all repos — mgba @ d59ef1c66aa2d88ad91bdc60561ee66f4f26d889

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Qt: Initialize m_useBios
 18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 19 - GBA Serialize: Fix loading savegames from savestates
 20 - All: Fix several file handle leaks
 21 - Util: Use closesocket on Windows
 22 - GBA Memory: Fix executing code from OBJ region of VRAM
 23 - Util: Fix socket bind addresses
 24Misc:
 25 - GBA: Slightly optimize GBAProcessEvents
 26 - Qt: Add preset for DualShock 4
 27 - SDL: Remove default gamepad mappings
 28 - Qt: Update 360 input profile on OS X to reflect newer drivers
 29 - Qt: Remove use of NaN
 30 - 3DS: Use blip_add_delta_fast for a small speed improvement
 31 - FFmpeg: Update dependencies on Ubuntu
 32 - OpenGL: Log shader compilation failure
 33 - All: Allow use of external minizip library
 34 - Qt: Remove some C99isms from C++ code
 35 - Windows: Add native VDir support
 36
 370.4.0: (2016-02-02)
 38Features:
 39 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 40 - I/O viewer
 41 - Booting of multiboot images
 42 - Customization of GIF recording
 43 - Libretro: Cheat code support
 44 - Support for GLSL shaders
 45 - ROM information view
 46 - Support for VBA-style cheat codes
 47 - Savestates now store creation timestamps
 48 - Key autofire
 49 - Libretro: Allow blocking opposing directional input
 50 - OpenEmu core for OS X
 51 - Libretro: Settings for using BIOS and skipping intro
 52 - Libretro: Customizable idle loop removal
 53 - Implemented cycle counting for sprite rendering
 54 - Cleaner, unified settings window
 55 - Added a setting for pausing when the emulator is not in focus
 56 - Customizable paths for save games, save states, screenshots and patches
 57 - Controller hotplugging
 58 - Ability to store save games and active cheats within savestates
 59Bugfixes:
 60 - ARM7: Fix sign of unaligned LDRSH
 61 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 62 - Debugger: Fix watchpoints in gdb
 63 - GBA: Fix warnings when creating and loading savestates
 64 - GBA: Fix Iridion II savetype
 65 - GBA BIOS: Fix misaligned CpuSet
 66 - GBA Cheats: Fix cheats setting the Action Replay version
 67 - GBA Hardware: Fix GPIO on big endian
 68 - GBA Memory: Fix DMA register writing behavior
 69 - GBA Memory: Fix DMAs triggering two cycles early
 70 - Libretro: Fix aspect ratio
 71 - Qt: Fix some potential crashes with the gamepad mapping
 72 - Qt: Fix keys being mapped incorrectly when loading configuration file
 73 - Util: Fix PowerPC PNG read/write pixel order
 74 - Util: Fix excessive memory allocation when decoding a PNG
 75 - VFS: Fix VFileReadline and remove _vfdReadline
 76Misc:
 77 - All: Improved PowerPC support
 78 - All: Fix some undefined behavior warnings
 79 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 80 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 81 - GBA: Implement bad I/O register loading
 82 - GBA: Allow jumping to OAM and palette RAM
 83 - GBA BIOS: Finish implementing RegisterRamReset
 84 - GBA Config: Add "override" layer for better one-time configuration
 85 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 86 - GBA Memory: Use a dynamically sized mask for ROM memory
 87 - GBA Memory: Implement several unimplemented memory access types
 88 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 89 - GBA RR: Starting from savestate now embeds the savegame
 90 - GBA RR: Add preliminary SRAM support for VBM loading
 91 - GBA RR: Add support for resets in movies
 92 - GBA Video: Remove lastHblank, as it is implied
 93 - Libretro: Use anonymous memory mappers for large blocks of memory
 94 - Libretro: Add install target for libretro core
 95 - Qt: Window size command line options are now supported
 96 - Qt: Increase usability of key mapper
 97 - Qt: Add 'Apply' button to settings window
 98 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 99 - Qt: Allow use of modifier keys as input
100 - Qt: Optimize log viewer
101 - Qt: Added button for breaking into the GDB debugger
102 - Qt: Add box for showing duration of rewind
103 - SDL: Support fullscreen in SDL 1.2
104 - SDL: Allow GBASDLAudio to be used without a thread context
105 - Util: Use VFile for configuration
106 - Util: Add MutexTryLock
107
1080.3.2: (2015-12-16)
109Bugfixes:
110 - ARM7: Fix STRT/STRBT
111 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
112 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
113 - Libretro: Fix problems with rumble not turning off
114 - GBA: Fix idle skip state being retained between games
115 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
116 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
117 - GBA BIOS: Fix Sqrt sign
118 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
119 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
120 - GBA Memory: Fix DMA behavior for SRAM accesses
121 - GBA Memory: Fix Store8 to OBJ VRAM
122 - GBA Memory: Fix alignment of LDM/STM on SRAM
123 - GBA Memory: Fix unaligned out-of-bounds ROM loads
124 - GBA Memory: Fix timing of DMAs
125 - GBA Video: Fix _mix for 15-bit color
126 - GBA Video: Fix OAM and palette initialization
127 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
128 - Qt: Use safer isLoaded check in GameController
129 - Qt: Fix a race condition in PainterGL that could lead to a crash
130 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
131 - Qt: Fix font size in memory viewer
132 - Qt: Fix a crash in the memory viewer
133 - Qt: Add additional checks in CheatModel to prevent crashes
134 - Qt: Fix race condition with setting sample rate
135 - Qt: Fix crash when closing multiplayer windows
136 - Qt: Fix resetting while paused
137Misc:
138 - GBA Audio: Implement missing flags on SOUNDCNT_X register
139 - Qt: Add mute option to menu
140
1410.3.1: (2015-10-24)
142Bugfixes:
143 - ARM7: Fix instruction decoding of Thumb shifts
144 - GBA: Deinit savegame when unloading a ROM
145 - GBA: Fix BIOS check on big endian
146 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
147 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
148 - GBA Audio: Fix audio channels being silenced at the wrong time
149 - GBA Memory: Fix bad BIOS Load16 on big endian
150 - GBA Memory: Fix bad Load8 on big endian
151 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
152 - GBA Video: Fix edge case with sprite blend modes and semitransparency
153 - GBA Video: Fix objwin and blending interaction on sprites
154 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
155 - Libretro: Fix a memory leak with the render buffer
156 - Qt: Windows no longer spawn in the top left on first launch
157 - Qt: Fix install path of XDG desktop file with DESTDIR
158 - Qt: Fix drag and drop on Windows
159 - Qt: Reenable double buffering, as disabling it broke some Windows configs
160 - VFS: Fix return values of VFileFILE.read and .write
161Misc:
162 - All: Reset next event to cycles instead of zero to interrupt
163 - All: Add --version flag
164 - ARM7: Force disable LTO on two files to work around a GCC bug
165 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
166 - GBA: Better memory handling with PNG savestates
167 - GBA: Additional savestate sanity checks
168 - GBA: Check for cycle count being too high
169 - GBA Audio: Allow GBAAVStream to have no video callback
170 - GBA BIOS: Implement RegisterRamReset for SIO registers
171 - Qt: Remove useless help icons in dialogs
172 - Qt: Prevent savestate window from opening while in multiplayer
173 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
174 - Qt: Dropping multiplayer windows works more cleanly now
175
1760.3.0: (2015-08-16)
177Features:
178 - Ability to hide individual background layers, or OBJs
179 - Ability to mute individual audio channels
180 - Palette viewer and exporter
181 - Volume control
182 - More shortcuts are editable (e.g. quick save/load)
183 - Rewind now shows the frame after rewinding
184 - Import/Export of GameShark/Action Replay snapshots
185 - Add "Step backwards" item for single increment rewind
186 - Deadzone estimation for game controllers
187 - Analog inputs can be used for shortcuts
188 - Menu items for specific solar sensor brightness levels
189 - Remappable controls for tilt and gyroscope sensors
190 - Status messages for actions taken while a game is running (e.g. save/load state)
191 - Memory inspector
192 - Screensaver can now be suspended while a game is running
193 - Load/save the most recent savestate slot
194 - Support varible speed (PWM) rumble
195 - Ability to cap fast forward speed
196 - Finer control over FPS target
197 - Holdable shortcut for rewinding one frame at a time
198 - Ability to boot directly into the BIOS
199 - Preliminary support for yanking out the game pak while a game is running
200 - Thumb-drive mode by putting a file called portable.ini in the same folder
201 - Configurable display driver, between software and OpenGL
202 - Undo-able savestate loading and saving
203 - Controller profiles now store shortcut settings
204 - Default controller profiles for several common controllers
205 - Libretro now supports BIOS, rumble and solar sensor
206 - Implement BIOS call Stop, for sleep mode
207 - Automatically load patches, if found
208 - Improved video synchronization
209 - Configurable audio output sample rate
210Bugfixes:
211 - ARM7: Fix SWI and IRQ timings
212 - ARM7: Fix Thumb MUL timing
213 - ARM7: Fix timing of multiplies to use N cycles
214 - ARM7: ARMHotplugDetach should call deinit
215 - Debugger: Fix use-after-free in breakpoint clearing code
216 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
217 - GBA: Cap audio FIFO read size during deserialization
218 - GBA: Check for corrupted savestates when loading
219 - GBA: Check for improperly sized savestates when loading
220 - GBA: Check for savestates made from differently sized ROMs
221 - GBA: Fix calls to endian-independent loadstores
222 - GBA: Fix timing of reading from timer registers
223 - GBA: Ensure cycles never go negative
224 - GBA Audio: Force audio FIFOs to 32-bit
225 - GBA Audio: Fix audio pitch changing when adjusting buffer size
226 - GBA Audio: Fix sample order in audio channel 3
227 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
228 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
229 - GBA Memory: Improve Thumb open bus behavior
230 - GBA Memory: Fix potential DMA issue when loading a savestate
231 - GBA Memory: Fix load/store multiple video memory waitstates
232 - GBA SIO: Fix reseting when there are SIO devices attached
233 - GBA Video: Blended sprites should never have other effects applied
234 - GBA Video: Fix out-of-bounds tiles in mosaic
235 - GBA Video: Fix windows not affecting sprites
236 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
237 - GBA Video: Fix timing on first scanline
238 - Qt: Better cleanup when a game crashes
239 - Qt: Fix open ROM dialog filtering for archive formats
240 - Qt: Cap the maximum number of multiplayer windows
241 - Qt: Fix maximum year in sensor override
242 - Qt: Fix window being too tall after exiting fullscreen
243 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
244 - Qt: Fix analog buttons not getting unmapped
245 - Qt: Fix passing command line options
246 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
247 - SDL: Fix SDL build when OpenGL is missing
248 - Util: Allow loading IPS patches that grow the ROM
249 - VFS: Fix resource leaks if some allocations fail
250 - VFS: Fix line-reading to return proper values
251 - Video: Fix an issue with very long filenames
252 - Util: Fix formatting of floats
253Misc:
254 - All: Add --help flag for command line programs
255 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
256 - All: Enable static linking for Windows
257 - All: Enable static linking for OS X
258 - All: Threads are now named
259 - All: Proper handling of Unicode file paths
260 - ARM7: Add emulation for Undefined CPU mode
261 - ARM7: Reduce the size of the Thumb instruction table
262 - GBA: Add status log level
263 - GBA: GBARewind now returns how many states it has rewound
264 - GBA: SIO logging layer
265 - GBA BIOS: Stub out SoundBias
266 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
267 - GBA: Don't include GBACLIDebugger struct unless needed
268 - GBA: Savedata is now synced shortly after data finishes being written
269 - GBA: Process multiple timer events at once, if necessary
270 - GBA Audio: Implement audio reset for channels A/B
271 - GBA Audio: Process multiple audio events at once, if necessary
272 - GBA Hardware: Backport generic RTC source into core
273 - GBA Input: Allow axes and buttons to be mapped to the same key
274 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
275 - GBA SIO: Add a dummy driver for Normal mode
276 - GBA Thread: Add functionality for running callbacks on the GBA thread
277 - GBA Thread: Split GBASync into a separate file
278 - GBA Video: Refactor software renderer into separate files
279 - GBA Video: Slightly optimize mode 0 mosaic rendering
280 - Debugger: Free watchpoints in addition to breakpoints
281 - Qt: Handle saving input settings better
282 - Qt: Move GL frame drawing back onto its own thread
283 - Qt: Fast forward (held) option moved from Other to Emulation menu
284 - Qt: Show version info in window title
285 - Qt: Migrate multiplayer window handling into GBAApp
286 - Qt: Unified file opening and saving with last location
287 - Qt: Fix windows being resizable when they shouldn't have been
288 - Qt: Only hide cursor in full screen
289 - Qt: Replace pause-after-frame mutex with an atomic
290 - Qt: Add application icon and XDG desktop files
291 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
292 - Qt: Don't save window size when entering fullscreen
293 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
294 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
295 - Qt: Increase usability of key mapper
296 - Qt: Show checkmark for window sizes
297 - Qt: Set window path to loaded ROM
298 - Perf: Ability to load savestates immediately on launch
299 - SDL: Properly check for initialization
300 - SDL: Clean up initialization functions
301 - SDL: Clean up GL context
302 - Util: Allow disabling the threading code entirely
303 - VFS: Add sync method to force syncing with backing
304
3050.2.1: (2015-05-13)
306Bugfixes:
307 - All: Fix sanitize-deb script not cleaning up after itself
308 - All: Fix dependencies for libavcodec on Debian-derived platforms
309 - ARM7: Handle writeback for PC in addressing modes 2 and 3
310 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
311 - ARM7: Fix ARM multiply instructions when PC is a destination register
312 - Debugger: Fix use-after-free in breakpoint clearing code
313 - Debugger: Fix boundary conditions in tab completion
314 - GBA: Fix timers not updating timing when writing to only the reload register
315 - GBA: Fix rewind boundary conditions
316 - GBA: Add initial I/O register settings for background matrix registers
317 - GBA: Fix hang when loading a savestate if sync to video is enabled
318 - GBA: Handle out-of-bounds I/O access
319 - GBA: Fix bounds-checking on EEPROM access
320 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
321 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
322 - GBA Memory: Allow SRAM to be 64kB
323 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
324 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
325 - GBA Video: Fix second frame mode 5
326 - Perf: Fix race condition if a game crashes immediately on start
327 - Qt: Fix Display object leak when closing a window
328 - Qt: Fix .deb dependencies
329 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
330 - Qt: Fix window not regaining focus after exiting savestate window
331 - Qt: Fix regression where video would not record if the game had already started
332 - Qt: Fix potential crash if a gamepad causes focus to change
333 - Qt: Fix controller axis querying
334 - Qt: Fix multiplayer windows opening as the wrong size
335 - Qt: Fix controllers sometimes not loading the right profile
336 - SDL: Fix boundary conditions for joystick adjustments
337 - SDL: Allocate properly sized input maps
338 - SDL: Fix potential build issues when Qt and SDL2 are in use
339 - Util: Fix resource leak in UTF-8 handling code
340 - Util: Fix a null-pointer issue when attempting to delete a key
341 - VFS: Fix resource leaks if some allocations fail
342 - Video: Fix an issue with very long filenames
343Misc:
344 - GBA Memory: Soft-crash if jumping past the end of a ROM
345 - Qt: Show multiplayer numbers in window title
346 - Qt: Solar sensor can have shortcuts set
347
3480.2.0: (2015-04-03)
349Features:
350 - Support for gamepad axes, e.g. analog sticks or triggers
351 - Add scale presets for up to 6x
352 - Settings window
353 - Bilinear resampling option
354 - Add option to skip BIOS start screen
355 - List of recently opened games
356 - Support for games using the Solar Sensor
357 - Better audio resampling via blip-buf
358 - Game Pak overrides dialog for setting savetype and sensor values
359 - Support for games using the tilt sensor
360 - Remappable shortcuts for keyboard and gamepad
361 - Rewinding of emulation
362 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
363 - Support IPv6
364 - Save directory of last loaded file
365 - Support BPS patches
366 - Automatically detect and optimize out idle loops
367 - Configurable game overrides
368 - Support loading 7-Zip files
369 - Drag and drop game loading
370 - Cheat code support
371 - Runtime configurable audio driver
372 - Libretro core for use with RetroArch and other front-ends
373 - Controller profiles for setting different bindings for different controllers
374 - Ability to lock aspect ratio
375 - Local link cable support
376 - Ability to switch which game controller is in use per instance
377 - Ability to prevent opposing directional input
378 - Warning dialog if an unimplemented BIOS feature is called
379 - Debugger: Add CLI "frame", frame advance command
380 - Debugger: Add CLI functions for writing to memory
381 - Debugger: Add CLI functions for examining memory regions
382 - Debugger: Add CLI function for writing a register
383Bugfixes:
384 - ARM7: Extend prefetch by one stage
385 - ARM7: Fix cycle counting for loads
386 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
387 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
388 - GBA: Initialize gba.sync to null
389 - GBA: Fix timer initialization
390 - GBA Audio: Support 16-bit writes to FIFO audio
391 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
392 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
393 - GBA BIOS: Fix BIOS prefetch after reset
394 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
395 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
396 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
397 - GBA Memory: Fix I cycles that had been moved to ARM7 core
398 - GBA Memory: Fix cycle counting for 32-bit load/stores
399 - GBA RR: Fix fallthrough error when reading tags from a movie
400 - GBA Thread: Fix possible hang when loading an archive
401 - GBA Thread: Fix possible deadlock in video sync
402 - Perf: Fix crash when the GBA thread fails to start
403 - Qt: Fix crash starting a GDB stub if a game isn't loaded
404 - Qt: Fix crash when adjusting settings after closing a game
405 - Qt: Fix crash when starting GDB stub after closing a game
406 - Qt: Fix patch loading while a game is running
407 - Qt: Fix crash when loading a game after stopping GDB server
408 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
409 - Qt: Fix crash when attempting to pause if a game is not running
410 - SDL: Properly clean up if a game doesn't launch
411 - Util: Fix sockets on Windows
412Misc:
413 - All: Enable link-time optimization
414 - Debugger: Watchpoints now work on STM/LDM instructions
415 - Debugger: Clean up GDB stub network interfacing
416 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
417 - Debugger: Merge Thumb BL instructions when disassembling
418 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
419 - Debugger: Watchpoints now report address watched (fixes #68)
420 - Debugger: Add support for soft breakpoints
421 - Debugger: Make I/O register names be addresses instead of values
422 - Debugger: Rename read/write commands
423 - GBA: Improve accuracy of event timing
424 - GBA: Add API for getting Configuration structs for overrides and input
425 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
426 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
427 - GBA: Move A/V stream interface into core
428 - GBA: Savestates now take into account savedata state machines (fixes #109)
429 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
430 - GBA Memory: Simplify memory API and use fixed bus width
431 - GBA Thread: Make GBASyncWaitFrameStart time out
432 - GBA Video: Start video at the last scanline instead of the first
433 - Qt: Optimize logo drawing
434 - Qt: Move frame upload back onto main thread
435 - Qt: Remember window position
436 - Qt: Double-clicking on the window toggles full screen
437 - Util: Use proper locale for reading and writing float values
438
4390.1.1: (2015-01-24)
440Bugfixes:
441 - ARM7: Fix LDM writeback to a register already written
442 - GBA: Fix timers 2 and 3 updating incorrectly
443 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
444 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
445 - GBA Audio: Properly initialize audio FIFO channels
446 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
447 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
448 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
449 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
450 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
451 - GBA BIOS: Fix HuffUnComp boundary conditions
452 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
453 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
454 - GBA Memory: Filter out top nybble of DMA addresses
455 - GBA Memory: Properly bounds-check VRAM accesses
456 - GBA Memory: Fix initial DMA state
457 - GBA Thread: Allow halted games to exit cleanly
458 - GBA Video: Fix blend issues with obscured middle layers
459 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
460 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
461 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
462 - GBA Video: Fix sprite boundary conditions with mosaic
463 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
464 - Qt: Fix issue with set frame sizes being the wrong height
465 - Qt: Fix emulator crashing when full screen if a game is not running
466 - Qt: Fix window focus issues
467 - Qt: Properly set default video recording settings
468 - Qt: Fix a race condition when a game crashes immediately
469 - Qt: Fix some cases where key mapping can break if focus is adjusted
470 - Qt: Fix crash if a game pauses before any frames are shown
471 - Debugger: Negative PC-relative loads now properly subtract the offset
472 - Debugger: Align PC-relative loads in Thumb
473 - Debugger: Fix watchpoints triggering too late
474 - Debugger: Fix binary print putting spaces between digits
475 - Video: Ensure FFmpeg encoder has audio frames
476 - Video: Fix uncompressed PCM audio recording
477 - Video: Fix FFmpeg crashing when the file extension is wrong
478 - Util: Fix SOCKET_FAILED macro
479Misc:
480 - GBA: Exit cleanly on FATAL if the port supports it
481 - GBA Memory: Implement 16- and 32-bit loads from SRAM
482 - Qt: Disable sync to video by default
483 - Qt: Handle a game crash without crashing
484 - Qt: Set default log level to FATAL, ERROR and WARN
485 - Qt: Clarify some phrasing in the menus
486 - Qt: Clear active buttons when focus is lost
487
4880.1.0: (2014-12-13)
489 - Initial release