src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/supervisor/thread.h"
7#include "gba/supervisor/config.h"
8#include "gba/gba.h"
9#include "gba/renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57 GBAConfigLoad(&config);
58
59 struct GBAOptions opts = {
60 .idleOptimization = IDLE_LOOP_DETECT
61 };
62 GBAConfigLoadDefaults(&config, &opts);
63
64 struct GBAArguments args;
65 bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
66 if (!parsed || args.showHelp) {
67 usage(argv[0], PERF_USAGE);
68 freeArguments(&args);
69 GBAConfigFreeOpts(&opts);
70 GBAConfigDeinit(&config);
71 return !parsed;
72 }
73
74 renderer.outputBuffer = malloc(256 * 256 * 4);
75 renderer.outputBufferStride = 256;
76
77 struct GBAThread context = {};
78 _thread = &context;
79
80 if (!perfOpts.noVideo) {
81 context.renderer = &renderer.d;
82 }
83
84 context.debugger = createDebugger(&args, &context);
85 context.overrides = GBAConfigGetOverrides(&config);
86 char gameCode[5] = { 0 };
87
88 GBAConfigMap(&config, &opts);
89 opts.audioSync = false;
90 opts.videoSync = false;
91 GBAMapArgumentsToContext(&args, &context);
92 GBAMapOptionsToContext(&opts, &context);
93
94 int didStart = GBAThreadStart(&context);
95
96 if (!didStart) {
97 goto cleanup;
98 }
99 GBAThreadInterrupt(&context);
100 if (GBAThreadHasCrashed(&context)) {
101 GBAThreadJoin(&context);
102 goto cleanup;
103 }
104
105 GBAGetGameCode(context.gba, gameCode);
106 GBAThreadContinue(&context);
107
108 int frames = perfOpts.frames;
109 if (!frames) {
110 frames = perfOpts.duration * 60;
111 }
112 struct timeval tv;
113 gettimeofday(&tv, 0);
114 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
115 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
116 gettimeofday(&tv, 0);
117 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
118 uint64_t duration = end - start;
119
120 GBAThreadJoin(&context);
121
122 float scaledFrames = frames * 1000000.f;
123 if (perfOpts.csv) {
124 puts("game_code,frames,duration,renderer");
125 const char* rendererName;
126 if (perfOpts.noVideo) {
127 rendererName = "none";
128 } else {
129 rendererName = "software";
130 }
131 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
132 } else {
133 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
134 }
135
136cleanup:
137 GBAConfigFreeOpts(&opts);
138 freeArguments(&args);
139 GBAConfigDeinit(&config);
140 free(context.debugger);
141 free(renderer.outputBuffer);
142
143 return !didStart || GBAThreadHasCrashed(&context);
144}
145
146static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
147 struct timeval lastEcho;
148 gettimeofday(&lastEcho, 0);
149 int duration = *frames;
150 *frames = 0;
151 int lastFrames = 0;
152 while (context->state < THREAD_EXITING) {
153 if (GBASyncWaitFrameStart(&context->sync, 0)) {
154 ++*frames;
155 ++lastFrames;
156 if (!quiet) {
157 struct timeval currentTime;
158 long timeDiff;
159 gettimeofday(¤tTime, 0);
160 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
161 timeDiff *= 1000;
162 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
163 if (timeDiff >= 1000) {
164 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
165 fflush(stdout);
166 lastEcho = currentTime;
167 lastFrames = 0;
168 }
169 }
170 }
171 GBASyncWaitFrameEnd(&context->sync);
172 if (*frames == duration) {
173 _GBAPerfShutdown(0);
174 }
175 if (_dispatchExiting) {
176 GBAThreadEnd(context);
177 }
178 }
179 if (!quiet) {
180 printf("\033[2K\r");
181 }
182}
183
184static void _GBAPerfShutdown(int signal) {
185 UNUSED(signal);
186 // This will come in ON the GBA thread, so we have to handle it carefully
187 _dispatchExiting = true;
188 ConditionWake(&_thread->sync.videoFrameAvailableCond);
189}
190
191static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
192 UNUSED(config);
193 struct PerfOpts* opts = parser->opts;
194 errno = 0;
195 switch (option) {
196 case 'F':
197 opts->frames = strtoul(arg, 0, 10);
198 return !errno;
199 case 'N':
200 opts->noVideo = true;
201 return true;
202 case 'P':
203 opts->csv = true;
204 return true;
205 case 'S':
206 opts->duration = strtoul(arg, 0, 10);
207 return !errno;
208 default:
209 return false;
210 }
211}