src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 m_screenWidget->setPixmap(m_logo);
141 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
142 m_screenWidget->setLockIntegerScaling(false);
143 m_screenWidget->setLockAspectRatio(true);
144 setCentralWidget(m_screenWidget);
145
146 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
147 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
148 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
149 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
150
151 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
152 m_log.load(m_config);
153 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
154 m_focusCheck.setInterval(200);
155 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
156 m_mustRestart.setSingleShot(true);
157
158 m_shortcutController->setConfigController(m_config);
159 m_shortcutController->setActionMapper(&m_actions);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168 delete m_gifView;
169#endif
170
171#ifdef USE_SQLITE3
172 delete m_libraryView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_pendingPatch = args->patch;
181 }
182
183 if (args->savestate) {
184 m_pendingState = args->savestate;
185 }
186
187 if (args->fname) {
188 setController(m_manager->loadGame(args->fname), args->fname);
189 }
190
191#ifdef USE_GDB_STUB
192 if (args->debuggerType == DEBUGGER_GDB) {
193 if (!m_gdbController) {
194 m_gdbController = new GDBController(this);
195 if (m_controller) {
196 m_gdbController->setController(m_controller);
197 }
198 m_gdbController->listen();
199 }
200 }
201#endif
202}
203
204void Window::resizeFrame(const QSize& size) {
205 QSize newSize(size);
206 if (windowHandle()) {
207 QRect geom = windowHandle()->screen()->availableGeometry();
208 if (newSize.width() > geom.width()) {
209 newSize.setWidth(geom.width());
210 }
211 if (newSize.height() > geom.height()) {
212 newSize.setHeight(geom.height());
213 }
214 }
215 m_screenWidget->setSizeHint(newSize);
216 newSize -= m_screenWidget->size();
217 newSize += this->size();
218 if (!isFullScreen()) {
219 resize(newSize);
220 }
221}
222
223void Window::setConfig(ConfigController* config) {
224 m_config = config;
225}
226
227void Window::loadConfig() {
228 const mCoreOptions* opts = m_config->options();
229 reloadConfig();
230
231 if (opts->width && opts->height) {
232 resizeFrame(QSize(opts->width, opts->height));
233 }
234
235 if (opts->fullscreen) {
236 enterFullScreen();
237 }
238
239 m_mruFiles = m_config->getMRU();
240 updateMRU();
241
242 m_inputController.setConfiguration(m_config);
243}
244
245void Window::reloadConfig() {
246 const mCoreOptions* opts = m_config->options();
247
248 m_log.setLevels(opts->logLevel);
249
250 if (m_controller) {
251 m_controller->loadConfig(m_config);
252 if (m_audioProcessor) {
253 m_audioProcessor->setBufferSamples(opts->audioBuffers);
254 m_audioProcessor->requestSampleRate(opts->sampleRate);
255 }
256 m_display->resizeContext();
257 }
258 if (m_display) {
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261 }
262 m_screenWidget->filter(opts->resampleVideo);
263
264 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
265}
266
267void Window::saveConfig() {
268 m_inputController.saveConfiguration();
269 m_config->write();
270}
271
272QString Window::getFilters() const {
273 QStringList filters;
274 QStringList formats;
275
276#ifdef M_CORE_GBA
277 QStringList gbaFormats{
278 "*.gba",
279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
280 "*.zip",
281#endif
282#ifdef USE_LZMA
283 "*.7z",
284#endif
285#ifdef USE_ELF
286 "*.elf",
287#endif
288 "*.agb",
289 "*.mb",
290 "*.rom",
291 "*.bin"};
292 formats.append(gbaFormats);
293 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
294#endif
295
296#ifdef M_CORE_GB
297 QStringList gbFormats{
298 "*.gb",
299 "*.gbc",
300 "*.sgb",
301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
302 "*.zip",
303#endif
304#ifdef USE_LZMA
305 "*.7z",
306#endif
307 "*.rom",
308 "*.bin"};
309 formats.append(gbFormats);
310 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
311#endif
312
313 formats.removeDuplicates();
314 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
315 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
316 return filters.join(";;");
317}
318
319QString Window::getFiltersArchive() const {
320 QStringList filters;
321
322 QStringList formats{
323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
324 "*.zip",
325#endif
326#ifdef USE_LZMA
327 "*.7z",
328#endif
329 };
330 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
331 return filters.join(";;");
332}
333
334void Window::selectROM() {
335 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
336 if (!filename.isEmpty()) {
337 setController(m_manager->loadGame(filename), filename);
338 }
339}
340
341#ifdef USE_SQLITE3
342void Window::selectROMInArchive() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
344 if (filename.isEmpty()) {
345 return;
346 }
347 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
348 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
349 VFile* output = archiveInspector->selectedVFile();
350 QPair<QString, QString> path = archiveInspector->selectedPath();
351 if (output) {
352 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
353 }
354 archiveInspector->close();
355 });
356 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
357 archiveInspector->show();
358}
359
360void Window::addDirToLibrary() {
361 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
362 if (filename.isEmpty()) {
363 return;
364 }
365 m_libraryView->addDirectory(filename);
366}
367#endif
368
369void Window::replaceROM() {
370 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
371 if (!filename.isEmpty()) {
372 m_controller->replaceGame(filename);
373 }
374}
375
376void Window::selectSave(bool temporary) {
377 QStringList formats{"*.sav"};
378 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
379 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
380 if (!filename.isEmpty()) {
381 m_controller->loadSave(filename, temporary);
382 }
383}
384
385void Window::selectState(bool load) {
386 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
387 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
388 if (load) {
389 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
390 if (!filename.isEmpty()) {
391 m_controller->loadState(filename);
392 }
393 } else {
394 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
395 if (!filename.isEmpty()) {
396 m_controller->saveState(filename);
397 }
398 }
399}
400
401void Window::multiplayerChanged() {
402 if (!m_controller) {
403 return;
404 }
405 int attached = 1;
406 MultiplayerController* multiplayer = m_controller->multiplayerController();
407 if (multiplayer) {
408 attached = multiplayer->attached();
409 }
410 for (Action* action : m_nonMpActions) {
411 action->setEnabled(attached < 2);
412 }
413}
414
415void Window::selectPatch() {
416 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
417 if (!filename.isEmpty()) {
418 if (m_controller) {
419 m_controller->loadPatch(filename);
420 } else {
421 m_pendingPatch = filename;
422 }
423 }
424}
425
426void Window::openView(QWidget* widget) {
427 connect(this, &Window::shutdown, widget, &QWidget::close);
428 widget->setAttribute(Qt::WA_DeleteOnClose);
429 widget->show();
430}
431
432void Window::loadCamImage() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
434 if (!filename.isEmpty()) {
435 m_inputController.loadCamImage(filename);
436 }
437}
438
439void Window::importSharkport() {
440 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
441 if (!filename.isEmpty()) {
442 m_controller->importSharkport(filename);
443 }
444}
445
446void Window::exportSharkport() {
447 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
448 if (!filename.isEmpty()) {
449 m_controller->exportSharkport(filename);
450 }
451}
452
453void Window::openSettingsWindow() {
454 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
455#if defined(BUILD_GL) || defined(BUILD_GLES2)
456 if (m_display->supportsShaders()) {
457 settingsWindow->setShaderSelector(m_shaderView.get());
458 }
459#endif
460 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
461 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
462 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
464 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
465 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
466 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
467#ifdef USE_SQLITE3
468 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
469#endif
470 openView(settingsWindow);
471}
472
473void Window::startVideoLog() {
474 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
475 if (!filename.isEmpty()) {
476 m_controller->startVideoLog(filename);
477 }
478}
479
480template <typename T, typename... A>
481std::function<void()> Window::openTView(A... arg) {
482 return [=]() {
483 T* view = new T(arg...);
484 openView(view);
485 };
486}
487
488
489template <typename T, typename... A>
490std::function<void()> Window::openControllerTView(A... arg) {
491 return [=]() {
492 T* view = new T(m_controller, arg...);
493 openView(view);
494 };
495}
496
497#ifdef USE_FFMPEG
498void Window::openVideoWindow() {
499 if (!m_videoView) {
500 m_videoView = new VideoView();
501 if (m_controller) {
502 m_videoView->setController(m_controller);
503 }
504 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
505 }
506 m_videoView->show();
507}
508
509void Window::openGIFWindow() {
510 if (!m_gifView) {
511 m_gifView = new GIFView();
512 if (m_controller) {
513 m_gifView->setController(m_controller);
514 }
515 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
516 }
517 m_gifView->show();
518}
519#endif
520
521#ifdef USE_GDB_STUB
522void Window::gdbOpen() {
523 if (!m_gdbController) {
524 m_gdbController = new GDBController(this);
525 }
526 GDBWindow* window = new GDBWindow(m_gdbController);
527 m_gdbController->setController(m_controller);
528 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
529 openView(window);
530}
531#endif
532
533#ifdef USE_DEBUGGERS
534void Window::consoleOpen() {
535 if (!m_console) {
536 m_console = new DebuggerConsoleController(this);
537 }
538 DebuggerConsole* window = new DebuggerConsole(m_console);
539 if (m_controller) {
540 m_console->setController(m_controller);
541 }
542 openView(window);
543}
544#endif
545
546void Window::keyPressEvent(QKeyEvent* event) {
547 if (event->isAutoRepeat()) {
548 QWidget::keyPressEvent(event);
549 return;
550 }
551 GBAKey key = m_inputController.mapKeyboard(event->key());
552 if (key == GBA_KEY_NONE) {
553 QWidget::keyPressEvent(event);
554 return;
555 }
556 if (m_controller) {
557 m_controller->addKey(key);
558 }
559 event->accept();
560}
561
562void Window::keyReleaseEvent(QKeyEvent* event) {
563 if (event->isAutoRepeat()) {
564 QWidget::keyReleaseEvent(event);
565 return;
566 }
567 GBAKey key = m_inputController.mapKeyboard(event->key());
568 if (key == GBA_KEY_NONE) {
569 QWidget::keyPressEvent(event);
570 return;
571 }
572 if (m_controller) {
573 m_controller->clearKey(key);
574 }
575 event->accept();
576}
577
578void Window::resizeEvent(QResizeEvent* event) {
579 if (!isFullScreen()) {
580 m_config->setOption("height", m_screenWidget->height());
581 m_config->setOption("width", m_screenWidget->width());
582 }
583
584 int factor = 0;
585 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
586 if (m_controller) {
587 size = m_controller->screenDimensions();
588 }
589 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
590 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
591 factor = m_screenWidget->width() / size.width();
592 }
593 m_savedScale = factor;
594 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
595 iter.value()->setActive(iter.key() == factor);
596 }
597
598 m_config->setOption("fullscreen", isFullScreen());
599}
600
601void Window::showEvent(QShowEvent* event) {
602 if (m_wasOpened) {
603 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
604 focusCheck();
605 if (m_autoresume) {
606 m_controller->setPaused(false);
607 m_autoresume = false;
608 }
609 }
610 return;
611 }
612 m_wasOpened = true;
613 resizeFrame(m_screenWidget->sizeHint());
614 QVariant windowPos = m_config->getQtOption("windowPos");
615 QRect geom = windowHandle()->screen()->availableGeometry();
616 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
617 move(windowPos.toPoint());
618 } else {
619 QRect rect = frameGeometry();
620 rect.moveCenter(geom.center());
621 move(rect.topLeft());
622 }
623 if (m_fullscreenOnStart) {
624 enterFullScreen();
625 m_fullscreenOnStart = false;
626 }
627 reloadDisplayDriver();
628 setFocus();
629}
630
631void Window::hideEvent(QHideEvent* event) {
632 if (!event->spontaneous()) {
633 return;
634 }
635 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
636 return;
637 }
638 if (!m_controller->isPaused()) {
639 m_autoresume = true;
640 m_controller->setPaused(true);
641 }
642}
643
644void Window::closeEvent(QCloseEvent* event) {
645 emit shutdown();
646 m_config->setQtOption("windowPos", pos());
647
648 if (m_savedScale > 0) {
649 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
650 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
651 }
652 saveConfig();
653 if (m_controller) {
654 event->ignore();
655 m_pendingClose = true;
656 } else {
657 m_display.reset();
658 }
659}
660
661void Window::focusInEvent(QFocusEvent*) {
662 m_display->forceDraw();
663}
664
665void Window::focusOutEvent(QFocusEvent*) {
666}
667
668void Window::dragEnterEvent(QDragEnterEvent* event) {
669 if (event->mimeData()->hasFormat("text/uri-list")) {
670 event->acceptProposedAction();
671 }
672}
673
674void Window::dropEvent(QDropEvent* event) {
675 QString uris = event->mimeData()->data("text/uri-list");
676 uris = uris.trimmed();
677 if (uris.contains("\n")) {
678 // Only one file please
679 return;
680 }
681 QUrl url(uris);
682 if (!url.isLocalFile()) {
683 // No remote loading
684 return;
685 }
686 event->accept();
687 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
688}
689
690void Window::mouseDoubleClickEvent(QMouseEvent* event) {
691 if (event->button() != Qt::LeftButton) {
692 return;
693 }
694 toggleFullScreen();
695}
696
697void Window::enterFullScreen() {
698 if (!isVisible()) {
699 m_fullscreenOnStart = true;
700 return;
701 }
702 if (isFullScreen()) {
703 return;
704 }
705 showFullScreen();
706#ifndef Q_OS_MAC
707 if (m_controller && !m_controller->isPaused()) {
708 menuBar()->hide();
709 }
710#endif
711}
712
713void Window::exitFullScreen() {
714 if (!isFullScreen()) {
715 return;
716 }
717 m_screenWidget->unsetCursor();
718 menuBar()->show();
719 showNormal();
720}
721
722void Window::toggleFullScreen() {
723 if (isFullScreen()) {
724 exitFullScreen();
725 } else {
726 enterFullScreen();
727 }
728}
729
730void Window::gameStarted() {
731 for (Action* action : m_gameActions) {
732 action->setEnabled(true);
733 }
734 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
735 action.value()->setEnabled(m_controller->platform() == action.key());
736 }
737 QSize size = m_controller->screenDimensions();
738 m_screenWidget->setDimensions(size.width(), size.height());
739 m_config->updateOption("lockIntegerScaling");
740 m_config->updateOption("lockAspectRatio");
741 m_config->updateOption("interframeBlending");
742 m_config->updateOption("showOSD");
743 if (m_savedScale > 0) {
744 resizeFrame(size * m_savedScale);
745 }
746 attachWidget(m_display.get());
747 setFocus();
748
749#ifndef Q_OS_MAC
750 if (isFullScreen()) {
751 menuBar()->hide();
752 }
753#endif
754
755 reloadAudioDriver();
756 multiplayerChanged();
757 updateTitle();
758
759 m_hitUnimplementedBiosCall = false;
760 if (m_config->getOption("showFps", "1").toInt()) {
761 m_fpsTimer.start();
762 m_frameTimer.start();
763 }
764 m_focusCheck.start();
765 if (m_display->underMouse()) {
766 m_screenWidget->setCursor(Qt::BlankCursor);
767 }
768
769 CoreController::Interrupter interrupter(m_controller, true);
770 mCore* core = m_controller->thread()->core;
771 m_actions.clearMenu("videoLayers");
772 m_actions.clearMenu("audioChannels");
773 const mCoreChannelInfo* videoLayers;
774 const mCoreChannelInfo* audioChannels;
775 size_t nVideo = core->listVideoLayers(core, &videoLayers);
776 size_t nAudio = core->listAudioChannels(core, &audioChannels);
777
778 if (nVideo) {
779 for (size_t i = 0; i < nVideo; ++i) {
780 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
781 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
782 }, "videoLayers");
783 action->setActive(true);
784 }
785 }
786 if (nAudio) {
787 for (size_t i = 0; i < nAudio; ++i) {
788 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
789 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
790 }, "audioChannels");
791 action->setActive(true);
792 }
793 }
794 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
795
796#ifdef USE_DISCORD_RPC
797 DiscordCoordinator::gameStarted(m_controller);
798#endif
799}
800
801void Window::gameStopped() {
802 for (Action* action : m_platformActions) {
803 action->setEnabled(true);
804 }
805 for (Action* action : m_gameActions) {
806 action->setEnabled(false);
807 }
808 setWindowFilePath(QString());
809 detachWidget(m_display.get());
810 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
811 m_screenWidget->setLockIntegerScaling(false);
812 m_screenWidget->setLockAspectRatio(true);
813 m_screenWidget->setPixmap(m_logo);
814 m_screenWidget->unsetCursor();
815 if (m_display) {
816#ifdef M_CORE_GB
817 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
818#elif defined(M_CORE_GBA)
819 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
820#endif
821 }
822
823 m_actions.clearMenu("videoLayers");
824 m_actions.clearMenu("audioChannels");
825
826 m_fpsTimer.stop();
827 m_focusCheck.stop();
828
829 if (m_audioProcessor) {
830 m_audioProcessor->stop();
831 m_audioProcessor.reset();
832 }
833 m_display->stopDrawing();
834
835 m_controller.reset();
836 updateTitle();
837
838 m_display->setVideoProxy({});
839 if (m_pendingClose) {
840 m_display.reset();
841 close();
842 }
843#ifndef Q_OS_MAC
844 menuBar()->show();
845#endif
846
847#ifdef USE_DISCORD_RPC
848 DiscordCoordinator::gameStopped();
849#endif
850
851 emit paused(false);
852}
853
854void Window::gameCrashed(const QString& errorMessage) {
855 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
856 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
857 QMessageBox::Ok, this, Qt::Sheet);
858 crash->setAttribute(Qt::WA_DeleteOnClose);
859 crash->show();
860}
861
862void Window::gameFailed() {
863 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
864 tr("Could not start game."),
865 QMessageBox::Ok, this, Qt::Sheet);
866 fail->setAttribute(Qt::WA_DeleteOnClose);
867 fail->show();
868}
869
870void Window::unimplementedBiosCall(int call) {
871 if (m_hitUnimplementedBiosCall) {
872 return;
873 }
874 m_hitUnimplementedBiosCall = true;
875
876 QMessageBox* fail = new QMessageBox(
877 QMessageBox::Warning, tr("Unimplemented BIOS call"),
878 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
879 QMessageBox::Ok, this, Qt::Sheet);
880 fail->setAttribute(Qt::WA_DeleteOnClose);
881 fail->show();
882}
883
884void Window::reloadDisplayDriver() {
885 if (m_controller) {
886 m_display->stopDrawing();
887 detachWidget(m_display.get());
888 }
889 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
890#if defined(BUILD_GL) || defined(BUILD_GLES2)
891 m_shaderView.reset();
892 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
893#endif
894
895 connect(m_display.get(), &Display::hideCursor, [this]() {
896 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
897 m_screenWidget->setCursor(Qt::BlankCursor);
898 }
899 });
900 connect(m_display.get(), &Display::showCursor, [this]() {
901 m_screenWidget->unsetCursor();
902 });
903
904 const mCoreOptions* opts = m_config->options();
905 m_display->lockAspectRatio(opts->lockAspectRatio);
906 m_display->lockIntegerScaling(opts->lockIntegerScaling);
907 m_display->interframeBlending(opts->interframeBlending);
908 m_display->filter(opts->resampleVideo);
909 m_screenWidget->filter(opts->resampleVideo);
910 m_config->updateOption("showOSD");
911#if defined(BUILD_GL) || defined(BUILD_GLES2)
912 if (opts->shader) {
913 struct VDir* shader = VDirOpen(opts->shader);
914 if (shader && m_display->supportsShaders()) {
915 m_display->setShaders(shader);
916 m_shaderView->refreshShaders();
917 shader->close(shader);
918 }
919 }
920#endif
921
922 if (m_controller) {
923 attachDisplay();
924
925 attachWidget(m_display.get());
926 m_display->startDrawing(m_controller);
927 }
928#ifdef M_CORE_GB
929 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
930#elif defined(M_CORE_GBA)
931 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
932#endif
933}
934
935void Window::reloadAudioDriver() {
936 if (!m_controller) {
937 return;
938 }
939 if (m_audioProcessor) {
940 m_audioProcessor->stop();
941 m_audioProcessor.reset();
942 }
943
944 const mCoreOptions* opts = m_config->options();
945 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
946 m_audioProcessor->setInput(m_controller);
947 m_audioProcessor->setBufferSamples(opts->audioBuffers);
948 m_audioProcessor->requestSampleRate(opts->sampleRate);
949 m_audioProcessor->start();
950 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
951 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
952}
953
954void Window::changeRenderer() {
955 if (!m_controller) {
956 return;
957 }
958 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
959 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
960 if (!proxy) {
961 proxy = std::make_shared<VideoProxy>();
962 }
963 m_display->setVideoProxy(proxy);
964 proxy->attach(m_controller.get());
965
966 int fb = m_display->framebufferHandle();
967 if (fb >= 0) {
968 m_controller->setFramebufferHandle(fb);
969 }
970 } else {
971 m_controller->setFramebufferHandle(-1);
972 }
973}
974
975void Window::tryMakePortable() {
976 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
977 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
978 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
979 confirm->setAttribute(Qt::WA_DeleteOnClose);
980 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
981 confirm->show();
982}
983
984void Window::mustRestart() {
985 if (m_mustRestart.isActive()) {
986 return;
987 }
988 m_mustRestart.start();
989 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
990 tr("Some changes will not take effect until the emulator is restarted."),
991 QMessageBox::Ok, this, Qt::Sheet);
992 dialog->setAttribute(Qt::WA_DeleteOnClose);
993 dialog->show();
994}
995
996void Window::recordFrame() {
997 m_frameList.append(m_frameTimer.nsecsElapsed());
998 m_frameTimer.restart();
999}
1000
1001void Window::showFPS() {
1002 if (m_frameList.isEmpty()) {
1003 updateTitle();
1004 return;
1005 }
1006 qint64 total = 0;
1007 for (qint64 t : m_frameList) {
1008 total += t;
1009 }
1010 double fps = (m_frameList.size() * 1e10) / total;
1011 m_frameList.clear();
1012 fps = round(fps) / 10.f;
1013 updateTitle(fps);
1014}
1015
1016void Window::updateTitle(float fps) {
1017 QString title;
1018
1019 if (m_controller) {
1020 CoreController::Interrupter interrupter(m_controller);
1021 const NoIntroDB* db = GBAApp::app()->gameDB();
1022 NoIntroGame game{};
1023 uint32_t crc32 = 0;
1024 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1025
1026 char gameTitle[17] = { '\0' };
1027 mCore* core = m_controller->thread()->core;
1028 core->getGameTitle(core, gameTitle);
1029 title = gameTitle;
1030
1031#ifdef USE_SQLITE3
1032 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1033 title = QLatin1String(game.name);
1034 }
1035#endif
1036 MultiplayerController* multiplayer = m_controller->multiplayerController();
1037 if (multiplayer && multiplayer->attached() > 1) {
1038 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1039 for (Action* action : m_nonMpActions) {
1040 action->setEnabled(false);
1041 }
1042 } else {
1043 for (Action* action : m_nonMpActions) {
1044 action->setEnabled(true);
1045 }
1046 }
1047 }
1048 if (title.isNull()) {
1049 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1050 } else if (fps < 0) {
1051 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1052 } else {
1053 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1054 }
1055}
1056
1057void Window::openStateWindow(LoadSave ls) {
1058 if (m_stateWindow) {
1059 return;
1060 }
1061 MultiplayerController* multiplayer = m_controller->multiplayerController();
1062 if (multiplayer && multiplayer->attached() > 1) {
1063 return;
1064 }
1065 bool wasPaused = m_controller->isPaused();
1066 m_stateWindow = new LoadSaveState(m_controller);
1067 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1068 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1069 detachWidget(m_stateWindow);
1070 m_stateWindow = nullptr;
1071 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1072 });
1073 if (!wasPaused) {
1074 m_controller->setPaused(true);
1075 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1076 if (m_controller) {
1077 m_controller->setPaused(false);
1078 }
1079 });
1080 }
1081 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1082 m_stateWindow->setMode(ls);
1083 updateFrame();
1084#ifndef Q_OS_MAC
1085 menuBar()->show();
1086#endif
1087 attachWidget(m_stateWindow);
1088}
1089
1090void Window::setupMenu(QMenuBar* menubar) {
1091 installEventFilter(m_shortcutController);
1092
1093 menubar->clear();
1094 m_actions.addMenu(tr("&File"), "file");
1095
1096 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1097
1098#ifdef USE_SQLITE3
1099 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1100 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1101#endif
1102
1103 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1104 this->selectSave(false);
1105 }, "file");
1106 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1107 this->selectSave(true);
1108 }, "file");
1109
1110 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1111
1112#ifdef M_CORE_GBA
1113 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1114 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1115 }, "file");
1116#endif
1117
1118 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1119
1120 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1121
1122 m_actions.addMenu(tr("Recent"), "mru", "file");
1123 m_actions.addSeparator("file");
1124
1125 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1126 m_actions.addSeparator("file");
1127
1128 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1129 this->openStateWindow(LoadSave::LOAD);
1130 }, "file", QKeySequence("F10"));
1131 m_nonMpActions.append(loadState);
1132
1133 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1134 this->selectState(true);
1135 }, "file");
1136 m_nonMpActions.append(loadStateFile);
1137
1138 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1139 this->openStateWindow(LoadSave::SAVE);
1140 }, "file", QKeySequence("Shift+F10"));
1141 m_nonMpActions.append(saveState);
1142
1143 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1144 this->selectState(false);
1145 }, "file");
1146 m_nonMpActions.append(saveStateFile);
1147
1148 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1149 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1150
1151 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1152 m_controller->loadState();
1153 }, "quickLoad");
1154 m_nonMpActions.append(quickLoad);
1155
1156 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1157 m_controller->saveState();
1158 }, "quickSave");
1159 m_nonMpActions.append(quickSave);
1160
1161 m_actions.addSeparator("quickLoad");
1162 m_actions.addSeparator("quickSave");
1163
1164 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1165 m_controller->loadBackupState();
1166 }, "quickLoad", QKeySequence("F11"));
1167 m_nonMpActions.append(undoLoadState);
1168
1169 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1170 m_controller->saveBackupState();
1171 }, "quickSave", QKeySequence("Shift+F11"));
1172 m_nonMpActions.append(undoSaveState);
1173
1174 m_actions.addSeparator("quickLoad");
1175 m_actions.addSeparator("quickSave");
1176
1177 for (int i = 1; i < 10; ++i) {
1178 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1179 m_controller->loadState(i);
1180 }, "quickLoad", QString("F%1").arg(i));
1181 m_nonMpActions.append(quickLoad);
1182
1183 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1184 m_controller->saveState(i);
1185 }, "quickSave", QString("Shift+F%1").arg(i));
1186 m_nonMpActions.append(quickSave);
1187 }
1188
1189 m_actions.addSeparator("file");
1190 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1191
1192#ifdef M_CORE_GBA
1193 m_actions.addSeparator("file");
1194 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1195 m_platformActions.insert(PLATFORM_GBA, importShark);
1196
1197 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1198 m_platformActions.insert(PLATFORM_GBA, exportShark);
1199#endif
1200
1201 m_actions.addSeparator("file");
1202 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1203 GBAApp::app()->newWindow();
1204 }, "file");
1205
1206#ifndef Q_OS_MAC
1207 m_actions.addSeparator("file");
1208#endif
1209
1210 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1211
1212#ifndef Q_OS_MAC
1213 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1214#endif
1215
1216 m_actions.addMenu(tr("&Emulation"), "emu");
1217 addGameAction(tr("&Reset"), "reset", [this]() {
1218 m_controller->reset();
1219 }, "emu", QKeySequence("Ctrl+R"));
1220
1221 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1222 m_controller->stop();
1223 }, "emu");
1224
1225 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1226 m_controller->yankPak();
1227 }, "emu");
1228
1229 m_actions.addSeparator("emu");
1230
1231 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1232 if (m_controller) {
1233 m_controller->setPaused(paused);
1234 } else {
1235 m_pendingPause = paused;
1236 }
1237 }, "emu", QKeySequence("Ctrl+P"));
1238 connect(this, &Window::paused, pause, &Action::setActive);
1239
1240 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1241 m_controller->frameAdvance();
1242 }, "emu", QKeySequence("Ctrl+N"));
1243
1244 m_actions.addSeparator("emu");
1245
1246 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1247 if (m_controller) {
1248 m_controller->setFastForward(held);
1249 }
1250 }, "emu", QKeySequence(Qt::Key_Tab));
1251
1252 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1253 m_controller->forceFastForward(value);
1254 }, "emu", QKeySequence("Shift+Tab"));
1255
1256 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1257 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1258 ffspeed->connect([this](const QVariant& value) {
1259 reloadConfig();
1260 }, this);
1261 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1262 ffspeed->setValue(QVariant(-1.0f));
1263 m_actions.addSeparator("fastForwardSpeed");
1264 for (int i = 2; i < 11; ++i) {
1265 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1266 }
1267 m_config->updateOption("fastForwardRatio");
1268
1269 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1270 if (m_controller) {
1271 m_controller->setRewinding(held);
1272 }
1273 }, "emu", QKeySequence("`"));
1274 m_nonMpActions.append(rewindHeld);
1275
1276 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1277 m_controller->rewind();
1278 }, "emu", QKeySequence("~"));
1279 m_nonMpActions.append(rewind);
1280
1281 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1282 m_controller->rewind(1);
1283 }, "emu", QKeySequence("Ctrl+B"));
1284 m_nonMpActions.append(frameRewind);
1285
1286 ConfigOption* videoSync = m_config->addOption("videoSync");
1287 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1288 videoSync->connect([this](const QVariant& value) {
1289 reloadConfig();
1290 }, this);
1291 m_config->updateOption("videoSync");
1292
1293 ConfigOption* audioSync = m_config->addOption("audioSync");
1294 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1295 audioSync->connect([this](const QVariant& value) {
1296 reloadConfig();
1297 }, this);
1298 m_config->updateOption("audioSync");
1299
1300 m_actions.addSeparator("emu");
1301
1302 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1303 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1304 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1305 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1306 m_inputController.setLuminanceLevel(10);
1307 }, "solar");
1308 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1309 m_inputController.setLuminanceLevel(0);
1310 }, "solar");
1311
1312 m_actions.addSeparator("solar");
1313 for (int i = 0; i <= 10; ++i) {
1314 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1315 m_inputController.setLuminanceLevel(i);
1316 }, "solar");
1317 }
1318
1319#ifdef M_CORE_GB
1320 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1321 PrinterView* view = new PrinterView(m_controller);
1322 openView(view);
1323 m_controller->attachPrinter();
1324 }, "emu");
1325 m_platformActions.insert(PLATFORM_GB, gbPrint);
1326#endif
1327
1328#ifdef M_CORE_GBA
1329 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1330 m_platformActions.insert(PLATFORM_GBA, bcGate);
1331#endif
1332
1333 m_actions.addMenu(tr("Audio/&Video"), "av");
1334 m_actions.addMenu(tr("Frame size"), "frame", "av");
1335 for (int i = 1; i <= 8; ++i) {
1336 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1337 Action* setSize = m_frameSizes[i];
1338 showNormal();
1339 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1340 if (m_controller) {
1341 size = m_controller->screenDimensions();
1342 }
1343 size *= i;
1344 m_savedScale = i;
1345 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1346 resizeFrame(size);
1347 setSize->setActive(true);
1348 }, "frame");
1349 setSize->setExclusive(true);
1350 if (m_savedScale == i) {
1351 setSize->setActive(true);
1352 }
1353 m_frameSizes[i] = setSize;
1354 }
1355 QKeySequence fullscreenKeys;
1356#ifdef Q_OS_WIN
1357 fullscreenKeys = QKeySequence("Alt+Return");
1358#else
1359 fullscreenKeys = QKeySequence("Ctrl+F");
1360#endif
1361 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1362
1363 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1364 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1365 lockAspectRatio->connect([this](const QVariant& value) {
1366 if (m_display) {
1367 m_display->lockAspectRatio(value.toBool());
1368 }
1369 if (m_controller) {
1370 m_screenWidget->setLockAspectRatio(value.toBool());
1371 }
1372 }, this);
1373 m_config->updateOption("lockAspectRatio");
1374
1375 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1376 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1377 lockIntegerScaling->connect([this](const QVariant& value) {
1378 if (m_display) {
1379 m_display->lockIntegerScaling(value.toBool());
1380 }
1381 if (m_controller) {
1382 m_screenWidget->setLockIntegerScaling(value.toBool());
1383 }
1384 }, this);
1385 m_config->updateOption("lockIntegerScaling");
1386
1387 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1388 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1389 interframeBlending->connect([this](const QVariant& value) {
1390 if (m_display) {
1391 m_display->interframeBlending(value.toBool());
1392 }
1393 }, this);
1394 m_config->updateOption("interframeBlending");
1395
1396 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1397 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1398 resampleVideo->connect([this](const QVariant& value) {
1399 if (m_display) {
1400 m_display->filter(value.toBool());
1401 }
1402 m_screenWidget->filter(value.toBool());
1403 }, this);
1404 m_config->updateOption("resampleVideo");
1405
1406 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1407 ConfigOption* skip = m_config->addOption("frameskip");
1408 skip->connect([this](const QVariant& value) {
1409 reloadConfig();
1410 }, this);
1411 for (int i = 0; i <= 10; ++i) {
1412 skip->addValue(QString::number(i), i, &m_actions, "skip");
1413 }
1414 m_config->updateOption("frameskip");
1415
1416 m_actions.addSeparator("av");
1417
1418 ConfigOption* mute = m_config->addOption("mute");
1419 mute->addBoolean(tr("Mute"), &m_actions, "av");
1420 mute->connect([this](const QVariant& value) {
1421 if (value.toInt()) {
1422 m_config->setOption("fastForwardMute", true);
1423 }
1424 reloadConfig();
1425 }, this);
1426 m_config->updateOption("mute");
1427
1428 m_actions.addMenu(tr("FPS target"),"target", "av");
1429 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1430 QMap<double, Action*> fpsTargets;
1431 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1432 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1433 }
1434 m_actions.addSeparator("target");
1435 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1436 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1437
1438 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1439 reloadConfig();
1440 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1441 bool enableSignals = iter.value()->blockSignals(true);
1442 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1443 iter.value()->blockSignals(enableSignals);
1444 }
1445 }, this);
1446 m_config->updateOption("fpsTarget");
1447
1448 m_actions.addSeparator("av");
1449
1450#ifdef USE_PNG
1451 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1452 m_controller->screenshot();
1453 }, "av", tr("F12"));
1454#endif
1455
1456#ifdef USE_FFMPEG
1457 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1458 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1459#endif
1460
1461 m_actions.addSeparator("av");
1462 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1463 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1464
1465 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1466
1467 m_actions.addMenu(tr("&Tools"), "tools");
1468 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1469
1470 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1471 if (!m_overrideView) {
1472 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1473 if (m_controller) {
1474 m_overrideView->setController(m_controller);
1475 }
1476 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1477 }
1478 m_overrideView->show();
1479 m_overrideView->recheck();
1480 }, "tools");
1481
1482 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1483 if (!m_sensorView) {
1484 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1485 if (m_controller) {
1486 m_sensorView->setController(m_controller);
1487 }
1488 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1489 }
1490 m_sensorView->show();
1491 }, "tools");
1492
1493 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1494
1495 m_actions.addSeparator("tools");
1496 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1497
1498#ifdef USE_DEBUGGERS
1499 m_actions.addSeparator("tools");
1500 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1501#ifdef USE_GDB_STUB
1502 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1503 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1504#endif
1505#endif
1506 m_actions.addSeparator("tools");
1507
1508 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1509 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1510 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1511 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1512
1513#ifdef M_CORE_GBA
1514 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1515 if (!m_frameView) {
1516 m_frameView = new FrameView(m_controller);
1517 connect(this, &Window::shutdown, this, [this]() {
1518 if (m_frameView) {
1519 m_frameView->close();
1520 }
1521 });
1522 connect(m_frameView, &QObject::destroyed, this, [this]() {
1523 m_frameView = nullptr;
1524 });
1525 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1526 }
1527 m_frameView->show();
1528 }, "tools");
1529 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1530#endif
1531
1532 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1533 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1534
1535#ifdef M_CORE_GBA
1536 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1537 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1538#endif
1539
1540 m_actions.addSeparator("tools");
1541 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1542 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1543 m_controller->endVideoLog();
1544 }, "tools");
1545
1546 ConfigOption* skipBios = m_config->addOption("skipBios");
1547 skipBios->connect([this](const QVariant& value) {
1548 reloadConfig();
1549 }, this);
1550
1551 ConfigOption* useBios = m_config->addOption("useBios");
1552 useBios->connect([this](const QVariant& value) {
1553 reloadConfig();
1554 }, this);
1555
1556 ConfigOption* buffers = m_config->addOption("audioBuffers");
1557 buffers->connect([this](const QVariant& value) {
1558 reloadConfig();
1559 }, this);
1560
1561 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1562 sampleRate->connect([this](const QVariant& value) {
1563 reloadConfig();
1564 }, this);
1565
1566 ConfigOption* volume = m_config->addOption("volume");
1567 volume->connect([this](const QVariant& value) {
1568 reloadConfig();
1569 }, this);
1570
1571 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1572 volumeFf->connect([this](const QVariant& value) {
1573 reloadConfig();
1574 }, this);
1575
1576 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1577 muteFf->connect([this](const QVariant& value) {
1578 reloadConfig();
1579 }, this);
1580
1581 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1582 rewindEnable->connect([this](const QVariant& value) {
1583 reloadConfig();
1584 }, this);
1585
1586 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1587 rewindBufferCapacity->connect([this](const QVariant& value) {
1588 reloadConfig();
1589 }, this);
1590
1591 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1592 allowOpposingDirections->connect([this](const QVariant& value) {
1593 reloadConfig();
1594 }, this);
1595
1596 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1597 saveStateExtdata->connect([this](const QVariant& value) {
1598 reloadConfig();
1599 }, this);
1600
1601 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1602 loadStateExtdata->connect([this](const QVariant& value) {
1603 reloadConfig();
1604 }, this);
1605
1606 ConfigOption* preload = m_config->addOption("preload");
1607 preload->connect([this](const QVariant& value) {
1608 m_manager->setPreload(value.toBool());
1609 }, this);
1610 m_config->updateOption("preload");
1611
1612 ConfigOption* showFps = m_config->addOption("showFps");
1613 showFps->connect([this](const QVariant& value) {
1614 if (!value.toInt()) {
1615 m_fpsTimer.stop();
1616 updateTitle();
1617 } else if (m_controller) {
1618 m_fpsTimer.start();
1619 m_frameTimer.start();
1620 }
1621 }, this);
1622
1623 ConfigOption* showOSD = m_config->addOption("showOSD");
1624 showOSD->connect([this](const QVariant& value) {
1625 if (m_display) {
1626 m_display->showOSDMessages(value.toBool());
1627 }
1628 }, this);
1629
1630 ConfigOption* videoScale = m_config->addOption("videoScale");
1631 videoScale->connect([this](const QVariant& value) {
1632 if (m_display) {
1633 m_display->setVideoScale(value.toInt());
1634 }
1635 }, this);
1636
1637 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1638
1639 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1640 if (m_controller) {
1641 mCheatPressButton(m_controller->cheatDevice(), held);
1642 }
1643 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1644
1645 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1646 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1647 if (m_controller) {
1648 m_controller->setAutofire(GBA_KEY_A, held);
1649 }
1650 }, "autofire");
1651 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1652 if (m_controller) {
1653 m_controller->setAutofire(GBA_KEY_B, held);
1654 }
1655 }, "autofire");
1656 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1657 if (m_controller) {
1658 m_controller->setAutofire(GBA_KEY_L, held);
1659 }
1660 }, "autofire");
1661 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1662 if (m_controller) {
1663 m_controller->setAutofire(GBA_KEY_R, held);
1664 }
1665 }, "autofire");
1666 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1667 if (m_controller) {
1668 m_controller->setAutofire(GBA_KEY_START, held);
1669 }
1670 }, "autofire");
1671 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1672 if (m_controller) {
1673 m_controller->setAutofire(GBA_KEY_SELECT, held);
1674 }
1675 }, "autofire");
1676 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1677 if (m_controller) {
1678 m_controller->setAutofire(GBA_KEY_UP, held);
1679 }
1680 }, "autofire");
1681 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1682 if (m_controller) {
1683 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1684 }
1685 }, "autofire");
1686 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1687 if (m_controller) {
1688 m_controller->setAutofire(GBA_KEY_DOWN, held);
1689 }
1690 }, "autofire");
1691 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1692 if (m_controller) {
1693 m_controller->setAutofire(GBA_KEY_LEFT, held);
1694 }
1695 }, "autofire");
1696
1697 for (Action* action : m_gameActions) {
1698 action->setEnabled(false);
1699 }
1700
1701 m_shortcutController->rebuildItems();
1702 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1703}
1704
1705void Window::attachWidget(QWidget* widget) {
1706 m_screenWidget->layout()->addWidget(widget);
1707 m_screenWidget->unsetCursor();
1708 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1709}
1710
1711void Window::detachWidget(QWidget* widget) {
1712 m_screenWidget->layout()->removeWidget(widget);
1713}
1714
1715void Window::appendMRU(const QString& fname) {
1716 int index = m_mruFiles.indexOf(fname);
1717 if (index >= 0) {
1718 m_mruFiles.removeAt(index);
1719 }
1720 m_mruFiles.prepend(fname);
1721 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1722 m_mruFiles.removeLast();
1723 }
1724 updateMRU();
1725}
1726
1727void Window::clearMRU() {
1728 m_mruFiles.clear();
1729 updateMRU();
1730}
1731
1732void Window::updateMRU() {
1733 m_actions.clearMenu("mru");
1734 int i = 0;
1735 for (const QString& file : m_mruFiles) {
1736 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1737 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1738 setController(m_manager->loadGame(file), file);
1739 }, "mru", QString("Ctrl+%1").arg(i));
1740 ++i;
1741 }
1742 m_config->setMRU(m_mruFiles);
1743 m_config->write();
1744 m_actions.addSeparator("mru");
1745 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1746
1747 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1748}
1749
1750Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1751 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1752 if (m_controller) {
1753 function();
1754 }
1755 }, menu, shortcut);
1756 m_gameActions.append(action);
1757 return action;
1758}
1759
1760template<typename T, typename V>
1761Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1762 return addGameAction(visibleName, name, [this, obj, method]() {
1763 if (m_controller) {
1764 (obj->*method)();
1765 }
1766 }, menu, shortcut);
1767}
1768
1769Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1770 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1771 if (m_controller) {
1772 function(value);
1773 }
1774 }, menu, shortcut);
1775 m_gameActions.append(action);
1776 return action;
1777}
1778
1779void Window::focusCheck() {
1780 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1781 return;
1782 }
1783 if (QGuiApplication::focusWindow() && m_autoresume) {
1784 m_controller->setPaused(false);
1785 m_autoresume = false;
1786 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1787 m_autoresume = true;
1788 m_controller->setPaused(true);
1789 }
1790}
1791
1792void Window::updateFrame() {
1793 QPixmap pixmap;
1794 pixmap.convertFromImage(m_controller->getPixels());
1795 m_screenWidget->setPixmap(pixmap);
1796 emit paused(true);
1797}
1798
1799void Window::setController(CoreController* controller, const QString& fname) {
1800 if (!controller) {
1801 return;
1802 }
1803 if (m_pendingClose) {
1804 return;
1805 }
1806
1807 if (m_controller) {
1808 m_controller->stop();
1809 QTimer::singleShot(0, this, [this, controller, fname]() {
1810 setController(controller, fname);
1811 });
1812 return;
1813 }
1814 if (!fname.isEmpty()) {
1815 setWindowFilePath(fname);
1816 appendMRU(fname);
1817 }
1818
1819 if (!m_display) {
1820 reloadDisplayDriver();
1821 }
1822
1823 m_controller = std::shared_ptr<CoreController>(controller);
1824 m_inputController.recalibrateAxes();
1825 m_controller->setInputController(&m_inputController);
1826 m_controller->setLogger(&m_log);
1827 m_display->startDrawing(m_controller);
1828
1829 connect(this, &Window::shutdown, [this]() {
1830 if (!m_controller) {
1831 return;
1832 }
1833 m_controller->stop();
1834 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1835 });
1836
1837 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1838 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1839 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1840 {
1841 connect(m_controller.get(), &CoreController::stopping, [this]() {
1842 m_controller.reset();
1843 });
1844 }
1845 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1846 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1847
1848#ifndef Q_OS_MAC
1849 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1850 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1851 if(isFullScreen()) {
1852 menuBar()->hide();
1853 }
1854 });
1855#endif
1856
1857 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1858 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1859 emit paused(false);
1860 });
1861
1862 attachDisplay();
1863
1864 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1865 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1866 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1867 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1868 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1869
1870#ifdef USE_GDB_STUB
1871 if (m_gdbController) {
1872 m_gdbController->setController(m_controller);
1873 }
1874#endif
1875
1876#ifdef USE_DEBUGGERS
1877 if (m_console) {
1878 m_console->setController(m_controller);
1879 }
1880#endif
1881
1882#ifdef USE_FFMPEG
1883 if (m_gifView) {
1884 m_gifView->setController(m_controller);
1885 }
1886
1887 if (m_videoView) {
1888 m_videoView->setController(m_controller);
1889 }
1890#endif
1891
1892 if (m_sensorView) {
1893 m_sensorView->setController(m_controller);
1894 }
1895
1896 if (m_overrideView) {
1897 m_overrideView->setController(m_controller);
1898 }
1899
1900 if (!m_pendingPatch.isEmpty()) {
1901 m_controller->loadPatch(m_pendingPatch);
1902 m_pendingPatch = QString();
1903 }
1904
1905 m_controller->loadConfig(m_config);
1906 m_controller->start();
1907
1908 if (!m_pendingState.isEmpty()) {
1909 m_controller->loadState(m_pendingState);
1910 m_pendingState = QString();
1911 }
1912
1913 if (m_pendingPause) {
1914 m_controller->setPaused(true);
1915 m_pendingPause = false;
1916 }
1917}
1918
1919void Window::attachDisplay() {
1920 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1921 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1922 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1923 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1924 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1925 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1926 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1927 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1928 changeRenderer();
1929}
1930
1931WindowBackground::WindowBackground(QWidget* parent)
1932 : QWidget(parent)
1933{
1934 setLayout(new QStackedLayout());
1935 layout()->setContentsMargins(0, 0, 0, 0);
1936}
1937
1938void WindowBackground::setPixmap(const QPixmap& pmap) {
1939 m_pixmap = pmap;
1940 update();
1941}
1942
1943void WindowBackground::setSizeHint(const QSize& hint) {
1944 m_sizeHint = hint;
1945}
1946
1947QSize WindowBackground::sizeHint() const {
1948 return m_sizeHint;
1949}
1950
1951void WindowBackground::setDimensions(int width, int height) {
1952 m_aspectWidth = width;
1953 m_aspectHeight = height;
1954}
1955
1956void WindowBackground::setLockIntegerScaling(bool lock) {
1957 m_lockIntegerScaling = lock;
1958}
1959
1960void WindowBackground::setLockAspectRatio(bool lock) {
1961 m_lockAspectRatio = lock;
1962}
1963
1964void WindowBackground::filter(bool filter) {
1965 m_filter = filter;
1966}
1967
1968void WindowBackground::paintEvent(QPaintEvent* event) {
1969 QWidget::paintEvent(event);
1970 const QPixmap& logo = pixmap();
1971 QPainter painter(this);
1972 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1973 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1974 QSize s = size();
1975 QSize ds = s;
1976 if (m_lockAspectRatio) {
1977 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1978 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1979 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1980 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1981 }
1982 }
1983 if (m_lockIntegerScaling) {
1984 if (ds.width() >= m_aspectWidth) {
1985 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1986 }
1987 if (ds.height() >= m_aspectHeight) {
1988 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1989 }
1990 }
1991 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1992 QRect full(origin, ds);
1993 painter.drawPixmap(full, logo);
1994}