src/gba/gba-bios.c (view raw)
1#include "gba-bios.h"
2
3#include "gba.h"
4#include "gba-io.h"
5#include "gba-memory.h"
6
7#include <math.h>
8
9static void _unLz77(struct GBAMemory* memory, uint32_t source, uint8_t* dest);
10
11static void _CpuSet(struct GBA* gba) {
12 uint32_t source = gba->cpu.gprs[0];
13 uint32_t dest = gba->cpu.gprs[1];
14 uint32_t mode = gba->cpu.gprs[2];
15 int count = mode & 0x000FFFFF;
16 int fill = mode & 0x01000000;
17 int wordsize = (mode & 0x04000000) ? 4 : 2;
18 int i;
19 if (fill) {
20 if (wordsize == 4) {
21 source &= 0xFFFFFFFC;
22 dest &= 0xFFFFFFFC;
23 int32_t word = GBALoad32(&gba->memory.d, source);
24 for (i = 0; i < count; ++i) {
25 GBAStore32(&gba->memory.d, dest + (i << 2), word);
26 }
27 } else {
28 source &= 0xFFFFFFFE;
29 dest &= 0xFFFFFFFE;
30 uint16_t word = GBALoad16(&gba->memory.d, source);
31 for (i = 0; i < count; ++i) {
32 GBAStore16(&gba->memory.d, dest + (i << 1), word);
33 }
34 }
35 } else {
36 if (wordsize == 4) {
37 source &= 0xFFFFFFFC;
38 dest &= 0xFFFFFFFC;
39 for (i = 0; i < count; ++i) {
40 int32_t word = GBALoad32(&gba->memory.d, source + (i << 2));
41 GBAStore32(&gba->memory.d, dest + (i << 2), word);
42 }
43 } else {
44 source &= 0xFFFFFFFE;
45 dest &= 0xFFFFFFFE;
46 for (i = 0; i < count; ++i) {
47 uint16_t word = GBALoad16(&gba->memory.d, source + (i << 1));
48 GBAStore16(&gba->memory.d, dest + (i << 1), word);
49 }
50 }
51 }
52}
53
54static void _FastCpuSet(struct GBA* gba) {
55 uint32_t source = gba->cpu.gprs[0] & 0xFFFFFFFC;
56 uint32_t dest = gba->cpu.gprs[1] & 0xFFFFFFFC;
57 uint32_t mode = gba->cpu.gprs[2];
58 int count = mode & 0x000FFFFF;
59 count = ((count + 7) >> 3) << 3;
60 int i;
61 if (mode & 0x01000000) {
62 int32_t word = GBALoad32(&gba->memory.d, source);
63 for (i = 0; i < count; ++i) {
64 GBAStore32(&gba->memory.d, dest + (i << 2), word);
65 }
66 } else {
67 for (i = 0; i < count; ++i) {
68 int32_t word = GBALoad32(&gba->memory.d, source + (i << 2));
69 GBAStore32(&gba->memory.d, dest + (i << 2), word);
70 }
71 }
72}
73
74static void _MidiKey2Freq(struct GBA* gba) {
75 uint32_t key = GBALoad32(&gba->memory.d, gba->cpu.gprs[0] + 4);
76 gba->cpu.gprs[0] = key / powf(2, (180.f - gba->cpu.gprs[1] - gba->cpu.gprs[2] / 256.f) / 12.f);
77}
78
79void GBASwi16(struct ARMBoard* board, int immediate) {
80 struct GBA* gba = ((struct GBABoard*) board)->p;
81 switch (immediate) {
82 case 0x2:
83 GBAHalt(gba);
84 break;
85 case 0x05:
86 // VBlankIntrWait
87 gba->cpu.gprs[0] = 1;
88 gba->cpu.gprs[1] = 1;
89 // Fall through:
90 case 0x04:
91 // IntrWait
92 gba->memory.io[REG_IME >> 1] = 1;
93 if (!gba->cpu.gprs[0] && gba->memory.io[REG_IF >> 1] & gba->cpu.gprs[1]) {
94 break;
95 }
96 gba->memory.io[REG_IF >> 1] = 0;
97 ARMRaiseSWI(&gba->cpu);
98 break;
99 case 0xB:
100 _CpuSet(gba);
101 break;
102 case 0xC:
103 _FastCpuSet(gba);
104 break;
105 case 0x11:
106 case 0x12:
107 switch (gba->cpu.gprs[1] >> BASE_OFFSET) {
108 case REGION_WORKING_RAM:
109 _unLz77(&gba->memory, gba->cpu.gprs[0], &((uint8_t*) gba->memory.wram)[(gba->cpu.gprs[1] & (SIZE_WORKING_RAM - 1))]);
110 break;
111 case REGION_VRAM:
112 _unLz77(&gba->memory, gba->cpu.gprs[0], &((uint8_t*) gba->video.vram)[(gba->cpu.gprs[1] & 0x0001FFFF)]);
113 break;
114 default:
115 GBALog(GBA_LOG_WARN, "Bad LZ77 destination");
116 break;
117 }
118 break;
119 case 0x1F:
120 _MidiKey2Freq(gba);
121 break;
122 default:
123 GBALog(GBA_LOG_STUB, "Stub software interrupt: %02x", immediate);
124 }
125}
126
127void GBASwi32(struct ARMBoard* board, int immediate) {
128 GBASwi32(board, immediate >> 16);
129}
130
131static void _unLz77(struct GBAMemory* memory, uint32_t source, uint8_t* dest) {
132 int remaining = (GBALoad32(&memory->d, source) & 0xFFFFFF00) >> 8;
133 // We assume the signature byte (0x10) is correct
134 int blockheader;
135 uint32_t sPointer = source + 4;
136 uint8_t* dPointer = dest;
137 int blocksRemaining = 0;
138 int block;
139 uint8_t* disp;
140 int bytes;
141 while (remaining > 0) {
142 if (blocksRemaining) {
143 if (blockheader & 0x80) {
144 // Compressed
145 block = GBALoadU8(&memory->d, sPointer) | (GBALoadU8(&memory->d, sPointer + 1) << 8);
146 sPointer += 2;
147 disp = dPointer - (((block & 0x000F) << 8) | ((block & 0xFF00) >> 8)) - 1;
148 bytes = ((block & 0x00F0) >> 4) + 3;
149 while (bytes-- && remaining) {
150 --remaining;
151 *dPointer = *disp;
152 ++disp;
153 ++dPointer;
154 }
155 } else {
156 // Uncompressed
157 *dPointer = GBALoadU8(&memory->d, sPointer++);
158 ++dPointer;
159 --remaining;
160 }
161 blockheader <<= 1;
162 --blocksRemaining;
163 } else {
164 blockheader = GBALoadU8(&memory->d, sPointer++);
165 blocksRemaining = 8;
166 }
167 }
168}