CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
40 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
41 - GBA BIOS: Fix BitUnPack final byte
42 - GB I/O: DMA register is R/W
43 - GB Video: Fix SCX timing
44Misc:
45 - GBA Timer: Use global cycles for timers
46 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
47 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
48 - Qt: Redo GameController into multiple classes
49 - Test: Restructure test suite into multiple executables
50 - Python: Integrate tests from cinema test suite
51 - Util: Don't build crc32 if the function already exists
52 - GBA: Implement display start DMAs
53 - Qt: Prevent window from being created off-screen
54 - Qt: Add option to disable FPS display
55 - GBA: Improve multiboot image detection
56 - GB MBC: Remove erroneous bank 0 wrapping
57 - GBA Cheats: Allow multiple ROM patches in the same slot
58 - GB: Skip BIOS option now works
59 - Libretro: Add frameskip option
60 - GBA Memory: 64 MiB GBA Video cartridge support
61 - PSP2: Use system enter key by default
62 - 3DS: Remove deprecated CSND interface
63 - Qt: Options to mess around with layer placement
64 - GBA Savedata: Remove ability to disable realistic timing
65 - Qt: Add load alternate save option
66 - GB Audio: Improved audio quality
67 - GB, GBA Audio: Increase max audio volume
68 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
69
700.6.3: (2017-04-14)
71Bugfixes:
72 - GB Audio: Revert unsigned audio changes
73 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
74 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
75
760.6.2: (2017-04-03)
77Bugfixes:
78 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
79 - 3DS: Fix opening files in directory names with trailing slashes
80 - LR35902: Fix watchpoints not reporting new value
81 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
82 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
83 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
84 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
85 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
86 - GBA: Fix SharkPort saves for EEPROM games
87 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
88 - GBA BIOS: Fix incorrect exit condition in LZ77
89 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
90 - GBA Cheats: Fix slide codes not initializing properly
91 - GBA DMA: ROM reads are forced to increment
92 - GBA Hardware: RTC accuracy improvements
93 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
94 - GBA Memory: Fix copy-on-write memory leak
95 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
96 - GBA Savedata: Fix crash when resizing flash
97 - GBA Video: Force align 256-color tiles
98 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
99 - PSP2: Fix issues causing poor audio
100 - Python: Fix package directory
101 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
102 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
103 - Wii: Fix screen tear when unpausing
104 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
105Misc:
106 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
107 - GB MBC: Remove erroneous bank 0 wrapping
108 - GBA: Improve multiboot image detection
109 - PSP2: Use system enter key by default
110
1110.6.1: (2017-10-01)
112Bugfixes:
113 - GB, GBA: Fix crashes when attempting to identify null VFiles
114 - GB, GBA: Fix sync to video with frameskip
115 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
116 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
117 - GB Core: Fix palette loading when loading a foreign config
118 - GB MBC: Pocket Cam memory should be accessible without enabling
119 - GB MBC: Fix SRAM sizes 4 and 5
120 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
121 - GB MBC: Fix RTC loading when file size is off
122 - GB Memory: Initialize peripheral pointers
123 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
124 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
125 - GB Memory: Actually load latch time from savestate
126 - GB Serialize: Fix deserializing video STAT
127 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
128 - GB Video: Fix potential hang when ending mode 0
129 - GB Video: Fix read mode when enabling LCD
130 - GBA: Reset active region as needed when loading a ROM
131 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
132 - GBA BIOS: Use core's VRAM variable instead of renderer's
133 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
134 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
135 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
136 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
137 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
138 - Python: Fix importing .gb or .gba before .core
139 - Qt: Fix command line debugger closing second game
140 - Qt: Fix LOG argument order
141 - Qt: Fix timezone issues with time overrides
142 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
143 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
144Misc:
145 - CMake: Fix CPack dependencies for libpng 1.6
146 - GBA: Detect hardware for Pokémon FireRed ROM hacks
147 - GBA Cheats: Improve detection of raw cheats
148 - Qt: Don't rebuild library view if style hasn't changed
149 - Qt: Allow overrides to be saved before a game is loaded
150 - Qt: Hide mouse immediately when loading
151 - SDL: Fix 2.0.5 build on macOS under some circumstances
152 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
153
1540.6.0: (2017-07-16)
155Features:
156 - Library view
157 - Sprite viewer
158 - Debugging console
159 - Improved memory viewer
160 - Memory search
161 - Command line ability to override configuration values
162 - Add option to allow preloading the entire ROM before running
163 - Add option for whether rewinding restores save games
164 - Savestates now contain any RTC override data
165 - Add option to lock video to integer scaling
166 - LR35902: Watchpoints
167 - LR35902/GB-Z80 disassembler
168 - GB: Tile viewer
169 - GB: Video/audio channel enabling/disabling
170 - GB: Symbol table support
171 - GB MBC: Add MBC1 multicart support
172 - GBA: Support printing debug strings from inside a game
173 - GBA: Better cheat type autodetection
174 - Implement keypad interrupts
175 - Configuration of gamepad hats
176 - Video log recording for testing and bug reporting
177 - Debugger: Segment/bank support
178 - Debugger: Execution tracing
179 - Qt: German translation (by Lothar Serra Mari)
180 - Qt: Spanish translation (by Kevin López)
181 - Qt: Italian translation (by theheroGAC)
182Bugfixes:
183 - ARM7: Fix MLA/*MULL/*MLAL timing
184 - Core: Fix crash with rewind if savestates shrink
185 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
186 - Core: Fix directory sets crashing on close if base isn't properly detached
187 - FFmpeg: Fix overflow and general issues with audio encoding
188 - GB: Fix flickering when screen is strobed quickly
189 - GB: Fix STAT blocking
190 - GB MBC: Fix ROM bank overflows getting set to bank 0
191 - GB MBC: Fix swapping carts not detect new MBC
192 - GB Timer: Improve DIV reset behavior
193 - GB Timer: Fix DIV batching if TAC changes
194 - GB Video: Reset renderer when loading state
195 - GBA: Fix multiboot ROM loading
196 - GBA: Fix multiboot loading resulting in too small WRAM
197 - GBA BIOS: Implement BitUnPack
198 - GBA BIOS: Fix ArcTan sign in HLE BIOS
199 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
200 - GBA BIOS: Fix INT_MIN/-1 crash
201 - GBA Hardware: Fix crash if a savestate lies about game hardware
202 - GBA I/O: Handle audio registers specially when deserializing
203 - GBA Memory: Improve initial skipped BIOS state
204 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
205 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
206 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
207 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
208 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
209 - LR35902: Fix core never exiting with certain event patterns
210 - LR35902: Fix pc overflowing current region off-by-one
211 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
212 - OpenGL: Fix some shaders causing offset graphics
213 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
214 - Qt: Fix window icon being stretched
215 - Qt: Fix data directory path
216 - Qt: Fix timing issues on high refresh rate monitors
217 - Qt: Fix linking after some windows have been closed
218 - Qt: Fix crash when changing audio settings after a game is closed
219 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
220 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
221 - Qt: Fix game unpausing after frame advancing and refocusing
222 - SDL: Fix game crash check
223 - SDL: Fix race condition with audio thread when starting
224 - SDL: Fix showing version number
225 - Test: Fix crash when loading invalid file
226 - Test: Fix crash when fuzzing fails to load a file
227 - Test: Don't rely on core for frames elapsed
228 - Test: Fix crash when loading invalid file
229 - Test: Fix crash when fuzzing fails to load a file
230 - Tools: Fix recurring multiple times over the same library
231 - Util: Fix overflow when loading invalid UPS patches
232 - Util: Fix highest-fd socket not being returned by SocketAccept
233 - Windows: Fix VDir.rewind
234Misc:
235 - All: Add C++ header guards
236 - All: Move time.h include to common.h
237 - 3DS, PSP2, Wii: Last directory loaded is saved
238 - CMake: Add ability to just print version string
239 - Core: New, faster event timing subsystem
240 - Core: Clean up some thread state checks
241 - Core: Add generic checksum function
242 - Core: Cores can now have multiple sets of callbacks
243 - Core: Restore sleep callback
244 - Core: Move rewind diffing to its own thread
245 - Core: Ability to enumerate and modify video and audio channels
246 - Core: List memory segments in the core
247 - Core: Move savestate creation time to extdata
248 - Core: Config values can now be hexadecimal
249 - Core: Improved threading interrupted detection
250 - Debugger: Modularize CLI debugger
251 - Debugger: Make building with debugging aspects optional
252 - Debugger: Add functions for read- or write-only watchpoints
253 - Debugger: Make attaching a backend idempotent
254 - Debugger: Add mDebuggerRunFrame convenience function
255 - Feature: Move game database from flatfile to SQLite3
256 - Feature: Support ImageMagick 7
257 - Feature: Make -l option explicit
258 - FFmpeg: Return false if a file fails to open
259 - FFmpeg: Force MP4 files to YUV420P
260 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
261 - GB: Reset with initial state of DIV register
262 - GB MBC: New MBC7 implementation
263 - GB Audio: Simplify envelope code
264 - GB Audio: Improve initial envelope samples
265 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
266 - GB Video: Improved video timings
267 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
268 - GBA, GB: ROM is now unloaded if a patch is applied
269 - GBA DMA: Refactor DMA out of memory.c
270 - GBA DMA: Move DMAs to using absolute timing
271 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
272 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
273 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
274 - GBA Memory: Support reading/writing POSTFLG
275 - GBA Memory: Remove unused prefetch cruft
276 - GBA Timer: Improve accuracy of timers
277 - GBA Video: Clean up unused timers
278 - GBA Video: Allow multiple handles into the same tile cache
279 - GBA Video, GB Video: Colors are now fully scaled
280 - GBA Video: Optimize when BLD* registers are written frequently
281 - OpenGL: Add xBR-lv2 shader
282 - Qt: Move last directory setting from qt.ini to config.ini
283 - Qt: Improved HiDPI support
284 - Qt: Expose configuration directory
285 - Qt: Merge "Save" and "OK" buttons in shader options
286 - Qt: Automatically load controller profile when plugged in
287 - Qt: Rename "Resample video" option to "Bilinear filtering"
288 - Qt: Remove audio thread
289 - Qt: Remove audio buffer sizing in AudioProcessorQt
290 - Qt: Re-enable QtMultimedia on Windows
291 - Qt: Make "Mute" able to be bound to a key
292 - Qt: Add .gb/.gbc files to the extension list in Info.plist
293 - Qt: Relax hard dependency on OpenGL
294 - Qt: Better highlight active key in control binding
295 - SDL: Remove scancode key input
296 - SDL: Automatically map controllers when plugged in
297 - Test: Add a basic test suite
298 - Util: Add size counting to Table
299 - Util: Add 8-bit PNG write support
300 - Util: Tune patch-fast extent sizes
301 - VFS: Call msync when syncing mapped data
302 - VFS: Allow truncating memory chunk VFiles
303 - VFS: Fix some minor VFile issues with FILEs
304 - VFS: Optimize expanding in-memory files
305 - VFS: Add VFileFIFO for operating on circle buffers
306Changes from beta 1:
307Features:
308 - Qt: Italian translation (by theheroGAC)
309 - Qt: Updated German translation
310Bugfixes:
311 - GB Audio: Fix incorrect channel 4 iteration
312 - GB Audio: Fix zombie mode bit masking
313 - GB Serialize: Fix timer serialization
314 - GB Video: Fix LYC regression
315 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
316 - GBA Timer: Fix count-up timing overflowing timer 3
317 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
318 - Qt: Fix memory search close button (fixes mgba.io/i/769)
319 - Qt: Fix window icon being stretched
320 - Qt: Fix initial window size (fixes mgba.io/i/766)
321 - Qt: Fix data directory path
322 - Qt: Fix controls not saving on non-SDL builds
323 - Qt: Fix translation initialization (fixes mgba.io/i/776)
324 - Qt: Fix patch loading while a game is running
325 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
326 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
327 - Qt: Fix GL-less build
328 - Qt: Fix Software renderer not handling alpha bits properly
329 - Qt: Fix screen background improperly stretching
330 - SDL: Fix cheats not loading
331Misc:
332 - GB Serialize: Add MBC state serialization
333 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
334 - GBA Timer: Improve accuracy of timers
335 - PSP2: Update toolchain to use vita.cmake
336 - Qt: Add language selector
337 - Qt: Minor test fixes
338 - Qt: Move shader settings into main settings window
339 - Qt: Dismiss game crashing/failing dialogs when a new game loads
340 - Qt: Properly ship Qt translations
341 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
342
3430.6 beta 1: (2017-06-29)
344 - Initial beta for 0.6
345
3460.5.2: (2016-12-31)
347Bugfixes:
348 - All: Fix fullscreen config option being ignored
349 - ARM7: PSR mode bits should not get sign extended
350 - GB: Fix audio not being deinitialized
351 - GB: Fix crash when masking savedata
352 - GB: Properly initialize sramRealVf variable
353 - GB Audio: Fix serialization of channel 3 and NR52 properties
354 - GB Audio: Reset envelope timer when reseting sound channel
355 - GB MBC: Fix SRAM dangling pointer with RTC games
356 - GB MBC: Fix initializing MBC when no ROM is loaded
357 - GB Memory: Fix patching ROM bank 0
358 - GB Memory: Fix starting HDMAs during mode 0
359 - GB Memory: Fix HDMA5 value after DMA completes
360 - GB Video: Initialize LCDC in renderer
361 - GB Video: Hblank IRQs should mask LYC=LY IRQs
362 - GBA: Fix IRQs firing after already being cleared
363 - GBA: Only unhalt CPU if appropriate bit is set in IE
364 - GBA: Add savegame override for Crash Bandicoot 2
365 - GBA BIOS: Fix MidiKey2Freq BIOS reads
366 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
367 - GBA Cheats: Fix GameShark ROM patches
368 - GBA I/O: Mask off WAITCNT bits that cannot be written
369 - GBA Memory: Fix misaligned BIOS reads
370 - GBA Memory: Fix VCOUNT being writable
371 - GBA Video: Fix out of bounds sprite transforms
372 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
373 - Libretro: Fix disabling BIOS
374 - Libretro: Fix Game Boy savestates and audio
375 - Qt: Fix changing resolution of software renderer
376 - Qt: Fix setting overrides
377 - Qt: Fix cut off tiles and alignment issues in tile viewer
378 - Qt: Only reset window dimensions when first shown
379 - Qt: Fix Qt Multimedia audio driver on big endian
380 - Qt: Fix Apply button for key and controller configurations
381 - VFS: Fix resizing memory chunks when not needed
382 - Windows: Fix Unicode directory handling
383Misc:
384 - GB, GBA: Prevent loading null ROMs
385 - GB Audio: Initialize wave RAM to GBC values
386 - GB Memory: Reset ROM bank when loading a ROM
387 - PSP2: Improved controller rumble
388
3890.5.1: (2016-10-05)
390Bugfixes:
391 - Core: Fix importing save games as read-only
392 - FFmpeg: Fix encoding AAC
393 - GB: Fix invalid STOP behavior on Game Boy Color
394 - GB: Initialize audio properly
395 - GB: Properly clear KEY1 bit 0 when switching speeds
396 - GB: Properly unload save files when unloading a ROM
397 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
398 - GB MBC: Fix MBC7 when size is incorrectly specified
399 - GB MBC: Fix RTC access when no save file is loaded
400 - GB SIO: Don't auto-clock external shift clock
401 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
402 - GB Video: Fix video frames getting missed when LCDC is off
403 - GB Video: Clear screen when LCDC is off
404 - GBA Cheats: Fix holding onto pointers that may get invalidated
405 - GBA Cheats: Fix key-activated CodeBreaker cheats
406 - GBA Cheats: Fix uninitialized memory getting freed when saving
407 - GBA Hardware: Improve Game Boy Player rumble behavior
408 - GBA Memory: Fix several unused I/O register read values
409 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
410 - LR35902: Fix events running with the wrong cycle active
411 - Qt: Fix "close" button on Overrides view
412 - Qt: Fix saving overrides
413 - Qt: Fix directory set unloading when replacing the ROM
414 - Qt: Fix patch loading
415 - Qt: Fix crash when saving an override if a game isn't loaded
416 - Qt: Fix showing default display driver as OpenGL (force 1.x)
417 - SDL: Attach rumble in SDL frontend
418 - Util: Fix PNG identification on files too small to be a PNG
419Misc:
420 - All: Only update version info if needed
421 - All: Split out install locations for Libretro and OpenEmu
422 - FFmpeg: Encoding cleanup
423 - GB: Reset active region when reloading ROM
424 - GB Memory: Initialize RAM pattern for GBC
425 - GB Video: Improved video timings
426 - Qt: Manage window sizes slightly better
427 - Qt: Remember scale option independent of core dimensions
428
4290.5.0: (2016-09-19)
430Features:
431 - Game Boy support
432 - Support for encrypted CodeBreaker GBA cheats
433 - Emulation of Vast Fame protected GBA carts (taizou)
434 - Tile viewer
435 - Threaded rendering mode
436 - Libretro: Memory map and achievement support (leiradel)
437 - GUI: Add UI control remapping
438 - GUI: Add fast-forward
439 - Wii: 240p support
440 - 3DS: Adjustable screen darkening
441 - Ability to temporarily load a savegame
442 - Load specific files out of archives
443 - Automatic BIOS detection
444Bugfixes:
445 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
446 - Debugger: Fix GDB breakpoints
447 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
448 - GBA: Fix filehandle leak with savegames
449 - GBA: Timer 0 cannot be count up
450 - GBA: Count up timers should not count themselves
451 - GBA Memory: Fix mirror on non-overdumped Classic NES games
452 - GBA Memory: Fix ldm {pc}
453 - GBA Savedata: Fix savedata sync timer
454 - GBA Savedata: Only unmap savedata if present
455 - GBA Serialize: Savestates now properly store prefetch
456 - GBA Video: WIN0/1 take priority over OBJWIN
457 - GBA Video: Fix out-of-order OBJWIN
458 - PSP2: Fix GPU crash while exiting
459 - PSP2: Fix VSync
460 - PSP2: Fix accelerometer range
461 - PSP2: Actually load screen mode setting
462 - PSP2: Fix gyroscope direction
463 - PSP2: Delete threads after they return
464 - PSP2: Fix mapping/unmapping from not at 0
465 - Qt: Fix bug in software renderer scaling
466 - Qt: Fix hanging key press after disabling autofire
467 - Qt: Fix being unable to pause manually when using auto-pausing
468 - SDL: Fix axes being mapped wrong
469 - Util: Fix realloc semantics in utf16to8
470 - Util: Fix inserting too many items into a hash table
471 - VFS: Fix uninitialized varaible reading from 7z
472 - VFS: Fix reading multiple files from a 7z archive
473 - Wii: Fix framelimiting after a slowdown
474 - Wii: Fix garbage flash at startup
475Misc:
476 - 3DS: Use blip_add_delta_fast for a small speed improvement
477 - 3DS: Allow UTF-16 filenames
478 - 3DS: Port to using citro3D
479 - 3DS: Use system font for menus
480 - 3DS: Attempt to use Core 2 for threads
481 - 3DS: Adjustable filering
482 - 3DS: 3D banner
483 - All: Add QUIET parameter to silence CMake
484 - All: Faster memory read/write
485 - ARM7: Support forcing Thumb mode via MSR
486 - ARM7: Flush prefetch cache when loading CPSR via MSR
487 - ARM7: Clean up instruction decoding for future expandability
488 - Debugger: Support register and memory writes via GDB stub
489 - Debugger: Add software breakpoint support to gdb
490 - FFmpeg: Full support for libavcodec 56+
491 - GBA: Better debug logging if event processing breaks
492 - GBA Audio: Force audio DMAs to not increment destination
493 - GBA BIOS: Use custom ArcTan, not relying on OS
494 - GBA Hardware: Clean up dead code in GBP
495 - GBA Memory: Optimize stalling behavior
496 - GBA Memory: Optimize Load-/StoreMultiple
497 - GBA Savedata: Add realistic timing for EEPROM
498 - GBA Serialize: Savestates now store if CPU was halted
499 - GBA Video: Remove old slow path fallback
500 - GBA Video: Optimize sprite drawing
501 - GBA Video: Optimize mode 0 rendering
502 - GBA Video: Optimize compositing cases slightly
503 - GUI: Screenshot dimensions are now passed through
504 - GUI: Add back logging
505 - GUI: Only reload config if manually saved
506 - GUI: Increase scrolling speed
507 - OpenGL: Log shader compilation failure
508 - OpenGL: Add texSize uniform
509 - Qt: Make -g flag work in Qt build
510 - Qt: Simplify OpenGL context creation
511 - Qt: Thread startup improvements
512 - Qt: Make audio channel/video layer options shortcut mappable
513 - Qt: Remove some C99isms from C++ code
514 - Qt: Remove default autofire mappings
515 - Qt: Make reseting when pasued frame-accurate
516 - Qt: Rearchitect game closing codepath
517 - PSP2: Use system font for menus
518 - PSP2: Add rumble for PS TV
519 - PSP2: Add fit-to-height screen mode
520 - PSP2: Sync files per descriptor
521 - PSP2: Allow UTF-8 filenames
522 - PSP2: Screenshots are now saved into the Photo Gallery
523 - PSP2: Stop underclocking when menuing
524 - SDL: Increase default audio buffer size to 1024 samples
525 - SDL: More responsive rumble
526 - Util: Add Vector GetConstPointer
527 - Util: Add rtrim
528 - Util: Add endswith
529 - VFS: Improve zip file detection
530 - Wii: Add pixelated resample filter
531 - Windows: Add native VDir support
532 - Util: Add PRIz macro for libc versions that don't support %z
533
5340.4.1: (2016-07-11)
535Bugfixes:
536 - All: Fix several file handle leaks
537 - All: Fix instruction tables getting zeroed when linking sometimes
538 - ARM7: Fix flags on SBC/RSC
539 - ARM7: Fix setting spsr privilege bits when spsr is empty
540 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
541 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
542 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
543 - GBA Memory: Fix executing code from OBJ region of VRAM
544 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
545 - GBA Serialize: Fix loading savegames from savestates
546 - OpenGL: Correct boolean vector strcmp strings for uniforms
547 - Qt: Fix sending gameStopped twice
548 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
549 - Qt: Fix initial state of key mapping
550 - Qt: Initialize m_useBios
551 - SDL: Fix joystick initialization on BSD
552 - SDL: Fix potential joystick crash in games with rumble
553 - SDL: Fix SDL 1.2 build
554 - SDL: Fix sporadic crash when deinitializing audio
555 - Shaders: Fix AGS-001 shader with some bad drivers
556 - Util: Use closesocket on Windows
557 - Util: Fix socket bind addresses
558 - VFS: Fix reading 7z archives without rewinding first
559 - VFS: VFileFromFD should not open directories
560 - Wii: Fix tilting direction
561 - Util: Fix realloc semantics in utf16to8
562Misc:
563 - All: Allow use of external minizip library
564 - Debugger: CLI debugger now exits when end-of-stream is reached
565 - FFmpeg: Update dependencies on Ubuntu
566 - GBA: Slightly optimize GBAProcessEvents
567 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
568 - GBA Video: Null renderer should return proper register values
569 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
570 - Qt: Add preset for DualShock 4
571 - Qt: Update 360 input profile on OS X to reflect newer drivers
572 - Qt: Remove use of NaN
573 - Qt: Canonicalize file paths when loading games
574 - Qt: Add refresh button to controller editing
575 - SDL: Remove default gamepad mappings
576 - Util: Fix intermittent build failure on OS X
577 - VFS: VFile.sync now updates modified time
578
5790.4.0: (2016-02-02)
580Features:
581 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
582 - I/O viewer
583 - Booting of multiboot images
584 - Customization of GIF recording
585 - Libretro: Cheat code support
586 - Support for GLSL shaders
587 - ROM information view
588 - Support for VBA-style cheat codes
589 - Savestates now store creation timestamps
590 - Key autofire
591 - Libretro: Allow blocking opposing directional input
592 - OpenEmu core for OS X
593 - Libretro: Settings for using BIOS and skipping intro
594 - Libretro: Customizable idle loop removal
595 - Implemented cycle counting for sprite rendering
596 - Cleaner, unified settings window
597 - Added a setting for pausing when the emulator is not in focus
598 - Customizable paths for save games, save states, screenshots and patches
599 - Controller hotplugging
600 - Ability to store save games and active cheats within savestates
601Bugfixes:
602 - ARM7: Fix sign of unaligned LDRSH
603 - ARM7: Fix decoding of some ARM ALU instructions with shifters
604 - Debugger: Fix watchpoints in gdb
605 - GBA: Fix warnings when creating and loading savestates
606 - GBA: Fix Iridion II savetype
607 - GBA BIOS: Fix misaligned CpuSet
608 - GBA Cheats: Fix cheats setting the Action Replay version
609 - GBA Hardware: Fix GPIO on big endian
610 - GBA Memory: Fix DMA register writing behavior
611 - GBA Memory: Fix DMAs triggering two cycles early
612 - Libretro: Fix aspect ratio
613 - Qt: Fix some potential crashes with the gamepad mapping
614 - Qt: Fix keys being mapped incorrectly when loading configuration file
615 - Util: Fix PowerPC PNG read/write pixel order
616 - Util: Fix excessive memory allocation when decoding a PNG
617 - VFS: Fix VFileReadline and remove _vfdReadline
618Misc:
619 - All: Improved PowerPC support
620 - All: Fix some undefined behavior warnings
621 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
622 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
623 - GBA: Implement bad I/O register loading
624 - GBA: Allow jumping to OAM and palette RAM
625 - GBA BIOS: Finish implementing RegisterRamReset
626 - GBA Config: Add "override" layer for better one-time configuration
627 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
628 - GBA Memory: Use a dynamically sized mask for ROM memory
629 - GBA Memory: Implement several unimplemented memory access types
630 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
631 - GBA RR: Starting from savestate now embeds the savegame
632 - GBA RR: Add preliminary SRAM support for VBM loading
633 - GBA RR: Add support for resets in movies
634 - GBA Video: Remove lastHblank, as it is implied
635 - Libretro: Use anonymous memory mappers for large blocks of memory
636 - Libretro: Add install target for libretro core
637 - Qt: Window size command line options are now supported
638 - Qt: Increase usability of key mapper
639 - Qt: Add 'Apply' button to settings window
640 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
641 - Qt: Allow use of modifier keys as input
642 - Qt: Optimize log viewer
643 - Qt: Added button for breaking into the GDB debugger
644 - Qt: Add box for showing duration of rewind
645 - SDL: Support fullscreen in SDL 1.2
646 - SDL: Allow GBASDLAudio to be used without a thread context
647 - Util: Use VFile for configuration
648 - Util: Add MutexTryLock
649
6500.3.2: (2015-12-16)
651Bugfixes:
652 - ARM7: Fix STRT/STRBT
653 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
654 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
655 - Libretro: Fix problems with rumble not turning off
656 - GBA: Fix idle skip state being retained between games
657 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
658 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
659 - GBA BIOS: Fix Sqrt sign
660 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
661 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
662 - GBA Memory: Fix DMA behavior for SRAM accesses
663 - GBA Memory: Fix Store8 to OBJ VRAM
664 - GBA Memory: Fix alignment of LDM/STM on SRAM
665 - GBA Memory: Fix unaligned out-of-bounds ROM loads
666 - GBA Memory: Fix timing of DMAs
667 - GBA Video: Fix _mix for 15-bit color
668 - GBA Video: Fix OAM and palette initialization
669 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
670 - Qt: Use safer isLoaded check in GameController
671 - Qt: Fix a race condition in PainterGL that could lead to a crash
672 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
673 - Qt: Fix font size in memory viewer
674 - Qt: Fix a crash in the memory viewer
675 - Qt: Add additional checks in CheatModel to prevent crashes
676 - Qt: Fix race condition with setting sample rate
677 - Qt: Fix crash when closing multiplayer windows
678 - Qt: Fix resetting while paused
679Misc:
680 - GBA Audio: Implement missing flags on SOUNDCNT_X register
681 - Qt: Add mute option to menu
682
6830.3.1: (2015-10-24)
684Bugfixes:
685 - ARM7: Fix instruction decoding of Thumb shifts
686 - GBA: Deinit savegame when unloading a ROM
687 - GBA: Fix BIOS check on big endian
688 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
689 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
690 - GBA Audio: Fix audio channels being silenced at the wrong time
691 - GBA Memory: Fix bad BIOS Load16 on big endian
692 - GBA Memory: Fix bad Load8 on big endian
693 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
694 - GBA Video: Fix edge case with sprite blend modes and semitransparency
695 - GBA Video: Fix objwin and blending interaction on sprites
696 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
697 - Libretro: Fix a memory leak with the render buffer
698 - Qt: Windows no longer spawn in the top left on first launch
699 - Qt: Fix install path of XDG desktop file with DESTDIR
700 - Qt: Fix drag and drop on Windows
701 - Qt: Reenable double buffering, as disabling it broke some Windows configs
702 - VFS: Fix return values of VFileFILE.read and .write
703Misc:
704 - All: Reset next event to cycles instead of zero to interrupt
705 - All: Add --version flag
706 - ARM7: Force disable LTO on two files to work around a GCC bug
707 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
708 - GBA: Better memory handling with PNG savestates
709 - GBA: Additional savestate sanity checks
710 - GBA: Check for cycle count being too high
711 - GBA Audio: Allow GBAAVStream to have no video callback
712 - GBA BIOS: Implement RegisterRamReset for SIO registers
713 - Qt: Remove useless help icons in dialogs
714 - Qt: Prevent savestate window from opening while in multiplayer
715 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
716 - Qt: Dropping multiplayer windows works more cleanly now
717
7180.3.0: (2015-08-16)
719Features:
720 - Ability to hide individual background layers, or OBJs
721 - Ability to mute individual audio channels
722 - Palette viewer and exporter
723 - Volume control
724 - More shortcuts are editable (e.g. quick save/load)
725 - Rewind now shows the frame after rewinding
726 - Import/Export of GameShark/Action Replay snapshots
727 - Add "Step backwards" item for single increment rewind
728 - Deadzone estimation for game controllers
729 - Analog inputs can be used for shortcuts
730 - Menu items for specific solar sensor brightness levels
731 - Remappable controls for tilt and gyroscope sensors
732 - Status messages for actions taken while a game is running (e.g. save/load state)
733 - Memory inspector
734 - Screensaver can now be suspended while a game is running
735 - Load/save the most recent savestate slot
736 - Support varible speed (PWM) rumble
737 - Ability to cap fast forward speed
738 - Finer control over FPS target
739 - Holdable shortcut for rewinding one frame at a time
740 - Ability to boot directly into the BIOS
741 - Preliminary support for yanking out the game pak while a game is running
742 - Thumb-drive mode by putting a file called portable.ini in the same folder
743 - Configurable display driver, between software and OpenGL
744 - Undo-able savestate loading and saving
745 - Controller profiles now store shortcut settings
746 - Default controller profiles for several common controllers
747 - Libretro now supports BIOS, rumble and solar sensor
748 - Implement BIOS call Stop, for sleep mode
749 - Automatically load patches, if found
750 - Improved video synchronization
751 - Configurable audio output sample rate
752Bugfixes:
753 - ARM7: Fix SWI and IRQ timings
754 - ARM7: Fix Thumb MUL timing
755 - ARM7: Fix timing of multiplies to use N cycles
756 - ARM7: ARMHotplugDetach should call deinit
757 - Debugger: Fix use-after-free in breakpoint clearing code
758 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
759 - GBA: Cap audio FIFO read size during deserialization
760 - GBA: Check for corrupted savestates when loading
761 - GBA: Check for improperly sized savestates when loading
762 - GBA: Check for savestates made from differently sized ROMs
763 - GBA: Fix calls to endian-independent loadstores
764 - GBA: Fix timing of reading from timer registers
765 - GBA: Ensure cycles never go negative
766 - GBA Audio: Force audio FIFOs to 32-bit
767 - GBA Audio: Fix audio pitch changing when adjusting buffer size
768 - GBA Audio: Fix sample order in audio channel 3
769 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
770 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
771 - GBA Memory: Improve Thumb open bus behavior
772 - GBA Memory: Fix potential DMA issue when loading a savestate
773 - GBA Memory: Fix load/store multiple video memory waitstates
774 - GBA SIO: Fix reseting when there are SIO devices attached
775 - GBA Video: Blended sprites should never have other effects applied
776 - GBA Video: Fix out-of-bounds tiles in mosaic
777 - GBA Video: Fix windows not affecting sprites
778 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
779 - GBA Video: Fix timing on first scanline
780 - Qt: Better cleanup when a game crashes
781 - Qt: Fix open ROM dialog filtering for archive formats
782 - Qt: Cap the maximum number of multiplayer windows
783 - Qt: Fix maximum year in sensor override
784 - Qt: Fix window being too tall after exiting fullscreen
785 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
786 - Qt: Fix analog buttons not getting unmapped
787 - Qt: Fix passing command line options
788 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
789 - SDL: Fix SDL build when OpenGL is missing
790 - Util: Allow loading IPS patches that grow the ROM
791 - VFS: Fix resource leaks if some allocations fail
792 - VFS: Fix line-reading to return proper values
793 - Video: Fix an issue with very long filenames
794 - Util: Fix formatting of floats
795Misc:
796 - All: Add --help flag for command line programs
797 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
798 - All: Enable static linking for Windows
799 - All: Enable static linking for OS X
800 - All: Threads are now named
801 - All: Proper handling of Unicode file paths
802 - ARM7: Add emulation for Undefined CPU mode
803 - ARM7: Reduce the size of the Thumb instruction table
804 - GBA: Add status log level
805 - GBA: GBARewind now returns how many states it has rewound
806 - GBA: SIO logging layer
807 - GBA BIOS: Stub out SoundBias
808 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
809 - GBA: Don't include GBACLIDebugger struct unless needed
810 - GBA: Savedata is now synced shortly after data finishes being written
811 - GBA: Process multiple timer events at once, if necessary
812 - GBA Audio: Implement audio reset for channels A/B
813 - GBA Audio: Process multiple audio events at once, if necessary
814 - GBA Hardware: Backport generic RTC source into core
815 - GBA Input: Allow axes and buttons to be mapped to the same key
816 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
817 - GBA SIO: Add a dummy driver for Normal mode
818 - GBA Thread: Add functionality for running callbacks on the GBA thread
819 - GBA Thread: Split GBASync into a separate file
820 - GBA Video: Refactor software renderer into separate files
821 - GBA Video: Slightly optimize mode 0 mosaic rendering
822 - Debugger: Free watchpoints in addition to breakpoints
823 - Qt: Handle saving input settings better
824 - Qt: Move GL frame drawing back onto its own thread
825 - Qt: Fast forward (held) option moved from Other to Emulation menu
826 - Qt: Show version info in window title
827 - Qt: Migrate multiplayer window handling into GBAApp
828 - Qt: Unified file opening and saving with last location
829 - Qt: Fix windows being resizable when they shouldn't have been
830 - Qt: Only hide cursor in full screen
831 - Qt: Replace pause-after-frame mutex with an atomic
832 - Qt: Add application icon and XDG desktop files
833 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
834 - Qt: Don't save window size when entering fullscreen
835 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
836 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
837 - Qt: Increase usability of key mapper
838 - Qt: Show checkmark for window sizes
839 - Qt: Set window path to loaded ROM
840 - Perf: Ability to load savestates immediately on launch
841 - SDL: Properly check for initialization
842 - SDL: Clean up initialization functions
843 - SDL: Clean up GL context
844 - Util: Allow disabling the threading code entirely
845 - VFS: Add sync method to force syncing with backing
846
8470.2.1: (2015-05-13)
848Bugfixes:
849 - All: Fix sanitize-deb script not cleaning up after itself
850 - All: Fix dependencies for libavcodec on Debian-derived platforms
851 - ARM7: Handle writeback for PC in addressing modes 2 and 3
852 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
853 - ARM7: Fix ARM multiply instructions when PC is a destination register
854 - Debugger: Fix use-after-free in breakpoint clearing code
855 - Debugger: Fix boundary conditions in tab completion
856 - GBA: Fix timers not updating timing when writing to only the reload register
857 - GBA: Fix rewind boundary conditions
858 - GBA: Add initial I/O register settings for background matrix registers
859 - GBA: Fix hang when loading a savestate if sync to video is enabled
860 - GBA: Handle out-of-bounds I/O access
861 - GBA: Fix bounds-checking on EEPROM access
862 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
863 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
864 - GBA Memory: Allow SRAM to be 64kB
865 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
866 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
867 - GBA Video: Fix second frame mode 5
868 - Perf: Fix race condition if a game crashes immediately on start
869 - Qt: Fix Display object leak when closing a window
870 - Qt: Fix .deb dependencies
871 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
872 - Qt: Fix window not regaining focus after exiting savestate window
873 - Qt: Fix regression where video would not record if the game had already started
874 - Qt: Fix potential crash if a gamepad causes focus to change
875 - Qt: Fix controller axis querying
876 - Qt: Fix multiplayer windows opening as the wrong size
877 - Qt: Fix controllers sometimes not loading the right profile
878 - SDL: Fix boundary conditions for joystick adjustments
879 - SDL: Allocate properly sized input maps
880 - SDL: Fix potential build issues when Qt and SDL2 are in use
881 - Util: Fix resource leak in UTF-8 handling code
882 - Util: Fix a null-pointer issue when attempting to delete a key
883 - VFS: Fix resource leaks if some allocations fail
884 - Video: Fix an issue with very long filenames
885Misc:
886 - GBA Memory: Soft-crash if jumping past the end of a ROM
887 - Qt: Show multiplayer numbers in window title
888 - Qt: Solar sensor can have shortcuts set
889
8900.2.0: (2015-04-03)
891Features:
892 - Support for gamepad axes, e.g. analog sticks or triggers
893 - Add scale presets for up to 6x
894 - Settings window
895 - Bilinear resampling option
896 - Add option to skip BIOS start screen
897 - List of recently opened games
898 - Support for games using the Solar Sensor
899 - Better audio resampling via blip-buf
900 - Game Pak overrides dialog for setting savetype and sensor values
901 - Support for games using the tilt sensor
902 - Remappable shortcuts for keyboard and gamepad
903 - Rewinding of emulation
904 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
905 - Support IPv6
906 - Save directory of last loaded file
907 - Support BPS patches
908 - Automatically detect and optimize out idle loops
909 - Configurable game overrides
910 - Support loading 7-Zip files
911 - Drag and drop game loading
912 - Cheat code support
913 - Runtime configurable audio driver
914 - Libretro core for use with RetroArch and other front-ends
915 - Controller profiles for setting different bindings for different controllers
916 - Ability to lock aspect ratio
917 - Local link cable support
918 - Ability to switch which game controller is in use per instance
919 - Ability to prevent opposing directional input
920 - Warning dialog if an unimplemented BIOS feature is called
921 - Debugger: Add CLI "frame", frame advance command
922 - Debugger: Add CLI functions for writing to memory
923 - Debugger: Add CLI functions for examining memory regions
924 - Debugger: Add CLI function for writing a register
925Bugfixes:
926 - ARM7: Extend prefetch by one stage
927 - ARM7: Fix cycle counting for loads
928 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
929 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
930 - GBA: Initialize gba.sync to null
931 - GBA: Fix timer initialization
932 - GBA Audio: Support 16-bit writes to FIFO audio
933 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
934 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
935 - GBA BIOS: Fix BIOS prefetch after reset
936 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
937 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
938 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
939 - GBA Memory: Fix I cycles that had been moved to ARM7 core
940 - GBA Memory: Fix cycle counting for 32-bit load/stores
941 - GBA RR: Fix fallthrough error when reading tags from a movie
942 - GBA Thread: Fix possible hang when loading an archive
943 - GBA Thread: Fix possible deadlock in video sync
944 - Perf: Fix crash when the GBA thread fails to start
945 - Qt: Fix crash starting a GDB stub if a game isn't loaded
946 - Qt: Fix crash when adjusting settings after closing a game
947 - Qt: Fix crash when starting GDB stub after closing a game
948 - Qt: Fix patch loading while a game is running
949 - Qt: Fix crash when loading a game after stopping GDB server
950 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
951 - Qt: Fix crash when attempting to pause if a game is not running
952 - SDL: Properly clean up if a game doesn't launch
953 - Util: Fix sockets on Windows
954Misc:
955 - All: Enable link-time optimization
956 - Debugger: Watchpoints now work on STM/LDM instructions
957 - Debugger: Clean up GDB stub network interfacing
958 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
959 - Debugger: Merge Thumb BL instructions when disassembling
960 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
961 - Debugger: Watchpoints now report address watched (fixes #68)
962 - Debugger: Add support for soft breakpoints
963 - Debugger: Make I/O register names be addresses instead of values
964 - Debugger: Rename read/write commands
965 - GBA: Improve accuracy of event timing
966 - GBA: Add API for getting Configuration structs for overrides and input
967 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
968 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
969 - GBA: Move A/V stream interface into core
970 - GBA: Savestates now take into account savedata state machines (fixes #109)
971 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
972 - GBA Memory: Simplify memory API and use fixed bus width
973 - GBA Thread: Make GBASyncWaitFrameStart time out
974 - GBA Video: Start video at the last scanline instead of the first
975 - Qt: Optimize logo drawing
976 - Qt: Move frame upload back onto main thread
977 - Qt: Remember window position
978 - Qt: Double-clicking on the window toggles full screen
979 - Util: Use proper locale for reading and writing float values
980
9810.1.1: (2015-01-24)
982Bugfixes:
983 - ARM7: Fix LDM writeback to a register already written
984 - GBA: Fix timers 2 and 3 updating incorrectly
985 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
986 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
987 - GBA Audio: Properly initialize audio FIFO channels
988 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
989 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
990 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
991 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
992 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
993 - GBA BIOS: Fix HuffUnComp boundary conditions
994 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
995 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
996 - GBA Memory: Filter out top nybble of DMA addresses
997 - GBA Memory: Properly bounds-check VRAM accesses
998 - GBA Memory: Fix initial DMA state
999 - GBA Thread: Allow halted games to exit cleanly
1000 - GBA Video: Fix blend issues with obscured middle layers
1001 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1002 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1003 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1004 - GBA Video: Fix sprite boundary conditions with mosaic
1005 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1006 - Qt: Fix issue with set frame sizes being the wrong height
1007 - Qt: Fix emulator crashing when full screen if a game is not running
1008 - Qt: Fix window focus issues
1009 - Qt: Properly set default video recording settings
1010 - Qt: Fix a race condition when a game crashes immediately
1011 - Qt: Fix some cases where key mapping can break if focus is adjusted
1012 - Qt: Fix crash if a game pauses before any frames are shown
1013 - Debugger: Negative PC-relative loads now properly subtract the offset
1014 - Debugger: Align PC-relative loads in Thumb
1015 - Debugger: Fix watchpoints triggering too late
1016 - Debugger: Fix binary print putting spaces between digits
1017 - Video: Ensure FFmpeg encoder has audio frames
1018 - Video: Fix uncompressed PCM audio recording
1019 - Video: Fix FFmpeg crashing when the file extension is wrong
1020 - Util: Fix SOCKET_FAILED macro
1021Misc:
1022 - GBA: Exit cleanly on FATAL if the port supports it
1023 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1024 - Qt: Disable sync to video by default
1025 - Qt: Handle a game crash without crashing
1026 - Qt: Set default log level to FATAL, ERROR and WARN
1027 - Qt: Clarify some phrasing in the menus
1028 - Qt: Clear active buttons when focus is lost
1029
10300.1.0: (2014-12-13)
1031 - Initial release