CHANGES (view raw)
10.3.0: (Future)
2Bugfixes:
3 - GBA: Fix timers not updating timing when writing to only the reload register
4 - All: Fix sanitize-deb script not cleaning up after itself
5 - Qt: Fix Display object leak when closing a window
6 - Qt: Fix .deb dependencies
7
80.2.0: (2015-04-03)
9Features:
10 - Support for gamepad axes, e.g. analog sticks or triggers
11 - Add scale presets for up to 6x
12 - Settings window
13 - Bilinear resampling option
14 - Add option to skip BIOS start screen
15 - List of recently opened games
16 - Support for games using the Solar Sensor
17 - Better audio resampling via blip-buf
18 - Game Pak overrides dialog for setting savetype and sensor values
19 - Support for games using the tilt sensor
20 - Remappable shortcuts for keyboard and gamepad
21 - Rewinding of emulation
22 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
23 - Support IPv6
24 - Save directory of last loaded file
25 - Support BPS patches
26 - Automatically detect and optimize out idle loops
27 - Configurable game overrides
28 - Support loading 7-Zip files
29 - Drag and drop game loading
30 - Cheat code support
31 - Runtime configurable audio driver
32 - Libretro core for use with RetroArch and other front-ends
33 - Controller profiles for setting different bindings for different controllers
34 - Ability to lock aspect ratio
35 - Local link cable support
36 - Ability to switch which game controller is in use per instance
37 - Ability to prevent opposing directional input
38 - Warning dialog if an unimplemented BIOS feature is called
39 - Debugger: Add CLI "frame", frame advance command
40 - Debugger: Add CLI functions for writing to memory
41 - Debugger: Add CLI functions for examining memory regions
42 - Debugger: Add CLI function for writing a register
43Bugfixes:
44 - ARM7: Extend prefetch by one stage
45 - ARM7: Fix cycle counting for loads
46 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
47 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
48 - GBA: Initialize gba.sync to null
49 - GBA: Fix timer initialization
50 - GBA Audio: Support 16-bit writes to FIFO audio
51 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
52 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
53 - GBA BIOS: Fix BIOS prefetch after reset
54 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
55 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
56 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
57 - GBA Memory: Fix I cycles that had been moved to ARM7 core
58 - GBA Memory: Fix cycle counting for 32-bit load/stores
59 - GBA RR: Fix fallthrough error when reading tags from a movie
60 - GBA Thread: Fix possible hang when loading an archive
61 - GBA Thread: Fix possible deadlock in video sync
62 - Perf: Fix crash when the GBA thread fails to start
63 - Qt: Fix crash starting a GDB stub if a game isn't loaded
64 - Qt: Fix crash when adjusting settings after closing a game
65 - Qt: Fix crash when starting GDB stub after closing a game
66 - Qt: Fix patch loading while a game is running
67 - Qt: Fix crash when loading a game after stopping GDB server
68 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
69 - Qt: Fix crash when attempting to pause if a game is not running
70 - SDL: Properly clean up if a game doesn't launch
71 - Util: Fix sockets on Windows
72Misc:
73 - All: Enable link-time optimization
74 - Debugger: Watchpoints now work on STM/LDM instructions
75 - Debugger: Clean up GDB stub network interfacing
76 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
77 - Debugger: Merge Thumb BL instructions when disassembling
78 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
79 - Debugger: Watchpoints now report address watched (fixes #68)
80 - Debugger: Add support for soft breakpoints
81 - Debugger: Make I/O register names be addresses instead of values
82 - Debugger: Rename read/write commands
83 - GBA: Improve accuracy of event timing
84 - GBA: Add API for getting Configuration structs for overrides and input
85 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
86 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
87 - GBA: Move A/V stream interface into core
88 - GBA: Savestates now take into account savedata state machines (fixes #109)
89 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
90 - GBA Memory: Simplify memory API and use fixed bus width
91 - GBA Thread: Make GBASyncWaitFrameStart time out
92 - GBA Video: Start video at the last scanline instead of the first
93 - Qt: Optimize logo drawing
94 - Qt: Move frame upload back onto main thread
95 - Qt: Remember window position
96 - Qt: Double-clicking on the window toggles full screen
97 - Util: Use proper locale for reading and writing float values
98
990.1.1: (2015-01-24)
100Bugfixes:
101 - ARM7: Fix LDM writeback to a register already written
102 - GBA: Fix timers 2 and 3 updating incorrectly
103 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
104 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
105 - GBA Audio: Properly initialize audio FIFO channels
106 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
107 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
108 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
109 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
110 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
111 - GBA BIOS: Fix HuffUnComp boundary conditions
112 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
113 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
114 - GBA Memory: Filter out top nybble of DMA addresses
115 - GBA Memory: Properly bounds-check VRAM accesses
116 - GBA Memory: Fix initial DMA state
117 - GBA Thread: Allow halted games to exit cleanly
118 - GBA Video: Fix blend issues with obscured middle layers
119 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
120 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
121 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
122 - GBA Video: Fix sprite boundary conditions with mosaic
123 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
124 - Qt: Fix issue with set frame sizes being the wrong height
125 - Qt: Fix emulator crashing when full screen if a game is not running
126 - Qt: Fix window focus issues
127 - Qt: Properly set default video recording settings
128 - Qt: Fix a race condition when a game crashes immediately
129 - Qt: Fix some cases where key mapping can break if focus is adjusted
130 - Qt: Fix crash if a game pauses before any frames are shown
131 - Debugger: Negative PC-relative loads now properly subtract the offset
132 - Debugger: Align PC-relative loads in Thumb
133 - Debugger: Fix watchpoints triggering too late
134 - Debugger: Fix binary print putting spaces between digits
135 - Video: Ensure FFmpeg encoder has audio frames
136 - Video: Fix uncompressed PCM audio recording
137 - Video: Fix FFmpeg crashing when the file extension is wrong
138 - Util: Fix SOCKET_FAILED macro
139Misc:
140 - GBA: Exit cleanly on FATAL if the port supports it
141 - GBA Memory: Implement 16- and 32-bit loads from SRAM
142 - Qt: Disable sync to video by default
143 - Qt: Handle a game crash without crashing
144 - Qt: Set default log level to FATAL, ERROR and WARN
145 - Qt: Clarify some phrasing in the menus
146 - Qt: Clear active buttons when focus is lost
147
1480.1.0: (2014-12-13)
149 - Initial release