all repos — mgba @ d535d0cfac65187f48f70137b2f6860f42f4ecb1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.2: (Future)
  2Bugfixes:
  3 - Qt: Use safer isLoaded check in GameController
  4 - GBA: Fix idle skip state being retained between games
  5 - Qt: Fix a race condition in PainterGL that could lead to a crash
  6 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
  7Misc:
  8 - GBA Audio: Implement missing flags on SOUNDCNT_X register
  9
 100.3.1: (2015-10-24)
 11Bugfixes:
 12 - ARM7: Fix instruction decoding of Thumb shifts
 13 - GBA: Deinit savegame when unloading a ROM
 14 - GBA: Fix BIOS check on big endian
 15 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 16 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 17 - GBA Audio: Fix audio channels being silenced at the wrong time
 18 - GBA Memory: Fix bad BIOS Load16 on big endian
 19 - GBA Memory: Fix bad Load8 on big endian
 20 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 21 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 22 - GBA Video: Fix objwin and blending interaction on sprites
 23 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 24 - Libretro: Fix a memory leak with the render buffer
 25 - Qt: Windows no longer spawn in the top left on first launch
 26 - Qt: Fix install path of XDG desktop file with DESTDIR
 27 - Qt: Fix drag and drop on Windows
 28 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 29 - VFS: Fix return values of VFileFILE.read and .write
 30Misc:
 31 - All: Reset next event to cycles instead of zero to interrupt
 32 - All: Add --version flag
 33 - ARM7: Force disable LTO on two files to work around a GCC bug
 34 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 35 - GBA: Better memory handling with PNG savestates
 36 - GBA: Additional savestate sanity checks
 37 - GBA: Check for cycle count being too high
 38 - GBA Audio: Allow GBAAVStream to have no video callback
 39 - GBA BIOS: Implement RegisterRamReset for SIO registers
 40 - Qt: Remove useless help icons in dialogs
 41 - Qt: Prevent savestate window from opening while in multiplayer
 42 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 43 - Qt: Dropping multiplayer windows works more cleanly now
 44
 450.3.0: (2015-08-16)
 46Features:
 47 - Ability to hide individual background layers, or OBJs
 48 - Ability to mute individual audio channels
 49 - Palette viewer and exporter
 50 - Volume control
 51 - More shortcuts are editable (e.g. quick save/load)
 52 - Rewind now shows the frame after rewinding
 53 - Import/Export of GameShark/Action Replay snapshots
 54 - Add "Step backwards" item for single increment rewind
 55 - Deadzone estimation for game controllers
 56 - Analog inputs can be used for shortcuts
 57 - Menu items for specific solar sensor brightness levels
 58 - Remappable controls for tilt and gyroscope sensors
 59 - Status messages for actions taken while a game is running (e.g. save/load state)
 60 - Memory inspector
 61 - Screensaver can now be suspended while a game is running
 62 - Load/save the most recent savestate slot
 63 - Support varible speed (PWM) rumble
 64 - Ability to cap fast forward speed
 65 - Finer control over FPS target
 66 - Holdable shortcut for rewinding one frame at a time
 67 - Ability to boot directly into the BIOS
 68 - Preliminary support for yanking out the game pak while a game is running
 69 - Thumb-drive mode by putting a file called portable.ini in the same folder
 70 - Configurable display driver, between software and OpenGL
 71 - Undo-able savestate loading and saving
 72 - Controller profiles now store shortcut settings
 73 - Default controller profiles for several common controllers
 74 - Libretro now supports BIOS, rumble and solar sensor
 75 - Implement BIOS call Stop, for sleep mode
 76 - Automatically load patches, if found
 77 - Improved video synchronization
 78 - Configurable audio output sample rate
 79Bugfixes:
 80 - ARM7: Fix SWI and IRQ timings
 81 - ARM7: Fix Thumb MUL timing
 82 - ARM7: Fix timing of multiplies to use N cycles
 83 - ARM7: ARMHotplugDetach should call deinit
 84 - Debugger: Fix use-after-free in breakpoint clearing code
 85 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 86 - GBA: Cap audio FIFO read size during deserialization
 87 - GBA: Check for corrupted savestates when loading
 88 - GBA: Check for improperly sized savestates when loading
 89 - GBA: Check for savestates made from differently sized ROMs
 90 - GBA: Fix calls to endian-independent loadstores
 91 - GBA: Fix timing of reading from timer registers
 92 - GBA: Ensure cycles never go negative
 93 - GBA Audio: Force audio FIFOs to 32-bit
 94 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 95 - GBA Audio: Fix sample order in audio channel 3
 96 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 97 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 98 - GBA Memory: Improve Thumb open bus behavior
 99 - GBA Memory: Fix potential DMA issue when loading a savestate
100 - GBA Memory: Fix load/store multiple video memory waitstates
101 - GBA SIO: Fix reseting when there are SIO devices attached
102 - GBA Video: Blended sprites should never have other effects applied
103 - GBA Video: Fix out-of-bounds tiles in mosaic
104 - GBA Video: Fix windows not affecting sprites
105 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
106 - GBA Video: Fix timing on first scanline
107 - Qt: Better cleanup when a game crashes
108 - Qt: Fix open ROM dialog filtering for archive formats
109 - Qt: Cap the maximum number of multiplayer windows
110 - Qt: Fix maximum year in sensor override
111 - Qt: Fix window being too tall after exiting fullscreen
112 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
113 - Qt: Fix analog buttons not getting unmapped
114 - Qt: Fix passing command line options
115 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
116 - SDL: Fix SDL build when OpenGL is missing
117 - Util: Allow loading IPS patches that grow the ROM
118 - VFS: Fix resource leaks if some allocations fail
119 - VFS: Fix line-reading to return proper values
120 - Video: Fix an issue with very long filenames
121 - Util: Fix formatting of floats
122Misc:
123 - All: Add --help flag for command line programs
124 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
125 - All: Enable static linking for Windows
126 - All: Enable static linking for OS X
127 - All: Threads are now named
128 - All: Proper handling of Unicode file paths
129 - ARM7: Add emulation for Undefined CPU mode
130 - ARM7: Reduce the size of the Thumb instruction table
131 - GBA: Add status log level
132 - GBA: GBARewind now returns how many states it has rewound
133 - GBA: SIO logging layer
134 - GBA BIOS: Stub out SoundBias
135 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
136 - GBA: Don't include GBACLIDebugger struct unless needed
137 - GBA: Savedata is now synced shortly after data finishes being written
138 - GBA: Process multiple timer events at once, if necessary
139 - GBA Audio: Implement audio reset for channels A/B
140 - GBA Audio: Process multiple audio events at once, if necessary
141 - GBA Hardware: Backport generic RTC source into core
142 - GBA Input: Allow axes and buttons to be mapped to the same key
143 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
144 - GBA SIO: Add a dummy driver for Normal mode
145 - GBA Thread: Add functionality for running callbacks on the GBA thread
146 - GBA Thread: Split GBASync into a separate file
147 - GBA Video: Refactor software renderer into separate files
148 - GBA Video: Slightly optimize mode 0 mosaic rendering
149 - Debugger: Free watchpoints in addition to breakpoints
150 - Qt: Handle saving input settings better
151 - Qt: Move GL frame drawing back onto its own thread
152 - Qt: Fast forward (held) option moved from Other to Emulation menu
153 - Qt: Show version info in window title
154 - Qt: Migrate multiplayer window handling into GBAApp
155 - Qt: Unified file opening and saving with last location
156 - Qt: Fix windows being resizable when they shouldn't have been
157 - Qt: Only hide cursor in full screen
158 - Qt: Replace pause-after-frame mutex with an atomic
159 - Qt: Add application icon and XDG desktop files
160 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
161 - Qt: Don't save window size when entering fullscreen
162 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
163 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
164 - Qt: Increase usability of key mapper
165 - Qt: Show checkmark for window sizes
166 - Qt: Set window path to loaded ROM
167 - Perf: Ability to load savestates immediately on launch
168 - SDL: Properly check for initialization
169 - SDL: Clean up initialization functions
170 - SDL: Clean up GL context
171 - Util: Allow disabling the threading code entirely
172 - VFS: Add sync method to force syncing with backing
173
1740.2.1: (2015-05-13)
175Bugfixes:
176 - All: Fix sanitize-deb script not cleaning up after itself
177 - All: Fix dependencies for libavcodec on Debian-derived platforms
178 - ARM7: Handle writeback for PC in addressing modes 2 and 3
179 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
180 - ARM7: Fix ARM multiply instructions when PC is a destination register
181 - Debugger: Fix use-after-free in breakpoint clearing code
182 - Debugger: Fix boundary conditions in tab completion
183 - GBA: Fix timers not updating timing when writing to only the reload register
184 - GBA: Fix rewind boundary conditions
185 - GBA: Add initial I/O register settings for background matrix registers
186 - GBA: Fix hang when loading a savestate if sync to video is enabled
187 - GBA: Handle out-of-bounds I/O access
188 - GBA: Fix bounds-checking on EEPROM access
189 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
190 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
191 - GBA Memory: Allow SRAM to be 64kB
192 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
193 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
194 - GBA Video: Fix second frame mode 5
195 - Perf: Fix race condition if a game crashes immediately on start
196 - Qt: Fix Display object leak when closing a window
197 - Qt: Fix .deb dependencies
198 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
199 - Qt: Fix window not regaining focus after exiting savestate window
200 - Qt: Fix regression where video would not record if the game had already started
201 - Qt: Fix potential crash if a gamepad causes focus to change
202 - Qt: Fix controller axis querying
203 - Qt: Fix multiplayer windows opening as the wrong size
204 - Qt: Fix controllers sometimes not loading the right profile
205 - SDL: Fix boundary conditions for joystick adjustments
206 - SDL: Allocate properly sized input maps
207 - SDL: Fix potential build issues when Qt and SDL2 are in use
208 - Util: Fix resource leak in UTF-8 handling code
209 - Util: Fix a null-pointer issue when attempting to delete a key
210 - VFS: Fix resource leaks if some allocations fail
211 - Video: Fix an issue with very long filenames
212Misc:
213 - GBA Memory: Soft-crash if jumping past the end of a ROM
214 - Qt: Show multiplayer numbers in window title
215 - Qt: Solar sensor can have shortcuts set
216
2170.2.0: (2015-04-03)
218Features:
219 - Support for gamepad axes, e.g. analog sticks or triggers
220 - Add scale presets for up to 6x
221 - Settings window
222 - Bilinear resampling option
223 - Add option to skip BIOS start screen
224 - List of recently opened games
225 - Support for games using the Solar Sensor
226 - Better audio resampling via blip-buf
227 - Game Pak overrides dialog for setting savetype and sensor values
228 - Support for games using the tilt sensor
229 - Remappable shortcuts for keyboard and gamepad
230 - Rewinding of emulation
231 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
232 - Support IPv6
233 - Save directory of last loaded file
234 - Support BPS patches
235 - Automatically detect and optimize out idle loops
236 - Configurable game overrides
237 - Support loading 7-Zip files
238 - Drag and drop game loading
239 - Cheat code support
240 - Runtime configurable audio driver
241 - Libretro core for use with RetroArch and other front-ends
242 - Controller profiles for setting different bindings for different controllers
243 - Ability to lock aspect ratio
244 - Local link cable support
245 - Ability to switch which game controller is in use per instance
246 - Ability to prevent opposing directional input
247 - Warning dialog if an unimplemented BIOS feature is called
248 - Debugger: Add CLI "frame", frame advance command
249 - Debugger: Add CLI functions for writing to memory
250 - Debugger: Add CLI functions for examining memory regions
251 - Debugger: Add CLI function for writing a register
252Bugfixes:
253 - ARM7: Extend prefetch by one stage
254 - ARM7: Fix cycle counting for loads
255 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
256 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
257 - GBA: Initialize gba.sync to null
258 - GBA: Fix timer initialization
259 - GBA Audio: Support 16-bit writes to FIFO audio
260 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
261 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
262 - GBA BIOS: Fix BIOS prefetch after reset
263 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
264 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
265 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
266 - GBA Memory: Fix I cycles that had been moved to ARM7 core
267 - GBA Memory: Fix cycle counting for 32-bit load/stores
268 - GBA RR: Fix fallthrough error when reading tags from a movie
269 - GBA Thread: Fix possible hang when loading an archive
270 - GBA Thread: Fix possible deadlock in video sync
271 - Perf: Fix crash when the GBA thread fails to start
272 - Qt: Fix crash starting a GDB stub if a game isn't loaded
273 - Qt: Fix crash when adjusting settings after closing a game
274 - Qt: Fix crash when starting GDB stub after closing a game
275 - Qt: Fix patch loading while a game is running
276 - Qt: Fix crash when loading a game after stopping GDB server
277 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
278 - Qt: Fix crash when attempting to pause if a game is not running
279 - SDL: Properly clean up if a game doesn't launch
280 - Util: Fix sockets on Windows
281Misc:
282 - All: Enable link-time optimization
283 - Debugger: Watchpoints now work on STM/LDM instructions
284 - Debugger: Clean up GDB stub network interfacing
285 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
286 - Debugger: Merge Thumb BL instructions when disassembling
287 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
288 - Debugger: Watchpoints now report address watched (fixes #68)
289 - Debugger: Add support for soft breakpoints
290 - Debugger: Make I/O register names be addresses instead of values
291 - Debugger: Rename read/write commands
292 - GBA: Improve accuracy of event timing
293 - GBA: Add API for getting Configuration structs for overrides and input
294 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
295 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
296 - GBA: Move A/V stream interface into core
297 - GBA: Savestates now take into account savedata state machines (fixes #109)
298 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
299 - GBA Memory: Simplify memory API and use fixed bus width
300 - GBA Thread: Make GBASyncWaitFrameStart time out
301 - GBA Video: Start video at the last scanline instead of the first
302 - Qt: Optimize logo drawing
303 - Qt: Move frame upload back onto main thread
304 - Qt: Remember window position
305 - Qt: Double-clicking on the window toggles full screen
306 - Util: Use proper locale for reading and writing float values
307
3080.1.1: (2015-01-24)
309Bugfixes:
310 - ARM7: Fix LDM writeback to a register already written
311 - GBA: Fix timers 2 and 3 updating incorrectly
312 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
313 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
314 - GBA Audio: Properly initialize audio FIFO channels
315 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
316 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
317 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
318 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
319 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
320 - GBA BIOS: Fix HuffUnComp boundary conditions
321 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
322 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
323 - GBA Memory: Filter out top nybble of DMA addresses
324 - GBA Memory: Properly bounds-check VRAM accesses
325 - GBA Memory: Fix initial DMA state
326 - GBA Thread: Allow halted games to exit cleanly
327 - GBA Video: Fix blend issues with obscured middle layers
328 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
329 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
330 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
331 - GBA Video: Fix sprite boundary conditions with mosaic
332 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
333 - Qt: Fix issue with set frame sizes being the wrong height
334 - Qt: Fix emulator crashing when full screen if a game is not running
335 - Qt: Fix window focus issues
336 - Qt: Properly set default video recording settings
337 - Qt: Fix a race condition when a game crashes immediately
338 - Qt: Fix some cases where key mapping can break if focus is adjusted
339 - Qt: Fix crash if a game pauses before any frames are shown
340 - Debugger: Negative PC-relative loads now properly subtract the offset
341 - Debugger: Align PC-relative loads in Thumb
342 - Debugger: Fix watchpoints triggering too late
343 - Debugger: Fix binary print putting spaces between digits
344 - Video: Ensure FFmpeg encoder has audio frames
345 - Video: Fix uncompressed PCM audio recording
346 - Video: Fix FFmpeg crashing when the file extension is wrong
347 - Util: Fix SOCKET_FAILED macro
348Misc:
349 - GBA: Exit cleanly on FATAL if the port supports it
350 - GBA Memory: Implement 16- and 32-bit loads from SRAM
351 - Qt: Disable sync to video by default
352 - Qt: Handle a game crash without crashing
353 - Qt: Set default log level to FATAL, ERROR and WARN
354 - Qt: Clarify some phrasing in the menus
355 - Qt: Clear active buttons when focus is lost
356
3570.1.0: (2014-12-13)
358 - Initial release