CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13Emulation fixes:
14 - ARM: Fix ALU reading PC after shifting
15 - ARM: Fix STR storing PC after address calculation
16 - GB: Partially fix timing for skipped BIOS
17 - GB Audio: Fix initial sweep state
18 - GB Audio: Fix serializing sweep time
19 - GB Audio: Fix deserializing audio channels 2 and 3
20 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB MBC: Fix some MBC3 bit masking
23 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
24 - GBA: Fix timing advancing too quickly in rare cases
25 - GBA Audio: Fix deserializing SOUNDCNT_L
26 - GBA Audio: Fix stereo in XQ audio
27 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
28 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
29 - GBA BIOS: Implement dummy sound driver calls
30 - GBA BIOS: Improve HLE BIOS timing
31 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
32 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
33 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
34 - GBA DMA: Fix ordering and timing of overlapping DMAs
35 - GBA Hardware: Fix GB Player detection on big endian platforms
36 - GBA I/O: Green swap register should be readable
37 - GBA Memory: Improve gamepak prefetch timing
38 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
39 - GBA Memory: Improve robustness of Matrix memory support
40 - GBA SIO: Fix copying Normal mode transfer values
41 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
42 - GBA SIO: Fix deseralizing SIO registers
43 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
44 - GBA Video: Fix Hblank timing
45 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
46 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
47 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
48 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
49 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
50 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
51 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
52 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
53 - SM83: Emulate HALT bug
54Other fixes:
55 - 3DS: Redo video sync to be more precise
56 - 3DS: Fix crash with libctru 2.0 when exiting
57 - 3DS: Fix thread cleanup
58 - All: Improve export headers (fixes mgba.io/i/1738)
59 - Core: Ensure ELF regions can be written before trying
60 - Core: Fix reported ROM size when a fixed buffer size is used
61 - Core: Fix memory leak loading ELF files
62 - Debugger: Don't skip undefined instructions when debugger attached
63 - FFmpeg: Fix some small memory leaks
64 - FFmpeg: Fix encoding of time base
65 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
66 - GBA: Fix endianness issues in renderer proxy
67 - GBA Core: Fix memory leak when loading symbols
68 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
69 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
70 - Qt: Fix a race condition in the frame inspector
71 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
72 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
73 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
74 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
75 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
76 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
77 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
78 - mGUI: Fix closing down a game if an exit is signalled
79 - mVL: Fix injecting accidentally draining non-injection buffer
80 - SM83: Simplify register pair access on big endian
81 - SM83: Disassemble STOP as one byte
82 - VFS: Fix directory node listing on some filesystems
83Misc:
84 - 3DS: Use "wide mode" where applicable for slightly better filtering
85 - Core: Add savedataUpdated callback
86 - Core: Add shutdown callback
87 - GB: Allow pausing event loop while CPU is blocked
88 - GB: Add support for sleep and shutdown callbacks
89 - GBA: Allow pausing event loop while CPU is blocked
90 - GBA BIOS: Division by zero should emit a FATAL error
91 - GBA Video: Convert OpenGL VRAM texture to integer
92 - GBA Video: Improve speed of window texture generation on AMD
93 - Debugger: Keep track of global cycle count
94 - FFmpeg: Add looping option for GIF/APNG
95 - mGUI: Show battery percentage
96 - Qt: Renderer can be changed while a game is running
97 - Qt: Add hex index to palette view
98 - Qt: Add transformation matrix info to sprite view
99 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
100 - Qt: Add copy button to GB printer dialog
101 - Util: Reset vector size on deinit
102 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
103
1040.8.3: (2020-08-03)
105Emulation fixes:
106 - ARM: Fix LDM^ writeback to user-mode register
107 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
108 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
109 - GB MBC: Fix MBC1 RAM enable bit selection
110 - GB MBC: Fix MBC2 bit selection
111 - GB Memory: Fix OAM DMA from top 8 kB
112 - GB Video: Always initialize palette
113 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
114 - GBA Video: Fix invalid read in mode 4 mosaic
115 - GBA Video: Fix color of disabled screen
116 - SM83: Fix flags on little endian PowerPC
117Other fixes:
118 - 3DS: Fix garbage on borders of scaled screens
119 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
120 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
121 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
122 - CMake: Fix build with libzip 1.7
123 - CMake: Add missing dllexports.h file to dev installation
124 - GB Core: Fix extracting SRAM when none is present
125 - GBA: Fix leak if attempting to load BIOS multiple times
126 - GBA Memory: Fix instability on Wii when using AGBPrint
127 - GBA Savedata: Fix extracting save when not yet configured in-game
128 - Qt: Fix file handle leak on opening an invalid ROM
129 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
130 - Qt: Add missing option for Wisdom Tree in overrides list
131 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
132 - Util: Fix crash if PNG header fails to write
133 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
134 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
135Misc:
136 - FFmpeg: Use range coder for FFV1 to reduce output size
137 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
138 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
139
1400.8.2: (2020-06-14)
141Emulation fixes:
142 - ARM: Fix timing on Thumb shift instructions
143 - GB: Fix GBC game registers after skipping BIOS
144 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
145 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
146 - GBA: Add missing RTC overrides for Legendz games
147 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
148 - GBA SIO: Fix Multiplayer busy bit
149 - GBA SIO: Fix double-unloading active driver
150 - GBA Timers: Fix deserializing count-up timers
151 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
152 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
153 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
154 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
155 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
156 - GBA Video: Fix sprite/backdrop blending regression
157Other fixes:
158 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
159 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
160 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
161 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
162 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
163 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
164 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
165 - GBA: Reject incorrectly sized BIOSes
166 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
167 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
168 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
169Misc:
170 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
171 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
172 - Qt: Disable Replace ROM option when no game loaded
173 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
174 - Qt: Set icon for Discord Rich Presence
175 - Qt: Show a warning when save file can't be opened
176
1770.8.1: (2020-02-16)
178Emulation fixes:
179 - GB Serialize: Fix timing bug loading channel 4 timing
180 - GBA: Fix multiboot entry point while skipping BIOS
181 - GBA BIOS: Fix undefined instruction HLE behavior
182 - GBA DMA: Fix invalid audio DMA parameters
183 - GBA Memory: Misaligned SRAM writes are ignored
184 - GBA Serialize: Fix serializing DMA transfer register
185 - GBA Serialize: Fix audio DMA timing deserialization
186 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
187 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
188 - GBA Video: Fix OpenGL sprite flag priority
189Other fixes:
190 - Core: Fix race condition initializing thread proxy
191 - Core: Fix integer overflow in ELF loading
192 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
193 - FFmpeg: Disallow recording video with no audio nor video
194 - GBA: Automatically skip BIOS for multiboot ROMs
195 - Qt: Only dynamically reset video scale if a game is running
196 - Qt: Fix race condition with proxied video events
197 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
198 - Qt: Fix missing OSD messages
199 - Qt: Fix crash unloading shaders
200 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
201 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
202 - Qt: Fix window title not updating after shutting down game
203 - Qt: Fix GIF view not allowing manual filename entry
204 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
205 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
206 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
207 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
208 - Util: Fix crash reading invalid ELFs
209 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
210Misc:
211 - FFmpeg: Add more presets
212 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
213 - SDL: Use DirectSound audio driver by default on Windows
214 - Switch: Make OpenGL scale adjustable while running
215
2160.8.0: (2020-01-21)
217Features:
218 - Improved logging configuration
219 - One-Player BattleChip/Progress/Beast Link Gate support
220 - Add Game Boy Color palettes for original Game Boy games
221 - Debugger: Add unary operators and memory dereferencing
222 - GB: Expose platform information to CLI debugger
223 - Support Discord Rich Presence
224 - Debugger: Add tracing to file
225 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
226 - OpenGL renderer with high-resolution upscaling support
227 - Experimental high level "XQ" audio for most GBA games
228 - Interframe blending for games that use flicker effects
229 - Frame inspector for dissecting and debugging rendering
230 - Switch: Option to use built-in brightness sensor for Boktai
231 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
232 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
233 - Cheats: Add support for loading Libretro-style cht files
234 - GBA Cheats: Add support for loading EZ Flash-style cht files
235 - Support for unlicensed Wisdom Tree Game Boy mapper
236 - Qt: Add export button for tile view (closes mgba.io/i/1507)
237 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
238 - GB: Yanking gamepak now supported
239 - Qt: Memory range dumping (closes mgba.io/i/1298)
240Emulation fixes:
241 - GB: Fix using boot ROM with MMM01 games
242 - GB Audio: Only reset channel 3 sample in DMG mode
243 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
244 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
245 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
246 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
247 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
248 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
249 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
250 - GB Video: Fix color scaling in AGB mode
251 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
252 - GBA: Reset now reloads multiboot ROMs
253 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
254Other fixes:
255 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
256 - FFmpeg: Drain recording buffers
257 - GB: Fix reading ROM immediately after unmapping BIOS
258 - GB SIO: Fix lockstep failing games aren't reloaded
259 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
260 - Libretro: Fix crash changing allowing opposing directions (hhromic)
261 - Qt: Fix some Qt display driver race conditions
262 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
263 - Qt: Only show emulator restart warning once per settings saving
264 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
265 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
266 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
267Misc:
268 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
269 - Core: Add keysRead callback
270 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
271 - Core: Add more memory search ops (closes mgba.io/i/1510)
272 - Debugger: Make tracing compatible with breakpoints/watchpoints
273 - Debugger: Print breakpoint/watchpoint number when inserting
274 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
275 - FFmpeg: Support audio-only recording
276 - GB Memory: Support running from blocked memory
277 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
278 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
279 - GBA Savedata: EEPROM performance fixes
280 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
281 - Debugger: Add breakpoint and watchpoint listing
282 - mGUI: Remember name and position of last loaded game
283 - OpenGL: Only resize textures when needed
284 - Qt: Don't unload ROM immediately if it crashes
285 - Qt: Support switching webcams
286 - Qt: Cap window size on start to monitor size
287 - Qt: Open a message box for Qt frontend errors
288 - Qt: Increase maximum magnifications and scaling
289 - Qt: Add native FPS button to settings view
290 - Qt: Improve sync code
291 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
292 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
293 - Qt: Remove What's This icon from dialogs
294 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
295 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
296 - Qt: Show list of all sprites in sprite view
297 - Qt: Add option for disabling OSD messages
298 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
299 - SM83: Support PC-relative opcode decoding
300 - Switch: Dynamic display resizing
301 - Switch: Support file associations
302 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
303Changes from beta 1:
304Emulation fixes:
305 - ARM: Fix STR writeback pipeline stage
306 - ARM: Partially fix LDM/STM writeback with empty register list
307 - ARM: Fix stepping when events are pending
308 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
309 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
310 - GBA Timers: Improve timer startup emulation
311 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
312 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
313 - GBA Video: Fix effects blending improperly in some non-last windows
314 - GBA Video: Copy higher priority target 1 flag
315Other fixes:
316 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
317 - Core: Fix uninitialized memory issues with graphics caches
318 - Core: Return null for out of bounds cached tile VRAM querying
319 - GBA Video: Fix OpenGL fragment data binding
320 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
321 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
322 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
323 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
324 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
325 - Qt: Fix several cases where shader selections don't get saved
326 - Qt: Fix division by zero error in invalid TilePainter state
327 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
328 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
329 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
330 - Qt: Fix inability to clear default keybindings
331 - Qt: Release held actions if they get rebound
332 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
333 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
334 - Vita: Fix analog controls (fixes mgba.io/i/1554)
335 - Wii: Fix game fast-forwarding after slowing down
336 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
337Misc:
338 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
339 - GBA: Trim non-movie ROMs to 32 MiB if applicable
340 - GBA Audio: Redo channel 4 batching for GBA only
341 - GBA I/O: Stop logging several harmless invalid register reads
342 - GBA Video: Changing OpenGL scaling no longer requires restart
343 - Debugger: Separate aliases from main commands
344 - Debugger: Print break-/watchpoint ID when breaking in CLI
345 - Debugger: Minor interface cleanup
346 - SDL: Use controller GUID instead of name
347 - SM83: Rename LR35902 to SM83
348 - Tools: Allow using threaded renderer in perf.py
349 - Tools: Clean up unused argument in mgba-perf
350
3510.8 beta 1: (2019-10-20)
352- Initial beta for 0.8
353
3540.7.3: (2019-09-15)
355Emulation fixes:
356 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
357 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
358 - GB Audio: Improve channel 4 supersampling
359 - GB Printer: Reset printer buffer index after printing
360 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
361 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
362 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
363 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
364 - GBA Memory: Fix STM/LDM to invalid VRAM
365 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
366 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
367Other fixes:
368 - Core: Fix crashes if core directories aren't set
369 - Core: Fix crash when exiting game with cheats loaded
370 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
371 - GBA Cheats: Fix PARv3 Thumb hooks
372 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
373 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
374 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
375 - Qt: Fix race conditions initializing GDB stub
376 - Qt: Improve cheat view UX
377 - Libretro: Fix crash changing allowing opposing directions (hhromic)
378 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
379 - Switch: Fix threading-related crash on second launch
380Misc:
381 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
382 - Qt: Show error message if file failed to load
383
3840.7.2: (2019-05-25)
385Emulation fixes:
386 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
387 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
388 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
389 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
390 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
391 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
392 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
393 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
394 - GBA Video: Fix scanline cache with scale factor change edge cases
395 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
396 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
397Other fixes:
398 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
399 - All: Fix several memory leaks
400 - GB Core: Fix toggling WIN and OBJ being swapped
401 - GBA: Fix skipping BIOS on irregularly sized ROMs
402 - CMake: Fix .deb imagemagick dependencies
403 - FFmpeg: Improve initialization reliability and cleanup
404 - FFmpeg: Fix audio conversion producing gaps
405 - LR35902: Fix disassembly of several CB-prefix instructions
406 - LR35902: Fix trailing whitespace in disassembly
407 - Qt: More app metadata fixes
408 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
409 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
410 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
411 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
412 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
413 - Qt: Fix bounded fast forward with Qt Multimedia
414 - Qt: Fix saving settings with native FPS target
415 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
416Misc:
417 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
418 - Qt: Improve camera initialization
419 - Vita: Improved frame drawing speed
420
4210.7.1: (2019-02-24)
422Bugfixes:
423 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
424 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
425 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
426 - GB, GBA Serialize: Fix loading two states in a row
427 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
428 - GBA DMA: Fix Display Start DMAs
429 - GBA DMA: Fix DMA start/end timing
430 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
431 - GBA Memory: Fix a few AGBPrint crashes
432 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
433 - GBA SIO: Prevent writing read-only multiplayer bits
434 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
435 - Python: Fix crash when deleting files owned by library
436 - Python: Make sure GB link object isn't GC'd before GB object
437 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
438 - Qt: Fix tile and sprite views not always displaying at first
439 - Qt: Fix audio context holding onto closed game controller
440 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
441 - Qt: Fix window icon on X11
442 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
443 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
444 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
445Misc:
446 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
447 - Qt: Updated Italian translation (by Vecna)
448
4490.7.0: (2019-01-26)
450Features:
451 - ELF support
452 - Game Boy Camera support
453 - Qt: Set default Game Boy colors
454 - Game Boy Printer support
455 - Super Game Boy support
456 - Customizable autofire speed
457 - Ability to set default Game Boy model
458 - Map viewer
459 - Automatic cheat loading and saving
460 - GameShark and Action Replay button support
461 - AGBPrint support
462 - Debugger: Conditional breakpoints and watchpoints
463 - Ability to select GB/GBC/SGB BIOS on console ports
464 - Optional automatic state saving/loading
465 - Access to ur0 and uma0 partitions on the Vita
466 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
467 - GBA: ARMIPS/A22i-style and ELF symbol table support
468 - Initial Switch port
469Bugfixes:
470 - ARM: Fix MSR when T bit is set
471 - Core: Fix audio sync breaking when interrupted
472 - Core: Fix ordering events when scheduling during events
473 - FFmpeg: Fix encoding audio/video queue issues
474 - GB: Revamp IRQ handling based on new information
475 - GB: Fix IRQ disabling on the same T-cycle as an assert
476 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
477 - GB Audio: Clock frame events on DIV
478 - GB Audio: Fix channel 3 reset value
479 - GB Audio: Fix channel 4 initial LFSR
480 - GB Audio: Fix channel 1, 2 and 4 reset timing
481 - GB I/O: DMA register is R/W
482 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
483 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
484 - GB, GBA Savedata: Fix unmasking savedata crash
485 - GB Serialize: Fix audio state loading
486 - GB Serialize: Fix game title check
487 - GB Serialize: Fix IRQ pending/EI pending confusion
488 - GB Timer: Minor accuracy improvements
489 - GB Video: Fix dot clock timing being slightly wrong
490 - GB Video: Fix loading states while in mode 3
491 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
492 - GB Video: Fix SCX timing
493 - GB, GBA Video: Don't call finishFrame twice in thread proxy
494 - GBA: Reset WAITCNT properly
495 - GBA BIOS: Fix BitUnPack final byte
496 - GBA BIOS: Fix BitUnPack narrowing
497 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
498 - GBA DMA: Fix temporal sorting of DMAs of different priorities
499 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
500 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
501 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
502 - GBA Savedata: Fix savedata modified time updating when read-only
503 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
504 - GBA Serialize: Fix loading states in Hblank
505 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
506 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
507 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
508 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
509 - GBA Video: Start timing mid-scanline when skipping BIOS
510 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
511 - GBA Video: Make layer disabling work consistently
512 - PSP2: Fix more issues causing poor audio
513 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
514 - Qt: Improve FPS timer stability
515 - Util: Fix wrapping edge cases in RingFIFO
516Misc:
517 - 3DS: Remove deprecated CSND interface
518 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
519 - Core: Remove broken option for whether rewinding restores save games
520 - Feature: Added loading savestates from command line
521 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
522 - FFmpeg: Support lossless h.264 encoding
523 - FFmpeg: Support lossless VP9 encoding
524 - GBA Cheats: Allow multiple ROM patches in the same slot
525 - GB: Skip BIOS option now works
526 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
527 - GB Audio: Improved audio quality
528 - GB, GBA Audio: Increase max audio volume
529 - GB MBC: Remove erroneous bank 0 wrapping
530 - GB Video: Darken colors in GBA mode
531 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
532 - GBA: Implement display start DMAs
533 - GBA: Improve multiboot image detection
534 - GBA Memory: 64 MiB GBA Video cartridge support
535 - GBA Savedata: Remove ability to disable realistic timing
536 - GBA Timer: Use global cycles for timers
537 - Libretro: Add frameskip option
538 - mGUI: Add fast forward toggle
539 - PSP2: Use system enter key by default
540 - Python: Integrate tests from cinema test suite
541 - Qt: Redo GameController into multiple classes
542 - Qt: Prevent window from being created off-screen
543 - Qt: Add option to disable FPS display
544 - Qt: Options to mess around with layer placement
545 - Qt: Add load alternate save option
546 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
547 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
548 - Test: Restructure test suite into multiple executables
549 - Util: Don't build crc32 if the function already exists
550 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
551Changes from beta 1:
552Features:
553 - Libretro: Add Game Boy cheat support
554 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
555 - Switch: Rumble support
556 - Switch: Rotation support
557 - Switch: Screen stretching options
558 - Qt: State file load/save menu options
559 - Windows installer
560 - Tile viewer now has adjustable width
561 - Python: Experimental audio API
562Bugfixes:
563 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
564 - Core: Remember to deinit proxy ring FIFO
565 - Core: Reroot timing list when (de)scheduling
566 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
567 - GB MBC: Fix MBC30 SRAM
568 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
569 - GB Video: Fix SGB border hole size
570 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
571 - GBA: Fix GB Player features
572 - GBA I/O: SOUNDCNT_HI is readable when sound is off
573 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
574 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
575 - Libretro: Fix adding codes with hooks
576 - PSP2: Fix audio crackling after fast forward
577 - PSP2: Fix audio crackling when buffer is full
578 - Qt: Fix jumbled background when paused
579 - Qt: Fix FPS counter on Windows
580 - Qt: Fix focus issues with load/save state overlay
581 - Switch: Fix incorrect mapping for fast forward cap
582 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
583 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
584 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
585 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
586 - Qt: Ensure FATAL logs reach log view
587 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
588Misc:
589 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
590 - Debugger: Minor text fixes
591 - Debugger: Readability improvements (fixes mgba.io/i/1238)
592 - GB: Improved SGB2 support
593 - GB Audio: Skip frame if enabled when clock is high
594 - Libretro: Reduce rumble callbacks
595 - mGUI: Add SGB border configuration option
596 - mGUI: Add support for different settings types
597 - Python: Minor API improvements
598 - Qt: Ensure camera image is valid
599 - Qt: Debugger console history
600 - Qt: Detect presence of GL_ARB_framebuffer_object
601 - Qt: Minor memory view tweaks
602 - Res: Improve modeling of AGB/AGS screen in shaders
603 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
604 - Wii: Expose stretch configuration in settings
605 - Wii: Stretch now sets pixel-accurate mode size cap
606
6070.7 beta 1: (2018-09-24)
608- Initial beta for 0.7
609
6100.6.3: (2018-04-14)
611Bugfixes:
612 - GB Audio: Revert unsigned audio changes
613 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
614 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
615
6160.6.2: (2018-04-03)
617Bugfixes:
618 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
619 - 3DS: Fix opening files in directory names with trailing slashes
620 - LR35902: Fix watchpoints not reporting new value
621 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
622 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
623 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
624 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
625 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
626 - GBA: Fix SharkPort saves for EEPROM games
627 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
628 - GBA BIOS: Fix incorrect exit condition in LZ77
629 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
630 - GBA Cheats: Fix slide codes not initializing properly
631 - GBA DMA: ROM reads are forced to increment
632 - GBA Hardware: RTC accuracy improvements
633 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
634 - GBA Memory: Fix copy-on-write memory leak
635 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
636 - GBA Savedata: Fix crash when resizing flash
637 - GBA Video: Force align 256-color tiles
638 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
639 - PSP2: Fix issues causing poor audio
640 - Python: Fix package directory
641 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
642 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
643 - Wii: Fix screen tear when unpausing
644 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
645Misc:
646 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
647 - GB MBC: Remove erroneous bank 0 wrapping
648 - GBA: Improve multiboot image detection
649 - PSP2: Use system enter key by default
650
6510.6.1: (2017-10-01)
652Bugfixes:
653 - GB, GBA: Fix crashes when attempting to identify null VFiles
654 - GB, GBA: Fix sync to video with frameskip
655 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
656 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
657 - GB Core: Fix palette loading when loading a foreign config
658 - GB MBC: Pocket Cam memory should be accessible without enabling
659 - GB MBC: Fix SRAM sizes 4 and 5
660 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
661 - GB MBC: Fix RTC loading when file size is off
662 - GB Memory: Initialize peripheral pointers
663 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
664 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
665 - GB Memory: Actually load latch time from savestate
666 - GB Serialize: Fix deserializing video STAT
667 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
668 - GB Video: Fix potential hang when ending mode 0
669 - GB Video: Fix read mode when enabling LCD
670 - GBA: Reset active region as needed when loading a ROM
671 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
672 - GBA BIOS: Use core's VRAM variable instead of renderer's
673 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
674 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
675 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
676 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
677 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
678 - Python: Fix importing .gb or .gba before .core
679 - Qt: Fix command line debugger closing second game
680 - Qt: Fix LOG argument order
681 - Qt: Fix timezone issues with time overrides
682 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
683 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
684Misc:
685 - CMake: Fix CPack dependencies for libpng 1.6
686 - GBA: Detect hardware for Pokémon FireRed ROM hacks
687 - GBA Cheats: Improve detection of raw cheats
688 - Qt: Don't rebuild library view if style hasn't changed
689 - Qt: Allow overrides to be saved before a game is loaded
690 - Qt: Hide mouse immediately when loading
691 - SDL: Fix 2.0.5 build on macOS under some circumstances
692 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
693
6940.6.0: (2017-07-16)
695Features:
696 - Library view
697 - Sprite viewer
698 - Debugging console
699 - Improved memory viewer
700 - Memory search
701 - Command line ability to override configuration values
702 - Add option to allow preloading the entire ROM before running
703 - Add option for whether rewinding restores save games
704 - Savestates now contain any RTC override data
705 - Add option to lock video to integer scaling
706 - LR35902: Watchpoints
707 - LR35902/GB-Z80 disassembler
708 - GB: Tile viewer
709 - GB: Video/audio channel enabling/disabling
710 - GB: Symbol table support
711 - GB MBC: Add MBC1 multicart support
712 - GBA: Support printing debug strings from inside a game
713 - GBA: Better cheat type autodetection
714 - Implement keypad interrupts
715 - Configuration of gamepad hats
716 - Video log recording for testing and bug reporting
717 - Debugger: Segment/bank support
718 - Debugger: Execution tracing
719 - Qt: German translation (by Lothar Serra Mari)
720 - Qt: Spanish translation (by Kevin López)
721 - Qt: Italian translation (by theheroGAC)
722Bugfixes:
723 - ARM7: Fix MLA/*MULL/*MLAL timing
724 - Core: Fix crash with rewind if savestates shrink
725 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
726 - Core: Fix directory sets crashing on close if base isn't properly detached
727 - FFmpeg: Fix overflow and general issues with audio encoding
728 - GB: Fix flickering when screen is strobed quickly
729 - GB: Fix STAT blocking
730 - GB MBC: Fix ROM bank overflows getting set to bank 0
731 - GB MBC: Fix swapping carts not detect new MBC
732 - GB Timer: Improve DIV reset behavior
733 - GB Timer: Fix DIV batching if TAC changes
734 - GB Video: Reset renderer when loading state
735 - GBA: Fix multiboot ROM loading
736 - GBA: Fix multiboot loading resulting in too small WRAM
737 - GBA BIOS: Implement BitUnPack
738 - GBA BIOS: Fix ArcTan sign in HLE BIOS
739 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
740 - GBA BIOS: Fix INT_MIN/-1 crash
741 - GBA Hardware: Fix crash if a savestate lies about game hardware
742 - GBA I/O: Handle audio registers specially when deserializing
743 - GBA Memory: Improve initial skipped BIOS state
744 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
745 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
746 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
747 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
748 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
749 - LR35902: Fix core never exiting with certain event patterns
750 - LR35902: Fix pc overflowing current region off-by-one
751 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
752 - OpenGL: Fix some shaders causing offset graphics
753 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
754 - Qt: Fix window icon being stretched
755 - Qt: Fix data directory path
756 - Qt: Fix timing issues on high refresh rate monitors
757 - Qt: Fix linking after some windows have been closed
758 - Qt: Fix crash when changing audio settings after a game is closed
759 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
760 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
761 - Qt: Fix game unpausing after frame advancing and refocusing
762 - SDL: Fix game crash check
763 - SDL: Fix race condition with audio thread when starting
764 - SDL: Fix showing version number
765 - Test: Fix crash when loading invalid file
766 - Test: Fix crash when fuzzing fails to load a file
767 - Test: Don't rely on core for frames elapsed
768 - Test: Fix crash when loading invalid file
769 - Test: Fix crash when fuzzing fails to load a file
770 - Tools: Fix recurring multiple times over the same library
771 - Util: Fix overflow when loading invalid UPS patches
772 - Util: Fix highest-fd socket not being returned by SocketAccept
773 - Windows: Fix VDir.rewind
774Misc:
775 - All: Add C++ header guards
776 - All: Move time.h include to common.h
777 - 3DS, PSP2, Wii: Last directory loaded is saved
778 - CMake: Add ability to just print version string
779 - Core: New, faster event timing subsystem
780 - Core: Clean up some thread state checks
781 - Core: Add generic checksum function
782 - Core: Cores can now have multiple sets of callbacks
783 - Core: Restore sleep callback
784 - Core: Move rewind diffing to its own thread
785 - Core: Ability to enumerate and modify video and audio channels
786 - Core: List memory segments in the core
787 - Core: Move savestate creation time to extdata
788 - Core: Config values can now be hexadecimal
789 - Core: Improved threading interrupted detection
790 - Debugger: Modularize CLI debugger
791 - Debugger: Make building with debugging aspects optional
792 - Debugger: Add functions for read- or write-only watchpoints
793 - Debugger: Make attaching a backend idempotent
794 - Debugger: Add mDebuggerRunFrame convenience function
795 - Feature: Move game database from flatfile to SQLite3
796 - Feature: Support ImageMagick 7
797 - Feature: Make -l option explicit
798 - FFmpeg: Return false if a file fails to open
799 - FFmpeg: Force MP4 files to YUV420P
800 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
801 - GB: Reset with initial state of DIV register
802 - GB MBC: New MBC7 implementation
803 - GB Audio: Simplify envelope code
804 - GB Audio: Improve initial envelope samples
805 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
806 - GB Video: Improved video timings
807 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
808 - GBA, GB: ROM is now unloaded if a patch is applied
809 - GBA DMA: Refactor DMA out of memory.c
810 - GBA DMA: Move DMAs to using absolute timing
811 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
812 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
813 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
814 - GBA Memory: Support reading/writing POSTFLG
815 - GBA Memory: Remove unused prefetch cruft
816 - GBA Timer: Improve accuracy of timers
817 - GBA Video: Clean up unused timers
818 - GBA Video: Allow multiple handles into the same tile cache
819 - GBA Video, GB Video: Colors are now fully scaled
820 - GBA Video: Optimize when BLD* registers are written frequently
821 - OpenGL: Add xBR-lv2 shader
822 - Qt: Move last directory setting from qt.ini to config.ini
823 - Qt: Improved HiDPI support
824 - Qt: Expose configuration directory
825 - Qt: Merge "Save" and "OK" buttons in shader options
826 - Qt: Automatically load controller profile when plugged in
827 - Qt: Rename "Resample video" option to "Bilinear filtering"
828 - Qt: Remove audio thread
829 - Qt: Remove audio buffer sizing in AudioProcessorQt
830 - Qt: Re-enable QtMultimedia on Windows
831 - Qt: Make "Mute" able to be bound to a key
832 - Qt: Add .gb/.gbc files to the extension list in Info.plist
833 - Qt: Relax hard dependency on OpenGL
834 - Qt: Better highlight active key in control binding
835 - SDL: Remove scancode key input
836 - SDL: Automatically map controllers when plugged in
837 - Test: Add a basic test suite
838 - Util: Add size counting to Table
839 - Util: Add 8-bit PNG write support
840 - Util: Tune patch-fast extent sizes
841 - VFS: Call msync when syncing mapped data
842 - VFS: Allow truncating memory chunk VFiles
843 - VFS: Fix some minor VFile issues with FILEs
844 - VFS: Optimize expanding in-memory files
845 - VFS: Add VFileFIFO for operating on circle buffers
846Changes from beta 1:
847Features:
848 - Qt: Italian translation (by theheroGAC)
849 - Qt: Updated German translation
850Bugfixes:
851 - GB Audio: Fix incorrect channel 4 iteration
852 - GB Audio: Fix zombie mode bit masking
853 - GB Serialize: Fix timer serialization
854 - GB Video: Fix LYC regression
855 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
856 - GBA Timer: Fix count-up timing overflowing timer 3
857 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
858 - Qt: Fix memory search close button (fixes mgba.io/i/769)
859 - Qt: Fix window icon being stretched
860 - Qt: Fix initial window size (fixes mgba.io/i/766)
861 - Qt: Fix data directory path
862 - Qt: Fix controls not saving on non-SDL builds
863 - Qt: Fix translation initialization (fixes mgba.io/i/776)
864 - Qt: Fix patch loading while a game is running
865 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
866 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
867 - Qt: Fix GL-less build
868 - Qt: Fix Software renderer not handling alpha bits properly
869 - Qt: Fix screen background improperly stretching
870 - SDL: Fix cheats not loading
871Misc:
872 - GB Serialize: Add MBC state serialization
873 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
874 - GBA Timer: Improve accuracy of timers
875 - PSP2: Update toolchain to use vita.cmake
876 - Qt: Add language selector
877 - Qt: Minor test fixes
878 - Qt: Move shader settings into main settings window
879 - Qt: Dismiss game crashing/failing dialogs when a new game loads
880 - Qt: Properly ship Qt translations
881 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
882
8830.6 beta 1: (2017-06-29)
884 - Initial beta for 0.6
885
8860.5.2: (2016-12-31)
887Bugfixes:
888 - All: Fix fullscreen config option being ignored
889 - ARM7: PSR mode bits should not get sign extended
890 - GB: Fix audio not being deinitialized
891 - GB: Fix crash when masking savedata
892 - GB: Properly initialize sramRealVf variable
893 - GB Audio: Fix serialization of channel 3 and NR52 properties
894 - GB Audio: Reset envelope timer when reseting sound channel
895 - GB MBC: Fix SRAM dangling pointer with RTC games
896 - GB MBC: Fix initializing MBC when no ROM is loaded
897 - GB Memory: Fix patching ROM bank 0
898 - GB Memory: Fix starting HDMAs during mode 0
899 - GB Memory: Fix HDMA5 value after DMA completes
900 - GB Video: Initialize LCDC in renderer
901 - GB Video: Hblank IRQs should mask LYC=LY IRQs
902 - GBA: Fix IRQs firing after already being cleared
903 - GBA: Only unhalt CPU if appropriate bit is set in IE
904 - GBA: Add savegame override for Crash Bandicoot 2
905 - GBA BIOS: Fix MidiKey2Freq BIOS reads
906 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
907 - GBA Cheats: Fix GameShark ROM patches
908 - GBA I/O: Mask off WAITCNT bits that cannot be written
909 - GBA Memory: Fix misaligned BIOS reads
910 - GBA Memory: Fix VCOUNT being writable
911 - GBA Video: Fix out of bounds sprite transforms
912 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
913 - Libretro: Fix disabling BIOS
914 - Libretro: Fix Game Boy savestates and audio
915 - Qt: Fix changing resolution of software renderer
916 - Qt: Fix setting overrides
917 - Qt: Fix cut off tiles and alignment issues in tile viewer
918 - Qt: Only reset window dimensions when first shown
919 - Qt: Fix Qt Multimedia audio driver on big endian
920 - Qt: Fix Apply button for key and controller configurations
921 - VFS: Fix resizing memory chunks when not needed
922 - Windows: Fix Unicode directory handling
923Misc:
924 - GB, GBA: Prevent loading null ROMs
925 - GB Audio: Initialize wave RAM to GBC values
926 - GB Memory: Reset ROM bank when loading a ROM
927 - PSP2: Improved controller rumble
928
9290.5.1: (2016-10-05)
930Bugfixes:
931 - Core: Fix importing save games as read-only
932 - FFmpeg: Fix encoding AAC
933 - GB: Fix invalid STOP behavior on Game Boy Color
934 - GB: Initialize audio properly
935 - GB: Properly clear KEY1 bit 0 when switching speeds
936 - GB: Properly unload save files when unloading a ROM
937 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
938 - GB MBC: Fix MBC7 when size is incorrectly specified
939 - GB MBC: Fix RTC access when no save file is loaded
940 - GB SIO: Don't auto-clock external shift clock
941 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
942 - GB Video: Fix video frames getting missed when LCDC is off
943 - GB Video: Clear screen when LCDC is off
944 - GBA Cheats: Fix holding onto pointers that may get invalidated
945 - GBA Cheats: Fix key-activated CodeBreaker cheats
946 - GBA Cheats: Fix uninitialized memory getting freed when saving
947 - GBA Hardware: Improve Game Boy Player rumble behavior
948 - GBA Memory: Fix several unused I/O register read values
949 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
950 - LR35902: Fix events running with the wrong cycle active
951 - Qt: Fix "close" button on Overrides view
952 - Qt: Fix saving overrides
953 - Qt: Fix directory set unloading when replacing the ROM
954 - Qt: Fix patch loading
955 - Qt: Fix crash when saving an override if a game isn't loaded
956 - Qt: Fix showing default display driver as OpenGL (force 1.x)
957 - SDL: Attach rumble in SDL frontend
958 - Util: Fix PNG identification on files too small to be a PNG
959Misc:
960 - All: Only update version info if needed
961 - All: Split out install locations for Libretro and OpenEmu
962 - FFmpeg: Encoding cleanup
963 - GB: Reset active region when reloading ROM
964 - GB Memory: Initialize RAM pattern for GBC
965 - GB Video: Improved video timings
966 - Qt: Manage window sizes slightly better
967 - Qt: Remember scale option independent of core dimensions
968
9690.5.0: (2016-09-19)
970Features:
971 - Game Boy support
972 - Support for encrypted CodeBreaker GBA cheats
973 - Emulation of Vast Fame protected GBA carts (taizou)
974 - Tile viewer
975 - Threaded rendering mode
976 - Libretro: Memory map and achievement support (leiradel)
977 - GUI: Add UI control remapping
978 - GUI: Add fast-forward
979 - Wii: 240p support
980 - 3DS: Adjustable screen darkening
981 - Ability to temporarily load a savegame
982 - Load specific files out of archives
983 - Automatic BIOS detection
984Bugfixes:
985 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
986 - Debugger: Fix GDB breakpoints
987 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
988 - GBA: Fix filehandle leak with savegames
989 - GBA: Timer 0 cannot be count up
990 - GBA: Count up timers should not count themselves
991 - GBA Memory: Fix mirror on non-overdumped Classic NES games
992 - GBA Memory: Fix ldm {pc}
993 - GBA Savedata: Fix savedata sync timer
994 - GBA Savedata: Only unmap savedata if present
995 - GBA Serialize: Savestates now properly store prefetch
996 - GBA Video: WIN0/1 take priority over OBJWIN
997 - GBA Video: Fix out-of-order OBJWIN
998 - PSP2: Fix GPU crash while exiting
999 - PSP2: Fix VSync
1000 - PSP2: Fix accelerometer range
1001 - PSP2: Actually load screen mode setting
1002 - PSP2: Fix gyroscope direction
1003 - PSP2: Delete threads after they return
1004 - PSP2: Fix mapping/unmapping from not at 0
1005 - Qt: Fix bug in software renderer scaling
1006 - Qt: Fix hanging key press after disabling autofire
1007 - Qt: Fix being unable to pause manually when using auto-pausing
1008 - SDL: Fix axes being mapped wrong
1009 - Util: Fix realloc semantics in utf16to8
1010 - Util: Fix inserting too many items into a hash table
1011 - VFS: Fix uninitialized varaible reading from 7z
1012 - VFS: Fix reading multiple files from a 7z archive
1013 - Wii: Fix framelimiting after a slowdown
1014 - Wii: Fix garbage flash at startup
1015Misc:
1016 - 3DS: Use blip_add_delta_fast for a small speed improvement
1017 - 3DS: Allow UTF-16 filenames
1018 - 3DS: Port to using citro3D
1019 - 3DS: Use system font for menus
1020 - 3DS: Attempt to use Core 2 for threads
1021 - 3DS: Adjustable filering
1022 - 3DS: 3D banner
1023 - All: Add QUIET parameter to silence CMake
1024 - All: Faster memory read/write
1025 - ARM7: Support forcing Thumb mode via MSR
1026 - ARM7: Flush prefetch cache when loading CPSR via MSR
1027 - ARM7: Clean up instruction decoding for future expandability
1028 - Debugger: Support register and memory writes via GDB stub
1029 - Debugger: Add software breakpoint support to gdb
1030 - FFmpeg: Full support for libavcodec 56+
1031 - GBA: Better debug logging if event processing breaks
1032 - GBA Audio: Force audio DMAs to not increment destination
1033 - GBA BIOS: Use custom ArcTan, not relying on OS
1034 - GBA Hardware: Clean up dead code in GBP
1035 - GBA Memory: Optimize stalling behavior
1036 - GBA Memory: Optimize Load-/StoreMultiple
1037 - GBA Savedata: Add realistic timing for EEPROM
1038 - GBA Serialize: Savestates now store if CPU was halted
1039 - GBA Video: Remove old slow path fallback
1040 - GBA Video: Optimize sprite drawing
1041 - GBA Video: Optimize mode 0 rendering
1042 - GBA Video: Optimize compositing cases slightly
1043 - GUI: Screenshot dimensions are now passed through
1044 - GUI: Add back logging
1045 - GUI: Only reload config if manually saved
1046 - GUI: Increase scrolling speed
1047 - OpenGL: Log shader compilation failure
1048 - OpenGL: Add texSize uniform
1049 - Qt: Make -g flag work in Qt build
1050 - Qt: Simplify OpenGL context creation
1051 - Qt: Thread startup improvements
1052 - Qt: Make audio channel/video layer options shortcut mappable
1053 - Qt: Remove some C99isms from C++ code
1054 - Qt: Remove default autofire mappings
1055 - Qt: Make reseting when pasued frame-accurate
1056 - Qt: Rearchitect game closing codepath
1057 - PSP2: Use system font for menus
1058 - PSP2: Add rumble for PS TV
1059 - PSP2: Add fit-to-height screen mode
1060 - PSP2: Sync files per descriptor
1061 - PSP2: Allow UTF-8 filenames
1062 - PSP2: Screenshots are now saved into the Photo Gallery
1063 - PSP2: Stop underclocking when menuing
1064 - SDL: Increase default audio buffer size to 1024 samples
1065 - SDL: More responsive rumble
1066 - Util: Add Vector GetConstPointer
1067 - Util: Add rtrim
1068 - Util: Add endswith
1069 - VFS: Improve zip file detection
1070 - Wii: Add pixelated resample filter
1071 - Windows: Add native VDir support
1072 - Util: Add PRIz macro for libc versions that don't support %z
1073
10740.4.1: (2016-07-11)
1075Bugfixes:
1076 - All: Fix several file handle leaks
1077 - All: Fix instruction tables getting zeroed when linking sometimes
1078 - ARM7: Fix flags on SBC/RSC
1079 - ARM7: Fix setting spsr privilege bits when spsr is empty
1080 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1081 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1082 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1083 - GBA Memory: Fix executing code from OBJ region of VRAM
1084 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1085 - GBA Serialize: Fix loading savegames from savestates
1086 - OpenGL: Correct boolean vector strcmp strings for uniforms
1087 - Qt: Fix sending gameStopped twice
1088 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1089 - Qt: Fix initial state of key mapping
1090 - Qt: Initialize m_useBios
1091 - SDL: Fix joystick initialization on BSD
1092 - SDL: Fix potential joystick crash in games with rumble
1093 - SDL: Fix SDL 1.2 build
1094 - SDL: Fix sporadic crash when deinitializing audio
1095 - Shaders: Fix AGS-001 shader with some bad drivers
1096 - Util: Use closesocket on Windows
1097 - Util: Fix socket bind addresses
1098 - VFS: Fix reading 7z archives without rewinding first
1099 - VFS: VFileFromFD should not open directories
1100 - Wii: Fix tilting direction
1101 - Util: Fix realloc semantics in utf16to8
1102Misc:
1103 - All: Allow use of external minizip library
1104 - Debugger: CLI debugger now exits when end-of-stream is reached
1105 - FFmpeg: Update dependencies on Ubuntu
1106 - GBA: Slightly optimize GBAProcessEvents
1107 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1108 - GBA Video: Null renderer should return proper register values
1109 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1110 - Qt: Add preset for DualShock 4
1111 - Qt: Update 360 input profile on OS X to reflect newer drivers
1112 - Qt: Remove use of NaN
1113 - Qt: Canonicalize file paths when loading games
1114 - Qt: Add refresh button to controller editing
1115 - SDL: Remove default gamepad mappings
1116 - Util: Fix intermittent build failure on OS X
1117 - VFS: VFile.sync now updates modified time
1118
11190.4.0: (2016-02-02)
1120Features:
1121 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1122 - I/O viewer
1123 - Booting of multiboot images
1124 - Customization of GIF recording
1125 - Libretro: Cheat code support
1126 - Support for GLSL shaders
1127 - ROM information view
1128 - Support for VBA-style cheat codes
1129 - Savestates now store creation timestamps
1130 - Key autofire
1131 - Libretro: Allow blocking opposing directional input
1132 - OpenEmu core for OS X
1133 - Libretro: Settings for using BIOS and skipping intro
1134 - Libretro: Customizable idle loop removal
1135 - Implemented cycle counting for sprite rendering
1136 - Cleaner, unified settings window
1137 - Added a setting for pausing when the emulator is not in focus
1138 - Customizable paths for save games, save states, screenshots and patches
1139 - Controller hotplugging
1140 - Ability to store save games and active cheats within savestates
1141Bugfixes:
1142 - ARM7: Fix sign of unaligned LDRSH
1143 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1144 - Debugger: Fix watchpoints in gdb
1145 - GBA: Fix warnings when creating and loading savestates
1146 - GBA: Fix Iridion II savetype
1147 - GBA BIOS: Fix misaligned CpuSet
1148 - GBA Cheats: Fix cheats setting the Action Replay version
1149 - GBA Hardware: Fix GPIO on big endian
1150 - GBA Memory: Fix DMA register writing behavior
1151 - GBA Memory: Fix DMAs triggering two cycles early
1152 - Libretro: Fix aspect ratio
1153 - Qt: Fix some potential crashes with the gamepad mapping
1154 - Qt: Fix keys being mapped incorrectly when loading configuration file
1155 - Util: Fix PowerPC PNG read/write pixel order
1156 - Util: Fix excessive memory allocation when decoding a PNG
1157 - VFS: Fix VFileReadline and remove _vfdReadline
1158Misc:
1159 - All: Improved PowerPC support
1160 - All: Fix some undefined behavior warnings
1161 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1162 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1163 - GBA: Implement bad I/O register loading
1164 - GBA: Allow jumping to OAM and palette RAM
1165 - GBA BIOS: Finish implementing RegisterRamReset
1166 - GBA Config: Add "override" layer for better one-time configuration
1167 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1168 - GBA Memory: Use a dynamically sized mask for ROM memory
1169 - GBA Memory: Implement several unimplemented memory access types
1170 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1171 - GBA RR: Starting from savestate now embeds the savegame
1172 - GBA RR: Add preliminary SRAM support for VBM loading
1173 - GBA RR: Add support for resets in movies
1174 - GBA Video: Remove lastHblank, as it is implied
1175 - Libretro: Use anonymous memory mappers for large blocks of memory
1176 - Libretro: Add install target for libretro core
1177 - Qt: Window size command line options are now supported
1178 - Qt: Increase usability of key mapper
1179 - Qt: Add 'Apply' button to settings window
1180 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1181 - Qt: Allow use of modifier keys as input
1182 - Qt: Optimize log viewer
1183 - Qt: Added button for breaking into the GDB debugger
1184 - Qt: Add box for showing duration of rewind
1185 - SDL: Support fullscreen in SDL 1.2
1186 - SDL: Allow GBASDLAudio to be used without a thread context
1187 - Util: Use VFile for configuration
1188 - Util: Add MutexTryLock
1189
11900.3.2: (2015-12-16)
1191Bugfixes:
1192 - ARM7: Fix STRT/STRBT
1193 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1194 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1195 - Libretro: Fix problems with rumble not turning off
1196 - GBA: Fix idle skip state being retained between games
1197 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1198 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1199 - GBA BIOS: Fix Sqrt sign
1200 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1201 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1202 - GBA Memory: Fix DMA behavior for SRAM accesses
1203 - GBA Memory: Fix Store8 to OBJ VRAM
1204 - GBA Memory: Fix alignment of LDM/STM on SRAM
1205 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1206 - GBA Memory: Fix timing of DMAs
1207 - GBA Video: Fix _mix for 15-bit color
1208 - GBA Video: Fix OAM and palette initialization
1209 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1210 - Qt: Use safer isLoaded check in GameController
1211 - Qt: Fix a race condition in PainterGL that could lead to a crash
1212 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1213 - Qt: Fix font size in memory viewer
1214 - Qt: Fix a crash in the memory viewer
1215 - Qt: Add additional checks in CheatModel to prevent crashes
1216 - Qt: Fix race condition with setting sample rate
1217 - Qt: Fix crash when closing multiplayer windows
1218 - Qt: Fix resetting while paused
1219Misc:
1220 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1221 - Qt: Add mute option to menu
1222
12230.3.1: (2015-10-24)
1224Bugfixes:
1225 - ARM7: Fix instruction decoding of Thumb shifts
1226 - GBA: Deinit savegame when unloading a ROM
1227 - GBA: Fix BIOS check on big endian
1228 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1229 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1230 - GBA Audio: Fix audio channels being silenced at the wrong time
1231 - GBA Memory: Fix bad BIOS Load16 on big endian
1232 - GBA Memory: Fix bad Load8 on big endian
1233 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1234 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1235 - GBA Video: Fix objwin and blending interaction on sprites
1236 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1237 - Libretro: Fix a memory leak with the render buffer
1238 - Qt: Windows no longer spawn in the top left on first launch
1239 - Qt: Fix install path of XDG desktop file with DESTDIR
1240 - Qt: Fix drag and drop on Windows
1241 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1242 - VFS: Fix return values of VFileFILE.read and .write
1243Misc:
1244 - All: Reset next event to cycles instead of zero to interrupt
1245 - All: Add --version flag
1246 - ARM7: Force disable LTO on two files to work around a GCC bug
1247 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1248 - GBA: Better memory handling with PNG savestates
1249 - GBA: Additional savestate sanity checks
1250 - GBA: Check for cycle count being too high
1251 - GBA Audio: Allow GBAAVStream to have no video callback
1252 - GBA BIOS: Implement RegisterRamReset for SIO registers
1253 - Qt: Remove useless help icons in dialogs
1254 - Qt: Prevent savestate window from opening while in multiplayer
1255 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1256 - Qt: Dropping multiplayer windows works more cleanly now
1257
12580.3.0: (2015-08-16)
1259Features:
1260 - Ability to hide individual background layers, or OBJs
1261 - Ability to mute individual audio channels
1262 - Palette viewer and exporter
1263 - Volume control
1264 - More shortcuts are editable (e.g. quick save/load)
1265 - Rewind now shows the frame after rewinding
1266 - Import/Export of GameShark/Action Replay snapshots
1267 - Add "Step backwards" item for single increment rewind
1268 - Deadzone estimation for game controllers
1269 - Analog inputs can be used for shortcuts
1270 - Menu items for specific solar sensor brightness levels
1271 - Remappable controls for tilt and gyroscope sensors
1272 - Status messages for actions taken while a game is running (e.g. save/load state)
1273 - Memory inspector
1274 - Screensaver can now be suspended while a game is running
1275 - Load/save the most recent savestate slot
1276 - Support varible speed (PWM) rumble
1277 - Ability to cap fast forward speed
1278 - Finer control over FPS target
1279 - Holdable shortcut for rewinding one frame at a time
1280 - Ability to boot directly into the BIOS
1281 - Preliminary support for yanking out the game pak while a game is running
1282 - Thumb-drive mode by putting a file called portable.ini in the same folder
1283 - Configurable display driver, between software and OpenGL
1284 - Undo-able savestate loading and saving
1285 - Controller profiles now store shortcut settings
1286 - Default controller profiles for several common controllers
1287 - Libretro now supports BIOS, rumble and solar sensor
1288 - Implement BIOS call Stop, for sleep mode
1289 - Automatically load patches, if found
1290 - Improved video synchronization
1291 - Configurable audio output sample rate
1292Bugfixes:
1293 - ARM7: Fix SWI and IRQ timings
1294 - ARM7: Fix Thumb MUL timing
1295 - ARM7: Fix timing of multiplies to use N cycles
1296 - ARM7: ARMHotplugDetach should call deinit
1297 - Debugger: Fix use-after-free in breakpoint clearing code
1298 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1299 - GBA: Cap audio FIFO read size during deserialization
1300 - GBA: Check for corrupted savestates when loading
1301 - GBA: Check for improperly sized savestates when loading
1302 - GBA: Check for savestates made from differently sized ROMs
1303 - GBA: Fix calls to endian-independent loadstores
1304 - GBA: Fix timing of reading from timer registers
1305 - GBA: Ensure cycles never go negative
1306 - GBA Audio: Force audio FIFOs to 32-bit
1307 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1308 - GBA Audio: Fix sample order in audio channel 3
1309 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1310 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1311 - GBA Memory: Improve Thumb open bus behavior
1312 - GBA Memory: Fix potential DMA issue when loading a savestate
1313 - GBA Memory: Fix load/store multiple video memory waitstates
1314 - GBA SIO: Fix reseting when there are SIO devices attached
1315 - GBA Video: Blended sprites should never have other effects applied
1316 - GBA Video: Fix out-of-bounds tiles in mosaic
1317 - GBA Video: Fix windows not affecting sprites
1318 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1319 - GBA Video: Fix timing on first scanline
1320 - Qt: Better cleanup when a game crashes
1321 - Qt: Fix open ROM dialog filtering for archive formats
1322 - Qt: Cap the maximum number of multiplayer windows
1323 - Qt: Fix maximum year in sensor override
1324 - Qt: Fix window being too tall after exiting fullscreen
1325 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1326 - Qt: Fix analog buttons not getting unmapped
1327 - Qt: Fix passing command line options
1328 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1329 - SDL: Fix SDL build when OpenGL is missing
1330 - Util: Allow loading IPS patches that grow the ROM
1331 - VFS: Fix resource leaks if some allocations fail
1332 - VFS: Fix line-reading to return proper values
1333 - Video: Fix an issue with very long filenames
1334 - Util: Fix formatting of floats
1335Misc:
1336 - All: Add --help flag for command line programs
1337 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1338 - All: Enable static linking for Windows
1339 - All: Enable static linking for OS X
1340 - All: Threads are now named
1341 - All: Proper handling of Unicode file paths
1342 - ARM7: Add emulation for Undefined CPU mode
1343 - ARM7: Reduce the size of the Thumb instruction table
1344 - GBA: Add status log level
1345 - GBA: GBARewind now returns how many states it has rewound
1346 - GBA: SIO logging layer
1347 - GBA BIOS: Stub out SoundBias
1348 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1349 - GBA: Don't include GBACLIDebugger struct unless needed
1350 - GBA: Savedata is now synced shortly after data finishes being written
1351 - GBA: Process multiple timer events at once, if necessary
1352 - GBA Audio: Implement audio reset for channels A/B
1353 - GBA Audio: Process multiple audio events at once, if necessary
1354 - GBA Hardware: Backport generic RTC source into core
1355 - GBA Input: Allow axes and buttons to be mapped to the same key
1356 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1357 - GBA SIO: Add a dummy driver for Normal mode
1358 - GBA Thread: Add functionality for running callbacks on the GBA thread
1359 - GBA Thread: Split GBASync into a separate file
1360 - GBA Video: Refactor software renderer into separate files
1361 - GBA Video: Slightly optimize mode 0 mosaic rendering
1362 - Debugger: Free watchpoints in addition to breakpoints
1363 - Qt: Handle saving input settings better
1364 - Qt: Move GL frame drawing back onto its own thread
1365 - Qt: Fast forward (held) option moved from Other to Emulation menu
1366 - Qt: Show version info in window title
1367 - Qt: Migrate multiplayer window handling into GBAApp
1368 - Qt: Unified file opening and saving with last location
1369 - Qt: Fix windows being resizable when they shouldn't have been
1370 - Qt: Only hide cursor in full screen
1371 - Qt: Replace pause-after-frame mutex with an atomic
1372 - Qt: Add application icon and XDG desktop files
1373 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1374 - Qt: Don't save window size when entering fullscreen
1375 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1376 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1377 - Qt: Increase usability of key mapper
1378 - Qt: Show checkmark for window sizes
1379 - Qt: Set window path to loaded ROM
1380 - Perf: Ability to load savestates immediately on launch
1381 - SDL: Properly check for initialization
1382 - SDL: Clean up initialization functions
1383 - SDL: Clean up GL context
1384 - Util: Allow disabling the threading code entirely
1385 - VFS: Add sync method to force syncing with backing
1386
13870.2.1: (2015-05-13)
1388Bugfixes:
1389 - All: Fix sanitize-deb script not cleaning up after itself
1390 - All: Fix dependencies for libavcodec on Debian-derived platforms
1391 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1392 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1393 - ARM7: Fix ARM multiply instructions when PC is a destination register
1394 - Debugger: Fix use-after-free in breakpoint clearing code
1395 - Debugger: Fix boundary conditions in tab completion
1396 - GBA: Fix timers not updating timing when writing to only the reload register
1397 - GBA: Fix rewind boundary conditions
1398 - GBA: Add initial I/O register settings for background matrix registers
1399 - GBA: Fix hang when loading a savestate if sync to video is enabled
1400 - GBA: Handle out-of-bounds I/O access
1401 - GBA: Fix bounds-checking on EEPROM access
1402 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1403 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1404 - GBA Memory: Allow SRAM to be 64kB
1405 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1406 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1407 - GBA Video: Fix second frame mode 5
1408 - Perf: Fix race condition if a game crashes immediately on start
1409 - Qt: Fix Display object leak when closing a window
1410 - Qt: Fix .deb dependencies
1411 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1412 - Qt: Fix window not regaining focus after exiting savestate window
1413 - Qt: Fix regression where video would not record if the game had already started
1414 - Qt: Fix potential crash if a gamepad causes focus to change
1415 - Qt: Fix controller axis querying
1416 - Qt: Fix multiplayer windows opening as the wrong size
1417 - Qt: Fix controllers sometimes not loading the right profile
1418 - SDL: Fix boundary conditions for joystick adjustments
1419 - SDL: Allocate properly sized input maps
1420 - SDL: Fix potential build issues when Qt and SDL2 are in use
1421 - Util: Fix resource leak in UTF-8 handling code
1422 - Util: Fix a null-pointer issue when attempting to delete a key
1423 - VFS: Fix resource leaks if some allocations fail
1424 - Video: Fix an issue with very long filenames
1425Misc:
1426 - GBA Memory: Soft-crash if jumping past the end of a ROM
1427 - Qt: Show multiplayer numbers in window title
1428 - Qt: Solar sensor can have shortcuts set
1429
14300.2.0: (2015-04-03)
1431Features:
1432 - Support for gamepad axes, e.g. analog sticks or triggers
1433 - Add scale presets for up to 6x
1434 - Settings window
1435 - Bilinear resampling option
1436 - Add option to skip BIOS start screen
1437 - List of recently opened games
1438 - Support for games using the Solar Sensor
1439 - Better audio resampling via blip-buf
1440 - Game Pak overrides dialog for setting savetype and sensor values
1441 - Support for games using the tilt sensor
1442 - Remappable shortcuts for keyboard and gamepad
1443 - Rewinding of emulation
1444 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1445 - Support IPv6
1446 - Save directory of last loaded file
1447 - Support BPS patches
1448 - Automatically detect and optimize out idle loops
1449 - Configurable game overrides
1450 - Support loading 7-Zip files
1451 - Drag and drop game loading
1452 - Cheat code support
1453 - Runtime configurable audio driver
1454 - Libretro core for use with RetroArch and other front-ends
1455 - Controller profiles for setting different bindings for different controllers
1456 - Ability to lock aspect ratio
1457 - Local link cable support
1458 - Ability to switch which game controller is in use per instance
1459 - Ability to prevent opposing directional input
1460 - Warning dialog if an unimplemented BIOS feature is called
1461 - Debugger: Add CLI "frame", frame advance command
1462 - Debugger: Add CLI functions for writing to memory
1463 - Debugger: Add CLI functions for examining memory regions
1464 - Debugger: Add CLI function for writing a register
1465Bugfixes:
1466 - ARM7: Extend prefetch by one stage
1467 - ARM7: Fix cycle counting for loads
1468 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1469 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1470 - GBA: Initialize gba.sync to null
1471 - GBA: Fix timer initialization
1472 - GBA Audio: Support 16-bit writes to FIFO audio
1473 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1474 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1475 - GBA BIOS: Fix BIOS prefetch after reset
1476 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1477 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1478 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1479 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1480 - GBA Memory: Fix cycle counting for 32-bit load/stores
1481 - GBA RR: Fix fallthrough error when reading tags from a movie
1482 - GBA Thread: Fix possible hang when loading an archive
1483 - GBA Thread: Fix possible deadlock in video sync
1484 - Perf: Fix crash when the GBA thread fails to start
1485 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1486 - Qt: Fix crash when adjusting settings after closing a game
1487 - Qt: Fix crash when starting GDB stub after closing a game
1488 - Qt: Fix patch loading while a game is running
1489 - Qt: Fix crash when loading a game after stopping GDB server
1490 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1491 - Qt: Fix crash when attempting to pause if a game is not running
1492 - SDL: Properly clean up if a game doesn't launch
1493 - Util: Fix sockets on Windows
1494Misc:
1495 - All: Enable link-time optimization
1496 - Debugger: Watchpoints now work on STM/LDM instructions
1497 - Debugger: Clean up GDB stub network interfacing
1498 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1499 - Debugger: Merge Thumb BL instructions when disassembling
1500 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1501 - Debugger: Watchpoints now report address watched (fixes #68)
1502 - Debugger: Add support for soft breakpoints
1503 - Debugger: Make I/O register names be addresses instead of values
1504 - Debugger: Rename read/write commands
1505 - GBA: Improve accuracy of event timing
1506 - GBA: Add API for getting Configuration structs for overrides and input
1507 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1508 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1509 - GBA: Move A/V stream interface into core
1510 - GBA: Savestates now take into account savedata state machines (fixes #109)
1511 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1512 - GBA Memory: Simplify memory API and use fixed bus width
1513 - GBA Thread: Make GBASyncWaitFrameStart time out
1514 - GBA Video: Start video at the last scanline instead of the first
1515 - Qt: Optimize logo drawing
1516 - Qt: Move frame upload back onto main thread
1517 - Qt: Remember window position
1518 - Qt: Double-clicking on the window toggles full screen
1519 - Util: Use proper locale for reading and writing float values
1520
15210.1.1: (2015-01-24)
1522Bugfixes:
1523 - ARM7: Fix LDM writeback to a register already written
1524 - GBA: Fix timers 2 and 3 updating incorrectly
1525 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1526 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1527 - GBA Audio: Properly initialize audio FIFO channels
1528 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1529 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1530 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1531 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1532 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1533 - GBA BIOS: Fix HuffUnComp boundary conditions
1534 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1535 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1536 - GBA Memory: Filter out top nybble of DMA addresses
1537 - GBA Memory: Properly bounds-check VRAM accesses
1538 - GBA Memory: Fix initial DMA state
1539 - GBA Thread: Allow halted games to exit cleanly
1540 - GBA Video: Fix blend issues with obscured middle layers
1541 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1542 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1543 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1544 - GBA Video: Fix sprite boundary conditions with mosaic
1545 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1546 - Qt: Fix issue with set frame sizes being the wrong height
1547 - Qt: Fix emulator crashing when full screen if a game is not running
1548 - Qt: Fix window focus issues
1549 - Qt: Properly set default video recording settings
1550 - Qt: Fix a race condition when a game crashes immediately
1551 - Qt: Fix some cases where key mapping can break if focus is adjusted
1552 - Qt: Fix crash if a game pauses before any frames are shown
1553 - Debugger: Negative PC-relative loads now properly subtract the offset
1554 - Debugger: Align PC-relative loads in Thumb
1555 - Debugger: Fix watchpoints triggering too late
1556 - Debugger: Fix binary print putting spaces between digits
1557 - Video: Ensure FFmpeg encoder has audio frames
1558 - Video: Fix uncompressed PCM audio recording
1559 - Video: Fix FFmpeg crashing when the file extension is wrong
1560 - Util: Fix SOCKET_FAILED macro
1561Misc:
1562 - GBA: Exit cleanly on FATAL if the port supports it
1563 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1564 - Qt: Disable sync to video by default
1565 - Qt: Handle a game crash without crashing
1566 - Qt: Set default log level to FATAL, ERROR and WARN
1567 - Qt: Clarify some phrasing in the menus
1568 - Qt: Clear active buttons when focus is lost
1569
15700.1.0: (2014-12-13)
1571 - Initial release