all repos — mgba @ d582cf7d36a2f1f99b45ba6bc919ea431e08342b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36 - GB Serialize: Fix game title check
 37 - GB, GBA: Fix sync to video with frameskip
 38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 39 - GBA BIOS: Use core's VRAM variable instead of renderer's
 40 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 41Misc:
 42 - GBA Timer: Use global cycles for timers
 43 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 44 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 45 - Qt: Don't rebuild library view if style hasn't changed
 46 - Qt: Redo GameController into multiple classes
 47 - SDL: Fix 2.0.5 build on macOS under some circumstances
 48 - Test: Restructure test suite into multiple executables
 49 - Python: Integrate tests from cinema test suite
 50 - Util: Don't build crc32 if the function already exists
 51 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 52 - CMake: Fix CPack dependencies for libpng 1.6
 53
 540.6.0: (2017-07-16)
 55Features:
 56 - Library view
 57 - Sprite viewer
 58 - Debugging console
 59 - Improved memory viewer
 60 - Memory search
 61 - Command line ability to override configuration values
 62 - Add option to allow preloading the entire ROM before running
 63 - Add option for whether rewinding restores save games
 64 - Savestates now contain any RTC override data
 65 - Add option to lock video to integer scaling
 66 - LR35902: Watchpoints
 67 - LR35902/GB-Z80 disassembler
 68 - GB: Tile viewer
 69 - GB: Video/audio channel enabling/disabling
 70 - GB: Symbol table support
 71 - GB MBC: Add MBC1 multicart support
 72 - GBA: Support printing debug strings from inside a game
 73 - GBA: Better cheat type autodetection
 74 - Implement keypad interrupts
 75 - Configuration of gamepad hats
 76 - Video log recording for testing and bug reporting
 77 - Debugger: Segment/bank support
 78 - Debugger: Execution tracing
 79 - Qt: German translation (by Lothar Serra Mari)
 80 - Qt: Spanish translation (by Kevin López)
 81 - Qt: Italian translation (by theheroGAC)
 82Bugfixes:
 83 - ARM7: Fix MLA/*MULL/*MLAL timing
 84 - Core: Fix crash with rewind if savestates shrink
 85 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 86 - Core: Fix directory sets crashing on close if base isn't properly detached
 87 - FFmpeg: Fix overflow and general issues with audio encoding
 88 - GB: Fix flickering when screen is strobed quickly
 89 - GB: Fix STAT blocking
 90 - GB MBC: Fix ROM bank overflows getting set to bank 0
 91 - GB MBC: Fix swapping carts not detect new MBC
 92 - GB Timer: Improve DIV reset behavior
 93 - GB Timer: Fix DIV batching if TAC changes
 94 - GB Video: Reset renderer when loading state
 95 - GBA: Fix multiboot ROM loading
 96 - GBA: Fix multiboot loading resulting in too small WRAM
 97 - GBA BIOS: Implement BitUnPack
 98 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 99 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
100 - GBA BIOS: Fix INT_MIN/-1 crash
101 - GBA Hardware: Fix crash if a savestate lies about game hardware
102 - GBA I/O: Handle audio registers specially when deserializing
103 - GBA Memory: Improve initial skipped BIOS state
104 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
105 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
106 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
107 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
108 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
109 - LR35902: Fix core never exiting with certain event patterns
110 - LR35902: Fix pc overflowing current region off-by-one
111 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
112 - OpenGL: Fix some shaders causing offset graphics
113 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
114 - Qt: Fix window icon being stretched
115 - Qt: Fix data directory path
116 - Qt: Fix timing issues on high refresh rate monitors
117 - Qt: Fix linking after some windows have been closed
118 - Qt: Fix crash when changing audio settings after a game is closed
119 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
120 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
121 - Qt: Fix game unpausing after frame advancing and refocusing
122 - SDL: Fix game crash check
123 - SDL: Fix race condition with audio thread when starting
124 - SDL: Fix showing version number
125 - Test: Fix crash when loading invalid file
126 - Test: Fix crash when fuzzing fails to load a file
127 - Test: Don't rely on core for frames elapsed
128 - Test: Fix crash when loading invalid file
129 - Test: Fix crash when fuzzing fails to load a file
130 - Tools: Fix recurring multiple times over the same library
131 - Util: Fix overflow when loading invalid UPS patches
132 - Util: Fix highest-fd socket not being returned by SocketAccept
133 - Windows: Fix VDir.rewind
134Misc:
135 - All: Add C++ header guards
136 - All: Move time.h include to common.h
137 - 3DS, PSP2, Wii: Last directory loaded is saved
138 - CMake: Add ability to just print version string
139 - Core: New, faster event timing subsystem
140 - Core: Clean up some thread state checks
141 - Core: Add generic checksum function
142 - Core: Cores can now have multiple sets of callbacks
143 - Core: Restore sleep callback
144 - Core: Move rewind diffing to its own thread
145 - Core: Ability to enumerate and modify video and audio channels
146 - Core: List memory segments in the core
147 - Core: Move savestate creation time to extdata
148 - Core: Config values can now be hexadecimal
149 - Core: Improved threading interrupted detection
150 - Debugger: Modularize CLI debugger
151 - Debugger: Make building with debugging aspects optional
152 - Debugger: Add functions for read- or write-only watchpoints
153 - Debugger: Make attaching a backend idempotent
154 - Debugger: Add mDebuggerRunFrame convenience function
155 - Feature: Move game database from flatfile to SQLite3
156 - Feature: Support ImageMagick 7
157 - Feature: Make -l option explicit
158 - FFmpeg: Return false if a file fails to open
159 - FFmpeg: Force MP4 files to YUV420P
160 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
161 - GB: Reset with initial state of DIV register
162 - GB MBC: New MBC7 implementation
163 - GB Audio: Simplify envelope code
164 - GB Audio: Improve initial envelope samples
165 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
166 - GB Video: Improved video timings
167 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
168 - GBA, GB: ROM is now unloaded if a patch is applied
169 - GBA DMA: Refactor DMA out of memory.c
170 - GBA DMA: Move DMAs to using absolute timing
171 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
172 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
173 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
174 - GBA Memory: Support reading/writing POSTFLG
175 - GBA Memory: Remove unused prefetch cruft
176 - GBA Timer: Improve accuracy of timers
177 - GBA Video: Clean up unused timers
178 - GBA Video: Allow multiple handles into the same tile cache
179 - GBA Video, GB Video: Colors are now fully scaled
180 - GBA Video: Optimize when BLD* registers are written frequently
181 - OpenGL: Add xBR-lv2 shader
182 - Qt: Move last directory setting from qt.ini to config.ini
183 - Qt: Improved HiDPI support
184 - Qt: Expose configuration directory
185 - Qt: Merge "Save" and "OK" buttons in shader options
186 - Qt: Automatically load controller profile when plugged in
187 - Qt: Rename "Resample video" option to "Bilinear filtering"
188 - Qt: Remove audio thread
189 - Qt: Remove audio buffer sizing in AudioProcessorQt
190 - Qt: Re-enable QtMultimedia on Windows
191 - Qt: Make "Mute" able to be bound to a key
192 - Qt: Add .gb/.gbc files to the extension list in Info.plist
193 - Qt: Relax hard dependency on OpenGL
194 - Qt: Better highlight active key in control binding
195 - SDL: Remove scancode key input
196 - SDL: Automatically map controllers when plugged in
197 - Test: Add a basic test suite
198 - Util: Add size counting to Table
199 - Util: Add 8-bit PNG write support
200 - Util: Tune patch-fast extent sizes
201 - VFS: Call msync when syncing mapped data
202 - VFS: Allow truncating memory chunk VFiles
203 - VFS: Fix some minor VFile issues with FILEs
204 - VFS: Optimize expanding in-memory files
205 - VFS: Add VFileFIFO for operating on circle buffers
206Changes from beta 1:
207Features:
208 - Qt: Italian translation (by theheroGAC)
209 - Qt: Updated German translation
210Bugfixes:
211 - GB Audio: Fix incorrect channel 4 iteration
212 - GB Audio: Fix zombie mode bit masking
213 - GB Serialize: Fix timer serialization
214 - GB Video: Fix LYC regression
215 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
216 - GBA Timer: Fix count-up timing overflowing timer 3
217 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
218 - Qt: Fix memory search close button (fixes mgba.io/i/769)
219 - Qt: Fix window icon being stretched
220 - Qt: Fix initial window size (fixes mgba.io/i/766)
221 - Qt: Fix data directory path
222 - Qt: Fix controls not saving on non-SDL builds
223 - Qt: Fix translation initialization (fixes mgba.io/i/776)
224 - Qt: Fix patch loading while a game is running
225 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
226 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
227 - Qt: Fix GL-less build
228 - Qt: Fix Software renderer not handling alpha bits properly
229 - Qt: Fix screen background improperly stretching
230 - SDL: Fix cheats not loading
231Misc:
232 - GB Serialize: Add MBC state serialization
233 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
234 - GBA Timer: Improve accuracy of timers
235 - PSP2: Update toolchain to use vita.cmake
236 - Qt: Add language selector
237 - Qt: Minor test fixes
238 - Qt: Move shader settings into main settings window
239 - Qt: Dismiss game crashing/failing dialogs when a new game loads
240 - Qt: Properly ship Qt translations
241 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
242
2430.6 beta 1: (2017-06-29)
244 - Initial beta for 0.6
245
2460.5.2: (2016-12-31)
247Bugfixes:
248 - All: Fix fullscreen config option being ignored
249 - ARM7: PSR mode bits should not get sign extended
250 - GB: Fix audio not being deinitialized
251 - GB: Fix crash when masking savedata
252 - GB: Properly initialize sramRealVf variable
253 - GB Audio: Fix serialization of channel 3 and NR52 properties
254 - GB Audio: Reset envelope timer when reseting sound channel
255 - GB MBC: Fix SRAM dangling pointer with RTC games
256 - GB MBC: Fix initializing MBC when no ROM is loaded
257 - GB Memory: Fix patching ROM bank 0
258 - GB Memory: Fix starting HDMAs during mode 0
259 - GB Memory: Fix HDMA5 value after DMA completes
260 - GB Video: Initialize LCDC in renderer
261 - GB Video: Hblank IRQs should mask LYC=LY IRQs
262 - GBA: Fix IRQs firing after already being cleared
263 - GBA: Only unhalt CPU if appropriate bit is set in IE
264 - GBA: Add savegame override for Crash Bandicoot 2
265 - GBA BIOS: Fix MidiKey2Freq BIOS reads
266 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
267 - GBA Cheats: Fix GameShark ROM patches
268 - GBA I/O: Mask off WAITCNT bits that cannot be written
269 - GBA Memory: Fix misaligned BIOS reads
270 - GBA Memory: Fix VCOUNT being writable
271 - GBA Video: Fix out of bounds sprite transforms
272 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
273 - Libretro: Fix disabling BIOS
274 - Libretro: Fix Game Boy savestates and audio
275 - Qt: Fix changing resolution of software renderer
276 - Qt: Fix setting overrides
277 - Qt: Fix cut off tiles and alignment issues in tile viewer
278 - Qt: Only reset window dimensions when first shown
279 - Qt: Fix Qt Multimedia audio driver on big endian
280 - Qt: Fix Apply button for key and controller configurations
281 - VFS: Fix resizing memory chunks when not needed
282 - Windows: Fix Unicode directory handling
283Misc:
284 - GB, GBA: Prevent loading null ROMs
285 - GB Audio: Initialize wave RAM to GBC values
286 - GB Memory: Reset ROM bank when loading a ROM
287 - PSP2: Improved controller rumble
288
2890.5.1: (2016-10-05)
290Bugfixes:
291 - Core: Fix importing save games as read-only
292 - FFmpeg: Fix encoding AAC
293 - GB: Fix invalid STOP behavior on Game Boy Color
294 - GB: Initialize audio properly
295 - GB: Properly clear KEY1 bit 0 when switching speeds
296 - GB: Properly unload save files when unloading a ROM
297 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
298 - GB MBC: Fix MBC7 when size is incorrectly specified
299 - GB MBC: Fix RTC access when no save file is loaded
300 - GB SIO: Don't auto-clock external shift clock
301 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
302 - GB Video: Fix video frames getting missed when LCDC is off
303 - GB Video: Clear screen when LCDC is off
304 - GBA Cheats: Fix holding onto pointers that may get invalidated
305 - GBA Cheats: Fix key-activated CodeBreaker cheats
306 - GBA Cheats: Fix uninitialized memory getting freed when saving
307 - GBA Hardware: Improve Game Boy Player rumble behavior
308 - GBA Memory: Fix several unused I/O register read values
309 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
310 - LR35902: Fix events running with the wrong cycle active
311 - Qt: Fix "close" button on Overrides view
312 - Qt: Fix saving overrides
313 - Qt: Fix directory set unloading when replacing the ROM
314 - Qt: Fix patch loading
315 - Qt: Fix crash when saving an override if a game isn't loaded
316 - Qt: Fix showing default display driver as OpenGL (force 1.x)
317 - SDL: Attach rumble in SDL frontend
318 - Util: Fix PNG identification on files too small to be a PNG
319Misc:
320 - All: Only update version info if needed
321 - All: Split out install locations for Libretro and OpenEmu
322 - FFmpeg: Encoding cleanup
323 - GB: Reset active region when reloading ROM
324 - GB Memory: Initialize RAM pattern for GBC
325 - GB Video: Improved video timings
326 - Qt: Manage window sizes slightly better
327 - Qt: Remember scale option independent of core dimensions
328
3290.5.0: (2016-09-19)
330Features:
331 - Game Boy support
332 - Support for encrypted CodeBreaker GBA cheats
333 - Emulation of Vast Fame protected GBA carts (taizou)
334 - Tile viewer
335 - Threaded rendering mode
336 - Libretro: Memory map and achievement support (leiradel)
337 - GUI: Add UI control remapping
338 - GUI: Add fast-forward
339 - Wii: 240p support
340 - 3DS: Adjustable screen darkening
341 - Ability to temporarily load a savegame
342 - Load specific files out of archives
343 - Automatic BIOS detection
344Bugfixes:
345 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
346 - Debugger: Fix GDB breakpoints
347 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
348 - GBA: Fix filehandle leak with savegames
349 - GBA: Timer 0 cannot be count up
350 - GBA: Count up timers should not count themselves
351 - GBA Memory: Fix mirror on non-overdumped Classic NES games
352 - GBA Memory: Fix ldm {pc}
353 - GBA Savedata: Fix savedata sync timer
354 - GBA Savedata: Only unmap savedata if present
355 - GBA Serialize: Savestates now properly store prefetch
356 - GBA Video: WIN0/1 take priority over OBJWIN
357 - GBA Video: Fix out-of-order OBJWIN
358 - PSP2: Fix GPU crash while exiting
359 - PSP2: Fix VSync
360 - PSP2: Fix accelerometer range
361 - PSP2: Actually load screen mode setting
362 - PSP2: Fix gyroscope direction
363 - PSP2: Delete threads after they return
364 - PSP2: Fix mapping/unmapping from not at 0
365 - Qt: Fix bug in software renderer scaling
366 - Qt: Fix hanging key press after disabling autofire
367 - Qt: Fix being unable to pause manually when using auto-pausing
368 - SDL: Fix axes being mapped wrong
369 - Util: Fix realloc semantics in utf16to8
370 - Util: Fix inserting too many items into a hash table
371 - VFS: Fix uninitialized varaible reading from 7z
372 - VFS: Fix reading multiple files from a 7z archive
373 - Wii: Fix framelimiting after a slowdown
374 - Wii: Fix garbage flash at startup
375Misc:
376 - 3DS: Use blip_add_delta_fast for a small speed improvement
377 - 3DS: Allow UTF-16 filenames
378 - 3DS: Port to using citro3D
379 - 3DS: Use system font for menus
380 - 3DS: Attempt to use Core 2 for threads
381 - 3DS: Adjustable filering
382 - 3DS: 3D banner
383 - All: Add QUIET parameter to silence CMake
384 - All: Faster memory read/write
385 - ARM7: Support forcing Thumb mode via MSR
386 - ARM7: Flush prefetch cache when loading CPSR via MSR
387 - ARM7: Clean up instruction decoding for future expandability
388 - Debugger: Support register and memory writes via GDB stub
389 - Debugger: Add software breakpoint support to gdb
390 - FFmpeg: Full support for libavcodec 56+
391 - GBA: Better debug logging if event processing breaks
392 - GBA Audio: Force audio DMAs to not increment destination
393 - GBA BIOS: Use custom ArcTan, not relying on OS
394 - GBA Hardware: Clean up dead code in GBP
395 - GBA Memory: Optimize stalling behavior
396 - GBA Memory: Optimize Load-/StoreMultiple
397 - GBA Savedata: Add realistic timing for EEPROM
398 - GBA Serialize: Savestates now store if CPU was halted
399 - GBA Video: Remove old slow path fallback
400 - GBA Video: Optimize sprite drawing
401 - GBA Video: Optimize mode 0 rendering
402 - GBA Video: Optimize compositing cases slightly
403 - GUI: Screenshot dimensions are now passed through
404 - GUI: Add back logging
405 - GUI: Only reload config if manually saved
406 - GUI: Increase scrolling speed
407 - OpenGL: Log shader compilation failure
408 - OpenGL: Add texSize uniform
409 - Qt: Make -g flag work in Qt build
410 - Qt: Simplify OpenGL context creation
411 - Qt: Thread startup improvements
412 - Qt: Make audio channel/video layer options shortcut mappable
413 - Qt: Remove some C99isms from C++ code
414 - Qt: Remove default autofire mappings
415 - Qt: Make reseting when pasued frame-accurate
416 - Qt: Rearchitect game closing codepath
417 - PSP2: Use system font for menus
418 - PSP2: Add rumble for PS TV
419 - PSP2: Add fit-to-height screen mode
420 - PSP2: Sync files per descriptor
421 - PSP2: Allow UTF-8 filenames
422 - PSP2: Screenshots are now saved into the Photo Gallery
423 - PSP2: Stop underclocking when menuing
424 - SDL: Increase default audio buffer size to 1024 samples
425 - SDL: More responsive rumble
426 - Util: Add Vector GetConstPointer
427 - Util: Add rtrim
428 - Util: Add endswith
429 - VFS: Improve zip file detection
430 - Wii: Add pixelated resample filter
431 - Windows: Add native VDir support
432 - Util: Add PRIz macro for libc versions that don't support %z
433
4340.4.1: (2016-07-11)
435Bugfixes:
436 - All: Fix several file handle leaks
437 - All: Fix instruction tables getting zeroed when linking sometimes
438 - ARM7: Fix flags on SBC/RSC
439 - ARM7: Fix setting spsr privilege bits when spsr is empty
440 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
441 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
442 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
443 - GBA Memory: Fix executing code from OBJ region of VRAM
444 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
445 - GBA Serialize: Fix loading savegames from savestates
446 - OpenGL: Correct boolean vector strcmp strings for uniforms
447 - Qt: Fix sending gameStopped twice
448 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
449 - Qt: Fix initial state of key mapping
450 - Qt: Initialize m_useBios
451 - SDL: Fix joystick initialization on BSD
452 - SDL: Fix potential joystick crash in games with rumble
453 - SDL: Fix SDL 1.2 build
454 - SDL: Fix sporadic crash when deinitializing audio
455 - Shaders: Fix AGS-001 shader with some bad drivers
456 - Util: Use closesocket on Windows
457 - Util: Fix socket bind addresses
458 - VFS: Fix reading 7z archives without rewinding first
459 - VFS: VFileFromFD should not open directories
460 - Wii: Fix tilting direction
461 - Util: Fix realloc semantics in utf16to8
462Misc:
463 - All: Allow use of external minizip library
464 - Debugger: CLI debugger now exits when end-of-stream is reached
465 - FFmpeg: Update dependencies on Ubuntu
466 - GBA: Slightly optimize GBAProcessEvents
467 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
468 - GBA Video: Null renderer should return proper register values
469 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
470 - Qt: Add preset for DualShock 4
471 - Qt: Update 360 input profile on OS X to reflect newer drivers
472 - Qt: Remove use of NaN
473 - Qt: Canonicalize file paths when loading games
474 - Qt: Add refresh button to controller editing
475 - SDL: Remove default gamepad mappings
476 - Util: Fix intermittent build failure on OS X
477 - VFS: VFile.sync now updates modified time
478
4790.4.0: (2016-02-02)
480Features:
481 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
482 - I/O viewer
483 - Booting of multiboot images
484 - Customization of GIF recording
485 - Libretro: Cheat code support
486 - Support for GLSL shaders
487 - ROM information view
488 - Support for VBA-style cheat codes
489 - Savestates now store creation timestamps
490 - Key autofire
491 - Libretro: Allow blocking opposing directional input
492 - OpenEmu core for OS X
493 - Libretro: Settings for using BIOS and skipping intro
494 - Libretro: Customizable idle loop removal
495 - Implemented cycle counting for sprite rendering
496 - Cleaner, unified settings window
497 - Added a setting for pausing when the emulator is not in focus
498 - Customizable paths for save games, save states, screenshots and patches
499 - Controller hotplugging
500 - Ability to store save games and active cheats within savestates
501Bugfixes:
502 - ARM7: Fix sign of unaligned LDRSH
503 - ARM7: Fix decoding of some ARM ALU instructions with shifters
504 - Debugger: Fix watchpoints in gdb
505 - GBA: Fix warnings when creating and loading savestates
506 - GBA: Fix Iridion II savetype
507 - GBA BIOS: Fix misaligned CpuSet
508 - GBA Cheats: Fix cheats setting the Action Replay version
509 - GBA Hardware: Fix GPIO on big endian
510 - GBA Memory: Fix DMA register writing behavior
511 - GBA Memory: Fix DMAs triggering two cycles early
512 - Libretro: Fix aspect ratio
513 - Qt: Fix some potential crashes with the gamepad mapping
514 - Qt: Fix keys being mapped incorrectly when loading configuration file
515 - Util: Fix PowerPC PNG read/write pixel order
516 - Util: Fix excessive memory allocation when decoding a PNG
517 - VFS: Fix VFileReadline and remove _vfdReadline
518Misc:
519 - All: Improved PowerPC support
520 - All: Fix some undefined behavior warnings
521 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
522 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
523 - GBA: Implement bad I/O register loading
524 - GBA: Allow jumping to OAM and palette RAM
525 - GBA BIOS: Finish implementing RegisterRamReset
526 - GBA Config: Add "override" layer for better one-time configuration
527 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
528 - GBA Memory: Use a dynamically sized mask for ROM memory
529 - GBA Memory: Implement several unimplemented memory access types
530 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
531 - GBA RR: Starting from savestate now embeds the savegame
532 - GBA RR: Add preliminary SRAM support for VBM loading
533 - GBA RR: Add support for resets in movies
534 - GBA Video: Remove lastHblank, as it is implied
535 - Libretro: Use anonymous memory mappers for large blocks of memory
536 - Libretro: Add install target for libretro core
537 - Qt: Window size command line options are now supported
538 - Qt: Increase usability of key mapper
539 - Qt: Add 'Apply' button to settings window
540 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
541 - Qt: Allow use of modifier keys as input
542 - Qt: Optimize log viewer
543 - Qt: Added button for breaking into the GDB debugger
544 - Qt: Add box for showing duration of rewind
545 - SDL: Support fullscreen in SDL 1.2
546 - SDL: Allow GBASDLAudio to be used without a thread context
547 - Util: Use VFile for configuration
548 - Util: Add MutexTryLock
549
5500.3.2: (2015-12-16)
551Bugfixes:
552 - ARM7: Fix STRT/STRBT
553 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
554 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
555 - Libretro: Fix problems with rumble not turning off
556 - GBA: Fix idle skip state being retained between games
557 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
558 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
559 - GBA BIOS: Fix Sqrt sign
560 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
561 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
562 - GBA Memory: Fix DMA behavior for SRAM accesses
563 - GBA Memory: Fix Store8 to OBJ VRAM
564 - GBA Memory: Fix alignment of LDM/STM on SRAM
565 - GBA Memory: Fix unaligned out-of-bounds ROM loads
566 - GBA Memory: Fix timing of DMAs
567 - GBA Video: Fix _mix for 15-bit color
568 - GBA Video: Fix OAM and palette initialization
569 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
570 - Qt: Use safer isLoaded check in GameController
571 - Qt: Fix a race condition in PainterGL that could lead to a crash
572 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
573 - Qt: Fix font size in memory viewer
574 - Qt: Fix a crash in the memory viewer
575 - Qt: Add additional checks in CheatModel to prevent crashes
576 - Qt: Fix race condition with setting sample rate
577 - Qt: Fix crash when closing multiplayer windows
578 - Qt: Fix resetting while paused
579Misc:
580 - GBA Audio: Implement missing flags on SOUNDCNT_X register
581 - Qt: Add mute option to menu
582
5830.3.1: (2015-10-24)
584Bugfixes:
585 - ARM7: Fix instruction decoding of Thumb shifts
586 - GBA: Deinit savegame when unloading a ROM
587 - GBA: Fix BIOS check on big endian
588 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
589 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
590 - GBA Audio: Fix audio channels being silenced at the wrong time
591 - GBA Memory: Fix bad BIOS Load16 on big endian
592 - GBA Memory: Fix bad Load8 on big endian
593 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
594 - GBA Video: Fix edge case with sprite blend modes and semitransparency
595 - GBA Video: Fix objwin and blending interaction on sprites
596 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
597 - Libretro: Fix a memory leak with the render buffer
598 - Qt: Windows no longer spawn in the top left on first launch
599 - Qt: Fix install path of XDG desktop file with DESTDIR
600 - Qt: Fix drag and drop on Windows
601 - Qt: Reenable double buffering, as disabling it broke some Windows configs
602 - VFS: Fix return values of VFileFILE.read and .write
603Misc:
604 - All: Reset next event to cycles instead of zero to interrupt
605 - All: Add --version flag
606 - ARM7: Force disable LTO on two files to work around a GCC bug
607 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
608 - GBA: Better memory handling with PNG savestates
609 - GBA: Additional savestate sanity checks
610 - GBA: Check for cycle count being too high
611 - GBA Audio: Allow GBAAVStream to have no video callback
612 - GBA BIOS: Implement RegisterRamReset for SIO registers
613 - Qt: Remove useless help icons in dialogs
614 - Qt: Prevent savestate window from opening while in multiplayer
615 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
616 - Qt: Dropping multiplayer windows works more cleanly now
617
6180.3.0: (2015-08-16)
619Features:
620 - Ability to hide individual background layers, or OBJs
621 - Ability to mute individual audio channels
622 - Palette viewer and exporter
623 - Volume control
624 - More shortcuts are editable (e.g. quick save/load)
625 - Rewind now shows the frame after rewinding
626 - Import/Export of GameShark/Action Replay snapshots
627 - Add "Step backwards" item for single increment rewind
628 - Deadzone estimation for game controllers
629 - Analog inputs can be used for shortcuts
630 - Menu items for specific solar sensor brightness levels
631 - Remappable controls for tilt and gyroscope sensors
632 - Status messages for actions taken while a game is running (e.g. save/load state)
633 - Memory inspector
634 - Screensaver can now be suspended while a game is running
635 - Load/save the most recent savestate slot
636 - Support varible speed (PWM) rumble
637 - Ability to cap fast forward speed
638 - Finer control over FPS target
639 - Holdable shortcut for rewinding one frame at a time
640 - Ability to boot directly into the BIOS
641 - Preliminary support for yanking out the game pak while a game is running
642 - Thumb-drive mode by putting a file called portable.ini in the same folder
643 - Configurable display driver, between software and OpenGL
644 - Undo-able savestate loading and saving
645 - Controller profiles now store shortcut settings
646 - Default controller profiles for several common controllers
647 - Libretro now supports BIOS, rumble and solar sensor
648 - Implement BIOS call Stop, for sleep mode
649 - Automatically load patches, if found
650 - Improved video synchronization
651 - Configurable audio output sample rate
652Bugfixes:
653 - ARM7: Fix SWI and IRQ timings
654 - ARM7: Fix Thumb MUL timing
655 - ARM7: Fix timing of multiplies to use N cycles
656 - ARM7: ARMHotplugDetach should call deinit
657 - Debugger: Fix use-after-free in breakpoint clearing code
658 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
659 - GBA: Cap audio FIFO read size during deserialization
660 - GBA: Check for corrupted savestates when loading
661 - GBA: Check for improperly sized savestates when loading
662 - GBA: Check for savestates made from differently sized ROMs
663 - GBA: Fix calls to endian-independent loadstores
664 - GBA: Fix timing of reading from timer registers
665 - GBA: Ensure cycles never go negative
666 - GBA Audio: Force audio FIFOs to 32-bit
667 - GBA Audio: Fix audio pitch changing when adjusting buffer size
668 - GBA Audio: Fix sample order in audio channel 3
669 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
670 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
671 - GBA Memory: Improve Thumb open bus behavior
672 - GBA Memory: Fix potential DMA issue when loading a savestate
673 - GBA Memory: Fix load/store multiple video memory waitstates
674 - GBA SIO: Fix reseting when there are SIO devices attached
675 - GBA Video: Blended sprites should never have other effects applied
676 - GBA Video: Fix out-of-bounds tiles in mosaic
677 - GBA Video: Fix windows not affecting sprites
678 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
679 - GBA Video: Fix timing on first scanline
680 - Qt: Better cleanup when a game crashes
681 - Qt: Fix open ROM dialog filtering for archive formats
682 - Qt: Cap the maximum number of multiplayer windows
683 - Qt: Fix maximum year in sensor override
684 - Qt: Fix window being too tall after exiting fullscreen
685 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
686 - Qt: Fix analog buttons not getting unmapped
687 - Qt: Fix passing command line options
688 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
689 - SDL: Fix SDL build when OpenGL is missing
690 - Util: Allow loading IPS patches that grow the ROM
691 - VFS: Fix resource leaks if some allocations fail
692 - VFS: Fix line-reading to return proper values
693 - Video: Fix an issue with very long filenames
694 - Util: Fix formatting of floats
695Misc:
696 - All: Add --help flag for command line programs
697 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
698 - All: Enable static linking for Windows
699 - All: Enable static linking for OS X
700 - All: Threads are now named
701 - All: Proper handling of Unicode file paths
702 - ARM7: Add emulation for Undefined CPU mode
703 - ARM7: Reduce the size of the Thumb instruction table
704 - GBA: Add status log level
705 - GBA: GBARewind now returns how many states it has rewound
706 - GBA: SIO logging layer
707 - GBA BIOS: Stub out SoundBias
708 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
709 - GBA: Don't include GBACLIDebugger struct unless needed
710 - GBA: Savedata is now synced shortly after data finishes being written
711 - GBA: Process multiple timer events at once, if necessary
712 - GBA Audio: Implement audio reset for channels A/B
713 - GBA Audio: Process multiple audio events at once, if necessary
714 - GBA Hardware: Backport generic RTC source into core
715 - GBA Input: Allow axes and buttons to be mapped to the same key
716 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
717 - GBA SIO: Add a dummy driver for Normal mode
718 - GBA Thread: Add functionality for running callbacks on the GBA thread
719 - GBA Thread: Split GBASync into a separate file
720 - GBA Video: Refactor software renderer into separate files
721 - GBA Video: Slightly optimize mode 0 mosaic rendering
722 - Debugger: Free watchpoints in addition to breakpoints
723 - Qt: Handle saving input settings better
724 - Qt: Move GL frame drawing back onto its own thread
725 - Qt: Fast forward (held) option moved from Other to Emulation menu
726 - Qt: Show version info in window title
727 - Qt: Migrate multiplayer window handling into GBAApp
728 - Qt: Unified file opening and saving with last location
729 - Qt: Fix windows being resizable when they shouldn't have been
730 - Qt: Only hide cursor in full screen
731 - Qt: Replace pause-after-frame mutex with an atomic
732 - Qt: Add application icon and XDG desktop files
733 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
734 - Qt: Don't save window size when entering fullscreen
735 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
736 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
737 - Qt: Increase usability of key mapper
738 - Qt: Show checkmark for window sizes
739 - Qt: Set window path to loaded ROM
740 - Perf: Ability to load savestates immediately on launch
741 - SDL: Properly check for initialization
742 - SDL: Clean up initialization functions
743 - SDL: Clean up GL context
744 - Util: Allow disabling the threading code entirely
745 - VFS: Add sync method to force syncing with backing
746
7470.2.1: (2015-05-13)
748Bugfixes:
749 - All: Fix sanitize-deb script not cleaning up after itself
750 - All: Fix dependencies for libavcodec on Debian-derived platforms
751 - ARM7: Handle writeback for PC in addressing modes 2 and 3
752 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
753 - ARM7: Fix ARM multiply instructions when PC is a destination register
754 - Debugger: Fix use-after-free in breakpoint clearing code
755 - Debugger: Fix boundary conditions in tab completion
756 - GBA: Fix timers not updating timing when writing to only the reload register
757 - GBA: Fix rewind boundary conditions
758 - GBA: Add initial I/O register settings for background matrix registers
759 - GBA: Fix hang when loading a savestate if sync to video is enabled
760 - GBA: Handle out-of-bounds I/O access
761 - GBA: Fix bounds-checking on EEPROM access
762 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
763 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
764 - GBA Memory: Allow SRAM to be 64kB
765 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
766 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
767 - GBA Video: Fix second frame mode 5
768 - Perf: Fix race condition if a game crashes immediately on start
769 - Qt: Fix Display object leak when closing a window
770 - Qt: Fix .deb dependencies
771 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
772 - Qt: Fix window not regaining focus after exiting savestate window
773 - Qt: Fix regression where video would not record if the game had already started
774 - Qt: Fix potential crash if a gamepad causes focus to change
775 - Qt: Fix controller axis querying
776 - Qt: Fix multiplayer windows opening as the wrong size
777 - Qt: Fix controllers sometimes not loading the right profile
778 - SDL: Fix boundary conditions for joystick adjustments
779 - SDL: Allocate properly sized input maps
780 - SDL: Fix potential build issues when Qt and SDL2 are in use
781 - Util: Fix resource leak in UTF-8 handling code
782 - Util: Fix a null-pointer issue when attempting to delete a key
783 - VFS: Fix resource leaks if some allocations fail
784 - Video: Fix an issue with very long filenames
785Misc:
786 - GBA Memory: Soft-crash if jumping past the end of a ROM
787 - Qt: Show multiplayer numbers in window title
788 - Qt: Solar sensor can have shortcuts set
789
7900.2.0: (2015-04-03)
791Features:
792 - Support for gamepad axes, e.g. analog sticks or triggers
793 - Add scale presets for up to 6x
794 - Settings window
795 - Bilinear resampling option
796 - Add option to skip BIOS start screen
797 - List of recently opened games
798 - Support for games using the Solar Sensor
799 - Better audio resampling via blip-buf
800 - Game Pak overrides dialog for setting savetype and sensor values
801 - Support for games using the tilt sensor
802 - Remappable shortcuts for keyboard and gamepad
803 - Rewinding of emulation
804 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
805 - Support IPv6
806 - Save directory of last loaded file
807 - Support BPS patches
808 - Automatically detect and optimize out idle loops
809 - Configurable game overrides
810 - Support loading 7-Zip files
811 - Drag and drop game loading
812 - Cheat code support
813 - Runtime configurable audio driver
814 - Libretro core for use with RetroArch and other front-ends
815 - Controller profiles for setting different bindings for different controllers
816 - Ability to lock aspect ratio
817 - Local link cable support
818 - Ability to switch which game controller is in use per instance
819 - Ability to prevent opposing directional input
820 - Warning dialog if an unimplemented BIOS feature is called
821 - Debugger: Add CLI "frame", frame advance command
822 - Debugger: Add CLI functions for writing to memory
823 - Debugger: Add CLI functions for examining memory regions
824 - Debugger: Add CLI function for writing a register
825Bugfixes:
826 - ARM7: Extend prefetch by one stage
827 - ARM7: Fix cycle counting for loads
828 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
829 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
830 - GBA: Initialize gba.sync to null
831 - GBA: Fix timer initialization
832 - GBA Audio: Support 16-bit writes to FIFO audio
833 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
834 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
835 - GBA BIOS: Fix BIOS prefetch after reset
836 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
837 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
838 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
839 - GBA Memory: Fix I cycles that had been moved to ARM7 core
840 - GBA Memory: Fix cycle counting for 32-bit load/stores
841 - GBA RR: Fix fallthrough error when reading tags from a movie
842 - GBA Thread: Fix possible hang when loading an archive
843 - GBA Thread: Fix possible deadlock in video sync
844 - Perf: Fix crash when the GBA thread fails to start
845 - Qt: Fix crash starting a GDB stub if a game isn't loaded
846 - Qt: Fix crash when adjusting settings after closing a game
847 - Qt: Fix crash when starting GDB stub after closing a game
848 - Qt: Fix patch loading while a game is running
849 - Qt: Fix crash when loading a game after stopping GDB server
850 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
851 - Qt: Fix crash when attempting to pause if a game is not running
852 - SDL: Properly clean up if a game doesn't launch
853 - Util: Fix sockets on Windows
854Misc:
855 - All: Enable link-time optimization
856 - Debugger: Watchpoints now work on STM/LDM instructions
857 - Debugger: Clean up GDB stub network interfacing
858 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
859 - Debugger: Merge Thumb BL instructions when disassembling
860 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
861 - Debugger: Watchpoints now report address watched (fixes #68)
862 - Debugger: Add support for soft breakpoints
863 - Debugger: Make I/O register names be addresses instead of values
864 - Debugger: Rename read/write commands
865 - GBA: Improve accuracy of event timing
866 - GBA: Add API for getting Configuration structs for overrides and input
867 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
868 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
869 - GBA: Move A/V stream interface into core
870 - GBA: Savestates now take into account savedata state machines (fixes #109)
871 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
872 - GBA Memory: Simplify memory API and use fixed bus width
873 - GBA Thread: Make GBASyncWaitFrameStart time out
874 - GBA Video: Start video at the last scanline instead of the first
875 - Qt: Optimize logo drawing
876 - Qt: Move frame upload back onto main thread
877 - Qt: Remember window position
878 - Qt: Double-clicking on the window toggles full screen
879 - Util: Use proper locale for reading and writing float values
880
8810.1.1: (2015-01-24)
882Bugfixes:
883 - ARM7: Fix LDM writeback to a register already written
884 - GBA: Fix timers 2 and 3 updating incorrectly
885 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
886 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
887 - GBA Audio: Properly initialize audio FIFO channels
888 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
889 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
890 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
891 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
892 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
893 - GBA BIOS: Fix HuffUnComp boundary conditions
894 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
895 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
896 - GBA Memory: Filter out top nybble of DMA addresses
897 - GBA Memory: Properly bounds-check VRAM accesses
898 - GBA Memory: Fix initial DMA state
899 - GBA Thread: Allow halted games to exit cleanly
900 - GBA Video: Fix blend issues with obscured middle layers
901 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
902 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
903 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
904 - GBA Video: Fix sprite boundary conditions with mosaic
905 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
906 - Qt: Fix issue with set frame sizes being the wrong height
907 - Qt: Fix emulator crashing when full screen if a game is not running
908 - Qt: Fix window focus issues
909 - Qt: Properly set default video recording settings
910 - Qt: Fix a race condition when a game crashes immediately
911 - Qt: Fix some cases where key mapping can break if focus is adjusted
912 - Qt: Fix crash if a game pauses before any frames are shown
913 - Debugger: Negative PC-relative loads now properly subtract the offset
914 - Debugger: Align PC-relative loads in Thumb
915 - Debugger: Fix watchpoints triggering too late
916 - Debugger: Fix binary print putting spaces between digits
917 - Video: Ensure FFmpeg encoder has audio frames
918 - Video: Fix uncompressed PCM audio recording
919 - Video: Fix FFmpeg crashing when the file extension is wrong
920 - Util: Fix SOCKET_FAILED macro
921Misc:
922 - GBA: Exit cleanly on FATAL if the port supports it
923 - GBA Memory: Implement 16- and 32-bit loads from SRAM
924 - Qt: Disable sync to video by default
925 - Qt: Handle a game crash without crashing
926 - Qt: Set default log level to FATAL, ERROR and WARN
927 - Qt: Clarify some phrasing in the menus
928 - Qt: Clear active buttons when focus is lost
929
9300.1.0: (2014-12-13)
931 - Initial release