CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Memory: Improve gamepak prefetch timing
8 - GBA Serialize: Fix serializing DMA transfer register
9 - GBA Serialize: Fix audio serialization for desynced FIFOs
10 - GBA Serialize: Fix audio DMA timing deserialization
11 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
12 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
13 - GBA Video: Fix Hblank timing
14 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
15 - GBA Video: Fix OpenGL sprite flag priority
16Other fixes:
17 - Core: Fix race condition initializing thread proxy
18 - Qt: Only dynamically reset video scale if a game is running
19 - Qt: Fix race condition with proxied video events
20 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
21 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
22 - Qt: Fix missing OSD messages
23 - Qt: Fix crash unloading shaders
24 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
25 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
26 - Util: Fix crash reading invalid ELFs
27Misc:
28 - Qt: Renderer can be changed while a game is running
29 - Switch: Make OpenGL scale adjustable while running
30
310.8.0: (2020-01-21)
32Features:
33 - Improved logging configuration
34 - One-Player BattleChip/Progress/Beast Link Gate support
35 - Add Game Boy Color palettes for original Game Boy games
36 - Debugger: Add unary operators and memory dereferencing
37 - GB: Expose platform information to CLI debugger
38 - Support Discord Rich Presence
39 - Debugger: Add tracing to file
40 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
41 - OpenGL renderer with high-resolution upscaling support
42 - Experimental high level "XQ" audio for most GBA games
43 - Interframe blending for games that use flicker effects
44 - Frame inspector for dissecting and debugging rendering
45 - Switch: Option to use built-in brightness sensor for Boktai
46 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
47 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
48 - Cheats: Add support for loading Libretro-style cht files
49 - GBA Cheats: Add support for loading EZ Flash-style cht files
50 - Support for unlicensed Wisdom Tree Game Boy mapper
51 - Qt: Add export button for tile view (closes mgba.io/i/1507)
52 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
53 - GB: Yanking gamepak now supported
54 - Qt: Memory range dumping (closes mgba.io/i/1298)
55Emulation fixes:
56 - GB: Fix using boot ROM with MMM01 games
57 - GB Audio: Only reset channel 3 sample in DMG mode
58 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
59 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
60 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
61 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
62 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
63 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
64 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
65 - GB Video: Fix color scaling in AGB mode
66 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
67 - GBA: Reset now reloads multiboot ROMs
68 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
69Other fixes:
70 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
71 - FFmpeg: Drain recording buffers
72 - GB: Fix reading ROM immediately after unmapping BIOS
73 - GB SIO: Fix lockstep failing games aren't reloaded
74 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
75 - Libretro: Fix crash changing allowing opposing directions (hhromic)
76 - Qt: Fix some Qt display driver race conditions
77 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
78 - Qt: Only show emulator restart warning once per settings saving
79 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
80 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
81 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
82Misc:
83 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
84 - Core: Add keysRead callback
85 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
86 - Core: Add more memory search ops (closes mgba.io/i/1510)
87 - Debugger: Make tracing compatible with breakpoints/watchpoints
88 - Debugger: Print breakpoint/watchpoint number when inserting
89 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
90 - FFmpeg: Support audio-only recording
91 - GB Memory: Support running from blocked memory
92 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
93 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
94 - GBA Savedata: EEPROM performance fixes
95 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
96 - Debugger: Add breakpoint and watchpoint listing
97 - mGUI: Remember name and position of last loaded game
98 - OpenGL: Only resize textures when needed
99 - Qt: Don't unload ROM immediately if it crashes
100 - Qt: Support switching webcams
101 - Qt: Cap window size on start to monitor size
102 - Qt: Open a message box for Qt frontend errors
103 - Qt: Increase maximum magnifications and scaling
104 - Qt: Add native FPS button to settings view
105 - Qt: Improve sync code
106 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
107 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
108 - Qt: Remove What's This icon from dialogs
109 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
110 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
111 - Qt: Show list of all sprites in sprite view
112 - Qt: Add option for disabling OSD messages
113 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
114 - SM83: Support PC-relative opcode decoding
115 - Switch: Dynamic display resizing
116 - Switch: Support file associations
117 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
118Changes from beta 1:
119Emulation fixes:
120 - ARM: Fix STR writeback pipeline stage
121 - ARM: Partially fix LDM/STM writeback with empty register list
122 - ARM: Fix stepping when events are pending
123 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
124 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
125 - GBA Timers: Improve timer startup emulation
126 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
127 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
128 - GBA Video: Fix effects blending improperly in some non-last windows
129 - GBA Video: Copy higher priority target 1 flag
130Other fixes:
131 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
132 - Core: Fix uninitialized memory issues with graphics caches
133 - Core: Return null for out of bounds cached tile VRAM querying
134 - GBA Video: Fix OpenGL fragment data binding
135 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
136 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
137 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
138 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
139 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
140 - Qt: Fix several cases where shader selections don't get saved
141 - Qt: Fix division by zero error in invalid TilePainter state
142 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
143 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
144 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
145 - Qt: Fix inability to clear default keybindings
146 - Qt: Release held actions if they get rebound
147 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
148 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
149 - Vita: Fix analog controls (fixes mgba.io/i/1554)
150 - Wii: Fix game fast-forwarding after slowing down
151 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
152Misc:
153 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
154 - GBA: Trim non-movie ROMs to 32 MiB if applicable
155 - GBA Audio: Redo channel 4 batching for GBA only
156 - GBA I/O: Stop logging several harmless invalid register reads
157 - GBA Video: Changing OpenGL scaling no longer requires restart
158 - Debugger: Separate aliases from main commands
159 - Debugger: Print break-/watchpoint ID when breaking in CLI
160 - Debugger: Minor interface cleanup
161 - SDL: Use controller GUID instead of name
162 - SM83: Rename LR35902 to SM83
163 - Tools: Allow using threaded renderer in perf.py
164 - Tools: Clean up unused argument in mgba-perf
165
1660.8 beta 1: (2019-10-20)
167- Initial beta for 0.8
168
1690.7.3: (2019-09-15)
170Emulation fixes:
171 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
172 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
173 - GB Audio: Improve channel 4 supersampling
174 - GB Printer: Reset printer buffer index after printing
175 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
176 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
177 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
178 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
179 - GBA Memory: Fix STM/LDM to invalid VRAM
180 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
181 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
182Other fixes:
183 - Core: Fix crashes if core directories aren't set
184 - Core: Fix crash when exiting game with cheats loaded
185 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
186 - GBA Cheats: Fix PARv3 Thumb hooks
187 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
188 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
189 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
190 - Qt: Fix race conditions initializing GDB stub
191 - Qt: Improve cheat view UX
192 - Libretro: Fix crash changing allowing opposing directions (hhromic)
193 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
194 - Switch: Fix threading-related crash on second launch
195Misc:
196 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
197 - Qt: Show error message if file failed to load
198
1990.7.2: (2019-05-25)
200Emulation fixes:
201 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
202 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
203 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
204 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
205 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
206 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
207 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
208 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
209 - GBA Video: Fix scanline cache with scale factor change edge cases
210 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
211 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
212Other fixes:
213 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
214 - All: Fix several memory leaks
215 - GB Core: Fix toggling WIN and OBJ being swapped
216 - GBA: Fix skipping BIOS on irregularly sized ROMs
217 - CMake: Fix .deb imagemagick dependencies
218 - FFmpeg: Improve initialization reliability and cleanup
219 - FFmpeg: Fix audio conversion producing gaps
220 - LR35902: Fix disassembly of several CB-prefix instructions
221 - LR35902: Fix trailing whitespace in disassembly
222 - Qt: More app metadata fixes
223 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
224 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
225 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
226 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
227 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
228 - Qt: Fix bounded fast forward with Qt Multimedia
229 - Qt: Fix saving settings with native FPS target
230 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
231Misc:
232 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
233 - Qt: Improve camera initialization
234 - Vita: Improved frame drawing speed
235
2360.7.1: (2019-02-24)
237Bugfixes:
238 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
239 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
240 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
241 - GB, GBA Serialize: Fix loading two states in a row
242 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
243 - GBA DMA: Fix Display Start DMAs
244 - GBA DMA: Fix DMA start/end timing
245 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
246 - GBA Memory: Fix a few AGBPrint crashes
247 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
248 - GBA SIO: Prevent writing read-only multiplayer bits
249 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
250 - Python: Fix crash when deleting files owned by library
251 - Python: Make sure GB link object isn't GC'd before GB object
252 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
253 - Qt: Fix tile and sprite views not always displaying at first
254 - Qt: Fix audio context holding onto closed game controller
255 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
256 - Qt: Fix window icon on X11
257 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
258 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
259 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
260Misc:
261 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
262 - Qt: Updated Italian translation (by Vecna)
263
2640.7.0: (2019-01-26)
265Features:
266 - ELF support
267 - Game Boy Camera support
268 - Qt: Set default Game Boy colors
269 - Game Boy Printer support
270 - Super Game Boy support
271 - Customizable autofire speed
272 - Ability to set default Game Boy model
273 - Map viewer
274 - Automatic cheat loading and saving
275 - GameShark and Action Replay button support
276 - AGBPrint support
277 - Debugger: Conditional breakpoints and watchpoints
278 - Ability to select GB/GBC/SGB BIOS on console ports
279 - Optional automatic state saving/loading
280 - Access to ur0 and uma0 partitions on the Vita
281 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
282 - GBA: ARMIPS/A22i-style and ELF symbol table support
283 - Initial Switch port
284Bugfixes:
285 - ARM: Fix MSR when T bit is set
286 - Core: Fix audio sync breaking when interrupted
287 - Core: Fix ordering events when scheduling during events
288 - FFmpeg: Fix encoding audio/video queue issues
289 - GB: Revamp IRQ handling based on new information
290 - GB: Fix IRQ disabling on the same T-cycle as an assert
291 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
292 - GB Audio: Clock frame events on DIV
293 - GB Audio: Fix channel 3 reset value
294 - GB Audio: Fix channel 4 initial LFSR
295 - GB Audio: Fix channel 1, 2 and 4 reset timing
296 - GB I/O: DMA register is R/W
297 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
298 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
299 - GB, GBA Savedata: Fix unmasking savedata crash
300 - GB Serialize: Fix audio state loading
301 - GB Serialize: Fix game title check
302 - GB Serialize: Fix IRQ pending/EI pending confusion
303 - GB Timer: Minor accuracy improvements
304 - GB Video: Fix dot clock timing being slightly wrong
305 - GB Video: Fix loading states while in mode 3
306 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
307 - GB Video: Fix SCX timing
308 - GB, GBA Video: Don't call finishFrame twice in thread proxy
309 - GBA: Reset WAITCNT properly
310 - GBA BIOS: Fix BitUnPack final byte
311 - GBA BIOS: Fix BitUnPack narrowing
312 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
313 - GBA DMA: Fix temporal sorting of DMAs of different priorities
314 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
315 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
316 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
317 - GBA Savedata: Fix savedata modified time updating when read-only
318 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
319 - GBA Serialize: Fix loading states in Hblank
320 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
321 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
322 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
323 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
324 - GBA Video: Start timing mid-scanline when skipping BIOS
325 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
326 - GBA Video: Make layer disabling work consistently
327 - PSP2: Fix more issues causing poor audio
328 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
329 - Qt: Improve FPS timer stability
330 - Util: Fix wrapping edge cases in RingFIFO
331Misc:
332 - 3DS: Remove deprecated CSND interface
333 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
334 - Core: Remove broken option for whether rewinding restores save games
335 - Feature: Added loading savestates from command line
336 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
337 - FFmpeg: Support lossless h.264 encoding
338 - FFmpeg: Support lossless VP9 encoding
339 - GBA Cheats: Allow multiple ROM patches in the same slot
340 - GB: Skip BIOS option now works
341 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
342 - GB Audio: Improved audio quality
343 - GB, GBA Audio: Increase max audio volume
344 - GB MBC: Remove erroneous bank 0 wrapping
345 - GB Video: Darken colors in GBA mode
346 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
347 - GBA: Implement display start DMAs
348 - GBA: Improve multiboot image detection
349 - GBA Memory: 64 MiB GBA Video cartridge support
350 - GBA Savedata: Remove ability to disable realistic timing
351 - GBA Timer: Use global cycles for timers
352 - Libretro: Add frameskip option
353 - mGUI: Add fast forward toggle
354 - PSP2: Use system enter key by default
355 - Python: Integrate tests from cinema test suite
356 - Qt: Redo GameController into multiple classes
357 - Qt: Prevent window from being created off-screen
358 - Qt: Add option to disable FPS display
359 - Qt: Options to mess around with layer placement
360 - Qt: Add load alternate save option
361 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
362 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
363 - Test: Restructure test suite into multiple executables
364 - Util: Don't build crc32 if the function already exists
365 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
366Changes from beta 1:
367Features:
368 - Libretro: Add Game Boy cheat support
369 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
370 - Switch: Rumble support
371 - Switch: Rotation support
372 - Switch: Screen stretching options
373 - Qt: State file load/save menu options
374 - Windows installer
375 - Tile viewer now has adjustable width
376 - Python: Experimental audio API
377Bugfixes:
378 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
379 - Core: Remember to deinit proxy ring FIFO
380 - Core: Reroot timing list when (de)scheduling
381 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
382 - GB MBC: Fix MBC30 SRAM
383 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
384 - GB Video: Fix SGB border hole size
385 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
386 - GBA: Fix GB Player features
387 - GBA I/O: SOUNDCNT_HI is readable when sound is off
388 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
389 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
390 - Libretro: Fix adding codes with hooks
391 - PSP2: Fix audio crackling after fast forward
392 - PSP2: Fix audio crackling when buffer is full
393 - Qt: Fix jumbled background when paused
394 - Qt: Fix FPS counter on Windows
395 - Qt: Fix focus issues with load/save state overlay
396 - Switch: Fix incorrect mapping for fast forward cap
397 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
398 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
399 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
400 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
401 - Qt: Ensure FATAL logs reach log view
402 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
403Misc:
404 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
405 - Debugger: Minor text fixes
406 - Debugger: Readability improvements (fixes mgba.io/i/1238)
407 - GB: Improved SGB2 support
408 - GB Audio: Skip frame if enabled when clock is high
409 - Libretro: Reduce rumble callbacks
410 - mGUI: Add SGB border configuration option
411 - mGUI: Add support for different settings types
412 - Python: Minor API improvements
413 - Qt: Ensure camera image is valid
414 - Qt: Debugger console history
415 - Qt: Detect presence of GL_ARB_framebuffer_object
416 - Qt: Minor memory view tweaks
417 - Res: Improve modeling of AGB/AGS screen in shaders
418 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
419 - Wii: Expose stretch configuration in settings
420 - Wii: Stretch now sets pixel-accurate mode size cap
421
4220.7 beta 1: (2018-09-24)
423- Initial beta for 0.7
424
4250.6.3: (2018-04-14)
426Bugfixes:
427 - GB Audio: Revert unsigned audio changes
428 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
429 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
430
4310.6.2: (2018-04-03)
432Bugfixes:
433 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
434 - 3DS: Fix opening files in directory names with trailing slashes
435 - LR35902: Fix watchpoints not reporting new value
436 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
437 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
438 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
439 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
440 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
441 - GBA: Fix SharkPort saves for EEPROM games
442 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
443 - GBA BIOS: Fix incorrect exit condition in LZ77
444 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
445 - GBA Cheats: Fix slide codes not initializing properly
446 - GBA DMA: ROM reads are forced to increment
447 - GBA Hardware: RTC accuracy improvements
448 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
449 - GBA Memory: Fix copy-on-write memory leak
450 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
451 - GBA Savedata: Fix crash when resizing flash
452 - GBA Video: Force align 256-color tiles
453 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
454 - PSP2: Fix issues causing poor audio
455 - Python: Fix package directory
456 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
457 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
458 - Wii: Fix screen tear when unpausing
459 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
460Misc:
461 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
462 - GB MBC: Remove erroneous bank 0 wrapping
463 - GBA: Improve multiboot image detection
464 - PSP2: Use system enter key by default
465
4660.6.1: (2017-10-01)
467Bugfixes:
468 - GB, GBA: Fix crashes when attempting to identify null VFiles
469 - GB, GBA: Fix sync to video with frameskip
470 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
471 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
472 - GB Core: Fix palette loading when loading a foreign config
473 - GB MBC: Pocket Cam memory should be accessible without enabling
474 - GB MBC: Fix SRAM sizes 4 and 5
475 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
476 - GB MBC: Fix RTC loading when file size is off
477 - GB Memory: Initialize peripheral pointers
478 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
479 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
480 - GB Memory: Actually load latch time from savestate
481 - GB Serialize: Fix deserializing video STAT
482 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
483 - GB Video: Fix potential hang when ending mode 0
484 - GB Video: Fix read mode when enabling LCD
485 - GBA: Reset active region as needed when loading a ROM
486 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
487 - GBA BIOS: Use core's VRAM variable instead of renderer's
488 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
489 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
490 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
491 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
492 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
493 - Python: Fix importing .gb or .gba before .core
494 - Qt: Fix command line debugger closing second game
495 - Qt: Fix LOG argument order
496 - Qt: Fix timezone issues with time overrides
497 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
498 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
499Misc:
500 - CMake: Fix CPack dependencies for libpng 1.6
501 - GBA: Detect hardware for Pokémon FireRed ROM hacks
502 - GBA Cheats: Improve detection of raw cheats
503 - Qt: Don't rebuild library view if style hasn't changed
504 - Qt: Allow overrides to be saved before a game is loaded
505 - Qt: Hide mouse immediately when loading
506 - SDL: Fix 2.0.5 build on macOS under some circumstances
507 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
508
5090.6.0: (2017-07-16)
510Features:
511 - Library view
512 - Sprite viewer
513 - Debugging console
514 - Improved memory viewer
515 - Memory search
516 - Command line ability to override configuration values
517 - Add option to allow preloading the entire ROM before running
518 - Add option for whether rewinding restores save games
519 - Savestates now contain any RTC override data
520 - Add option to lock video to integer scaling
521 - LR35902: Watchpoints
522 - LR35902/GB-Z80 disassembler
523 - GB: Tile viewer
524 - GB: Video/audio channel enabling/disabling
525 - GB: Symbol table support
526 - GB MBC: Add MBC1 multicart support
527 - GBA: Support printing debug strings from inside a game
528 - GBA: Better cheat type autodetection
529 - Implement keypad interrupts
530 - Configuration of gamepad hats
531 - Video log recording for testing and bug reporting
532 - Debugger: Segment/bank support
533 - Debugger: Execution tracing
534 - Qt: German translation (by Lothar Serra Mari)
535 - Qt: Spanish translation (by Kevin López)
536 - Qt: Italian translation (by theheroGAC)
537Bugfixes:
538 - ARM7: Fix MLA/*MULL/*MLAL timing
539 - Core: Fix crash with rewind if savestates shrink
540 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
541 - Core: Fix directory sets crashing on close if base isn't properly detached
542 - FFmpeg: Fix overflow and general issues with audio encoding
543 - GB: Fix flickering when screen is strobed quickly
544 - GB: Fix STAT blocking
545 - GB MBC: Fix ROM bank overflows getting set to bank 0
546 - GB MBC: Fix swapping carts not detect new MBC
547 - GB Timer: Improve DIV reset behavior
548 - GB Timer: Fix DIV batching if TAC changes
549 - GB Video: Reset renderer when loading state
550 - GBA: Fix multiboot ROM loading
551 - GBA: Fix multiboot loading resulting in too small WRAM
552 - GBA BIOS: Implement BitUnPack
553 - GBA BIOS: Fix ArcTan sign in HLE BIOS
554 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
555 - GBA BIOS: Fix INT_MIN/-1 crash
556 - GBA Hardware: Fix crash if a savestate lies about game hardware
557 - GBA I/O: Handle audio registers specially when deserializing
558 - GBA Memory: Improve initial skipped BIOS state
559 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
560 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
561 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
562 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
563 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
564 - LR35902: Fix core never exiting with certain event patterns
565 - LR35902: Fix pc overflowing current region off-by-one
566 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
567 - OpenGL: Fix some shaders causing offset graphics
568 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
569 - Qt: Fix window icon being stretched
570 - Qt: Fix data directory path
571 - Qt: Fix timing issues on high refresh rate monitors
572 - Qt: Fix linking after some windows have been closed
573 - Qt: Fix crash when changing audio settings after a game is closed
574 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
575 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
576 - Qt: Fix game unpausing after frame advancing and refocusing
577 - SDL: Fix game crash check
578 - SDL: Fix race condition with audio thread when starting
579 - SDL: Fix showing version number
580 - Test: Fix crash when loading invalid file
581 - Test: Fix crash when fuzzing fails to load a file
582 - Test: Don't rely on core for frames elapsed
583 - Test: Fix crash when loading invalid file
584 - Test: Fix crash when fuzzing fails to load a file
585 - Tools: Fix recurring multiple times over the same library
586 - Util: Fix overflow when loading invalid UPS patches
587 - Util: Fix highest-fd socket not being returned by SocketAccept
588 - Windows: Fix VDir.rewind
589Misc:
590 - All: Add C++ header guards
591 - All: Move time.h include to common.h
592 - 3DS, PSP2, Wii: Last directory loaded is saved
593 - CMake: Add ability to just print version string
594 - Core: New, faster event timing subsystem
595 - Core: Clean up some thread state checks
596 - Core: Add generic checksum function
597 - Core: Cores can now have multiple sets of callbacks
598 - Core: Restore sleep callback
599 - Core: Move rewind diffing to its own thread
600 - Core: Ability to enumerate and modify video and audio channels
601 - Core: List memory segments in the core
602 - Core: Move savestate creation time to extdata
603 - Core: Config values can now be hexadecimal
604 - Core: Improved threading interrupted detection
605 - Debugger: Modularize CLI debugger
606 - Debugger: Make building with debugging aspects optional
607 - Debugger: Add functions for read- or write-only watchpoints
608 - Debugger: Make attaching a backend idempotent
609 - Debugger: Add mDebuggerRunFrame convenience function
610 - Feature: Move game database from flatfile to SQLite3
611 - Feature: Support ImageMagick 7
612 - Feature: Make -l option explicit
613 - FFmpeg: Return false if a file fails to open
614 - FFmpeg: Force MP4 files to YUV420P
615 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
616 - GB: Reset with initial state of DIV register
617 - GB MBC: New MBC7 implementation
618 - GB Audio: Simplify envelope code
619 - GB Audio: Improve initial envelope samples
620 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
621 - GB Video: Improved video timings
622 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
623 - GBA, GB: ROM is now unloaded if a patch is applied
624 - GBA DMA: Refactor DMA out of memory.c
625 - GBA DMA: Move DMAs to using absolute timing
626 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
627 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
628 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
629 - GBA Memory: Support reading/writing POSTFLG
630 - GBA Memory: Remove unused prefetch cruft
631 - GBA Timer: Improve accuracy of timers
632 - GBA Video: Clean up unused timers
633 - GBA Video: Allow multiple handles into the same tile cache
634 - GBA Video, GB Video: Colors are now fully scaled
635 - GBA Video: Optimize when BLD* registers are written frequently
636 - OpenGL: Add xBR-lv2 shader
637 - Qt: Move last directory setting from qt.ini to config.ini
638 - Qt: Improved HiDPI support
639 - Qt: Expose configuration directory
640 - Qt: Merge "Save" and "OK" buttons in shader options
641 - Qt: Automatically load controller profile when plugged in
642 - Qt: Rename "Resample video" option to "Bilinear filtering"
643 - Qt: Remove audio thread
644 - Qt: Remove audio buffer sizing in AudioProcessorQt
645 - Qt: Re-enable QtMultimedia on Windows
646 - Qt: Make "Mute" able to be bound to a key
647 - Qt: Add .gb/.gbc files to the extension list in Info.plist
648 - Qt: Relax hard dependency on OpenGL
649 - Qt: Better highlight active key in control binding
650 - SDL: Remove scancode key input
651 - SDL: Automatically map controllers when plugged in
652 - Test: Add a basic test suite
653 - Util: Add size counting to Table
654 - Util: Add 8-bit PNG write support
655 - Util: Tune patch-fast extent sizes
656 - VFS: Call msync when syncing mapped data
657 - VFS: Allow truncating memory chunk VFiles
658 - VFS: Fix some minor VFile issues with FILEs
659 - VFS: Optimize expanding in-memory files
660 - VFS: Add VFileFIFO for operating on circle buffers
661Changes from beta 1:
662Features:
663 - Qt: Italian translation (by theheroGAC)
664 - Qt: Updated German translation
665Bugfixes:
666 - GB Audio: Fix incorrect channel 4 iteration
667 - GB Audio: Fix zombie mode bit masking
668 - GB Serialize: Fix timer serialization
669 - GB Video: Fix LYC regression
670 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
671 - GBA Timer: Fix count-up timing overflowing timer 3
672 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
673 - Qt: Fix memory search close button (fixes mgba.io/i/769)
674 - Qt: Fix window icon being stretched
675 - Qt: Fix initial window size (fixes mgba.io/i/766)
676 - Qt: Fix data directory path
677 - Qt: Fix controls not saving on non-SDL builds
678 - Qt: Fix translation initialization (fixes mgba.io/i/776)
679 - Qt: Fix patch loading while a game is running
680 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
681 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
682 - Qt: Fix GL-less build
683 - Qt: Fix Software renderer not handling alpha bits properly
684 - Qt: Fix screen background improperly stretching
685 - SDL: Fix cheats not loading
686Misc:
687 - GB Serialize: Add MBC state serialization
688 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
689 - GBA Timer: Improve accuracy of timers
690 - PSP2: Update toolchain to use vita.cmake
691 - Qt: Add language selector
692 - Qt: Minor test fixes
693 - Qt: Move shader settings into main settings window
694 - Qt: Dismiss game crashing/failing dialogs when a new game loads
695 - Qt: Properly ship Qt translations
696 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
697
6980.6 beta 1: (2017-06-29)
699 - Initial beta for 0.6
700
7010.5.2: (2016-12-31)
702Bugfixes:
703 - All: Fix fullscreen config option being ignored
704 - ARM7: PSR mode bits should not get sign extended
705 - GB: Fix audio not being deinitialized
706 - GB: Fix crash when masking savedata
707 - GB: Properly initialize sramRealVf variable
708 - GB Audio: Fix serialization of channel 3 and NR52 properties
709 - GB Audio: Reset envelope timer when reseting sound channel
710 - GB MBC: Fix SRAM dangling pointer with RTC games
711 - GB MBC: Fix initializing MBC when no ROM is loaded
712 - GB Memory: Fix patching ROM bank 0
713 - GB Memory: Fix starting HDMAs during mode 0
714 - GB Memory: Fix HDMA5 value after DMA completes
715 - GB Video: Initialize LCDC in renderer
716 - GB Video: Hblank IRQs should mask LYC=LY IRQs
717 - GBA: Fix IRQs firing after already being cleared
718 - GBA: Only unhalt CPU if appropriate bit is set in IE
719 - GBA: Add savegame override for Crash Bandicoot 2
720 - GBA BIOS: Fix MidiKey2Freq BIOS reads
721 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
722 - GBA Cheats: Fix GameShark ROM patches
723 - GBA I/O: Mask off WAITCNT bits that cannot be written
724 - GBA Memory: Fix misaligned BIOS reads
725 - GBA Memory: Fix VCOUNT being writable
726 - GBA Video: Fix out of bounds sprite transforms
727 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
728 - Libretro: Fix disabling BIOS
729 - Libretro: Fix Game Boy savestates and audio
730 - Qt: Fix changing resolution of software renderer
731 - Qt: Fix setting overrides
732 - Qt: Fix cut off tiles and alignment issues in tile viewer
733 - Qt: Only reset window dimensions when first shown
734 - Qt: Fix Qt Multimedia audio driver on big endian
735 - Qt: Fix Apply button for key and controller configurations
736 - VFS: Fix resizing memory chunks when not needed
737 - Windows: Fix Unicode directory handling
738Misc:
739 - GB, GBA: Prevent loading null ROMs
740 - GB Audio: Initialize wave RAM to GBC values
741 - GB Memory: Reset ROM bank when loading a ROM
742 - PSP2: Improved controller rumble
743
7440.5.1: (2016-10-05)
745Bugfixes:
746 - Core: Fix importing save games as read-only
747 - FFmpeg: Fix encoding AAC
748 - GB: Fix invalid STOP behavior on Game Boy Color
749 - GB: Initialize audio properly
750 - GB: Properly clear KEY1 bit 0 when switching speeds
751 - GB: Properly unload save files when unloading a ROM
752 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
753 - GB MBC: Fix MBC7 when size is incorrectly specified
754 - GB MBC: Fix RTC access when no save file is loaded
755 - GB SIO: Don't auto-clock external shift clock
756 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
757 - GB Video: Fix video frames getting missed when LCDC is off
758 - GB Video: Clear screen when LCDC is off
759 - GBA Cheats: Fix holding onto pointers that may get invalidated
760 - GBA Cheats: Fix key-activated CodeBreaker cheats
761 - GBA Cheats: Fix uninitialized memory getting freed when saving
762 - GBA Hardware: Improve Game Boy Player rumble behavior
763 - GBA Memory: Fix several unused I/O register read values
764 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
765 - LR35902: Fix events running with the wrong cycle active
766 - Qt: Fix "close" button on Overrides view
767 - Qt: Fix saving overrides
768 - Qt: Fix directory set unloading when replacing the ROM
769 - Qt: Fix patch loading
770 - Qt: Fix crash when saving an override if a game isn't loaded
771 - Qt: Fix showing default display driver as OpenGL (force 1.x)
772 - SDL: Attach rumble in SDL frontend
773 - Util: Fix PNG identification on files too small to be a PNG
774Misc:
775 - All: Only update version info if needed
776 - All: Split out install locations for Libretro and OpenEmu
777 - FFmpeg: Encoding cleanup
778 - GB: Reset active region when reloading ROM
779 - GB Memory: Initialize RAM pattern for GBC
780 - GB Video: Improved video timings
781 - Qt: Manage window sizes slightly better
782 - Qt: Remember scale option independent of core dimensions
783
7840.5.0: (2016-09-19)
785Features:
786 - Game Boy support
787 - Support for encrypted CodeBreaker GBA cheats
788 - Emulation of Vast Fame protected GBA carts (taizou)
789 - Tile viewer
790 - Threaded rendering mode
791 - Libretro: Memory map and achievement support (leiradel)
792 - GUI: Add UI control remapping
793 - GUI: Add fast-forward
794 - Wii: 240p support
795 - 3DS: Adjustable screen darkening
796 - Ability to temporarily load a savegame
797 - Load specific files out of archives
798 - Automatic BIOS detection
799Bugfixes:
800 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
801 - Debugger: Fix GDB breakpoints
802 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
803 - GBA: Fix filehandle leak with savegames
804 - GBA: Timer 0 cannot be count up
805 - GBA: Count up timers should not count themselves
806 - GBA Memory: Fix mirror on non-overdumped Classic NES games
807 - GBA Memory: Fix ldm {pc}
808 - GBA Savedata: Fix savedata sync timer
809 - GBA Savedata: Only unmap savedata if present
810 - GBA Serialize: Savestates now properly store prefetch
811 - GBA Video: WIN0/1 take priority over OBJWIN
812 - GBA Video: Fix out-of-order OBJWIN
813 - PSP2: Fix GPU crash while exiting
814 - PSP2: Fix VSync
815 - PSP2: Fix accelerometer range
816 - PSP2: Actually load screen mode setting
817 - PSP2: Fix gyroscope direction
818 - PSP2: Delete threads after they return
819 - PSP2: Fix mapping/unmapping from not at 0
820 - Qt: Fix bug in software renderer scaling
821 - Qt: Fix hanging key press after disabling autofire
822 - Qt: Fix being unable to pause manually when using auto-pausing
823 - SDL: Fix axes being mapped wrong
824 - Util: Fix realloc semantics in utf16to8
825 - Util: Fix inserting too many items into a hash table
826 - VFS: Fix uninitialized varaible reading from 7z
827 - VFS: Fix reading multiple files from a 7z archive
828 - Wii: Fix framelimiting after a slowdown
829 - Wii: Fix garbage flash at startup
830Misc:
831 - 3DS: Use blip_add_delta_fast for a small speed improvement
832 - 3DS: Allow UTF-16 filenames
833 - 3DS: Port to using citro3D
834 - 3DS: Use system font for menus
835 - 3DS: Attempt to use Core 2 for threads
836 - 3DS: Adjustable filering
837 - 3DS: 3D banner
838 - All: Add QUIET parameter to silence CMake
839 - All: Faster memory read/write
840 - ARM7: Support forcing Thumb mode via MSR
841 - ARM7: Flush prefetch cache when loading CPSR via MSR
842 - ARM7: Clean up instruction decoding for future expandability
843 - Debugger: Support register and memory writes via GDB stub
844 - Debugger: Add software breakpoint support to gdb
845 - FFmpeg: Full support for libavcodec 56+
846 - GBA: Better debug logging if event processing breaks
847 - GBA Audio: Force audio DMAs to not increment destination
848 - GBA BIOS: Use custom ArcTan, not relying on OS
849 - GBA Hardware: Clean up dead code in GBP
850 - GBA Memory: Optimize stalling behavior
851 - GBA Memory: Optimize Load-/StoreMultiple
852 - GBA Savedata: Add realistic timing for EEPROM
853 - GBA Serialize: Savestates now store if CPU was halted
854 - GBA Video: Remove old slow path fallback
855 - GBA Video: Optimize sprite drawing
856 - GBA Video: Optimize mode 0 rendering
857 - GBA Video: Optimize compositing cases slightly
858 - GUI: Screenshot dimensions are now passed through
859 - GUI: Add back logging
860 - GUI: Only reload config if manually saved
861 - GUI: Increase scrolling speed
862 - OpenGL: Log shader compilation failure
863 - OpenGL: Add texSize uniform
864 - Qt: Make -g flag work in Qt build
865 - Qt: Simplify OpenGL context creation
866 - Qt: Thread startup improvements
867 - Qt: Make audio channel/video layer options shortcut mappable
868 - Qt: Remove some C99isms from C++ code
869 - Qt: Remove default autofire mappings
870 - Qt: Make reseting when pasued frame-accurate
871 - Qt: Rearchitect game closing codepath
872 - PSP2: Use system font for menus
873 - PSP2: Add rumble for PS TV
874 - PSP2: Add fit-to-height screen mode
875 - PSP2: Sync files per descriptor
876 - PSP2: Allow UTF-8 filenames
877 - PSP2: Screenshots are now saved into the Photo Gallery
878 - PSP2: Stop underclocking when menuing
879 - SDL: Increase default audio buffer size to 1024 samples
880 - SDL: More responsive rumble
881 - Util: Add Vector GetConstPointer
882 - Util: Add rtrim
883 - Util: Add endswith
884 - VFS: Improve zip file detection
885 - Wii: Add pixelated resample filter
886 - Windows: Add native VDir support
887 - Util: Add PRIz macro for libc versions that don't support %z
888
8890.4.1: (2016-07-11)
890Bugfixes:
891 - All: Fix several file handle leaks
892 - All: Fix instruction tables getting zeroed when linking sometimes
893 - ARM7: Fix flags on SBC/RSC
894 - ARM7: Fix setting spsr privilege bits when spsr is empty
895 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
896 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
897 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
898 - GBA Memory: Fix executing code from OBJ region of VRAM
899 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
900 - GBA Serialize: Fix loading savegames from savestates
901 - OpenGL: Correct boolean vector strcmp strings for uniforms
902 - Qt: Fix sending gameStopped twice
903 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
904 - Qt: Fix initial state of key mapping
905 - Qt: Initialize m_useBios
906 - SDL: Fix joystick initialization on BSD
907 - SDL: Fix potential joystick crash in games with rumble
908 - SDL: Fix SDL 1.2 build
909 - SDL: Fix sporadic crash when deinitializing audio
910 - Shaders: Fix AGS-001 shader with some bad drivers
911 - Util: Use closesocket on Windows
912 - Util: Fix socket bind addresses
913 - VFS: Fix reading 7z archives without rewinding first
914 - VFS: VFileFromFD should not open directories
915 - Wii: Fix tilting direction
916 - Util: Fix realloc semantics in utf16to8
917Misc:
918 - All: Allow use of external minizip library
919 - Debugger: CLI debugger now exits when end-of-stream is reached
920 - FFmpeg: Update dependencies on Ubuntu
921 - GBA: Slightly optimize GBAProcessEvents
922 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
923 - GBA Video: Null renderer should return proper register values
924 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
925 - Qt: Add preset for DualShock 4
926 - Qt: Update 360 input profile on OS X to reflect newer drivers
927 - Qt: Remove use of NaN
928 - Qt: Canonicalize file paths when loading games
929 - Qt: Add refresh button to controller editing
930 - SDL: Remove default gamepad mappings
931 - Util: Fix intermittent build failure on OS X
932 - VFS: VFile.sync now updates modified time
933
9340.4.0: (2016-02-02)
935Features:
936 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
937 - I/O viewer
938 - Booting of multiboot images
939 - Customization of GIF recording
940 - Libretro: Cheat code support
941 - Support for GLSL shaders
942 - ROM information view
943 - Support for VBA-style cheat codes
944 - Savestates now store creation timestamps
945 - Key autofire
946 - Libretro: Allow blocking opposing directional input
947 - OpenEmu core for OS X
948 - Libretro: Settings for using BIOS and skipping intro
949 - Libretro: Customizable idle loop removal
950 - Implemented cycle counting for sprite rendering
951 - Cleaner, unified settings window
952 - Added a setting for pausing when the emulator is not in focus
953 - Customizable paths for save games, save states, screenshots and patches
954 - Controller hotplugging
955 - Ability to store save games and active cheats within savestates
956Bugfixes:
957 - ARM7: Fix sign of unaligned LDRSH
958 - ARM7: Fix decoding of some ARM ALU instructions with shifters
959 - Debugger: Fix watchpoints in gdb
960 - GBA: Fix warnings when creating and loading savestates
961 - GBA: Fix Iridion II savetype
962 - GBA BIOS: Fix misaligned CpuSet
963 - GBA Cheats: Fix cheats setting the Action Replay version
964 - GBA Hardware: Fix GPIO on big endian
965 - GBA Memory: Fix DMA register writing behavior
966 - GBA Memory: Fix DMAs triggering two cycles early
967 - Libretro: Fix aspect ratio
968 - Qt: Fix some potential crashes with the gamepad mapping
969 - Qt: Fix keys being mapped incorrectly when loading configuration file
970 - Util: Fix PowerPC PNG read/write pixel order
971 - Util: Fix excessive memory allocation when decoding a PNG
972 - VFS: Fix VFileReadline and remove _vfdReadline
973Misc:
974 - All: Improved PowerPC support
975 - All: Fix some undefined behavior warnings
976 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
977 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
978 - GBA: Implement bad I/O register loading
979 - GBA: Allow jumping to OAM and palette RAM
980 - GBA BIOS: Finish implementing RegisterRamReset
981 - GBA Config: Add "override" layer for better one-time configuration
982 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
983 - GBA Memory: Use a dynamically sized mask for ROM memory
984 - GBA Memory: Implement several unimplemented memory access types
985 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
986 - GBA RR: Starting from savestate now embeds the savegame
987 - GBA RR: Add preliminary SRAM support for VBM loading
988 - GBA RR: Add support for resets in movies
989 - GBA Video: Remove lastHblank, as it is implied
990 - Libretro: Use anonymous memory mappers for large blocks of memory
991 - Libretro: Add install target for libretro core
992 - Qt: Window size command line options are now supported
993 - Qt: Increase usability of key mapper
994 - Qt: Add 'Apply' button to settings window
995 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
996 - Qt: Allow use of modifier keys as input
997 - Qt: Optimize log viewer
998 - Qt: Added button for breaking into the GDB debugger
999 - Qt: Add box for showing duration of rewind
1000 - SDL: Support fullscreen in SDL 1.2
1001 - SDL: Allow GBASDLAudio to be used without a thread context
1002 - Util: Use VFile for configuration
1003 - Util: Add MutexTryLock
1004
10050.3.2: (2015-12-16)
1006Bugfixes:
1007 - ARM7: Fix STRT/STRBT
1008 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1009 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1010 - Libretro: Fix problems with rumble not turning off
1011 - GBA: Fix idle skip state being retained between games
1012 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1013 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1014 - GBA BIOS: Fix Sqrt sign
1015 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1016 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1017 - GBA Memory: Fix DMA behavior for SRAM accesses
1018 - GBA Memory: Fix Store8 to OBJ VRAM
1019 - GBA Memory: Fix alignment of LDM/STM on SRAM
1020 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1021 - GBA Memory: Fix timing of DMAs
1022 - GBA Video: Fix _mix for 15-bit color
1023 - GBA Video: Fix OAM and palette initialization
1024 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1025 - Qt: Use safer isLoaded check in GameController
1026 - Qt: Fix a race condition in PainterGL that could lead to a crash
1027 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1028 - Qt: Fix font size in memory viewer
1029 - Qt: Fix a crash in the memory viewer
1030 - Qt: Add additional checks in CheatModel to prevent crashes
1031 - Qt: Fix race condition with setting sample rate
1032 - Qt: Fix crash when closing multiplayer windows
1033 - Qt: Fix resetting while paused
1034Misc:
1035 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1036 - Qt: Add mute option to menu
1037
10380.3.1: (2015-10-24)
1039Bugfixes:
1040 - ARM7: Fix instruction decoding of Thumb shifts
1041 - GBA: Deinit savegame when unloading a ROM
1042 - GBA: Fix BIOS check on big endian
1043 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1044 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1045 - GBA Audio: Fix audio channels being silenced at the wrong time
1046 - GBA Memory: Fix bad BIOS Load16 on big endian
1047 - GBA Memory: Fix bad Load8 on big endian
1048 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1049 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1050 - GBA Video: Fix objwin and blending interaction on sprites
1051 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1052 - Libretro: Fix a memory leak with the render buffer
1053 - Qt: Windows no longer spawn in the top left on first launch
1054 - Qt: Fix install path of XDG desktop file with DESTDIR
1055 - Qt: Fix drag and drop on Windows
1056 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1057 - VFS: Fix return values of VFileFILE.read and .write
1058Misc:
1059 - All: Reset next event to cycles instead of zero to interrupt
1060 - All: Add --version flag
1061 - ARM7: Force disable LTO on two files to work around a GCC bug
1062 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1063 - GBA: Better memory handling with PNG savestates
1064 - GBA: Additional savestate sanity checks
1065 - GBA: Check for cycle count being too high
1066 - GBA Audio: Allow GBAAVStream to have no video callback
1067 - GBA BIOS: Implement RegisterRamReset for SIO registers
1068 - Qt: Remove useless help icons in dialogs
1069 - Qt: Prevent savestate window from opening while in multiplayer
1070 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1071 - Qt: Dropping multiplayer windows works more cleanly now
1072
10730.3.0: (2015-08-16)
1074Features:
1075 - Ability to hide individual background layers, or OBJs
1076 - Ability to mute individual audio channels
1077 - Palette viewer and exporter
1078 - Volume control
1079 - More shortcuts are editable (e.g. quick save/load)
1080 - Rewind now shows the frame after rewinding
1081 - Import/Export of GameShark/Action Replay snapshots
1082 - Add "Step backwards" item for single increment rewind
1083 - Deadzone estimation for game controllers
1084 - Analog inputs can be used for shortcuts
1085 - Menu items for specific solar sensor brightness levels
1086 - Remappable controls for tilt and gyroscope sensors
1087 - Status messages for actions taken while a game is running (e.g. save/load state)
1088 - Memory inspector
1089 - Screensaver can now be suspended while a game is running
1090 - Load/save the most recent savestate slot
1091 - Support varible speed (PWM) rumble
1092 - Ability to cap fast forward speed
1093 - Finer control over FPS target
1094 - Holdable shortcut for rewinding one frame at a time
1095 - Ability to boot directly into the BIOS
1096 - Preliminary support for yanking out the game pak while a game is running
1097 - Thumb-drive mode by putting a file called portable.ini in the same folder
1098 - Configurable display driver, between software and OpenGL
1099 - Undo-able savestate loading and saving
1100 - Controller profiles now store shortcut settings
1101 - Default controller profiles for several common controllers
1102 - Libretro now supports BIOS, rumble and solar sensor
1103 - Implement BIOS call Stop, for sleep mode
1104 - Automatically load patches, if found
1105 - Improved video synchronization
1106 - Configurable audio output sample rate
1107Bugfixes:
1108 - ARM7: Fix SWI and IRQ timings
1109 - ARM7: Fix Thumb MUL timing
1110 - ARM7: Fix timing of multiplies to use N cycles
1111 - ARM7: ARMHotplugDetach should call deinit
1112 - Debugger: Fix use-after-free in breakpoint clearing code
1113 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1114 - GBA: Cap audio FIFO read size during deserialization
1115 - GBA: Check for corrupted savestates when loading
1116 - GBA: Check for improperly sized savestates when loading
1117 - GBA: Check for savestates made from differently sized ROMs
1118 - GBA: Fix calls to endian-independent loadstores
1119 - GBA: Fix timing of reading from timer registers
1120 - GBA: Ensure cycles never go negative
1121 - GBA Audio: Force audio FIFOs to 32-bit
1122 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1123 - GBA Audio: Fix sample order in audio channel 3
1124 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1125 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1126 - GBA Memory: Improve Thumb open bus behavior
1127 - GBA Memory: Fix potential DMA issue when loading a savestate
1128 - GBA Memory: Fix load/store multiple video memory waitstates
1129 - GBA SIO: Fix reseting when there are SIO devices attached
1130 - GBA Video: Blended sprites should never have other effects applied
1131 - GBA Video: Fix out-of-bounds tiles in mosaic
1132 - GBA Video: Fix windows not affecting sprites
1133 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1134 - GBA Video: Fix timing on first scanline
1135 - Qt: Better cleanup when a game crashes
1136 - Qt: Fix open ROM dialog filtering for archive formats
1137 - Qt: Cap the maximum number of multiplayer windows
1138 - Qt: Fix maximum year in sensor override
1139 - Qt: Fix window being too tall after exiting fullscreen
1140 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1141 - Qt: Fix analog buttons not getting unmapped
1142 - Qt: Fix passing command line options
1143 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1144 - SDL: Fix SDL build when OpenGL is missing
1145 - Util: Allow loading IPS patches that grow the ROM
1146 - VFS: Fix resource leaks if some allocations fail
1147 - VFS: Fix line-reading to return proper values
1148 - Video: Fix an issue with very long filenames
1149 - Util: Fix formatting of floats
1150Misc:
1151 - All: Add --help flag for command line programs
1152 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1153 - All: Enable static linking for Windows
1154 - All: Enable static linking for OS X
1155 - All: Threads are now named
1156 - All: Proper handling of Unicode file paths
1157 - ARM7: Add emulation for Undefined CPU mode
1158 - ARM7: Reduce the size of the Thumb instruction table
1159 - GBA: Add status log level
1160 - GBA: GBARewind now returns how many states it has rewound
1161 - GBA: SIO logging layer
1162 - GBA BIOS: Stub out SoundBias
1163 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1164 - GBA: Don't include GBACLIDebugger struct unless needed
1165 - GBA: Savedata is now synced shortly after data finishes being written
1166 - GBA: Process multiple timer events at once, if necessary
1167 - GBA Audio: Implement audio reset for channels A/B
1168 - GBA Audio: Process multiple audio events at once, if necessary
1169 - GBA Hardware: Backport generic RTC source into core
1170 - GBA Input: Allow axes and buttons to be mapped to the same key
1171 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1172 - GBA SIO: Add a dummy driver for Normal mode
1173 - GBA Thread: Add functionality for running callbacks on the GBA thread
1174 - GBA Thread: Split GBASync into a separate file
1175 - GBA Video: Refactor software renderer into separate files
1176 - GBA Video: Slightly optimize mode 0 mosaic rendering
1177 - Debugger: Free watchpoints in addition to breakpoints
1178 - Qt: Handle saving input settings better
1179 - Qt: Move GL frame drawing back onto its own thread
1180 - Qt: Fast forward (held) option moved from Other to Emulation menu
1181 - Qt: Show version info in window title
1182 - Qt: Migrate multiplayer window handling into GBAApp
1183 - Qt: Unified file opening and saving with last location
1184 - Qt: Fix windows being resizable when they shouldn't have been
1185 - Qt: Only hide cursor in full screen
1186 - Qt: Replace pause-after-frame mutex with an atomic
1187 - Qt: Add application icon and XDG desktop files
1188 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1189 - Qt: Don't save window size when entering fullscreen
1190 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1191 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1192 - Qt: Increase usability of key mapper
1193 - Qt: Show checkmark for window sizes
1194 - Qt: Set window path to loaded ROM
1195 - Perf: Ability to load savestates immediately on launch
1196 - SDL: Properly check for initialization
1197 - SDL: Clean up initialization functions
1198 - SDL: Clean up GL context
1199 - Util: Allow disabling the threading code entirely
1200 - VFS: Add sync method to force syncing with backing
1201
12020.2.1: (2015-05-13)
1203Bugfixes:
1204 - All: Fix sanitize-deb script not cleaning up after itself
1205 - All: Fix dependencies for libavcodec on Debian-derived platforms
1206 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1207 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1208 - ARM7: Fix ARM multiply instructions when PC is a destination register
1209 - Debugger: Fix use-after-free in breakpoint clearing code
1210 - Debugger: Fix boundary conditions in tab completion
1211 - GBA: Fix timers not updating timing when writing to only the reload register
1212 - GBA: Fix rewind boundary conditions
1213 - GBA: Add initial I/O register settings for background matrix registers
1214 - GBA: Fix hang when loading a savestate if sync to video is enabled
1215 - GBA: Handle out-of-bounds I/O access
1216 - GBA: Fix bounds-checking on EEPROM access
1217 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1218 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1219 - GBA Memory: Allow SRAM to be 64kB
1220 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1221 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1222 - GBA Video: Fix second frame mode 5
1223 - Perf: Fix race condition if a game crashes immediately on start
1224 - Qt: Fix Display object leak when closing a window
1225 - Qt: Fix .deb dependencies
1226 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1227 - Qt: Fix window not regaining focus after exiting savestate window
1228 - Qt: Fix regression where video would not record if the game had already started
1229 - Qt: Fix potential crash if a gamepad causes focus to change
1230 - Qt: Fix controller axis querying
1231 - Qt: Fix multiplayer windows opening as the wrong size
1232 - Qt: Fix controllers sometimes not loading the right profile
1233 - SDL: Fix boundary conditions for joystick adjustments
1234 - SDL: Allocate properly sized input maps
1235 - SDL: Fix potential build issues when Qt and SDL2 are in use
1236 - Util: Fix resource leak in UTF-8 handling code
1237 - Util: Fix a null-pointer issue when attempting to delete a key
1238 - VFS: Fix resource leaks if some allocations fail
1239 - Video: Fix an issue with very long filenames
1240Misc:
1241 - GBA Memory: Soft-crash if jumping past the end of a ROM
1242 - Qt: Show multiplayer numbers in window title
1243 - Qt: Solar sensor can have shortcuts set
1244
12450.2.0: (2015-04-03)
1246Features:
1247 - Support for gamepad axes, e.g. analog sticks or triggers
1248 - Add scale presets for up to 6x
1249 - Settings window
1250 - Bilinear resampling option
1251 - Add option to skip BIOS start screen
1252 - List of recently opened games
1253 - Support for games using the Solar Sensor
1254 - Better audio resampling via blip-buf
1255 - Game Pak overrides dialog for setting savetype and sensor values
1256 - Support for games using the tilt sensor
1257 - Remappable shortcuts for keyboard and gamepad
1258 - Rewinding of emulation
1259 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1260 - Support IPv6
1261 - Save directory of last loaded file
1262 - Support BPS patches
1263 - Automatically detect and optimize out idle loops
1264 - Configurable game overrides
1265 - Support loading 7-Zip files
1266 - Drag and drop game loading
1267 - Cheat code support
1268 - Runtime configurable audio driver
1269 - Libretro core for use with RetroArch and other front-ends
1270 - Controller profiles for setting different bindings for different controllers
1271 - Ability to lock aspect ratio
1272 - Local link cable support
1273 - Ability to switch which game controller is in use per instance
1274 - Ability to prevent opposing directional input
1275 - Warning dialog if an unimplemented BIOS feature is called
1276 - Debugger: Add CLI "frame", frame advance command
1277 - Debugger: Add CLI functions for writing to memory
1278 - Debugger: Add CLI functions for examining memory regions
1279 - Debugger: Add CLI function for writing a register
1280Bugfixes:
1281 - ARM7: Extend prefetch by one stage
1282 - ARM7: Fix cycle counting for loads
1283 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1284 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1285 - GBA: Initialize gba.sync to null
1286 - GBA: Fix timer initialization
1287 - GBA Audio: Support 16-bit writes to FIFO audio
1288 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1289 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1290 - GBA BIOS: Fix BIOS prefetch after reset
1291 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1292 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1293 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1294 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1295 - GBA Memory: Fix cycle counting for 32-bit load/stores
1296 - GBA RR: Fix fallthrough error when reading tags from a movie
1297 - GBA Thread: Fix possible hang when loading an archive
1298 - GBA Thread: Fix possible deadlock in video sync
1299 - Perf: Fix crash when the GBA thread fails to start
1300 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1301 - Qt: Fix crash when adjusting settings after closing a game
1302 - Qt: Fix crash when starting GDB stub after closing a game
1303 - Qt: Fix patch loading while a game is running
1304 - Qt: Fix crash when loading a game after stopping GDB server
1305 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1306 - Qt: Fix crash when attempting to pause if a game is not running
1307 - SDL: Properly clean up if a game doesn't launch
1308 - Util: Fix sockets on Windows
1309Misc:
1310 - All: Enable link-time optimization
1311 - Debugger: Watchpoints now work on STM/LDM instructions
1312 - Debugger: Clean up GDB stub network interfacing
1313 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1314 - Debugger: Merge Thumb BL instructions when disassembling
1315 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1316 - Debugger: Watchpoints now report address watched (fixes #68)
1317 - Debugger: Add support for soft breakpoints
1318 - Debugger: Make I/O register names be addresses instead of values
1319 - Debugger: Rename read/write commands
1320 - GBA: Improve accuracy of event timing
1321 - GBA: Add API for getting Configuration structs for overrides and input
1322 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1323 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1324 - GBA: Move A/V stream interface into core
1325 - GBA: Savestates now take into account savedata state machines (fixes #109)
1326 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1327 - GBA Memory: Simplify memory API and use fixed bus width
1328 - GBA Thread: Make GBASyncWaitFrameStart time out
1329 - GBA Video: Start video at the last scanline instead of the first
1330 - Qt: Optimize logo drawing
1331 - Qt: Move frame upload back onto main thread
1332 - Qt: Remember window position
1333 - Qt: Double-clicking on the window toggles full screen
1334 - Util: Use proper locale for reading and writing float values
1335
13360.1.1: (2015-01-24)
1337Bugfixes:
1338 - ARM7: Fix LDM writeback to a register already written
1339 - GBA: Fix timers 2 and 3 updating incorrectly
1340 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1341 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1342 - GBA Audio: Properly initialize audio FIFO channels
1343 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1344 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1345 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1346 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1347 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1348 - GBA BIOS: Fix HuffUnComp boundary conditions
1349 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1350 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1351 - GBA Memory: Filter out top nybble of DMA addresses
1352 - GBA Memory: Properly bounds-check VRAM accesses
1353 - GBA Memory: Fix initial DMA state
1354 - GBA Thread: Allow halted games to exit cleanly
1355 - GBA Video: Fix blend issues with obscured middle layers
1356 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1357 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1358 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1359 - GBA Video: Fix sprite boundary conditions with mosaic
1360 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1361 - Qt: Fix issue with set frame sizes being the wrong height
1362 - Qt: Fix emulator crashing when full screen if a game is not running
1363 - Qt: Fix window focus issues
1364 - Qt: Properly set default video recording settings
1365 - Qt: Fix a race condition when a game crashes immediately
1366 - Qt: Fix some cases where key mapping can break if focus is adjusted
1367 - Qt: Fix crash if a game pauses before any frames are shown
1368 - Debugger: Negative PC-relative loads now properly subtract the offset
1369 - Debugger: Align PC-relative loads in Thumb
1370 - Debugger: Fix watchpoints triggering too late
1371 - Debugger: Fix binary print putting spaces between digits
1372 - Video: Ensure FFmpeg encoder has audio frames
1373 - Video: Fix uncompressed PCM audio recording
1374 - Video: Fix FFmpeg crashing when the file extension is wrong
1375 - Util: Fix SOCKET_FAILED macro
1376Misc:
1377 - GBA: Exit cleanly on FATAL if the port supports it
1378 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1379 - Qt: Disable sync to video by default
1380 - Qt: Handle a game crash without crashing
1381 - Qt: Set default log level to FATAL, ERROR and WARN
1382 - Qt: Clarify some phrasing in the menus
1383 - Qt: Clear active buttons when focus is lost
1384
13850.1.0: (2014-12-13)
1386 - Initial release