src/platform/sdl/gl-common.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8void GBASDLGLCommonSwap(struct VideoBackend* context) {
9 struct SDLSoftwareRenderer* renderer = (struct SDLSoftwareRenderer*) context->user;
10#if SDL_VERSION_ATLEAST(2, 0, 0)
11 SDL_GL_SwapWindow(renderer->window);
12#else
13 UNUSED(renderer);
14 SDL_GL_SwapBuffers();
15#endif
16}
17
18void GBASDLGLCommonInit(struct SDLSoftwareRenderer* renderer) {
19#ifndef COLOR_16_BIT
20 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
21 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
22 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
23#else
24 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
25#ifdef COLOR_5_6_5
26 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
27#else
28 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
29#endif
30 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
31#endif
32
33#if SDL_VERSION_ATLEAST(2, 0, 0)
34 renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
35 renderer->glCtx = SDL_GL_CreateContext(renderer->window);
36 SDL_GL_SetSwapInterval(1);
37 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
38 renderer->player.window = renderer->window;
39#else
40 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
41#ifdef COLOR_16_BIT
42 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
43#else
44 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
45#endif
46#endif
47}