems
117Misc:
118 - GBA Video: Improve speed of window texture generation on AMD
119 - Vita: Clear both buffers when loading a game
120
1210.8.3: (2020-08-03)
122Emulation fixes:
123 - ARM: Fix LDM^ writeback to user-mode register
124 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
125 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
126 - GB MBC: Fix MBC1 RAM enable bit selection
127 - GB MBC: Fix MBC2 bit selection
128 - GB Memory: Fix OAM DMA from top 8 kB
129 - GB Video: Always initialize palette
130 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
131 - GBA Video: Fix invalid read in mode 4 mosaic
132 - GBA Video: Fix color of disabled screen
133 - SM83: Fix flags on little endian PowerPC
134Other fixes:
135 - 3DS: Fix garbage on borders of scaled screens
136 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
137 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
138 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
139 - CMake: Fix build with libzip 1.7
140 - CMake: Add missing dllexports.h file to dev installation
141 - GB Core: Fix extracting SRAM when none is present
142 - GBA: Fix leak if attempting to load BIOS multiple times
143 - GBA Memory: Fix instability on Wii when using AGBPrint
144 - GBA Savedata: Fix extracting save when not yet configured in-game
145 - Qt: Fix file handle leak on opening an invalid ROM
146 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
147 - Qt: Add missing option for Wisdom Tree in overrides list
148 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
149 - Util: Fix crash if PNG header fails to write
150 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
151 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
152Misc:
153 - FFmpeg: Use range coder for FFV1 to reduce output size
154 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
155 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
156
1570.8.2: (2020-06-14)
158Emulation fixes:
159 - ARM: Fix timing on Thumb shift instructions
160 - GB: Fix GBC game registers after skipping BIOS
161 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
162 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
163 - GBA: Add missing RTC overrides for Legendz games
164 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
165 - GBA SIO: Fix Multiplayer busy bit
166 - GBA SIO: Fix double-unloading active driver
167 - GBA Timers: Fix deserializing count-up timers
168 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
169 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
170 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
171 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
172 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
173 - GBA Video: Fix sprite/backdrop blending regression
174Other fixes:
175 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
176 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
177 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
178 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
179 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
180 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
181 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
182 - GBA: Reject incorrectly sized BIOSes
183 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
184 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
185 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
186Misc:
187 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
188 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
189 - Qt: Disable Replace ROM option when no game loaded
190 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
191 - Qt: Set icon for Discord Rich Presence
192 - Qt: Show a warning when save file can't be opened
193
1940.8.1: (2020-02-16)
195Emulation fixes:
196 - GB Serialize: Fix timing bug loading channel 4 timing
197 - GBA: Fix multiboot entry point while skipping BIOS
198 - GBA BIOS: Fix undefined instruction HLE behavior
199 - GBA DMA: Fix invalid audio DMA parameters
200 - GBA Memory: Misaligned SRAM writes are ignored
201 - GBA Serialize: Fix serializing DMA transfer register
202 - GBA Serialize: Fix audio DMA timing deserialization
203 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
204 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
205 - GBA Video: Fix OpenGL sprite flag priority
206Other fixes:
207 - Core: Fix race condition initializing thread proxy
208 - Core: Fix integer overflow in ELF loading
209 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
210 - FFmpeg: Disallow recording video with no audio nor video
211 - GBA: Automatically skip BIOS for multiboot ROMs
212 - Qt: Only dynamically reset video scale if a game is running
213 - Qt: Fix race condition with proxied video events
214 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
215 - Qt: Fix missing OSD messages
216 - Qt: Fix crash unloading shaders
217 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
218 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
219 - Qt: Fix window title not updating after shutting down game
220 - Qt: Fix GIF view not allowing manual filename entry
221 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
222 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
223 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
224 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
225 - Util: Fix crash reading invalid ELFs
226 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
227Misc:
228 - FFmpeg: Add more presets
229 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
230 - SDL: Use DirectSound audio driver by default on Windows
231 - Switch: Make OpenGL scale adjustable while running
232
2330.8.0: (2020-01-21)
234Features:
235 - Improved logging configuration
236 - One-Player BattleChip/Progress/Beast Link Gate support
237 - Add Game Boy Color palettes for original Game Boy games
238 - Debugger: Add unary operators and memory dereferencing
239 - GB: Expose platform information to CLI debugger
240 - Support Discord Rich Presence
241 - Debugger: Add tracing to file
242 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
243 - OpenGL renderer with high-resolution upscaling support
244 - Experimental high level "XQ" audio for most GBA games
245 - Interframe blending for games that use flicker effects
246 - Frame inspector for dissecting and debugging rendering
247 - Switch: Option to use built-in brightness sensor for Boktai
248 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
249 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
250 - Cheats: Add support for loading Libretro-style cht files
251 - GBA Cheats: Add support for loading EZ Flash-style cht files
252 - Support for unlicensed Wisdom Tree Game Boy mapper
253 - Qt: Add export button for tile view (closes mgba.io/i/1507)
254 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
255 - GB: Yanking gamepak now supported
256 - Qt: Memory range dumping (closes mgba.io/i/1298)
257Emulation fixes:
258 - GB: Fix using boot ROM with MMM01 games
259 - GB Audio: Only reset channel 3 sample in DMG mode
260 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
261 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
262 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
263 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
264 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
265 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
266 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
267 - GB Video: Fix color scaling in AGB mode
268 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
269 - GBA: Reset now reloads multiboot ROMs
270 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
271Other fixes:
272 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
273 - FFmpeg: Drain recording buffers
274 - GB: Fix reading ROM immediately after unmapping BIOS
275 - GB SIO: Fix lockstep failing games aren't reloaded
276 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
277 - Libretro: Fix crash changing allowing opposing directions (hhromic)
278 - Qt: Fix some Qt display driver race conditions
279 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
280 - Qt: Only show emulator restart warning once per settings saving
281 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
282 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
283 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
284Misc:
285 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
286 - Core: Add keysRead callback
287 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
288 - Core: Add more memory search ops (closes mgba.io/i/1510)
289 - Debugger: Make tracing compatible with breakpoints/watchpoints
290 - Debugger: Print breakpoint/watchpoint number when inserting
291 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
292 - FFmpeg: Support audio-only recording
293 - GB Memory: Support running from blocked memory
294 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
295 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
296 - GBA Savedata: EEPROM performance fixes
297 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
298 - Debugger: Add breakpoint and watchpoint listing
299 - mGUI: Remember name and position of last loaded game
300 - OpenGL: Only resize textures when needed
301 - Qt: Don't unload ROM immediately if it crashes
302 - Qt: Support switching webcams
303 - Qt: Cap window size on start to monitor size
304 - Qt: Open a message box for Qt frontend errors
305 - Qt: Increase maximum magnifications and scaling
306 - Qt: Add native FPS button to settings view
307 - Qt: Improve sync code
308 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
309 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
310 - Qt: Remove What's This icon from dialogs
311 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
312 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
313 - Qt: Show list of all sprites in sprite view
314 - Qt: Add option for disabling OSD messages
315 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
316 - SM83: Support PC-relative opcode decoding
317 - Switch: Dynamic display resizing
318 - Switch: Support file associations
319 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
320Changes from beta 1:
321Emulation fixes:
322 - ARM: Fix STR writeback pipeline stage
323 - ARM: Partially fix LDM/STM writeback with empty register list
324 - ARM: Fix stepping when events are pending
325 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
326 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
327 - GBA Timers: Improve timer startup emulation
328 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
329 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
330 - GBA Video: Fix effects blending improperly in some non-last windows
331 - GBA Video: Copy higher priority target 1 flag
332Other fixes:
333 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
334 - Core: Fix uninitialized memory issues with graphics caches
335 - Core: Return null for out of bounds cached tile VRAM querying
336 - GBA Video: Fix OpenGL fragment data binding
337 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
338 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
339 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
340 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
341 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
342 - Qt: Fix several cases where shader selections don't get saved
343 - Qt: Fix division by zero error in invalid TilePainter state
344 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
345 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
346 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
347 - Qt: Fix inability to clear default keybindings
348 - Qt: Release held actions if they get rebound
349 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
350 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
351 - Vita: Fix analog controls (fixes mgba.io/i/1554)
352 - Wii: Fix game fast-forwarding after slowing down
353 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
354Misc:
355 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
356 - GBA: Trim non-movie ROMs to 32 MiB if applicable
357 - GBA Audio: Redo channel 4 batching for GBA only
358 - GBA I/O: Stop logging several harmless invalid register reads
359 - GBA Video: Changing OpenGL scaling no longer requires restart
360 - Debugger: Separate aliases from main commands
361 - Debugger: Print break-/watchpoint ID when breaking in CLI
362 - Debugger: Minor interface cleanup
363 - SDL: Use controller GUID instead of name
364 - SM83: Rename LR35902 to SM83
365 - Tools: Allow using threaded renderer in perf.py
366 - Tools: Clean up unused argument in mgba-perf
367
3680.8 beta 1: (2019-10-20)
369- Initial beta for 0.8
370
3710.7.3: (2019-09-15)
372Emulation fixes:
373 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
374 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
375 - GB Audio: Improve channel 4 supersampling
376 - GB Printer: Reset printer buffer index after printing
377 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
378 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
379 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
380 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
381 - GBA Memory: Fix STM/LDM to invalid VRAM
382 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
383 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
384Other fixes:
385 - Core: Fix crashes if core directories aren't set
386 - Core: Fix crash when exiting game with cheats loaded
387 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
388 - GBA Cheats: Fix PARv3 Thumb hooks
389 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
390 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
391 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
392 - Qt: Fix race conditions initializing GDB stub
393 - Qt: Improve cheat view UX
394 - Libretro: Fix crash changing allowing opposing directions (hhromic)
395 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
396 - Switch: Fix threading-related crash on second launch
397Misc:
398 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
399 - Qt: Show error message if file failed to load
400
4010.7.2: (2019-05-25)
402Emulation fixes:
403 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
404 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
405 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
406 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
407 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
408 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
409 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
410 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
411 - GBA Video: Fix scanline cache with scale factor change edge cases
412 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
413 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
414Other fixes:
415 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
416 - All: Fix several memory leaks
417 - GB Core: Fix toggling WIN and OBJ being swapped
418 - GBA: Fix skipping BIOS on irregularly sized ROMs
419 - CMake: Fix .deb imagemagick dependencies
420 - FFmpeg: Improve initialization reliability and cleanup
421 - FFmpeg: Fix audio conversion producing gaps
422 - LR35902: Fix disassembly of several CB-prefix instructions
423 - LR35902: Fix trailing whitespace in disassembly
424 - Qt: More app metadata fixes
425 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
426 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
427 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
428 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
429 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
430 - Qt: Fix bounded fast forward with Qt Multimedia
431 - Qt: Fix saving settings with native FPS target
432 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
433Misc:
434 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
435 - Qt: Improve camera initialization
436 - Vita: Improved frame drawing speed
437
4380.7.1: (2019-02-24)
439Bugfixes:
440 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
441 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
442 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
443 - GB, GBA Serialize: Fix loading two states in a row
444 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
445 - GBA DMA: Fix Display Start DMAs
446 - GBA DMA: Fix DMA start/end timing
447 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
448 - GBA Memory: Fix a few AGBPrint crashes
449 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
450 - GBA SIO: Prevent writing read-only multiplayer bits
451 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
452 - Python: Fix crash when deleting files owned by library
453 - Python: Make sure GB link object isn't GC'd before GB object
454 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
455 - Qt: Fix tile and sprite views not always displaying at first
456 - Qt: Fix audio context holding onto closed game controller
457 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
458 - Qt: Fix window icon on X11
459 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
460 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
461 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
462Misc:
463 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
464 - Qt: Updated Italian translation (by Vecna)
465
4660.7.0: (2019-01-26)
467Features:
468 - ELF support
469 - Game Boy Camera support
470 - Qt: Set default Game Boy colors
471 - Game Boy Printer support
472 - Super Game Boy support
473 - Customizable autofire speed
474 - Ability to set default Game Boy model
475 - Map viewer
476 - Automatic cheat loading and saving
477 - GameShark and Action Replay button support
478 - AGBPrint support
479 - Debugger: Conditional breakpoints and watchpoints
480 - Ability to select GB/GBC/SGB BIOS on console ports
481 - Optional automatic state saving/loading
482 - Access to ur0 and uma0 partitions on the Vita
483 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
484 - GBA: ARMIPS/A22i-style and ELF symbol table support
485 - Initial Switch port
486Bugfixes:
487 - ARM: Fix MSR when T bit is set
488 - Core: Fix audio sync breaking when interrupted
489 - Core: Fix ordering events when scheduling during events
490 - FFmpeg: Fix encoding audio/video queue issues
491 - GB: Revamp IRQ handling based on new information
492 - GB: Fix IRQ disabling on the same T-cycle as an assert
493 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
494 - GB Audio: Clock frame events on DIV
495 - GB Audio: Fix channel 3 reset value
496 - GB Audio: Fix channel 4 initial LFSR
497 - GB Audio: Fix channel 1, 2 and 4 reset timing
498 - GB I/O: DMA register is R/W
499 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
500 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
501 - GB, GBA Savedata: Fix unmasking savedata crash
502 - GB Serialize: Fix audio state loading
503 - GB Serialize: Fix game title check
504 - GB Serialize: Fix IRQ pending/EI pending confusion
505 - GB Timer: Minor accuracy improvements
506 - GB Video: Fix dot clock timing being slightly wrong
507 - GB Video: Fix loading states while in mode 3
508 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
509 - GB Video: Fix SCX timing
510 - GB, GBA Video: Don't call finishFrame twice in thread proxy
511 - GBA: Reset WAITCNT properly
512 - GBA BIOS: Fix BitUnPack final byte
513 - GBA BIOS: Fix BitUnPack narrowing
514 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
515 - GBA DMA: Fix temporal sorting of DMAs of different priorities
516 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
517 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
518 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
519 - GBA Savedata: Fix savedata modified time updating when read-only
520 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
521 - GBA Serialize: Fix loading states in Hblank
522 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
523 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
524 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
525 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
526 - GBA Video: Start timing mid-scanline when skipping BIOS
527 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
528 - GBA Video: Make layer disabling work consistently
529 - PSP2: Fix more issues causing poor audio
530 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
531 - Qt: Improve FPS timer stability
532 - Util: Fix wrapping edge cases in RingFIFO
533Misc:
534 - 3DS: Remove deprecated CSND interface
535 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
536 - Core: Remove broken option for whether rewinding restores save games
537 - Feature: Added loading savestates from command line
538 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
539 - FFmpeg: Support lossless h.264 encoding
540 - FFmpeg: Support lossless VP9 encoding
541 - GBA Cheats: Allow multiple ROM patches in the same slot
542 - GB: Skip BIOS option now works
543 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
544 - GB Audio: Improved audio quality
545 - GB, GBA Audio: Increase max audio volume
546 - GB MBC: Remove erroneous bank 0 wrapping
547 - GB Video: Darken colors in GBA mode
548 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
549 - GBA: Implement display start DMAs
550 - GBA: Improve multiboot image detection
551 - GBA Memory: 64 MiB GBA Video cartridge support
552 - GBA Savedata: Remove ability to disable realistic timing
553 - GBA Timer: Use global cycles for timers
554 - Libretro: Add frameskip option
555 - mGUI: Add fast forward toggle
556 - PSP2: Use system enter key by default
557 - Python: Integrate tests from cinema test suite
558 - Qt: Redo GameController into multiple classes
559 - Qt: Prevent window from being created off-screen
560 - Qt: Add option to disable FPS display
561 - Qt: Options to mess around with layer placement
562 - Qt: Add load alternate save option
563 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
564 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
565 - Test: Restructure test suite into multiple executables
566 - Util: Don't build crc32 if the function already exists
567 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
568Changes from beta 1:
569Features:
570 - Libretro: Add Game Boy cheat support
571 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
572 - Switch: Rumble support
573 - Switch: Rotation support
574 - Switch: Screen stretching options
575 - Qt: State file load/save menu options
576 - Windows installer
577 - Tile viewer now has adjustable width
578 - Python: Experimental audio API
579Bugfixes:
580 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
581 - Core: Remember to deinit proxy ring FIFO
582 - Core: Reroot timing list when (de)scheduling
583 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
584 - GB MBC: Fix MBC30 SRAM
585 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
586 - GB Video: Fix SGB border hole size
587 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
588 - GBA: Fix GB Player features
589 - GBA I/O: SOUNDCNT_HI is readable when sound is off
590 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
591 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
592 - Libretro: Fix adding codes with hooks
593 - PSP2: Fix audio crackling after fast forward
594 - PSP2: Fix audio crackling when buffer is full
595 - Qt: Fix jumbled background when paused
596 - Qt: Fix FPS counter on Windows
597 - Qt: Fix focus issues with load/save state overlay
598 - Switch: Fix incorrect mapping for fast forward cap
599 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
600 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
601 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
602 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
603 - Qt: Ensure FATAL logs reach log view
604 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
605Misc:
606 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
607 - Debugger: Minor text fixes
608 - Debugger: Readability improvements (fixes mgba.io/i/1238)
609 - GB: Improved SGB2 support
610 - GB Audio: Skip frame if enabled when clock is high
611 - Libretro: Reduce rumble callbacks
612 - mGUI: Add SGB border configuration option
613 - mGUI: Add support for different settings types
614 - Python: Minor API improvements
615 - Qt: Ensure camera image is valid
616 - Qt: Debugger console history
617 - Qt: Detect presence of GL_ARB_framebuffer_object
618 - Qt: Minor memory view tweaks
619 - Res: Improve modeling of AGB/AGS screen in shaders
620 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
621 - Wii: Expose stretch configuration in settings
622 - Wii: Stretch now sets pixel-accurate mode size cap
623
6240.7 beta 1: (2018-09-24)
625- Initial beta for 0.7
626
6270.6.3: (2018-04-14)
628Bugfixes:
629 - GB Audio: Revert unsigned audio changes
630 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
631 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
632
6330.6.2: (2018-04-03)
634Bugfixes:
635 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
636 - 3DS: Fix opening files in directory names with trailing slashes
637 - LR35902: Fix watchpoints not reporting new value
638 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
639 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
640 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
641 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
642 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
643 - GBA: Fix SharkPort saves for EEPROM games
644 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
645 - GBA BIOS: Fix incorrect exit condition in LZ77
646 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
647 - GBA Cheats: Fix slide codes not initializing properly
648 - GBA DMA: ROM reads are forced to increment
649 - GBA Hardware: RTC accuracy improvements
650 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
651 - GBA Memory: Fix copy-on-write memory leak
652 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
653 - GBA Savedata: Fix crash when resizing flash
654 - GBA Video: Force align 256-color tiles
655 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
656 - PSP2: Fix issues causing poor audio
657 - Python: Fix package directory
658 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
659 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
660 - Wii: Fix screen tear when unpausing
661 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
662Misc:
663 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
664 - GB MBC: Remove erroneous bank 0 wrapping
665 - GBA: Improve multiboot image detection
666 - PSP2: Use system enter key by default
667
6680.6.1: (2017-10-01)
669Bugfixes:
670 - GB, GBA: Fix crashes when attempting to identify null VFiles
671 - GB, GBA: Fix sync to video with frameskip
672 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
673 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
674 - GB Core: Fix palette loading when loading a foreign config
675 - GB MBC: Pocket Cam memory should be accessible without enabling
676 - GB MBC: Fix SRAM sizes 4 and 5
677 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
678 - GB MBC: Fix RTC loading when file size is off
679 - GB Memory: Initialize peripheral pointers
680 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
681 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
682 - GB Memory: Actually load latch time from savestate
683 - GB Serialize: Fix deserializing video STAT
684 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
685 - GB Video: Fix potential hang when ending mode 0
686 - GB Video: Fix read mode when enabling LCD
687 - GBA: Reset active region as needed when loading a ROM
688 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
689 - GBA BIOS: Use core's VRAM variable instead of renderer's
690 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
691 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
692 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
693 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
694 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
695 - Python: Fix importing .gb or .gba before .core
696 - Qt: Fix command line debugger closing second game
697 - Qt: Fix LOG argument order
698 - Qt: Fix timezone issues with time overrides
699 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
700 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
701Misc:
702 - CMake: Fix CPack dependencies for libpng 1.6
703 - GBA: Detect hardware for Pokémon FireRed ROM hacks
704 - GBA Cheats: Improve detection of raw cheats
705 - Qt: Don't rebuild library view if style hasn't changed
706 - Qt: Allow overrides to be saved before a game is loaded
707 - Qt: Hide mouse immediately when loading
708 - SDL: Fix 2.0.5 build on macOS under some circumstances
709 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
710
7110.6.0: (2017-07-16)
712Features:
713 - Library view
714 - Sprite viewer
715 - Debugging console
716 - Improved memory viewer
717 - Memory search
718 - Command line ability to override configuration values
719 - Add option to allow preloading the entire ROM before running
720 - Add option for whether rewinding restores save games
721 - Savestates now contain any RTC override data
722 - Add option to lock video to integer scaling
723 - LR35902: Watchpoints
724 - LR35902/GB-Z80 disassembler
725 - GB: Tile viewer
726 - GB: Video/audio channel enabling/disabling
727 - GB: Symbol table support
728 - GB MBC: Add MBC1 multicart support
729 - GBA: Support printing debug strings from inside a game
730 - GBA: Better cheat type autodetection
731 - Implement keypad interrupts
732 - Configuration of gamepad hats
733 - Video log recording for testing and bug reporting
734 - Debugger: Segment/bank support
735 - Debugger: Execution tracing
736 - Qt: German translation (by Lothar Serra Mari)
737 - Qt: Spanish translation (by Kevin López)
738 - Qt: Italian translation (by theheroGAC)
739Bugfixes:
740 - ARM7: Fix MLA/*MULL/*MLAL timing
741 - Core: Fix crash with rewind if savestates shrink
742 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
743 - Core: Fix directory sets crashing on close if base isn't properly detached
744 - FFmpeg: Fix overflow and general issues with audio encoding
745 - GB: Fix flickering when screen is strobed quickly
746 - GB: Fix STAT blocking
747 - GB MBC: Fix ROM bank overflows getting set to bank 0
748 - GB MBC: Fix swapping carts not detect new MBC
749 - GB Timer: Improve DIV reset behavior
750 - GB Timer: Fix DIV batching if TAC changes
751 - GB Video: Reset renderer when loading state
752 - GBA: Fix multiboot ROM loading
753 - GBA: Fix multiboot loading resulting in too small WRAM
754 - GBA BIOS: Implement BitUnPack
755 - GBA BIOS: Fix ArcTan sign in HLE BIOS
756 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
757 - GBA BIOS: Fix INT_MIN/-1 crash
758 - GBA Hardware: Fix crash if a savestate lies about game hardware
759 - GBA I/O: Handle audio registers specially when deserializing
760 - GBA Memory: Improve initial skipped BIOS state
761 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
762 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
763 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
764 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
765 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
766 - LR35902: Fix core never exiting with certain event patterns
767 - LR35902: Fix pc overflowing current region off-by-one
768 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
769 - OpenGL: Fix some shaders causing offset graphics
770 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
771 - Qt: Fix window icon being stretched
772 - Qt: Fix data directory path
773 - Qt: Fix timing issues on high refresh rate monitors
774 - Qt: Fix linking after some windows have been closed
775 - Qt: Fix crash when changing audio settings after a game is closed
776 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
777 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
778 - Qt: Fix game unpausing after frame advancing and refocusing
779 - SDL: Fix game crash check
780 - SDL: Fix race condition with audio thread when starting
781 - SDL: Fix showing version number
782 - Test: Fix crash when loading invalid file
783 - Test: Fix crash when fuzzing fails to load a file
784 - Test: Don't rely on core for frames elapsed
785 - Test: Fix crash when loading invalid file
786 - Test: Fix crash when fuzzing fails to load a file
787 - Tools: Fix recurring multiple times over the same library
788 - Util: Fix overflow when loading invalid UPS patches
789 - Util: Fix highest-fd socket not being returned by SocketAccept
790 - Windows: Fix VDir.rewind
791Misc:
792 - All: Add C++ header guards
793 - All: Move time.h include to common.h
794 - 3DS, PSP2, Wii: Last directory loaded is saved
795 - CMake: Add ability to just print version string
796 - Core: New, faster event timing subsystem
797 - Core: Clean up some thread state checks
798 - Core: Add generic checksum function
799 - Core: Cores can now have multiple sets of callbacks
800 - Core: Restore sleep callback
801 - Core: Move rewind diffing to its own thread
802 - Core: Ability to enumerate and modify video and audio channels
803 - Core: List memory segments in the core
804 - Core: Move savestate creation time to extdata
805 - Core: Config values can now be hexadecimal
806 - Core: Improved threading interrupted detection
807 - Debugger: Modularize CLI debugger
808 - Debugger: Make building with debugging aspects optional
809 - Debugger: Add functions for read- or write-only watchpoints
810 - Debugger: Make attaching a backend idempotent
811 - Debugger: Add mDebuggerRunFrame convenience function
812 - Feature: Move game database from flatfile to SQLite3
813 - Feature: Support ImageMagick 7
814 - Feature: Make -l option explicit
815 - FFmpeg: Return false if a file fails to open
816 - FFmpeg: Force MP4 files to YUV420P
817 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
818 - GB: Reset with initial state of DIV register
819 - GB MBC: New MBC7 implementation
820 - GB Audio: Simplify envelope code
821 - GB Audio: Improve initial envelope samples
822 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
823 - GB Video: Improved video timings
824 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
825 - GBA, GB: ROM is now unloaded if a patch is applied
826 - GBA DMA: Refactor DMA out of memory.c
827 - GBA DMA: Move DMAs to using absolute timing
828 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
829 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
830 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
831 - GBA Memory: Support reading/writing POSTFLG
832 - GBA Memory: Remove unused prefetch cruft
833 - GBA Timer: Improve accuracy of timers
834 - GBA Video: Clean up unused timers
835 - GBA Video: Allow multiple handles into the same tile cache
836 - GBA Video, GB Video: Colors are now fully scaled
837 - GBA Video: Optimize when BLD* registers are written frequently
838 - OpenGL: Add xBR-lv2 shader
839 - Qt: Move last directory setting from qt.ini to config.ini
840 - Qt: Improved HiDPI support
841 - Qt: Expose configuration directory
842 - Qt: Merge "Save" and "OK" buttons in shader options
843 - Qt: Automatically load controller profile when plugged in
844 - Qt: Rename "Resample video" option to "Bilinear filtering"
845 - Qt: Remove audio thread
846 - Qt: Remove audio buffer sizing in AudioProcessorQt
847 - Qt: Re-enable QtMultimedia on Windows
848 - Qt: Make "Mute" able to be bound to a key
849 - Qt: Add .gb/.gbc files to the extension list in Info.plist
850 - Qt: Relax hard dependency on OpenGL
851 - Qt: Better highlight active key in control binding
852 - SDL: Remove scancode key input
853 - SDL: Automatically map controllers when plugged in
854 - Test: Add a basic test suite
855 - Util: Add size counting to Table
856 - Util: Add 8-bit PNG write support
857 - Util: Tune patch-fast extent sizes
858 - VFS: Call msync when syncing mapped data
859 - VFS: Allow truncating memory chunk VFiles
860 - VFS: Fix some minor VFile issues with FILEs
861 - VFS: Optimize expanding in-memory files
862 - VFS: Add VFileFIFO for operating on circle buffers
863Changes from beta 1:
864Features:
865 - Qt: Italian translation (by theheroGAC)
866 - Qt: Updated German translation
867Bugfixes:
868 - GB Audio: Fix incorrect channel 4 iteration
869 - GB Audio: Fix zombie mode bit masking
870 - GB Serialize: Fix timer serialization
871 - GB Video: Fix LYC regression
872 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
873 - GBA Timer: Fix count-up timing overflowing timer 3
874 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
875 - Qt: Fix memory search close button (fixes mgba.io/i/769)
876 - Qt: Fix window icon being stretched
877 - Qt: Fix initial window size (fixes mgba.io/i/766)
878 - Qt: Fix data directory path
879 - Qt: Fix controls not saving on non-SDL builds
880 - Qt: Fix translation initialization (fixes mgba.io/i/776)
881 - Qt: Fix patch loading while a game is running
882 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
883 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
884 - Qt: Fix GL-less build
885 - Qt: Fix Software renderer not handling alpha bits properly
886 - Qt: Fix screen background improperly stretching
887 - SDL: Fix cheats not loading
888Misc:
889 - GB Serialize: Add MBC state serialization
890 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
891 - GBA Timer: Improve accuracy of timers
892 - PSP2: Update toolchain to use vita.cmake
893 - Qt: Add language selector
894 - Qt: Minor test fixes
895 - Qt: Move shader settings into main settings window
896 - Qt: Dismiss game crashing/failing dialogs when a new game loads
897 - Qt: Properly ship Qt translations
898 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
899
9000.6 beta 1: (2017-06-29)
901 - Initial beta for 0.6
902
9030.5.2: (2016-12-31)
904Bugfixes:
905 - All: Fix fullscreen config option being ignored
906 - ARM7: PSR mode bits should not get sign extended
907 - GB: Fix audio not being deinitialized
908 - GB: Fix crash when masking savedata
909 - GB: Properly initialize sramRealVf variable
910 - GB Audio: Fix serialization of channel 3 and NR52 properties
911 - GB Audio: Reset envelope timer when reseting sound channel
912 - GB MBC: Fix SRAM dangling pointer with RTC games
913 - GB MBC: Fix initializing MBC when no ROM is loaded
914 - GB Memory: Fix patching ROM bank 0
915 - GB Memory: Fix starting HDMAs during mode 0
916 - GB Memory: Fix HDMA5 value after DMA completes
917 - GB Video: Initialize LCDC in renderer
918 - GB Video: Hblank IRQs should mask LYC=LY IRQs
919 - GBA: Fix IRQs firing after already being cleared
920 - GBA: Only unhalt CPU if appropriate bit is set in IE
921 - GBA: Add savegame override for Crash Bandicoot 2
922 - GBA BIOS: Fix MidiKey2Freq BIOS reads
923 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
924 - GBA Cheats: Fix GameShark ROM patches
925 - GBA I/O: Mask off WAITCNT bits that cannot be written
926 - GBA Memory: Fix misaligned BIOS reads
927 - GBA Memory: Fix VCOUNT being writable
928 - GBA Video: Fix out of bounds sprite transforms
929 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
930 - Libretro: Fix disabling BIOS
931 - Libretro: Fix Game Boy savestates and audio
932 - Qt: Fix changing resolution of software renderer
933 - Qt: Fix setting overrides
934 - Qt: Fix cut off tiles and alignment issues in tile viewer
935 - Qt: Only reset window dimensions when first shown
936 - Qt: Fix Qt Multimedia audio driver on big endian
937 - Qt: Fix Apply button for key and controller configurations
938 - VFS: Fix resizing memory chunks when not needed
939 - Windows: Fix Unicode directory handling
940Misc:
941 - GB, GBA: Prevent loading null ROMs
942 - GB Audio: Initialize wave RAM to GBC values
943 - GB Memory: Reset ROM bank when loading a ROM
944 - PSP2: Improved controller rumble
945
9460.5.1: (2016-10-05)
947Bugfixes:
948 - Core: Fix importing save games as read-only
949 - FFmpeg: Fix encoding AAC
950 - GB: Fix invalid STOP behavior on Game Boy Color
951 - GB: Initialize audio properly
952 - GB: Properly clear KEY1 bit 0 when switching speeds
953 - GB: Properly unload save files when unloading a ROM
954 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
955 - GB MBC: Fix MBC7 when size is incorrectly specified
956 - GB MBC: Fix RTC access when no save file is loaded
957 - GB SIO: Don't auto-clock external shift clock
958 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
959 - GB Video: Fix video frames getting missed when LCDC is off
960 - GB Video: Clear screen when LCDC is off
961 - GBA Cheats: Fix holding onto pointers that may get invalidated
962 - GBA Cheats: Fix key-activated CodeBreaker cheats
963 - GBA Cheats: Fix uninitialized memory getting freed when saving
964 - GBA Hardware: Improve Game Boy Player rumble behavior
965 - GBA Memory: Fix several unused I/O register read values
966 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
967 - LR35902: Fix events running with the wrong cycle active
968 - Qt: Fix "close" button on Overrides view
969 - Qt: Fix saving overrides
970 - Qt: Fix directory set unloading when replacing the ROM
971 - Qt: Fix patch loading
972 - Qt: Fix crash when saving an override if a game isn't loaded
973 - Qt: Fix showing default display driver as OpenGL (force 1.x)
974 - SDL: Attach rumble in SDL frontend
975 - Util: Fix PNG identification on files too small to be a PNG
976Misc:
977 - All: Only update version info if needed
978 - All: Split out install locations for Libretro and OpenEmu
979 - FFmpeg: Encoding cleanup
980 - GB: Reset active region when reloading ROM
981 - GB Memory: Initialize RAM pattern for GBC
982 - GB Video: Improved video timings
983 - Qt: Manage window sizes slightly better
984 - Qt: Remember scale option independent of core dimensions
985
9860.5.0: (2016-09-19)
987Features:
988 - Game Boy support
989 - Support for encrypted CodeBreaker GBA cheats
990 - Emulation of Vast Fame protected GBA carts (taizou)
991 - Tile viewer
992 - Threaded rendering mode
993 - Libretro: Memory map and achievement support (leiradel)
994 - GUI: Add UI control remapping
995 - GUI: Add fast-forward
996 - Wii: 240p support
997 - 3DS: Adjustable screen darkening
998 - Ability to temporarily load a savegame
999 - Load specific files out of archives
1000 - Automatic BIOS detection
1001Bugfixes:
1002 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1003 - Debugger: Fix GDB breakpoints
1004 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1005 - GBA: Fix filehandle leak with savegames
1006 - GBA: Timer 0 cannot be count up
1007 - GBA: Count up timers should not count themselves
1008 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1009 - GBA Memory: Fix ldm {pc}
1010 - GBA Savedata: Fix savedata sync timer
1011 - GBA Savedata: Only unmap savedata if present
1012 - GBA Serialize: Savestates now properly store prefetch
1013 - GBA Video: WIN0/1 take priority over OBJWIN
1014 - GBA Video: Fix out-of-order OBJWIN
1015 - PSP2: Fix GPU crash while exiting
1016 - PSP2: Fix VSync
1017 - PSP2: Fix accelerometer range
1018 - PSP2: Actually load screen mode setting
1019 - PSP2: Fix gyroscope direction
1020 - PSP2: Delete threads after they return
1021 - PSP2: Fix mapping/unmapping from not at 0
1022 - Qt: Fix bug in software renderer scaling
1023 - Qt: Fix hanging key press after disabling autofire
1024 - Qt: Fix being unable to pause manually when using auto-pausing
1025 - SDL: Fix axes being mapped wrong
1026 - Util: Fix realloc semantics in utf16to8
1027 - Util: Fix inserting too many items into a hash table
1028 - VFS: Fix uninitialized varaible reading from 7z
1029 - VFS: Fix reading multiple files from a 7z archive
1030 - Wii: Fix framelimiting after a slowdown
1031 - Wii: Fix garbage flash at startup
1032Misc:
1033 - 3DS: Use blip_add_delta_fast for a small speed improvement
1034 - 3DS: Allow UTF-16 filenames
1035 - 3DS: Port to using citro3D
1036 - 3DS: Use system font for menus
1037 - 3DS: Attempt to use Core 2 for threads
1038 - 3DS: Adjustable filering
1039 - 3DS: 3D banner
1040 - All: Add QUIET parameter to silence CMake
1041 - All: Faster memory read/write
1042 - ARM7: Support forcing Thumb mode via MSR
1043 - ARM7: Flush prefetch cache when loading CPSR via MSR
1044 - ARM7: Clean up instruction decoding for future expandability
1045 - Debugger: Support register and memory writes via GDB stub
1046 - Debugger: Add software breakpoint support to gdb
1047 - FFmpeg: Full support for libavcodec 56+
1048 - GBA: Better debug logging if event processing breaks
1049 - GBA Audio: Force audio DMAs to not increment destination
1050 - GBA BIOS: Use custom ArcTan, not relying on OS
1051 - GBA Hardware: Clean up dead code in GBP
1052 - GBA Memory: Optimize stalling behavior
1053 - GBA Memory: Optimize Load-/StoreMultiple
1054 - GBA Savedata: Add realistic timing for EEPROM
1055 - GBA Serialize: Savestates now store if CPU was halted
1056 - GBA Video: Remove old slow path fallback
1057 - GBA Video: Optimize sprite drawing
1058 - GBA Video: Optimize mode 0 rendering
1059 - GBA Video: Optimize compositing cases slightly
1060 - GUI: Screenshot dimensions are now passed through
1061 - GUI: Add back logging
1062 - GUI: Only reload config if manually saved
1063 - GUI: Increase scrolling speed
1064 - OpenGL: Log shader compilation failure
1065 - OpenGL: Add texSize uniform
1066 - Qt: Make -g flag work in Qt build
1067 - Qt: Simplify OpenGL context creation
1068 - Qt: Thread startup improvements
1069 - Qt: Make audio channel/video layer options shortcut mappable
1070 - Qt: Remove some C99isms from C++ code
1071 - Qt: Remove default autofire mappings
1072 - Qt: Make reseting when pasued frame-accurate
1073 - Qt: Rearchitect game closing codepath
1074 - PSP2: Use system font for menus
1075 - PSP2: Add rumble for PS TV
1076 - PSP2: Add fit-to-height screen mode
1077 - PSP2: Sync files per descriptor
1078 - PSP2: Allow UTF-8 filenames
1079 - PSP2: Screenshots are now saved into the Photo Gallery
1080 - PSP2: Stop underclocking when menuing
1081 - SDL: Increase default audio buffer size to 1024 samples
1082 - SDL: More responsive rumble
1083 - Util: Add Vector GetConstPointer
1084 - Util: Add rtrim
1085 - Util: Add endswith
1086 - VFS: Improve zip file detection
1087 - Wii: Add pixelated resample filter
1088 - Windows: Add native VDir support
1089 - Util: Add PRIz macro for libc versions that don't support %z
1090
10910.4.1: (2016-07-11)
1092Bugfixes:
1093 - All: Fix several file handle leaks
1094 - All: Fix instruction tables getting zeroed when linking sometimes
1095 - ARM7: Fix flags on SBC/RSC
1096 - ARM7: Fix setting spsr privilege bits when spsr is empty
1097 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1098 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1099 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1100 - GBA Memory: Fix executing code from OBJ region of VRAM
1101 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1102 - GBA Serialize: Fix loading savegames from savestates
1103 - OpenGL: Correct boolean vector strcmp strings for uniforms
1104 - Qt: Fix sending gameStopped twice
1105 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1106 - Qt: Fix initial state of key mapping
1107 - Qt: Initialize m_useBios
1108 - SDL: Fix joystick initialization on BSD
1109 - SDL: Fix potential joystick crash in games with rumble
1110 - SDL: Fix SDL 1.2 build
1111 - SDL: Fix sporadic crash when deinitializing audio
1112 - Shaders: Fix AGS-001 shader with some bad drivers
1113 - Util: Use closesocket on Windows
1114 - Util: Fix socket bind addresses
1115 - VFS: Fix reading 7z archives without rewinding first
1116 - VFS: VFileFromFD should not open directories
1117 - Wii: Fix tilting direction
1118 - Util: Fix realloc semantics in utf16to8
1119Misc:
1120 - All: Allow use of external minizip library
1121 - Debugger: CLI debugger now exits when end-of-stream is reached
1122 - FFmpeg: Update dependencies on Ubuntu
1123 - GBA: Slightly optimize GBAProcessEvents
1124 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1125 - GBA Video: Null renderer should return proper register values
1126 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1127 - Qt: Add preset for DualShock 4
1128 - Qt: Update 360 input profile on OS X to reflect newer drivers
1129 - Qt: Remove use of NaN
1130 - Qt: Canonicalize file paths when loading games
1131 - Qt: Add refresh button to controller editing
1132 - SDL: Remove default gamepad mappings
1133 - Util: Fix intermittent build failure on OS X
1134 - VFS: VFile.sync now updates modified time
1135
11360.4.0: (2016-02-02)
1137Features:
1138 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1139 - I/O viewer
1140 - Booting of multiboot images
1141 - Customization of GIF recording
1142 - Libretro: Cheat code support
1143 - Support for GLSL shaders
1144 - ROM information view
1145 - Support for VBA-style cheat codes
1146 - Savestates now store creation timestamps
1147 - Key autofire
1148 - Libretro: Allow blocking opposing directional input
1149 - OpenEmu core for OS X
1150 - Libretro: Settings for using BIOS and skipping intro
1151 - Libretro: Customizable idle loop removal
1152 - Implemented cycle counting for sprite rendering
1153 - Cleaner, unified settings window
1154 - Added a setting for pausing when the emulator is not in focus
1155 - Customizable paths for save games, save states, screenshots and patches
1156 - Controller hotplugging
1157 - Ability to store save games and active cheats within savestates
1158Bugfixes:
1159 - ARM7: Fix sign of unaligned LDRSH
1160 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1161 - Debugger: Fix watchpoints in gdb
1162 - GBA: Fix warnings when creating and loading savestates
1163 - GBA: Fix Iridion II savetype
1164 - GBA BIOS: Fix misaligned CpuSet
1165 - GBA Cheats: Fix cheats setting the Action Replay version
1166 - GBA Hardware: Fix GPIO on big endian
1167 - GBA Memory: Fix DMA register writing behavior
1168 - GBA Memory: Fix DMAs triggering two cycles early
1169 - Libretro: Fix aspect ratio
1170 - Qt: Fix some potential crashes with the gamepad mapping
1171 - Qt: Fix keys being mapped incorrectly when loading configuration file
1172 - Util: Fix PowerPC PNG read/write pixel order
1173 - Util: Fix excessive memory allocation when decoding a PNG
1174 - VFS: Fix VFileReadline and remove _vfdReadline
1175Misc:
1176 - All: Improved PowerPC support
1177 - All: Fix some undefined behavior warnings
1178 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1179 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1180 - GBA: Implement bad I/O register loading
1181 - GBA: Allow jumping to OAM and palette RAM
1182 - GBA BIOS: Finish implementing RegisterRamReset
1183 - GBA Config: Add "override" layer for better one-time configuration
1184 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1185 - GBA Memory: Use a dynamically sized mask for ROM memory
1186 - GBA Memory: Implement several unimplemented memory access types
1187 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1188 - GBA RR: Starting from savestate now embeds the savegame
1189 - GBA RR: Add preliminary SRAM support for VBM loading
1190 - GBA RR: Add support for resets in movies
1191 - GBA Video: Remove lastHblank, as it is implied
1192 - Libretro: Use anonymous memory mappers for large blocks of memory
1193 - Libretro: Add install target for libretro core
1194 - Qt: Window size command line options are now supported
1195 - Qt: Increase usability of key mapper
1196 - Qt: Add 'Apply' button to settings window
1197 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1198 - Qt: Allow use of modifier keys as input
1199 - Qt: Optimize log viewer
1200 - Qt: Added button for breaking into the GDB debugger
1201 - Qt: Add box for showing duration of rewind
1202 - SDL: Support fullscreen in SDL 1.2
1203 - SDL: Allow GBASDLAudio to be used without a thread context
1204 - Util: Use VFile for configuration
1205 - Util: Add MutexTryLock
1206
12070.3.2: (2015-12-16)
1208Bugfixes:
1209 - ARM7: Fix STRT/STRBT
1210 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1211 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1212 - Libretro: Fix problems with rumble not turning off
1213 - GBA: Fix idle skip state being retained between games
1214 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1215 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1216 - GBA BIOS: Fix Sqrt sign
1217 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1218 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1219 - GBA Memory: Fix DMA behavior for SRAM accesses
1220 - GBA Memory: Fix Store8 to OBJ VRAM
1221 - GBA Memory: Fix alignment of LDM/STM on SRAM
1222 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1223 - GBA Memory: Fix timing of DMAs
1224 - GBA Video: Fix _mix for 15-bit color
1225 - GBA Video: Fix OAM and palette initialization
1226 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1227 - Qt: Use safer isLoaded check in GameController
1228 - Qt: Fix a race condition in PainterGL that could lead to a crash
1229 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1230 - Qt: Fix font size in memory viewer
1231 - Qt: Fix a crash in the memory viewer
1232 - Qt: Add additional checks in CheatModel to prevent crashes
1233 - Qt: Fix race condition with setting sample rate
1234 - Qt: Fix crash when closing multiplayer windows
1235 - Qt: Fix resetting while paused
1236Misc:
1237 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1238 - Qt: Add mute option to menu
1239
12400.3.1: (2015-10-24)
1241Bugfixes:
1242 - ARM7: Fix instruction decoding of Thumb shifts
1243 - GBA: Deinit savegame when unloading a ROM
1244 - GBA: Fix BIOS check on big endian
1245 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1246 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1247 - GBA Audio: Fix audio channels being silenced at the wrong time
1248 - GBA Memory: Fix bad BIOS Load16 on big endian
1249 - GBA Memory: Fix bad Load8 on big endian
1250 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1251 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1252 - GBA Video: Fix objwin and blending interaction on sprites
1253 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1254 - Libretro: Fix a memory leak with the render buffer
1255 - Qt: Windows no longer spawn in the top left on first launch
1256 - Qt: Fix install path of XDG desktop file with DESTDIR
1257 - Qt: Fix drag and drop on Windows
1258 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1259 - VFS: Fix return values of VFileFILE.read and .write
1260Misc:
1261 - All: Reset next event to cycles instead of zero to interrupt
1262 - All: Add --version flag
1263 - ARM7: Force disable LTO on two files to work around a GCC bug
1264 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1265 - GBA: Better memory handling with PNG savestates
1266 - GBA: Additional savestate sanity checks
1267 - GBA: Check for cycle count being too high
1268 - GBA Audio: Allow GBAAVStream to have no video callback
1269 - GBA BIOS: Implement RegisterRamReset for SIO registers
1270 - Qt: Remove useless help icons in dialogs
1271 - Qt: Prevent savestate window from opening while in multiplayer
1272 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1273 - Qt: Dropping multiplayer windows works more cleanly now
1274
12750.3.0: (2015-08-16)
1276Features:
1277 - Ability to hide individual background layers, or OBJs
1278 - Ability to mute individual audio channels
1279 - Palette viewer and exporter
1280 - Volume control
1281 - More shortcuts are editable (e.g. quick save/load)
1282 - Rewind now shows the frame after rewinding
1283 - Import/Export of GameShark/Action Replay snapshots
1284 - Add "Step backwards" item for single increment rewind
1285 - Deadzone estimation for game controllers
1286 - Analog inputs can be used for shortcuts
1287 - Menu items for specific solar sensor brightness levels
1288 - Remappable controls for tilt and gyroscope sensors
1289 - Status messages for actions taken while a game is running (e.g. save/load state)
1290 - Memory inspector
1291 - Screensaver can now be suspended while a game is running
1292 - Load/save the most recent savestate slot
1293 - Support varible speed (PWM) rumble
1294 - Ability to cap fast forward speed
1295 - Finer control over FPS target
1296 - Holdable shortcut for rewinding one frame at a time
1297 - Ability to boot directly into the BIOS
1298 - Preliminary support for yanking out the game pak while a game is running
1299 - Thumb-drive mode by putting a file called portable.ini in the same folder
1300 - Configurable display driver, between software and OpenGL
1301 - Undo-able savestate loading and saving
1302 - Controller profiles now store shortcut settings
1303 - Default controller profiles for several common controllers
1304 - Libretro now supports BIOS, rumble and solar sensor
1305 - Implement BIOS call Stop, for sleep mode
1306 - Automatically load patches, if found
1307 - Improved video synchronization
1308 - Configurable audio output sample rate
1309Bugfixes:
1310 - ARM7: Fix SWI and IRQ timings
1311 - ARM7: Fix Thumb MUL timing
1312 - ARM7: Fix timing of multiplies to use N cycles
1313 - ARM7: ARMHotplugDetach should call deinit
1314 - Debugger: Fix use-after-free in breakpoint clearing code
1315 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1316 - GBA: Cap audio FIFO read size during deserialization
1317 - GBA: Check for corrupted savestates when loading
1318 - GBA: Check for improperly sized savestates when loading
1319 - GBA: Check for savestates made from differently sized ROMs
1320 - GBA: Fix calls to endian-independent loadstores
1321 - GBA: Fix timing of reading from timer registers
1322 - GBA: Ensure cycles never go negative
1323 - GBA Audio: Force audio FIFOs to 32-bit
1324 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1325 - GBA Audio: Fix sample order in audio channel 3
1326 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1327 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1328 - GBA Memory: Improve Thumb open bus behavior
1329 - GBA Memory: Fix potential DMA issue when loading a savestate
1330 - GBA Memory: Fix load/store multiple video memory waitstates
1331 - GBA SIO: Fix reseting when there are SIO devices attached
1332 - GBA Video: Blended sprites should never have other effects applied
1333 - GBA Video: Fix out-of-bounds tiles in mosaic
1334 - GBA Video: Fix windows not affecting sprites
1335 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1336 - GBA Video: Fix timing on first scanline
1337 - Qt: Better cleanup when a game crashes
1338 - Qt: Fix open ROM dialog filtering for archive formats
1339 - Qt: Cap the maximum number of multiplayer windows
1340 - Qt: Fix maximum year in sensor override
1341 - Qt: Fix window being too tall after exiting fullscreen
1342 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1343 - Qt: Fix analog buttons not getting unmapped
1344 - Qt: Fix passing command line options
1345 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1346 - SDL: Fix SDL build when OpenGL is missing
1347 - Util: Allow loading IPS patches that grow the ROM
1348 - VFS: Fix resource leaks if some allocations fail
1349 - VFS: Fix line-reading to return proper values
1350 - Video: Fix an issue with very long filenames
1351 - Util: Fix formatting of floats
1352Misc:
1353 - All: Add --help flag for command line programs
1354 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1355 - All: Enable static linking for Windows
1356 - All: Enable static linking for OS X
1357 - All: Threads are now named
1358 - All: Proper handling of Unicode file paths
1359 - ARM7: Add emulation for Undefined CPU mode
1360 - ARM7: Reduce the size of the Thumb instruction table
1361 - GBA: Add status log level
1362 - GBA: GBARewind now returns how many states it has rewound
1363 - GBA: SIO logging layer
1364 - GBA BIOS: Stub out SoundBias
1365 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1366 - GBA: Don't include GBACLIDebugger struct unless needed
1367 - GBA: Savedata is now synced shortly after data finishes being written
1368 - GBA: Process multiple timer events at once, if necessary
1369 - GBA Audio: Implement audio reset for channels A/B
1370 - GBA Audio: Process multiple audio events at once, if necessary
1371 - GBA Hardware: Backport generic RTC source into core
1372 - GBA Input: Allow axes and buttons to be mapped to the same key
1373 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1374 - GBA SIO: Add a dummy driver for Normal mode
1375 - GBA Thread: Add functionality for running callbacks on the GBA thread
1376 - GBA Thread: Split GBASync into a separate file
1377 - GBA Video: Refactor software renderer into separate files
1378 - GBA Video: Slightly optimize mode 0 mosaic rendering
1379 - Debugger: Free watchpoints in addition to breakpoints
1380 - Qt: Handle saving input settings better
1381 - Qt: Move GL frame drawing back onto its own thread
1382 - Qt: Fast forward (held) option moved from Other to Emulation menu
1383 - Qt: Show version info in window title
1384 - Qt: Migrate multiplayer window handling into GBAApp
1385 - Qt: Unified file opening and saving with last location
1386 - Qt: Fix windows being resizable when they shouldn't have been
1387 - Qt: Only hide cursor in full screen
1388 - Qt: Replace pause-after-frame mutex with an atomic
1389 - Qt: Add application icon and XDG desktop files
1390 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1391 - Qt: Don't save window size when entering fullscreen
1392 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1393 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1394 - Qt: Increase usability of key mapper
1395 - Qt: Show checkmark for window sizes
1396 - Qt: Set window path to loaded ROM
1397 - Perf: Ability to load savestates immediately on launch
1398 - SDL: Properly check for initialization
1399 - SDL: Clean up initialization functions
1400 - SDL: Clean up GL context
1401 - Util: Allow disabling the threading code entirely
1402 - VFS: Add sync method to force syncing with backing
1403
14040.2.1: (2015-05-13)
1405Bugfixes:
1406 - All: Fix sanitize-deb script not cleaning up after itself
1407 - All: Fix dependencies for libavcodec on Debian-derived platforms
1408 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1409 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1410 - ARM7: Fix ARM multiply instructions when PC is a destination register
1411 - Debugger: Fix use-after-free in breakpoint clearing code
1412 - Debugger: Fix boundary conditions in tab completion
1413 - GBA: Fix timers not updating timing when writing to only the reload register
1414 - GBA: Fix rewind boundary conditions
1415 - GBA: Add initial I/O register settings for background matrix registers
1416 - GBA: Fix hang when loading a savestate if sync to video is enabled
1417 - GBA: Handle out-of-bounds I/O access
1418 - GBA: Fix bounds-checking on EEPROM access
1419 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1420 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1421 - GBA Memory: Allow SRAM to be 64kB
1422 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1423 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1424 - GBA Video: Fix second frame mode 5
1425 - Perf: Fix race condition if a game crashes immediately on start
1426 - Qt: Fix Display object leak when closing a window
1427 - Qt: Fix .deb dependencies
1428 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1429 - Qt: Fix window not regaining focus after exiting savestate window
1430 - Qt: Fix regression where video would not record if the game had already started
1431 - Qt: Fix potential crash if a gamepad causes focus to change
1432 - Qt: Fix controller axis querying
1433 - Qt: Fix multiplayer windows opening as the wrong size
1434 - Qt: Fix controllers sometimes not loading the right profile
1435 - SDL: Fix boundary conditions for joystick adjustments
1436 - SDL: Allocate properly sized input maps
1437 - SDL: Fix potential build issues when Qt and SDL2 are in use
1438 - Util: Fix resource leak in UTF-8 handling code
1439 - Util: Fix a null-pointer issue when attempting to delete a key
1440 - VFS: Fix resource leaks if some allocations fail
1441 - Video: Fix an issue with very long filenames
1442Misc:
1443 - GBA Memory: Soft-crash if jumping past the end of a ROM
1444 - Qt: Show multiplayer numbers in window title
1445 - Qt: Solar sensor can have shortcuts set
1446
14470.2.0: (2015-04-03)
1448Features:
1449 - Support for gamepad axes, e.g. analog sticks or triggers
1450 - Add scale presets for up to 6x
1451 - Settings window
1452 - Bilinear resampling option
1453 - Add option to skip BIOS start screen
1454 - List of recently opened games
1455 - Support for games using the Solar Sensor
1456 - Better audio resampling via blip-buf
1457 - Game Pak overrides dialog for setting savetype and sensor values
1458 - Support for games using the tilt sensor
1459 - Remappable shortcuts for keyboard and gamepad
1460 - Rewinding of emulation
1461 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1462 - Support IPv6
1463 - Save directory of last loaded file
1464 - Support BPS patches
1465 - Automatically detect and optimize out idle loops
1466 - Configurable game overrides
1467 - Support loading 7-Zip files
1468 - Drag and drop game loading
1469 - Cheat code support
1470 - Runtime configurable audio driver
1471 - Libretro core for use with RetroArch and other front-ends
1472 - Controller profiles for setting different bindings for different controllers
1473 - Ability to lock aspect ratio
1474 - Local link cable support
1475 - Ability to switch which game controller is in use per instance
1476 - Ability to prevent opposing directional input
1477 - Warning dialog if an unimplemented BIOS feature is called
1478 - Debugger: Add CLI "frame", frame advance command
1479 - Debugger: Add CLI functions for writing to memory
1480 - Debugger: Add CLI functions for examining memory regions
1481 - Debugger: Add CLI function for writing a register
1482Bugfixes:
1483 - ARM7: Extend prefetch by one stage
1484 - ARM7: Fix cycle counting for loads
1485 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1486 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1487 - GBA: Initialize gba.sync to null
1488 - GBA: Fix timer initialization
1489 - GBA Audio: Support 16-bit writes to FIFO audio
1490 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1491 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1492 - GBA BIOS: Fix BIOS prefetch after reset
1493 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1494 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1495 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1496 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1497 - GBA Memory: Fix cycle counting for 32-bit load/stores
1498 - GBA RR: Fix fallthrough error when reading tags from a movie
1499 - GBA Thread: Fix possible hang when loading an archive
1500 - GBA Thread: Fix possible deadlock in video sync
1501 - Perf: Fix crash when the GBA thread fails to start
1502 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1503 - Qt: Fix crash when adjusting settings after closing a game
1504 - Qt: Fix crash when starting GDB stub after closing a game
1505 - Qt: Fix patch loading while a game is running
1506 - Qt: Fix crash when loading a game after stopping GDB server
1507 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1508 - Qt: Fix crash when attempting to pause if a game is not running
1509 - SDL: Properly clean up if a game doesn't launch
1510 - Util: Fix sockets on Windows
1511Misc:
1512 - All: Enable link-time optimization
1513 - Debugger: Watchpoints now work on STM/LDM instructions
1514 - Debugger: Clean up GDB stub network interfacing
1515 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1516 - Debugger: Merge Thumb BL instructions when disassembling
1517 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1518 - Debugger: Watchpoints now report address watched (fixes #68)
1519 - Debugger: Add support for soft breakpoints
1520 - Debugger: Make I/O register names be addresses instead of values
1521 - Debugger: Rename read/write commands
1522 - GBA: Improve accuracy of event timing
1523 - GBA: Add API for getting Configuration structs for overrides and input
1524 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1525 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1526 - GBA: Move A/V stream interface into core
1527 - GBA: Savestates now take into account savedata state machines (fixes #109)
1528 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1529 - GBA Memory: Simplify memory API and use fixed bus width
1530 - GBA Thread: Make GBASyncWaitFrameStart time out
1531 - GBA Video: Start video at the last scanline instead of the first
1532 - Qt: Optimize logo drawing
1533 - Qt: Move frame upload back onto main thread
1534 - Qt: Remember window position
1535 - Qt: Double-clicking on the window toggles full screen
1536 - Util: Use proper locale for reading and writing float values
1537
15380.1.1: (2015-01-24)
1539Bugfixes:
1540 - ARM7: Fix LDM writeback to a register already written
1541 - GBA: Fix timers 2 and 3 updating incorrectly
1542 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1543 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1544 - GBA Audio: Properly initialize audio FIFO channels
1545 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1546 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1547 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1548 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1549 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1550 - GBA BIOS: Fix HuffUnComp boundary conditions
1551 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1552 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1553 - GBA Memory: Filter out top nybble of DMA addresses
1554 - GBA Memory: Properly bounds-check VRAM accesses
1555 - GBA Memory: Fix initial DMA state
1556 - GBA Thread: Allow halted games to exit cleanly
1557 - GBA Video: Fix blend issues with obscured middle layers
1558 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1559 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1560 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1561 - GBA Video: Fix sprite boundary conditions with mosaic
1562 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1563 - Qt: Fix issue with set frame sizes being the wrong height
1564 - Qt: Fix emulator crashing when full screen if a game is not running
1565 - Qt: Fix window focus issues
1566 - Qt: Properly set default video recording settings
1567 - Qt: Fix a race condition when a game crashes immediately
1568 - Qt: Fix some cases where key mapping can break if focus is adjusted
1569 - Qt: Fix crash if a game pauses before any frames are shown
1570 - Debugger: Negative PC-relative loads now properly subtract the offset
1571 - Debugger: Align PC-relative loads in Thumb
1572 - Debugger: Fix watchpoints triggering too late
1573 - Debugger: Fix binary print putting spaces between digits
1574 - Video: Ensure FFmpeg encoder has audio frames
1575 - Video: Fix uncompressed PCM audio recording
1576 - Video: Fix FFmpeg crashing when the file extension is wrong
1577 - Util: Fix SOCKET_FAILED macro
1578Misc:
1579 - GBA: Exit cleanly on FATAL if the port supports it
1580 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1581 - Qt: Disable sync to video by default
1582 - Qt: Handle a game crash without crashing
1583 - Qt: Set default log level to FATAL, ERROR and WARN
1584 - Qt: Clarify some phrasing in the menus
1585 - Qt: Clear active buttons when focus is lost
1586
15870.1.0: (2014-12-13)
1588 - Initial release