CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30Misc:
31 - SDL: Remove scancode key input
32 - GBA Video: Clean up unused timers
33 - Test: Add a basic test suite
34 - GBA Video: Allow multiple handles into the same tile cache
35 - VFS: Call msync when syncing mapped data
36 - GBA Video, GB Video: Colors are now fully scaled
37 - PSP2: Improved controller rumble
38 - GB, GBA: Prevent loading null ROMs
39 - VFS: Allow truncating memory chunk VFiles
40 - Debugger: Modularize CLI debugger
41 - Core: Clean up some thread state checks
42 - Debugger: Make building with debugging aspects optional
43 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
44 - GBA Memory: Support reading/writing POSTFLG
45 - Util: Add size counting to Table
46
470.5.1: (2016-10-05)
48Bugfixes:
49 - Core: Fix importing save games as read-only
50 - FFmpeg: Fix encoding AAC
51 - GB: Fix invalid STOP behavior on Game Boy Color
52 - GB: Initialize audio properly
53 - GB: Properly clear KEY1 bit 0 when switching speeds
54 - GB: Properly unload save files when unloading a ROM
55 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
56 - GB MBC: Fix MBC7 when size is incorrectly specified
57 - GB MBC: Fix RTC access when no save file is loaded
58 - GB SIO: Don't auto-clock external shift clock
59 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
60 - GB Video: Fix video frames getting missed when LCDC is off
61 - GB Video: Clear screen when LCDC is off
62 - GBA Cheats: Fix holding onto pointers that may get invalidated
63 - GBA Cheats: Fix key-activated CodeBreaker cheats
64 - GBA Cheats: Fix uninitialized memory getting freed when saving
65 - GBA Hardware: Improve Game Boy Player rumble behavior
66 - GBA Memory: Fix several unused I/O register read values
67 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
68 - LR35902: Fix events running with the wrong cycle active
69 - Qt: Fix "close" button on Overrides view
70 - Qt: Fix saving overrides
71 - Qt: Fix directory set unloading when replacing the ROM
72 - Qt: Fix patch loading
73 - Qt: Fix crash when saving an override if a game isn't loaded
74 - Qt: Fix showing default display driver as OpenGL (force 1.x)
75 - SDL: Attach rumble in SDL frontend
76 - Util: Fix PNG identification on files too small to be a PNG
77Misc:
78 - All: Only update version info if needed
79 - All: Split out install locations for Libretro and OpenEmu
80 - FFmpeg: Encoding cleanup
81 - GB: Reset active region when reloading ROM
82 - GB Memory: Initialize RAM pattern for GBC
83 - GB Video: Improved video timings
84 - Qt: Manage window sizes slightly better
85 - Qt: Remember scale option independent of core dimensions
86
870.5.0: (2016-09-19)
88Features:
89 - Game Boy support
90 - Support for encrypted CodeBreaker GBA cheats
91 - Emulation of Vast Fame protected GBA carts (taizou)
92 - Tile viewer
93 - Threaded rendering mode
94 - Libretro: Memory map and achievement support (leiradel)
95 - GUI: Add UI control remapping
96 - GUI: Add fast-forward
97 - Wii: 240p support
98 - 3DS: Adjustable screen darkening
99 - Ability to temporarily load a savegame
100 - Load specific files out of archives
101 - Automatic BIOS detection
102Bugfixes:
103 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
104 - Debugger: Fix GDB breakpoints
105 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
106 - GBA: Fix filehandle leak with savegames
107 - GBA: Timer 0 cannot be count up
108 - GBA: Count up timers should not count themselves
109 - GBA Memory: Fix mirror on non-overdumped Classic NES games
110 - GBA Memory: Fix ldm {pc}
111 - GBA Savedata: Fix savedata sync timer
112 - GBA Savedata: Only unmap savedata if present
113 - GBA Serialize: Savestates now properly store prefetch
114 - GBA Video: WIN0/1 take priority over OBJWIN
115 - GBA Video: Fix out-of-order OBJWIN
116 - PSP2: Fix GPU crash while exiting
117 - PSP2: Fix VSync
118 - PSP2: Fix accelerometer range
119 - PSP2: Actually load screen mode setting
120 - PSP2: Fix gyroscope direction
121 - PSP2: Delete threads after they return
122 - PSP2: Fix mapping/unmapping from not at 0
123 - Qt: Fix bug in software renderer scaling
124 - Qt: Fix hanging key press after disabling autofire
125 - Qt: Fix being unable to pause manually when using auto-pausing
126 - SDL: Fix axes being mapped wrong
127 - Util: Fix realloc semantics in utf16to8
128 - Util: Fix inserting too many items into a hash table
129 - VFS: Fix uninitialized varaible reading from 7z
130 - VFS: Fix reading multiple files from a 7z archive
131 - Wii: Fix framelimiting after a slowdown
132 - Wii: Fix garbage flash at startup
133Misc:
134 - 3DS: Use blip_add_delta_fast for a small speed improvement
135 - 3DS: Allow UTF-16 filenames
136 - 3DS: Port to using citro3D
137 - 3DS: Use system font for menus
138 - 3DS: Attempt to use Core 2 for threads
139 - 3DS: Adjustable filering
140 - 3DS: 3D banner
141 - All: Add QUIET parameter to silence CMake
142 - All: Faster memory read/write
143 - ARM7: Support forcing Thumb mode via MSR
144 - ARM7: Flush prefetch cache when loading CPSR via MSR
145 - ARM7: Clean up instruction decoding for future expandability
146 - Debugger: Support register and memory writes via GDB stub
147 - Debugger: Add software breakpoint support to gdb
148 - FFmpeg: Full support for libavcodec 56+
149 - GBA: Better debug logging if event processing breaks
150 - GBA Audio: Force audio DMAs to not increment destination
151 - GBA BIOS: Use custom ArcTan, not relying on OS
152 - GBA Hardware: Clean up dead code in GBP
153 - GBA Memory: Optimize stalling behavior
154 - GBA Memory: Optimize Load-/StoreMultiple
155 - GBA Savedata: Add realistic timing for EEPROM
156 - GBA Serialize: Savestates now store if CPU was halted
157 - GBA Video: Remove old slow path fallback
158 - GBA Video: Optimize sprite drawing
159 - GBA Video: Optimize mode 0 rendering
160 - GBA Video: Optimize compositing cases slightly
161 - GUI: Screenshot dimensions are now passed through
162 - GUI: Add back logging
163 - GUI: Only reload config if manually saved
164 - GUI: Increase scrolling speed
165 - OpenGL: Log shader compilation failure
166 - OpenGL: Add texSize uniform
167 - Qt: Make -g flag work in Qt build
168 - Qt: Simplify OpenGL context creation
169 - Qt: Thread startup improvements
170 - Qt: Make audio channel/video layer options shortcut mappable
171 - Qt: Remove some C99isms from C++ code
172 - Qt: Remove default autofire mappings
173 - Qt: Make reseting when pasued frame-accurate
174 - Qt: Rearchitect game closing codepath
175 - PSP2: Use system font for menus
176 - PSP2: Add rumble for PS TV
177 - PSP2: Add fit-to-height screen mode
178 - PSP2: Sync files per descriptor
179 - PSP2: Allow UTF-8 filenames
180 - PSP2: Screenshots are now saved into the Photo Gallery
181 - PSP2: Stop underclocking when menuing
182 - SDL: Increase default audio buffer size to 1024 samples
183 - SDL: More responsive rumble
184 - Util: Add Vector GetConstPointer
185 - Util: Add rtrim
186 - Util: Add endswith
187 - VFS: Improve zip file detection
188 - Wii: Add pixelated resample filter
189 - Windows: Add native VDir support
190 - Util: Add PRIz macro for libc versions that don't support %z
191
1920.4.1: (2016-07-11)
193Bugfixes:
194 - All: Fix several file handle leaks
195 - All: Fix instruction tables getting zeroed when linking sometimes
196 - ARM7: Fix flags on SBC/RSC
197 - ARM7: Fix setting spsr privilege bits when spsr is empty
198 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
199 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
200 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
201 - GBA Memory: Fix executing code from OBJ region of VRAM
202 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
203 - GBA Serialize: Fix loading savegames from savestates
204 - OpenGL: Correct boolean vector strcmp strings for uniforms
205 - Qt: Fix sending gameStopped twice
206 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
207 - Qt: Fix initial state of key mapping
208 - Qt: Initialize m_useBios
209 - SDL: Fix joystick initialization on BSD
210 - SDL: Fix potential joystick crash in games with rumble
211 - SDL: Fix SDL 1.2 build
212 - SDL: Fix sporadic crash when deinitializing audio
213 - Shaders: Fix AGS-001 shader with some bad drivers
214 - Util: Use closesocket on Windows
215 - Util: Fix socket bind addresses
216 - VFS: Fix reading 7z archives without rewinding first
217 - VFS: VFileFromFD should not open directories
218 - Wii: Fix tilting direction
219 - Util: Fix realloc semantics in utf16to8
220Misc:
221 - All: Allow use of external minizip library
222 - Debugger: CLI debugger now exits when end-of-stream is reached
223 - FFmpeg: Update dependencies on Ubuntu
224 - GBA: Slightly optimize GBAProcessEvents
225 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
226 - GBA Video: Null renderer should return proper register values
227 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
228 - Qt: Add preset for DualShock 4
229 - Qt: Update 360 input profile on OS X to reflect newer drivers
230 - Qt: Remove use of NaN
231 - Qt: Canonicalize file paths when loading games
232 - Qt: Add refresh button to controller editing
233 - SDL: Remove default gamepad mappings
234 - Util: Fix intermittent build failure on OS X
235 - VFS: VFile.sync now updates modified time
236
2370.4.0: (2016-02-02)
238Features:
239 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
240 - I/O viewer
241 - Booting of multiboot images
242 - Customization of GIF recording
243 - Libretro: Cheat code support
244 - Support for GLSL shaders
245 - ROM information view
246 - Support for VBA-style cheat codes
247 - Savestates now store creation timestamps
248 - Key autofire
249 - Libretro: Allow blocking opposing directional input
250 - OpenEmu core for OS X
251 - Libretro: Settings for using BIOS and skipping intro
252 - Libretro: Customizable idle loop removal
253 - Implemented cycle counting for sprite rendering
254 - Cleaner, unified settings window
255 - Added a setting for pausing when the emulator is not in focus
256 - Customizable paths for save games, save states, screenshots and patches
257 - Controller hotplugging
258 - Ability to store save games and active cheats within savestates
259Bugfixes:
260 - ARM7: Fix sign of unaligned LDRSH
261 - ARM7: Fix decoding of some ARM ALU instructions with shifters
262 - Debugger: Fix watchpoints in gdb
263 - GBA: Fix warnings when creating and loading savestates
264 - GBA: Fix Iridion II savetype
265 - GBA BIOS: Fix misaligned CpuSet
266 - GBA Cheats: Fix cheats setting the Action Replay version
267 - GBA Hardware: Fix GPIO on big endian
268 - GBA Memory: Fix DMA register writing behavior
269 - GBA Memory: Fix DMAs triggering two cycles early
270 - Libretro: Fix aspect ratio
271 - Qt: Fix some potential crashes with the gamepad mapping
272 - Qt: Fix keys being mapped incorrectly when loading configuration file
273 - Util: Fix PowerPC PNG read/write pixel order
274 - Util: Fix excessive memory allocation when decoding a PNG
275 - VFS: Fix VFileReadline and remove _vfdReadline
276Misc:
277 - All: Improved PowerPC support
278 - All: Fix some undefined behavior warnings
279 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
280 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
281 - GBA: Implement bad I/O register loading
282 - GBA: Allow jumping to OAM and palette RAM
283 - GBA BIOS: Finish implementing RegisterRamReset
284 - GBA Config: Add "override" layer for better one-time configuration
285 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
286 - GBA Memory: Use a dynamically sized mask for ROM memory
287 - GBA Memory: Implement several unimplemented memory access types
288 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
289 - GBA RR: Starting from savestate now embeds the savegame
290 - GBA RR: Add preliminary SRAM support for VBM loading
291 - GBA RR: Add support for resets in movies
292 - GBA Video: Remove lastHblank, as it is implied
293 - Libretro: Use anonymous memory mappers for large blocks of memory
294 - Libretro: Add install target for libretro core
295 - Qt: Window size command line options are now supported
296 - Qt: Increase usability of key mapper
297 - Qt: Add 'Apply' button to settings window
298 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
299 - Qt: Allow use of modifier keys as input
300 - Qt: Optimize log viewer
301 - Qt: Added button for breaking into the GDB debugger
302 - Qt: Add box for showing duration of rewind
303 - SDL: Support fullscreen in SDL 1.2
304 - SDL: Allow GBASDLAudio to be used without a thread context
305 - Util: Use VFile for configuration
306 - Util: Add MutexTryLock
307
3080.3.2: (2015-12-16)
309Bugfixes:
310 - ARM7: Fix STRT/STRBT
311 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
312 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
313 - Libretro: Fix problems with rumble not turning off
314 - GBA: Fix idle skip state being retained between games
315 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
316 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
317 - GBA BIOS: Fix Sqrt sign
318 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
319 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
320 - GBA Memory: Fix DMA behavior for SRAM accesses
321 - GBA Memory: Fix Store8 to OBJ VRAM
322 - GBA Memory: Fix alignment of LDM/STM on SRAM
323 - GBA Memory: Fix unaligned out-of-bounds ROM loads
324 - GBA Memory: Fix timing of DMAs
325 - GBA Video: Fix _mix for 15-bit color
326 - GBA Video: Fix OAM and palette initialization
327 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
328 - Qt: Use safer isLoaded check in GameController
329 - Qt: Fix a race condition in PainterGL that could lead to a crash
330 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
331 - Qt: Fix font size in memory viewer
332 - Qt: Fix a crash in the memory viewer
333 - Qt: Add additional checks in CheatModel to prevent crashes
334 - Qt: Fix race condition with setting sample rate
335 - Qt: Fix crash when closing multiplayer windows
336 - Qt: Fix resetting while paused
337Misc:
338 - GBA Audio: Implement missing flags on SOUNDCNT_X register
339 - Qt: Add mute option to menu
340
3410.3.1: (2015-10-24)
342Bugfixes:
343 - ARM7: Fix instruction decoding of Thumb shifts
344 - GBA: Deinit savegame when unloading a ROM
345 - GBA: Fix BIOS check on big endian
346 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
347 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
348 - GBA Audio: Fix audio channels being silenced at the wrong time
349 - GBA Memory: Fix bad BIOS Load16 on big endian
350 - GBA Memory: Fix bad Load8 on big endian
351 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
352 - GBA Video: Fix edge case with sprite blend modes and semitransparency
353 - GBA Video: Fix objwin and blending interaction on sprites
354 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
355 - Libretro: Fix a memory leak with the render buffer
356 - Qt: Windows no longer spawn in the top left on first launch
357 - Qt: Fix install path of XDG desktop file with DESTDIR
358 - Qt: Fix drag and drop on Windows
359 - Qt: Reenable double buffering, as disabling it broke some Windows configs
360 - VFS: Fix return values of VFileFILE.read and .write
361Misc:
362 - All: Reset next event to cycles instead of zero to interrupt
363 - All: Add --version flag
364 - ARM7: Force disable LTO on two files to work around a GCC bug
365 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
366 - GBA: Better memory handling with PNG savestates
367 - GBA: Additional savestate sanity checks
368 - GBA: Check for cycle count being too high
369 - GBA Audio: Allow GBAAVStream to have no video callback
370 - GBA BIOS: Implement RegisterRamReset for SIO registers
371 - Qt: Remove useless help icons in dialogs
372 - Qt: Prevent savestate window from opening while in multiplayer
373 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
374 - Qt: Dropping multiplayer windows works more cleanly now
375
3760.3.0: (2015-08-16)
377Features:
378 - Ability to hide individual background layers, or OBJs
379 - Ability to mute individual audio channels
380 - Palette viewer and exporter
381 - Volume control
382 - More shortcuts are editable (e.g. quick save/load)
383 - Rewind now shows the frame after rewinding
384 - Import/Export of GameShark/Action Replay snapshots
385 - Add "Step backwards" item for single increment rewind
386 - Deadzone estimation for game controllers
387 - Analog inputs can be used for shortcuts
388 - Menu items for specific solar sensor brightness levels
389 - Remappable controls for tilt and gyroscope sensors
390 - Status messages for actions taken while a game is running (e.g. save/load state)
391 - Memory inspector
392 - Screensaver can now be suspended while a game is running
393 - Load/save the most recent savestate slot
394 - Support varible speed (PWM) rumble
395 - Ability to cap fast forward speed
396 - Finer control over FPS target
397 - Holdable shortcut for rewinding one frame at a time
398 - Ability to boot directly into the BIOS
399 - Preliminary support for yanking out the game pak while a game is running
400 - Thumb-drive mode by putting a file called portable.ini in the same folder
401 - Configurable display driver, between software and OpenGL
402 - Undo-able savestate loading and saving
403 - Controller profiles now store shortcut settings
404 - Default controller profiles for several common controllers
405 - Libretro now supports BIOS, rumble and solar sensor
406 - Implement BIOS call Stop, for sleep mode
407 - Automatically load patches, if found
408 - Improved video synchronization
409 - Configurable audio output sample rate
410Bugfixes:
411 - ARM7: Fix SWI and IRQ timings
412 - ARM7: Fix Thumb MUL timing
413 - ARM7: Fix timing of multiplies to use N cycles
414 - ARM7: ARMHotplugDetach should call deinit
415 - Debugger: Fix use-after-free in breakpoint clearing code
416 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
417 - GBA: Cap audio FIFO read size during deserialization
418 - GBA: Check for corrupted savestates when loading
419 - GBA: Check for improperly sized savestates when loading
420 - GBA: Check for savestates made from differently sized ROMs
421 - GBA: Fix calls to endian-independent loadstores
422 - GBA: Fix timing of reading from timer registers
423 - GBA: Ensure cycles never go negative
424 - GBA Audio: Force audio FIFOs to 32-bit
425 - GBA Audio: Fix audio pitch changing when adjusting buffer size
426 - GBA Audio: Fix sample order in audio channel 3
427 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
428 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
429 - GBA Memory: Improve Thumb open bus behavior
430 - GBA Memory: Fix potential DMA issue when loading a savestate
431 - GBA Memory: Fix load/store multiple video memory waitstates
432 - GBA SIO: Fix reseting when there are SIO devices attached
433 - GBA Video: Blended sprites should never have other effects applied
434 - GBA Video: Fix out-of-bounds tiles in mosaic
435 - GBA Video: Fix windows not affecting sprites
436 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
437 - GBA Video: Fix timing on first scanline
438 - Qt: Better cleanup when a game crashes
439 - Qt: Fix open ROM dialog filtering for archive formats
440 - Qt: Cap the maximum number of multiplayer windows
441 - Qt: Fix maximum year in sensor override
442 - Qt: Fix window being too tall after exiting fullscreen
443 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
444 - Qt: Fix analog buttons not getting unmapped
445 - Qt: Fix passing command line options
446 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
447 - SDL: Fix SDL build when OpenGL is missing
448 - Util: Allow loading IPS patches that grow the ROM
449 - VFS: Fix resource leaks if some allocations fail
450 - VFS: Fix line-reading to return proper values
451 - Video: Fix an issue with very long filenames
452 - Util: Fix formatting of floats
453Misc:
454 - All: Add --help flag for command line programs
455 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
456 - All: Enable static linking for Windows
457 - All: Enable static linking for OS X
458 - All: Threads are now named
459 - All: Proper handling of Unicode file paths
460 - ARM7: Add emulation for Undefined CPU mode
461 - ARM7: Reduce the size of the Thumb instruction table
462 - GBA: Add status log level
463 - GBA: GBARewind now returns how many states it has rewound
464 - GBA: SIO logging layer
465 - GBA BIOS: Stub out SoundBias
466 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
467 - GBA: Don't include GBACLIDebugger struct unless needed
468 - GBA: Savedata is now synced shortly after data finishes being written
469 - GBA: Process multiple timer events at once, if necessary
470 - GBA Audio: Implement audio reset for channels A/B
471 - GBA Audio: Process multiple audio events at once, if necessary
472 - GBA Hardware: Backport generic RTC source into core
473 - GBA Input: Allow axes and buttons to be mapped to the same key
474 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
475 - GBA SIO: Add a dummy driver for Normal mode
476 - GBA Thread: Add functionality for running callbacks on the GBA thread
477 - GBA Thread: Split GBASync into a separate file
478 - GBA Video: Refactor software renderer into separate files
479 - GBA Video: Slightly optimize mode 0 mosaic rendering
480 - Debugger: Free watchpoints in addition to breakpoints
481 - Qt: Handle saving input settings better
482 - Qt: Move GL frame drawing back onto its own thread
483 - Qt: Fast forward (held) option moved from Other to Emulation menu
484 - Qt: Show version info in window title
485 - Qt: Migrate multiplayer window handling into GBAApp
486 - Qt: Unified file opening and saving with last location
487 - Qt: Fix windows being resizable when they shouldn't have been
488 - Qt: Only hide cursor in full screen
489 - Qt: Replace pause-after-frame mutex with an atomic
490 - Qt: Add application icon and XDG desktop files
491 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
492 - Qt: Don't save window size when entering fullscreen
493 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
494 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
495 - Qt: Increase usability of key mapper
496 - Qt: Show checkmark for window sizes
497 - Qt: Set window path to loaded ROM
498 - Perf: Ability to load savestates immediately on launch
499 - SDL: Properly check for initialization
500 - SDL: Clean up initialization functions
501 - SDL: Clean up GL context
502 - Util: Allow disabling the threading code entirely
503 - VFS: Add sync method to force syncing with backing
504
5050.2.1: (2015-05-13)
506Bugfixes:
507 - All: Fix sanitize-deb script not cleaning up after itself
508 - All: Fix dependencies for libavcodec on Debian-derived platforms
509 - ARM7: Handle writeback for PC in addressing modes 2 and 3
510 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
511 - ARM7: Fix ARM multiply instructions when PC is a destination register
512 - Debugger: Fix use-after-free in breakpoint clearing code
513 - Debugger: Fix boundary conditions in tab completion
514 - GBA: Fix timers not updating timing when writing to only the reload register
515 - GBA: Fix rewind boundary conditions
516 - GBA: Add initial I/O register settings for background matrix registers
517 - GBA: Fix hang when loading a savestate if sync to video is enabled
518 - GBA: Handle out-of-bounds I/O access
519 - GBA: Fix bounds-checking on EEPROM access
520 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
521 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
522 - GBA Memory: Allow SRAM to be 64kB
523 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
524 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
525 - GBA Video: Fix second frame mode 5
526 - Perf: Fix race condition if a game crashes immediately on start
527 - Qt: Fix Display object leak when closing a window
528 - Qt: Fix .deb dependencies
529 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
530 - Qt: Fix window not regaining focus after exiting savestate window
531 - Qt: Fix regression where video would not record if the game had already started
532 - Qt: Fix potential crash if a gamepad causes focus to change
533 - Qt: Fix controller axis querying
534 - Qt: Fix multiplayer windows opening as the wrong size
535 - Qt: Fix controllers sometimes not loading the right profile
536 - SDL: Fix boundary conditions for joystick adjustments
537 - SDL: Allocate properly sized input maps
538 - SDL: Fix potential build issues when Qt and SDL2 are in use
539 - Util: Fix resource leak in UTF-8 handling code
540 - Util: Fix a null-pointer issue when attempting to delete a key
541 - VFS: Fix resource leaks if some allocations fail
542 - Video: Fix an issue with very long filenames
543Misc:
544 - GBA Memory: Soft-crash if jumping past the end of a ROM
545 - Qt: Show multiplayer numbers in window title
546 - Qt: Solar sensor can have shortcuts set
547
5480.2.0: (2015-04-03)
549Features:
550 - Support for gamepad axes, e.g. analog sticks or triggers
551 - Add scale presets for up to 6x
552 - Settings window
553 - Bilinear resampling option
554 - Add option to skip BIOS start screen
555 - List of recently opened games
556 - Support for games using the Solar Sensor
557 - Better audio resampling via blip-buf
558 - Game Pak overrides dialog for setting savetype and sensor values
559 - Support for games using the tilt sensor
560 - Remappable shortcuts for keyboard and gamepad
561 - Rewinding of emulation
562 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
563 - Support IPv6
564 - Save directory of last loaded file
565 - Support BPS patches
566 - Automatically detect and optimize out idle loops
567 - Configurable game overrides
568 - Support loading 7-Zip files
569 - Drag and drop game loading
570 - Cheat code support
571 - Runtime configurable audio driver
572 - Libretro core for use with RetroArch and other front-ends
573 - Controller profiles for setting different bindings for different controllers
574 - Ability to lock aspect ratio
575 - Local link cable support
576 - Ability to switch which game controller is in use per instance
577 - Ability to prevent opposing directional input
578 - Warning dialog if an unimplemented BIOS feature is called
579 - Debugger: Add CLI "frame", frame advance command
580 - Debugger: Add CLI functions for writing to memory
581 - Debugger: Add CLI functions for examining memory regions
582 - Debugger: Add CLI function for writing a register
583Bugfixes:
584 - ARM7: Extend prefetch by one stage
585 - ARM7: Fix cycle counting for loads
586 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
587 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
588 - GBA: Initialize gba.sync to null
589 - GBA: Fix timer initialization
590 - GBA Audio: Support 16-bit writes to FIFO audio
591 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
592 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
593 - GBA BIOS: Fix BIOS prefetch after reset
594 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
595 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
596 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
597 - GBA Memory: Fix I cycles that had been moved to ARM7 core
598 - GBA Memory: Fix cycle counting for 32-bit load/stores
599 - GBA RR: Fix fallthrough error when reading tags from a movie
600 - GBA Thread: Fix possible hang when loading an archive
601 - GBA Thread: Fix possible deadlock in video sync
602 - Perf: Fix crash when the GBA thread fails to start
603 - Qt: Fix crash starting a GDB stub if a game isn't loaded
604 - Qt: Fix crash when adjusting settings after closing a game
605 - Qt: Fix crash when starting GDB stub after closing a game
606 - Qt: Fix patch loading while a game is running
607 - Qt: Fix crash when loading a game after stopping GDB server
608 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
609 - Qt: Fix crash when attempting to pause if a game is not running
610 - SDL: Properly clean up if a game doesn't launch
611 - Util: Fix sockets on Windows
612Misc:
613 - All: Enable link-time optimization
614 - Debugger: Watchpoints now work on STM/LDM instructions
615 - Debugger: Clean up GDB stub network interfacing
616 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
617 - Debugger: Merge Thumb BL instructions when disassembling
618 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
619 - Debugger: Watchpoints now report address watched (fixes #68)
620 - Debugger: Add support for soft breakpoints
621 - Debugger: Make I/O register names be addresses instead of values
622 - Debugger: Rename read/write commands
623 - GBA: Improve accuracy of event timing
624 - GBA: Add API for getting Configuration structs for overrides and input
625 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
626 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
627 - GBA: Move A/V stream interface into core
628 - GBA: Savestates now take into account savedata state machines (fixes #109)
629 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
630 - GBA Memory: Simplify memory API and use fixed bus width
631 - GBA Thread: Make GBASyncWaitFrameStart time out
632 - GBA Video: Start video at the last scanline instead of the first
633 - Qt: Optimize logo drawing
634 - Qt: Move frame upload back onto main thread
635 - Qt: Remember window position
636 - Qt: Double-clicking on the window toggles full screen
637 - Util: Use proper locale for reading and writing float values
638
6390.1.1: (2015-01-24)
640Bugfixes:
641 - ARM7: Fix LDM writeback to a register already written
642 - GBA: Fix timers 2 and 3 updating incorrectly
643 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
644 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
645 - GBA Audio: Properly initialize audio FIFO channels
646 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
647 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
648 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
649 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
650 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
651 - GBA BIOS: Fix HuffUnComp boundary conditions
652 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
653 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
654 - GBA Memory: Filter out top nybble of DMA addresses
655 - GBA Memory: Properly bounds-check VRAM accesses
656 - GBA Memory: Fix initial DMA state
657 - GBA Thread: Allow halted games to exit cleanly
658 - GBA Video: Fix blend issues with obscured middle layers
659 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
660 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
661 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
662 - GBA Video: Fix sprite boundary conditions with mosaic
663 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
664 - Qt: Fix issue with set frame sizes being the wrong height
665 - Qt: Fix emulator crashing when full screen if a game is not running
666 - Qt: Fix window focus issues
667 - Qt: Properly set default video recording settings
668 - Qt: Fix a race condition when a game crashes immediately
669 - Qt: Fix some cases where key mapping can break if focus is adjusted
670 - Qt: Fix crash if a game pauses before any frames are shown
671 - Debugger: Negative PC-relative loads now properly subtract the offset
672 - Debugger: Align PC-relative loads in Thumb
673 - Debugger: Fix watchpoints triggering too late
674 - Debugger: Fix binary print putting spaces between digits
675 - Video: Ensure FFmpeg encoder has audio frames
676 - Video: Fix uncompressed PCM audio recording
677 - Video: Fix FFmpeg crashing when the file extension is wrong
678 - Util: Fix SOCKET_FAILED macro
679Misc:
680 - GBA: Exit cleanly on FATAL if the port supports it
681 - GBA Memory: Implement 16- and 32-bit loads from SRAM
682 - Qt: Disable sync to video by default
683 - Qt: Handle a game crash without crashing
684 - Qt: Set default log level to FATAL, ERROR and WARN
685 - Qt: Clarify some phrasing in the menus
686 - Qt: Clear active buttons when focus is lost
687
6880.1.0: (2014-12-13)
689 - Initial release