CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Automatically detect and optimize out idle loops
22 - Configurable game overrides
23 - Support loading 7-Zip files
24 - Drag and drop game loading
25 - Cheat code support
26 - Debugger: Add CLI functions for examining memory regions
27 - Runtime configurable audio driver
28 - Debugger: Add CLI function for writing a register
29 - Libretro core for use with RetroArch and other front-ends
30 - Controller profiles for setting different bindings for different controllers
31 - Ability to lock aspect ratio
32Bugfixes:
33 - ARM7: Extend prefetch by one stage
34 - GBA Audio: Support 16-bit writes to FIFO audio
35 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
36 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
37 - GBA BIOS: Fix BIOS prefetch after reset
38 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
39 - GBA Thread: Fix possible hang when loading an archive
40 - Perf: Fix crash when the GBA thread fails to start
41 - SDL: Properly clean up if a game doesn't launch
42 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
43 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
44 - GBA RR: Fix fallthrough error when reading tags from a movie
45 - GBA Thread: Fix possible deadlock in video sync
46 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
47 - Qt: Fix crash starting a GDB stub if a game isn't loaded
48 - Qt: Fix crash when adjusting settings after closing a game
49 - Qt: Fix crash when starting GDB stub after closing a game
50 - Qt: Fix patch loading while a game is running
51 - Util: Fix sockets on Windows
52 - Qt: Fix crash when loading a game after stopping GDB server
53 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
54 - GBA: Initialize gba.sync to null
55Misc:
56 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
57 - GBA Memory: Simplify memory API and use fixed bus width
58 - GBA Video: Start video at the last scanline instead of the first
59 - Debugger: Watchpoints now work on STM/LDM instructions
60 - GBA: Improve accuracy of event timing
61 - Debugger: Clean up GDB stub network interfacing
62 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
63 - Debugger: Merge Thumb BL instructions when disassembling
64 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
65 - Debugger: Watchpoints now report address watched (fixes #68)
66 - GBA: Add API for getting Configuration structs for overrides and input
67 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
68 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
69 - Debugger: Add support for soft breakpoints
70 - Util: Use proper locale for reading and writing float values
71 - Debugger: Make I/O register names be addresses instead of values
72 - Debugger: Rename read/write commands
73 - Qt: Optimize logo drawing
74 - Qt: Move frame upload back onto main thread
75 - All: Enable link-time optimization
76 - GBA Thread: Make GBASyncWaitFrameStart time out
77 - GBA: Move A/V stream interface into core
78
790.1.1: (2015-01-24)
80Bugfixes:
81 - ARM7: Fix LDM writeback to a register already written
82 - GBA: Fix timers 2 and 3 updating incorrectly
83 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
84 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
85 - GBA Audio: Properly initialize audio FIFO channels
86 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
87 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
88 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
89 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
90 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
91 - GBA BIOS: Fix HuffUnComp boundary conditions
92 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
93 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
94 - GBA Memory: Filter out top nybble of DMA addresses
95 - GBA Memory: Properly bounds-check VRAM accesses
96 - GBA Memory: Fix initial DMA state
97 - GBA Thread: Allow halted games to exit cleanly
98 - GBA Video: Fix blend issues with obscured middle layers
99 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
100 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
101 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
102 - GBA Video: Fix sprite boundary conditions with mosaic
103 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
104 - Qt: Fix issue with set frame sizes being the wrong height
105 - Qt: Fix emulator crashing when full screen if a game is not running
106 - Qt: Fix window focus issues
107 - Qt: Properly set default video recording settings
108 - Qt: Fix a race condition when a game crashes immediately
109 - Qt: Fix some cases where key mapping can break if focus is adjusted
110 - Qt: Fix crash if a game pauses before any frames are shown
111 - Debugger: Negative PC-relative loads now properly subtract the offset
112 - Debugger: Align PC-relative loads in Thumb
113 - Debugger: Fix watchpoints triggering too late
114 - Debugger: Fix binary print putting spaces between digits
115 - Video: Ensure FFmpeg encoder has audio frames
116 - Video: Fix uncompressed PCM audio recording
117 - Video: Fix FFmpeg crashing when the file extension is wrong
118 - Util: Fix SOCKET_FAILED macro
119Misc:
120 - GBA: Exit cleanly on FATAL if the port supports it
121 - GBA Memory: Implement 16- and 32-bit loads from SRAM
122 - Qt: Disable sync to video by default
123 - Qt: Handle a game crash without crashing
124 - Qt: Set default log level to FATAL, ERROR and WARN
125 - Qt: Clarify some phrasing in the menus
126 - Qt: Clear active buttons when focus is lost
127
1280.1.0: (2014-12-13)
129 - Initial release