src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "OverrideView.h"
27#include "SensorView.h"
28#include "SettingsView.h"
29#include "ShortcutController.h"
30#include "ShortcutView.h"
31#include "VideoView.h"
32
33extern "C" {
34#include "platform/commandline.h"
35}
36
37using namespace QGBA;
38
39Window::Window(ConfigController* config, QWidget* parent)
40 : QMainWindow(parent)
41 , m_logView(new LogView())
42 , m_stateWindow(nullptr)
43 , m_screenWidget(new WindowBackground())
44 , m_logo(":/res/mgba-1024.png")
45 , m_config(config)
46#ifdef USE_FFMPEG
47 , m_videoView(nullptr)
48#endif
49#ifdef USE_MAGICK
50 , m_gifView(nullptr)
51#endif
52#ifdef USE_GDB_STUB
53 , m_gdbController(nullptr)
54#endif
55 , m_mruMenu(nullptr)
56 , m_shortcutController(new ShortcutController(this))
57{
58 setWindowTitle(PROJECT_NAME);
59 setFocusPolicy(Qt::StrongFocus);
60 setAcceptDrops(true);
61 m_controller = new GameController(this);
62 m_controller->setInputController(&m_inputController);
63 m_controller->setOverrides(m_config->overrides());
64
65 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
66 format.setSwapInterval(1);
67 m_display = new Display(format);
68
69 m_screenWidget->setMinimumSize(m_display->minimumSize());
70 m_screenWidget->setSizePolicy(m_display->sizePolicy());
71 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
72 setCentralWidget(m_screenWidget);
73
74 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
75 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
76 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
77 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
78 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
79#ifndef Q_OS_MAC
80 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
81 connect(m_controller, &GameController::gameUnpaused, [this]() {
82 if(isFullScreen()) {
83 menuBar()->hide();
84 }
85 });
86#endif
87 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
88 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
89 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
90 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
91 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
92 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
93 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
94 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
95 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
96 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
97 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
98 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
99 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
100 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
101 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
102
103 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
104 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
105
106 m_shortcutController->setConfigController(m_config);
107 setupMenu(menuBar());
108}
109
110Window::~Window() {
111 delete m_logView;
112
113#ifdef USE_FFMPEG
114 delete m_videoView;
115#endif
116
117#ifdef USE_MAGICK
118 delete m_gifView;
119#endif
120}
121
122void Window::argumentsPassed(GBAArguments* args) {
123 loadConfig();
124
125 if (args->patch) {
126 m_controller->loadPatch(args->patch);
127 }
128
129 if (args->fname) {
130 m_controller->loadGame(args->fname, args->dirmode);
131 }
132}
133
134void Window::resizeFrame(int width, int height) {
135 QSize newSize(width, height);
136 newSize -= m_screenWidget->size();
137 newSize += size();
138 resize(newSize);
139}
140
141void Window::setConfig(ConfigController* config) {
142 m_config = config;
143}
144
145void Window::loadConfig() {
146 const GBAOptions* opts = m_config->options();
147
148 m_logView->setLevels(opts->logLevel);
149
150 m_controller->setOptions(opts);
151 m_display->lockAspectRatio(opts->lockAspectRatio);
152 m_display->filter(opts->resampleVideo);
153
154 if (opts->bios) {
155 m_controller->loadBIOS(opts->bios);
156 }
157
158 if (opts->fpsTarget) {
159 emit fpsTargetChanged(opts->fpsTarget);
160 }
161
162 if (opts->audioBuffers) {
163 emit audioBufferSamplesChanged(opts->audioBuffers);
164 }
165
166 if (opts->width && opts->height) {
167 resizeFrame(opts->width, opts->height);
168 }
169
170 m_mruFiles = m_config->getMRU();
171 updateMRU();
172
173 m_inputController.setConfiguration(m_config);
174}
175
176void Window::saveConfig() {
177 m_config->write();
178}
179
180void Window::selectROM() {
181 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
182 if (!filename.isEmpty()) {
183 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
184 m_controller->loadGame(filename);
185 }
186}
187
188void Window::selectBIOS() {
189 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
190 if (!filename.isEmpty()) {
191 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
192 m_config->setOption("bios", filename);
193 m_config->updateOption("bios");
194 m_controller->loadBIOS(filename);
195 }
196}
197
198void Window::selectPatch() {
199 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
200 if (!filename.isEmpty()) {
201 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
202 m_controller->loadPatch(filename);
203 }
204}
205
206void Window::openKeymapWindow() {
207 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
208 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
209 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
210 keyEditor->show();
211}
212
213void Window::openSettingsWindow() {
214 SettingsView* settingsWindow = new SettingsView(m_config);
215 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
216 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
217 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
218 settingsWindow->show();
219}
220
221void Window::openShortcutWindow() {
222 ShortcutView* shortcutView = new ShortcutView();
223 shortcutView->setController(m_shortcutController);
224 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
225 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
226 shortcutView->show();
227}
228
229void Window::openOverrideWindow() {
230 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
231 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
232 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
233 overrideWindow->show();
234}
235
236void Window::openSensorWindow() {
237 SensorView* sensorWindow = new SensorView(m_controller);
238 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
239 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
240 sensorWindow->show();
241}
242
243void Window::openCheatsWindow() {
244 CheatsView* cheatsWindow = new CheatsView(m_controller);
245 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
246 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
247 cheatsWindow->show();
248}
249
250#ifdef BUILD_SDL
251void Window::openGamepadWindow() {
252 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
253 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
254 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
255 keyEditor->show();
256}
257#endif
258
259#ifdef USE_FFMPEG
260void Window::openVideoWindow() {
261 if (!m_videoView) {
262 m_videoView = new VideoView();
263 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
264 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
265 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
266 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
267 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
268 }
269 m_videoView->show();
270}
271#endif
272
273#ifdef USE_MAGICK
274void Window::openGIFWindow() {
275 if (!m_gifView) {
276 m_gifView = new GIFView();
277 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
278 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
279 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
280 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
281 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
282 }
283 m_gifView->show();
284}
285#endif
286
287#ifdef USE_GDB_STUB
288void Window::gdbOpen() {
289 if (!m_gdbController) {
290 m_gdbController = new GDBController(m_controller, this);
291 }
292 GDBWindow* window = new GDBWindow(m_gdbController);
293 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
294 window->setAttribute(Qt::WA_DeleteOnClose);
295 window->show();
296}
297#endif
298
299void Window::keyPressEvent(QKeyEvent* event) {
300 if (event->isAutoRepeat()) {
301 QWidget::keyPressEvent(event);
302 return;
303 }
304 GBAKey key = m_inputController.mapKeyboard(event->key());
305 if (key == GBA_KEY_NONE) {
306 QWidget::keyPressEvent(event);
307 return;
308 }
309 m_controller->keyPressed(key);
310 event->accept();
311}
312
313void Window::keyReleaseEvent(QKeyEvent* event) {
314 if (event->isAutoRepeat()) {
315 QWidget::keyReleaseEvent(event);
316 return;
317 }
318 GBAKey key = m_inputController.mapKeyboard(event->key());
319 if (key == GBA_KEY_NONE) {
320 QWidget::keyPressEvent(event);
321 return;
322 }
323 m_controller->keyReleased(key);
324 event->accept();
325}
326
327void Window::resizeEvent(QResizeEvent*) {
328 redoLogo();
329 m_config->setOption("height", m_screenWidget->height());
330 m_config->setOption("width", m_screenWidget->width());
331}
332
333void Window::closeEvent(QCloseEvent* event) {
334 emit shutdown();
335 QMainWindow::closeEvent(event);
336}
337
338void Window::focusOutEvent(QFocusEvent*) {
339 m_controller->setTurbo(false, false);
340 m_controller->clearKeys();
341}
342
343void Window::dragEnterEvent(QDragEnterEvent* event) {
344 if (event->mimeData()->hasFormat("text/uri-list")) {
345 event->acceptProposedAction();
346 }
347}
348
349void Window::dropEvent(QDropEvent* event) {
350 QString uris = event->mimeData()->data("text/uri-list");
351 uris = uris.trimmed();
352 if (uris.contains("\n")) {
353 // Only one file please
354 return;
355 }
356 QUrl url(uris);
357 if (!url.isLocalFile()) {
358 // No remote loading
359 return;
360 }
361 event->accept();
362 m_controller->loadGame(url.path());
363}
364
365void Window::toggleFullScreen() {
366 if (isFullScreen()) {
367 showNormal();
368 menuBar()->show();
369 } else {
370 showFullScreen();
371#ifndef Q_OS_MAC
372 if (m_controller->isLoaded() && !m_controller->isPaused()) {
373 menuBar()->hide();
374 }
375#endif
376 }
377}
378
379void Window::gameStarted(GBAThread* context) {
380 char title[13] = { '\0' };
381 MutexLock(&context->stateMutex);
382 if (context->state < THREAD_EXITING) {
383 emit startDrawing(m_controller->drawContext(), context);
384 GBAGetGameTitle(context->gba, title);
385 } else {
386 MutexUnlock(&context->stateMutex);
387 return;
388 }
389 MutexUnlock(&context->stateMutex);
390 foreach (QAction* action, m_gameActions) {
391 action->setDisabled(false);
392 }
393 appendMRU(context->fname);
394 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
395 attachWidget(m_display);
396 m_screenWidget->setScaledContents(true);
397
398#ifndef Q_OS_MAC
399 if(isFullScreen()) {
400 menuBar()->hide();
401 }
402#endif
403
404 m_fpsTimer.start();
405}
406
407void Window::gameStopped() {
408 foreach (QAction* action, m_gameActions) {
409 action->setDisabled(true);
410 }
411 setWindowTitle(tr(PROJECT_NAME));
412 detachWidget(m_display);
413 m_screenWidget->setScaledContents(false);
414 redoLogo();
415
416 m_fpsTimer.stop();
417}
418
419void Window::gameCrashed(const QString& errorMessage) {
420 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
421 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
422 QMessageBox::Ok, this, Qt::Sheet);
423 crash->setAttribute(Qt::WA_DeleteOnClose);
424 crash->show();
425}
426
427void Window::gameFailed() {
428 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
429 tr("Could not load game. Are you sure it's in the correct format?"),
430 QMessageBox::Ok, this, Qt::Sheet);
431 fail->setAttribute(Qt::WA_DeleteOnClose);
432 fail->show();
433}
434
435void Window::redoLogo() {
436 if (m_controller->isLoaded()) {
437 return;
438 }
439 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
440 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
441 m_screenWidget->setPixmap(logo);
442}
443
444void Window::recordFrame() {
445 m_frameList.append(QDateTime::currentDateTime());
446 while (m_frameList.count() > FRAME_LIST_SIZE) {
447 m_frameList.removeFirst();
448 }
449}
450
451void Window::showFPS() {
452 char title[13] = { '\0' };
453 GBAGetGameTitle(m_controller->thread()->gba, title);
454 if (m_frameList.isEmpty()) {
455 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
456 return;
457 }
458 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
459 float fps = (m_frameList.count() - 1) * 10000.f / interval;
460 fps = round(fps) / 10.f;
461 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
462}
463
464void Window::openStateWindow(LoadSave ls) {
465 if (m_stateWindow) {
466 return;
467 }
468 bool wasPaused = m_controller->isPaused();
469 m_stateWindow = new LoadSaveState(m_controller);
470 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
471 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
472 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
473 m_screenWidget->layout()->removeWidget(m_stateWindow);
474 m_stateWindow = nullptr;
475 setFocus();
476 });
477 if (!wasPaused) {
478 m_controller->setPaused(true);
479 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
480 }
481 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
482 m_stateWindow->setMode(ls);
483 attachWidget(m_stateWindow);
484}
485
486void Window::setupMenu(QMenuBar* menubar) {
487 menubar->clear();
488 QMenu* fileMenu = menubar->addMenu(tr("&File"));
489 m_shortcutController->addMenu(fileMenu);
490 installEventFilter(m_shortcutController);
491 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
492 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
493 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
494
495 m_mruMenu = fileMenu->addMenu(tr("Recent"));
496
497 fileMenu->addSeparator();
498
499 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
500 loadState->setShortcut(tr("F10"));
501 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
502 m_gameActions.append(loadState);
503 addControlledAction(fileMenu, loadState, "loadState");
504
505 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
506 saveState->setShortcut(tr("Shift+F10"));
507 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
508 m_gameActions.append(saveState);
509 addControlledAction(fileMenu, saveState, "saveState");
510
511 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
512 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
513 int i;
514 for (i = 1; i < 10; ++i) {
515 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
516 quickLoad->setShortcut(tr("F%1").arg(i));
517 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
518 m_gameActions.append(quickLoad);
519 addAction(quickLoad);
520 quickLoadMenu->addAction(quickLoad);
521
522 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
523 quickSave->setShortcut(tr("Shift+F%1").arg(i));
524 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
525 m_gameActions.append(quickSave);
526 addAction(quickSave);
527 quickSaveMenu->addAction(quickSave);
528 }
529
530#ifndef Q_OS_MAC
531 fileMenu->addSeparator();
532 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
533#endif
534
535 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
536 m_shortcutController->addMenu(emulationMenu);
537 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
538 reset->setShortcut(tr("Ctrl+R"));
539 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
540 m_gameActions.append(reset);
541 addControlledAction(emulationMenu, reset, "reset");
542
543 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
544 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
545 m_gameActions.append(shutdown);
546 addControlledAction(emulationMenu, shutdown, "shutdown");
547 emulationMenu->addSeparator();
548
549 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
550 pause->setChecked(false);
551 pause->setCheckable(true);
552 pause->setShortcut(tr("Ctrl+P"));
553 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
554 connect(m_controller, &GameController::gamePaused, [this, pause]() {
555 pause->setChecked(true);
556
557 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
558 QPixmap pixmap;
559 pixmap.convertFromImage(currentImage.rgbSwapped());
560 m_screenWidget->setPixmap(pixmap);
561 });
562 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
563 m_gameActions.append(pause);
564 addControlledAction(emulationMenu, pause, "pause");
565
566 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
567 frameAdvance->setShortcut(tr("Ctrl+N"));
568 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
569 m_gameActions.append(frameAdvance);
570 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
571
572 emulationMenu->addSeparator();
573
574 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
575 turbo->setCheckable(true);
576 turbo->setChecked(false);
577 turbo->setShortcut(tr("Shift+Tab"));
578 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
579 addControlledAction(emulationMenu, turbo, "fastForward");
580
581 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
582 rewind->setShortcut(tr("`"));
583 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
584 m_gameActions.append(rewind);
585 addControlledAction(emulationMenu, rewind, "rewind");
586
587 ConfigOption* videoSync = m_config->addOption("videoSync");
588 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
589 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
590 m_config->updateOption("videoSync");
591
592 ConfigOption* audioSync = m_config->addOption("audioSync");
593 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
594 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
595 m_config->updateOption("audioSync");
596
597 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
598 m_shortcutController->addMenu(avMenu);
599 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
600 m_shortcutController->addMenu(frameMenu, avMenu);
601 for (int i = 1; i <= 6; ++i) {
602 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
603 connect(setSize, &QAction::triggered, [this, i]() {
604 showNormal();
605 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
606 });
607 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
608 }
609 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
610
611 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
612 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
613 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
614 m_config->updateOption("lockAspectRatio");
615
616 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
617 resampleVideo->addBoolean(tr("Resample video"), avMenu);
618 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
619 m_config->updateOption("resampleVideo");
620
621 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
622 ConfigOption* skip = m_config->addOption("frameskip");
623 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
624 for (int i = 0; i <= 10; ++i) {
625 skip->addValue(QString::number(i), i, skipMenu);
626 }
627 m_config->updateOption("frameskip");
628
629 avMenu->addSeparator();
630
631 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
632 ConfigOption* buffers = m_config->addOption("audioBuffers");
633 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
634 buffers->addValue(tr("512"), 512, buffersMenu);
635 buffers->addValue(tr("768"), 768, buffersMenu);
636 buffers->addValue(tr("1024"), 1024, buffersMenu);
637 buffers->addValue(tr("2048"), 2048, buffersMenu);
638 buffers->addValue(tr("4096"), 4096, buffersMenu);
639 m_config->updateOption("audioBuffers");
640
641 avMenu->addSeparator();
642
643 QMenu* target = avMenu->addMenu("FPS target");
644 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
645 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
646 fpsTargetOption->addValue(tr("15"), 15, target);
647 fpsTargetOption->addValue(tr("30"), 30, target);
648 fpsTargetOption->addValue(tr("45"), 45, target);
649 fpsTargetOption->addValue(tr("60"), 60, target);
650 fpsTargetOption->addValue(tr("90"), 90, target);
651 fpsTargetOption->addValue(tr("120"), 120, target);
652 fpsTargetOption->addValue(tr("240"), 240, target);
653 m_config->updateOption("fpsTarget");
654
655#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
656 avMenu->addSeparator();
657#endif
658
659#ifdef USE_PNG
660 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
661 screenshot->setShortcut(tr("F12"));
662 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
663 m_gameActions.append(screenshot);
664 addControlledAction(avMenu, screenshot, "screenshot");
665#endif
666
667#ifdef USE_FFMPEG
668 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
669 recordOutput->setShortcut(tr("F11"));
670 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
671 addControlledAction(avMenu, recordOutput, "recordOutput");
672#endif
673
674#ifdef USE_MAGICK
675 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
676 recordGIF->setShortcut(tr("Shift+F11"));
677 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
678 addControlledAction(avMenu, recordGIF, "recordGIF");
679#endif
680
681 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
682 m_shortcutController->addMenu(toolsMenu);
683 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
684 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
685 addControlledAction(toolsMenu, viewLogs, "viewLogs");
686
687 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
688 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
689 addControlledAction(toolsMenu, overrides, "overrideWindow");
690
691 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
692 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
693 addControlledAction(toolsMenu, sensors, "sensorWindow");
694
695 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
696 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
697 addControlledAction(toolsMenu, cheats, "cheatsWindow");
698
699#ifdef USE_GDB_STUB
700 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
701 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
702 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
703#endif
704
705 toolsMenu->addSeparator();
706 QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
707 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
708 addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
709
710 QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
711 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
712 addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
713
714 QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
715 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
716 addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
717
718 QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
719 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
720 addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
721
722 toolsMenu->addSeparator();
723 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
724 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
725
726 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
727 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
728 addControlledAction(toolsMenu, keymap, "remapKeyboard");
729
730#ifdef BUILD_SDL
731 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
732 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
733 addControlledAction(toolsMenu, gamepad, "remapGamepad");
734#endif
735
736 ConfigOption* skipBios = m_config->addOption("skipBios");
737 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
738
739 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
740 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
741
742 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
743 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
744
745 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
746 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
747
748 QMenu* other = new QMenu(tr("Other"), this);
749 m_shortcutController->addMenu(other);
750 m_shortcutController->addFunctions(other, [this]() {
751 m_controller->setTurbo(true, false);
752 }, [this]() {
753 m_controller->setTurbo(false, false);
754 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
755
756 foreach (QAction* action, m_gameActions) {
757 action->setDisabled(true);
758 }
759}
760
761void Window::attachWidget(QWidget* widget) {
762 m_screenWidget->layout()->addWidget(widget);
763 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
764}
765
766void Window::detachWidget(QWidget* widget) {
767 m_screenWidget->layout()->removeWidget(widget);
768}
769
770void Window::appendMRU(const QString& fname) {
771 int index = m_mruFiles.indexOf(fname);
772 if (index >= 0) {
773 m_mruFiles.removeAt(index);
774 }
775 m_mruFiles.prepend(fname);
776 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
777 m_mruFiles.removeLast();
778 }
779 updateMRU();
780}
781
782void Window::updateMRU() {
783 if (!m_mruMenu) {
784 return;
785 }
786 m_mruMenu->clear();
787 int i = 0;
788 for (const QString& file : m_mruFiles) {
789 QAction* item = new QAction(file, m_mruMenu);
790 item->setShortcut(QString("Ctrl+%1").arg(i));
791 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
792 m_mruMenu->addAction(item);
793 ++i;
794 }
795 m_config->setMRU(m_mruFiles);
796 m_config->write();
797 m_mruMenu->setEnabled(i > 0);
798}
799
800QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
801 m_shortcutController->addAction(menu, action, name);
802 menu->addAction(action);
803 addAction(action);
804 return action;
805}
806
807WindowBackground::WindowBackground(QWidget* parent)
808 : QLabel(parent)
809{
810 setLayout(new QStackedLayout());
811 layout()->setContentsMargins(0, 0, 0, 0);
812 setAlignment(Qt::AlignCenter);
813 QPalette p = palette();
814 p.setColor(backgroundRole(), Qt::black);
815 setPalette(p);
816 setAutoFillBackground(true);
817}
818
819void WindowBackground::setSizeHint(const QSize& hint) {
820 m_sizeHint = hint;
821}
822
823QSize WindowBackground::sizeHint() const {
824 return m_sizeHint;
825}