src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QGLFormat format, QWidget* parent)
27 : QGLWidget(format, parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
32 setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
33 setAutoBufferSwap(false);
34 setCursor(Qt::BlankCursor);
35}
36
37void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
38 if (m_drawThread) {
39 return;
40 }
41 m_drawThread = new QThread(this);
42 m_painter = new Painter(this);
43 m_painter->setContext(thread);
44 m_painter->setBacking(buffer);
45 m_painter->moveToThread(m_drawThread);
46 m_context = thread;
47 doneCurrent();
48 context()->moveToThread(m_drawThread);
49 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
50 m_drawThread->start(QThread::TimeCriticalPriority);
51}
52
53void Display::stopDrawing() {
54 if (m_drawThread) {
55 if (GBAThreadIsActive(m_context)) {
56 GBAThreadInterrupt(m_context);
57 GBASyncSuspendDrawing(&m_context->sync);
58 }
59 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
60 m_drawThread->exit();
61 m_drawThread = nullptr;
62 if (GBAThreadIsActive(m_context)) {
63 GBASyncResumeDrawing(&m_context->sync);
64 GBAThreadContinue(m_context);
65 }
66 }
67}
68
69void Display::pauseDrawing() {
70 if (m_drawThread) {
71 if (GBAThreadIsActive(m_context)) {
72 GBAThreadInterrupt(m_context);
73 GBASyncSuspendDrawing(&m_context->sync);
74 }
75 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
76 if (GBAThreadIsActive(m_context)) {
77 GBASyncResumeDrawing(&m_context->sync);
78 GBAThreadContinue(m_context);
79 }
80 }
81}
82
83void Display::unpauseDrawing() {
84 if (m_drawThread) {
85 if (GBAThreadIsActive(m_context)) {
86 GBAThreadInterrupt(m_context);
87 GBASyncSuspendDrawing(&m_context->sync);
88 }
89 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
90 if (GBAThreadIsActive(m_context)) {
91 GBASyncResumeDrawing(&m_context->sync);
92 GBAThreadContinue(m_context);
93 }
94 }
95}
96
97void Display::forceDraw() {
98 if (m_drawThread) {
99 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::QueuedConnection);
100 }
101}
102
103#ifdef USE_PNG
104void Display::screenshot() {
105 GBAThreadInterrupt(m_context);
106 GBAThreadTakeScreenshot(m_context);
107 GBAThreadContinue(m_context);
108}
109#endif
110
111void Display::initializeGL() {
112 glClearColor(0, 0, 0, 0);
113 glClear(GL_COLOR_BUFFER_BIT);
114 swapBuffers();
115}
116
117void Display::resizeEvent(QResizeEvent* event) {
118 if (m_drawThread) {
119 GBAThreadInterrupt(m_context);
120 GBASyncSuspendDrawing(&m_context->sync);
121 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
122 GBASyncResumeDrawing(&m_context->sync);
123 GBAThreadContinue(m_context);
124 }
125}
126
127Painter::Painter(Display* parent)
128 : m_gl(parent)
129{
130 m_size = parent->size();
131}
132
133void Painter::setContext(GBAThread* context) {
134 m_context = context;
135}
136
137void Painter::setBacking(const uint32_t* backing) {
138 m_backing = backing;
139}
140
141void Painter::resize(const QSize& size) {
142 m_size = size;
143 m_gl->makeCurrent();
144 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
145 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
146 m_gl->swapBuffers();
147 m_gl->doneCurrent();
148}
149
150void Painter::start() {
151 m_gl->makeCurrent();
152 glEnable(GL_TEXTURE_2D);
153 glGenTextures(1, &m_tex);
154 glBindTexture(GL_TEXTURE_2D, m_tex);
155 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
156 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
157 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
158 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
159 glEnableClientState(GL_VERTEX_ARRAY);
160 glVertexPointer(2, GL_INT, 0, _glVertices);
161 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
162 glMatrixMode(GL_PROJECTION);
163 glLoadIdentity();
164 glOrtho(0, 240, 160, 0, 0, 1);
165 glMatrixMode(GL_MODELVIEW);
166 glLoadIdentity();
167 m_gl->doneCurrent();
168
169 m_drawTimer = new QTimer;
170 m_drawTimer->moveToThread(QThread::currentThread());
171 m_drawTimer->setInterval(0);
172 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
173 m_drawTimer->start();
174}
175
176void Painter::draw() {
177 m_gl->makeCurrent();
178 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
179 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
180 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
181 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
182 if (m_context->sync.videoFrameWait) {
183 glFlush();
184 }
185 }
186 GBASyncWaitFrameEnd(&m_context->sync);
187 m_gl->swapBuffers();
188 m_gl->doneCurrent();
189}
190
191void Painter::forceDraw() {
192 m_gl->makeCurrent();
193 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
194 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
195 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
196 if (m_context->sync.videoFrameWait) {
197 glFlush();
198 }
199 m_gl->swapBuffers();
200 m_gl->doneCurrent();
201}
202
203void Painter::stop() {
204 m_drawTimer->stop();
205 delete m_drawTimer;
206 m_gl->makeCurrent();
207 glDeleteTextures(1, &m_tex);
208 glClear(GL_COLOR_BUFFER_BIT);
209 m_gl->swapBuffers();
210 m_gl->doneCurrent();
211 m_gl->context()->moveToThread(QApplication::instance()->thread());
212}
213
214void Painter::pause() {
215 m_drawTimer->stop();
216 // Make sure both buffers are filled
217 forceDraw();
218 forceDraw();
219}
220
221void Painter::unpause() {
222 m_drawTimer->start();
223}