CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix Multiplayer busy bit
21 - GBA SIO: Fix double-unloading active driver
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Timers: Fix deserializing count-up timers
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
27 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
28 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
29 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
30 - SM83: Emulate HALT bug
31Other fixes:
32 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
35 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
36 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
37 - Core: Ensure ELF regions can be written before trying
38 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
39 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
40 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
41 - GBA: Reject incorrectly sized BIOSes
42 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
43 - Debugger: Don't skip undefined instructions when debugger attached
44 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
45 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
46 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
47 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
48Misc:
49 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
50 - Debugger: Keep track of global cycle count
51 - FFmpeg: Add looping option for GIF/APNG
52 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
53 - Qt: Renderer can be changed while a game is running
54 - Qt: Add hex index to palette view
55 - Qt: Add transformation matrix info to sprite view
56 - Qt: Disable Replace ROM option when no game loaded
57 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
58 - Qt: Set icon for Discord Rich Presence
59 - Qt: Show a warning when save file can't be opened
60
610.8.1: (2020-02-16)
62Emulation fixes:
63 - GB Serialize: Fix timing bug loading channel 4 timing
64 - GBA: Fix multiboot entry point while skipping BIOS
65 - GBA BIOS: Fix undefined instruction HLE behavior
66 - GBA DMA: Fix invalid audio DMA parameters
67 - GBA Memory: Misaligned SRAM writes are ignored
68 - GBA Serialize: Fix serializing DMA transfer register
69 - GBA Serialize: Fix audio DMA timing deserialization
70 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
71 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
72 - GBA Video: Fix OpenGL sprite flag priority
73Other fixes:
74 - Core: Fix race condition initializing thread proxy
75 - Core: Fix integer overflow in ELF loading
76 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
77 - FFmpeg: Disallow recording video with no audio nor video
78 - GBA: Automatically skip BIOS for multiboot ROMs
79 - Qt: Only dynamically reset video scale if a game is running
80 - Qt: Fix race condition with proxied video events
81 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
82 - Qt: Fix missing OSD messages
83 - Qt: Fix crash unloading shaders
84 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
85 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
86 - Qt: Fix window title not updating after shutting down game
87 - Qt: Fix GIF view not allowing manual filename entry
88 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
89 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
90 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
91 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
92 - Util: Fix crash reading invalid ELFs
93 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
94Misc:
95 - FFmpeg: Add more presets
96 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
97 - SDL: Use DirectSound audio driver by default on Windows
98 - Switch: Make OpenGL scale adjustable while running
99
1000.8.0: (2020-01-21)
101Features:
102 - Improved logging configuration
103 - One-Player BattleChip/Progress/Beast Link Gate support
104 - Add Game Boy Color palettes for original Game Boy games
105 - Debugger: Add unary operators and memory dereferencing
106 - GB: Expose platform information to CLI debugger
107 - Support Discord Rich Presence
108 - Debugger: Add tracing to file
109 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
110 - OpenGL renderer with high-resolution upscaling support
111 - Experimental high level "XQ" audio for most GBA games
112 - Interframe blending for games that use flicker effects
113 - Frame inspector for dissecting and debugging rendering
114 - Switch: Option to use built-in brightness sensor for Boktai
115 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
116 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
117 - Cheats: Add support for loading Libretro-style cht files
118 - GBA Cheats: Add support for loading EZ Flash-style cht files
119 - Support for unlicensed Wisdom Tree Game Boy mapper
120 - Qt: Add export button for tile view (closes mgba.io/i/1507)
121 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
122 - GB: Yanking gamepak now supported
123 - Qt: Memory range dumping (closes mgba.io/i/1298)
124Emulation fixes:
125 - GB: Fix using boot ROM with MMM01 games
126 - GB Audio: Only reset channel 3 sample in DMG mode
127 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
128 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
129 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
130 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
131 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
132 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
133 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
134 - GB Video: Fix color scaling in AGB mode
135 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
136 - GBA: Reset now reloads multiboot ROMs
137 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
138Other fixes:
139 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
140 - FFmpeg: Drain recording buffers
141 - GB: Fix reading ROM immediately after unmapping BIOS
142 - GB SIO: Fix lockstep failing games aren't reloaded
143 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
144 - Libretro: Fix crash changing allowing opposing directions (hhromic)
145 - Qt: Fix some Qt display driver race conditions
146 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
147 - Qt: Only show emulator restart warning once per settings saving
148 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
149 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
150 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
151Misc:
152 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
153 - Core: Add keysRead callback
154 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
155 - Core: Add more memory search ops (closes mgba.io/i/1510)
156 - Debugger: Make tracing compatible with breakpoints/watchpoints
157 - Debugger: Print breakpoint/watchpoint number when inserting
158 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
159 - FFmpeg: Support audio-only recording
160 - GB Memory: Support running from blocked memory
161 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
162 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
163 - GBA Savedata: EEPROM performance fixes
164 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
165 - Debugger: Add breakpoint and watchpoint listing
166 - mGUI: Remember name and position of last loaded game
167 - OpenGL: Only resize textures when needed
168 - Qt: Don't unload ROM immediately if it crashes
169 - Qt: Support switching webcams
170 - Qt: Cap window size on start to monitor size
171 - Qt: Open a message box for Qt frontend errors
172 - Qt: Increase maximum magnifications and scaling
173 - Qt: Add native FPS button to settings view
174 - Qt: Improve sync code
175 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
176 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
177 - Qt: Remove What's This icon from dialogs
178 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
179 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
180 - Qt: Show list of all sprites in sprite view
181 - Qt: Add option for disabling OSD messages
182 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
183 - SM83: Support PC-relative opcode decoding
184 - Switch: Dynamic display resizing
185 - Switch: Support file associations
186 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
187Changes from beta 1:
188Emulation fixes:
189 - ARM: Fix STR writeback pipeline stage
190 - ARM: Partially fix LDM/STM writeback with empty register list
191 - ARM: Fix stepping when events are pending
192 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
193 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
194 - GBA Timers: Improve timer startup emulation
195 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
196 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
197 - GBA Video: Fix effects blending improperly in some non-last windows
198 - GBA Video: Copy higher priority target 1 flag
199Other fixes:
200 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
201 - Core: Fix uninitialized memory issues with graphics caches
202 - Core: Return null for out of bounds cached tile VRAM querying
203 - GBA Video: Fix OpenGL fragment data binding
204 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
205 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
206 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
207 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
208 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
209 - Qt: Fix several cases where shader selections don't get saved
210 - Qt: Fix division by zero error in invalid TilePainter state
211 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
212 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
213 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
214 - Qt: Fix inability to clear default keybindings
215 - Qt: Release held actions if they get rebound
216 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
217 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
218 - Vita: Fix analog controls (fixes mgba.io/i/1554)
219 - Wii: Fix game fast-forwarding after slowing down
220 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
221Misc:
222 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
223 - GBA: Trim non-movie ROMs to 32 MiB if applicable
224 - GBA Audio: Redo channel 4 batching for GBA only
225 - GBA I/O: Stop logging several harmless invalid register reads
226 - GBA Video: Changing OpenGL scaling no longer requires restart
227 - Debugger: Separate aliases from main commands
228 - Debugger: Print break-/watchpoint ID when breaking in CLI
229 - Debugger: Minor interface cleanup
230 - SDL: Use controller GUID instead of name
231 - SM83: Rename LR35902 to SM83
232 - Tools: Allow using threaded renderer in perf.py
233 - Tools: Clean up unused argument in mgba-perf
234
2350.8 beta 1: (2019-10-20)
236- Initial beta for 0.8
237
2380.7.3: (2019-09-15)
239Emulation fixes:
240 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
241 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
242 - GB Audio: Improve channel 4 supersampling
243 - GB Printer: Reset printer buffer index after printing
244 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
245 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
246 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
247 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
248 - GBA Memory: Fix STM/LDM to invalid VRAM
249 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
250 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
251Other fixes:
252 - Core: Fix crashes if core directories aren't set
253 - Core: Fix crash when exiting game with cheats loaded
254 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
255 - GBA Cheats: Fix PARv3 Thumb hooks
256 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
257 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
258 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
259 - Qt: Fix race conditions initializing GDB stub
260 - Qt: Improve cheat view UX
261 - Libretro: Fix crash changing allowing opposing directions (hhromic)
262 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
263 - Switch: Fix threading-related crash on second launch
264Misc:
265 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
266 - Qt: Show error message if file failed to load
267
2680.7.2: (2019-05-25)
269Emulation fixes:
270 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
271 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
272 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
273 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
274 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
275 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
276 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
277 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
278 - GBA Video: Fix scanline cache with scale factor change edge cases
279 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
280 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
281Other fixes:
282 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
283 - All: Fix several memory leaks
284 - GB Core: Fix toggling WIN and OBJ being swapped
285 - GBA: Fix skipping BIOS on irregularly sized ROMs
286 - CMake: Fix .deb imagemagick dependencies
287 - FFmpeg: Improve initialization reliability and cleanup
288 - FFmpeg: Fix audio conversion producing gaps
289 - LR35902: Fix disassembly of several CB-prefix instructions
290 - LR35902: Fix trailing whitespace in disassembly
291 - Qt: More app metadata fixes
292 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
293 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
294 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
295 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
296 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
297 - Qt: Fix bounded fast forward with Qt Multimedia
298 - Qt: Fix saving settings with native FPS target
299 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
300Misc:
301 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
302 - Qt: Improve camera initialization
303 - Vita: Improved frame drawing speed
304
3050.7.1: (2019-02-24)
306Bugfixes:
307 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
308 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
309 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
310 - GB, GBA Serialize: Fix loading two states in a row
311 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
312 - GBA DMA: Fix Display Start DMAs
313 - GBA DMA: Fix DMA start/end timing
314 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
315 - GBA Memory: Fix a few AGBPrint crashes
316 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
317 - GBA SIO: Prevent writing read-only multiplayer bits
318 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
319 - Python: Fix crash when deleting files owned by library
320 - Python: Make sure GB link object isn't GC'd before GB object
321 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
322 - Qt: Fix tile and sprite views not always displaying at first
323 - Qt: Fix audio context holding onto closed game controller
324 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
325 - Qt: Fix window icon on X11
326 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
327 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
328 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
329Misc:
330 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
331 - Qt: Updated Italian translation (by Vecna)
332
3330.7.0: (2019-01-26)
334Features:
335 - ELF support
336 - Game Boy Camera support
337 - Qt: Set default Game Boy colors
338 - Game Boy Printer support
339 - Super Game Boy support
340 - Customizable autofire speed
341 - Ability to set default Game Boy model
342 - Map viewer
343 - Automatic cheat loading and saving
344 - GameShark and Action Replay button support
345 - AGBPrint support
346 - Debugger: Conditional breakpoints and watchpoints
347 - Ability to select GB/GBC/SGB BIOS on console ports
348 - Optional automatic state saving/loading
349 - Access to ur0 and uma0 partitions on the Vita
350 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
351 - GBA: ARMIPS/A22i-style and ELF symbol table support
352 - Initial Switch port
353Bugfixes:
354 - ARM: Fix MSR when T bit is set
355 - Core: Fix audio sync breaking when interrupted
356 - Core: Fix ordering events when scheduling during events
357 - FFmpeg: Fix encoding audio/video queue issues
358 - GB: Revamp IRQ handling based on new information
359 - GB: Fix IRQ disabling on the same T-cycle as an assert
360 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
361 - GB Audio: Clock frame events on DIV
362 - GB Audio: Fix channel 3 reset value
363 - GB Audio: Fix channel 4 initial LFSR
364 - GB Audio: Fix channel 1, 2 and 4 reset timing
365 - GB I/O: DMA register is R/W
366 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
367 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
368 - GB, GBA Savedata: Fix unmasking savedata crash
369 - GB Serialize: Fix audio state loading
370 - GB Serialize: Fix game title check
371 - GB Serialize: Fix IRQ pending/EI pending confusion
372 - GB Timer: Minor accuracy improvements
373 - GB Video: Fix dot clock timing being slightly wrong
374 - GB Video: Fix loading states while in mode 3
375 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
376 - GB Video: Fix SCX timing
377 - GB, GBA Video: Don't call finishFrame twice in thread proxy
378 - GBA: Reset WAITCNT properly
379 - GBA BIOS: Fix BitUnPack final byte
380 - GBA BIOS: Fix BitUnPack narrowing
381 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
382 - GBA DMA: Fix temporal sorting of DMAs of different priorities
383 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
384 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
385 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
386 - GBA Savedata: Fix savedata modified time updating when read-only
387 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
388 - GBA Serialize: Fix loading states in Hblank
389 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
390 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
391 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
392 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
393 - GBA Video: Start timing mid-scanline when skipping BIOS
394 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
395 - GBA Video: Make layer disabling work consistently
396 - PSP2: Fix more issues causing poor audio
397 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
398 - Qt: Improve FPS timer stability
399 - Util: Fix wrapping edge cases in RingFIFO
400Misc:
401 - 3DS: Remove deprecated CSND interface
402 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
403 - Core: Remove broken option for whether rewinding restores save games
404 - Feature: Added loading savestates from command line
405 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
406 - FFmpeg: Support lossless h.264 encoding
407 - FFmpeg: Support lossless VP9 encoding
408 - GBA Cheats: Allow multiple ROM patches in the same slot
409 - GB: Skip BIOS option now works
410 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
411 - GB Audio: Improved audio quality
412 - GB, GBA Audio: Increase max audio volume
413 - GB MBC: Remove erroneous bank 0 wrapping
414 - GB Video: Darken colors in GBA mode
415 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
416 - GBA: Implement display start DMAs
417 - GBA: Improve multiboot image detection
418 - GBA Memory: 64 MiB GBA Video cartridge support
419 - GBA Savedata: Remove ability to disable realistic timing
420 - GBA Timer: Use global cycles for timers
421 - Libretro: Add frameskip option
422 - mGUI: Add fast forward toggle
423 - PSP2: Use system enter key by default
424 - Python: Integrate tests from cinema test suite
425 - Qt: Redo GameController into multiple classes
426 - Qt: Prevent window from being created off-screen
427 - Qt: Add option to disable FPS display
428 - Qt: Options to mess around with layer placement
429 - Qt: Add load alternate save option
430 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
431 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
432 - Test: Restructure test suite into multiple executables
433 - Util: Don't build crc32 if the function already exists
434 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
435Changes from beta 1:
436Features:
437 - Libretro: Add Game Boy cheat support
438 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
439 - Switch: Rumble support
440 - Switch: Rotation support
441 - Switch: Screen stretching options
442 - Qt: State file load/save menu options
443 - Windows installer
444 - Tile viewer now has adjustable width
445 - Python: Experimental audio API
446Bugfixes:
447 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
448 - Core: Remember to deinit proxy ring FIFO
449 - Core: Reroot timing list when (de)scheduling
450 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
451 - GB MBC: Fix MBC30 SRAM
452 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
453 - GB Video: Fix SGB border hole size
454 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
455 - GBA: Fix GB Player features
456 - GBA I/O: SOUNDCNT_HI is readable when sound is off
457 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
458 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
459 - Libretro: Fix adding codes with hooks
460 - PSP2: Fix audio crackling after fast forward
461 - PSP2: Fix audio crackling when buffer is full
462 - Qt: Fix jumbled background when paused
463 - Qt: Fix FPS counter on Windows
464 - Qt: Fix focus issues with load/save state overlay
465 - Switch: Fix incorrect mapping for fast forward cap
466 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
467 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
468 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
469 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
470 - Qt: Ensure FATAL logs reach log view
471 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
472Misc:
473 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
474 - Debugger: Minor text fixes
475 - Debugger: Readability improvements (fixes mgba.io/i/1238)
476 - GB: Improved SGB2 support
477 - GB Audio: Skip frame if enabled when clock is high
478 - Libretro: Reduce rumble callbacks
479 - mGUI: Add SGB border configuration option
480 - mGUI: Add support for different settings types
481 - Python: Minor API improvements
482 - Qt: Ensure camera image is valid
483 - Qt: Debugger console history
484 - Qt: Detect presence of GL_ARB_framebuffer_object
485 - Qt: Minor memory view tweaks
486 - Res: Improve modeling of AGB/AGS screen in shaders
487 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
488 - Wii: Expose stretch configuration in settings
489 - Wii: Stretch now sets pixel-accurate mode size cap
490
4910.7 beta 1: (2018-09-24)
492- Initial beta for 0.7
493
4940.6.3: (2018-04-14)
495Bugfixes:
496 - GB Audio: Revert unsigned audio changes
497 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
498 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
499
5000.6.2: (2018-04-03)
501Bugfixes:
502 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
503 - 3DS: Fix opening files in directory names with trailing slashes
504 - LR35902: Fix watchpoints not reporting new value
505 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
506 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
507 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
508 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
509 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
510 - GBA: Fix SharkPort saves for EEPROM games
511 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
512 - GBA BIOS: Fix incorrect exit condition in LZ77
513 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
514 - GBA Cheats: Fix slide codes not initializing properly
515 - GBA DMA: ROM reads are forced to increment
516 - GBA Hardware: RTC accuracy improvements
517 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
518 - GBA Memory: Fix copy-on-write memory leak
519 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
520 - GBA Savedata: Fix crash when resizing flash
521 - GBA Video: Force align 256-color tiles
522 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
523 - PSP2: Fix issues causing poor audio
524 - Python: Fix package directory
525 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
526 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
527 - Wii: Fix screen tear when unpausing
528 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
529Misc:
530 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
531 - GB MBC: Remove erroneous bank 0 wrapping
532 - GBA: Improve multiboot image detection
533 - PSP2: Use system enter key by default
534
5350.6.1: (2017-10-01)
536Bugfixes:
537 - GB, GBA: Fix crashes when attempting to identify null VFiles
538 - GB, GBA: Fix sync to video with frameskip
539 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
540 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
541 - GB Core: Fix palette loading when loading a foreign config
542 - GB MBC: Pocket Cam memory should be accessible without enabling
543 - GB MBC: Fix SRAM sizes 4 and 5
544 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
545 - GB MBC: Fix RTC loading when file size is off
546 - GB Memory: Initialize peripheral pointers
547 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
548 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
549 - GB Memory: Actually load latch time from savestate
550 - GB Serialize: Fix deserializing video STAT
551 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
552 - GB Video: Fix potential hang when ending mode 0
553 - GB Video: Fix read mode when enabling LCD
554 - GBA: Reset active region as needed when loading a ROM
555 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
556 - GBA BIOS: Use core's VRAM variable instead of renderer's
557 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
558 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
559 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
560 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
561 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
562 - Python: Fix importing .gb or .gba before .core
563 - Qt: Fix command line debugger closing second game
564 - Qt: Fix LOG argument order
565 - Qt: Fix timezone issues with time overrides
566 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
567 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
568Misc:
569 - CMake: Fix CPack dependencies for libpng 1.6
570 - GBA: Detect hardware for Pokémon FireRed ROM hacks
571 - GBA Cheats: Improve detection of raw cheats
572 - Qt: Don't rebuild library view if style hasn't changed
573 - Qt: Allow overrides to be saved before a game is loaded
574 - Qt: Hide mouse immediately when loading
575 - SDL: Fix 2.0.5 build on macOS under some circumstances
576 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
577
5780.6.0: (2017-07-16)
579Features:
580 - Library view
581 - Sprite viewer
582 - Debugging console
583 - Improved memory viewer
584 - Memory search
585 - Command line ability to override configuration values
586 - Add option to allow preloading the entire ROM before running
587 - Add option for whether rewinding restores save games
588 - Savestates now contain any RTC override data
589 - Add option to lock video to integer scaling
590 - LR35902: Watchpoints
591 - LR35902/GB-Z80 disassembler
592 - GB: Tile viewer
593 - GB: Video/audio channel enabling/disabling
594 - GB: Symbol table support
595 - GB MBC: Add MBC1 multicart support
596 - GBA: Support printing debug strings from inside a game
597 - GBA: Better cheat type autodetection
598 - Implement keypad interrupts
599 - Configuration of gamepad hats
600 - Video log recording for testing and bug reporting
601 - Debugger: Segment/bank support
602 - Debugger: Execution tracing
603 - Qt: German translation (by Lothar Serra Mari)
604 - Qt: Spanish translation (by Kevin López)
605 - Qt: Italian translation (by theheroGAC)
606Bugfixes:
607 - ARM7: Fix MLA/*MULL/*MLAL timing
608 - Core: Fix crash with rewind if savestates shrink
609 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
610 - Core: Fix directory sets crashing on close if base isn't properly detached
611 - FFmpeg: Fix overflow and general issues with audio encoding
612 - GB: Fix flickering when screen is strobed quickly
613 - GB: Fix STAT blocking
614 - GB MBC: Fix ROM bank overflows getting set to bank 0
615 - GB MBC: Fix swapping carts not detect new MBC
616 - GB Timer: Improve DIV reset behavior
617 - GB Timer: Fix DIV batching if TAC changes
618 - GB Video: Reset renderer when loading state
619 - GBA: Fix multiboot ROM loading
620 - GBA: Fix multiboot loading resulting in too small WRAM
621 - GBA BIOS: Implement BitUnPack
622 - GBA BIOS: Fix ArcTan sign in HLE BIOS
623 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
624 - GBA BIOS: Fix INT_MIN/-1 crash
625 - GBA Hardware: Fix crash if a savestate lies about game hardware
626 - GBA I/O: Handle audio registers specially when deserializing
627 - GBA Memory: Improve initial skipped BIOS state
628 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
629 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
630 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
631 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
632 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
633 - LR35902: Fix core never exiting with certain event patterns
634 - LR35902: Fix pc overflowing current region off-by-one
635 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
636 - OpenGL: Fix some shaders causing offset graphics
637 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
638 - Qt: Fix window icon being stretched
639 - Qt: Fix data directory path
640 - Qt: Fix timing issues on high refresh rate monitors
641 - Qt: Fix linking after some windows have been closed
642 - Qt: Fix crash when changing audio settings after a game is closed
643 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
644 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
645 - Qt: Fix game unpausing after frame advancing and refocusing
646 - SDL: Fix game crash check
647 - SDL: Fix race condition with audio thread when starting
648 - SDL: Fix showing version number
649 - Test: Fix crash when loading invalid file
650 - Test: Fix crash when fuzzing fails to load a file
651 - Test: Don't rely on core for frames elapsed
652 - Test: Fix crash when loading invalid file
653 - Test: Fix crash when fuzzing fails to load a file
654 - Tools: Fix recurring multiple times over the same library
655 - Util: Fix overflow when loading invalid UPS patches
656 - Util: Fix highest-fd socket not being returned by SocketAccept
657 - Windows: Fix VDir.rewind
658Misc:
659 - All: Add C++ header guards
660 - All: Move time.h include to common.h
661 - 3DS, PSP2, Wii: Last directory loaded is saved
662 - CMake: Add ability to just print version string
663 - Core: New, faster event timing subsystem
664 - Core: Clean up some thread state checks
665 - Core: Add generic checksum function
666 - Core: Cores can now have multiple sets of callbacks
667 - Core: Restore sleep callback
668 - Core: Move rewind diffing to its own thread
669 - Core: Ability to enumerate and modify video and audio channels
670 - Core: List memory segments in the core
671 - Core: Move savestate creation time to extdata
672 - Core: Config values can now be hexadecimal
673 - Core: Improved threading interrupted detection
674 - Debugger: Modularize CLI debugger
675 - Debugger: Make building with debugging aspects optional
676 - Debugger: Add functions for read- or write-only watchpoints
677 - Debugger: Make attaching a backend idempotent
678 - Debugger: Add mDebuggerRunFrame convenience function
679 - Feature: Move game database from flatfile to SQLite3
680 - Feature: Support ImageMagick 7
681 - Feature: Make -l option explicit
682 - FFmpeg: Return false if a file fails to open
683 - FFmpeg: Force MP4 files to YUV420P
684 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
685 - GB: Reset with initial state of DIV register
686 - GB MBC: New MBC7 implementation
687 - GB Audio: Simplify envelope code
688 - GB Audio: Improve initial envelope samples
689 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
690 - GB Video: Improved video timings
691 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
692 - GBA, GB: ROM is now unloaded if a patch is applied
693 - GBA DMA: Refactor DMA out of memory.c
694 - GBA DMA: Move DMAs to using absolute timing
695 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
696 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
697 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
698 - GBA Memory: Support reading/writing POSTFLG
699 - GBA Memory: Remove unused prefetch cruft
700 - GBA Timer: Improve accuracy of timers
701 - GBA Video: Clean up unused timers
702 - GBA Video: Allow multiple handles into the same tile cache
703 - GBA Video, GB Video: Colors are now fully scaled
704 - GBA Video: Optimize when BLD* registers are written frequently
705 - OpenGL: Add xBR-lv2 shader
706 - Qt: Move last directory setting from qt.ini to config.ini
707 - Qt: Improved HiDPI support
708 - Qt: Expose configuration directory
709 - Qt: Merge "Save" and "OK" buttons in shader options
710 - Qt: Automatically load controller profile when plugged in
711 - Qt: Rename "Resample video" option to "Bilinear filtering"
712 - Qt: Remove audio thread
713 - Qt: Remove audio buffer sizing in AudioProcessorQt
714 - Qt: Re-enable QtMultimedia on Windows
715 - Qt: Make "Mute" able to be bound to a key
716 - Qt: Add .gb/.gbc files to the extension list in Info.plist
717 - Qt: Relax hard dependency on OpenGL
718 - Qt: Better highlight active key in control binding
719 - SDL: Remove scancode key input
720 - SDL: Automatically map controllers when plugged in
721 - Test: Add a basic test suite
722 - Util: Add size counting to Table
723 - Util: Add 8-bit PNG write support
724 - Util: Tune patch-fast extent sizes
725 - VFS: Call msync when syncing mapped data
726 - VFS: Allow truncating memory chunk VFiles
727 - VFS: Fix some minor VFile issues with FILEs
728 - VFS: Optimize expanding in-memory files
729 - VFS: Add VFileFIFO for operating on circle buffers
730Changes from beta 1:
731Features:
732 - Qt: Italian translation (by theheroGAC)
733 - Qt: Updated German translation
734Bugfixes:
735 - GB Audio: Fix incorrect channel 4 iteration
736 - GB Audio: Fix zombie mode bit masking
737 - GB Serialize: Fix timer serialization
738 - GB Video: Fix LYC regression
739 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
740 - GBA Timer: Fix count-up timing overflowing timer 3
741 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
742 - Qt: Fix memory search close button (fixes mgba.io/i/769)
743 - Qt: Fix window icon being stretched
744 - Qt: Fix initial window size (fixes mgba.io/i/766)
745 - Qt: Fix data directory path
746 - Qt: Fix controls not saving on non-SDL builds
747 - Qt: Fix translation initialization (fixes mgba.io/i/776)
748 - Qt: Fix patch loading while a game is running
749 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
750 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
751 - Qt: Fix GL-less build
752 - Qt: Fix Software renderer not handling alpha bits properly
753 - Qt: Fix screen background improperly stretching
754 - SDL: Fix cheats not loading
755Misc:
756 - GB Serialize: Add MBC state serialization
757 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
758 - GBA Timer: Improve accuracy of timers
759 - PSP2: Update toolchain to use vita.cmake
760 - Qt: Add language selector
761 - Qt: Minor test fixes
762 - Qt: Move shader settings into main settings window
763 - Qt: Dismiss game crashing/failing dialogs when a new game loads
764 - Qt: Properly ship Qt translations
765 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
766
7670.6 beta 1: (2017-06-29)
768 - Initial beta for 0.6
769
7700.5.2: (2016-12-31)
771Bugfixes:
772 - All: Fix fullscreen config option being ignored
773 - ARM7: PSR mode bits should not get sign extended
774 - GB: Fix audio not being deinitialized
775 - GB: Fix crash when masking savedata
776 - GB: Properly initialize sramRealVf variable
777 - GB Audio: Fix serialization of channel 3 and NR52 properties
778 - GB Audio: Reset envelope timer when reseting sound channel
779 - GB MBC: Fix SRAM dangling pointer with RTC games
780 - GB MBC: Fix initializing MBC when no ROM is loaded
781 - GB Memory: Fix patching ROM bank 0
782 - GB Memory: Fix starting HDMAs during mode 0
783 - GB Memory: Fix HDMA5 value after DMA completes
784 - GB Video: Initialize LCDC in renderer
785 - GB Video: Hblank IRQs should mask LYC=LY IRQs
786 - GBA: Fix IRQs firing after already being cleared
787 - GBA: Only unhalt CPU if appropriate bit is set in IE
788 - GBA: Add savegame override for Crash Bandicoot 2
789 - GBA BIOS: Fix MidiKey2Freq BIOS reads
790 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
791 - GBA Cheats: Fix GameShark ROM patches
792 - GBA I/O: Mask off WAITCNT bits that cannot be written
793 - GBA Memory: Fix misaligned BIOS reads
794 - GBA Memory: Fix VCOUNT being writable
795 - GBA Video: Fix out of bounds sprite transforms
796 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
797 - Libretro: Fix disabling BIOS
798 - Libretro: Fix Game Boy savestates and audio
799 - Qt: Fix changing resolution of software renderer
800 - Qt: Fix setting overrides
801 - Qt: Fix cut off tiles and alignment issues in tile viewer
802 - Qt: Only reset window dimensions when first shown
803 - Qt: Fix Qt Multimedia audio driver on big endian
804 - Qt: Fix Apply button for key and controller configurations
805 - VFS: Fix resizing memory chunks when not needed
806 - Windows: Fix Unicode directory handling
807Misc:
808 - GB, GBA: Prevent loading null ROMs
809 - GB Audio: Initialize wave RAM to GBC values
810 - GB Memory: Reset ROM bank when loading a ROM
811 - PSP2: Improved controller rumble
812
8130.5.1: (2016-10-05)
814Bugfixes:
815 - Core: Fix importing save games as read-only
816 - FFmpeg: Fix encoding AAC
817 - GB: Fix invalid STOP behavior on Game Boy Color
818 - GB: Initialize audio properly
819 - GB: Properly clear KEY1 bit 0 when switching speeds
820 - GB: Properly unload save files when unloading a ROM
821 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
822 - GB MBC: Fix MBC7 when size is incorrectly specified
823 - GB MBC: Fix RTC access when no save file is loaded
824 - GB SIO: Don't auto-clock external shift clock
825 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
826 - GB Video: Fix video frames getting missed when LCDC is off
827 - GB Video: Clear screen when LCDC is off
828 - GBA Cheats: Fix holding onto pointers that may get invalidated
829 - GBA Cheats: Fix key-activated CodeBreaker cheats
830 - GBA Cheats: Fix uninitialized memory getting freed when saving
831 - GBA Hardware: Improve Game Boy Player rumble behavior
832 - GBA Memory: Fix several unused I/O register read values
833 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
834 - LR35902: Fix events running with the wrong cycle active
835 - Qt: Fix "close" button on Overrides view
836 - Qt: Fix saving overrides
837 - Qt: Fix directory set unloading when replacing the ROM
838 - Qt: Fix patch loading
839 - Qt: Fix crash when saving an override if a game isn't loaded
840 - Qt: Fix showing default display driver as OpenGL (force 1.x)
841 - SDL: Attach rumble in SDL frontend
842 - Util: Fix PNG identification on files too small to be a PNG
843Misc:
844 - All: Only update version info if needed
845 - All: Split out install locations for Libretro and OpenEmu
846 - FFmpeg: Encoding cleanup
847 - GB: Reset active region when reloading ROM
848 - GB Memory: Initialize RAM pattern for GBC
849 - GB Video: Improved video timings
850 - Qt: Manage window sizes slightly better
851 - Qt: Remember scale option independent of core dimensions
852
8530.5.0: (2016-09-19)
854Features:
855 - Game Boy support
856 - Support for encrypted CodeBreaker GBA cheats
857 - Emulation of Vast Fame protected GBA carts (taizou)
858 - Tile viewer
859 - Threaded rendering mode
860 - Libretro: Memory map and achievement support (leiradel)
861 - GUI: Add UI control remapping
862 - GUI: Add fast-forward
863 - Wii: 240p support
864 - 3DS: Adjustable screen darkening
865 - Ability to temporarily load a savegame
866 - Load specific files out of archives
867 - Automatic BIOS detection
868Bugfixes:
869 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
870 - Debugger: Fix GDB breakpoints
871 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
872 - GBA: Fix filehandle leak with savegames
873 - GBA: Timer 0 cannot be count up
874 - GBA: Count up timers should not count themselves
875 - GBA Memory: Fix mirror on non-overdumped Classic NES games
876 - GBA Memory: Fix ldm {pc}
877 - GBA Savedata: Fix savedata sync timer
878 - GBA Savedata: Only unmap savedata if present
879 - GBA Serialize: Savestates now properly store prefetch
880 - GBA Video: WIN0/1 take priority over OBJWIN
881 - GBA Video: Fix out-of-order OBJWIN
882 - PSP2: Fix GPU crash while exiting
883 - PSP2: Fix VSync
884 - PSP2: Fix accelerometer range
885 - PSP2: Actually load screen mode setting
886 - PSP2: Fix gyroscope direction
887 - PSP2: Delete threads after they return
888 - PSP2: Fix mapping/unmapping from not at 0
889 - Qt: Fix bug in software renderer scaling
890 - Qt: Fix hanging key press after disabling autofire
891 - Qt: Fix being unable to pause manually when using auto-pausing
892 - SDL: Fix axes being mapped wrong
893 - Util: Fix realloc semantics in utf16to8
894 - Util: Fix inserting too many items into a hash table
895 - VFS: Fix uninitialized varaible reading from 7z
896 - VFS: Fix reading multiple files from a 7z archive
897 - Wii: Fix framelimiting after a slowdown
898 - Wii: Fix garbage flash at startup
899Misc:
900 - 3DS: Use blip_add_delta_fast for a small speed improvement
901 - 3DS: Allow UTF-16 filenames
902 - 3DS: Port to using citro3D
903 - 3DS: Use system font for menus
904 - 3DS: Attempt to use Core 2 for threads
905 - 3DS: Adjustable filering
906 - 3DS: 3D banner
907 - All: Add QUIET parameter to silence CMake
908 - All: Faster memory read/write
909 - ARM7: Support forcing Thumb mode via MSR
910 - ARM7: Flush prefetch cache when loading CPSR via MSR
911 - ARM7: Clean up instruction decoding for future expandability
912 - Debugger: Support register and memory writes via GDB stub
913 - Debugger: Add software breakpoint support to gdb
914 - FFmpeg: Full support for libavcodec 56+
915 - GBA: Better debug logging if event processing breaks
916 - GBA Audio: Force audio DMAs to not increment destination
917 - GBA BIOS: Use custom ArcTan, not relying on OS
918 - GBA Hardware: Clean up dead code in GBP
919 - GBA Memory: Optimize stalling behavior
920 - GBA Memory: Optimize Load-/StoreMultiple
921 - GBA Savedata: Add realistic timing for EEPROM
922 - GBA Serialize: Savestates now store if CPU was halted
923 - GBA Video: Remove old slow path fallback
924 - GBA Video: Optimize sprite drawing
925 - GBA Video: Optimize mode 0 rendering
926 - GBA Video: Optimize compositing cases slightly
927 - GUI: Screenshot dimensions are now passed through
928 - GUI: Add back logging
929 - GUI: Only reload config if manually saved
930 - GUI: Increase scrolling speed
931 - OpenGL: Log shader compilation failure
932 - OpenGL: Add texSize uniform
933 - Qt: Make -g flag work in Qt build
934 - Qt: Simplify OpenGL context creation
935 - Qt: Thread startup improvements
936 - Qt: Make audio channel/video layer options shortcut mappable
937 - Qt: Remove some C99isms from C++ code
938 - Qt: Remove default autofire mappings
939 - Qt: Make reseting when pasued frame-accurate
940 - Qt: Rearchitect game closing codepath
941 - PSP2: Use system font for menus
942 - PSP2: Add rumble for PS TV
943 - PSP2: Add fit-to-height screen mode
944 - PSP2: Sync files per descriptor
945 - PSP2: Allow UTF-8 filenames
946 - PSP2: Screenshots are now saved into the Photo Gallery
947 - PSP2: Stop underclocking when menuing
948 - SDL: Increase default audio buffer size to 1024 samples
949 - SDL: More responsive rumble
950 - Util: Add Vector GetConstPointer
951 - Util: Add rtrim
952 - Util: Add endswith
953 - VFS: Improve zip file detection
954 - Wii: Add pixelated resample filter
955 - Windows: Add native VDir support
956 - Util: Add PRIz macro for libc versions that don't support %z
957
9580.4.1: (2016-07-11)
959Bugfixes:
960 - All: Fix several file handle leaks
961 - All: Fix instruction tables getting zeroed when linking sometimes
962 - ARM7: Fix flags on SBC/RSC
963 - ARM7: Fix setting spsr privilege bits when spsr is empty
964 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
965 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
966 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
967 - GBA Memory: Fix executing code from OBJ region of VRAM
968 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
969 - GBA Serialize: Fix loading savegames from savestates
970 - OpenGL: Correct boolean vector strcmp strings for uniforms
971 - Qt: Fix sending gameStopped twice
972 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
973 - Qt: Fix initial state of key mapping
974 - Qt: Initialize m_useBios
975 - SDL: Fix joystick initialization on BSD
976 - SDL: Fix potential joystick crash in games with rumble
977 - SDL: Fix SDL 1.2 build
978 - SDL: Fix sporadic crash when deinitializing audio
979 - Shaders: Fix AGS-001 shader with some bad drivers
980 - Util: Use closesocket on Windows
981 - Util: Fix socket bind addresses
982 - VFS: Fix reading 7z archives without rewinding first
983 - VFS: VFileFromFD should not open directories
984 - Wii: Fix tilting direction
985 - Util: Fix realloc semantics in utf16to8
986Misc:
987 - All: Allow use of external minizip library
988 - Debugger: CLI debugger now exits when end-of-stream is reached
989 - FFmpeg: Update dependencies on Ubuntu
990 - GBA: Slightly optimize GBAProcessEvents
991 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
992 - GBA Video: Null renderer should return proper register values
993 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
994 - Qt: Add preset for DualShock 4
995 - Qt: Update 360 input profile on OS X to reflect newer drivers
996 - Qt: Remove use of NaN
997 - Qt: Canonicalize file paths when loading games
998 - Qt: Add refresh button to controller editing
999 - SDL: Remove default gamepad mappings
1000 - Util: Fix intermittent build failure on OS X
1001 - VFS: VFile.sync now updates modified time
1002
10030.4.0: (2016-02-02)
1004Features:
1005 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1006 - I/O viewer
1007 - Booting of multiboot images
1008 - Customization of GIF recording
1009 - Libretro: Cheat code support
1010 - Support for GLSL shaders
1011 - ROM information view
1012 - Support for VBA-style cheat codes
1013 - Savestates now store creation timestamps
1014 - Key autofire
1015 - Libretro: Allow blocking opposing directional input
1016 - OpenEmu core for OS X
1017 - Libretro: Settings for using BIOS and skipping intro
1018 - Libretro: Customizable idle loop removal
1019 - Implemented cycle counting for sprite rendering
1020 - Cleaner, unified settings window
1021 - Added a setting for pausing when the emulator is not in focus
1022 - Customizable paths for save games, save states, screenshots and patches
1023 - Controller hotplugging
1024 - Ability to store save games and active cheats within savestates
1025Bugfixes:
1026 - ARM7: Fix sign of unaligned LDRSH
1027 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1028 - Debugger: Fix watchpoints in gdb
1029 - GBA: Fix warnings when creating and loading savestates
1030 - GBA: Fix Iridion II savetype
1031 - GBA BIOS: Fix misaligned CpuSet
1032 - GBA Cheats: Fix cheats setting the Action Replay version
1033 - GBA Hardware: Fix GPIO on big endian
1034 - GBA Memory: Fix DMA register writing behavior
1035 - GBA Memory: Fix DMAs triggering two cycles early
1036 - Libretro: Fix aspect ratio
1037 - Qt: Fix some potential crashes with the gamepad mapping
1038 - Qt: Fix keys being mapped incorrectly when loading configuration file
1039 - Util: Fix PowerPC PNG read/write pixel order
1040 - Util: Fix excessive memory allocation when decoding a PNG
1041 - VFS: Fix VFileReadline and remove _vfdReadline
1042Misc:
1043 - All: Improved PowerPC support
1044 - All: Fix some undefined behavior warnings
1045 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1046 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1047 - GBA: Implement bad I/O register loading
1048 - GBA: Allow jumping to OAM and palette RAM
1049 - GBA BIOS: Finish implementing RegisterRamReset
1050 - GBA Config: Add "override" layer for better one-time configuration
1051 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1052 - GBA Memory: Use a dynamically sized mask for ROM memory
1053 - GBA Memory: Implement several unimplemented memory access types
1054 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1055 - GBA RR: Starting from savestate now embeds the savegame
1056 - GBA RR: Add preliminary SRAM support for VBM loading
1057 - GBA RR: Add support for resets in movies
1058 - GBA Video: Remove lastHblank, as it is implied
1059 - Libretro: Use anonymous memory mappers for large blocks of memory
1060 - Libretro: Add install target for libretro core
1061 - Qt: Window size command line options are now supported
1062 - Qt: Increase usability of key mapper
1063 - Qt: Add 'Apply' button to settings window
1064 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1065 - Qt: Allow use of modifier keys as input
1066 - Qt: Optimize log viewer
1067 - Qt: Added button for breaking into the GDB debugger
1068 - Qt: Add box for showing duration of rewind
1069 - SDL: Support fullscreen in SDL 1.2
1070 - SDL: Allow GBASDLAudio to be used without a thread context
1071 - Util: Use VFile for configuration
1072 - Util: Add MutexTryLock
1073
10740.3.2: (2015-12-16)
1075Bugfixes:
1076 - ARM7: Fix STRT/STRBT
1077 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1078 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1079 - Libretro: Fix problems with rumble not turning off
1080 - GBA: Fix idle skip state being retained between games
1081 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1082 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1083 - GBA BIOS: Fix Sqrt sign
1084 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1085 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1086 - GBA Memory: Fix DMA behavior for SRAM accesses
1087 - GBA Memory: Fix Store8 to OBJ VRAM
1088 - GBA Memory: Fix alignment of LDM/STM on SRAM
1089 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1090 - GBA Memory: Fix timing of DMAs
1091 - GBA Video: Fix _mix for 15-bit color
1092 - GBA Video: Fix OAM and palette initialization
1093 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1094 - Qt: Use safer isLoaded check in GameController
1095 - Qt: Fix a race condition in PainterGL that could lead to a crash
1096 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1097 - Qt: Fix font size in memory viewer
1098 - Qt: Fix a crash in the memory viewer
1099 - Qt: Add additional checks in CheatModel to prevent crashes
1100 - Qt: Fix race condition with setting sample rate
1101 - Qt: Fix crash when closing multiplayer windows
1102 - Qt: Fix resetting while paused
1103Misc:
1104 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1105 - Qt: Add mute option to menu
1106
11070.3.1: (2015-10-24)
1108Bugfixes:
1109 - ARM7: Fix instruction decoding of Thumb shifts
1110 - GBA: Deinit savegame when unloading a ROM
1111 - GBA: Fix BIOS check on big endian
1112 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1113 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1114 - GBA Audio: Fix audio channels being silenced at the wrong time
1115 - GBA Memory: Fix bad BIOS Load16 on big endian
1116 - GBA Memory: Fix bad Load8 on big endian
1117 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1118 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1119 - GBA Video: Fix objwin and blending interaction on sprites
1120 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1121 - Libretro: Fix a memory leak with the render buffer
1122 - Qt: Windows no longer spawn in the top left on first launch
1123 - Qt: Fix install path of XDG desktop file with DESTDIR
1124 - Qt: Fix drag and drop on Windows
1125 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1126 - VFS: Fix return values of VFileFILE.read and .write
1127Misc:
1128 - All: Reset next event to cycles instead of zero to interrupt
1129 - All: Add --version flag
1130 - ARM7: Force disable LTO on two files to work around a GCC bug
1131 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1132 - GBA: Better memory handling with PNG savestates
1133 - GBA: Additional savestate sanity checks
1134 - GBA: Check for cycle count being too high
1135 - GBA Audio: Allow GBAAVStream to have no video callback
1136 - GBA BIOS: Implement RegisterRamReset for SIO registers
1137 - Qt: Remove useless help icons in dialogs
1138 - Qt: Prevent savestate window from opening while in multiplayer
1139 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1140 - Qt: Dropping multiplayer windows works more cleanly now
1141
11420.3.0: (2015-08-16)
1143Features:
1144 - Ability to hide individual background layers, or OBJs
1145 - Ability to mute individual audio channels
1146 - Palette viewer and exporter
1147 - Volume control
1148 - More shortcuts are editable (e.g. quick save/load)
1149 - Rewind now shows the frame after rewinding
1150 - Import/Export of GameShark/Action Replay snapshots
1151 - Add "Step backwards" item for single increment rewind
1152 - Deadzone estimation for game controllers
1153 - Analog inputs can be used for shortcuts
1154 - Menu items for specific solar sensor brightness levels
1155 - Remappable controls for tilt and gyroscope sensors
1156 - Status messages for actions taken while a game is running (e.g. save/load state)
1157 - Memory inspector
1158 - Screensaver can now be suspended while a game is running
1159 - Load/save the most recent savestate slot
1160 - Support varible speed (PWM) rumble
1161 - Ability to cap fast forward speed
1162 - Finer control over FPS target
1163 - Holdable shortcut for rewinding one frame at a time
1164 - Ability to boot directly into the BIOS
1165 - Preliminary support for yanking out the game pak while a game is running
1166 - Thumb-drive mode by putting a file called portable.ini in the same folder
1167 - Configurable display driver, between software and OpenGL
1168 - Undo-able savestate loading and saving
1169 - Controller profiles now store shortcut settings
1170 - Default controller profiles for several common controllers
1171 - Libretro now supports BIOS, rumble and solar sensor
1172 - Implement BIOS call Stop, for sleep mode
1173 - Automatically load patches, if found
1174 - Improved video synchronization
1175 - Configurable audio output sample rate
1176Bugfixes:
1177 - ARM7: Fix SWI and IRQ timings
1178 - ARM7: Fix Thumb MUL timing
1179 - ARM7: Fix timing of multiplies to use N cycles
1180 - ARM7: ARMHotplugDetach should call deinit
1181 - Debugger: Fix use-after-free in breakpoint clearing code
1182 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1183 - GBA: Cap audio FIFO read size during deserialization
1184 - GBA: Check for corrupted savestates when loading
1185 - GBA: Check for improperly sized savestates when loading
1186 - GBA: Check for savestates made from differently sized ROMs
1187 - GBA: Fix calls to endian-independent loadstores
1188 - GBA: Fix timing of reading from timer registers
1189 - GBA: Ensure cycles never go negative
1190 - GBA Audio: Force audio FIFOs to 32-bit
1191 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1192 - GBA Audio: Fix sample order in audio channel 3
1193 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1194 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1195 - GBA Memory: Improve Thumb open bus behavior
1196 - GBA Memory: Fix potential DMA issue when loading a savestate
1197 - GBA Memory: Fix load/store multiple video memory waitstates
1198 - GBA SIO: Fix reseting when there are SIO devices attached
1199 - GBA Video: Blended sprites should never have other effects applied
1200 - GBA Video: Fix out-of-bounds tiles in mosaic
1201 - GBA Video: Fix windows not affecting sprites
1202 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1203 - GBA Video: Fix timing on first scanline
1204 - Qt: Better cleanup when a game crashes
1205 - Qt: Fix open ROM dialog filtering for archive formats
1206 - Qt: Cap the maximum number of multiplayer windows
1207 - Qt: Fix maximum year in sensor override
1208 - Qt: Fix window being too tall after exiting fullscreen
1209 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1210 - Qt: Fix analog buttons not getting unmapped
1211 - Qt: Fix passing command line options
1212 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1213 - SDL: Fix SDL build when OpenGL is missing
1214 - Util: Allow loading IPS patches that grow the ROM
1215 - VFS: Fix resource leaks if some allocations fail
1216 - VFS: Fix line-reading to return proper values
1217 - Video: Fix an issue with very long filenames
1218 - Util: Fix formatting of floats
1219Misc:
1220 - All: Add --help flag for command line programs
1221 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1222 - All: Enable static linking for Windows
1223 - All: Enable static linking for OS X
1224 - All: Threads are now named
1225 - All: Proper handling of Unicode file paths
1226 - ARM7: Add emulation for Undefined CPU mode
1227 - ARM7: Reduce the size of the Thumb instruction table
1228 - GBA: Add status log level
1229 - GBA: GBARewind now returns how many states it has rewound
1230 - GBA: SIO logging layer
1231 - GBA BIOS: Stub out SoundBias
1232 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1233 - GBA: Don't include GBACLIDebugger struct unless needed
1234 - GBA: Savedata is now synced shortly after data finishes being written
1235 - GBA: Process multiple timer events at once, if necessary
1236 - GBA Audio: Implement audio reset for channels A/B
1237 - GBA Audio: Process multiple audio events at once, if necessary
1238 - GBA Hardware: Backport generic RTC source into core
1239 - GBA Input: Allow axes and buttons to be mapped to the same key
1240 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1241 - GBA SIO: Add a dummy driver for Normal mode
1242 - GBA Thread: Add functionality for running callbacks on the GBA thread
1243 - GBA Thread: Split GBASync into a separate file
1244 - GBA Video: Refactor software renderer into separate files
1245 - GBA Video: Slightly optimize mode 0 mosaic rendering
1246 - Debugger: Free watchpoints in addition to breakpoints
1247 - Qt: Handle saving input settings better
1248 - Qt: Move GL frame drawing back onto its own thread
1249 - Qt: Fast forward (held) option moved from Other to Emulation menu
1250 - Qt: Show version info in window title
1251 - Qt: Migrate multiplayer window handling into GBAApp
1252 - Qt: Unified file opening and saving with last location
1253 - Qt: Fix windows being resizable when they shouldn't have been
1254 - Qt: Only hide cursor in full screen
1255 - Qt: Replace pause-after-frame mutex with an atomic
1256 - Qt: Add application icon and XDG desktop files
1257 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1258 - Qt: Don't save window size when entering fullscreen
1259 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1260 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1261 - Qt: Increase usability of key mapper
1262 - Qt: Show checkmark for window sizes
1263 - Qt: Set window path to loaded ROM
1264 - Perf: Ability to load savestates immediately on launch
1265 - SDL: Properly check for initialization
1266 - SDL: Clean up initialization functions
1267 - SDL: Clean up GL context
1268 - Util: Allow disabling the threading code entirely
1269 - VFS: Add sync method to force syncing with backing
1270
12710.2.1: (2015-05-13)
1272Bugfixes:
1273 - All: Fix sanitize-deb script not cleaning up after itself
1274 - All: Fix dependencies for libavcodec on Debian-derived platforms
1275 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1276 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1277 - ARM7: Fix ARM multiply instructions when PC is a destination register
1278 - Debugger: Fix use-after-free in breakpoint clearing code
1279 - Debugger: Fix boundary conditions in tab completion
1280 - GBA: Fix timers not updating timing when writing to only the reload register
1281 - GBA: Fix rewind boundary conditions
1282 - GBA: Add initial I/O register settings for background matrix registers
1283 - GBA: Fix hang when loading a savestate if sync to video is enabled
1284 - GBA: Handle out-of-bounds I/O access
1285 - GBA: Fix bounds-checking on EEPROM access
1286 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1287 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1288 - GBA Memory: Allow SRAM to be 64kB
1289 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1290 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1291 - GBA Video: Fix second frame mode 5
1292 - Perf: Fix race condition if a game crashes immediately on start
1293 - Qt: Fix Display object leak when closing a window
1294 - Qt: Fix .deb dependencies
1295 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1296 - Qt: Fix window not regaining focus after exiting savestate window
1297 - Qt: Fix regression where video would not record if the game had already started
1298 - Qt: Fix potential crash if a gamepad causes focus to change
1299 - Qt: Fix controller axis querying
1300 - Qt: Fix multiplayer windows opening as the wrong size
1301 - Qt: Fix controllers sometimes not loading the right profile
1302 - SDL: Fix boundary conditions for joystick adjustments
1303 - SDL: Allocate properly sized input maps
1304 - SDL: Fix potential build issues when Qt and SDL2 are in use
1305 - Util: Fix resource leak in UTF-8 handling code
1306 - Util: Fix a null-pointer issue when attempting to delete a key
1307 - VFS: Fix resource leaks if some allocations fail
1308 - Video: Fix an issue with very long filenames
1309Misc:
1310 - GBA Memory: Soft-crash if jumping past the end of a ROM
1311 - Qt: Show multiplayer numbers in window title
1312 - Qt: Solar sensor can have shortcuts set
1313
13140.2.0: (2015-04-03)
1315Features:
1316 - Support for gamepad axes, e.g. analog sticks or triggers
1317 - Add scale presets for up to 6x
1318 - Settings window
1319 - Bilinear resampling option
1320 - Add option to skip BIOS start screen
1321 - List of recently opened games
1322 - Support for games using the Solar Sensor
1323 - Better audio resampling via blip-buf
1324 - Game Pak overrides dialog for setting savetype and sensor values
1325 - Support for games using the tilt sensor
1326 - Remappable shortcuts for keyboard and gamepad
1327 - Rewinding of emulation
1328 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1329 - Support IPv6
1330 - Save directory of last loaded file
1331 - Support BPS patches
1332 - Automatically detect and optimize out idle loops
1333 - Configurable game overrides
1334 - Support loading 7-Zip files
1335 - Drag and drop game loading
1336 - Cheat code support
1337 - Runtime configurable audio driver
1338 - Libretro core for use with RetroArch and other front-ends
1339 - Controller profiles for setting different bindings for different controllers
1340 - Ability to lock aspect ratio
1341 - Local link cable support
1342 - Ability to switch which game controller is in use per instance
1343 - Ability to prevent opposing directional input
1344 - Warning dialog if an unimplemented BIOS feature is called
1345 - Debugger: Add CLI "frame", frame advance command
1346 - Debugger: Add CLI functions for writing to memory
1347 - Debugger: Add CLI functions for examining memory regions
1348 - Debugger: Add CLI function for writing a register
1349Bugfixes:
1350 - ARM7: Extend prefetch by one stage
1351 - ARM7: Fix cycle counting for loads
1352 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1353 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1354 - GBA: Initialize gba.sync to null
1355 - GBA: Fix timer initialization
1356 - GBA Audio: Support 16-bit writes to FIFO audio
1357 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1358 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1359 - GBA BIOS: Fix BIOS prefetch after reset
1360 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1361 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1362 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1363 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1364 - GBA Memory: Fix cycle counting for 32-bit load/stores
1365 - GBA RR: Fix fallthrough error when reading tags from a movie
1366 - GBA Thread: Fix possible hang when loading an archive
1367 - GBA Thread: Fix possible deadlock in video sync
1368 - Perf: Fix crash when the GBA thread fails to start
1369 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1370 - Qt: Fix crash when adjusting settings after closing a game
1371 - Qt: Fix crash when starting GDB stub after closing a game
1372 - Qt: Fix patch loading while a game is running
1373 - Qt: Fix crash when loading a game after stopping GDB server
1374 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1375 - Qt: Fix crash when attempting to pause if a game is not running
1376 - SDL: Properly clean up if a game doesn't launch
1377 - Util: Fix sockets on Windows
1378Misc:
1379 - All: Enable link-time optimization
1380 - Debugger: Watchpoints now work on STM/LDM instructions
1381 - Debugger: Clean up GDB stub network interfacing
1382 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1383 - Debugger: Merge Thumb BL instructions when disassembling
1384 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1385 - Debugger: Watchpoints now report address watched (fixes #68)
1386 - Debugger: Add support for soft breakpoints
1387 - Debugger: Make I/O register names be addresses instead of values
1388 - Debugger: Rename read/write commands
1389 - GBA: Improve accuracy of event timing
1390 - GBA: Add API for getting Configuration structs for overrides and input
1391 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1392 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1393 - GBA: Move A/V stream interface into core
1394 - GBA: Savestates now take into account savedata state machines (fixes #109)
1395 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1396 - GBA Memory: Simplify memory API and use fixed bus width
1397 - GBA Thread: Make GBASyncWaitFrameStart time out
1398 - GBA Video: Start video at the last scanline instead of the first
1399 - Qt: Optimize logo drawing
1400 - Qt: Move frame upload back onto main thread
1401 - Qt: Remember window position
1402 - Qt: Double-clicking on the window toggles full screen
1403 - Util: Use proper locale for reading and writing float values
1404
14050.1.1: (2015-01-24)
1406Bugfixes:
1407 - ARM7: Fix LDM writeback to a register already written
1408 - GBA: Fix timers 2 and 3 updating incorrectly
1409 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1410 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1411 - GBA Audio: Properly initialize audio FIFO channels
1412 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1413 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1414 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1415 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1416 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1417 - GBA BIOS: Fix HuffUnComp boundary conditions
1418 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1419 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1420 - GBA Memory: Filter out top nybble of DMA addresses
1421 - GBA Memory: Properly bounds-check VRAM accesses
1422 - GBA Memory: Fix initial DMA state
1423 - GBA Thread: Allow halted games to exit cleanly
1424 - GBA Video: Fix blend issues with obscured middle layers
1425 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1426 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1427 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1428 - GBA Video: Fix sprite boundary conditions with mosaic
1429 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1430 - Qt: Fix issue with set frame sizes being the wrong height
1431 - Qt: Fix emulator crashing when full screen if a game is not running
1432 - Qt: Fix window focus issues
1433 - Qt: Properly set default video recording settings
1434 - Qt: Fix a race condition when a game crashes immediately
1435 - Qt: Fix some cases where key mapping can break if focus is adjusted
1436 - Qt: Fix crash if a game pauses before any frames are shown
1437 - Debugger: Negative PC-relative loads now properly subtract the offset
1438 - Debugger: Align PC-relative loads in Thumb
1439 - Debugger: Fix watchpoints triggering too late
1440 - Debugger: Fix binary print putting spaces between digits
1441 - Video: Ensure FFmpeg encoder has audio frames
1442 - Video: Fix uncompressed PCM audio recording
1443 - Video: Fix FFmpeg crashing when the file extension is wrong
1444 - Util: Fix SOCKET_FAILED macro
1445Misc:
1446 - GBA: Exit cleanly on FATAL if the port supports it
1447 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1448 - Qt: Disable sync to video by default
1449 - Qt: Handle a game crash without crashing
1450 - Qt: Set default log level to FATAL, ERROR and WARN
1451 - Qt: Clarify some phrasing in the menus
1452 - Qt: Clear active buttons when focus is lost
1453
14540.1.0: (2014-12-13)
1455 - Initial release