src/platform/test/fuzz-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/context/config.h"
7#include "gba/context/context.h"
8#include "gba/gba.h"
9#include "gba/renderers/video-software.h"
10#include "gba/serialize.h"
11
12#include "platform/commandline.h"
13#include "util/memory.h"
14#include "util/string.h"
15#include "util/vfs.h"
16
17#include <errno.h>
18#include <signal.h>
19
20#define FUZZ_OPTIONS "F:NO:S:V:"
21#define FUZZ_USAGE \
22 "\nAdditional options:\n" \
23 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
24 " -N Disable video rendering entirely\n" \
25 " -O OFFSET Offset to apply savestate overlay\n" \
26 " -S FILE Load a savestate when starting the test\n" \
27 " -V FILE Overlay a second savestate over the loaded savestate\n" \
28
29struct FuzzOpts {
30 bool noVideo;
31 int frames;
32 size_t overlayOffset;
33 char* savestate;
34 char* ssOverlay;
35};
36
37static void _GBAFuzzRunloop(struct GBAContext* context, int frames);
38static void _GBAFuzzShutdown(int signal);
39static bool _parseFuzzOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
40
41static bool _dispatchExiting = false;
42
43int main(int argc, char** argv) {
44 signal(SIGINT, _GBAFuzzShutdown);
45
46 struct FuzzOpts fuzzOpts = { false, 0, 0, 0, 0 };
47 struct SubParser subparser = {
48 .usage = FUZZ_USAGE,
49 .parse = _parseFuzzOpts,
50 .extraOptions = FUZZ_OPTIONS,
51 .opts = &fuzzOpts
52 };
53
54 struct GBAContext context;
55 GBAContextInit(&context, "fuzz");
56 struct GBAOptions opts = {
57 .idleOptimization = IDLE_LOOP_DETECT
58 };
59 GBAConfigLoadDefaults(&context.config, &opts);
60 GBAConfigFreeOpts(&opts);
61
62 struct GBAArguments args;
63 bool parsed = parseArguments(&args, &context.config, argc, argv, &subparser);
64 if (!parsed || args.showHelp) {
65 usage(argv[0], FUZZ_USAGE);
66 freeArguments(&args);
67 GBAContextDeinit(&context);
68 return !parsed;
69 }
70
71 struct VFile* rom = VFileOpen(args.fname, O_RDONLY);
72
73 context.gba->hardCrash = false;
74 GBAContextLoadROMFromVFile(&context, rom, 0);
75
76 struct GBAVideoSoftwareRenderer renderer;
77 renderer.outputBuffer = 0;
78
79 struct VFile* savestate = 0;
80 struct VFile* savestateOverlay = 0;
81 size_t overlayOffset;
82
83 if (!fuzzOpts.noVideo) {
84 GBAVideoSoftwareRendererCreate(&renderer);
85 renderer.outputBuffer = malloc(256 * 256 * 4);
86 renderer.outputBufferStride = 256;
87 context.renderer = &renderer.d;
88 }
89
90 GBAContextStart(&context);
91
92 if (fuzzOpts.savestate) {
93 savestate = VFileOpen(fuzzOpts.savestate, O_RDONLY);
94 free(fuzzOpts.savestate);
95 }
96 if (fuzzOpts.ssOverlay) {
97 overlayOffset = fuzzOpts.overlayOffset;
98 if (overlayOffset < sizeof(struct GBASerializedState)) {
99 savestateOverlay = VFileOpen(fuzzOpts.ssOverlay, O_RDONLY);
100 }
101 free(fuzzOpts.ssOverlay);
102 }
103 if (savestate) {
104 if (!savestateOverlay) {
105 GBALoadStateNamed(context.gba, savestate);
106 } else {
107 struct GBASerializedState* state = GBAAllocateState();
108 savestate->read(savestate, state, sizeof(*state));
109 savestateOverlay->read(savestateOverlay, (uint8_t*) state + overlayOffset, sizeof(*state) - overlayOffset);
110 GBADeserialize(context.gba, state);
111 GBADeallocateState(state);
112 savestateOverlay->close(savestateOverlay);
113 savestateOverlay = 0;
114 }
115 savestate->close(savestate);
116 savestate = 0;
117 }
118
119 blip_set_rates(context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 0x8000);
120 blip_set_rates(context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 0x8000);
121
122 _GBAFuzzRunloop(&context, fuzzOpts.frames);
123
124 if (savestate) {
125 savestate->close(savestate);
126 }
127 if (savestateOverlay) {
128 savestateOverlay->close(savestateOverlay);
129 }
130 GBAContextStop(&context);
131 GBAContextDeinit(&context);
132 freeArguments(&args);
133 if (renderer.outputBuffer) {
134 free(renderer.outputBuffer);
135 }
136
137 return 0;
138}
139
140static void _GBAFuzzRunloop(struct GBAContext* context, int frames) {
141 do {
142 GBAContextFrame(context, 0);
143 } while (context->gba->video.frameCounter < frames && !_dispatchExiting);
144}
145
146static void _GBAFuzzShutdown(int signal) {
147 UNUSED(signal);
148 _dispatchExiting = true;
149}
150
151static bool _parseFuzzOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
152 UNUSED(config);
153 struct FuzzOpts* opts = parser->opts;
154 errno = 0;
155 switch (option) {
156 case 'F':
157 opts->frames = strtoul(arg, 0, 10);
158 return !errno;
159 case 'N':
160 opts->noVideo = true;
161 return true;
162 case 'O':
163 opts->overlayOffset = strtoul(arg, 0, 10);
164 return !errno;
165 case 'S':
166 opts->savestate = strdup(arg);
167 return true;
168 case 'V':
169 opts->ssOverlay = strdup(arg);
170 return true;
171 default:
172 return false;
173 }
174}