0.2.0: (Future) Features: - Support for gamepad axes, e.g. analog sticks or triggers - Add scale presets for up to 6x - Debugger: Add CLI "frame", frame advance command - Better audio resampling via FFmpeg - Settings window - Bilinear resampling option - Add option to skip BIOS start screen - List of recently opened games Bugfixes: - Qt: Fix issue with set frame sizes being the wrong height - Qt: Fix emulator crashing when full screen if a game is not running - GBA Thread: Allow halted games to exit cleanly - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - ARM7: Fix LDM writeback to a register already written - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - ARM7: Extend prefetch by one stage - GBA BIOS: Fix BIOS prefetch after returning from a SWI - Debugger: Negative PC-relative loads now properly subtract the offset - Qt: Fix window focus issues - GBA Audio: Support 16-bit writes to FIFO audio - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - Qt: Properly set default video recording settings - GBA Audio: Make larger buffer sizes than 2048 actually work properly - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - GBA Video: Fix blend issues with obscured middle layers - Video: Ensure FFmpeg encoder has audio frames Misc: - Qt: Disable sync to video by default - GBA: Exit cleanly on FATAL if the port supports it - Qt: Handle a game crash without crashing - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - Qt: Set default log level to FATAL, ERROR and WARN - Qt: Clarify some phrasing in the menus - GBA Memory: Implement 16- and 32-bit loads from SRAM 0.1.0: (2014-12-13) - Initial release