all repos — mgba @ d4a9b84b85a34969050b0a769a6816ffff2dc86c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14Bugfixes:
 15 - LR35902: Fix core never exiting with certain event patterns
 16 - GB Timer: Improve DIV reset behavior
 17 - GBA Memory: Improve initial skipped BIOS state
 18 - GBA BIOS: Implement BitUnPack
 19 - ARM7: Fix MLA/*MULL/*MLAL timing
 20 - GBA: Fix multiboot ROM loading
 21 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 22 - LR35902: Fix pc overflowing current region off-by-one
 23 - GB MBC: Fix ROM bank overflows getting set to bank 0
 24 - Qt: Fix timing issues on high refresh rate monitors
 25 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 26 - Util: Fix overflow when loading invalid UPS patches
 27 - Tools: Fix recurring multiple times over the same library
 28 - GBA I/O: Handle audio registers specially when deserializing
 29Misc:
 30 - SDL: Remove scancode key input
 31 - GBA Video: Clean up unused timers
 32 - Test: Add a basic test suite
 33 - GBA Video: Allow multiple handles into the same tile cache
 34 - VFS: Call msync when syncing mapped data
 35 - GBA Video, GB Video: Colors are now fully scaled
 36 - VFS: Allow truncating memory chunk VFiles
 37 - Debugger: Modularize CLI debugger
 38 - Core: Clean up some thread state checks
 39 - Debugger: Make building with debugging aspects optional
 40 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 41 - GBA Memory: Support reading/writing POSTFLG
 42 - Util: Add size counting to Table
 43 - Qt: Move last directory setting from qt.ini to config.ini
 44 - 3DS, PSP2, Wii: Last directory loaded is saved
 45 - GB Audio: Simplify envelope code
 46 - GB Audio: Improve initial envelope samples
 47 - Debugger: Add functions for read- or write-only watchpoints
 48 - GBA DMA: Refactor DMA out of memory.c
 49 - GBA DMA: Move DMAs to using absolute timing
 50 - All: Add C++ header guards
 51 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 52 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 53 - Qt: Improved HiDPI support
 54 - Qt: Expose configuration directory
 55 - Feature: Move game database from flatfile to SQLite3
 56 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 57 - VFS: Fix some minor VFile issues with FILEs
 58 - Core: Add generic checksum function
 59 - Feature: Support ImageMagick 7
 60 - All: Move time.h include to common.h
 61 - CMake: Add ability to just print version string
 62 - Qt: Merge "Save" and "OK" buttons in shader options
 63 - SDL: Automatically map controllers when plugged in
 64 - Qt: Automatically load controller profile when plugged in
 65 - OpenGL: Add xBR-lv2 shader
 66 - GBA, GB: ROM is now unloaded if a patch is applied
 67 - Util: Add 8-bit PNG write support
 68 - Qt: Rename "Resample video" option to "Bilinear filtering"
 69 - GBA Video: Optimize when BLD* registers are written frequently
 70
 710.5.2: (2016-12-31)
 72Bugfixes:
 73 - All: Fix fullscreen config option being ignored
 74 - ARM7: PSR mode bits should not get sign extended
 75 - GB: Fix audio not being deinitialized
 76 - GB: Fix crash when masking savedata
 77 - GB: Properly initialize sramRealVf variable
 78 - GB Audio: Fix serialization of channel 3 and NR52 properties
 79 - GB Audio: Reset envelope timer when reseting sound channel
 80 - GB MBC: Fix SRAM dangling pointer with RTC games
 81 - GB MBC: Fix initializing MBC when no ROM is loaded
 82 - GB Memory: Fix patching ROM bank 0
 83 - GB Memory: Fix starting HDMAs during mode 0
 84 - GB Memory: Fix HDMA5 value after DMA completes
 85 - GB Video: Initialize LCDC in renderer
 86 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 87 - GBA: Fix IRQs firing after already being cleared
 88 - GBA: Only unhalt CPU if appropriate bit is set in IE
 89 - GBA: Add savegame override for Crash Bandicoot 2
 90 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 91 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 92 - GBA Cheats: Fix GameShark ROM patches
 93 - GBA I/O: Mask off WAITCNT bits that cannot be written
 94 - GBA Memory: Fix misaligned BIOS reads
 95 - GBA Memory: Fix VCOUNT being writable
 96 - GBA Video: Fix out of bounds sprite transforms
 97 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 98 - Libretro: Fix disabling BIOS
 99 - Libretro: Fix Game Boy savestates and audio
100 - Qt: Fix changing resolution of software renderer
101 - Qt: Fix setting overrides
102 - Qt: Fix cut off tiles and alignment issues in tile viewer
103 - Qt: Only reset window dimensions when first shown
104 - Qt: Fix Qt Multimedia audio driver on big endian
105 - Qt: Fix Apply button for key and controller configurations
106 - VFS: Fix resizing memory chunks when not needed
107 - Windows: Fix Unicode directory handling
108Misc:
109 - GB, GBA: Prevent loading null ROMs
110 - GB Audio: Initialize wave RAM to GBC values
111 - GB Memory: Reset ROM bank when loading a ROM
112 - PSP2: Improved controller rumble
113
1140.5.1: (2016-10-05)
115Bugfixes:
116 - Core: Fix importing save games as read-only
117 - FFmpeg: Fix encoding AAC
118 - GB: Fix invalid STOP behavior on Game Boy Color
119 - GB: Initialize audio properly
120 - GB: Properly clear KEY1 bit 0 when switching speeds
121 - GB: Properly unload save files when unloading a ROM
122 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
123 - GB MBC: Fix MBC7 when size is incorrectly specified
124 - GB MBC: Fix RTC access when no save file is loaded
125 - GB SIO: Don't auto-clock external shift clock
126 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
127 - GB Video: Fix video frames getting missed when LCDC is off
128 - GB Video: Clear screen when LCDC is off
129 - GBA Cheats: Fix holding onto pointers that may get invalidated
130 - GBA Cheats: Fix key-activated CodeBreaker cheats
131 - GBA Cheats: Fix uninitialized memory getting freed when saving
132 - GBA Hardware: Improve Game Boy Player rumble behavior
133 - GBA Memory: Fix several unused I/O register read values
134 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
135 - LR35902: Fix events running with the wrong cycle active
136 - Qt: Fix "close" button on Overrides view
137 - Qt: Fix saving overrides
138 - Qt: Fix directory set unloading when replacing the ROM
139 - Qt: Fix patch loading
140 - Qt: Fix crash when saving an override if a game isn't loaded
141 - Qt: Fix showing default display driver as OpenGL (force 1.x)
142 - SDL: Attach rumble in SDL frontend
143 - Util: Fix PNG identification on files too small to be a PNG
144Misc:
145 - All: Only update version info if needed
146 - All: Split out install locations for Libretro and OpenEmu
147 - FFmpeg: Encoding cleanup
148 - GB: Reset active region when reloading ROM
149 - GB Memory: Initialize RAM pattern for GBC
150 - GB Video: Improved video timings
151 - Qt: Manage window sizes slightly better
152 - Qt: Remember scale option independent of core dimensions
153
1540.5.0: (2016-09-19)
155Features:
156 - Game Boy support
157 - Support for encrypted CodeBreaker GBA cheats
158 - Emulation of Vast Fame protected GBA carts (taizou)
159 - Tile viewer
160 - Threaded rendering mode
161 - Libretro: Memory map and achievement support (leiradel)
162 - GUI: Add UI control remapping
163 - GUI: Add fast-forward
164 - Wii: 240p support
165 - 3DS: Adjustable screen darkening
166 - Ability to temporarily load a savegame
167 - Load specific files out of archives
168 - Automatic BIOS detection
169Bugfixes:
170 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
171 - Debugger: Fix GDB breakpoints
172 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
173 - GBA: Fix filehandle leak with savegames
174 - GBA: Timer 0 cannot be count up
175 - GBA: Count up timers should not count themselves
176 - GBA Memory: Fix mirror on non-overdumped Classic NES games
177 - GBA Memory: Fix ldm {pc}
178 - GBA Savedata: Fix savedata sync timer
179 - GBA Savedata: Only unmap savedata if present
180 - GBA Serialize: Savestates now properly store prefetch
181 - GBA Video: WIN0/1 take priority over OBJWIN
182 - GBA Video: Fix out-of-order OBJWIN
183 - PSP2: Fix GPU crash while exiting
184 - PSP2: Fix VSync
185 - PSP2: Fix accelerometer range
186 - PSP2: Actually load screen mode setting
187 - PSP2: Fix gyroscope direction
188 - PSP2: Delete threads after they return
189 - PSP2: Fix mapping/unmapping from not at 0
190 - Qt: Fix bug in software renderer scaling
191 - Qt: Fix hanging key press after disabling autofire
192 - Qt: Fix being unable to pause manually when using auto-pausing
193 - SDL: Fix axes being mapped wrong
194 - Util: Fix realloc semantics in utf16to8
195 - Util: Fix inserting too many items into a hash table
196 - VFS: Fix uninitialized varaible reading from 7z
197 - VFS: Fix reading multiple files from a 7z archive
198 - Wii: Fix framelimiting after a slowdown
199 - Wii: Fix garbage flash at startup
200Misc:
201 - 3DS: Use blip_add_delta_fast for a small speed improvement
202 - 3DS: Allow UTF-16 filenames
203 - 3DS: Port to using citro3D
204 - 3DS: Use system font for menus
205 - 3DS: Attempt to use Core 2 for threads
206 - 3DS: Adjustable filering
207 - 3DS: 3D banner
208 - All: Add QUIET parameter to silence CMake
209 - All: Faster memory read/write
210 - ARM7: Support forcing Thumb mode via MSR
211 - ARM7: Flush prefetch cache when loading CPSR via MSR
212 - ARM7: Clean up instruction decoding for future expandability
213 - Debugger: Support register and memory writes via GDB stub
214 - Debugger: Add software breakpoint support to gdb
215 - FFmpeg: Full support for libavcodec 56+
216 - GBA: Better debug logging if event processing breaks
217 - GBA Audio: Force audio DMAs to not increment destination
218 - GBA BIOS: Use custom ArcTan, not relying on OS
219 - GBA Hardware: Clean up dead code in GBP
220 - GBA Memory: Optimize stalling behavior
221 - GBA Memory: Optimize Load-/StoreMultiple
222 - GBA Savedata: Add realistic timing for EEPROM
223 - GBA Serialize: Savestates now store if CPU was halted
224 - GBA Video: Remove old slow path fallback
225 - GBA Video: Optimize sprite drawing
226 - GBA Video: Optimize mode 0 rendering
227 - GBA Video: Optimize compositing cases slightly
228 - GUI: Screenshot dimensions are now passed through
229 - GUI: Add back logging
230 - GUI: Only reload config if manually saved
231 - GUI: Increase scrolling speed
232 - OpenGL: Log shader compilation failure
233 - OpenGL: Add texSize uniform
234 - Qt: Make -g flag work in Qt build
235 - Qt: Simplify OpenGL context creation
236 - Qt: Thread startup improvements
237 - Qt: Make audio channel/video layer options shortcut mappable
238 - Qt: Remove some C99isms from C++ code
239 - Qt: Remove default autofire mappings
240 - Qt: Make reseting when pasued frame-accurate
241 - Qt: Rearchitect game closing codepath
242 - PSP2: Use system font for menus
243 - PSP2: Add rumble for PS TV
244 - PSP2: Add fit-to-height screen mode
245 - PSP2: Sync files per descriptor
246 - PSP2: Allow UTF-8 filenames
247 - PSP2: Screenshots are now saved into the Photo Gallery
248 - PSP2: Stop underclocking when menuing
249 - SDL: Increase default audio buffer size to 1024 samples
250 - SDL: More responsive rumble
251 - Util: Add Vector GetConstPointer
252 - Util: Add rtrim
253 - Util: Add endswith
254 - VFS: Improve zip file detection
255 - Wii: Add pixelated resample filter
256 - Windows: Add native VDir support
257 - Util: Add PRIz macro for libc versions that don't support %z
258
2590.4.1: (2016-07-11)
260Bugfixes:
261 - All: Fix several file handle leaks
262 - All: Fix instruction tables getting zeroed when linking sometimes
263 - ARM7: Fix flags on SBC/RSC
264 - ARM7: Fix setting spsr privilege bits when spsr is empty
265 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
266 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
267 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
268 - GBA Memory: Fix executing code from OBJ region of VRAM
269 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
270 - GBA Serialize: Fix loading savegames from savestates
271 - OpenGL: Correct boolean vector strcmp strings for uniforms
272 - Qt: Fix sending gameStopped twice
273 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
274 - Qt: Fix initial state of key mapping
275 - Qt: Initialize m_useBios
276 - SDL: Fix joystick initialization on BSD
277 - SDL: Fix potential joystick crash in games with rumble
278 - SDL: Fix SDL 1.2 build
279 - SDL: Fix sporadic crash when deinitializing audio
280 - Shaders: Fix AGS-001 shader with some bad drivers
281 - Util: Use closesocket on Windows
282 - Util: Fix socket bind addresses
283 - VFS: Fix reading 7z archives without rewinding first
284 - VFS: VFileFromFD should not open directories
285 - Wii: Fix tilting direction
286 - Util: Fix realloc semantics in utf16to8
287Misc:
288 - All: Allow use of external minizip library
289 - Debugger: CLI debugger now exits when end-of-stream is reached
290 - FFmpeg: Update dependencies on Ubuntu
291 - GBA: Slightly optimize GBAProcessEvents
292 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
293 - GBA Video: Null renderer should return proper register values
294 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
295 - Qt: Add preset for DualShock 4
296 - Qt: Update 360 input profile on OS X to reflect newer drivers
297 - Qt: Remove use of NaN
298 - Qt: Canonicalize file paths when loading games
299 - Qt: Add refresh button to controller editing
300 - SDL: Remove default gamepad mappings
301 - Util: Fix intermittent build failure on OS X
302 - VFS: VFile.sync now updates modified time
303
3040.4.0: (2016-02-02)
305Features:
306 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
307 - I/O viewer
308 - Booting of multiboot images
309 - Customization of GIF recording
310 - Libretro: Cheat code support
311 - Support for GLSL shaders
312 - ROM information view
313 - Support for VBA-style cheat codes
314 - Savestates now store creation timestamps
315 - Key autofire
316 - Libretro: Allow blocking opposing directional input
317 - OpenEmu core for OS X
318 - Libretro: Settings for using BIOS and skipping intro
319 - Libretro: Customizable idle loop removal
320 - Implemented cycle counting for sprite rendering
321 - Cleaner, unified settings window
322 - Added a setting for pausing when the emulator is not in focus
323 - Customizable paths for save games, save states, screenshots and patches
324 - Controller hotplugging
325 - Ability to store save games and active cheats within savestates
326Bugfixes:
327 - ARM7: Fix sign of unaligned LDRSH
328 - ARM7: Fix decoding of some ARM ALU instructions with shifters
329 - Debugger: Fix watchpoints in gdb
330 - GBA: Fix warnings when creating and loading savestates
331 - GBA: Fix Iridion II savetype
332 - GBA BIOS: Fix misaligned CpuSet
333 - GBA Cheats: Fix cheats setting the Action Replay version
334 - GBA Hardware: Fix GPIO on big endian
335 - GBA Memory: Fix DMA register writing behavior
336 - GBA Memory: Fix DMAs triggering two cycles early
337 - Libretro: Fix aspect ratio
338 - Qt: Fix some potential crashes with the gamepad mapping
339 - Qt: Fix keys being mapped incorrectly when loading configuration file
340 - Util: Fix PowerPC PNG read/write pixel order
341 - Util: Fix excessive memory allocation when decoding a PNG
342 - VFS: Fix VFileReadline and remove _vfdReadline
343Misc:
344 - All: Improved PowerPC support
345 - All: Fix some undefined behavior warnings
346 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
347 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
348 - GBA: Implement bad I/O register loading
349 - GBA: Allow jumping to OAM and palette RAM
350 - GBA BIOS: Finish implementing RegisterRamReset
351 - GBA Config: Add "override" layer for better one-time configuration
352 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
353 - GBA Memory: Use a dynamically sized mask for ROM memory
354 - GBA Memory: Implement several unimplemented memory access types
355 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
356 - GBA RR: Starting from savestate now embeds the savegame
357 - GBA RR: Add preliminary SRAM support for VBM loading
358 - GBA RR: Add support for resets in movies
359 - GBA Video: Remove lastHblank, as it is implied
360 - Libretro: Use anonymous memory mappers for large blocks of memory
361 - Libretro: Add install target for libretro core
362 - Qt: Window size command line options are now supported
363 - Qt: Increase usability of key mapper
364 - Qt: Add 'Apply' button to settings window
365 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
366 - Qt: Allow use of modifier keys as input
367 - Qt: Optimize log viewer
368 - Qt: Added button for breaking into the GDB debugger
369 - Qt: Add box for showing duration of rewind
370 - SDL: Support fullscreen in SDL 1.2
371 - SDL: Allow GBASDLAudio to be used without a thread context
372 - Util: Use VFile for configuration
373 - Util: Add MutexTryLock
374
3750.3.2: (2015-12-16)
376Bugfixes:
377 - ARM7: Fix STRT/STRBT
378 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
379 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
380 - Libretro: Fix problems with rumble not turning off
381 - GBA: Fix idle skip state being retained between games
382 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
383 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
384 - GBA BIOS: Fix Sqrt sign
385 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
386 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
387 - GBA Memory: Fix DMA behavior for SRAM accesses
388 - GBA Memory: Fix Store8 to OBJ VRAM
389 - GBA Memory: Fix alignment of LDM/STM on SRAM
390 - GBA Memory: Fix unaligned out-of-bounds ROM loads
391 - GBA Memory: Fix timing of DMAs
392 - GBA Video: Fix _mix for 15-bit color
393 - GBA Video: Fix OAM and palette initialization
394 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
395 - Qt: Use safer isLoaded check in GameController
396 - Qt: Fix a race condition in PainterGL that could lead to a crash
397 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
398 - Qt: Fix font size in memory viewer
399 - Qt: Fix a crash in the memory viewer
400 - Qt: Add additional checks in CheatModel to prevent crashes
401 - Qt: Fix race condition with setting sample rate
402 - Qt: Fix crash when closing multiplayer windows
403 - Qt: Fix resetting while paused
404Misc:
405 - GBA Audio: Implement missing flags on SOUNDCNT_X register
406 - Qt: Add mute option to menu
407
4080.3.1: (2015-10-24)
409Bugfixes:
410 - ARM7: Fix instruction decoding of Thumb shifts
411 - GBA: Deinit savegame when unloading a ROM
412 - GBA: Fix BIOS check on big endian
413 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
414 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
415 - GBA Audio: Fix audio channels being silenced at the wrong time
416 - GBA Memory: Fix bad BIOS Load16 on big endian
417 - GBA Memory: Fix bad Load8 on big endian
418 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
419 - GBA Video: Fix edge case with sprite blend modes and semitransparency
420 - GBA Video: Fix objwin and blending interaction on sprites
421 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
422 - Libretro: Fix a memory leak with the render buffer
423 - Qt: Windows no longer spawn in the top left on first launch
424 - Qt: Fix install path of XDG desktop file with DESTDIR
425 - Qt: Fix drag and drop on Windows
426 - Qt: Reenable double buffering, as disabling it broke some Windows configs
427 - VFS: Fix return values of VFileFILE.read and .write
428Misc:
429 - All: Reset next event to cycles instead of zero to interrupt
430 - All: Add --version flag
431 - ARM7: Force disable LTO on two files to work around a GCC bug
432 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
433 - GBA: Better memory handling with PNG savestates
434 - GBA: Additional savestate sanity checks
435 - GBA: Check for cycle count being too high
436 - GBA Audio: Allow GBAAVStream to have no video callback
437 - GBA BIOS: Implement RegisterRamReset for SIO registers
438 - Qt: Remove useless help icons in dialogs
439 - Qt: Prevent savestate window from opening while in multiplayer
440 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
441 - Qt: Dropping multiplayer windows works more cleanly now
442
4430.3.0: (2015-08-16)
444Features:
445 - Ability to hide individual background layers, or OBJs
446 - Ability to mute individual audio channels
447 - Palette viewer and exporter
448 - Volume control
449 - More shortcuts are editable (e.g. quick save/load)
450 - Rewind now shows the frame after rewinding
451 - Import/Export of GameShark/Action Replay snapshots
452 - Add "Step backwards" item for single increment rewind
453 - Deadzone estimation for game controllers
454 - Analog inputs can be used for shortcuts
455 - Menu items for specific solar sensor brightness levels
456 - Remappable controls for tilt and gyroscope sensors
457 - Status messages for actions taken while a game is running (e.g. save/load state)
458 - Memory inspector
459 - Screensaver can now be suspended while a game is running
460 - Load/save the most recent savestate slot
461 - Support varible speed (PWM) rumble
462 - Ability to cap fast forward speed
463 - Finer control over FPS target
464 - Holdable shortcut for rewinding one frame at a time
465 - Ability to boot directly into the BIOS
466 - Preliminary support for yanking out the game pak while a game is running
467 - Thumb-drive mode by putting a file called portable.ini in the same folder
468 - Configurable display driver, between software and OpenGL
469 - Undo-able savestate loading and saving
470 - Controller profiles now store shortcut settings
471 - Default controller profiles for several common controllers
472 - Libretro now supports BIOS, rumble and solar sensor
473 - Implement BIOS call Stop, for sleep mode
474 - Automatically load patches, if found
475 - Improved video synchronization
476 - Configurable audio output sample rate
477Bugfixes:
478 - ARM7: Fix SWI and IRQ timings
479 - ARM7: Fix Thumb MUL timing
480 - ARM7: Fix timing of multiplies to use N cycles
481 - ARM7: ARMHotplugDetach should call deinit
482 - Debugger: Fix use-after-free in breakpoint clearing code
483 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
484 - GBA: Cap audio FIFO read size during deserialization
485 - GBA: Check for corrupted savestates when loading
486 - GBA: Check for improperly sized savestates when loading
487 - GBA: Check for savestates made from differently sized ROMs
488 - GBA: Fix calls to endian-independent loadstores
489 - GBA: Fix timing of reading from timer registers
490 - GBA: Ensure cycles never go negative
491 - GBA Audio: Force audio FIFOs to 32-bit
492 - GBA Audio: Fix audio pitch changing when adjusting buffer size
493 - GBA Audio: Fix sample order in audio channel 3
494 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
495 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
496 - GBA Memory: Improve Thumb open bus behavior
497 - GBA Memory: Fix potential DMA issue when loading a savestate
498 - GBA Memory: Fix load/store multiple video memory waitstates
499 - GBA SIO: Fix reseting when there are SIO devices attached
500 - GBA Video: Blended sprites should never have other effects applied
501 - GBA Video: Fix out-of-bounds tiles in mosaic
502 - GBA Video: Fix windows not affecting sprites
503 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
504 - GBA Video: Fix timing on first scanline
505 - Qt: Better cleanup when a game crashes
506 - Qt: Fix open ROM dialog filtering for archive formats
507 - Qt: Cap the maximum number of multiplayer windows
508 - Qt: Fix maximum year in sensor override
509 - Qt: Fix window being too tall after exiting fullscreen
510 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
511 - Qt: Fix analog buttons not getting unmapped
512 - Qt: Fix passing command line options
513 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
514 - SDL: Fix SDL build when OpenGL is missing
515 - Util: Allow loading IPS patches that grow the ROM
516 - VFS: Fix resource leaks if some allocations fail
517 - VFS: Fix line-reading to return proper values
518 - Video: Fix an issue with very long filenames
519 - Util: Fix formatting of floats
520Misc:
521 - All: Add --help flag for command line programs
522 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
523 - All: Enable static linking for Windows
524 - All: Enable static linking for OS X
525 - All: Threads are now named
526 - All: Proper handling of Unicode file paths
527 - ARM7: Add emulation for Undefined CPU mode
528 - ARM7: Reduce the size of the Thumb instruction table
529 - GBA: Add status log level
530 - GBA: GBARewind now returns how many states it has rewound
531 - GBA: SIO logging layer
532 - GBA BIOS: Stub out SoundBias
533 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
534 - GBA: Don't include GBACLIDebugger struct unless needed
535 - GBA: Savedata is now synced shortly after data finishes being written
536 - GBA: Process multiple timer events at once, if necessary
537 - GBA Audio: Implement audio reset for channels A/B
538 - GBA Audio: Process multiple audio events at once, if necessary
539 - GBA Hardware: Backport generic RTC source into core
540 - GBA Input: Allow axes and buttons to be mapped to the same key
541 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
542 - GBA SIO: Add a dummy driver for Normal mode
543 - GBA Thread: Add functionality for running callbacks on the GBA thread
544 - GBA Thread: Split GBASync into a separate file
545 - GBA Video: Refactor software renderer into separate files
546 - GBA Video: Slightly optimize mode 0 mosaic rendering
547 - Debugger: Free watchpoints in addition to breakpoints
548 - Qt: Handle saving input settings better
549 - Qt: Move GL frame drawing back onto its own thread
550 - Qt: Fast forward (held) option moved from Other to Emulation menu
551 - Qt: Show version info in window title
552 - Qt: Migrate multiplayer window handling into GBAApp
553 - Qt: Unified file opening and saving with last location
554 - Qt: Fix windows being resizable when they shouldn't have been
555 - Qt: Only hide cursor in full screen
556 - Qt: Replace pause-after-frame mutex with an atomic
557 - Qt: Add application icon and XDG desktop files
558 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
559 - Qt: Don't save window size when entering fullscreen
560 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
561 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
562 - Qt: Increase usability of key mapper
563 - Qt: Show checkmark for window sizes
564 - Qt: Set window path to loaded ROM
565 - Perf: Ability to load savestates immediately on launch
566 - SDL: Properly check for initialization
567 - SDL: Clean up initialization functions
568 - SDL: Clean up GL context
569 - Util: Allow disabling the threading code entirely
570 - VFS: Add sync method to force syncing with backing
571
5720.2.1: (2015-05-13)
573Bugfixes:
574 - All: Fix sanitize-deb script not cleaning up after itself
575 - All: Fix dependencies for libavcodec on Debian-derived platforms
576 - ARM7: Handle writeback for PC in addressing modes 2 and 3
577 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
578 - ARM7: Fix ARM multiply instructions when PC is a destination register
579 - Debugger: Fix use-after-free in breakpoint clearing code
580 - Debugger: Fix boundary conditions in tab completion
581 - GBA: Fix timers not updating timing when writing to only the reload register
582 - GBA: Fix rewind boundary conditions
583 - GBA: Add initial I/O register settings for background matrix registers
584 - GBA: Fix hang when loading a savestate if sync to video is enabled
585 - GBA: Handle out-of-bounds I/O access
586 - GBA: Fix bounds-checking on EEPROM access
587 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
588 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
589 - GBA Memory: Allow SRAM to be 64kB
590 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
591 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
592 - GBA Video: Fix second frame mode 5
593 - Perf: Fix race condition if a game crashes immediately on start
594 - Qt: Fix Display object leak when closing a window
595 - Qt: Fix .deb dependencies
596 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
597 - Qt: Fix window not regaining focus after exiting savestate window
598 - Qt: Fix regression where video would not record if the game had already started
599 - Qt: Fix potential crash if a gamepad causes focus to change
600 - Qt: Fix controller axis querying
601 - Qt: Fix multiplayer windows opening as the wrong size
602 - Qt: Fix controllers sometimes not loading the right profile
603 - SDL: Fix boundary conditions for joystick adjustments
604 - SDL: Allocate properly sized input maps
605 - SDL: Fix potential build issues when Qt and SDL2 are in use
606 - Util: Fix resource leak in UTF-8 handling code
607 - Util: Fix a null-pointer issue when attempting to delete a key
608 - VFS: Fix resource leaks if some allocations fail
609 - Video: Fix an issue with very long filenames
610Misc:
611 - GBA Memory: Soft-crash if jumping past the end of a ROM
612 - Qt: Show multiplayer numbers in window title
613 - Qt: Solar sensor can have shortcuts set
614
6150.2.0: (2015-04-03)
616Features:
617 - Support for gamepad axes, e.g. analog sticks or triggers
618 - Add scale presets for up to 6x
619 - Settings window
620 - Bilinear resampling option
621 - Add option to skip BIOS start screen
622 - List of recently opened games
623 - Support for games using the Solar Sensor
624 - Better audio resampling via blip-buf
625 - Game Pak overrides dialog for setting savetype and sensor values
626 - Support for games using the tilt sensor
627 - Remappable shortcuts for keyboard and gamepad
628 - Rewinding of emulation
629 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
630 - Support IPv6
631 - Save directory of last loaded file
632 - Support BPS patches
633 - Automatically detect and optimize out idle loops
634 - Configurable game overrides
635 - Support loading 7-Zip files
636 - Drag and drop game loading
637 - Cheat code support
638 - Runtime configurable audio driver
639 - Libretro core for use with RetroArch and other front-ends
640 - Controller profiles for setting different bindings for different controllers
641 - Ability to lock aspect ratio
642 - Local link cable support
643 - Ability to switch which game controller is in use per instance
644 - Ability to prevent opposing directional input
645 - Warning dialog if an unimplemented BIOS feature is called
646 - Debugger: Add CLI "frame", frame advance command
647 - Debugger: Add CLI functions for writing to memory
648 - Debugger: Add CLI functions for examining memory regions
649 - Debugger: Add CLI function for writing a register
650Bugfixes:
651 - ARM7: Extend prefetch by one stage
652 - ARM7: Fix cycle counting for loads
653 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
654 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
655 - GBA: Initialize gba.sync to null
656 - GBA: Fix timer initialization
657 - GBA Audio: Support 16-bit writes to FIFO audio
658 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
659 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
660 - GBA BIOS: Fix BIOS prefetch after reset
661 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
662 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
663 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
664 - GBA Memory: Fix I cycles that had been moved to ARM7 core
665 - GBA Memory: Fix cycle counting for 32-bit load/stores
666 - GBA RR: Fix fallthrough error when reading tags from a movie
667 - GBA Thread: Fix possible hang when loading an archive
668 - GBA Thread: Fix possible deadlock in video sync
669 - Perf: Fix crash when the GBA thread fails to start
670 - Qt: Fix crash starting a GDB stub if a game isn't loaded
671 - Qt: Fix crash when adjusting settings after closing a game
672 - Qt: Fix crash when starting GDB stub after closing a game
673 - Qt: Fix patch loading while a game is running
674 - Qt: Fix crash when loading a game after stopping GDB server
675 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
676 - Qt: Fix crash when attempting to pause if a game is not running
677 - SDL: Properly clean up if a game doesn't launch
678 - Util: Fix sockets on Windows
679Misc:
680 - All: Enable link-time optimization
681 - Debugger: Watchpoints now work on STM/LDM instructions
682 - Debugger: Clean up GDB stub network interfacing
683 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
684 - Debugger: Merge Thumb BL instructions when disassembling
685 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
686 - Debugger: Watchpoints now report address watched (fixes #68)
687 - Debugger: Add support for soft breakpoints
688 - Debugger: Make I/O register names be addresses instead of values
689 - Debugger: Rename read/write commands
690 - GBA: Improve accuracy of event timing
691 - GBA: Add API for getting Configuration structs for overrides and input
692 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
693 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
694 - GBA: Move A/V stream interface into core
695 - GBA: Savestates now take into account savedata state machines (fixes #109)
696 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
697 - GBA Memory: Simplify memory API and use fixed bus width
698 - GBA Thread: Make GBASyncWaitFrameStart time out
699 - GBA Video: Start video at the last scanline instead of the first
700 - Qt: Optimize logo drawing
701 - Qt: Move frame upload back onto main thread
702 - Qt: Remember window position
703 - Qt: Double-clicking on the window toggles full screen
704 - Util: Use proper locale for reading and writing float values
705
7060.1.1: (2015-01-24)
707Bugfixes:
708 - ARM7: Fix LDM writeback to a register already written
709 - GBA: Fix timers 2 and 3 updating incorrectly
710 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
711 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
712 - GBA Audio: Properly initialize audio FIFO channels
713 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
714 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
715 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
716 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
717 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
718 - GBA BIOS: Fix HuffUnComp boundary conditions
719 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
720 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
721 - GBA Memory: Filter out top nybble of DMA addresses
722 - GBA Memory: Properly bounds-check VRAM accesses
723 - GBA Memory: Fix initial DMA state
724 - GBA Thread: Allow halted games to exit cleanly
725 - GBA Video: Fix blend issues with obscured middle layers
726 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
727 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
728 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
729 - GBA Video: Fix sprite boundary conditions with mosaic
730 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
731 - Qt: Fix issue with set frame sizes being the wrong height
732 - Qt: Fix emulator crashing when full screen if a game is not running
733 - Qt: Fix window focus issues
734 - Qt: Properly set default video recording settings
735 - Qt: Fix a race condition when a game crashes immediately
736 - Qt: Fix some cases where key mapping can break if focus is adjusted
737 - Qt: Fix crash if a game pauses before any frames are shown
738 - Debugger: Negative PC-relative loads now properly subtract the offset
739 - Debugger: Align PC-relative loads in Thumb
740 - Debugger: Fix watchpoints triggering too late
741 - Debugger: Fix binary print putting spaces between digits
742 - Video: Ensure FFmpeg encoder has audio frames
743 - Video: Fix uncompressed PCM audio recording
744 - Video: Fix FFmpeg crashing when the file extension is wrong
745 - Util: Fix SOCKET_FAILED macro
746Misc:
747 - GBA: Exit cleanly on FATAL if the port supports it
748 - GBA Memory: Implement 16- and 32-bit loads from SRAM
749 - Qt: Disable sync to video by default
750 - Qt: Handle a game crash without crashing
751 - Qt: Set default log level to FATAL, ERROR and WARN
752 - Qt: Clarify some phrasing in the menus
753 - Qt: Clear active buttons when focus is lost
754
7550.1.0: (2014-12-13)
756 - Initial release