all repos — mgba @ d5b352a6962afeb54b1229402c28c1b5425dfa7f

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6Bugfixes:
  7 - Util: Fix PowerPC PNG read/write pixel order
  8 - Qt: Use safer isLoaded check in GameController
  9 - GBA Memory: Fix DMAs from BIOS while not in BIOS
 10 - GBA: Fix idle skip state being retained between games
 11Misc:
 12 - Qt: Window size command line options are now supported
 13 - Qt: Increase usability of key mapper
 14 - GBA Memory: Use a dynamically sized mask for ROM memory
 15 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 16 - SDL: Support fullscreen in SDL 1.2
 17 - Libretro: Use anonymous memory mappers for large blocks of memory
 18 - Qt: Add 'Apply' button to settings window
 19 - GBA Video: Remove lastHblank, as it is implied
 20 - GBA Config: Add "override" layer for better one-time configuration
 21 - SDL: Allow GBASDLAudio to be used without a thread context
 22 - All: Improved PowerPC support
 23 - All: Fix some undefined behavior warnings
 24 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 25
 260.3.1: (2015-10-24)
 27Bugfixes:
 28 - ARM7: Fix instruction decoding of Thumb shifts
 29 - GBA: Deinit savegame when unloading a ROM
 30 - GBA: Fix BIOS check on big endian
 31 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 32 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 33 - GBA Audio: Fix audio channels being silenced at the wrong time
 34 - GBA Memory: Fix bad BIOS Load16 on big endian
 35 - GBA Memory: Fix bad Load8 on big endian
 36 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 37 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 38 - GBA Video: Fix objwin and blending interaction on sprites
 39 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 40 - Libretro: Fix a memory leak with the render buffer
 41 - Qt: Windows no longer spawn in the top left on first launch
 42 - Qt: Fix install path of XDG desktop file with DESTDIR
 43 - Qt: Fix drag and drop on Windows
 44 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 45 - VFS: Fix return values of VFileFILE.read and .write
 46Misc:
 47 - All: Reset next event to cycles instead of zero to interrupt
 48 - All: Add --version flag
 49 - ARM7: Force disable LTO on two files to work around a GCC bug
 50 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 51 - GBA: Better memory handling with PNG savestates
 52 - GBA: Additional savestate sanity checks
 53 - GBA: Check for cycle count being too high
 54 - GBA Audio: Allow GBAAVStream to have no video callback
 55 - GBA BIOS: Implement RegisterRamReset for SIO registers
 56 - Qt: Remove useless help icons in dialogs
 57 - Qt: Prevent savestate window from opening while in multiplayer
 58 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 59 - Qt: Dropping multiplayer windows works more cleanly now
 60
 610.3.0: (2015-08-16)
 62Features:
 63 - Ability to hide individual background layers, or OBJs
 64 - Ability to mute individual audio channels
 65 - Palette viewer and exporter
 66 - Volume control
 67 - More shortcuts are editable (e.g. quick save/load)
 68 - Rewind now shows the frame after rewinding
 69 - Import/Export of GameShark/Action Replay snapshots
 70 - Add "Step backwards" item for single increment rewind
 71 - Deadzone estimation for game controllers
 72 - Analog inputs can be used for shortcuts
 73 - Menu items for specific solar sensor brightness levels
 74 - Remappable controls for tilt and gyroscope sensors
 75 - Status messages for actions taken while a game is running (e.g. save/load state)
 76 - Memory inspector
 77 - Screensaver can now be suspended while a game is running
 78 - Load/save the most recent savestate slot
 79 - Support varible speed (PWM) rumble
 80 - Ability to cap fast forward speed
 81 - Finer control over FPS target
 82 - Holdable shortcut for rewinding one frame at a time
 83 - Ability to boot directly into the BIOS
 84 - Preliminary support for yanking out the game pak while a game is running
 85 - Thumb-drive mode by putting a file called portable.ini in the same folder
 86 - Configurable display driver, between software and OpenGL
 87 - Undo-able savestate loading and saving
 88 - Controller profiles now store shortcut settings
 89 - Default controller profiles for several common controllers
 90 - Libretro now supports BIOS, rumble and solar sensor
 91 - Implement BIOS call Stop, for sleep mode
 92 - Automatically load patches, if found
 93 - Improved video synchronization
 94 - Configurable audio output sample rate
 95Bugfixes:
 96 - ARM7: Fix SWI and IRQ timings
 97 - ARM7: Fix Thumb MUL timing
 98 - ARM7: Fix timing of multiplies to use N cycles
 99 - ARM7: ARMHotplugDetach should call deinit
100 - Debugger: Fix use-after-free in breakpoint clearing code
101 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
102 - GBA: Cap audio FIFO read size during deserialization
103 - GBA: Check for corrupted savestates when loading
104 - GBA: Check for improperly sized savestates when loading
105 - GBA: Check for savestates made from differently sized ROMs
106 - GBA: Fix calls to endian-independent loadstores
107 - GBA: Fix timing of reading from timer registers
108 - GBA: Ensure cycles never go negative
109 - GBA Audio: Force audio FIFOs to 32-bit
110 - GBA Audio: Fix audio pitch changing when adjusting buffer size
111 - GBA Audio: Fix sample order in audio channel 3
112 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
113 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
114 - GBA Memory: Improve Thumb open bus behavior
115 - GBA Memory: Fix potential DMA issue when loading a savestate
116 - GBA Memory: Fix load/store multiple video memory waitstates
117 - GBA SIO: Fix reseting when there are SIO devices attached
118 - GBA Video: Blended sprites should never have other effects applied
119 - GBA Video: Fix out-of-bounds tiles in mosaic
120 - GBA Video: Fix windows not affecting sprites
121 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
122 - GBA Video: Fix timing on first scanline
123 - Qt: Better cleanup when a game crashes
124 - Qt: Fix open ROM dialog filtering for archive formats
125 - Qt: Cap the maximum number of multiplayer windows
126 - Qt: Fix maximum year in sensor override
127 - Qt: Fix window being too tall after exiting fullscreen
128 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
129 - Qt: Fix analog buttons not getting unmapped
130 - Qt: Fix passing command line options
131 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
132 - SDL: Fix SDL build when OpenGL is missing
133 - Util: Allow loading IPS patches that grow the ROM
134 - VFS: Fix resource leaks if some allocations fail
135 - VFS: Fix line-reading to return proper values
136 - Video: Fix an issue with very long filenames
137 - Util: Fix formatting of floats
138Misc:
139 - All: Add --help flag for command line programs
140 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
141 - All: Enable static linking for Windows
142 - All: Enable static linking for OS X
143 - All: Threads are now named
144 - All: Proper handling of Unicode file paths
145 - ARM7: Add emulation for Undefined CPU mode
146 - ARM7: Reduce the size of the Thumb instruction table
147 - GBA: Add status log level
148 - GBA: GBARewind now returns how many states it has rewound
149 - GBA: SIO logging layer
150 - GBA BIOS: Stub out SoundBias
151 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
152 - GBA: Don't include GBACLIDebugger struct unless needed
153 - GBA: Savedata is now synced shortly after data finishes being written
154 - GBA: Process multiple timer events at once, if necessary
155 - GBA Audio: Implement audio reset for channels A/B
156 - GBA Audio: Process multiple audio events at once, if necessary
157 - GBA Hardware: Backport generic RTC source into core
158 - GBA Input: Allow axes and buttons to be mapped to the same key
159 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
160 - GBA SIO: Add a dummy driver for Normal mode
161 - GBA Thread: Add functionality for running callbacks on the GBA thread
162 - GBA Thread: Split GBASync into a separate file
163 - GBA Video: Refactor software renderer into separate files
164 - GBA Video: Slightly optimize mode 0 mosaic rendering
165 - Debugger: Free watchpoints in addition to breakpoints
166 - Qt: Handle saving input settings better
167 - Qt: Move GL frame drawing back onto its own thread
168 - Qt: Fast forward (held) option moved from Other to Emulation menu
169 - Qt: Show version info in window title
170 - Qt: Migrate multiplayer window handling into GBAApp
171 - Qt: Unified file opening and saving with last location
172 - Qt: Fix windows being resizable when they shouldn't have been
173 - Qt: Only hide cursor in full screen
174 - Qt: Replace pause-after-frame mutex with an atomic
175 - Qt: Add application icon and XDG desktop files
176 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
177 - Qt: Don't save window size when entering fullscreen
178 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
179 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
180 - Qt: Increase usability of key mapper
181 - Qt: Show checkmark for window sizes
182 - Qt: Set window path to loaded ROM
183 - Perf: Ability to load savestates immediately on launch
184 - SDL: Properly check for initialization
185 - SDL: Clean up initialization functions
186 - SDL: Clean up GL context
187 - Util: Allow disabling the threading code entirely
188 - VFS: Add sync method to force syncing with backing
189
1900.2.1: (2015-05-13)
191Bugfixes:
192 - All: Fix sanitize-deb script not cleaning up after itself
193 - All: Fix dependencies for libavcodec on Debian-derived platforms
194 - ARM7: Handle writeback for PC in addressing modes 2 and 3
195 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
196 - ARM7: Fix ARM multiply instructions when PC is a destination register
197 - Debugger: Fix use-after-free in breakpoint clearing code
198 - Debugger: Fix boundary conditions in tab completion
199 - GBA: Fix timers not updating timing when writing to only the reload register
200 - GBA: Fix rewind boundary conditions
201 - GBA: Add initial I/O register settings for background matrix registers
202 - GBA: Fix hang when loading a savestate if sync to video is enabled
203 - GBA: Handle out-of-bounds I/O access
204 - GBA: Fix bounds-checking on EEPROM access
205 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
206 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
207 - GBA Memory: Allow SRAM to be 64kB
208 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
209 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
210 - GBA Video: Fix second frame mode 5
211 - Perf: Fix race condition if a game crashes immediately on start
212 - Qt: Fix Display object leak when closing a window
213 - Qt: Fix .deb dependencies
214 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
215 - Qt: Fix window not regaining focus after exiting savestate window
216 - Qt: Fix regression where video would not record if the game had already started
217 - Qt: Fix potential crash if a gamepad causes focus to change
218 - Qt: Fix controller axis querying
219 - Qt: Fix multiplayer windows opening as the wrong size
220 - Qt: Fix controllers sometimes not loading the right profile
221 - SDL: Fix boundary conditions for joystick adjustments
222 - SDL: Allocate properly sized input maps
223 - SDL: Fix potential build issues when Qt and SDL2 are in use
224 - Util: Fix resource leak in UTF-8 handling code
225 - Util: Fix a null-pointer issue when attempting to delete a key
226 - VFS: Fix resource leaks if some allocations fail
227 - Video: Fix an issue with very long filenames
228Misc:
229 - GBA Memory: Soft-crash if jumping past the end of a ROM
230 - Qt: Show multiplayer numbers in window title
231 - Qt: Solar sensor can have shortcuts set
232
2330.2.0: (2015-04-03)
234Features:
235 - Support for gamepad axes, e.g. analog sticks or triggers
236 - Add scale presets for up to 6x
237 - Settings window
238 - Bilinear resampling option
239 - Add option to skip BIOS start screen
240 - List of recently opened games
241 - Support for games using the Solar Sensor
242 - Better audio resampling via blip-buf
243 - Game Pak overrides dialog for setting savetype and sensor values
244 - Support for games using the tilt sensor
245 - Remappable shortcuts for keyboard and gamepad
246 - Rewinding of emulation
247 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
248 - Support IPv6
249 - Save directory of last loaded file
250 - Support BPS patches
251 - Automatically detect and optimize out idle loops
252 - Configurable game overrides
253 - Support loading 7-Zip files
254 - Drag and drop game loading
255 - Cheat code support
256 - Runtime configurable audio driver
257 - Libretro core for use with RetroArch and other front-ends
258 - Controller profiles for setting different bindings for different controllers
259 - Ability to lock aspect ratio
260 - Local link cable support
261 - Ability to switch which game controller is in use per instance
262 - Ability to prevent opposing directional input
263 - Warning dialog if an unimplemented BIOS feature is called
264 - Debugger: Add CLI "frame", frame advance command
265 - Debugger: Add CLI functions for writing to memory
266 - Debugger: Add CLI functions for examining memory regions
267 - Debugger: Add CLI function for writing a register
268Bugfixes:
269 - ARM7: Extend prefetch by one stage
270 - ARM7: Fix cycle counting for loads
271 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
272 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
273 - GBA: Initialize gba.sync to null
274 - GBA: Fix timer initialization
275 - GBA Audio: Support 16-bit writes to FIFO audio
276 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
277 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
278 - GBA BIOS: Fix BIOS prefetch after reset
279 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
280 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
281 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
282 - GBA Memory: Fix I cycles that had been moved to ARM7 core
283 - GBA Memory: Fix cycle counting for 32-bit load/stores
284 - GBA RR: Fix fallthrough error when reading tags from a movie
285 - GBA Thread: Fix possible hang when loading an archive
286 - GBA Thread: Fix possible deadlock in video sync
287 - Perf: Fix crash when the GBA thread fails to start
288 - Qt: Fix crash starting a GDB stub if a game isn't loaded
289 - Qt: Fix crash when adjusting settings after closing a game
290 - Qt: Fix crash when starting GDB stub after closing a game
291 - Qt: Fix patch loading while a game is running
292 - Qt: Fix crash when loading a game after stopping GDB server
293 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
294 - Qt: Fix crash when attempting to pause if a game is not running
295 - SDL: Properly clean up if a game doesn't launch
296 - Util: Fix sockets on Windows
297Misc:
298 - All: Enable link-time optimization
299 - Debugger: Watchpoints now work on STM/LDM instructions
300 - Debugger: Clean up GDB stub network interfacing
301 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
302 - Debugger: Merge Thumb BL instructions when disassembling
303 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
304 - Debugger: Watchpoints now report address watched (fixes #68)
305 - Debugger: Add support for soft breakpoints
306 - Debugger: Make I/O register names be addresses instead of values
307 - Debugger: Rename read/write commands
308 - GBA: Improve accuracy of event timing
309 - GBA: Add API for getting Configuration structs for overrides and input
310 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
311 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
312 - GBA: Move A/V stream interface into core
313 - GBA: Savestates now take into account savedata state machines (fixes #109)
314 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
315 - GBA Memory: Simplify memory API and use fixed bus width
316 - GBA Thread: Make GBASyncWaitFrameStart time out
317 - GBA Video: Start video at the last scanline instead of the first
318 - Qt: Optimize logo drawing
319 - Qt: Move frame upload back onto main thread
320 - Qt: Remember window position
321 - Qt: Double-clicking on the window toggles full screen
322 - Util: Use proper locale for reading and writing float values
323
3240.1.1: (2015-01-24)
325Bugfixes:
326 - ARM7: Fix LDM writeback to a register already written
327 - GBA: Fix timers 2 and 3 updating incorrectly
328 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
329 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
330 - GBA Audio: Properly initialize audio FIFO channels
331 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
332 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
333 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
334 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
335 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
336 - GBA BIOS: Fix HuffUnComp boundary conditions
337 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
338 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
339 - GBA Memory: Filter out top nybble of DMA addresses
340 - GBA Memory: Properly bounds-check VRAM accesses
341 - GBA Memory: Fix initial DMA state
342 - GBA Thread: Allow halted games to exit cleanly
343 - GBA Video: Fix blend issues with obscured middle layers
344 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
345 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
346 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
347 - GBA Video: Fix sprite boundary conditions with mosaic
348 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
349 - Qt: Fix issue with set frame sizes being the wrong height
350 - Qt: Fix emulator crashing when full screen if a game is not running
351 - Qt: Fix window focus issues
352 - Qt: Properly set default video recording settings
353 - Qt: Fix a race condition when a game crashes immediately
354 - Qt: Fix some cases where key mapping can break if focus is adjusted
355 - Qt: Fix crash if a game pauses before any frames are shown
356 - Debugger: Negative PC-relative loads now properly subtract the offset
357 - Debugger: Align PC-relative loads in Thumb
358 - Debugger: Fix watchpoints triggering too late
359 - Debugger: Fix binary print putting spaces between digits
360 - Video: Ensure FFmpeg encoder has audio frames
361 - Video: Fix uncompressed PCM audio recording
362 - Video: Fix FFmpeg crashing when the file extension is wrong
363 - Util: Fix SOCKET_FAILED macro
364Misc:
365 - GBA: Exit cleanly on FATAL if the port supports it
366 - GBA Memory: Implement 16- and 32-bit loads from SRAM
367 - Qt: Disable sync to video by default
368 - Qt: Handle a game crash without crashing
369 - Qt: Set default log level to FATAL, ERROR and WARN
370 - Qt: Clarify some phrasing in the menus
371 - Qt: Clear active buttons when focus is lost
372
3730.1.0: (2014-12-13)
374 - Initial release