CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Memory: Improve gamepak prefetch timing
8 - GBA Serialize: Fix serializing DMA transfer register
9 - GBA Serialize: Fix audio serialization for desynced FIFOs
10 - GBA Serialize: Fix audio DMA timing deserialization
11 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
12 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
13 - GBA Video: Fix Hblank timing
14 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
15 - GBA Video: Fix OpenGL sprite flag priority
16Other fixes:
17 - Core: Fix race condition initializing thread proxy
18 - Qt: Only dynamically reset video scale if a game is running
19 - Qt: Fix race condition with proxied video events
20 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
21 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
22 - Qt: Fix missing OSD messages
23 - Qt: Fix crash unloading shaders
24 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
25 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
26 - Util: Fix crash reading invalid ELFs
27Misc:
28 - Qt: Renderer can be changed while a game is running
29
300.8.0: (2020-01-21)
31Features:
32 - Improved logging configuration
33 - One-Player BattleChip/Progress/Beast Link Gate support
34 - Add Game Boy Color palettes for original Game Boy games
35 - Debugger: Add unary operators and memory dereferencing
36 - GB: Expose platform information to CLI debugger
37 - Support Discord Rich Presence
38 - Debugger: Add tracing to file
39 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
40 - OpenGL renderer with high-resolution upscaling support
41 - Experimental high level "XQ" audio for most GBA games
42 - Interframe blending for games that use flicker effects
43 - Frame inspector for dissecting and debugging rendering
44 - Switch: Option to use built-in brightness sensor for Boktai
45 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
46 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
47 - Cheats: Add support for loading Libretro-style cht files
48 - GBA Cheats: Add support for loading EZ Flash-style cht files
49 - Support for unlicensed Wisdom Tree Game Boy mapper
50 - Qt: Add export button for tile view (closes mgba.io/i/1507)
51 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
52 - GB: Yanking gamepak now supported
53 - Qt: Memory range dumping (closes mgba.io/i/1298)
54Emulation fixes:
55 - GB: Fix using boot ROM with MMM01 games
56 - GB Audio: Only reset channel 3 sample in DMG mode
57 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
58 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
59 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
60 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
61 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
62 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
63 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
64 - GB Video: Fix color scaling in AGB mode
65 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
66 - GBA: Reset now reloads multiboot ROMs
67 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
68Other fixes:
69 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
70 - FFmpeg: Drain recording buffers
71 - GB: Fix reading ROM immediately after unmapping BIOS
72 - GB SIO: Fix lockstep failing games aren't reloaded
73 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
74 - Libretro: Fix crash changing allowing opposing directions (hhromic)
75 - Qt: Fix some Qt display driver race conditions
76 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
77 - Qt: Only show emulator restart warning once per settings saving
78 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
79 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
80 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
81Misc:
82 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
83 - Core: Add keysRead callback
84 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
85 - Core: Add more memory search ops (closes mgba.io/i/1510)
86 - Debugger: Make tracing compatible with breakpoints/watchpoints
87 - Debugger: Print breakpoint/watchpoint number when inserting
88 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
89 - FFmpeg: Support audio-only recording
90 - GB Memory: Support running from blocked memory
91 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
92 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
93 - GBA Savedata: EEPROM performance fixes
94 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
95 - Debugger: Add breakpoint and watchpoint listing
96 - mGUI: Remember name and position of last loaded game
97 - OpenGL: Only resize textures when needed
98 - Qt: Don't unload ROM immediately if it crashes
99 - Qt: Support switching webcams
100 - Qt: Cap window size on start to monitor size
101 - Qt: Open a message box for Qt frontend errors
102 - Qt: Increase maximum magnifications and scaling
103 - Qt: Add native FPS button to settings view
104 - Qt: Improve sync code
105 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
106 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
107 - Qt: Remove What's This icon from dialogs
108 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
109 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
110 - Qt: Show list of all sprites in sprite view
111 - Qt: Add option for disabling OSD messages
112 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
113 - SM83: Support PC-relative opcode decoding
114 - Switch: Dynamic display resizing
115 - Switch: Support file associations
116 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
117Changes from beta 1:
118Emulation fixes:
119 - ARM: Fix STR writeback pipeline stage
120 - ARM: Partially fix LDM/STM writeback with empty register list
121 - ARM: Fix stepping when events are pending
122 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
123 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
124 - GBA Timers: Improve timer startup emulation
125 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
126 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
127 - GBA Video: Fix effects blending improperly in some non-last windows
128 - GBA Video: Copy higher priority target 1 flag
129Other fixes:
130 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
131 - Core: Fix uninitialized memory issues with graphics caches
132 - Core: Return null for out of bounds cached tile VRAM querying
133 - GBA Video: Fix OpenGL fragment data binding
134 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
135 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
136 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
137 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
138 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
139 - Qt: Fix several cases where shader selections don't get saved
140 - Qt: Fix division by zero error in invalid TilePainter state
141 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
142 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
143 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
144 - Qt: Fix inability to clear default keybindings
145 - Qt: Release held actions if they get rebound
146 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
147 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
148 - Vita: Fix analog controls (fixes mgba.io/i/1554)
149 - Wii: Fix game fast-forwarding after slowing down
150 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
151Misc:
152 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
153 - GBA: Trim non-movie ROMs to 32 MiB if applicable
154 - GBA Audio: Redo channel 4 batching for GBA only
155 - GBA I/O: Stop logging several harmless invalid register reads
156 - GBA Video: Changing OpenGL scaling no longer requires restart
157 - Debugger: Separate aliases from main commands
158 - Debugger: Print break-/watchpoint ID when breaking in CLI
159 - Debugger: Minor interface cleanup
160 - SDL: Use controller GUID instead of name
161 - SM83: Rename LR35902 to SM83
162 - Tools: Allow using threaded renderer in perf.py
163 - Tools: Clean up unused argument in mgba-perf
164
1650.8 beta 1: (2019-10-20)
166- Initial beta for 0.8
167
1680.7.3: (2019-09-15)
169Emulation fixes:
170 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
171 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
172 - GB Audio: Improve channel 4 supersampling
173 - GB Printer: Reset printer buffer index after printing
174 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
175 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
176 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
177 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
178 - GBA Memory: Fix STM/LDM to invalid VRAM
179 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
180 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
181Other fixes:
182 - Core: Fix crashes if core directories aren't set
183 - Core: Fix crash when exiting game with cheats loaded
184 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
185 - GBA Cheats: Fix PARv3 Thumb hooks
186 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
187 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
188 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
189 - Qt: Fix race conditions initializing GDB stub
190 - Qt: Improve cheat view UX
191 - Libretro: Fix crash changing allowing opposing directions (hhromic)
192 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
193 - Switch: Fix threading-related crash on second launch
194Misc:
195 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
196 - Qt: Show error message if file failed to load
197
1980.7.2: (2019-05-25)
199Emulation fixes:
200 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
201 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
202 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
203 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
204 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
205 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
206 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
207 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
208 - GBA Video: Fix scanline cache with scale factor change edge cases
209 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
210 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
211Other fixes:
212 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
213 - All: Fix several memory leaks
214 - GB Core: Fix toggling WIN and OBJ being swapped
215 - GBA: Fix skipping BIOS on irregularly sized ROMs
216 - CMake: Fix .deb imagemagick dependencies
217 - FFmpeg: Improve initialization reliability and cleanup
218 - FFmpeg: Fix audio conversion producing gaps
219 - LR35902: Fix disassembly of several CB-prefix instructions
220 - LR35902: Fix trailing whitespace in disassembly
221 - Qt: More app metadata fixes
222 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
223 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
224 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
225 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
226 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
227 - Qt: Fix bounded fast forward with Qt Multimedia
228 - Qt: Fix saving settings with native FPS target
229 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
230Misc:
231 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
232 - Qt: Improve camera initialization
233 - Vita: Improved frame drawing speed
234
2350.7.1: (2019-02-24)
236Bugfixes:
237 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
238 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
239 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
240 - GB, GBA Serialize: Fix loading two states in a row
241 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
242 - GBA DMA: Fix Display Start DMAs
243 - GBA DMA: Fix DMA start/end timing
244 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
245 - GBA Memory: Fix a few AGBPrint crashes
246 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
247 - GBA SIO: Prevent writing read-only multiplayer bits
248 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
249 - Python: Fix crash when deleting files owned by library
250 - Python: Make sure GB link object isn't GC'd before GB object
251 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
252 - Qt: Fix tile and sprite views not always displaying at first
253 - Qt: Fix audio context holding onto closed game controller
254 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
255 - Qt: Fix window icon on X11
256 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
257 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
258 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
259Misc:
260 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
261 - Qt: Updated Italian translation (by Vecna)
262
2630.7.0: (2019-01-26)
264Features:
265 - ELF support
266 - Game Boy Camera support
267 - Qt: Set default Game Boy colors
268 - Game Boy Printer support
269 - Super Game Boy support
270 - Customizable autofire speed
271 - Ability to set default Game Boy model
272 - Map viewer
273 - Automatic cheat loading and saving
274 - GameShark and Action Replay button support
275 - AGBPrint support
276 - Debugger: Conditional breakpoints and watchpoints
277 - Ability to select GB/GBC/SGB BIOS on console ports
278 - Optional automatic state saving/loading
279 - Access to ur0 and uma0 partitions on the Vita
280 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
281 - GBA: ARMIPS/A22i-style and ELF symbol table support
282 - Initial Switch port
283Bugfixes:
284 - ARM: Fix MSR when T bit is set
285 - Core: Fix audio sync breaking when interrupted
286 - Core: Fix ordering events when scheduling during events
287 - FFmpeg: Fix encoding audio/video queue issues
288 - GB: Revamp IRQ handling based on new information
289 - GB: Fix IRQ disabling on the same T-cycle as an assert
290 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
291 - GB Audio: Clock frame events on DIV
292 - GB Audio: Fix channel 3 reset value
293 - GB Audio: Fix channel 4 initial LFSR
294 - GB Audio: Fix channel 1, 2 and 4 reset timing
295 - GB I/O: DMA register is R/W
296 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
297 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
298 - GB, GBA Savedata: Fix unmasking savedata crash
299 - GB Serialize: Fix audio state loading
300 - GB Serialize: Fix game title check
301 - GB Serialize: Fix IRQ pending/EI pending confusion
302 - GB Timer: Minor accuracy improvements
303 - GB Video: Fix dot clock timing being slightly wrong
304 - GB Video: Fix loading states while in mode 3
305 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
306 - GB Video: Fix SCX timing
307 - GB, GBA Video: Don't call finishFrame twice in thread proxy
308 - GBA: Reset WAITCNT properly
309 - GBA BIOS: Fix BitUnPack final byte
310 - GBA BIOS: Fix BitUnPack narrowing
311 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
312 - GBA DMA: Fix temporal sorting of DMAs of different priorities
313 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
314 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
315 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
316 - GBA Savedata: Fix savedata modified time updating when read-only
317 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
318 - GBA Serialize: Fix loading states in Hblank
319 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
320 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
321 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
322 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
323 - GBA Video: Start timing mid-scanline when skipping BIOS
324 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
325 - GBA Video: Make layer disabling work consistently
326 - PSP2: Fix more issues causing poor audio
327 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
328 - Qt: Improve FPS timer stability
329 - Util: Fix wrapping edge cases in RingFIFO
330Misc:
331 - 3DS: Remove deprecated CSND interface
332 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
333 - Core: Remove broken option for whether rewinding restores save games
334 - Feature: Added loading savestates from command line
335 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
336 - FFmpeg: Support lossless h.264 encoding
337 - FFmpeg: Support lossless VP9 encoding
338 - GBA Cheats: Allow multiple ROM patches in the same slot
339 - GB: Skip BIOS option now works
340 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
341 - GB Audio: Improved audio quality
342 - GB, GBA Audio: Increase max audio volume
343 - GB MBC: Remove erroneous bank 0 wrapping
344 - GB Video: Darken colors in GBA mode
345 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
346 - GBA: Implement display start DMAs
347 - GBA: Improve multiboot image detection
348 - GBA Memory: 64 MiB GBA Video cartridge support
349 - GBA Savedata: Remove ability to disable realistic timing
350 - GBA Timer: Use global cycles for timers
351 - Libretro: Add frameskip option
352 - mGUI: Add fast forward toggle
353 - PSP2: Use system enter key by default
354 - Python: Integrate tests from cinema test suite
355 - Qt: Redo GameController into multiple classes
356 - Qt: Prevent window from being created off-screen
357 - Qt: Add option to disable FPS display
358 - Qt: Options to mess around with layer placement
359 - Qt: Add load alternate save option
360 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
361 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
362 - Test: Restructure test suite into multiple executables
363 - Util: Don't build crc32 if the function already exists
364 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
365Changes from beta 1:
366Features:
367 - Libretro: Add Game Boy cheat support
368 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
369 - Switch: Rumble support
370 - Switch: Rotation support
371 - Switch: Screen stretching options
372 - Qt: State file load/save menu options
373 - Windows installer
374 - Tile viewer now has adjustable width
375 - Python: Experimental audio API
376Bugfixes:
377 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
378 - Core: Remember to deinit proxy ring FIFO
379 - Core: Reroot timing list when (de)scheduling
380 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
381 - GB MBC: Fix MBC30 SRAM
382 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
383 - GB Video: Fix SGB border hole size
384 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
385 - GBA: Fix GB Player features
386 - GBA I/O: SOUNDCNT_HI is readable when sound is off
387 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
388 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
389 - Libretro: Fix adding codes with hooks
390 - PSP2: Fix audio crackling after fast forward
391 - PSP2: Fix audio crackling when buffer is full
392 - Qt: Fix jumbled background when paused
393 - Qt: Fix FPS counter on Windows
394 - Qt: Fix focus issues with load/save state overlay
395 - Switch: Fix incorrect mapping for fast forward cap
396 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
397 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
398 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
399 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
400 - Qt: Ensure FATAL logs reach log view
401 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
402Misc:
403 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
404 - Debugger: Minor text fixes
405 - Debugger: Readability improvements (fixes mgba.io/i/1238)
406 - GB: Improved SGB2 support
407 - GB Audio: Skip frame if enabled when clock is high
408 - Libretro: Reduce rumble callbacks
409 - mGUI: Add SGB border configuration option
410 - mGUI: Add support for different settings types
411 - Python: Minor API improvements
412 - Qt: Ensure camera image is valid
413 - Qt: Debugger console history
414 - Qt: Detect presence of GL_ARB_framebuffer_object
415 - Qt: Minor memory view tweaks
416 - Res: Improve modeling of AGB/AGS screen in shaders
417 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
418 - Wii: Expose stretch configuration in settings
419 - Wii: Stretch now sets pixel-accurate mode size cap
420
4210.7 beta 1: (2018-09-24)
422- Initial beta for 0.7
423
4240.6.3: (2018-04-14)
425Bugfixes:
426 - GB Audio: Revert unsigned audio changes
427 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
428 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
429
4300.6.2: (2018-04-03)
431Bugfixes:
432 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
433 - 3DS: Fix opening files in directory names with trailing slashes
434 - LR35902: Fix watchpoints not reporting new value
435 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
436 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
437 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
438 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
439 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
440 - GBA: Fix SharkPort saves for EEPROM games
441 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
442 - GBA BIOS: Fix incorrect exit condition in LZ77
443 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
444 - GBA Cheats: Fix slide codes not initializing properly
445 - GBA DMA: ROM reads are forced to increment
446 - GBA Hardware: RTC accuracy improvements
447 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
448 - GBA Memory: Fix copy-on-write memory leak
449 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
450 - GBA Savedata: Fix crash when resizing flash
451 - GBA Video: Force align 256-color tiles
452 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
453 - PSP2: Fix issues causing poor audio
454 - Python: Fix package directory
455 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
456 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
457 - Wii: Fix screen tear when unpausing
458 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
459Misc:
460 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
461 - GB MBC: Remove erroneous bank 0 wrapping
462 - GBA: Improve multiboot image detection
463 - PSP2: Use system enter key by default
464
4650.6.1: (2017-10-01)
466Bugfixes:
467 - GB, GBA: Fix crashes when attempting to identify null VFiles
468 - GB, GBA: Fix sync to video with frameskip
469 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
470 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
471 - GB Core: Fix palette loading when loading a foreign config
472 - GB MBC: Pocket Cam memory should be accessible without enabling
473 - GB MBC: Fix SRAM sizes 4 and 5
474 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
475 - GB MBC: Fix RTC loading when file size is off
476 - GB Memory: Initialize peripheral pointers
477 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
478 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
479 - GB Memory: Actually load latch time from savestate
480 - GB Serialize: Fix deserializing video STAT
481 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
482 - GB Video: Fix potential hang when ending mode 0
483 - GB Video: Fix read mode when enabling LCD
484 - GBA: Reset active region as needed when loading a ROM
485 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
486 - GBA BIOS: Use core's VRAM variable instead of renderer's
487 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
488 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
489 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
490 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
491 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
492 - Python: Fix importing .gb or .gba before .core
493 - Qt: Fix command line debugger closing second game
494 - Qt: Fix LOG argument order
495 - Qt: Fix timezone issues with time overrides
496 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
497 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
498Misc:
499 - CMake: Fix CPack dependencies for libpng 1.6
500 - GBA: Detect hardware for Pokémon FireRed ROM hacks
501 - GBA Cheats: Improve detection of raw cheats
502 - Qt: Don't rebuild library view if style hasn't changed
503 - Qt: Allow overrides to be saved before a game is loaded
504 - Qt: Hide mouse immediately when loading
505 - SDL: Fix 2.0.5 build on macOS under some circumstances
506 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
507
5080.6.0: (2017-07-16)
509Features:
510 - Library view
511 - Sprite viewer
512 - Debugging console
513 - Improved memory viewer
514 - Memory search
515 - Command line ability to override configuration values
516 - Add option to allow preloading the entire ROM before running
517 - Add option for whether rewinding restores save games
518 - Savestates now contain any RTC override data
519 - Add option to lock video to integer scaling
520 - LR35902: Watchpoints
521 - LR35902/GB-Z80 disassembler
522 - GB: Tile viewer
523 - GB: Video/audio channel enabling/disabling
524 - GB: Symbol table support
525 - GB MBC: Add MBC1 multicart support
526 - GBA: Support printing debug strings from inside a game
527 - GBA: Better cheat type autodetection
528 - Implement keypad interrupts
529 - Configuration of gamepad hats
530 - Video log recording for testing and bug reporting
531 - Debugger: Segment/bank support
532 - Debugger: Execution tracing
533 - Qt: German translation (by Lothar Serra Mari)
534 - Qt: Spanish translation (by Kevin López)
535 - Qt: Italian translation (by theheroGAC)
536Bugfixes:
537 - ARM7: Fix MLA/*MULL/*MLAL timing
538 - Core: Fix crash with rewind if savestates shrink
539 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
540 - Core: Fix directory sets crashing on close if base isn't properly detached
541 - FFmpeg: Fix overflow and general issues with audio encoding
542 - GB: Fix flickering when screen is strobed quickly
543 - GB: Fix STAT blocking
544 - GB MBC: Fix ROM bank overflows getting set to bank 0
545 - GB MBC: Fix swapping carts not detect new MBC
546 - GB Timer: Improve DIV reset behavior
547 - GB Timer: Fix DIV batching if TAC changes
548 - GB Video: Reset renderer when loading state
549 - GBA: Fix multiboot ROM loading
550 - GBA: Fix multiboot loading resulting in too small WRAM
551 - GBA BIOS: Implement BitUnPack
552 - GBA BIOS: Fix ArcTan sign in HLE BIOS
553 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
554 - GBA BIOS: Fix INT_MIN/-1 crash
555 - GBA Hardware: Fix crash if a savestate lies about game hardware
556 - GBA I/O: Handle audio registers specially when deserializing
557 - GBA Memory: Improve initial skipped BIOS state
558 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
559 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
560 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
561 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
562 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
563 - LR35902: Fix core never exiting with certain event patterns
564 - LR35902: Fix pc overflowing current region off-by-one
565 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
566 - OpenGL: Fix some shaders causing offset graphics
567 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
568 - Qt: Fix window icon being stretched
569 - Qt: Fix data directory path
570 - Qt: Fix timing issues on high refresh rate monitors
571 - Qt: Fix linking after some windows have been closed
572 - Qt: Fix crash when changing audio settings after a game is closed
573 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
574 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
575 - Qt: Fix game unpausing after frame advancing and refocusing
576 - SDL: Fix game crash check
577 - SDL: Fix race condition with audio thread when starting
578 - SDL: Fix showing version number
579 - Test: Fix crash when loading invalid file
580 - Test: Fix crash when fuzzing fails to load a file
581 - Test: Don't rely on core for frames elapsed
582 - Test: Fix crash when loading invalid file
583 - Test: Fix crash when fuzzing fails to load a file
584 - Tools: Fix recurring multiple times over the same library
585 - Util: Fix overflow when loading invalid UPS patches
586 - Util: Fix highest-fd socket not being returned by SocketAccept
587 - Windows: Fix VDir.rewind
588Misc:
589 - All: Add C++ header guards
590 - All: Move time.h include to common.h
591 - 3DS, PSP2, Wii: Last directory loaded is saved
592 - CMake: Add ability to just print version string
593 - Core: New, faster event timing subsystem
594 - Core: Clean up some thread state checks
595 - Core: Add generic checksum function
596 - Core: Cores can now have multiple sets of callbacks
597 - Core: Restore sleep callback
598 - Core: Move rewind diffing to its own thread
599 - Core: Ability to enumerate and modify video and audio channels
600 - Core: List memory segments in the core
601 - Core: Move savestate creation time to extdata
602 - Core: Config values can now be hexadecimal
603 - Core: Improved threading interrupted detection
604 - Debugger: Modularize CLI debugger
605 - Debugger: Make building with debugging aspects optional
606 - Debugger: Add functions for read- or write-only watchpoints
607 - Debugger: Make attaching a backend idempotent
608 - Debugger: Add mDebuggerRunFrame convenience function
609 - Feature: Move game database from flatfile to SQLite3
610 - Feature: Support ImageMagick 7
611 - Feature: Make -l option explicit
612 - FFmpeg: Return false if a file fails to open
613 - FFmpeg: Force MP4 files to YUV420P
614 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
615 - GB: Reset with initial state of DIV register
616 - GB MBC: New MBC7 implementation
617 - GB Audio: Simplify envelope code
618 - GB Audio: Improve initial envelope samples
619 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
620 - GB Video: Improved video timings
621 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
622 - GBA, GB: ROM is now unloaded if a patch is applied
623 - GBA DMA: Refactor DMA out of memory.c
624 - GBA DMA: Move DMAs to using absolute timing
625 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
626 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
627 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
628 - GBA Memory: Support reading/writing POSTFLG
629 - GBA Memory: Remove unused prefetch cruft
630 - GBA Timer: Improve accuracy of timers
631 - GBA Video: Clean up unused timers
632 - GBA Video: Allow multiple handles into the same tile cache
633 - GBA Video, GB Video: Colors are now fully scaled
634 - GBA Video: Optimize when BLD* registers are written frequently
635 - OpenGL: Add xBR-lv2 shader
636 - Qt: Move last directory setting from qt.ini to config.ini
637 - Qt: Improved HiDPI support
638 - Qt: Expose configuration directory
639 - Qt: Merge "Save" and "OK" buttons in shader options
640 - Qt: Automatically load controller profile when plugged in
641 - Qt: Rename "Resample video" option to "Bilinear filtering"
642 - Qt: Remove audio thread
643 - Qt: Remove audio buffer sizing in AudioProcessorQt
644 - Qt: Re-enable QtMultimedia on Windows
645 - Qt: Make "Mute" able to be bound to a key
646 - Qt: Add .gb/.gbc files to the extension list in Info.plist
647 - Qt: Relax hard dependency on OpenGL
648 - Qt: Better highlight active key in control binding
649 - SDL: Remove scancode key input
650 - SDL: Automatically map controllers when plugged in
651 - Test: Add a basic test suite
652 - Util: Add size counting to Table
653 - Util: Add 8-bit PNG write support
654 - Util: Tune patch-fast extent sizes
655 - VFS: Call msync when syncing mapped data
656 - VFS: Allow truncating memory chunk VFiles
657 - VFS: Fix some minor VFile issues with FILEs
658 - VFS: Optimize expanding in-memory files
659 - VFS: Add VFileFIFO for operating on circle buffers
660Changes from beta 1:
661Features:
662 - Qt: Italian translation (by theheroGAC)
663 - Qt: Updated German translation
664Bugfixes:
665 - GB Audio: Fix incorrect channel 4 iteration
666 - GB Audio: Fix zombie mode bit masking
667 - GB Serialize: Fix timer serialization
668 - GB Video: Fix LYC regression
669 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
670 - GBA Timer: Fix count-up timing overflowing timer 3
671 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
672 - Qt: Fix memory search close button (fixes mgba.io/i/769)
673 - Qt: Fix window icon being stretched
674 - Qt: Fix initial window size (fixes mgba.io/i/766)
675 - Qt: Fix data directory path
676 - Qt: Fix controls not saving on non-SDL builds
677 - Qt: Fix translation initialization (fixes mgba.io/i/776)
678 - Qt: Fix patch loading while a game is running
679 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
680 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
681 - Qt: Fix GL-less build
682 - Qt: Fix Software renderer not handling alpha bits properly
683 - Qt: Fix screen background improperly stretching
684 - SDL: Fix cheats not loading
685Misc:
686 - GB Serialize: Add MBC state serialization
687 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
688 - GBA Timer: Improve accuracy of timers
689 - PSP2: Update toolchain to use vita.cmake
690 - Qt: Add language selector
691 - Qt: Minor test fixes
692 - Qt: Move shader settings into main settings window
693 - Qt: Dismiss game crashing/failing dialogs when a new game loads
694 - Qt: Properly ship Qt translations
695 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
696
6970.6 beta 1: (2017-06-29)
698 - Initial beta for 0.6
699
7000.5.2: (2016-12-31)
701Bugfixes:
702 - All: Fix fullscreen config option being ignored
703 - ARM7: PSR mode bits should not get sign extended
704 - GB: Fix audio not being deinitialized
705 - GB: Fix crash when masking savedata
706 - GB: Properly initialize sramRealVf variable
707 - GB Audio: Fix serialization of channel 3 and NR52 properties
708 - GB Audio: Reset envelope timer when reseting sound channel
709 - GB MBC: Fix SRAM dangling pointer with RTC games
710 - GB MBC: Fix initializing MBC when no ROM is loaded
711 - GB Memory: Fix patching ROM bank 0
712 - GB Memory: Fix starting HDMAs during mode 0
713 - GB Memory: Fix HDMA5 value after DMA completes
714 - GB Video: Initialize LCDC in renderer
715 - GB Video: Hblank IRQs should mask LYC=LY IRQs
716 - GBA: Fix IRQs firing after already being cleared
717 - GBA: Only unhalt CPU if appropriate bit is set in IE
718 - GBA: Add savegame override for Crash Bandicoot 2
719 - GBA BIOS: Fix MidiKey2Freq BIOS reads
720 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
721 - GBA Cheats: Fix GameShark ROM patches
722 - GBA I/O: Mask off WAITCNT bits that cannot be written
723 - GBA Memory: Fix misaligned BIOS reads
724 - GBA Memory: Fix VCOUNT being writable
725 - GBA Video: Fix out of bounds sprite transforms
726 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
727 - Libretro: Fix disabling BIOS
728 - Libretro: Fix Game Boy savestates and audio
729 - Qt: Fix changing resolution of software renderer
730 - Qt: Fix setting overrides
731 - Qt: Fix cut off tiles and alignment issues in tile viewer
732 - Qt: Only reset window dimensions when first shown
733 - Qt: Fix Qt Multimedia audio driver on big endian
734 - Qt: Fix Apply button for key and controller configurations
735 - VFS: Fix resizing memory chunks when not needed
736 - Windows: Fix Unicode directory handling
737Misc:
738 - GB, GBA: Prevent loading null ROMs
739 - GB Audio: Initialize wave RAM to GBC values
740 - GB Memory: Reset ROM bank when loading a ROM
741 - PSP2: Improved controller rumble
742
7430.5.1: (2016-10-05)
744Bugfixes:
745 - Core: Fix importing save games as read-only
746 - FFmpeg: Fix encoding AAC
747 - GB: Fix invalid STOP behavior on Game Boy Color
748 - GB: Initialize audio properly
749 - GB: Properly clear KEY1 bit 0 when switching speeds
750 - GB: Properly unload save files when unloading a ROM
751 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
752 - GB MBC: Fix MBC7 when size is incorrectly specified
753 - GB MBC: Fix RTC access when no save file is loaded
754 - GB SIO: Don't auto-clock external shift clock
755 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
756 - GB Video: Fix video frames getting missed when LCDC is off
757 - GB Video: Clear screen when LCDC is off
758 - GBA Cheats: Fix holding onto pointers that may get invalidated
759 - GBA Cheats: Fix key-activated CodeBreaker cheats
760 - GBA Cheats: Fix uninitialized memory getting freed when saving
761 - GBA Hardware: Improve Game Boy Player rumble behavior
762 - GBA Memory: Fix several unused I/O register read values
763 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
764 - LR35902: Fix events running with the wrong cycle active
765 - Qt: Fix "close" button on Overrides view
766 - Qt: Fix saving overrides
767 - Qt: Fix directory set unloading when replacing the ROM
768 - Qt: Fix patch loading
769 - Qt: Fix crash when saving an override if a game isn't loaded
770 - Qt: Fix showing default display driver as OpenGL (force 1.x)
771 - SDL: Attach rumble in SDL frontend
772 - Util: Fix PNG identification on files too small to be a PNG
773Misc:
774 - All: Only update version info if needed
775 - All: Split out install locations for Libretro and OpenEmu
776 - FFmpeg: Encoding cleanup
777 - GB: Reset active region when reloading ROM
778 - GB Memory: Initialize RAM pattern for GBC
779 - GB Video: Improved video timings
780 - Qt: Manage window sizes slightly better
781 - Qt: Remember scale option independent of core dimensions
782
7830.5.0: (2016-09-19)
784Features:
785 - Game Boy support
786 - Support for encrypted CodeBreaker GBA cheats
787 - Emulation of Vast Fame protected GBA carts (taizou)
788 - Tile viewer
789 - Threaded rendering mode
790 - Libretro: Memory map and achievement support (leiradel)
791 - GUI: Add UI control remapping
792 - GUI: Add fast-forward
793 - Wii: 240p support
794 - 3DS: Adjustable screen darkening
795 - Ability to temporarily load a savegame
796 - Load specific files out of archives
797 - Automatic BIOS detection
798Bugfixes:
799 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
800 - Debugger: Fix GDB breakpoints
801 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
802 - GBA: Fix filehandle leak with savegames
803 - GBA: Timer 0 cannot be count up
804 - GBA: Count up timers should not count themselves
805 - GBA Memory: Fix mirror on non-overdumped Classic NES games
806 - GBA Memory: Fix ldm {pc}
807 - GBA Savedata: Fix savedata sync timer
808 - GBA Savedata: Only unmap savedata if present
809 - GBA Serialize: Savestates now properly store prefetch
810 - GBA Video: WIN0/1 take priority over OBJWIN
811 - GBA Video: Fix out-of-order OBJWIN
812 - PSP2: Fix GPU crash while exiting
813 - PSP2: Fix VSync
814 - PSP2: Fix accelerometer range
815 - PSP2: Actually load screen mode setting
816 - PSP2: Fix gyroscope direction
817 - PSP2: Delete threads after they return
818 - PSP2: Fix mapping/unmapping from not at 0
819 - Qt: Fix bug in software renderer scaling
820 - Qt: Fix hanging key press after disabling autofire
821 - Qt: Fix being unable to pause manually when using auto-pausing
822 - SDL: Fix axes being mapped wrong
823 - Util: Fix realloc semantics in utf16to8
824 - Util: Fix inserting too many items into a hash table
825 - VFS: Fix uninitialized varaible reading from 7z
826 - VFS: Fix reading multiple files from a 7z archive
827 - Wii: Fix framelimiting after a slowdown
828 - Wii: Fix garbage flash at startup
829Misc:
830 - 3DS: Use blip_add_delta_fast for a small speed improvement
831 - 3DS: Allow UTF-16 filenames
832 - 3DS: Port to using citro3D
833 - 3DS: Use system font for menus
834 - 3DS: Attempt to use Core 2 for threads
835 - 3DS: Adjustable filering
836 - 3DS: 3D banner
837 - All: Add QUIET parameter to silence CMake
838 - All: Faster memory read/write
839 - ARM7: Support forcing Thumb mode via MSR
840 - ARM7: Flush prefetch cache when loading CPSR via MSR
841 - ARM7: Clean up instruction decoding for future expandability
842 - Debugger: Support register and memory writes via GDB stub
843 - Debugger: Add software breakpoint support to gdb
844 - FFmpeg: Full support for libavcodec 56+
845 - GBA: Better debug logging if event processing breaks
846 - GBA Audio: Force audio DMAs to not increment destination
847 - GBA BIOS: Use custom ArcTan, not relying on OS
848 - GBA Hardware: Clean up dead code in GBP
849 - GBA Memory: Optimize stalling behavior
850 - GBA Memory: Optimize Load-/StoreMultiple
851 - GBA Savedata: Add realistic timing for EEPROM
852 - GBA Serialize: Savestates now store if CPU was halted
853 - GBA Video: Remove old slow path fallback
854 - GBA Video: Optimize sprite drawing
855 - GBA Video: Optimize mode 0 rendering
856 - GBA Video: Optimize compositing cases slightly
857 - GUI: Screenshot dimensions are now passed through
858 - GUI: Add back logging
859 - GUI: Only reload config if manually saved
860 - GUI: Increase scrolling speed
861 - OpenGL: Log shader compilation failure
862 - OpenGL: Add texSize uniform
863 - Qt: Make -g flag work in Qt build
864 - Qt: Simplify OpenGL context creation
865 - Qt: Thread startup improvements
866 - Qt: Make audio channel/video layer options shortcut mappable
867 - Qt: Remove some C99isms from C++ code
868 - Qt: Remove default autofire mappings
869 - Qt: Make reseting when pasued frame-accurate
870 - Qt: Rearchitect game closing codepath
871 - PSP2: Use system font for menus
872 - PSP2: Add rumble for PS TV
873 - PSP2: Add fit-to-height screen mode
874 - PSP2: Sync files per descriptor
875 - PSP2: Allow UTF-8 filenames
876 - PSP2: Screenshots are now saved into the Photo Gallery
877 - PSP2: Stop underclocking when menuing
878 - SDL: Increase default audio buffer size to 1024 samples
879 - SDL: More responsive rumble
880 - Util: Add Vector GetConstPointer
881 - Util: Add rtrim
882 - Util: Add endswith
883 - VFS: Improve zip file detection
884 - Wii: Add pixelated resample filter
885 - Windows: Add native VDir support
886 - Util: Add PRIz macro for libc versions that don't support %z
887
8880.4.1: (2016-07-11)
889Bugfixes:
890 - All: Fix several file handle leaks
891 - All: Fix instruction tables getting zeroed when linking sometimes
892 - ARM7: Fix flags on SBC/RSC
893 - ARM7: Fix setting spsr privilege bits when spsr is empty
894 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
895 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
896 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
897 - GBA Memory: Fix executing code from OBJ region of VRAM
898 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
899 - GBA Serialize: Fix loading savegames from savestates
900 - OpenGL: Correct boolean vector strcmp strings for uniforms
901 - Qt: Fix sending gameStopped twice
902 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
903 - Qt: Fix initial state of key mapping
904 - Qt: Initialize m_useBios
905 - SDL: Fix joystick initialization on BSD
906 - SDL: Fix potential joystick crash in games with rumble
907 - SDL: Fix SDL 1.2 build
908 - SDL: Fix sporadic crash when deinitializing audio
909 - Shaders: Fix AGS-001 shader with some bad drivers
910 - Util: Use closesocket on Windows
911 - Util: Fix socket bind addresses
912 - VFS: Fix reading 7z archives without rewinding first
913 - VFS: VFileFromFD should not open directories
914 - Wii: Fix tilting direction
915 - Util: Fix realloc semantics in utf16to8
916Misc:
917 - All: Allow use of external minizip library
918 - Debugger: CLI debugger now exits when end-of-stream is reached
919 - FFmpeg: Update dependencies on Ubuntu
920 - GBA: Slightly optimize GBAProcessEvents
921 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
922 - GBA Video: Null renderer should return proper register values
923 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
924 - Qt: Add preset for DualShock 4
925 - Qt: Update 360 input profile on OS X to reflect newer drivers
926 - Qt: Remove use of NaN
927 - Qt: Canonicalize file paths when loading games
928 - Qt: Add refresh button to controller editing
929 - SDL: Remove default gamepad mappings
930 - Util: Fix intermittent build failure on OS X
931 - VFS: VFile.sync now updates modified time
932
9330.4.0: (2016-02-02)
934Features:
935 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
936 - I/O viewer
937 - Booting of multiboot images
938 - Customization of GIF recording
939 - Libretro: Cheat code support
940 - Support for GLSL shaders
941 - ROM information view
942 - Support for VBA-style cheat codes
943 - Savestates now store creation timestamps
944 - Key autofire
945 - Libretro: Allow blocking opposing directional input
946 - OpenEmu core for OS X
947 - Libretro: Settings for using BIOS and skipping intro
948 - Libretro: Customizable idle loop removal
949 - Implemented cycle counting for sprite rendering
950 - Cleaner, unified settings window
951 - Added a setting for pausing when the emulator is not in focus
952 - Customizable paths for save games, save states, screenshots and patches
953 - Controller hotplugging
954 - Ability to store save games and active cheats within savestates
955Bugfixes:
956 - ARM7: Fix sign of unaligned LDRSH
957 - ARM7: Fix decoding of some ARM ALU instructions with shifters
958 - Debugger: Fix watchpoints in gdb
959 - GBA: Fix warnings when creating and loading savestates
960 - GBA: Fix Iridion II savetype
961 - GBA BIOS: Fix misaligned CpuSet
962 - GBA Cheats: Fix cheats setting the Action Replay version
963 - GBA Hardware: Fix GPIO on big endian
964 - GBA Memory: Fix DMA register writing behavior
965 - GBA Memory: Fix DMAs triggering two cycles early
966 - Libretro: Fix aspect ratio
967 - Qt: Fix some potential crashes with the gamepad mapping
968 - Qt: Fix keys being mapped incorrectly when loading configuration file
969 - Util: Fix PowerPC PNG read/write pixel order
970 - Util: Fix excessive memory allocation when decoding a PNG
971 - VFS: Fix VFileReadline and remove _vfdReadline
972Misc:
973 - All: Improved PowerPC support
974 - All: Fix some undefined behavior warnings
975 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
976 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
977 - GBA: Implement bad I/O register loading
978 - GBA: Allow jumping to OAM and palette RAM
979 - GBA BIOS: Finish implementing RegisterRamReset
980 - GBA Config: Add "override" layer for better one-time configuration
981 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
982 - GBA Memory: Use a dynamically sized mask for ROM memory
983 - GBA Memory: Implement several unimplemented memory access types
984 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
985 - GBA RR: Starting from savestate now embeds the savegame
986 - GBA RR: Add preliminary SRAM support for VBM loading
987 - GBA RR: Add support for resets in movies
988 - GBA Video: Remove lastHblank, as it is implied
989 - Libretro: Use anonymous memory mappers for large blocks of memory
990 - Libretro: Add install target for libretro core
991 - Qt: Window size command line options are now supported
992 - Qt: Increase usability of key mapper
993 - Qt: Add 'Apply' button to settings window
994 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
995 - Qt: Allow use of modifier keys as input
996 - Qt: Optimize log viewer
997 - Qt: Added button for breaking into the GDB debugger
998 - Qt: Add box for showing duration of rewind
999 - SDL: Support fullscreen in SDL 1.2
1000 - SDL: Allow GBASDLAudio to be used without a thread context
1001 - Util: Use VFile for configuration
1002 - Util: Add MutexTryLock
1003
10040.3.2: (2015-12-16)
1005Bugfixes:
1006 - ARM7: Fix STRT/STRBT
1007 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1008 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1009 - Libretro: Fix problems with rumble not turning off
1010 - GBA: Fix idle skip state being retained between games
1011 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1012 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1013 - GBA BIOS: Fix Sqrt sign
1014 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1015 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1016 - GBA Memory: Fix DMA behavior for SRAM accesses
1017 - GBA Memory: Fix Store8 to OBJ VRAM
1018 - GBA Memory: Fix alignment of LDM/STM on SRAM
1019 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1020 - GBA Memory: Fix timing of DMAs
1021 - GBA Video: Fix _mix for 15-bit color
1022 - GBA Video: Fix OAM and palette initialization
1023 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1024 - Qt: Use safer isLoaded check in GameController
1025 - Qt: Fix a race condition in PainterGL that could lead to a crash
1026 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1027 - Qt: Fix font size in memory viewer
1028 - Qt: Fix a crash in the memory viewer
1029 - Qt: Add additional checks in CheatModel to prevent crashes
1030 - Qt: Fix race condition with setting sample rate
1031 - Qt: Fix crash when closing multiplayer windows
1032 - Qt: Fix resetting while paused
1033Misc:
1034 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1035 - Qt: Add mute option to menu
1036
10370.3.1: (2015-10-24)
1038Bugfixes:
1039 - ARM7: Fix instruction decoding of Thumb shifts
1040 - GBA: Deinit savegame when unloading a ROM
1041 - GBA: Fix BIOS check on big endian
1042 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1043 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1044 - GBA Audio: Fix audio channels being silenced at the wrong time
1045 - GBA Memory: Fix bad BIOS Load16 on big endian
1046 - GBA Memory: Fix bad Load8 on big endian
1047 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1048 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1049 - GBA Video: Fix objwin and blending interaction on sprites
1050 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1051 - Libretro: Fix a memory leak with the render buffer
1052 - Qt: Windows no longer spawn in the top left on first launch
1053 - Qt: Fix install path of XDG desktop file with DESTDIR
1054 - Qt: Fix drag and drop on Windows
1055 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1056 - VFS: Fix return values of VFileFILE.read and .write
1057Misc:
1058 - All: Reset next event to cycles instead of zero to interrupt
1059 - All: Add --version flag
1060 - ARM7: Force disable LTO on two files to work around a GCC bug
1061 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1062 - GBA: Better memory handling with PNG savestates
1063 - GBA: Additional savestate sanity checks
1064 - GBA: Check for cycle count being too high
1065 - GBA Audio: Allow GBAAVStream to have no video callback
1066 - GBA BIOS: Implement RegisterRamReset for SIO registers
1067 - Qt: Remove useless help icons in dialogs
1068 - Qt: Prevent savestate window from opening while in multiplayer
1069 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1070 - Qt: Dropping multiplayer windows works more cleanly now
1071
10720.3.0: (2015-08-16)
1073Features:
1074 - Ability to hide individual background layers, or OBJs
1075 - Ability to mute individual audio channels
1076 - Palette viewer and exporter
1077 - Volume control
1078 - More shortcuts are editable (e.g. quick save/load)
1079 - Rewind now shows the frame after rewinding
1080 - Import/Export of GameShark/Action Replay snapshots
1081 - Add "Step backwards" item for single increment rewind
1082 - Deadzone estimation for game controllers
1083 - Analog inputs can be used for shortcuts
1084 - Menu items for specific solar sensor brightness levels
1085 - Remappable controls for tilt and gyroscope sensors
1086 - Status messages for actions taken while a game is running (e.g. save/load state)
1087 - Memory inspector
1088 - Screensaver can now be suspended while a game is running
1089 - Load/save the most recent savestate slot
1090 - Support varible speed (PWM) rumble
1091 - Ability to cap fast forward speed
1092 - Finer control over FPS target
1093 - Holdable shortcut for rewinding one frame at a time
1094 - Ability to boot directly into the BIOS
1095 - Preliminary support for yanking out the game pak while a game is running
1096 - Thumb-drive mode by putting a file called portable.ini in the same folder
1097 - Configurable display driver, between software and OpenGL
1098 - Undo-able savestate loading and saving
1099 - Controller profiles now store shortcut settings
1100 - Default controller profiles for several common controllers
1101 - Libretro now supports BIOS, rumble and solar sensor
1102 - Implement BIOS call Stop, for sleep mode
1103 - Automatically load patches, if found
1104 - Improved video synchronization
1105 - Configurable audio output sample rate
1106Bugfixes:
1107 - ARM7: Fix SWI and IRQ timings
1108 - ARM7: Fix Thumb MUL timing
1109 - ARM7: Fix timing of multiplies to use N cycles
1110 - ARM7: ARMHotplugDetach should call deinit
1111 - Debugger: Fix use-after-free in breakpoint clearing code
1112 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1113 - GBA: Cap audio FIFO read size during deserialization
1114 - GBA: Check for corrupted savestates when loading
1115 - GBA: Check for improperly sized savestates when loading
1116 - GBA: Check for savestates made from differently sized ROMs
1117 - GBA: Fix calls to endian-independent loadstores
1118 - GBA: Fix timing of reading from timer registers
1119 - GBA: Ensure cycles never go negative
1120 - GBA Audio: Force audio FIFOs to 32-bit
1121 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1122 - GBA Audio: Fix sample order in audio channel 3
1123 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1124 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1125 - GBA Memory: Improve Thumb open bus behavior
1126 - GBA Memory: Fix potential DMA issue when loading a savestate
1127 - GBA Memory: Fix load/store multiple video memory waitstates
1128 - GBA SIO: Fix reseting when there are SIO devices attached
1129 - GBA Video: Blended sprites should never have other effects applied
1130 - GBA Video: Fix out-of-bounds tiles in mosaic
1131 - GBA Video: Fix windows not affecting sprites
1132 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1133 - GBA Video: Fix timing on first scanline
1134 - Qt: Better cleanup when a game crashes
1135 - Qt: Fix open ROM dialog filtering for archive formats
1136 - Qt: Cap the maximum number of multiplayer windows
1137 - Qt: Fix maximum year in sensor override
1138 - Qt: Fix window being too tall after exiting fullscreen
1139 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1140 - Qt: Fix analog buttons not getting unmapped
1141 - Qt: Fix passing command line options
1142 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1143 - SDL: Fix SDL build when OpenGL is missing
1144 - Util: Allow loading IPS patches that grow the ROM
1145 - VFS: Fix resource leaks if some allocations fail
1146 - VFS: Fix line-reading to return proper values
1147 - Video: Fix an issue with very long filenames
1148 - Util: Fix formatting of floats
1149Misc:
1150 - All: Add --help flag for command line programs
1151 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1152 - All: Enable static linking for Windows
1153 - All: Enable static linking for OS X
1154 - All: Threads are now named
1155 - All: Proper handling of Unicode file paths
1156 - ARM7: Add emulation for Undefined CPU mode
1157 - ARM7: Reduce the size of the Thumb instruction table
1158 - GBA: Add status log level
1159 - GBA: GBARewind now returns how many states it has rewound
1160 - GBA: SIO logging layer
1161 - GBA BIOS: Stub out SoundBias
1162 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1163 - GBA: Don't include GBACLIDebugger struct unless needed
1164 - GBA: Savedata is now synced shortly after data finishes being written
1165 - GBA: Process multiple timer events at once, if necessary
1166 - GBA Audio: Implement audio reset for channels A/B
1167 - GBA Audio: Process multiple audio events at once, if necessary
1168 - GBA Hardware: Backport generic RTC source into core
1169 - GBA Input: Allow axes and buttons to be mapped to the same key
1170 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1171 - GBA SIO: Add a dummy driver for Normal mode
1172 - GBA Thread: Add functionality for running callbacks on the GBA thread
1173 - GBA Thread: Split GBASync into a separate file
1174 - GBA Video: Refactor software renderer into separate files
1175 - GBA Video: Slightly optimize mode 0 mosaic rendering
1176 - Debugger: Free watchpoints in addition to breakpoints
1177 - Qt: Handle saving input settings better
1178 - Qt: Move GL frame drawing back onto its own thread
1179 - Qt: Fast forward (held) option moved from Other to Emulation menu
1180 - Qt: Show version info in window title
1181 - Qt: Migrate multiplayer window handling into GBAApp
1182 - Qt: Unified file opening and saving with last location
1183 - Qt: Fix windows being resizable when they shouldn't have been
1184 - Qt: Only hide cursor in full screen
1185 - Qt: Replace pause-after-frame mutex with an atomic
1186 - Qt: Add application icon and XDG desktop files
1187 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1188 - Qt: Don't save window size when entering fullscreen
1189 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1190 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1191 - Qt: Increase usability of key mapper
1192 - Qt: Show checkmark for window sizes
1193 - Qt: Set window path to loaded ROM
1194 - Perf: Ability to load savestates immediately on launch
1195 - SDL: Properly check for initialization
1196 - SDL: Clean up initialization functions
1197 - SDL: Clean up GL context
1198 - Util: Allow disabling the threading code entirely
1199 - VFS: Add sync method to force syncing with backing
1200
12010.2.1: (2015-05-13)
1202Bugfixes:
1203 - All: Fix sanitize-deb script not cleaning up after itself
1204 - All: Fix dependencies for libavcodec on Debian-derived platforms
1205 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1206 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1207 - ARM7: Fix ARM multiply instructions when PC is a destination register
1208 - Debugger: Fix use-after-free in breakpoint clearing code
1209 - Debugger: Fix boundary conditions in tab completion
1210 - GBA: Fix timers not updating timing when writing to only the reload register
1211 - GBA: Fix rewind boundary conditions
1212 - GBA: Add initial I/O register settings for background matrix registers
1213 - GBA: Fix hang when loading a savestate if sync to video is enabled
1214 - GBA: Handle out-of-bounds I/O access
1215 - GBA: Fix bounds-checking on EEPROM access
1216 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1217 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1218 - GBA Memory: Allow SRAM to be 64kB
1219 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1220 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1221 - GBA Video: Fix second frame mode 5
1222 - Perf: Fix race condition if a game crashes immediately on start
1223 - Qt: Fix Display object leak when closing a window
1224 - Qt: Fix .deb dependencies
1225 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1226 - Qt: Fix window not regaining focus after exiting savestate window
1227 - Qt: Fix regression where video would not record if the game had already started
1228 - Qt: Fix potential crash if a gamepad causes focus to change
1229 - Qt: Fix controller axis querying
1230 - Qt: Fix multiplayer windows opening as the wrong size
1231 - Qt: Fix controllers sometimes not loading the right profile
1232 - SDL: Fix boundary conditions for joystick adjustments
1233 - SDL: Allocate properly sized input maps
1234 - SDL: Fix potential build issues when Qt and SDL2 are in use
1235 - Util: Fix resource leak in UTF-8 handling code
1236 - Util: Fix a null-pointer issue when attempting to delete a key
1237 - VFS: Fix resource leaks if some allocations fail
1238 - Video: Fix an issue with very long filenames
1239Misc:
1240 - GBA Memory: Soft-crash if jumping past the end of a ROM
1241 - Qt: Show multiplayer numbers in window title
1242 - Qt: Solar sensor can have shortcuts set
1243
12440.2.0: (2015-04-03)
1245Features:
1246 - Support for gamepad axes, e.g. analog sticks or triggers
1247 - Add scale presets for up to 6x
1248 - Settings window
1249 - Bilinear resampling option
1250 - Add option to skip BIOS start screen
1251 - List of recently opened games
1252 - Support for games using the Solar Sensor
1253 - Better audio resampling via blip-buf
1254 - Game Pak overrides dialog for setting savetype and sensor values
1255 - Support for games using the tilt sensor
1256 - Remappable shortcuts for keyboard and gamepad
1257 - Rewinding of emulation
1258 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1259 - Support IPv6
1260 - Save directory of last loaded file
1261 - Support BPS patches
1262 - Automatically detect and optimize out idle loops
1263 - Configurable game overrides
1264 - Support loading 7-Zip files
1265 - Drag and drop game loading
1266 - Cheat code support
1267 - Runtime configurable audio driver
1268 - Libretro core for use with RetroArch and other front-ends
1269 - Controller profiles for setting different bindings for different controllers
1270 - Ability to lock aspect ratio
1271 - Local link cable support
1272 - Ability to switch which game controller is in use per instance
1273 - Ability to prevent opposing directional input
1274 - Warning dialog if an unimplemented BIOS feature is called
1275 - Debugger: Add CLI "frame", frame advance command
1276 - Debugger: Add CLI functions for writing to memory
1277 - Debugger: Add CLI functions for examining memory regions
1278 - Debugger: Add CLI function for writing a register
1279Bugfixes:
1280 - ARM7: Extend prefetch by one stage
1281 - ARM7: Fix cycle counting for loads
1282 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1283 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1284 - GBA: Initialize gba.sync to null
1285 - GBA: Fix timer initialization
1286 - GBA Audio: Support 16-bit writes to FIFO audio
1287 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1288 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1289 - GBA BIOS: Fix BIOS prefetch after reset
1290 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1291 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1292 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1293 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1294 - GBA Memory: Fix cycle counting for 32-bit load/stores
1295 - GBA RR: Fix fallthrough error when reading tags from a movie
1296 - GBA Thread: Fix possible hang when loading an archive
1297 - GBA Thread: Fix possible deadlock in video sync
1298 - Perf: Fix crash when the GBA thread fails to start
1299 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1300 - Qt: Fix crash when adjusting settings after closing a game
1301 - Qt: Fix crash when starting GDB stub after closing a game
1302 - Qt: Fix patch loading while a game is running
1303 - Qt: Fix crash when loading a game after stopping GDB server
1304 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1305 - Qt: Fix crash when attempting to pause if a game is not running
1306 - SDL: Properly clean up if a game doesn't launch
1307 - Util: Fix sockets on Windows
1308Misc:
1309 - All: Enable link-time optimization
1310 - Debugger: Watchpoints now work on STM/LDM instructions
1311 - Debugger: Clean up GDB stub network interfacing
1312 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1313 - Debugger: Merge Thumb BL instructions when disassembling
1314 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1315 - Debugger: Watchpoints now report address watched (fixes #68)
1316 - Debugger: Add support for soft breakpoints
1317 - Debugger: Make I/O register names be addresses instead of values
1318 - Debugger: Rename read/write commands
1319 - GBA: Improve accuracy of event timing
1320 - GBA: Add API for getting Configuration structs for overrides and input
1321 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1322 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1323 - GBA: Move A/V stream interface into core
1324 - GBA: Savestates now take into account savedata state machines (fixes #109)
1325 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1326 - GBA Memory: Simplify memory API and use fixed bus width
1327 - GBA Thread: Make GBASyncWaitFrameStart time out
1328 - GBA Video: Start video at the last scanline instead of the first
1329 - Qt: Optimize logo drawing
1330 - Qt: Move frame upload back onto main thread
1331 - Qt: Remember window position
1332 - Qt: Double-clicking on the window toggles full screen
1333 - Util: Use proper locale for reading and writing float values
1334
13350.1.1: (2015-01-24)
1336Bugfixes:
1337 - ARM7: Fix LDM writeback to a register already written
1338 - GBA: Fix timers 2 and 3 updating incorrectly
1339 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1340 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1341 - GBA Audio: Properly initialize audio FIFO channels
1342 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1343 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1344 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1345 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1346 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1347 - GBA BIOS: Fix HuffUnComp boundary conditions
1348 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1349 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1350 - GBA Memory: Filter out top nybble of DMA addresses
1351 - GBA Memory: Properly bounds-check VRAM accesses
1352 - GBA Memory: Fix initial DMA state
1353 - GBA Thread: Allow halted games to exit cleanly
1354 - GBA Video: Fix blend issues with obscured middle layers
1355 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1356 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1357 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1358 - GBA Video: Fix sprite boundary conditions with mosaic
1359 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1360 - Qt: Fix issue with set frame sizes being the wrong height
1361 - Qt: Fix emulator crashing when full screen if a game is not running
1362 - Qt: Fix window focus issues
1363 - Qt: Properly set default video recording settings
1364 - Qt: Fix a race condition when a game crashes immediately
1365 - Qt: Fix some cases where key mapping can break if focus is adjusted
1366 - Qt: Fix crash if a game pauses before any frames are shown
1367 - Debugger: Negative PC-relative loads now properly subtract the offset
1368 - Debugger: Align PC-relative loads in Thumb
1369 - Debugger: Fix watchpoints triggering too late
1370 - Debugger: Fix binary print putting spaces between digits
1371 - Video: Ensure FFmpeg encoder has audio frames
1372 - Video: Fix uncompressed PCM audio recording
1373 - Video: Fix FFmpeg crashing when the file extension is wrong
1374 - Util: Fix SOCKET_FAILED macro
1375Misc:
1376 - GBA: Exit cleanly on FATAL if the port supports it
1377 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1378 - Qt: Disable sync to video by default
1379 - Qt: Handle a game crash without crashing
1380 - Qt: Set default log level to FATAL, ERROR and WARN
1381 - Qt: Clarify some phrasing in the menus
1382 - Qt: Clear active buttons when focus is lost
1383
13840.1.0: (2014-12-13)
1385 - Initial release