CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
16 - ARM: Fix MSR when T bit is set
17 - GB Serialize: Fix game title check
18 - GB: Revamp IRQ handling based on new information
19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
20 - GBA Video: Force align 256-color tiles
21Misc:
22 - GBA Timer: Use global cycles for timers
23 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
24 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
25 - Qt: Redo GameController into multiple classes
26 - Test: Restructure test suite into multiple executables
27 - Python: Integrate tests from cinema test suite
28 - Util: Don't build crc32 if the function already exists
29
300.6.1: (2017-10-01)
31Bugfixes:
32 - GB, GBA: Fix crashes when attempting to identify null VFiles
33 - GB, GBA: Fix sync to video with frameskip
34 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
35 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
36 - GB Core: Fix palette loading when loading a foreign config
37 - GB MBC: Pocket Cam memory should be accessible without enabling
38 - GB MBC: Fix SRAM sizes 4 and 5
39 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
40 - GB MBC: Fix RTC loading when file size is off
41 - GB Memory: Initialize peripheral pointers
42 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
43 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
44 - GB Memory: Actually load latch time from savestate
45 - GB Serialize: Fix deserializing video STAT
46 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
47 - GB Video: Fix potential hang when ending mode 0
48 - GB Video: Fix read mode when enabling LCD
49 - GBA: Reset active region as needed when loading a ROM
50 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
51 - GBA BIOS: Use core's VRAM variable instead of renderer's
52 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
53 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
54 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
55 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
56 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
57 - Python: Fix importing .gb or .gba before .core
58 - Qt: Fix command line debugger closing second game
59 - Qt: Fix LOG argument order
60 - Qt: Fix timezone issues with time overrides
61 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
62 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
63Misc:
64 - CMake: Fix CPack dependencies for libpng 1.6
65 - GBA: Detect hardware for Pokémon FireRed ROM hacks
66 - GBA Cheats: Improve detection of raw cheats
67 - Qt: Don't rebuild library view if style hasn't changed
68 - Qt: Allow overrides to be saved before a game is loaded
69 - Qt: Hide mouse immediately when loading
70 - SDL: Fix 2.0.5 build on macOS under some circumstances
71 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
72
730.6.0: (2017-07-16)
74Features:
75 - Library view
76 - Sprite viewer
77 - Debugging console
78 - Improved memory viewer
79 - Memory search
80 - Command line ability to override configuration values
81 - Add option to allow preloading the entire ROM before running
82 - Add option for whether rewinding restores save games
83 - Savestates now contain any RTC override data
84 - Add option to lock video to integer scaling
85 - LR35902: Watchpoints
86 - LR35902/GB-Z80 disassembler
87 - GB: Tile viewer
88 - GB: Video/audio channel enabling/disabling
89 - GB: Symbol table support
90 - GB MBC: Add MBC1 multicart support
91 - GBA: Support printing debug strings from inside a game
92 - GBA: Better cheat type autodetection
93 - Implement keypad interrupts
94 - Configuration of gamepad hats
95 - Video log recording for testing and bug reporting
96 - Debugger: Segment/bank support
97 - Debugger: Execution tracing
98 - Qt: German translation (by Lothar Serra Mari)
99 - Qt: Spanish translation (by Kevin López)
100 - Qt: Italian translation (by theheroGAC)
101Bugfixes:
102 - ARM7: Fix MLA/*MULL/*MLAL timing
103 - Core: Fix crash with rewind if savestates shrink
104 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
105 - Core: Fix directory sets crashing on close if base isn't properly detached
106 - FFmpeg: Fix overflow and general issues with audio encoding
107 - GB: Fix flickering when screen is strobed quickly
108 - GB: Fix STAT blocking
109 - GB MBC: Fix ROM bank overflows getting set to bank 0
110 - GB MBC: Fix swapping carts not detect new MBC
111 - GB Timer: Improve DIV reset behavior
112 - GB Timer: Fix DIV batching if TAC changes
113 - GB Video: Reset renderer when loading state
114 - GBA: Fix multiboot ROM loading
115 - GBA: Fix multiboot loading resulting in too small WRAM
116 - GBA BIOS: Implement BitUnPack
117 - GBA BIOS: Fix ArcTan sign in HLE BIOS
118 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
119 - GBA BIOS: Fix INT_MIN/-1 crash
120 - GBA Hardware: Fix crash if a savestate lies about game hardware
121 - GBA I/O: Handle audio registers specially when deserializing
122 - GBA Memory: Improve initial skipped BIOS state
123 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
124 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
125 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
126 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
127 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
128 - LR35902: Fix core never exiting with certain event patterns
129 - LR35902: Fix pc overflowing current region off-by-one
130 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
131 - OpenGL: Fix some shaders causing offset graphics
132 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
133 - Qt: Fix window icon being stretched
134 - Qt: Fix data directory path
135 - Qt: Fix timing issues on high refresh rate monitors
136 - Qt: Fix linking after some windows have been closed
137 - Qt: Fix crash when changing audio settings after a game is closed
138 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
139 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
140 - Qt: Fix game unpausing after frame advancing and refocusing
141 - SDL: Fix game crash check
142 - SDL: Fix race condition with audio thread when starting
143 - SDL: Fix showing version number
144 - Test: Fix crash when loading invalid file
145 - Test: Fix crash when fuzzing fails to load a file
146 - Test: Don't rely on core for frames elapsed
147 - Test: Fix crash when loading invalid file
148 - Test: Fix crash when fuzzing fails to load a file
149 - Tools: Fix recurring multiple times over the same library
150 - Util: Fix overflow when loading invalid UPS patches
151 - Util: Fix highest-fd socket not being returned by SocketAccept
152 - Windows: Fix VDir.rewind
153Misc:
154 - All: Add C++ header guards
155 - All: Move time.h include to common.h
156 - 3DS, PSP2, Wii: Last directory loaded is saved
157 - CMake: Add ability to just print version string
158 - Core: New, faster event timing subsystem
159 - Core: Clean up some thread state checks
160 - Core: Add generic checksum function
161 - Core: Cores can now have multiple sets of callbacks
162 - Core: Restore sleep callback
163 - Core: Move rewind diffing to its own thread
164 - Core: Ability to enumerate and modify video and audio channels
165 - Core: List memory segments in the core
166 - Core: Move savestate creation time to extdata
167 - Core: Config values can now be hexadecimal
168 - Core: Improved threading interrupted detection
169 - Debugger: Modularize CLI debugger
170 - Debugger: Make building with debugging aspects optional
171 - Debugger: Add functions for read- or write-only watchpoints
172 - Debugger: Make attaching a backend idempotent
173 - Debugger: Add mDebuggerRunFrame convenience function
174 - Feature: Move game database from flatfile to SQLite3
175 - Feature: Support ImageMagick 7
176 - Feature: Make -l option explicit
177 - FFmpeg: Return false if a file fails to open
178 - FFmpeg: Force MP4 files to YUV420P
179 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
180 - GB: Reset with initial state of DIV register
181 - GB MBC: New MBC7 implementation
182 - GB Audio: Simplify envelope code
183 - GB Audio: Improve initial envelope samples
184 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
185 - GB Video: Improved video timings
186 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
187 - GBA, GB: ROM is now unloaded if a patch is applied
188 - GBA DMA: Refactor DMA out of memory.c
189 - GBA DMA: Move DMAs to using absolute timing
190 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
191 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
192 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
193 - GBA Memory: Support reading/writing POSTFLG
194 - GBA Memory: Remove unused prefetch cruft
195 - GBA Timer: Improve accuracy of timers
196 - GBA Video: Clean up unused timers
197 - GBA Video: Allow multiple handles into the same tile cache
198 - GBA Video, GB Video: Colors are now fully scaled
199 - GBA Video: Optimize when BLD* registers are written frequently
200 - OpenGL: Add xBR-lv2 shader
201 - Qt: Move last directory setting from qt.ini to config.ini
202 - Qt: Improved HiDPI support
203 - Qt: Expose configuration directory
204 - Qt: Merge "Save" and "OK" buttons in shader options
205 - Qt: Automatically load controller profile when plugged in
206 - Qt: Rename "Resample video" option to "Bilinear filtering"
207 - Qt: Remove audio thread
208 - Qt: Remove audio buffer sizing in AudioProcessorQt
209 - Qt: Re-enable QtMultimedia on Windows
210 - Qt: Make "Mute" able to be bound to a key
211 - Qt: Add .gb/.gbc files to the extension list in Info.plist
212 - Qt: Relax hard dependency on OpenGL
213 - Qt: Better highlight active key in control binding
214 - SDL: Remove scancode key input
215 - SDL: Automatically map controllers when plugged in
216 - Test: Add a basic test suite
217 - Util: Add size counting to Table
218 - Util: Add 8-bit PNG write support
219 - Util: Tune patch-fast extent sizes
220 - VFS: Call msync when syncing mapped data
221 - VFS: Allow truncating memory chunk VFiles
222 - VFS: Fix some minor VFile issues with FILEs
223 - VFS: Optimize expanding in-memory files
224 - VFS: Add VFileFIFO for operating on circle buffers
225Changes from beta 1:
226Features:
227 - Qt: Italian translation (by theheroGAC)
228 - Qt: Updated German translation
229Bugfixes:
230 - GB Audio: Fix incorrect channel 4 iteration
231 - GB Audio: Fix zombie mode bit masking
232 - GB Serialize: Fix timer serialization
233 - GB Video: Fix LYC regression
234 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
235 - GBA Timer: Fix count-up timing overflowing timer 3
236 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
237 - Qt: Fix memory search close button (fixes mgba.io/i/769)
238 - Qt: Fix window icon being stretched
239 - Qt: Fix initial window size (fixes mgba.io/i/766)
240 - Qt: Fix data directory path
241 - Qt: Fix controls not saving on non-SDL builds
242 - Qt: Fix translation initialization (fixes mgba.io/i/776)
243 - Qt: Fix patch loading while a game is running
244 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
245 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
246 - Qt: Fix GL-less build
247 - Qt: Fix Software renderer not handling alpha bits properly
248 - Qt: Fix screen background improperly stretching
249 - SDL: Fix cheats not loading
250Misc:
251 - GB Serialize: Add MBC state serialization
252 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
253 - GBA Timer: Improve accuracy of timers
254 - PSP2: Update toolchain to use vita.cmake
255 - Qt: Add language selector
256 - Qt: Minor test fixes
257 - Qt: Move shader settings into main settings window
258 - Qt: Dismiss game crashing/failing dialogs when a new game loads
259 - Qt: Properly ship Qt translations
260 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
261
2620.6 beta 1: (2017-06-29)
263 - Initial beta for 0.6
264
2650.5.2: (2016-12-31)
266Bugfixes:
267 - All: Fix fullscreen config option being ignored
268 - ARM7: PSR mode bits should not get sign extended
269 - GB: Fix audio not being deinitialized
270 - GB: Fix crash when masking savedata
271 - GB: Properly initialize sramRealVf variable
272 - GB Audio: Fix serialization of channel 3 and NR52 properties
273 - GB Audio: Reset envelope timer when reseting sound channel
274 - GB MBC: Fix SRAM dangling pointer with RTC games
275 - GB MBC: Fix initializing MBC when no ROM is loaded
276 - GB Memory: Fix patching ROM bank 0
277 - GB Memory: Fix starting HDMAs during mode 0
278 - GB Memory: Fix HDMA5 value after DMA completes
279 - GB Video: Initialize LCDC in renderer
280 - GB Video: Hblank IRQs should mask LYC=LY IRQs
281 - GBA: Fix IRQs firing after already being cleared
282 - GBA: Only unhalt CPU if appropriate bit is set in IE
283 - GBA: Add savegame override for Crash Bandicoot 2
284 - GBA BIOS: Fix MidiKey2Freq BIOS reads
285 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
286 - GBA Cheats: Fix GameShark ROM patches
287 - GBA I/O: Mask off WAITCNT bits that cannot be written
288 - GBA Memory: Fix misaligned BIOS reads
289 - GBA Memory: Fix VCOUNT being writable
290 - GBA Video: Fix out of bounds sprite transforms
291 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
292 - Libretro: Fix disabling BIOS
293 - Libretro: Fix Game Boy savestates and audio
294 - Qt: Fix changing resolution of software renderer
295 - Qt: Fix setting overrides
296 - Qt: Fix cut off tiles and alignment issues in tile viewer
297 - Qt: Only reset window dimensions when first shown
298 - Qt: Fix Qt Multimedia audio driver on big endian
299 - Qt: Fix Apply button for key and controller configurations
300 - VFS: Fix resizing memory chunks when not needed
301 - Windows: Fix Unicode directory handling
302Misc:
303 - GB, GBA: Prevent loading null ROMs
304 - GB Audio: Initialize wave RAM to GBC values
305 - GB Memory: Reset ROM bank when loading a ROM
306 - PSP2: Improved controller rumble
307
3080.5.1: (2016-10-05)
309Bugfixes:
310 - Core: Fix importing save games as read-only
311 - FFmpeg: Fix encoding AAC
312 - GB: Fix invalid STOP behavior on Game Boy Color
313 - GB: Initialize audio properly
314 - GB: Properly clear KEY1 bit 0 when switching speeds
315 - GB: Properly unload save files when unloading a ROM
316 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
317 - GB MBC: Fix MBC7 when size is incorrectly specified
318 - GB MBC: Fix RTC access when no save file is loaded
319 - GB SIO: Don't auto-clock external shift clock
320 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
321 - GB Video: Fix video frames getting missed when LCDC is off
322 - GB Video: Clear screen when LCDC is off
323 - GBA Cheats: Fix holding onto pointers that may get invalidated
324 - GBA Cheats: Fix key-activated CodeBreaker cheats
325 - GBA Cheats: Fix uninitialized memory getting freed when saving
326 - GBA Hardware: Improve Game Boy Player rumble behavior
327 - GBA Memory: Fix several unused I/O register read values
328 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
329 - LR35902: Fix events running with the wrong cycle active
330 - Qt: Fix "close" button on Overrides view
331 - Qt: Fix saving overrides
332 - Qt: Fix directory set unloading when replacing the ROM
333 - Qt: Fix patch loading
334 - Qt: Fix crash when saving an override if a game isn't loaded
335 - Qt: Fix showing default display driver as OpenGL (force 1.x)
336 - SDL: Attach rumble in SDL frontend
337 - Util: Fix PNG identification on files too small to be a PNG
338Misc:
339 - All: Only update version info if needed
340 - All: Split out install locations for Libretro and OpenEmu
341 - FFmpeg: Encoding cleanup
342 - GB: Reset active region when reloading ROM
343 - GB Memory: Initialize RAM pattern for GBC
344 - GB Video: Improved video timings
345 - Qt: Manage window sizes slightly better
346 - Qt: Remember scale option independent of core dimensions
347
3480.5.0: (2016-09-19)
349Features:
350 - Game Boy support
351 - Support for encrypted CodeBreaker GBA cheats
352 - Emulation of Vast Fame protected GBA carts (taizou)
353 - Tile viewer
354 - Threaded rendering mode
355 - Libretro: Memory map and achievement support (leiradel)
356 - GUI: Add UI control remapping
357 - GUI: Add fast-forward
358 - Wii: 240p support
359 - 3DS: Adjustable screen darkening
360 - Ability to temporarily load a savegame
361 - Load specific files out of archives
362 - Automatic BIOS detection
363Bugfixes:
364 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
365 - Debugger: Fix GDB breakpoints
366 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
367 - GBA: Fix filehandle leak with savegames
368 - GBA: Timer 0 cannot be count up
369 - GBA: Count up timers should not count themselves
370 - GBA Memory: Fix mirror on non-overdumped Classic NES games
371 - GBA Memory: Fix ldm {pc}
372 - GBA Savedata: Fix savedata sync timer
373 - GBA Savedata: Only unmap savedata if present
374 - GBA Serialize: Savestates now properly store prefetch
375 - GBA Video: WIN0/1 take priority over OBJWIN
376 - GBA Video: Fix out-of-order OBJWIN
377 - PSP2: Fix GPU crash while exiting
378 - PSP2: Fix VSync
379 - PSP2: Fix accelerometer range
380 - PSP2: Actually load screen mode setting
381 - PSP2: Fix gyroscope direction
382 - PSP2: Delete threads after they return
383 - PSP2: Fix mapping/unmapping from not at 0
384 - Qt: Fix bug in software renderer scaling
385 - Qt: Fix hanging key press after disabling autofire
386 - Qt: Fix being unable to pause manually when using auto-pausing
387 - SDL: Fix axes being mapped wrong
388 - Util: Fix realloc semantics in utf16to8
389 - Util: Fix inserting too many items into a hash table
390 - VFS: Fix uninitialized varaible reading from 7z
391 - VFS: Fix reading multiple files from a 7z archive
392 - Wii: Fix framelimiting after a slowdown
393 - Wii: Fix garbage flash at startup
394Misc:
395 - 3DS: Use blip_add_delta_fast for a small speed improvement
396 - 3DS: Allow UTF-16 filenames
397 - 3DS: Port to using citro3D
398 - 3DS: Use system font for menus
399 - 3DS: Attempt to use Core 2 for threads
400 - 3DS: Adjustable filering
401 - 3DS: 3D banner
402 - All: Add QUIET parameter to silence CMake
403 - All: Faster memory read/write
404 - ARM7: Support forcing Thumb mode via MSR
405 - ARM7: Flush prefetch cache when loading CPSR via MSR
406 - ARM7: Clean up instruction decoding for future expandability
407 - Debugger: Support register and memory writes via GDB stub
408 - Debugger: Add software breakpoint support to gdb
409 - FFmpeg: Full support for libavcodec 56+
410 - GBA: Better debug logging if event processing breaks
411 - GBA Audio: Force audio DMAs to not increment destination
412 - GBA BIOS: Use custom ArcTan, not relying on OS
413 - GBA Hardware: Clean up dead code in GBP
414 - GBA Memory: Optimize stalling behavior
415 - GBA Memory: Optimize Load-/StoreMultiple
416 - GBA Savedata: Add realistic timing for EEPROM
417 - GBA Serialize: Savestates now store if CPU was halted
418 - GBA Video: Remove old slow path fallback
419 - GBA Video: Optimize sprite drawing
420 - GBA Video: Optimize mode 0 rendering
421 - GBA Video: Optimize compositing cases slightly
422 - GUI: Screenshot dimensions are now passed through
423 - GUI: Add back logging
424 - GUI: Only reload config if manually saved
425 - GUI: Increase scrolling speed
426 - OpenGL: Log shader compilation failure
427 - OpenGL: Add texSize uniform
428 - Qt: Make -g flag work in Qt build
429 - Qt: Simplify OpenGL context creation
430 - Qt: Thread startup improvements
431 - Qt: Make audio channel/video layer options shortcut mappable
432 - Qt: Remove some C99isms from C++ code
433 - Qt: Remove default autofire mappings
434 - Qt: Make reseting when pasued frame-accurate
435 - Qt: Rearchitect game closing codepath
436 - PSP2: Use system font for menus
437 - PSP2: Add rumble for PS TV
438 - PSP2: Add fit-to-height screen mode
439 - PSP2: Sync files per descriptor
440 - PSP2: Allow UTF-8 filenames
441 - PSP2: Screenshots are now saved into the Photo Gallery
442 - PSP2: Stop underclocking when menuing
443 - SDL: Increase default audio buffer size to 1024 samples
444 - SDL: More responsive rumble
445 - Util: Add Vector GetConstPointer
446 - Util: Add rtrim
447 - Util: Add endswith
448 - VFS: Improve zip file detection
449 - Wii: Add pixelated resample filter
450 - Windows: Add native VDir support
451 - Util: Add PRIz macro for libc versions that don't support %z
452
4530.4.1: (2016-07-11)
454Bugfixes:
455 - All: Fix several file handle leaks
456 - All: Fix instruction tables getting zeroed when linking sometimes
457 - ARM7: Fix flags on SBC/RSC
458 - ARM7: Fix setting spsr privilege bits when spsr is empty
459 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
460 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
461 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
462 - GBA Memory: Fix executing code from OBJ region of VRAM
463 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
464 - GBA Serialize: Fix loading savegames from savestates
465 - OpenGL: Correct boolean vector strcmp strings for uniforms
466 - Qt: Fix sending gameStopped twice
467 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
468 - Qt: Fix initial state of key mapping
469 - Qt: Initialize m_useBios
470 - SDL: Fix joystick initialization on BSD
471 - SDL: Fix potential joystick crash in games with rumble
472 - SDL: Fix SDL 1.2 build
473 - SDL: Fix sporadic crash when deinitializing audio
474 - Shaders: Fix AGS-001 shader with some bad drivers
475 - Util: Use closesocket on Windows
476 - Util: Fix socket bind addresses
477 - VFS: Fix reading 7z archives without rewinding first
478 - VFS: VFileFromFD should not open directories
479 - Wii: Fix tilting direction
480 - Util: Fix realloc semantics in utf16to8
481Misc:
482 - All: Allow use of external minizip library
483 - Debugger: CLI debugger now exits when end-of-stream is reached
484 - FFmpeg: Update dependencies on Ubuntu
485 - GBA: Slightly optimize GBAProcessEvents
486 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
487 - GBA Video: Null renderer should return proper register values
488 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
489 - Qt: Add preset for DualShock 4
490 - Qt: Update 360 input profile on OS X to reflect newer drivers
491 - Qt: Remove use of NaN
492 - Qt: Canonicalize file paths when loading games
493 - Qt: Add refresh button to controller editing
494 - SDL: Remove default gamepad mappings
495 - Util: Fix intermittent build failure on OS X
496 - VFS: VFile.sync now updates modified time
497
4980.4.0: (2016-02-02)
499Features:
500 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
501 - I/O viewer
502 - Booting of multiboot images
503 - Customization of GIF recording
504 - Libretro: Cheat code support
505 - Support for GLSL shaders
506 - ROM information view
507 - Support for VBA-style cheat codes
508 - Savestates now store creation timestamps
509 - Key autofire
510 - Libretro: Allow blocking opposing directional input
511 - OpenEmu core for OS X
512 - Libretro: Settings for using BIOS and skipping intro
513 - Libretro: Customizable idle loop removal
514 - Implemented cycle counting for sprite rendering
515 - Cleaner, unified settings window
516 - Added a setting for pausing when the emulator is not in focus
517 - Customizable paths for save games, save states, screenshots and patches
518 - Controller hotplugging
519 - Ability to store save games and active cheats within savestates
520Bugfixes:
521 - ARM7: Fix sign of unaligned LDRSH
522 - ARM7: Fix decoding of some ARM ALU instructions with shifters
523 - Debugger: Fix watchpoints in gdb
524 - GBA: Fix warnings when creating and loading savestates
525 - GBA: Fix Iridion II savetype
526 - GBA BIOS: Fix misaligned CpuSet
527 - GBA Cheats: Fix cheats setting the Action Replay version
528 - GBA Hardware: Fix GPIO on big endian
529 - GBA Memory: Fix DMA register writing behavior
530 - GBA Memory: Fix DMAs triggering two cycles early
531 - Libretro: Fix aspect ratio
532 - Qt: Fix some potential crashes with the gamepad mapping
533 - Qt: Fix keys being mapped incorrectly when loading configuration file
534 - Util: Fix PowerPC PNG read/write pixel order
535 - Util: Fix excessive memory allocation when decoding a PNG
536 - VFS: Fix VFileReadline and remove _vfdReadline
537Misc:
538 - All: Improved PowerPC support
539 - All: Fix some undefined behavior warnings
540 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
541 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
542 - GBA: Implement bad I/O register loading
543 - GBA: Allow jumping to OAM and palette RAM
544 - GBA BIOS: Finish implementing RegisterRamReset
545 - GBA Config: Add "override" layer for better one-time configuration
546 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
547 - GBA Memory: Use a dynamically sized mask for ROM memory
548 - GBA Memory: Implement several unimplemented memory access types
549 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
550 - GBA RR: Starting from savestate now embeds the savegame
551 - GBA RR: Add preliminary SRAM support for VBM loading
552 - GBA RR: Add support for resets in movies
553 - GBA Video: Remove lastHblank, as it is implied
554 - Libretro: Use anonymous memory mappers for large blocks of memory
555 - Libretro: Add install target for libretro core
556 - Qt: Window size command line options are now supported
557 - Qt: Increase usability of key mapper
558 - Qt: Add 'Apply' button to settings window
559 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
560 - Qt: Allow use of modifier keys as input
561 - Qt: Optimize log viewer
562 - Qt: Added button for breaking into the GDB debugger
563 - Qt: Add box for showing duration of rewind
564 - SDL: Support fullscreen in SDL 1.2
565 - SDL: Allow GBASDLAudio to be used without a thread context
566 - Util: Use VFile for configuration
567 - Util: Add MutexTryLock
568
5690.3.2: (2015-12-16)
570Bugfixes:
571 - ARM7: Fix STRT/STRBT
572 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
573 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
574 - Libretro: Fix problems with rumble not turning off
575 - GBA: Fix idle skip state being retained between games
576 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
577 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
578 - GBA BIOS: Fix Sqrt sign
579 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
580 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
581 - GBA Memory: Fix DMA behavior for SRAM accesses
582 - GBA Memory: Fix Store8 to OBJ VRAM
583 - GBA Memory: Fix alignment of LDM/STM on SRAM
584 - GBA Memory: Fix unaligned out-of-bounds ROM loads
585 - GBA Memory: Fix timing of DMAs
586 - GBA Video: Fix _mix for 15-bit color
587 - GBA Video: Fix OAM and palette initialization
588 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
589 - Qt: Use safer isLoaded check in GameController
590 - Qt: Fix a race condition in PainterGL that could lead to a crash
591 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
592 - Qt: Fix font size in memory viewer
593 - Qt: Fix a crash in the memory viewer
594 - Qt: Add additional checks in CheatModel to prevent crashes
595 - Qt: Fix race condition with setting sample rate
596 - Qt: Fix crash when closing multiplayer windows
597 - Qt: Fix resetting while paused
598Misc:
599 - GBA Audio: Implement missing flags on SOUNDCNT_X register
600 - Qt: Add mute option to menu
601
6020.3.1: (2015-10-24)
603Bugfixes:
604 - ARM7: Fix instruction decoding of Thumb shifts
605 - GBA: Deinit savegame when unloading a ROM
606 - GBA: Fix BIOS check on big endian
607 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
608 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
609 - GBA Audio: Fix audio channels being silenced at the wrong time
610 - GBA Memory: Fix bad BIOS Load16 on big endian
611 - GBA Memory: Fix bad Load8 on big endian
612 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
613 - GBA Video: Fix edge case with sprite blend modes and semitransparency
614 - GBA Video: Fix objwin and blending interaction on sprites
615 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
616 - Libretro: Fix a memory leak with the render buffer
617 - Qt: Windows no longer spawn in the top left on first launch
618 - Qt: Fix install path of XDG desktop file with DESTDIR
619 - Qt: Fix drag and drop on Windows
620 - Qt: Reenable double buffering, as disabling it broke some Windows configs
621 - VFS: Fix return values of VFileFILE.read and .write
622Misc:
623 - All: Reset next event to cycles instead of zero to interrupt
624 - All: Add --version flag
625 - ARM7: Force disable LTO on two files to work around a GCC bug
626 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
627 - GBA: Better memory handling with PNG savestates
628 - GBA: Additional savestate sanity checks
629 - GBA: Check for cycle count being too high
630 - GBA Audio: Allow GBAAVStream to have no video callback
631 - GBA BIOS: Implement RegisterRamReset for SIO registers
632 - Qt: Remove useless help icons in dialogs
633 - Qt: Prevent savestate window from opening while in multiplayer
634 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
635 - Qt: Dropping multiplayer windows works more cleanly now
636
6370.3.0: (2015-08-16)
638Features:
639 - Ability to hide individual background layers, or OBJs
640 - Ability to mute individual audio channels
641 - Palette viewer and exporter
642 - Volume control
643 - More shortcuts are editable (e.g. quick save/load)
644 - Rewind now shows the frame after rewinding
645 - Import/Export of GameShark/Action Replay snapshots
646 - Add "Step backwards" item for single increment rewind
647 - Deadzone estimation for game controllers
648 - Analog inputs can be used for shortcuts
649 - Menu items for specific solar sensor brightness levels
650 - Remappable controls for tilt and gyroscope sensors
651 - Status messages for actions taken while a game is running (e.g. save/load state)
652 - Memory inspector
653 - Screensaver can now be suspended while a game is running
654 - Load/save the most recent savestate slot
655 - Support varible speed (PWM) rumble
656 - Ability to cap fast forward speed
657 - Finer control over FPS target
658 - Holdable shortcut for rewinding one frame at a time
659 - Ability to boot directly into the BIOS
660 - Preliminary support for yanking out the game pak while a game is running
661 - Thumb-drive mode by putting a file called portable.ini in the same folder
662 - Configurable display driver, between software and OpenGL
663 - Undo-able savestate loading and saving
664 - Controller profiles now store shortcut settings
665 - Default controller profiles for several common controllers
666 - Libretro now supports BIOS, rumble and solar sensor
667 - Implement BIOS call Stop, for sleep mode
668 - Automatically load patches, if found
669 - Improved video synchronization
670 - Configurable audio output sample rate
671Bugfixes:
672 - ARM7: Fix SWI and IRQ timings
673 - ARM7: Fix Thumb MUL timing
674 - ARM7: Fix timing of multiplies to use N cycles
675 - ARM7: ARMHotplugDetach should call deinit
676 - Debugger: Fix use-after-free in breakpoint clearing code
677 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
678 - GBA: Cap audio FIFO read size during deserialization
679 - GBA: Check for corrupted savestates when loading
680 - GBA: Check for improperly sized savestates when loading
681 - GBA: Check for savestates made from differently sized ROMs
682 - GBA: Fix calls to endian-independent loadstores
683 - GBA: Fix timing of reading from timer registers
684 - GBA: Ensure cycles never go negative
685 - GBA Audio: Force audio FIFOs to 32-bit
686 - GBA Audio: Fix audio pitch changing when adjusting buffer size
687 - GBA Audio: Fix sample order in audio channel 3
688 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
689 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
690 - GBA Memory: Improve Thumb open bus behavior
691 - GBA Memory: Fix potential DMA issue when loading a savestate
692 - GBA Memory: Fix load/store multiple video memory waitstates
693 - GBA SIO: Fix reseting when there are SIO devices attached
694 - GBA Video: Blended sprites should never have other effects applied
695 - GBA Video: Fix out-of-bounds tiles in mosaic
696 - GBA Video: Fix windows not affecting sprites
697 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
698 - GBA Video: Fix timing on first scanline
699 - Qt: Better cleanup when a game crashes
700 - Qt: Fix open ROM dialog filtering for archive formats
701 - Qt: Cap the maximum number of multiplayer windows
702 - Qt: Fix maximum year in sensor override
703 - Qt: Fix window being too tall after exiting fullscreen
704 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
705 - Qt: Fix analog buttons not getting unmapped
706 - Qt: Fix passing command line options
707 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
708 - SDL: Fix SDL build when OpenGL is missing
709 - Util: Allow loading IPS patches that grow the ROM
710 - VFS: Fix resource leaks if some allocations fail
711 - VFS: Fix line-reading to return proper values
712 - Video: Fix an issue with very long filenames
713 - Util: Fix formatting of floats
714Misc:
715 - All: Add --help flag for command line programs
716 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
717 - All: Enable static linking for Windows
718 - All: Enable static linking for OS X
719 - All: Threads are now named
720 - All: Proper handling of Unicode file paths
721 - ARM7: Add emulation for Undefined CPU mode
722 - ARM7: Reduce the size of the Thumb instruction table
723 - GBA: Add status log level
724 - GBA: GBARewind now returns how many states it has rewound
725 - GBA: SIO logging layer
726 - GBA BIOS: Stub out SoundBias
727 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
728 - GBA: Don't include GBACLIDebugger struct unless needed
729 - GBA: Savedata is now synced shortly after data finishes being written
730 - GBA: Process multiple timer events at once, if necessary
731 - GBA Audio: Implement audio reset for channels A/B
732 - GBA Audio: Process multiple audio events at once, if necessary
733 - GBA Hardware: Backport generic RTC source into core
734 - GBA Input: Allow axes and buttons to be mapped to the same key
735 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
736 - GBA SIO: Add a dummy driver for Normal mode
737 - GBA Thread: Add functionality for running callbacks on the GBA thread
738 - GBA Thread: Split GBASync into a separate file
739 - GBA Video: Refactor software renderer into separate files
740 - GBA Video: Slightly optimize mode 0 mosaic rendering
741 - Debugger: Free watchpoints in addition to breakpoints
742 - Qt: Handle saving input settings better
743 - Qt: Move GL frame drawing back onto its own thread
744 - Qt: Fast forward (held) option moved from Other to Emulation menu
745 - Qt: Show version info in window title
746 - Qt: Migrate multiplayer window handling into GBAApp
747 - Qt: Unified file opening and saving with last location
748 - Qt: Fix windows being resizable when they shouldn't have been
749 - Qt: Only hide cursor in full screen
750 - Qt: Replace pause-after-frame mutex with an atomic
751 - Qt: Add application icon and XDG desktop files
752 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
753 - Qt: Don't save window size when entering fullscreen
754 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
755 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
756 - Qt: Increase usability of key mapper
757 - Qt: Show checkmark for window sizes
758 - Qt: Set window path to loaded ROM
759 - Perf: Ability to load savestates immediately on launch
760 - SDL: Properly check for initialization
761 - SDL: Clean up initialization functions
762 - SDL: Clean up GL context
763 - Util: Allow disabling the threading code entirely
764 - VFS: Add sync method to force syncing with backing
765
7660.2.1: (2015-05-13)
767Bugfixes:
768 - All: Fix sanitize-deb script not cleaning up after itself
769 - All: Fix dependencies for libavcodec on Debian-derived platforms
770 - ARM7: Handle writeback for PC in addressing modes 2 and 3
771 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
772 - ARM7: Fix ARM multiply instructions when PC is a destination register
773 - Debugger: Fix use-after-free in breakpoint clearing code
774 - Debugger: Fix boundary conditions in tab completion
775 - GBA: Fix timers not updating timing when writing to only the reload register
776 - GBA: Fix rewind boundary conditions
777 - GBA: Add initial I/O register settings for background matrix registers
778 - GBA: Fix hang when loading a savestate if sync to video is enabled
779 - GBA: Handle out-of-bounds I/O access
780 - GBA: Fix bounds-checking on EEPROM access
781 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
782 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
783 - GBA Memory: Allow SRAM to be 64kB
784 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
785 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
786 - GBA Video: Fix second frame mode 5
787 - Perf: Fix race condition if a game crashes immediately on start
788 - Qt: Fix Display object leak when closing a window
789 - Qt: Fix .deb dependencies
790 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
791 - Qt: Fix window not regaining focus after exiting savestate window
792 - Qt: Fix regression where video would not record if the game had already started
793 - Qt: Fix potential crash if a gamepad causes focus to change
794 - Qt: Fix controller axis querying
795 - Qt: Fix multiplayer windows opening as the wrong size
796 - Qt: Fix controllers sometimes not loading the right profile
797 - SDL: Fix boundary conditions for joystick adjustments
798 - SDL: Allocate properly sized input maps
799 - SDL: Fix potential build issues when Qt and SDL2 are in use
800 - Util: Fix resource leak in UTF-8 handling code
801 - Util: Fix a null-pointer issue when attempting to delete a key
802 - VFS: Fix resource leaks if some allocations fail
803 - Video: Fix an issue with very long filenames
804Misc:
805 - GBA Memory: Soft-crash if jumping past the end of a ROM
806 - Qt: Show multiplayer numbers in window title
807 - Qt: Solar sensor can have shortcuts set
808
8090.2.0: (2015-04-03)
810Features:
811 - Support for gamepad axes, e.g. analog sticks or triggers
812 - Add scale presets for up to 6x
813 - Settings window
814 - Bilinear resampling option
815 - Add option to skip BIOS start screen
816 - List of recently opened games
817 - Support for games using the Solar Sensor
818 - Better audio resampling via blip-buf
819 - Game Pak overrides dialog for setting savetype and sensor values
820 - Support for games using the tilt sensor
821 - Remappable shortcuts for keyboard and gamepad
822 - Rewinding of emulation
823 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
824 - Support IPv6
825 - Save directory of last loaded file
826 - Support BPS patches
827 - Automatically detect and optimize out idle loops
828 - Configurable game overrides
829 - Support loading 7-Zip files
830 - Drag and drop game loading
831 - Cheat code support
832 - Runtime configurable audio driver
833 - Libretro core for use with RetroArch and other front-ends
834 - Controller profiles for setting different bindings for different controllers
835 - Ability to lock aspect ratio
836 - Local link cable support
837 - Ability to switch which game controller is in use per instance
838 - Ability to prevent opposing directional input
839 - Warning dialog if an unimplemented BIOS feature is called
840 - Debugger: Add CLI "frame", frame advance command
841 - Debugger: Add CLI functions for writing to memory
842 - Debugger: Add CLI functions for examining memory regions
843 - Debugger: Add CLI function for writing a register
844Bugfixes:
845 - ARM7: Extend prefetch by one stage
846 - ARM7: Fix cycle counting for loads
847 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
848 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
849 - GBA: Initialize gba.sync to null
850 - GBA: Fix timer initialization
851 - GBA Audio: Support 16-bit writes to FIFO audio
852 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
853 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
854 - GBA BIOS: Fix BIOS prefetch after reset
855 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
856 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
857 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
858 - GBA Memory: Fix I cycles that had been moved to ARM7 core
859 - GBA Memory: Fix cycle counting for 32-bit load/stores
860 - GBA RR: Fix fallthrough error when reading tags from a movie
861 - GBA Thread: Fix possible hang when loading an archive
862 - GBA Thread: Fix possible deadlock in video sync
863 - Perf: Fix crash when the GBA thread fails to start
864 - Qt: Fix crash starting a GDB stub if a game isn't loaded
865 - Qt: Fix crash when adjusting settings after closing a game
866 - Qt: Fix crash when starting GDB stub after closing a game
867 - Qt: Fix patch loading while a game is running
868 - Qt: Fix crash when loading a game after stopping GDB server
869 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
870 - Qt: Fix crash when attempting to pause if a game is not running
871 - SDL: Properly clean up if a game doesn't launch
872 - Util: Fix sockets on Windows
873Misc:
874 - All: Enable link-time optimization
875 - Debugger: Watchpoints now work on STM/LDM instructions
876 - Debugger: Clean up GDB stub network interfacing
877 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
878 - Debugger: Merge Thumb BL instructions when disassembling
879 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
880 - Debugger: Watchpoints now report address watched (fixes #68)
881 - Debugger: Add support for soft breakpoints
882 - Debugger: Make I/O register names be addresses instead of values
883 - Debugger: Rename read/write commands
884 - GBA: Improve accuracy of event timing
885 - GBA: Add API for getting Configuration structs for overrides and input
886 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
887 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
888 - GBA: Move A/V stream interface into core
889 - GBA: Savestates now take into account savedata state machines (fixes #109)
890 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
891 - GBA Memory: Simplify memory API and use fixed bus width
892 - GBA Thread: Make GBASyncWaitFrameStart time out
893 - GBA Video: Start video at the last scanline instead of the first
894 - Qt: Optimize logo drawing
895 - Qt: Move frame upload back onto main thread
896 - Qt: Remember window position
897 - Qt: Double-clicking on the window toggles full screen
898 - Util: Use proper locale for reading and writing float values
899
9000.1.1: (2015-01-24)
901Bugfixes:
902 - ARM7: Fix LDM writeback to a register already written
903 - GBA: Fix timers 2 and 3 updating incorrectly
904 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
905 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
906 - GBA Audio: Properly initialize audio FIFO channels
907 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
908 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
909 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
910 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
911 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
912 - GBA BIOS: Fix HuffUnComp boundary conditions
913 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
914 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
915 - GBA Memory: Filter out top nybble of DMA addresses
916 - GBA Memory: Properly bounds-check VRAM accesses
917 - GBA Memory: Fix initial DMA state
918 - GBA Thread: Allow halted games to exit cleanly
919 - GBA Video: Fix blend issues with obscured middle layers
920 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
921 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
922 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
923 - GBA Video: Fix sprite boundary conditions with mosaic
924 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
925 - Qt: Fix issue with set frame sizes being the wrong height
926 - Qt: Fix emulator crashing when full screen if a game is not running
927 - Qt: Fix window focus issues
928 - Qt: Properly set default video recording settings
929 - Qt: Fix a race condition when a game crashes immediately
930 - Qt: Fix some cases where key mapping can break if focus is adjusted
931 - Qt: Fix crash if a game pauses before any frames are shown
932 - Debugger: Negative PC-relative loads now properly subtract the offset
933 - Debugger: Align PC-relative loads in Thumb
934 - Debugger: Fix watchpoints triggering too late
935 - Debugger: Fix binary print putting spaces between digits
936 - Video: Ensure FFmpeg encoder has audio frames
937 - Video: Fix uncompressed PCM audio recording
938 - Video: Fix FFmpeg crashing when the file extension is wrong
939 - Util: Fix SOCKET_FAILED macro
940Misc:
941 - GBA: Exit cleanly on FATAL if the port supports it
942 - GBA Memory: Implement 16- and 32-bit loads from SRAM
943 - Qt: Disable sync to video by default
944 - Qt: Handle a game crash without crashing
945 - Qt: Set default log level to FATAL, ERROR and WARN
946 - Qt: Clarify some phrasing in the menus
947 - Qt: Clear active buttons when focus is lost
948
9490.1.0: (2014-12-13)
950 - Initial release